Time |
Nick |
Message |
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SilvaMerner |
HIIII |
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01:44 |
argtest |
hii |
01:45 |
argtest |
hello |
01:45 |
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01:46 |
argtest |
hello |
01:46 |
argtest |
i need help |
01:46 |
shadowzone |
with what? |
01:46 |
argtest |
mods |
01:46 |
argtest |
mesecons dont work? |
01:46 |
argtest |
mesecons dont work! |
01:47 |
argtest |
i have installed minetest 0.4.11 |
01:47 |
est31 |
1. install minetest 0.4.12 |
01:47 |
est31 |
and 2. have you activated the mod? |
01:47 |
argtest |
how? |
01:47 |
argtest |
mesecons appears in my mods list |
01:47 |
est31 |
when you do /mods? |
01:47 |
argtest |
how do I activate that¡ |
01:47 |
SilvaMerner |
Are you pla |
01:47 |
SilvaMerner |
Ting on phone? |
01:48 |
SilvaMerner |
Are you playing on phone ? |
01:48 |
argtest |
no, on linux desktop |
01:48 |
SilvaMerner |
Idk then |
01:48 |
argtest |
but I think |
01:48 |
SilvaMerner |
Sorry |
01:48 |
argtest |
I forgot to enable that |
01:48 |
argtest |
i will try |
01:49 |
argtest |
but its extrange that 0.4.12 is not packaged for linux yet |
01:50 |
est31 |
which distro |
01:50 |
argtest |
ubuntu |
01:51 |
est31 |
then install the ppa |
01:51 |
argtest |
but 0.4.12 is not packaged yet |
01:51 |
est31 |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
01:51 |
argtest |
for none distro |
01:51 |
est31 |
it is |
01:51 |
est31 |
ah ok |
01:52 |
est31 |
yea you are right it isnt packaged for the ppa |
01:52 |
est31 |
but its ok, 0.4.11 is fairly recent |
01:52 |
est31 |
0.4.12 was more a bugfix release |
01:52 |
argtest |
but I think that some mods only work with the latest version |
01:53 |
est31 |
you can take this ppa: https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds |
01:53 |
est31 |
its always most recent |
01:54 |
SilvaMerner |
All of them should work if it's the latest version |
01:54 |
est31 |
or get the source with git checkout 0.4.12, and compile yourself |
01:55 |
argtest |
I forgot to enable that ;) |
01:56 |
argtest |
thanks |
01:56 |
argtest |
now its working |
02:03 |
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02:03 |
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02:42 |
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02:53 |
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03:02 |
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03:03 |
* VanessaE |
peeks in |
03:11 |
|
dem22 joined #minetest |
03:12 |
dem22 |
hi, anybody has the technic mod? |
03:14 |
dem22 |
please e.e |
03:18 |
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03:19 |
Inocudom |
Why is it that in OpenArena sensitivity is higher with a Wacom tablet than with a mouse? |
03:21 |
est31 |
dem22 do you need help |
03:23 |
dem22 |
furnace |
03:23 |
dem22 |
i can not creat an alloy furnace |
03:24 |
est31 |
so have you looked it up |
03:24 |
est31 |
on a server, or on local install |
03:24 |
est31 |
when have you downloaded technic |
03:25 |
est31 |
is it most recent? |
03:25 |
est31 |
what is your minetest version |
03:30 |
dem22 |
0.4.11 |
03:30 |
dem22 |
i just donwloaded technic |
03:30 |
dem22 |
its works |
03:30 |
dem22 |
but i can not undestrand how to craft an alloy furnace |
03:30 |
dem22 |
according one page |
03:30 |
dem22 |
using bricks |
03:30 |
dem22 |
but i tried it |
03:30 |
dem22 |
and it dont work |
03:30 |
dem22 |
it doesnt work |
03:30 |
VanessaE |
page link? |
03:32 |
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03:35 |
Inocudom |
Jordach: Why is it that in OpenArena sensitivity is higher with a Wacom tablet than with a mouse? |
03:36 |
|
Menche joined #minetest |
03:41 |
dem22 |
http://technic.kosyak.info/ |
03:42 |
VanessaE |
dem22: don't use that site |
03:42 |
dem22 |
according that |
03:42 |
VanessaE |
it's outdated. |
03:42 |
dem22 |
ok |
03:42 |
dem22 |
but |
03:42 |
dem22 |
so.. ' |
03:42 |
dem22 |
? |
03:42 |
VanessaE |
use the crafting guide in Unified Inventory |
03:42 |
dem22 |
technic has not a wiki |
03:42 |
dem22 |
ah |
03:42 |
dem22 |
ok |
03:42 |
VanessaE |
(or any other mod that provides a good crafting guide, UI is my preference) |
03:43 |
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03:44 |
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someguy_irc joined #minetest |
03:45 |
dem22 |
uh |
03:45 |
dem22 |
so tired of installing mods |
03:45 |
dem22 |
I try doing |
03:45 |
dem22 |
giveme technic:alloy_furnace |
03:46 |
dem22 |
but nothing happends |
03:55 |
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03:59 |
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gourytch joined #minetest |
