Time |
Nick |
Message |
00:20 |
|
sapier left #minetest |
00:22 |
Jordach |
SO QYUET, |
00:22 |
Jordach |
so quiet even* |
00:25 |
|
Gethiox joined #minetest |
00:35 |
* VanessaE |
wanders back in |
00:35 |
LemonLake |
oi |
00:35 |
LemonLake |
you |
00:35 |
LemonLake |
get the hell outta my house |
00:35 |
|
kaeza joined #minetest |
00:37 |
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asl joined #minetest |
00:40 |
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Miner_48er joined #minetest |
00:43 |
Miner_48er |
is there a way to connect a fencelike to a nodeblock without changing drawtype? |
00:48 |
VanessaE |
Miner_48er: nope. |
00:48 |
VanessaE |
use the xfences mod. |
00:48 |
VanessaE |
or whatever it's called |
00:49 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=2127 |
00:49 |
VanessaE |
(not sure if it still works) |
00:50 |
|
Taoki joined #minetest |
00:52 |
Jordach |
still does! |
00:52 |
Jordach |
(i use it in BFD) |
01:00 |
ShadowNinja |
It still works, but it has a few unknown node crash bugs. |
01:01 |
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Tris joined #minetest |
01:21 |
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Enke joined #minetest |
01:21 |
LemonLake |
Enke |
01:21 |
LemonLake |
Did you connect to rtm's server? |
01:22 |
Enke |
His IRC server? |
01:22 |
LemonLake |
mhm |
01:22 |
LemonLake |
because I just got a notify |
01:22 |
Enke |
Yeah, I'm on insomnia. |
01:22 |
LemonLake |
right now I'm updating the server software so its going up and down etc |
01:22 |
Jordach |
suddenly: |
01:22 |
Jordach |
black hats |
01:22 |
Enke |
Okay. |
01:22 |
LemonLake |
yes |
01:22 |
LemonLake |
black hats |
01:22 |
Enke |
*Poof! |
01:24 |
Enke |
So, should I just disconnect from insomnia? |
01:24 |
LemonLake |
if you wish |
01:24 |
LemonLake |
I'll tell you when it's stable |
01:24 |
LemonLake |
but it's mostly no restarts from now |
01:24 |
|
Jordach_ joined #minetest |
01:25 |
Jordach_ |
dafuq |
01:25 |
Jordach_ |
dead client |
01:25 |
Enke |
I'll go ahead and disconnect. |
01:26 |
LemonLake |
["You think you've stopped me? We'll be back." "We?" "Me....And my pink eye!"] |
01:26 |
LemonLake |
love it |
01:27 |
ShadowNinja |
What IRCd does it use? |
01:27 |
Enke |
Thanks. :-) |
01:27 |
LemonLake |
Switched to InspIRCd |
01:28 |
Enke |
That supposed to be a play on the word 'inspired'? |
01:28 |
LemonLake |
I think so. |
01:30 |
ShadowNinja |
D-: |
01:30 |
Enke |
ShadowNinja: why so sad? |
01:36 |
Enke |
ShadowNinja: I keep getting this error while on your server. Is this a client problem or a server problem?ERROR[ConnectionSend: con(688/1448)RunTimeouts(): Peer 1 has timed out . (source=peer->timout_counter) |
01:40 |
ShadowNinja |
Enke: Charydbis > inspIRCd And you can ignore that error. |
01:40 |
Enke |
Okay. I will. Thanks! |
01:40 |
Enke |
:-) |
01:44 |
|
Miner_48er joined #minetest |
01:46 |
LemonLake |
Enke |
01:46 |
LemonLake |
It's up |
01:46 |
LemonLake |
and working :D |
01:47 |
LemonLake |
There's most likely one restart remaining but it's not intrusive, you can join now |
01:48 |
ShadowNinja |
Does inspIRCd have IFU? |
01:49 |
LemonLake |
ifu? |
01:49 |
ShadowNinja |
Tethys does, but it's far from ready. |
01:49 |
ShadowNinja |
In-flight-upgrades. |
01:49 |
LemonLake |
not sure |
01:50 |
ShadowNinja |
/update and the server restarts without droping any connections. |
