Time |
Nick |
Message |
00:03 |
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acerspyro joined #minetest |
00:04 |
Arch-TK |
happy new utc |
00:04 |
acerspyro |
Don't be so hasty |
00:04 |
Arch-TK |
tasty champagne |
00:04 |
Arch-TK |
there seems to be some weird chanting outside. |
00:04 |
acerspyro |
It's only 7 PM here, UTC -5 |
00:04 |
Arch-TK |
Yes. |
00:04 |
Arch-TK |
But real people use UTC -0 |
00:05 |
Arch-TK |
:P |
00:05 |
Arch-TK |
+00:00 |
00:05 |
acerspyro |
Arch-TK, Do you see hoverboards, flying cars, self-drying jackets and self-tying shoelaces? |
00:05 |
Arch-TK |
I see all 4. |
00:06 |
Arch-TK |
https://www.kickstarter.com/projects/142464853/hendo-hoverboards-worlds-first-real-hoverboard - works for 15 minutes and requires a conductive floor. |
00:06 |
acerspyro |
You're drunk. |
00:06 |
Arch-TK |
https://en.wikipedia.org/wiki/Moller_M400_Skycar |
00:06 |
Arch-TK |
flying car |
00:07 |
Arch-TK |
http://www.amazon.com/UltraTech-4000-Ultra-Ever-Bottom-Translucent/dp/B00AWYBIH8 - self drying everything |
00:08 |
Arch-TK |
https://www.youtube.com/watch?v=dyC79tuAicM |
00:09 |
Arch-TK |
"self tying shoolaces" |
00:09 |
Arch-TK |
"shoolaces" |
00:09 |
Arch-TK |
... |
00:09 |
acerspyro |
but they're not common |
00:09 |
Arch-TK |
shoelaces |
00:10 |
Arch-TK |
hmm |
00:10 |
Arch-TK |
that sounds deadly |
00:10 |
Arch-TK |
there's a chain of explosions going on outside and someone screaming |
00:10 |
Arch-TK |
Soon there will be ambulances. |
00:11 |
acerspyro |
serious? |
00:11 |
acerspyro |
I guess someone passed the pipe to her car. |
00:11 |
Arch-TK |
Well. I can't accurately tell you what's going on 3 roads across. |
00:12 |
Arch-TK |
But it doesn't sound normal. |
00:12 |
Arch-TK |
Then again, it's new year, nothing sounds normal. |
00:12 |
* Jordach |
is hearing meowing somewhere nearby |
00:14 |
Arch-TK |
yes |
00:14 |
Arch-TK |
cats and dogs do not like new years eve |
00:14 |
Arch-TK |
new year's eve* |
00:27 |
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00:27 |
redstonecraftpl |
Arch-TK: i agree |
00:27 |
redstonecraftpl |
Jordach.. |
00:28 |
redstonecraftpl |
I hear you change textures often.. |
00:28 |
redstonecraftpl |
have you got any minecraft-like texturepack? |
00:29 |
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00:40 |
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00:46 |
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00:52 |
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00:54 |
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01:09 |
harrison |
salvia for pain relief: a postmodern deconstructive bricolage |
01:11 |
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01:13 |
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01:20 |
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01:32 |
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01:41 |
Brains |
VanessaE: Has dreambuilder gotten noticeably bigger in the last couple of months? |
01:42 |
VanessaE |
not especially so |
01:42 |
VanessaE |
why? |
01:43 |
Brains |
My server hardware failed a bit back so my minetest playing stopped for a while. Earlier I fired up the client on the same laptop I'd used in the past and it OOMed on me. I suspect it was due to firefox being naughty but figured I'd ask a stupid question before spending too much time on it. |
01:45 |
VanessaE |
well there are currently 14,084 registered items in the game now, but the overall size of the game is about the same as usual, 56 MB not counting git history |
01:46 |
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01:47 |
VanessaE |
5458 texture files, 50 model files |
01:49 |
VanessaE |
on my system, dreambuilder only needs about 1.6 GB |
01:49 |
VanessaE |
(default textures) |
01:49 |
VanessaE |
that's about the usual requirement |
01:50 |
VanessaE |
well a bit more for the map data of course |
01:50 |
VanessaE |
call it 2 GB to be on the safe side. |
01:51 |
Brains |
I think the laptop was using 1.3GB. Server was somewhere around 300MB, so that sounds like the right ballpark. |
01:51 |
VanessaE |
yeah, I was just testing singleplayer here |
01:55 |
Brains |
I've actually been meaning to ask you... What is the currency for? |
01:55 |