04:00 |
VanessaE |
maybe you want /giveme |
04:00 |
VanessaE |
(with the slash) |
04:06 |
dem22 |
yes |
04:06 |
dem22 |
i know.... |
04:07 |
dem22 |
in the chat you can not put / giveme |
04:07 |
dem22 |
together |
04:07 |
dem22 |
(in irc) |
04:07 |
dem22 |
i dont know e.e |
04:07 |
dem22 |
too bad |
04:07 |
dem22 |
no manual |
04:07 |
dem22 |
no crafting guide |
04:08 |
dem22 |
it seems that somepeople make mods for themselves |
04:08 |
dem22 |
just |
04:08 |
VanessaE |
/giveme foo:bar |
04:08 |
VanessaE |
works for me ;) |
04:08 |
VanessaE |
(hint: use two slashes to get one slash when at the start of the line) |
04:08 |
VanessaE |
anyways, |
04:08 |
est31 |
/test |
04:08 |
VanessaE |
install unified inventory or any other good crafting guide and you'll be able to see the recipes |
04:08 |
est31 |
stupid clients |
04:08 |
est31 |
it should be \/test |
04:08 |
est31 |
\/test |
04:09 |
est31 |
which programming language has / as escape character |
04:09 |
VanessaE |
est31: C++ :P |
04:09 |
VanessaE |
(sorta... it's used for single-line comments, no?) |
04:09 |
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04:10 |
est31 |
escape characters are when you use them inside strings |
04:10 |
est31 |
as in \n |
04:10 |
Salbei |
Hi |
04:10 |
VanessaE |
I was kidding :P |
04:10 |
VanessaE |
hi |
04:10 |
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04:11 |
Salbei |
VanessaE or est31 i have report an issue for pipeworks: https://github.com/VanessaE/pipeworks/issues/101 |
04:11 |
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04:12 |
VanessaE |
Salbei: can you do a `git pull --all` just to make sure you're up to date, and try the new_flow_logic branch please? |
04:13 |
VanessaE |
est31: do you think that branch is finally ready to merge (assuming his problem doesn't occur there)? |
04:13 |
Salbei |
hum i use wget not git |
04:13 |
VanessaE |
Salbei: ok, one moment. |
04:13 |
Salbei |
but i download the last zip just now |
04:13 |
VanessaE |
https://github.com/VanessaE/pipeworks/archive/new_flow_logic.zip |
04:13 |
VanessaE |
download that., |
04:13 |
Salbei |
ok |
04:13 |
VanessaE |
be sure you rename it properly of course. |
04:13 |
VanessaE |
it's still "pipeworks" |
04:13 |
VanessaE |
just a different branch from the main one. |
04:19 |
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04:24 |
Salbei |
ok I tried this file and I have this error now |
04:24 |
Salbei |
http://pastebin.com/jEHMg0HW |
04:25 |
VanessaE |
Salbei: ok, one moment... |
04:25 |
est31 |
this line https://github.com/VanessaE/pipeworks/blob/new_flow_logic/flowing_logic.lua#L207 |
04:25 |
VanessaE |
yeah, checking now |
04:26 |
VanessaE |
oh whoops, looks like I missed one. |
04:26 |
VanessaE |
Salbei: can you edit the code for me? change line 198 to: local fdir = node.param2 % 4 |
04:26 |
Salbei |
yes |
04:27 |
VanessaE |
that will stop your crash. |
04:27 |
VanessaE |
est31: can you confirm that? |
04:27 |
est31 |
wow what does % 4 do? |
04:27 |
VanessaE |
est31: mod 4 |
04:28 |
ShadowNinja |
est31: IRC clients aren't programming languages :-P. // is more intuitive to non-programmers and faster to type. |
04:28 |
est31 |
more people will do worldedit than explain commands to others |
04:30 |
ShadowNinja |
est31: Unrelated. WorldEdit's / prefix is just as dumb as jQuery's $ (now deprecated I hear) or underscore.js's _. |
04:31 |
est31 |
jQuery is for programmers :P |
04:31 |
ShadowNinja |
est31: And? |
04:31 |
est31 |
<ShadowNinja> est31: IRC clients aren't programming languages :-P. // is more intuitive to non-programmers and faster to type. |
04:32 |
ShadowNinja |
est31: Should I change areas_* to @* or #* in my areas mod? |
04:32 |
ShadowNinja |
It's about readability and license. |
04:32 |
est31 |
license ?! |
04:33 |
ShadowNinja |
The first is important to everybody, the second is important to programmers. |
04:33 |
* est31 |
is a licensed user of ß |
04:33 |
ShadowNinja |
est31: Yes, what gives WorldEdit and WE only the right to use '/*'? |
04:34 |
VanessaE |
Salbei: did that change sort you out? |
04:35 |
est31 |
if it would be inside minetest_game I wouldn't like it. but its its own mod, so if you like it install it if dont then leave it. :) |
04:35 |
ShadowNinja |
est31: Doesn't need to be "WorldEdit_", but "we-" or similar should be used. |
04:35 |
T4im |
I think one reason why WE is doing that is because of doubleusages of commands |
04:35 |
T4im |
like //set vs /set |
04:36 |
ShadowNinja |
T4im: Yes, namespace = good, namespace of 1 special char = bad. |
04:36 |
Salbei |
VanessaE: Yes VanessaE it's seems good :) |
04:36 |
Salbei |