01:50 |
LemonLake |
not sure |
01:50 |
ShadowNinja |
So, no. ;-) |
01:50 |
|
LazyJ joined #minetest |
01:51 |
ShadowNinja |
How otherwise can a restart not be disruptive? |
01:52 |
Enke |
Lemonlake: Do I just reenter the old network, or do I have to input a new one? |
01:52 |
LemonLake |
Old one :) |
01:54 |
Enke |
What channel do I join? |
01:54 |
LemonLake |
main |
01:57 |
* ShadowNinja |
throws around a link to http://inchra.net / irc://irc.inchra.net |
02:05 |
|
kaeza joined #minetest |
02:20 |
|
phantombeta joined #minetest |
02:33 |
|
anunakki joined #minetest |
02:40 |
|
Hirato_ joined #minetest |
02:45 |
|
Piggybear87 joined #minetest |
02:47 |
|
diemartin joined #minetest |
02:59 |
|
blaaaaargh joined #minetest |
03:00 |
|
rtm[ddd] joined #minetest |
03:06 |
zat |
ShadowNinja: http://inchra.net/doku.php now it all makes sense! |
03:06 |
Exio4 |
i need kmplot for windows |
03:08 |
zat |
ShadowNinja: https://www.youtube.com/watch?v=NwXjynpy8Ew |
03:11 |
zat |
Uh Exio4, I want some tool that lets me design perlin noises. |
03:12 |
Exio4 |
make it |
03:13 |
zat |
I need such a tool to know how to make it. |
03:17 |
zat |
Is there any documentation for minetest.register_biome? |
03:17 |
blaaaaargh |
lua_api.txt |
03:18 |
zat |
nothing there |
03:18 |
zat |
... blaaaaargh |
03:19 |
blaaaaargh |
poke h_mmmm about that |
03:20 |
VanessaE |
he considers mgv7 to be too unstable. |
03:20 |
VanessaE |
that's why the biome stuff is undocumented and no minetest_game-suitable defaults exist. |
03:20 |
VanessaE |
s/is/is not clearly/ |
03:21 |
zat |
not clearly undocumented? |
03:21 |
VanessaE |
("is not clearly undocumented"? heh) |
03:21 |
VanessaE |
I talk good english :) |
03:21 |
zat |
me talks the english in good way too |
03:21 |
VanessaE |
is not clearly documented, I meant. |
03:21 |
VanessaE |
also hi |
03:21 |
zat |
hi too also |
03:22 |
|
diemartin joined #minetest |
03:23 |
zat |
the thing is like... I am trying to “improve†(rather finally make) all the biomes |
03:23 |
zat |
so people can finally use/test/whatever v7 |
03:24 |
zat |
but not many are like willing to really help |
03:24 |
zat |
or paying attention here |
03:24 |
zat |
you have any idea how this feels? |
03:24 |
zat |
:( |
03:24 |
* diemartin |
hugs zat |
03:24 |
zat |
I am psychologically abandoned |
03:24 |
zat |
emotionally impaired |
03:25 |
zat |
afectionatellically affectated |
03:25 |
zat |
massacrated |
03:27 |
zat |
ok screw all this I am going to read the source code llolololollololololooollllllllol |
03:27 |
diemartin |
have you tried turning it off and on again? |
03:27 |
zat |
diemartin: I cannot suicide and unsuicide |
03:28 |
zat |
anyhow I wouldn't be willing to try |
03:28 |
diemartin |
also, try asking in #-dev :P |
03:28 |
zat |
that channel is empty |
03:28 |
zat |
OMFG I AM OP!!!!!! |
03:28 |
diemartin |
:| |
03:36 |
ShadowNinja |
zat: The main page is kind of boring. A better one would be appreciated though. :-) |
03:36 |
zat |
ShadowNinja: is it made with PHP? |
03:36 |
ShadowNinja |
zat: It uses dokuwiki, which is written in PHP. |
03:37 |
ShadowNinja |
zat: Same as minetest.net. |
03:37 |
zat |
Try phpinfo(); that will give you a bunch of info to populate the main page. |
03:37 |
zat |
:D |
03:37 |
|
The_Beast joined #minetest |
03:37 |
The_Beast |
Hey |
03:37 |
ShadowNinja |
Uh... That won't look nick. :-P |