VanessaE |
it's for use on multiplayer servers, basically just what it sounds like |
01:56 |
VanessaE |
for servers to use as a form of money for exchange |
01:56 |
Brains |
Can't they just trade beads or something... |
01:56 |
VanessaE |
but since no one uses it, you can bundle it and burn it too :) |
01:56 |
Brains |
My son was asking me about a trader thing and I couldn't remember if the trader we never enabled was part of dreambuilder or not. |
01:57 |
LazyJ |
The concept of trade (barter) is foreign to a lot of players (particularly American kids). |
01:57 |
LazyJ |
So "currency" is something they recognize. |
01:58 |
Brains |
Trading is usually not all that foreign, haggling is.... |
01:58 |
LazyJ |
Ah. Good point. |
01:58 |
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01:58 |
LazyJ |
We use both the currency mod and the money mod. |
01:58 |
LazyJ |
Started out with the money mod. |
01:59 |
* Brains |
has some sympathy for the no-haggling crowd. |
01:59 |
LazyJ |
It doesn't an inventory item to represent the dollars so it was a bit confusing. |
01:59 |
LazyJ |
Later the currency mod was installed but only the barter table was activated. |
02:00 |
LazyJ |
We used to get players that were obsessed with money. |
02:00 |
VanessaE |
weird thing is, the mod clearly calls the notes "minegeld" |
02:00 |
LazyJ |
They didn't want to build anything, just buy things. |
02:00 |
VanessaE |
but I get people calling them things like "blue dollars"? |
02:00 |
Brains |
VanessaE: People are messed up. *shrug* |
02:01 |
LazyJ |
Whatever works takes time and trail-and-error to figure out. |
02:02 |
LazyJ |
Now if we had Justin Bieber Bucks, then...'omg, i gime now' ;)- |
02:05 |
OldCoder |
VanessaE, how are you? Happy New Year |
02:05 |
VanessaE |
Happy New Year :) |
02:06 |
OldCoder |
o/ |
02:08 |
carjack |
it is not 2015 yet |
02:13 |
LazyJ |
I don't think this bunch is going to wait. ;)- |
02:14 |
Brains |
It is 2015 in numerous places... |
02:18 |
carjack |
but we can't leave till we save the last prisoner of 2014 |
02:29 |
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02:29 |
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02:40 |
OldCoder |
NekoGloop, Long time no see |
02:54 |
carjack |
happy 2009 |
02:54 |
NekoGloop |
hey |
02:54 |
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02:55 |
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03:10 |
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03:18 |
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03:19 |
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03:25 |
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03:29 |
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03:48 |
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03:49 |
blaaaaargh_ |
happy birthday world |
03:50 |
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03:51 |
world |
why, thank you blaaaaargh_! :D |
03:51 |
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03:55 |
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03:56 |
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04:04 |
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04:04 |
kaeza_ |
Asdf |
04:04 |
VanessaE |
qwerty |
04:06 |
kaeza_ |
Happy easter or whatever |
04:06 |
VanessaE |
heh |
04:07 |
VanessaE |
happy newhallowthanksmas. :) |
04:07 |
kaeza_ |
Hah |
04:08 |
* VanessaE |
offers kaeza_ a swig of some cheapo wine :) |
04:08 |
VanessaE |
-o |
04:10 |
* kaeza_ |
politely rejects; TMB |
04:11 |
VanessaE |
heh |
04:12 |
kaeza_ |
Actually, TINSTATMB |
04:13 |
VanessaE |
lol |
04:13 |
VanessaE |
ok, spumante champagne or strawberry wine? :) |
04:22 |
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04:31 |
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04:37 |
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04:52 |
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05:02 |
VanessaE |
HAPPY NEW YEAR! |
05:05 |
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05:05 |
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05:07 |
Inocudom |
The new year has begun. |
05:16 |
Brains |
ls |
05:16 |
Brains |
Hrm. |
05:18 |
VanessaE |
$ |
05:38 |
|
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05:43 |