oups sorry |
04:37 |
VanessaE |
ok good |
04:37 |
Salbei |
thank you for your help |
04:38 |
ShadowNinja |
est31: I could say "sure, it runs sometimes accidentally runs rm -rf /, but if you don't like it don't use it", but that doesn't make it O.K. |
04:38 |
est31 |
ok VanessaE confirmed (in theory) that it should work |
04:38 |
T4im |
then how about using some mod specific namespace, but if there's no clash in namespace also recognize the short form? like /replace, if there's only /worldedit:replace found, use that one |
04:38 |
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04:38 |
ShadowNinja |
est31: Otherwise bugs would never be fixed because "if you don't like it don't use it." |
04:39 |
T4im |
that way the namespace typing issue is constrained to a handfull of commands only |
04:39 |
T4im |
i.e. those that clash |
04:39 |
VanessaE |
est31: http://pastebin.ubuntu.com/10480728/ |
04:39 |
est31 |
VanessaE, why do you need lines 12-14? |
04:40 |
VanessaE |
in case someone tries to rotate it with a screwdriver to something outside an orientation that can actually pour |
04:40 |
ShadowNinja |
T4im: Good idea, but set is one of the most-used WE commands, and a full modname prefix is too long. |
04:40 |
VanessaE |
it'll snap into an orientation that's at least valid. |
04:41 |
T4im |
ShadowNinja: substring matching then: /w:set ->resolved to /worldedit:set |
04:41 |
VanessaE |
hm, I should put that check further up, at the start of the abm. |
04:41 |
Salbei |
ls |
04:42 |
est31 |
if there would be proper tab completion for commands too, the issue wouldn't be that large anymore. |
04:42 |
VanessaE |
$ |
04:42 |
ShadowNinja |
T4im: You'll have to change registered_chatcommands in ways that will break things like commandblocks and irc-commands. |
04:43 |
T4im |
ShadowNinja: well only for those commands that clash or already use the namespace delimiter in some way |
04:43 |
VanessaE |
est31: http://pastebin.ubuntu.com/10480803/ |
04:43 |
ShadowNinja |
T4im: True. |
04:44 |
ShadowNinja |
T4im: Patches welcome, although I'll probably ask you to rewrite it a few times. :-P |
04:44 |
T4im |
hehe |
04:44 |
|
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04:45 |
est31 |
areas chatcommands have the problem that they are suffixed not prefixed |
04:45 |
est31 |
that way when you type /help you dont see them grouped together |
04:46 |
est31 |
also, its not continuous |
04:46 |
est31 |
there is area_open and move_area |
04:54 |
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05:05 |
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05:08 |
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05:08 |
cutie |
hi |
05:28 |
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05:28 |
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06:03 |
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06:29 |
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whtemple1959 joined #minetest |
06:29 |
whtemple1959 |
hello room, is there any one here who can explain how I might get a map of my world so I can see where I am and where I want to go? |
06:31 |
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06:34 |
est31 |
whtemple1959, minetest is not minecraft, but there are minetest mapper mods |
06:36 |
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06:37 |
est31 |
whtemple1959, most mapper mods require an external tool to be run though |
06:37 |
whtemple1959 |
est31: actually I have little knowledge of minecraft. My son has watched a few youtubes and wants to play but they cuss to much. I new in my mind that Linux "nuts" would have a better option which he and I could play and I was right. Linux users never let me down. but while I am exploring the nuances of the game soi I can teach him...I would like a map. I have not seen a map mod would it be in the forums and should I look arou |
06:38 |
est31 |
there is this https://forum.minetest.net/viewtopic.php?id=4922 |
06:38 |
|
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06:38 |
est31 |
but not sure if it works |
06:38 |
est31 |
and I have written a mapper script myself. see it in action: http://alket.mooo.com/map |
06:39 |
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06:39 |
est31 |
and download url: https://github.com/est31/leaftest |
06:39 |
est31 |
but its not in-game like the forum one |
06:41 |
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06:41 |
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TheBonsai joined #minetest |
06:43 |
whtemple1959 |
est31: thank you I shall go look into your advice. |
06:44 |
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06:48 |
whtemple1959 |
