Time |
Nick |
Message |
00:18 |
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VargaD_ joined #minetest |
00:23 |
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00:34 |
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Zardoz555 joined #minetest |
00:35 |
Zardoz555 |
cheer, you are here? |
00:37 |
jojoa1997|PC |
wow so many leave messages |
00:37 |
Zardoz555 |
Vazon , youare online? |
00:41 |
Zardoz555 |
Miner_48er |
00:42 |
Miner_48er |
Zardoz555? |
00:42 |
VanessaE |
Zardoz555: what is it you need? |
00:42 |
VanessaE |
it is not polite to ask for multiple people over and over. |
00:43 |
Zardoz555 |
want to as you if you are German,just say yes or no |
00:44 |
VanessaE |
I am not. |
00:45 |
jordan4ibanez |
Just admit it. |
00:46 |
VanessaE |
(I am of German ancestry but I suppose that does not count) |
00:47 |
Miner_48er |
Zardoz555 no |
00:47 |
Zardoz555 |
can I speek to yo in German, English is not my first language |
00:48 |
Zardoz555 |
Miner_48er, where you come from ? |
00:49 |
Miner_48er |
USA |
00:49 |
Zardoz555 |
latin based? |
00:50 |
Zardoz555 |
I am in the near of Motreal, where are you, may I ask? |
00:53 |
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01:02 |
twoelk |
Zardoz555: there is a german channel at #minetest-de but that is pretty quite so late at night |
01:08 |
Zardoz555 |
tank you,I know, but I like this server,because wat is is !!! maybe in future Vzon will know... |
01:12 |
Zardoz555 |
respect Vazon,he is Owner of this Server,you likeit or not, deal with it, good luck... ... |
01:12 |
twoelk |
das hab ich jetzt nicht so ganz verstanden |
01:12 |
VanessaE |
Zardoz555: Vazon does not own this channel. |
01:13 |
twoelk |
is auch schon etwas spaet |
01:13 |
Zardoz555 |
sorry, my bad Enghlish !!! |
01:16 |
Cylus |
Why do bones disappear when you try to dig them? Didn't it used to be possible to build out of them? |
01:16 |
twoelk |
depends on settings |
01:17 |
Cylus |
What settings to you enable/disable to be able to dig up bones? |
01:17 |
Zardoz555 |
bones are disabled, hope I can help you ! |
01:17 |
twoelk |
some servers are still littered with bones |
01:17 |
VanessaE |
deleted from my servers and my game, with extreme prejudice. |
01:18 |
Cylus |
They're cool for building tombs, even though the item loss is a pain in the butt. |
01:18 |
Zardoz555 |
forget, you lose, when you are die, get over with, we all do :) |
01:18 |
twoelk |
-just_test- server uses bones to gain dirt |
01:19 |
VanessaE |
because the whole damn map is stone, yes? |
01:19 |
twoelk |
yep |
01:20 |
Zardoz555 |
hi, Vanessa E, have a goog day here |
01:21 |
RealBadAngel |
whats goog? |
01:21 |
Zardoz555 |
and no, the map is not all stone, lol |
01:21 |
twoelk |
I think leaves should also produce dirt. that could be better then having to collect dead players :-P |
01:22 |
twoelk |
http://87.110.8.195/minetest/ <- an older map of just-test |
01:23 |
Zardoz555 |
Vazon, VanessaE is here, wake up !!! |
01:25 |
Miner_48er |
Zardoz555 lets move to #minerealms-chat also Vazon isn't here |
01:25 |
Zardoz555 |
RealBad Angle, you make worrk technicks, great job! |
01:27 |
Zardoz555 |
Miner_48er, wHat do you mean? |
01:27 |
VanessaE |
greetz, RealBadAngel. |
01:27 |
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OldCoder joined #minetest |
01:27 |
VanessaE |
RealBadAngel: https://github.com/VanessaE/homedecor_modpack/pull/66#issuecomment-54523991 |
01:28 |
Zardoz555 |
miner_48er, chpld I go? |
01:29 |
Zardoz555 |
*should I go? |
01:29 |
twoelk |
maybe a green-touch should be added to this https://forum.minetest.net/viewtopic.php?f=9&t=9767 so grass could grow in my steps |
01:32 |
RealBadAngel |
VanessaE, all the custom drawtype are using different light calculations, inner light for the given pos |
01:33 |
RealBadAngel |
this is meant to be used for non full cube nodes |
01:33 |
RealBadAngel |
whatever is same sized as full cube will look different |
01:33 |
twoelk |
might have to put on a green faerie skin for that green-touch |
01:34 |
twoelk |
hasch mich, ich bin der fruehling |
01:36 |
VanessaE |
RealBadAngel: can it be fixed? seems to me that plantlike and torchlike (for floor or ceiling, specifically) should get exactly the average of the EW and NS face lighting |
01:37 |
VanessaE |
of course your new hardware lighting code I guess will fix all of that crap |
01:43 |
VanessaE |
RealBadAngel: btw, you nearly gave jojoa1997 a heart attack :) |
01:43 |
VanessaE |
(showed him that screenshot with the three colored lights) |
01:50 |
Cylus |
It seems protection doesn't stop one from making bones in someone else's area disappear either. |
01:50 |
Cylus |
And bookshelves now act like half-chests that can only hold books? What even is the point of a chest that only can store one type of item? |
01:52 |
Cylus |
I must say, I'm quite confused about the changes that have been made in the past while. |
01:52 |
twoelk |
Cylus: such a chest might be usefull for sorting? |
01:53 |
Cylus |
twoelk: A regular chest can hold only books if that's all you put in it though. Plus it will hold twice as many. |
01:54 |
Cylus |
Books aren't even any good, except for making bookshelves, so there's no reason to massively store them and only them either. |
01:54 |
twoelk |
many furniture pieces act like chests, that is you can put stuff inside |
01:55 |
twoelk |
books might be readable |
01:55 |
Cylus |