* Brains |
modifies his dockerfile to build from git and is closer to being able to be properly lazy. |
05:43 |
Brains |
There are worse ways to spend the arbitrary calendar change event. |
05:44 |
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05:44 |
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05:44 |
Zeno` |
HAPPY NEW YEAR |
05:44 |
* Brains |
waves. |
05:44 |
* Zeno` |
throws rice at all the breads in the channel |
05:44 |
Wayward_One |
lol |
05:44 |
* Zeno` |
throws rice at his beard |
05:44 |
Wayward_One |
o.O |
05:44 |
Wayward_One |
xD |
05:45 |
NekoGloop |
happy fuckin new year |
05:45 |
Zeno` |
yay! |
05:45 |
Zeno` |
more rice! |
05:45 |
* Zeno` |
rolls out the barrels of beer |
05:47 |
VanessaE |
good night all |
05:48 |
* Zeno` |
throws rice at the beer |
05:48 |
Zeno` |
good night sweet prince! |
05:48 |
Zeno` |
ess |
06:05 |
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06:14 |
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06:16 |
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06:19 |
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06:20 |
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06:29 |
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06:29 |
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06:45 |
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06:46 |
iio7 |
I am running minetest server 4.0.11 and client 4.0.11, yet when I try to connect I get "minetest decompress zlib inflate failed", and then it says that the server is properly running a different version. |
06:46 |
iio7 |
How do I fix this? |
07:09 |
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07:56 |
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07:57 |
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07:57 |
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08:00 |
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08:00 |
Krock |
moin |
08:32 |
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08:35 |
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09:01 |
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09:09 |
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09:15 |
|
Topic for #minetest is now Welcome to #minetest, the official channel of Minetest | Happy new year | Version: 0.4.11 (2014-12-26) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
09:30 |
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09:42 |
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09:47 |
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09:49 |
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09:52 |
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10:01 |
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10:26 |
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10:59 |
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11:10 |
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11:10 |
* Zeno` |
throws rice at his beard. Happy new year! |
11:10 |
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11:11 |
Zeno` |
Best of luck to the beard! /me throws more rice at the beard in the time honoured tradition |
11:14 |
ElectronLibre |
Happy new year everyone by the way. |
11:14 |
redstonecraftpl |
too :D |
11:19 |
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11:19 |
Krock |
Eww. Never open Chrome and FF when you've got less tan 1 GB free memory |
11:20 |
Krock |
*than |
11:22 |
sfan5 |
Zeno`: do you live in hawaii? |
11:23 |
Zeno` |
nope, why? |
11:23 |
sfan5 |
because [12:00] <HNYBot> Happy New Year to [UTC-11:00, X] US [American Samoa, Hawaii], New Zealand [Niue] |
11:23 |
Zeno` |
I have been maintaining a vigil |
11:23 |
sfan5 |
thats the last nye that happened |
11:23 |
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11:23 |
Zeno` |
I am celebrating ALL the world's New Years |
11:24 |
sfan5 |
oic |
11:31 |
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11:32 |
kilbith |
https://lut.im/c0s1AoGM/Uk1JcKAJ |
11:41 |
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11:45 |
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11:51 |
n4x |
zeno lives in hawaii AND australia |
11:57 |
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12:06 |