est31: I love you your map is beautiful but the process is way above my head. I have tried to compile before and ended up wanting to hurt myself, fortunately there are no brick walls nearby. |
06:48 |
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06:49 |
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06:51 |
Miner_48er |
whtemple1959 a hud map? https://forum.minetest.net/viewtopic.php?f=9&t=9901 |
06:51 |
est31 |
whtemple1959, problem with minetest mapping is, there are about 1 million mapper tools out there. Every single one with its own advantages, but none is really performant, or has all those features you need |
06:52 |
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07:05 |
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07:08 |
est31 |
Zeno`, managed to get it running? |
07:08 |
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07:11 |
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nore joined #minetest |
07:12 |
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07:13 |
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07:13 |
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07:13 |
ChristopherWere |
Hi, I was hoping someone would be able to help me find some newbie friendly documentation |
07:14 |
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07:15 |
Zeno` |
nope :/ |
07:15 |
Zeno` |
est31, |
07:15 |
ChristopherWere |
I'm having a lot of trouble just getting to grips with the basic commands, but I can't for the life of me find any decent documentation |
07:16 |
Zeno` |
ChristopherWere, documentation for what? |
07:17 |
ChristopherWere |
I'm on the VanessaE's server but it has a number of mods installed. I looked on the forums on Minetest, but there was very little useful documentation I could find on how to even get started. |
07:19 |
ChristopherWere |
It's telling e I need to rent an apartment. I don't even know where to begin. |
07:22 |
ChristopherWere |
if i type /help it gives me a list of commands, with no explaination as to what they do. |
07:23 |
est31 |
do /help <command name> |
07:25 |
ChristopherWere |
It's asking me for an <ID> what does that mean? |
07:26 |
est31 |
what |
07:27 |
ChristopherWere |
I want to start building on VanessaE's creative mode server. The /help commands are not particularly clear |
07:27 |
Zeno` |
hold on ChristopherWere |
07:28 |
ChristopherWere |
The 'getting started' info is very poor. I'm try my hardest to get into this game but, it really shouldn't be this difficult. |
07:28 |
Zeno` |
sec... |
07:29 |
Zeno` |
ChristopherWere, I have given you interact. You should be able to build anywhere you like now |
07:29 |
ChristopherWere |
Oh, how come you needed to give me special permissions to build? |
07:29 |
Zeno` |
That's just how VanessaE has the server set up |
07:29 |
Zeno` |
to make sure people read the rules first I guess |
07:30 |
Zeno` |
sometimes it can be confusing if people forget where the rules are written because they started exploring first :) |
07:31 |
ChristopherWere |
I read the rules, but it wasn't clear when it said interact |
07:31 |
Zeno` |
I'll let VanessaE know to make it clearer |
07:32 |
Zeno` |
When I first joined I had the same confusion as you |
07:32 |
Zeno` |
I wandered around exploring after reading the rules and then when I went to build I couldn't hehe |
07:33 |
ChristopherWere |
When I get better acquainted I'd be more than happy to put together a getting started guide. |
07:37 |
Zeno` |
Yeah I think that's a good idea |
07:37 |
Zeno` |
Thanks |
07:40 |
whtemple1959 |
miner_48er: thank you for your input but that mod is well over my capabilities at this time as I have failed at compiling 4.10 |
07:40 |
Miner_48er |
ok |
07:50 |
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07:58 |
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08:01 |
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08:11 |
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08:20 |
fireglow |
Is there a way to make mesecons plant seeds? |
08:29 |
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08:35 |
est31 |
fireglow yes |
08:35 |
est31 |
place a deployer *below* the farm dirt block |
08:35 |
est31 |
and make it face upwards |
08:36 |
est31 |
it will seed "through" the dirt block |
08:43 |
fireglow |
ooh nice, thank you est31 :) |
08:53 |
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08:56 |
T4im |
good, that you remind me, I wanted to fix that… debugged that already down to a line-mixup the other day, but became too lazy when it turned out how to make it work without a fix :P |
09:04 |
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09:14 |