Can't you store whatever you like in them though? |
01:55 |
Cylus |
Books are readable now? |
01:56 |
twoelk |
hmm maybe I should clean up the fridge? :-P |
01:57 |
twoelk |
might as in there was some mod somewhere |
02:13 |
gentoobro |
books could be used in some sort of magic or alchemy mod.... |
02:14 |
gentoobro |
books could aslo be used by a mapping mod to transfer maps of explored areas between players |
02:15 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=9&t=5709 has writable books |
02:15 |
twoelk |
also adventuretest and the wikimod make use of bookshelves |
02:16 |
twoelk |
Riventest has linkingbooks |
02:16 |
gentoobro |
perhaps books could be made to have small stack counts by defaul and only bookshelves could hold larger stacks |
02:29 |
RealBadAngel |
linking books are from mc mod that allows to create custom world |
02:29 |
RealBadAngel |
*worlds |
02:29 |
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02:29 |
RealBadAngel |
and travel there |
02:30 |
RealBadAngel |
that idea was quite nice, you could create world with enormous ammount of resources but at the cost of high entropy |
02:31 |
RealBadAngel |
so you had to be fast when digging because the world around you were collapsing |
02:32 |
RealBadAngel |
also in server enviroment the mod was extremely nice |
02:32 |
RealBadAngel |
because each player could have own homeland |
02:33 |
RealBadAngel |
direwolf20 made some excellent gameplay vids on that |
02:34 |
twoelk |
sounds like lots of traps for la |
02:34 |
twoelk |
*lag |
02:36 |
RealBadAngel |
https://www.youtube.com/watch?v=A9bZeGi2ndM |
02:37 |
RealBadAngel |
mod is in general custom mapgen |
02:38 |
VanessaE |
well is he gonna do something besides look around the room? |
02:38 |
RealBadAngel |
he will |
02:38 |
VanessaE |
oh, amazing. he used the crafting table. |
02:38 |
RealBadAngel |
hes really good at explainin the mods |
02:39 |
VanessaE |
I watch videos with the sound off usually. |
02:39 |
RealBadAngel |
hes talking guy actually lol |
02:40 |
VanessaE |
I see what you mean by collapsing worlds. |
02:40 |
VanessaE |
that terrain would kill minetest btw |
02:40 |
VanessaE |
all that flowing/falling water |
02:40 |
VanessaE |
nothing about it that minetest can't do easily with one of paramat's mods e.g. floatlands or so |
02:41 |
VanessaE |
just the engine can't handle that much flowing/falling water or falling nodes without having a heart attack |
02:42 |
RealBadAngel |
if mc can, we can also |
02:43 |
VanessaE |
we never will until someone is willing to give that code a full enema. |
02:43 |
RealBadAngel |
but first, we should think on how to handle parallel worlds |
02:45 |
twoelk |
second database? |
02:45 |
RealBadAngel |
reduce the size of the single world maybe |
02:45 |
RealBadAngel |
so db can handle many of them |
02:46 |
VanessaE |
the size of the world is not an issue. |
02:46 |
VanessaE |
the issue is Lua being used where C++ should have been used, and also lack of parallelization of Lua, to a lesser degree |
02:46 |
twoelk |
all the players going yay at seeing the vidio now go nononono we want infinity not reduction |
02:47 |
RealBadAngel |
who the fuck needs +31k in the air |
02:47 |
VanessaE |
we need the server to split up the task of handing the map into smaller bites so that it can chew a little here, chew a little there... |
02:47 |
VanessaE |
what I'm doing at 100,100,100 should NOT affect the person up at 5000,5000,5000! |
02:47 |
RealBadAngel |
propably only those ones with small dicks :P |
02:48 |
RealBadAngel |
split it into layers |
02:48 |
twoelk |
multithreaded map access :-o |
02:48 |
VanessaE |
(at least not to the degree that it does now) |
02:48 |
VanessaE |
but that's not the real problem here |
02:48 |
VanessaE |
THAT mod described in that video is easy. |
02:48 |
VanessaE |
paramat already did it. |
02:48 |
VanessaE |
floatlands. |
02:48 |
VanessaE |
the problem is all that water and those falling nodes. |
02:49 |
RealBadAngel |
you dont get the point of the mod |
02:49 |
VanessaE |
that shit is about as broken as it gets in minetest. |
02:49 |
VanessaE |
RealBadAngel: sure I do - but I'm saying we can already generate terrain on demand |
02:49 |
RealBadAngel |
main point is in multplayer |
02:49 |
VanessaE |
you're wanting per-player client-side terrain? |
02:49 |
RealBadAngel |
they can play on different worlds and travel between them |
02:49 |
RealBadAngel |
on a single server |
02:50 |
VanessaE |
that's a a different task and much harder to do. |
02:50 |
RealBadAngel |
so one can say, hey come to me, to my world |
02:50 |
twoelk |
oh dear, personal worlds beside the public world, cluttering up the server |
02:50 |
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02:50 |
RealBadAngel |
"i just created amazing world" |
02:51 |
RealBadAngel |
and so |
02:51 |
VanessaE |
RealBadAngel: I think it would be better to interlink worlds together at the server level, and have the client jump to the other server, including having the client ITSELF server up the world |
02:51 |
RealBadAngel |
in his gameplays theres a series bout it, when modders create a hub world |
02:51 |
VanessaE |
e.g. the client launches a one-time server process and announces it for the duration of the session |
02:51 |
RealBadAngel |
with gates to their personal worlds |
02:51 |
VanessaE |
THAT would be much easier to do |
02:51 |
RealBadAngel |
where they play with their mods |