Krock |
kilbith, too much ocean |
12:09 |
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12:09 |
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12:12 |
kilbith |
Krock : 71% ocean coverage on Earth |
12:13 |
n4x |
psh earth |
12:20 |
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12:27 |
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12:37 |
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12:37 |
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12:40 |
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12:43 |
carjack |
good morning |
12:48 |
Krock |
good afternoon |
12:48 |
Megaf |
Morning |
12:48 |
carjack |
happy 2015 = 5 * 13 * 31 |
12:49 |
Krock |
no. it's 31 * 13 * 5 |
12:50 |
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12:51 |
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12:57 |
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13:19 |
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13:20 |
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13:32 |
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13:41 |
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13:43 |
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14:01 |
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14:04 |
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14:15 |
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14:15 |
rubenwardy |
Hi all! |
14:16 |
ElectronLibre |
Hello rubenwardy. |
14:33 |
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14:33 |
kilbith |
in progress... https://lut.im/BWxQa5rH/esRdVJG7 |
14:40 |
Jordach |
no high poly meshes kilbith |
14:41 |
Jordach |
Minetest can only support upto 64k vertices |
14:41 |
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14:41 |
kilbith |
ok |
14:41 |
kilbith |
also, does it support tha halo lighting ? |
14:41 |
kilbith |
the* |
14:42 |
Jordach |
nope |
14:42 |
kilbith |
:( |
14:42 |
Jordach |
you can however use use the black magic seen in my meshnode lamps with partial transparency |
14:43 |
kilbith |
yep, i will tinker with the surface texture |
14:43 |
kilbith |
and i did that yesterday : https://lut.im/c0s1AoGM/Uk1JcKAJ |
14:44 |
rubenwardy |
minetest_supports(X) :- false |
14:44 |
jin_xi |
ugh. mt forums, where quotes contain all images and then are quoted again. |
14:44 |
jin_xi |
screenshots! look at them! 3 times in a row! |
14:44 |
kilbith |
yeah, that's awful |
14:45 |
kilbith |
i already requested to auto-hide the images in quote |
14:45 |
jin_xi |
or shadowban offenders |
14:47 |
Jordach |
this ain't reddit.com m8 |
14:50 |
Jordach |
how hard is it to just highlight and hit bksp? |
14:51 |
Jordach |
also - if people are going to do so: put your images inside a spoiler |
14:51 |
Megaf |
Jordach: RealBadAngel: nodes in minetest are what kind of thing? Are they meshes? If they were meshes would be any FPS gain? |
14:52 |
Jordach |
Megaf, everything in minetest are meshes |
14:52 |
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14:52 |
Jordach |
mapblocks and nodes take too much due to a bad occlusion implementation |
14:53 |
Jordach |
(that's why when i made a 20k vertice plant extruded model, minetest actually failed to render it) |
14:53 |
Megaf |
And how can that be improved? |
14:53 |
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14:53 |
Jordach |
improving occlusion |
14:53 |
Jordach |
or changing the amount of vertice rendering |
14:57 |
Jordach |
rubenwardy, actually download and try BFD |
14:57 |
Jordach |
you will need a build after 30/12/2014 |
14:57 |
rubenwardy |
Don't have much time today - doing coursework. It's on my todo list |
14:57 |
Jordach |
because hmmmm decided to have stupid ideas again |
14:57 |
rubenwardy |
I always use latest dev |
14:58 |
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14:58 |
Jordach |
rubenwardy, i may eventually make a whole segment on working with the Biome API for your thingy |
14:58 |
rubenwardy |
I really like the idea of making alien temples with boobie traps. |
14:59 |
Jordach |
rubenwardy, eventually i'll get around to nodes that are acting like a force field |
14:59 |
Jordach |
they however do not affect the height axis |
15:01 |