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09:18 |
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09:19 |
s-l-teichmann |
est31: Hello! Not all mappers are slow. Have yout tried MTSatellite? It's one of it'd design goals to be run in parallel to the MT server to give instant map changes. It fully suppoorts multi core machines and uses a lot less memory. Of cause it is primarly for server setups. |
09:20 |
est31 |
MTSatellite only supports redis |
09:21 |
s-l-teichmann |
est31: This not correct. |
09:21 |
est31 |
but otherwise its quite cool |
09:21 |
s-l-teichmann |
est31: It _uses_ the redis interface |
09:21 |
|
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09:22 |
est31 |
https://bitbucket.org/s_l_teichmann/mtsatellite |
09:22 |
est31 |
"To use it you have to configure your Minetest server to use the Redis backend data store." |
09:22 |
s-l-teichmann |
est31: redis ist the only way to pull out the database from the mt server |
09:22 |
s-l-teichmann |
est31: This is right but that does not mean the data is stored in a redis database. |
09:23 |
s-l-teichmann |
est31: In fact the best backend is a leveldb database |
09:23 |
est31 |
aha |
09:23 |
s-l-teichmann |
t it also supports sqlite3 |
09:23 |
est31 |
perhaps good to point that out |
09:24 |
s-l-teichmann |
est31: Me and my guys does a lot of experimenting an hard coding word to find a really good performing setup. |
09:26 |
est31 |
yes but would be good to make readme file point out that using redis internally doesnt mean that storage is via redis. |
09:28 |
s-l-teichmann |
est31: We running a level db world with about 4+GB atm. This map pre-renders in about 5mins with all zoom tiles. Map updates are in in fractions of a second with 10 players playing in parallel, |
09:29 |
s-l-teichmann |
est31: MinetestForFun server also uses it with even higher user count. |
09:30 |
est31 |
s-l-teichmann, ah discussion was still about me saying your mapper was slow... I haven't really checked your project as I've thought you only support redis |
09:32 |
s-l-teichmann |
est31: Sorry, I have not always have the time to hang out here in the irc. You can better reach me a the forum which a I check on a regular basis. Also tickets at bitbucket are welcome. :-) |
09:33 |
s-l-teichmann |
est31: I will try to improve the documentation to make things more clear. |
09:34 |
est31 |
s-l-teichmann, thanks. does mtsattelite also contain the client leaflet html? |
09:34 |
s-l-teichmann |
est31: Yes i does |
09:35 |
est31 |
s-l-teichmann, ok, perhaps I'll add a PR to make url based on map location to enable linking |
09:36 |
est31 |
like here: http://alket.mooo.com/map/#20/1901.50000/-1763.00000 |
09:38 |
s-l-teichmann |
est31: In my "real" life I do a lot of work with geo databasis ... MTSatellite is an attempt to pull over my experiences to Minetest. |
09:38 |
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09:38 |
est31 |
yea checked out your website |
09:40 |
s-l-teichmann |
est31: You find a live view done with leaftet to our server at http://maps.mt.sha-bang.de/ |
09:41 |
est31 |
s-l-teichmann, btdt. like the lena picture :) |
09:42 |
s-l-teichmann |
est31: done by one of my collegues. |
09:42 |
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09:44 |
Gael-de-Sailly |
Hello ! |
09:44 |
Gael-de-Sailly |
I get this error while running my mapgen : |
09:44 |
est31 |
s-l-teichmann, thats your company-internal server lol |
09:44 |
Gael-de-Sailly |
core dumped |
09:45 |
Gael-de-Sailly |
What does it mean ? |
09:46 |
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09:46 |
s-l-teichmann |
est31: We know to have fun. ;-) |
09:47 |
s-l-teichmann |
est31: http://minetestforfun-worldmap.qbuissondebon.info/ is an open server which uses it. |
09:48 |
Gael-de-Sailly |
Minetest crashes when running PerlinNoiseMap:get2dMap_flat(minp) |
09:48 |
Gael-de-Sailly |
This PerlinNoiseMap is an upvalue of a function |
09:49 |
Gael-de-Sailly |
Something is very odd : it sometimes crashes at the 2nd call of this function |
09:49 |
s-l-teichmann |
est31: I think the guys from http://minetest-france.fr/ are using it, too. But I haven't check for a while. |
09:50 |
est31 |
s-l-teichmann, I haven't considered it as I've thought that live mapping isn't that important. |
09:54 |
s-l-teichmann |
est31: This a a valid point. We had a offline mapping for a while at first. But there where voices saying "it would be so cool to have a live map when we build stuff" But you are right: It's not every ones use case. |
09:55 |
est31 |
s-l-teichmann, not saying that it isnt cool. I also ran with my own solution out of the motivation "lets make a mapper of ourselves". |