02:52 |
VanessaE |
those personal worlds would be stored on the clients' PCs. |
02:52 |
VanessaE |
and those clients' local servers would be running their own mods too :) |
02:52 |
twoelk |
eh? security alert? |
02:53 |
VanessaE |
twoelk: nonono, I'm talking servers here, same as if you just disconnected from the current server and picked a new one from the list |
02:53 |
VanessaE |
only you wouldn't have to do that, you'd just use a portal to get the same effec |
02:53 |
VanessaE |
+t |
02:54 |
twoelk |
and so this discussion links to the many before on travelling between worlds |
02:54 |
RealBadAngel |
i was talkin about portals idea months ago |
02:54 |
VanessaE |
you know how you can launch a server from the minetest 'client' by going to the Server tab? same thing. the client could announce to the "main" server, "hey, I have a secondary over here, users can go through the portal at 123,456,789 to get here." |
02:54 |
RealBadAngel |
to link the servers in game |
02:54 |
VanessaE |
RealBadAngel: exactly. I'm suggesting that we implement your idea. |
02:54 |
VanessaE |
and ^^^^ this is how it should work. |
02:55 |
RealBadAngel |
i already gave it a name |
02:55 |
VanessaE |
least amount of effort, greatest amount of effect, and no changes need be made to the map etc. |
02:55 |
RealBadAngel |
world of minetest |
02:55 |
RealBadAngel |
all the servers connected together |
02:55 |
VanessaE |
mmm |
02:55 |
VanessaE |
that seems a bit generic. |
02:55 |
RealBadAngel |
when joined one, you can visit all of them |
02:56 |
RealBadAngel |
just travel ingame |
02:56 |
VanessaE |
I like this idea. |
02:56 |
VanessaE |
only let's not do those silly linking books or whatever they're called in MC |
02:57 |
VanessaE |
let's do something better |
02:57 |
RealBadAngel |
some will allow you to travel with stuff, some wont |
02:57 |
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02:57 |
RealBadAngel |
some will be friendly, some not |
02:57 |
RealBadAngel |
as the universe |
02:58 |
VanessaE |
that would be hard to do, since many servers vary greatly in what they have available |
02:58 |
RealBadAngel |
but in some cases could be done |
02:58 |
VanessaE |
yes |
02:59 |
RealBadAngel |
so you could have servers just for mining |
02:59 |
RealBadAngel |
digging paradises ;) |
02:59 |
VanessaE |
heh |
02:59 |
VanessaE |
well first we need to come up with a graceful way to make it work |
03:00 |
VanessaE |
but before that, there are more pressing matters to deal with :) |
03:00 |
VanessaE |
*cough* lighting *cough* |
03:00 |
RealBadAngel |
stargates were meant to serve as the travel gates |
03:00 |
VanessaE |
*cough* nodebox vertexes *cough* |
03:00 |
VanessaE |
we can't use the stargates. |
03:00 |
VanessaE |
those images are copyrighted by MGM |
03:00 |
RealBadAngel |
why not? |
03:01 |
VanessaE |
they'll kick your ass from here to Canarsie. |
03:01 |
RealBadAngel |
lol |
03:01 |
twoelk |
mc has a pretty impresive stargate mod |
03:01 |
RealBadAngel |
we dont? |
03:01 |
RealBadAngel |
:P |
03:01 |
twoelk |
with moving parts and event horizon |
03:01 |
jojoa1997 |
RealBadAngel good work on the colored lights :D |
03:02 |
VanessaE |
RealBadAngel: we can come up with better stuff that doesn't depend on imagery that some film company already made. |
03:02 |
RealBadAngel |
jojoa1997, thats not my work, thats irrlicht |
03:02 |
VanessaE |
jojoa1997: seen the cobwebs I did for homedecor today? :) |
03:02 |
jojoa1997 |
Actually I did |
03:02 |
RealBadAngel |
VanessaE, we can use another images just |
03:03 |
VanessaE |
RealBadAngel: yeah, any other image will do, but we need a better model too |
03:03 |
VanessaE |
a flat stargate is too plain. |
03:03 |
jojoa1997 |
Reviewing for chemisty is hard, RBA adn VanessaE what are you talking about? |
03:03 |
VanessaE |
s/stargate/teleporter/ |
03:03 |
RealBadAngel |
but the gates themselves are imho a masterpiece |
03:03 |
VanessaE |
jojoa1997: in-game server interlinking |
03:03 |
jojoa1997 |
about time |
03:03 |
RealBadAngel |
far better than travel network mod |
03:03 |
VanessaE |
jojoa1997: enter a portal and you "travel" to another server, like MC's linking books |
03:04 |
jojoa1997 |
VanessaE I have run my own MC server before ;) |
03:04 |
VanessaE |
jojoa1997: just being complete. |
03:04 |
jojoa1997 |
also wasnt this discussed before VanessaE made the survival server |
03:04 |
jojoa1997 |
I know |
03:04 |
VanessaE |
jojoa1997: yes, something similar was discussed a while back but no one was able to code it. |
03:05 |
VanessaE |
RealBadAngel: yes, the gates are a masterpiece, but for this purpose we need something WAY better |
03:05 |
jojoa1997 |
Yeah I believe it has to be through the C++ right? |
03:05 |
RealBadAngel |
yes |
03:05 |
VanessaE |
jojoa1997: yeah |
03:05 |
RealBadAngel |
just skip the menu |
03:05 |
RealBadAngel |
and allow rejoin via lua |
03:05 |
RealBadAngel |
all the needed code is here |
03:06 |
jojoa1997 |
umm |
03:06 |
RealBadAngel |
just skip some parts between needed steps |
03:06 |
jojoa1997 |
[23:04:54] <VanessaE> RealBadAngel: yes, the gates are a masterpiece, but for this purpose we need something WAY better |
03:06 |
jojoa1997 |
Do you mean the look of it? |
03:06 |
RealBadAngel |
no i mean how they work |
03:06 |
VanessaE |
jojoa1997: the imagery in part, but I mean the models too. |
03:07 |
RealBadAngel |
the look is secondary |
03:07 |