Jordach |
and the only known 128x texture in BFD |
15:01 |
rubenwardy |
"known"? |
15:02 |
Jordach |
rubenwardy, everything has been clipped to 16x or in special cases 32x |
15:02 |
rubenwardy |
Yes, but how can you have an unknown 128 texture? |
15:09 |
Jordach |
rubenwardy, there are no 128x sized textures, the map limits will be sized as such |
15:09 |
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15:17 |
Jordach |
!c 128*32 |
15:17 |
MinetestBot |
4096 |
15:18 |
Jordach |
ಠ_ಠ|
15:18 |
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15:20 |
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15:38 |
shadowzone |
https://www.youtube.com/watch?v=qpMvS1Q1sos |
15:38 |
kilbith |
Jordach, https://lut.im/fBy10emd/v7YkEcvQ |
15:39 |
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15:40 |
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15:41 |
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15:41 |
Jordach |
kilbith, that works with slight transparency |
15:42 |
kilbith |
i'm searching for a "bright" lighting effect, which would be not an halo |
15:42 |
kilbith |
in the surface texture itself |
15:45 |
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15:45 |
Zeno` |
happy something! /me throws rice on the bread |
15:45 |
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15:47 |
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15:53 |
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15:58 |
rubenwardy |
Is HUD stable now? (ie: not a development feature) |
15:58 |
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15:58 |
Jordach |
yes and no |
15:58 |
Jordach |
although i'd happily write good amounts of Biome API docs |
15:59 |
rubenwardy |
Would you like to do that for Minetest_doc? |
15:59 |
Jordach |
"Jordach's Opinionated Guide on a Biome API" |
15:59 |
rubenwardy |
I am not very experienced in that area |
15:59 |
Jordach |
rubenwardy, i'll write it in ODF |
15:59 |
Jordach |
then just copy / paste into MD format |
15:59 |
rubenwardy |
Excellent. |
16:00 |
rubenwardy |
I can do the conversion, if you'd rather not |
16:01 |
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16:04 |
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16:06 |
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16:07 |
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16:07 |
hmmmm |
I would highly prefer people don't document biome APIs |
16:08 |
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16:08 |
rubenwardy |
Yeah, they will probably change. You could do LVM and mapgen. |
16:09 |
rubenwardy |
Jordach |
16:09 |
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16:10 |
Jordach |
hmmmm, i can always update it |
16:10 |
hmmmm |
... I do not want to encourage people to use alpha-quality features |
16:10 |
hmmmm |
you are actively encouraging people to use something that clearly is not ready and meant to be heavily used |
16:11 |
Jordach |
says paramat |
16:11 |
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16:15 |
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16:19 |
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16:39 |
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16:39 |
rubenwardy |
http://rubenwardy.github.io/minetest_doc/chapters/hud.html |
16:39 |
rubenwardy |
warning: indev |
16:40 |
rubenwardy |
It's not my usual standard |
16:41 |
Calinou |
idea: print-friendly version, where the left margin is removed |
16:42 |
Zeno` |
Calinou, I cannot register with dev wiki :P |
16:43 |
Zeno` |
Haven't been able to ever (not a new issue) :( |
16:43 |
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16:43 |
Calinou |
the dev and regular wikis don't seem to use the same settings or MediaWiki versions |
16:43 |
Calinou |
I'll try making you an account |
16:44 |
Zeno` |
Well, it's simply broken. You fill in the fields and it says "failed authentication code" or something like that (something you're not asked to provide) |
16:45 |
Calinou |
I created you an account, check your e-mail |
16:45 |
Zeno` |
Thank you |
16:46 |
Zeno` |
ok, set new password and all is good. Thanks |
16:48 |
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16:58 |
Jordach |
rubenwardy, ping? |
16:58 |