09:57 |
s-l-teichmann |
est31: Some of the techniques used in MTSatellite could be used to speed up offline mapping. |
09:58 |
est31 |
s-l-teichmann, does it require O(map_size) RAM, or does it generate the tiles separate? |
09:58 |
s-l-teichmann |
est31: Yes if it fits for your needs go for your own solution. :-) |
10:00 |
Gael-de-Sailly |
Could someone help me please ? What is the problem with PerlinNoiseMap:get2dMap_flat ? |
10:01 |
est31 |
Gael-de-Sailly what is your minetest version? |
10:01 |
Gael-de-Sailly |
0.4.12-dev |
10:01 |
est31 |
that doesnt exist :D |
10:01 |
Gael-de-Sailly |
??? |
10:01 |
est31 |
ok its most recent however |
10:02 |
est31 |
ok it does exist, when you have no git |
10:02 |
Gael-de-Sailly |
https://github.com/minetest/minetest/releases/tag/0.4.12 |
10:02 |
est31 |
thats 0.4.12 not 0.4.12-dev |
10:02 |
est31 |
but when you have git, the version reports as 0.4.11-dev |
10:03 |
Gael-de-Sailly |
At the top left there is "Minetest 0.4.12-dev" |
10:03 |
est31 |
bug because wrong tool used for internal version recognition |
10:03 |
est31 |
yea, then you have no git when you built it |
10:03 |
est31 |
or whoever built it |
10:04 |
Gael-de-Sailly |
I use the Ubuntu PPAs. |
10:04 |
Gael-de-Sailly |
https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds |
10:04 |
est31 |
Gael-de-Sailly, thats recent enough |
10:04 |
est31 |
Gael-de-Sailly, most likely a bug |
10:05 |
Gael-de-Sailly |
This bug is not recent |
10:05 |
est31 |
find a way of how to reproduce, the earliest version you had it |
10:05 |
est31 |
and then write a report |
10:05 |
s-l-teichmann |
est31: It generates the tiles separately with very little memory usage. The memory usage of the whole system is controlled via a cache parameter in the mtredisalize server. We have running it at 32MB or 64MB. Cant say exactly I do not shell access to our server. But this also helps the performance of the MT server. |
10:06 |
est31 |
s-l-teichmann also the seeder? |
10:06 |
Gael-de-Sailly |
I already had this bug when I've written the code of this mapgen in January |
10:07 |
s-l-teichmann |
est31: The seeder in fact uses the same mapping code as the updater. It only iterates over the whole map with a number of workers. |
10:08 |
est31 |
s-l-teichmann, that sounds more and more promising... I'll give your mapper a try when I have time. it doesnt have to be real-time but already for my small server I need 15 mins |
10:08 |
est31 |
so running seeder instead of normal mapper can mean a benefit |
10:09 |
s-l-teichmann |
est31: If you only use one worker at the seeder you only need the memory of one connection to the mtredisalize server. |
10:10 |
s-l-teichmann |
est31: It's a tunning parameter. If you have a mult core machine you can exploit this with this parameter. |
10:10 |
est31 |
yes I'll run 4 workers |
10:12 |
est31 |
s-l-teichmann, other problem I had with that livemapping was that it required manual reload clientside. What does all that drama use when the person has to hit the reload button. Instead, there should be a html-side websocket connection to the server which triggers a reload the moment somebody places something on the map inside the viewrange |
10:12 |
s-l-teichmann |
est31: Yes I would be. One things of my plans is to build a version of the seeder which does not need the mtredisalize server. But it's not top prio. my guys and me are currently working on a isometric renderer (hopefully not jinxing with unrealed features), |
10:12 |
Gael-de-Sailly |
Not the time to stay connected today. I will leave IRC, but you can still answer my question, I will read the logs when I'll have the time. |
10:12 |
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10:13 |
s-l-teichmann |
*unreleased |
10:14 |
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10:14 |
s-l-teichmann |
est31: The web socket stuff would be cool, too. We talk about it, but voted against ist to reduce the contention of the web server. But it's pretty doable |
10:15 |
s-l-teichmann |
est31: In fact it only needs a smarter web client and one little controller on the server side. |
10:16 |
est31 |
s-l-teichmann, yes it would make the "live mapping" experience more livable |
10:16 |
est31 |
I mean, if the picture stays the same, there is a 304 and everything is fine |
10:16 |
s-l-teichmann |
est31: I agree. It's only a matter of human resources. |
10:17 |
s-l-teichmann |
est31: If you like you can open tickets a bitbucket so this features wishes dont get lost. |
10:18 |
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10:27 |
est31 |
s-l-teichmann, created. |
10:34 |