VanessaE |
jojoa1997, RealBadAngel: a 2D wafer-thin portal does not look good in practice. it looks unfinished. |
03:07 |
RealBadAngel |
oh cmon, at least they are animated ;) |
03:07 |
VanessaE |
look is EVERYTHING. |
03:07 |
jojoa1997 |
What about a 3x3x3 cube with a waverying blob in the center? |
03:08 |
VanessaE |
remember, you're dealing with the average Joe Sixpack/Plain Jane here. |
03:08 |
RealBadAngel |
show me the node that is 3x3 and animated |
03:08 |
RealBadAngel |
theres nothing like stargate around |
03:08 |
jojoa1997 |
sure thing RealBadAngel |
03:08 |
VanessaE |
RealBadAngel: 3x2, Plasma screen. done by me. |
03:08 |
VanessaE |
the images just animate slower. |
03:08 |
VanessaE |
and it's a node box. |
03:08 |
RealBadAngel |
ha! 3x3 i said :) |
03:08 |
jojoa1997 |
Wait will it be a nodebox or a blender model |
03:08 |
RealBadAngel |
and it is not round :P |
03:09 |
RealBadAngel |
stargate had to be round thingy :) |
03:09 |
VanessaE |
jojoa1997: a nodebox is sufficient for this. |
03:09 |
jojoa1997 |
RealBadAngel I made a 4*5*2.5 nodebox with animated textures |
03:09 |
jojoa1997 |
worst "Big Mama Chime Bowl" ever |
03:09 |
RealBadAngel |
just jokin |
03:09 |
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03:09 |
jojoa1997 |
um |
03:09 |
VanessaE |
a model is better but we don't have mesh nodes yet. |
03:10 |
jojoa1997 |
hmm |
03:10 |
VanessaE |
Vazon: Zardoz555 was looking for you earlier. |
03:10 |
jojoa1997 |
let me make that special node |
03:10 |
jojoa1997 |
nvm I need to study for chem |
03:10 |
Vazon |
Thanks, i was working |
03:11 |
VanessaE |
anyways, this is all stuff for later. there are more important things that need done first imho :) |
03:12 |
jojoa1997 |
like what |
03:12 |
VanessaE |
jojoa1997: see above |
03:12 |
jojoa1997 |
BTW I am finally learning higher level than Lua coding! Python |
03:12 |
VanessaE |
there are lots of engine and client improvements that need done first that are simply more important. |
03:12 |
jojoa1997 |
VanessaE above where? |
03:13 |
VanessaE |
stuff to return the client to a playable condition for those situations where it ceases to be (read: on my Survival server where FPS really suffers now for no good reason) |
03:13 |
jojoa1997 |
I think drag and click would be an awesome thing to add... |
03:13 |
VanessaE |
stuff where the engine just plain falls over for no good reason. |
03:13 |
VanessaE |
etc. |
03:18 |
jojoa1997 |
what about a 2 tall pole with square circles around it |
03:18 |
jojoa1997 |
anways afk for a bit |
03:19 |
VanessaE |
I could see something there. |
03:20 |
VanessaE |
two poles as described above, set 1 meter apart, with some kind of electrical "sparks" between them |
03:20 |
VanessaE |
step through and you're teleported to wherever. |
03:21 |
VanessaE |
I could model, texture, and deliver the nodes and code for that in a very short time, provided there were an API call to send the player to the destination. |
03:22 |
twoelk |
can the client access information not served by the server while connected to a server? |
03:22 |
VanessaE |
twoelk: I think through cURL it can |
03:22 |
twoelk |
for example can it access the serverlist from ingame? |
03:22 |
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03:22 |
VanessaE |
there's some rudimentary function for that, or through Luasocket. |
03:22 |
VanessaE |
for the server list itself, I'm not sure |
03:23 |
VanessaE |
but you could probably download/parse it manually |
03:23 |
twoelk |
it would need an address/favorites list of some sort |
03:23 |
VanessaE |
hrm, I'm wrong |
03:23 |
VanessaE |
there is not an API call for that |
03:23 |
VanessaE |
but I know there's a pull request for it here somewhere... |
03:23 |
twoelk |
no address no place to connect to |
03:25 |
VanessaE |
hrm, there WAS a pull request. |
03:26 |
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03:27 |
VanessaE |
I can't find it now. huh. |
03:28 |
VanessaE |
wait |
03:28 |
VanessaE |
https://github.com/minetest/minetest/pull/490 |
03:28 |
VanessaE |
there it was. |
03:28 |
VanessaE |
closed by c55 as too risky somehow :-/ |
03:28 |
VanessaE |
(and too old) |
03:31 |
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03:32 |
VanessaE |
hm. forum isn't answering. |
03:35 |
twoelk |
gtg |
03:35 |
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04:50 |
VanessaE |
oops. |
04:55 |
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06:10 |
blaise |
hrmm |
06:11 |
blaise |
can we use mesecons to switch the rails on the carts mod ? |
06:11 |
blaise |
to route rail traffic? |
06:51 |
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* raffahacks |
left the channel |
07:08 |
raffahacks |
I didn't |
07:15 |
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08:43 |
JamesTait |
Good morning all; happy Friday, and happy Bring Your Manners To Work Day! :-D |
08:46 |
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09:21 |
TriBlade9 |
Hello, I have a bit of a strange problem that I'd like help with |
09:21 |
TriBlade9 |
Where strange = nonconventional |
09:24 |
TriBlade9 |
I need help registering on the forums, as I live in China, and everything Google is currently blocked, including the ReCaptcha |
09:24 |
TriBlade9 |
I simply want to reply to MicreaKitsune's post about MT vs MC, as I've noticed a few things that no one else has mentioned yet. I also want to make a mod or two eventually. |