rubenwardy |
Hello! |
16:58 |
rubenwardy |
* pong |
16:59 |
Jordach |
Part i completed https://www.dropbox.com/s/llwlj2ua0aozkly/BiomeAPI.odt?dl=0 |
17:00 |
Jordach |
there, typos fixed |
17:01 |
rubenwardy |
You should explain mapgen:grass etc. |
17:01 |
Jordach |
rubenwardy, it's made to ensure that people have already made nodes and such |
17:02 |
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17:02 |
rubenwardy |
So it's mainly referring to a grass they have made, rather than the mapgen alias? |
17:02 |
Jordach |
yes |
17:02 |
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17:03 |
rubenwardy |
okaydokey |
17:03 |
Jordach |
if you actually read the goddamn intro |
17:04 |
Jordach |
"I am assuming you have already learned the basics of the API, from earlier pages. You can visit this at: https://rubenwardy.github.io/minetest_doc/" |
17:06 |
rubenwardy |
It is pretty good. What have you got planned for other 'parts' and 'sections'? |
17:07 |
hmmmm |
the HUD api is going to get nuked as of the next major version |
17:07 |
Jordach |
rubenwardy, schematics, decorations, decoration_spec |
17:07 |
rubenwardy |
I thought that might happen |
17:07 |
rubenwardy |
Good |
17:07 |
Jordach |
hmmmm, please do |
17:07 |
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17:07 |
hmmmm |
you don't like the hud api as is? |
17:07 |
rubenwardy |
Will you add referring strings? Like mymod:hud_1 |
17:07 |
Jordach |
for for the love of fucking god - use CSS like placement and scaling |
17:08 |
rubenwardy |
CSS placement is terrible. Do what CSS intended to solve. |
17:08 |
hmmmm |
hahaha, no CSS here. |
17:08 |
Jordach |
hmmmm, i just mean having image and hotbar scaling that works across screen aspect ratios |
17:09 |
Jordach |
because right now it looks like literal shit |
17:09 |
hmmmm |
the mods will be able to do positioning programatically |
17:09 |
hmmmm |
since they'll have knowledge of the screen dimensions |
17:09 |
hmmmm |
that'd probably be the smarter way |
17:10 |
hmmmm |
no CSS-type functionality. let's keep things as stupidly simple as possible. |
17:10 |
Jordach |
hmmmm, i mean just using percentages to place elements |
17:10 |
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17:10 |
Jordach |
eg, hotbar at 50% of the screen size |
17:11 |
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17:12 |
Jordach |
rubenwardy, updated part 1 again |
17:13 |
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17:17 |
rubenwardy |
"Experimental Feature - The HUD feature is not officially supported, and will be rewritten in an upcoming Minetest release. Be aware that you may need to update your mods if the API is changed." |
17:18 |
hmmmm |
hahaha |
17:18 |
hmmmm |
HUD is officially supported, biomes are not |
17:18 |
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17:18 |
hmmmm |
just a heads up though, once client-side modding hits there are going to be a lot of incompatibilities |
17:18 |
rubenwardy |
Experimental Feature - The HUD feature will probably be rewritten in an upcoming Minetest release. Be aware that you may need to update your mods if the API is changed. |
17:19 |
hmmmm |
an 0.5.x mod will work quite differently from an 0.4.x mod |
17:19 |
rubenwardy |
Will that be the next major release? |
17:19 |
hmmmm |
the next major release won't be for a while |
17:19 |
rubenwardy |
How hard would it be to upgrade an 0.4.x mod to a 0.5.x one? |
17:19 |
hmmmm |
not sure |
17:20 |
hmmmm |
formspec code is going to be all client side |
17:20 |
rubenwardy |
Yes! |
17:20 |
hmmmm |
you're going to have to write some server/client communications |
17:21 |
rubenwardy |
Calinou, added printable version. See link in navbar |
17:21 |
hmmmm |
CAO manipulation logic you'll probably want to move to the client |
17:21 |
rubenwardy |
Also added anchors - click the hash next to a header to link to it |
17:21 |
Calinou |
cool |
17:21 |
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17:23 |
Jordach |
there, all the stuff that paramat noted has been added |
17:24 |
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17:26 |
rubenwardy |
That's very good |
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17:51 |
Xack |
hi Calinou :) |
17:51 |