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10:35 |
s-l-teichmann |
est31: tnx :-) |
10:37 |
s-l-teichmann |
est31: I'm off for now. |
10:38 |
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16:12 |
srifqi |
!help |
16:12 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
16:13 |
luizrpgluiz |
someone makes mods mapgen? |
16:15 |
srifqi |
me! |
16:16 |
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16:16 |
luizrpgluiz |
srifqi: you create mod mapgen? |
16:16 |
srifqi |
yes, i create mapgen mod |
16:16 |
srifqi |
not just me |
16:17 |
srifqi |
MUCH of modder do that |
16:18 |
luizrpgluiz |
srifqi:you can teach me some mapgen? |
16:19 |
srifqi |
teach some mapgen? did you mean, tells about what is mapgen, or tells about specific mapgen? |
16:19 |
srifqi |
jk, |
16:19 |
srifqi |
mapgen = map generators, means a component (aka function) that build or create the world |
16:20 |
luizrpgluiz |
srifqi: I meant teach me how to make a mapgen without biome and then biome |
16:21 |
srifqi |
umm... *thinking |
16:21 |
srifqi |
okay, have you know about mapgen, really understand how it works? |
16:22 |
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16:23 |
luizrpgluiz |
srifqi:I am still beginner in creating mods, so I have two friends who also like to learn to create mapgen |
16:23 |
Jordach |
!pil luizrpgluiz |
16:23 |
MinetestBot |
luizrpgluiz, Someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ |
16:23 |
srifqi |
oh, hi, Jordach |
16:27 |
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16:48 |
Krock |
Post of the day: https://forum.minetest.net/viewtopic.php?p=171336#p171336 |
16:48 |
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16:49 |
est31 |
lol |
16:50 |
srifqi |
"Post of the day" |
16:51 |
Jordach |
[x] voted for [ ] not voted for |
16:52 |
* Krock |
doesn't get the real meaning of ^ |
16:53 |
Jordach |
s/voted for/rekt/g |
16:57 |
srifqi |
Krock? |
16:57 |
Krock |
wat. |
16:57 |
srifqi |
Thanks for rebase :D |
16:58 |
Krock |
np, it was a thing of 5 minutes |
16:58 |
srifqi |
btw, it returns an error, right? |
16:58 |
srifqi |
have you tested it? |
16:59 |
srifqi |
read again, #1990 |
17:00 |
Krock |
yes I tested it and I know, this error already appeared at the time when you commited it the first time |
17:00 |
srifqi |
same? |
17:00 |
srifqi |
oh, it's 00:00 here! |
17:00 |
srifqi |
welcome March 2nd! |
17:01 |
Krock |
welcome at 18:02, March 1 |
17:01 |
est31 |
Krock, ypur clock is too fast |
17:01 |
srifqi |
6 pm? or what? |
17:01 |
Krock |
est31, 2 minutes can be important for some tasks |
17:02 |
Krock |
I tend to do stuff way too late |
17:02 |
Krock |
srifqi, 6 pm and 4 minutes |
17:02 |
est31 |
Krock, at the time you said your statement, it still was 18:01 |
17:02 |
srifqi |
Krock: okay |
17:02 |
Krock |
not exactly. you forgot the miliseconds, est31. |
17:02 |
srifqi |
still no merge for Indonesian update :( |
17:04 |
est31 |
ShadowNinja, can you review my areas PR again? |
17:05 |
ShadowNinja |
est31: I just finished pulling and tweaking it, haven't tested yet though. |
17:05 |
ShadowNinja |
est31: Made these changes so far: http://ix.io/gEt |
17:06 |
est31 |
ShadowNinja, adminisrator is wrong speling :) |
17:07 |
* ShadowNinja |
fixes. |
17:12 |
est31 |
otherwise looks good |
17:13 |
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17:15 |
est31 |
privs.areas and (", out of a maximum of %d."):format(max_areas) or "")) |
17:15 |
est31 |
^ ShadowNinja needs fixing |
17:16 |
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srifqi |
anybody see this irc? |
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17:34 |
Krock |
If I'd say no, I would lie |
17:37 |
Krock |
Jordach, how can a windmill be used as FUEL? |
17:37 |
Jordach |
placeholders |
17:37 |
Krock |
ah |
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18:54 |
rubenwardy |
Add window expand on Alt+W - https://github.com/rubenwardy/NodeBoxEditor/commit/a7550bc8bb23fc49d5e549439060e635374df1f9 |
18:54 |
rubenwardy |
Move all nodes up when a node is placed below the ground - https://github.com/rubenwardy/NodeBoxEditor/commit/3b1060e7b043d663a92b805e85e5d34f5bedf479 |
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19:18 |
devmarth |
Question, are you allowed to sell a fork you made of Minetest? For actual cash? |
19:18 |
Calinou |
devmarth, yes |
19:19 |
Calinou |
provided you follow terms of the LGPL2.1 |
19:19 |
Calinou |
and the ones of any subgames or mods or texture packs you bundle |
19:20 |
rubenwardy |
Added nodebox flipping |
19:20 |
rubenwardy |
gtg now |
19:21 |
devmarth |
Well, if I have to provide the source, couldn't anyone just compile it and play for free? |