03:37 |
ShadowNinja |
nice* |
03:38 |
zat |
CSS fixes anything. |
03:38 |
The_Beast |
Vanessa you there? |
03:38 |
zat |
now we have CSS 3.0, that is very web 2.0 and super modern. You know, social media and new paradigms... ShadowNinja |
03:38 |
ShadowNinja |
zat: Seriously though, some more good content would be appreciated. |
03:39 |
VanessaE |
yes? |
03:39 |
ShadowNinja |
I just chose a simple theme that looked decent. |
03:40 |
The_Beast |
Vanessa i Broke my Mouse By Clicking so much |
03:40 |
VanessaE |
sorr |
03:40 |
VanessaE |
sorry |
03:40 |
The_Beast |
Yeah |
03:40 |
The_Beast |
I was playing minetest and i was crafting and it broke |
03:41 |
VanessaE |
new mice are cheap enough |
03:41 |
The_Beast |
Yeah i just went ahead and bought another RazorGear Mouse |
03:42 |
The_Beast |
I only use my AlienWare mouse when i play other games |
03:42 |
The_Beast |
Sorry i still have my alien ware one |
03:42 |
The_Beast |
*alienware |
03:48 |
Megaf |
LazyJ; You did well coming and playing with gold. Thanks :) |
03:48 |
Megaf |
Hes a good boy |
03:55 |
Megaf |
15,14This is a test |
03:56 |
Megaf |
09,01Old school text |
03:56 |
Megaf |
09,01underline |
03:57 |
Megaf |
09,01italic |
03:57 |
Megaf |
underline |
04:00 |
VanessaE |
at least there's no blinking. |
04:00 |
|
diemartin joined #minetest |
04:07 |
ShadowNinja |
<marquee>Or this ;-)</marquee> |
04:08 |
diemartin |
http://xkcd.com/1144/ |
04:08 |
|
Pest joined #minetest |
04:09 |
diemartin |
also, http://i.imgur.com/3oqJiyn.png :O |
04:22 |
VanessaE |
diemartin: reminds me of Route 66 near Baxter Springs, KS |
04:22 |
VanessaE |
(minus the water) |
04:24 |
VanessaE |
no, strike that, not Baxter... might have been Miami, OK. |
04:24 |
VanessaE |
been a long time since I was there, anyway |
04:29 |
|
roboman2444 joined #minetest |
04:37 |
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us`0gb joined #minetest |
04:41 |
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rtm[damn] joined #minetest |
04:42 |
rtm[damn] |
hi |
04:42 |
|
frecel joined #minetest |
04:42 |
rtm[damn] |
the_beast: you're up late! |
04:48 |
|
nore joined #minetest |
05:15 |
|
Piggybear87 joined #minetest |
05:54 |
|
deltib joined #minetest |
06:02 |
|
asie joined #minetest |
06:19 |
|
whiskers75 joined #minetest |
06:25 |
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Leoneof` joined #minetest |
06:28 |
|
asie joined #minetest |
06:47 |
|
Garmine joined #minetest |
06:49 |
|
Guy09 joined #minetest |
06:50 |
Guy09 |
I'm back now guys |
06:57 |
asie |
ls |
06:57 |
asie |
wrong channel |
06:57 |
asie |
or even window |
06:58 |
|
OldCoder joined #minetest |
07:05 |
VanessaE |
2013-12-30-0001-2013-12-30-0002.png Images |
07:05 |
VanessaE |
Android-related Incoming |
07:05 |
VanessaE |
AnimatedFire inventory |
07:05 |
VanessaE |
oh, wait... |
07:05 |
VanessaE |
:) |
07:20 |
|
reactor joined #minetest |
07:20 |
|
reactor joined #minetest |
07:20 |
reactor |
Afternoon. |
07:21 |
reactor |
kaeza's idle-kicking program definitely helps: freed half the server for active players. |
07:23 |
reactor |
It would be good to have it shipped with the server. |
07:28 |
|
OldCoder joined #minetest |
07:28 |
|
Bro666 joined #minetest |
07:37 |
diemartin |
glad it helps :) |
07:42 |
|
Krock joined #minetest |
07:49 |
Amaz |
Massive spam attack in general discussion on the forums... |
07:51 |
diemartin |