09:27 |
casimir |
I recommend going to #minetest-dev and asking there. The mods of the forum are mostly devs too. |
09:27 |
TriBlade9 |
Simplest way |
09:28 |
TriBlade9 |
Someone register's for me? |
09:28 |
TriBlade9 |
And then I verify email and change password? |
09:28 |
TriBlade9 |
Is anyone willing to do that? |
09:29 |
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09:30 |
TriBlade9 |
Hello blaze and Weedy :) |
09:30 |
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09:33 |
casimir |
What username and e-mail do you want? Then I would try to do that. |
09:34 |
TriBlade9 |
casimir, thank you. Username: TriBlade9, e-mail, triblade9mail.com |
09:34 |
TriBlade9 |
(My gmail is currently blocked, big pain) |
09:34 |
TriBlade9 |
GitHub: TriBlade9, In-game: TriBlade9, IRC: TriBlade9 x] |
09:34 |
TriBlade9 |
And yes, my GitHub is valid |
09:35 |
SylvieLorxu |
Tor could probably help you use your blocked services, but it should be noted that you'd use it at your own risk (and the download would probably be blocked as well) |
09:35 |
TriBlade9 |
Tor is blocked totally |
09:35 |
TriBlade9 |
Tried |
09:35 |
TriBlade9 |
My VPN got blocked two months ago |
09:35 |
SylvieLorxu |
Ugh, seems we need more unlisted exit nodes |
09:35 |
TriBlade9 |
Aaand a proxy can't load the Js required for a captcha >_> |
09:35 |
casimir |
You should get an e-mail now. |
09:35 |
TriBlade9 |
Thanks a heap |
09:36 |
TriBlade9 |
I'm American btw |
09:36 |
TriBlade9 |
Working here in Shanghai |
09:36 |
blaze |
hello TriBlade9 |
09:36 |
TriBlade9 |
Hello blaze :) |
09:36 |
TriBlade9 |
casimir, mind msg'ing me the password? |
09:39 |
TriBlade9 |
Thanks :D |
09:50 |
TriBlade9 |
See y'all later |
09:50 |
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09:50 |
TriBlade9 |
Imma go eat something |
09:56 |
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10:53 |
Megaf |
That’s really weird, my server wont ping, wont login, wont ssh but its http server still working |
10:53 |
Megaf |
!server Megaf |
10:53 |
MinetestBot |
Megaf: No results |
10:53 |
Megaf |
!up minetest.megaf.info 30003 |
10:53 |
MinetestBot |
minetest.megaf.info:30003 is up (561ms) |
10:56 |
Megaf |
well, it seems like it is back |
11:04 |
T4im |
i've seen such behavior with virtual machines before.. you even could login to the host, but the guest was basicly frozen with most services, while others kept running.. for some time anyway... |
11:04 |
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11:40 |
Jordach |
this doesn't look good; Irrlicht log: PNG warning: Malformed iTXt chunk |
11:40 |
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12:16 |
Megaf |
!server Megaf |
12:16 |
MinetestBot |
Megaf: Megaf Server v4.0 | minetest.megaf.info:30003 | Clients: 7/20, 4/7 | Version: 0.4.10-Megaf / MegafXplore | Ping: 266ms |
12:29 |
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12:54 |
VanessaE |
good morning. |
12:55 |
Megaf |
Morning Vanessa |
13:02 |
VanessaE |
hi |
13:12 |
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14:27 |
Jordach |
...https://cdn.mediacru.sh/Az3ZygRgPI5H.png |
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14:32 |
RealBadAngel |
jordach i can make nicer screenshots in mt |
14:32 |
Jordach |
RealBadAngel, 1) i've not finished it |
14:32 |
Jordach |
2) it will have animated crap |
14:32 |
Jordach |
3) it's a rendering test to see of DX can beat raytracing |
14:38 |
PenguinDad |
eeew unity |
14:41 |
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14:42 |
sfan5 |
!tell iqualfragile ಠ_ಠ|
14:42 |
MinetestBot |
sfan5: yeah, sure, whatever |
14:48 |
jp |
https://cdn.mediacru.sh/JhqZSdVTr81s.png |
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16:22 |
Jordach |
casimir, nobody scans QR codes anymore |
16:24 |
casimir |
Oh, that is surprisingly new to me. |
16:24 |
Jordach |
casimir, someone had a QR code with a message attached |
16:25 |
Jordach |
https://cdn.mediacru.sh/cTgbCIRlt7pu.png |
16:25 |
Jordach |
^ clearly your name on it |
16:26 |
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16:26 |
Jordach |
Calinou, bug with maptools |
16:26 |
Jordach |
digging diggable ignore should not occur with admin picks |
16:27 |
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16:27 |
Jordach |
jp, that corner block makes my FPS feel like 0 again |
16:28 |
jp |
you will be surprised, Jordach ;) |
16:28 |
Jordach |
unless it's a hollow inside :3 |
16:28 |
jp |
top secret |
16:31 |
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16:35 |
PenguinDad |
jp: looks like torchlike drawtype |
16:35 |
PenguinDad |
+ the |
16:36 |
VanessaE |
Calinou: *poke* |
16:36 |
Jordach |
https://cdn.mediacru.sh/PexHt1bTHJNS.png |
16:36 |
Jordach |
:3 |
16:40 |
VanessaE |
Calinou, Jordach: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2009052014%20-%2012%3a15%3a05%20PM.png |
16:40 |
VanessaE |
https://github.com/VanessaE/angled_walls |
16:40 |
VanessaE |
a stripped down version of the code I created for the cobwebs in homedecor. |
16:41 |
zat |
http://untappedcities.com/wp-content/uploads/2014/04/Cat-Cafe_Kyoto_NYC_Untapped-Cities_Dana-Ter.jpg |
16:41 |
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16:42 |
Krock |
hi. |
16:43 |
VanessaE |
(with a few more checks on placement, and use of special_tiles, I could get rid of the mirrored textures, too. just too lazy right now :P ) |
16:55 |
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17:01 |