Calinou |
hi Xack |
17:52 |
redstonecraftpl |
hi! |
17:57 |
Johnsen2 |
Hi Xack. Hi redstonecraftpl |
17:57 |
Johnsen2 |
Happy new year~ |
17:57 |
Johnsen2 |
And happy new year to everyone else |
17:58 |
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17:59 |
Calinou |
happy new year, as the t opic says |
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20:46 |
MinetestBot |
[git] paramat -> minetest/minetest: MgV5/6/7: Generate dungeons above water level 7452d53 http://git.io/SANFZw (2015-01-01T15:44:26-05:00) |
20:46 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7: Remove range limits on mountain height to enable modification through .conf 938a3f2 http://git.io/bMNo8A (2015-01-01T12:51:49-05:00) |
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21:08 |
thelamest |
w_laenger - apparently is able to create items and disregard protectors, have you noticed that on your servers? ;) |
21:11 |
* ElectronLibre |
pokes MinetestForFun_ |
21:11 |
ElectronLibre |
w_laenger did huge grieffs on MinetestForFun_'s server. Maybe he did these things to do so. |
21:15 |
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21:58 |
kaeza |
<Zeno`> my investigations where I proved that a large panda created the world and new years day is not subjective or arbitrary at all. It took me 93 years to iron out the wrinkles, but it's irrefutable now |
21:58 |
kaeza |
uhh... pandas all the way down? :P |
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22:12 |
thelamest |
so i googled for that username, have you guys seen this: http://vimeo.com/115261206 ("gold cheating on minetest")? |
22:12 |
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22:13 |
ElectronLibre |
He is using a modified client it's impossible otherwise. |
22:14 |
acerspyro |
Server should prevent this |
22:15 |
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22:15 |
sfan5 |
ax |
22:15 |
sfan5 |
oops |
22:16 |
ElectronLibre |
For example his client is probably allowing him to fly even if he has no fly and noclip privilege : it provably prevent privileges checking. |
22:16 |
ElectronLibre |
s/prevent/prevents |
22:17 |
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22:51 |
Jordach |
Blender still uses OpenGL 1.1 standards |
22:51 |
Jordach |
ಠ_ಠ|
23:09 |
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23:10 |
exio4 |
oh look, it's a channel with minetesters! |
23:10 |
exio4 |
how is it going? |
23:10 |
redstonecraftpl |
Jordach, do ou use blender for modelling? |
23:10 |
redstonecraftpl |
or game creating? |
23:13 |
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23:15 |
Jordach |
redstonecraftpl, learn blender tutorials |
23:15 |
Jordach |
i don't do blender teaching or work for free anymore |
23:16 |
exio4 |
jordach is an expensive who^W^Wprofessional designer now |
23:23 |
acerspyro |
Be self-taught or die |
23:26 |
Karlton_ |
can minetest run without a window manager? |
23:26 |
acerspyro |
Karlton_: why not |
23:27 |
Karlton_ |
acerspyro: idk why, but the mouse doesn't work when I launch with xinit /usr/bin/minetest |
23:28 |
acerspyro |
I'm not pro with xorg, you'll have to ask someone else, but I'm sure it should work... As long as you have mouse and keyboard working |
23:31 |
Karlton_ |
it isn't really an issue, just thought I would test it for people running on systems with limited reasources |
23:36 |
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23:51 |
exio4 |
acerspyro, self-taught? |
23:51 |
acerspyro |
yes |
23:51 |
acerspyro |
Teaching yourself stuff, instead of requiring a teacher. |
23:51 |
exio4 |
you can self-taught yourself the basics of abstract algebra http://homepages.math.uic.edu/~acamer4/aluffi.pdf |
23:52 |
acerspyro |
I don't need it, I don't feel like it |
23:52 |
exio4 |
acerspyro, I know, I just had to search the link for saying this first ^^ |
23:52 |
exio4 |
but, why not? abstract algebra is amazin! |
23:52 |
exio4 |
g |
23:52 |
acerspyro |
to you |
23:52 |
acerspyro |
not to me :P |
23:52 |
exio4 |
but but |
23:52 |
exio4 |
who wouldn't want to learn abstract algebra? |
23:53 |
exio4 |
it's a lovely topic, I wish I actually knew more than the very basics though |
23:53 |
exio4 |
so I search for a book like that one |