19:21 |
devmarth |
I don't plan on selling any fork of mine to be honest, I was just wondering. |
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19:34 |
Krock |
devmarth, LGPL 2.1 in short is: provide source, try to make cash, good luck. |
19:35 |
Krock |
the thing is when you make it hard to compile on some platforms, then it might work |
19:35 |
devmarth |
doesn't seem very effective unless Krock |
19:35 |
Krock |
yes, it's not effective |
19:36 |
devmarth |
does it have to have instructions on compiling? |
19:36 |
devmarth |
from what I read, it doesnt |
19:37 |
Krock |
I think that's called "grey part of a license" |
19:37 |
blaze |
is minetest licensed under LGPL? |
19:38 |
blaze |
why not GPL? it's not a library |
19:38 |
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19:38 |
Krock |
what's the difference between a library and an executable? |
19:38 |
blaze |
technically no difference |
19:38 |
blaze |
but |
19:39 |
hmmmm |
an executable has an entry point |
19:39 |
blaze |
library can be used in other projects |
19:39 |
nore |
devmarth: IIRC, the license allows you to sell the software |
19:39 |
nore |
but you must provide the source to the people who bought it and ask for it |
19:40 |
devmarth |
gotta run |
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20:03 |
Calinou |
devmarth> Well, if I have to provide the source, couldn't anyone just compile it and play for free? |
20:03 |
Calinou |
this is exactly the point |
20:03 |
Calinou |
don't sell copies of digital works; it's not substainable |
20:03 |
Calinou |
blaze, celeron55 went anti-GPL and thus convinced everyone (but marktraceur) to switch to LGPL. |
20:04 |
Calinou |
LGPL means “lesser†and not “library†general public license as of version 2.1, which is the version we use |
20:04 |
Calinou |
(celeron55 also hates version 3 of GPL/LGPL) |
20:04 |
Calinou |
for selling free/libre software, see https://gnu.org/philosophy/selling.html |
20:04 |
Calinou |
consider crowdfunding, “pay what you want†|
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20:09 |
BugeyeD |
hi all. have a couple of kids who have managed to get themselves lost in a game. cannot find the houses they have built. is there a way to search for specific block types in order to teleport to a location nearby? |
20:10 |
BugeyeD |
or is there another way to find a structure? self-hosted game. |
20:10 |
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20:11 |
ShadowNinja |
BugeyeD: There are no block types. Do you mean node names? `grep mod:node debug.txt | grep playername` will show where they placed nodes. |
20:11 |
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20:12 |
BugeyeD |
ShadowNinja: good information - this may be exactly what i needed. thanks. |
20:17 |
blaze |
Calinou: yep, i know about "lesser" thing |
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BugeyeD |
ShadowNinja: worked great. my daughter thanks you. :) |
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ligeti |
Hello |
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farfadet46 |
hi |
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21:46 |
iio7 |
Is there an easy way to figure out which mod might conflict with another mod? |
21:48 |
sofar |
iio7: not really possible |
21:48 |
sofar |
iio7: all mods call the same API functions, and may use them in incompatible ways |
21:49 |
iio7 |
sofar, thanks |
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ipv6b |
Its good that the admin of just test has been helpful to guide people how to make their servers with less lag. I'll use that advice if I'll fire up my own server |
22:40 |
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22:54 |
BugeyeD |
hi all. /sethome does what it does. is there a way to give a name to coordinates such that /teleport thatplace and /teleport thatotherplace works? |
22:57 |
ShadowNinja |
BugeyeD: No, but you can get mods that implement similar features. |
22:57 |
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22:57 |
helpls |
hey, i set up a server and it seems random people are joining |
22:57 |
helpls |
i assume its because its public |
22:57 |
helpls |
how do i set it to private so they need the ip to join |
23:01 |
helpls |
btw i ran minetest.exe --server |
23:33 |
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23:55 |
whtemple1959 |
hello room, i am back for serious help. I am looking for to obtain a map of my world. I spoke to est31 and Miner_48er and tried to compile some wonderful apps but I again have failed miserablly. does any one know where I can get a copy of a compile minetest-mapper and leaftest so I can use them? |