Calinou |
VanessaE, heavy abuse of nodeboxes? |
17:01 |
VanessaE |
Calinou: torchlike drawtype |
17:02 |
VanessaE |
so exactly two polys per each node. like it was meant to be. |
17:02 |
VanessaE |
(well it's two polys if torchlike was coded properly in the engine anyway) |
17:02 |
VanessaE |
take a look at the code |
17:02 |
Calinou |
it glows in the dark |
17:02 |
VanessaE |
I figured you could use this in the circular saw as another item people could use. |
17:03 |
VanessaE |
it doesn't "glow" so much as it uses no smooth lighting. bug in the client's rendering pipeline. |
17:03 |
Calinou |
makes no sense… fully flat, buggy, etc |
17:03 |
VanessaE |
did you download the code to try it? :) |
17:03 |
Calinou |
it's fully flat and very error-prone |
17:03 |
VanessaE |
without your modified lighting table :) |
17:05 |
VanessaE |
error prone, how? |
17:05 |
VanessaE |
buggy how? |
17:05 |
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17:10 |
jp |
I search the constructive argument for 'fully flat'... |
17:11 |
Calinou |
something solid-looking that is fully flat? no thanks. |
17:11 |
Calinou |
what about collision? |
17:11 |
Calinou |
walkable makes no sense, non-walkable doesn't either. |
17:11 |
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17:12 |
VanessaE |
well, don't thin (1/16) slabs fit that same description? :) |
17:12 |
VanessaE |
besides, this is for angled walls, hence the name |
17:12 |
VanessaE |
you're not supposed to be able to see that they're hollow :P |
17:13 |
jp |
+1 |
17:13 |
VanessaE |
as for the collision box, blame the engine devs, I can't fix that. |
17:15 |
* Jordach |
waits for the inevitable ecutruin mocking the API |
17:16 |
ecutruin |
I was summoned to mock something? |
17:16 |
Jordach |
you mock the engine in places where it's incapable |
17:16 |
ecutruin |
I do.. whats new that I need to mock though? |
17:17 |
Jordach |
[18:13:14] <VanessaE> as for the collision box, blame the engine devs, I can't fix that. |
17:17 |
* ecutruin |
snickers. |
17:17 |
ecutruin |
V did it for me! XD |
17:17 |
* PenguinDad |
mars. |
17:17 |
* VanessaE |
butterfingers. |
17:18 |
Jordach |
wat |
17:18 |
* Jordach |
wonders why new lines in textfield large doesn't create newlines on signs |
17:18 |
Jordach |
and yet | still works |
17:18 |
VanessaE |
dig/replace the sign |
17:18 |
Jordach |
signs_lib is borked |
17:19 |
VanessaE |
and next time, read the forum. |
17:19 |
Jordach |
infotext displays | and doesn't hide them |
17:19 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=2041&start=350#p148642 |
17:20 |
Jordach |
VanessaE, it's ignoring newlines |
17:20 |
Jordach |
add four new lines then type something |
17:20 |
Jordach |
ignored both ways including infotext |
17:20 |
VanessaE |
<space><newline> |
17:21 |
Jordach |
lazy ass programmer |
17:21 |
Jordach |
actually make it work as someone expects it |
17:21 |
VanessaE |
an empty newline is ignored, blame kaeza. |
17:22 |
VanessaE |
and next time read the craft guide. |
17:22 |
VanessaE |
it's mentioned on there that you need a space. |
17:22 |
VanessaE |
"If you need a blank line, write a single space, then press enter (e.g. a space on a line by itself)." |
17:23 |
VanessaE |
(I hate having to say RTFM... but RTFM. :) ) |
17:25 |
VanessaE |
(that empty lines are ignored and word wrap doesn't work are still bugs, and kaeza needs to fix them) |
17:32 |
* sfan5 |
purrs at Jordach |
17:33 |
Jordach |
whip his ass then |
17:33 |
Jordach |
(Devo - Whip It)( |
17:34 |
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17:35 |
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17:35 |
rubenwardy |
Hi all! |
17:38 |
rubenwardy |
!c random.choice(["Hi all!", "Hello Guys!", "Greetings."]) |
17:38 |
MinetestBot |
'Hello Guys!' |
17:39 |
PenguinDad |
!c random.choice(['Meow!', 'Rawr!']) |
17:39 |
MinetestBot |
'Meow!' |
17:40 |
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17:40 |
sfan5 |
!cat |
17:40 |
MinetestBot |
http://i.imgur.com/kA8l8oP.jpg |
17:40 |
Calinou |
VanessaE, I noticed, why do you use Comic Sans as your window title font? |
17:40 |
rubenwardy |
!cat |
17:40 |
MinetestBot |
http://i.imgur.com/YMm7Tgl.jpg |
17:40 |
rubenwardy |
Awesome |
17:40 |
Calinou |
<VanessaE> as for the collision box, blame the engine devs, I can't fix that. |
17:40 |
Calinou |
I don't like making mods where I have to blame engine devs |
17:47 |
* ecutruin |
blames the engine devs all the time. ^-^; |
17:47 |
Zardoz555 |
hi Blaise, Iam on your server, you need people there? |
17:49 |
Zardoz555 |
blaise |
17:53 |
Krock |
MEOW |
17:54 |
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18:02 |
* sfan5 |
meows at ecutruin |
18:02 |
sfan5 |
!cat |
18:02 |
MinetestBot |
http://i.imgur.com/NKWGj9s.jpg |
18:03 |
ecutruin |
Cute. |
18:03 |
sfan5 |
here's more: |
18:03 |
sfan5 |
!cat |
18:03 |
MinetestBot |
http://i.imgur.com/q4RPFjJ.jpg |
18:03 |
Krock |
2 diffrent eye colors? |
18:04 |
PenguinDad |
Krock: that's quite common |
18:04 |
sfan5 |
!cat |
18:04 |
MinetestBot |
http://i.imgur.com/NKWGj9s.jpg |
18:04 |
Krock |
PenguinDad, I've seen many kittens but they all had the same color in both eyes |
18:04 |
sfan5 |
!cat |
18:04 |
MinetestBot |
http://i.imgur.com/8UvDsPc.jpg |
18:05 |
Krock |
sfan5, ##minetestbot please |
18:05 |
sfan5 |
lol |
18:05 |
Krock |
:P |
18:07 |
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18:34 |
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18:36 |
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18:37 |
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18:37 |
luizrpgluiz |
hi |
18:37 |
Krock |
ih |
18:37 |
Megaf |
Hi everyone |
18:37 |
Megaf |
Good evening |
18:38 |
Krock |
hi |
18:39 |
VanessaE |
hi |
18:40 |
sfan5 |
!cat |
18:40 |
MinetestBot |
http://i.imgur.com/gfPVdsc.jpg |
18:43 |
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18:54 |
Krock |
!doge |
18:54 |
MinetestBot |
http://i.imgur.com/uI51MQy.png |
18:54 |
VanessaE |
panda: http://www.brafton.com/wp-content/uploads/2012/11/shutterstock_109115501-e1354289583134.jpg |
18:55 |
VanessaE |
(pokes at sfan5 to code a suitable !pnd keyword :) ) |
18:55 |
* sfan5 |
pokes VanessaE for a suitable list of panda pics |
18:56 |
VanessaE |
google image search :P |
18:57 |
PilzAdam |
> google |
18:58 |
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18:58 |
hisforever |
How do I make a kitchen cabinet? |
18:59 |
Krock |
kitten cabinet |
19:01 |
|
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19:01 |
PenguinDad |
egod! |
19:02 |
|
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19:02 |
sfan5 |
!doge |
19:02 |
MinetestBot |
DOGE is at 0.00000034 BTC |
19:02 |
sfan5 |
!doge |
19:02 |
MinetestBot |
DOGE is at 0.00000034 BTC |
19:02 |
sfan5 |
!doge |
19:02 |
MinetestBot |
http://i.imgur.com/2MmvpGR.jpg |
19:02 |
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19:07 |
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19:11 |
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19:12 |
Megaf |
What is this doge thing? |
19:13 |
VanessaE |
it's a cryptocurrency |
19:14 |
VanessaE |
Mint: Buy @ 0.00000220/LTC ($0.00001091) - Sell @ 0.00000194/LTC ($0.00000952) | Buy @ 0.00000003/BTC ($0.00001448) - Sell @ 0.00000002/BTC ($0.00000965) |
19:15 |
* Krock |
added an search-by-author feature to his mod search |
19:15 |
VanessaE |
(last price I saw for PND on that channel, about half an hour ago) |
19:15 |
VanessaE |
Krock: sounds useful. |
19:16 |
Krock |
VanessaE, you have 13 mods which start with [Mod] |
19:16 |
Krock |
(in title) |
19:16 |
* sfan5 |
curls up to Krock's lap |
19:16 |
Krock |
2 modpacks, 2 mods in modding general |
19:16 |
VanessaE |
Krock: plus one I haven't put on the forum yet, https://github.com/VanessaE/angled_walls |
19:17 |
Krock |
*reads* |
19:17 |
VanessaE |
Krock: it does this: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2009052014%20-%2012%3a15%3a05%20PM.png |
19:17 |
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19:17 |
Krock |
wow |
19:17 |
VanessaE |
nothing fancy, just an idea I got from jp, used it in the cobwebs in homedecor, expanded it to a generic mod of its own |
19:17 |
Megaf |
dat link |
19:17 |
Krock |
but a 3d node texture is not possible? |
19:18 |
VanessaE |
it exploits the fact that the engine draws the torchlike draw type always at 45 degree angles. |
19:18 |
twoelk |
Megaf: http://en.wikipedia.org/wiki/Doge_(meme) |
19:19 |
VanessaE |
you can use the "ceiling" mode to get one direction and the "floor" mode to get the other (half turn 90 degrees) direction. |
19:19 |
* Krock |
likes his torch feature |
19:19 |
Krock |
+t |
19:19 |
VanessaE |
it's nothing new per se, I'm just surprised no one thought to use it this way before. |
19:20 |
Jordach |
( ͡° ͜ʖ ͡°) |
19:21 |
kahrl |
VanessaE: I remember a very early mod making angled glass panes in this way |
19:21 |
Jordach |
that was me |
19:21 |
VanessaE |
kahrl: yeah, Jordach did something like that but his code didn't auto-place them |
19:21 |
Krock |
wow. paramat has 48 mods. that's kinda much |
19:22 |
VanessaE |
Jordach: I remember your mod expressly warned that the user had to point at the wall when placing the glass panes to get them to place correctly :) |
19:22 |
PenguinDad |
Krock: and nearly all of them are mapgen mods? |
19:22 |
Jordach |
VanessaE, yup |
19:22 |
VanessaE |
(which is why I said this isn't new. just the code is new) |
19:22 |
Krock |
PenguinDad, some cars too, but most of it are mapgens |
19:23 |
VanessaE |
Jordach: see also the full version of the code, https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/cobweb.lua which looks like --> http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2009042014%20-%2005%3a23%3a18%20PM.png |
19:24 |
Jordach |
sfan5, add to !cat https://i.imgur.com/FS3KVP7.jpg |
19:25 |
VanessaE |
john_minetest: done, all three. |
19:28 |
sfan5 |
Jordach: http://git.io/y-E3kA |
19:28 |
sfan5 |
!title |
19:28 |
MinetestBot |
sfan5: Wie postet man Bilder vom PC? - Minetest Forums |
19:28 |
sfan5 |
wat |
19:28 |
sfan5 |
!title http://git.io/y-E3kA |
19:28 |
MinetestBot |
sfan5: Increase number of cats available via !cat command by 1 · 07c7f7b · sfan5/minetestbot-modules · Git[...] |
19:32 |
PenguinDad |
that cat was hungry :D |
19:33 |
Krock |
lol |
19:33 |
Krock |
'how much does the kitten cost?' |
19:34 |
twoelk |
VanessaE: regarding discussion earlier about linking servers. I think the best way would be by using an inbetween pseudo world. Sort of a walkable mainmenu in disguise |
19:35 |
VanessaE |
interesting idea. |
19:37 |
twoelk |
you might remember the ca. one and a half hour discussion here: http://irc.minetest.ru/minetest/2014-08-25#i_3885760 |
19:38 |
VanessaE |
yep |
19:38 |
VanessaE |
I remember |
19:40 |
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19:43 |
twoelk |
in the forum text I link to there, I describe that each world uses it's own way to jump to another server. I now think it might be easier for a linked world to just point to one address |
19:44 |
twoelk |
a central world populated by the server list |
19:45 |
twoelk |
maybe a room with stargates or a wood with ponds (as C.S.Lewis uses in the Magicians Nephew) |
19:51 |
twoelk |
actually the transfer station could be anything that reads the cebtral serverlist and builds a world/room with the according links to the servers. As such the design of the inbetween world could be supplied by a mod in the client, just as a texture is now |
19:56 |
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19:59 |
VanessaE |
who cares> |
19:59 |
VanessaE |
they can always teleport to another server. |
20:01 |
twoelk |
Like I said you could supply mods that read the info of the serverlist so the station could like anything you want, including one with blinking lights over the tardis that links to the most used server |
20:02 |
Krock |
502 Bad Gateway |
20:03 |
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20:04 |
twoelk |
this inbetween world should not be on the serverlist but rather the only destination out of any server using such a linking device |
20:05 |
sfan5 |
!server players:most |
20:05 |
MinetestBot |
sfan5: just test | 87.110.8.195 | Clients: 33/78, 22/36 | Version: 0.4.10-dev / minetest | Ping: 48ms |
20:06 |
twoelk |
this is just an idea to overcome some of the issues discussed about linking servers ingame |
20:06 |
twoelk |
I don't think this should completely replace the mainmenu |
20:08 |
twoelk |
use what suits you best ;-) |
20:09 |
twoelk |
I usually study the serverlist webpage before I visit a server. I has most of the information I seek. More than mainmenu |
20:10 |
twoelk |
true |
20:11 |
PenguinDad |
john_minetest: they are explained in the code :P |
20:12 |
twoelk |
http://wiki.minetest.net/User:Twoelk/server_list_experiments <- an older list I experimented with |
20:14 |
twoelk |
making everything sortable would result in a pretty wide list |
20:15 |
twoelk |
maybe automatic icons generated according to ip? |
20:15 |
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20:16 |
acestudios |
Hi there |
20:16 |
Krock |
twoelk, the rows Cre until Far would be easier readable if they just would contain an X if the part is enabled |
20:16 |
sfan5 |
http://sprunge.us/WbND |
20:16 |
sfan5 |
topkek |
20:16 |
Krock |
hi acestudios |
20:16 |
acestudios |
MineTest is a copy of minecraft? yes? |
20:16 |
sfan5 |
step 1: use proprietary web server and pretend it's secure |
20:16 |
Krock |
acestudios, go into a dark edge. it's not a copy. |
20:16 |
sfan5 |
step 2: pretend the anti-hacking stuff actually works |
20:16 |
PenguinDad |
Krock: ✓ would be even better imo |
20:17 |
sfan5 |
step 3: be l33t script kiddie! |
20:17 |
Krock |
PenguinDad, what does this square display on your screen? |
20:17 |
Amaz |
Jordach, someone has called the minetest player animation "primitive"! https://forum.minetest.net/viewtopic.php?f=3&t=9172&p=153281#p153281 |
20:18 |
acestudios |
minus the fact its not java the game idea is the same |
20:18 |
Krock |
what minus? |
20:18 |
acestudios |
its a copy |
20:18 |
acestudios |
thats all i give a shit about |
20:18 |
* Krock |
trout slaps acestudios |
20:18 |
* acestudios |
loves to catch trout |
20:19 |
Krock |
<°((((-< |
20:19 |
PenguinDad |
Amaz: didn't you know that Jordach can't animate? |
20:19 |
Krock |
fishy. |
20:19 |
Jordach |
yes and no |
20:19 |
Jordach |
IK is like yesssssssssssssssssssssssssssssssssss |
20:19 |
Jordach |
manual bones.................shudder |
20:20 |
* sfan5 |
meows at Jordach |
20:20 |
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20:24 |
PenguinDad |
Krock: get a better os |
20:24 |
Krock |
orange softdrink? |
20:26 |
* PenguinDad |
deskheads |
20:26 |
* Krock |
headdesks PenguinDad |
20:27 |
* john_minetest |
heskdeads |
20:27 |
* Krock |
PenguinDads john_minetest |
20:28 |
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20:37 |
jojoa1997 |
Hello! |
20:37 |
Krock |
!olleH |
20:37 |
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20:43 |
jojoa1997 |
OldCoder o/ |
21:14 |
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21:25 |
Krock |
> PeguinDad |
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22:45 |
OldCoder |
Yo |
22:46 |
OldCoder |
jojoa1997, ^ |
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23:09 |
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23:11 |
blaise |
Zardoz555: hey, if you get onto a server and start begging for admin priv.. you're probably going to get banned, just fwi |
23:12 |
blaise |
s/fwi/fyi/ |
23:12 |
blaise |
Zardoz555: if you want admin on a server start your own. |
23:12 |
blaise |
I damn sure aint gonna give you admin. I don't even know you. |
23:13 |
blaise |
further more, it's not really up to me |
23:15 |
blaise |
if the people that are on and play every day voice their oppinion and say that a person is very helpful and they can prove themselves trustworthy, I would give them priv.. but you're just some random a**hat begging for admin, so go f**k yourself. |
23:15 |
blaise |
dude spent like 8 hours begging my users for admin |
23:15 |
blaise |
asking who is the sysop |
23:18 |
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