what the |
07:51 |
Amaz |
Yep. |
07:52 |
Amaz |
And they're still coming... |
07:55 |
diemartin |
where? |
07:55 |
Amaz |
Or were. |
07:55 |
|
arsdragonfly joined #minetest |
07:56 |
Amaz |
No, they've stoped. |
07:56 |
diemartin |
;) |
07:56 |
Amaz |
That was a lot of spam... |
08:04 |
|
nman3600 joined #minetest |
08:04 |
nman3600 |
hi |
08:04 |
nman3600 |
markveidemanis someone stole my infinite fuel on your server |
08:05 |
|
Tux[Qyou] joined #minetest |
08:06 |
|
BlockMen joined #minetest |
08:21 |
sfan5 |
lol |
08:23 |
* diemartin |
meows at sfan5 |
08:23 |
* sfan5 |
meows at diemartin |
08:24 |
VanessaE |
morning sfan5 |
08:24 |
sfan5 |
mornin' |
08:26 |
* nman3600 |
strokes sfan5 |
08:26 |
* sfan5 |
purrs |
08:37 |
|
Vargos joined #minetest |
08:37 |
|
tomreyn joined #minetest |
08:38 |
|
asie joined #minetest |
08:51 |
MinetestBot |
GIT: BlockMen commited to BlockMen/minetest_next: Make gui part of default 7e8bd04579 2014-06-01T10:49:50+02:00 http://git.io/qS-SMA |
08:53 |
markveidemanis |
Hi nman3600 |
08:53 |
markveidemanis |
You shouldn't have infinite fuel |
08:53 |
markveidemanis |
Idk how long ago you said that though |
08:53 |
markveidemanis |
No way to set timestamp of incoming messages :( |
08:54 |
|
Bro666 joined #minetest |
08:54 |
VanessaE |
49 minutes ago. |
08:54 |
VanessaE |
[06-01 04:04] <nman3600> markveidemanis someone stole my infinite fuel on your server |
08:54 |
markveidemanis |
Okay |
08:54 |
VanessaE |
[06-01 04:53] <markveidemanis> Idk how long ago you said that though |
08:55 |
markveidemanis |
I need to enable timestamps |
08:55 |
markveidemanis |
but they are spammy |
08:55 |
|
asie joined #minetest |
08:55 |
VanessaE |
naw, they stay out of the way, once you get used to having them visible they become quite useful. |
08:55 |
markveidemanis |
[time1][timefromznc] |
08:55 |
markveidemanis |
I mean, i have time enables |
08:55 |
markveidemanis |
I just see the catchup messages all in less than a second |
08:56 |
|
PenguinDad joined #minetest |
09:01 |
MinetestBot |
GIT: jeijamesecons.net commited to Jeija/minetest-mod-mesecons: Make sure #160 cannot be exploited to make servers crash. e5896076fe 2014-06-01T11:00:39+02:00 http://git.io/X12WiQ |
09:02 |
nman3600 |
markveidemanis i bought the infinite fuel |
09:02 |
markveidemanis |
ah, okay |
09:02 |
markveidemanis |
i gotta stop leaving stuff on my keyboard |
09:03 |
markveidemanis |
Use locked fornace |
09:04 |
nman3600 |
i have got one now it's just my infinite fuel is gone and i spent ages getting money for that |
09:04 |
markveidemanis |
Right... |
09:04 |
markveidemanis |
/money pay nman3600 4000 |
09:04 |
markveidemanis |
cept i used inc |
09:04 |
markveidemanis |
How'd you get the money tho? |
09:04 |
markveidemanis |
like, the legit way |
09:04 |
nman3600 |
selling loads of dirt and cobble at spawn |
09:05 |
markveidemanis |
Such wasteful |
09:05 |
markveidemanis |
I need more shops |
09:05 |
nman3600 |
yes you do |
09:05 |
nman3600 |
selling dirt and cobble was hard to do |
09:05 |
markveidemanis |
I'm a lazi admin... |
09:05 |
markveidemanis |
I need irc mod too |
09:05 |
markveidemanis |
So I can be even lazier |
09:05 |
nman3600 |
yes |
09:06 |
markveidemanis |
wut ya saying yea to? |
09:06 |
nman3600 |
you need the IRC mod |
09:06 |
markveidemanis |
:P |
09:06 |
|
Exio4 joined #minetest |
09:06 |
markveidemanis |
Lemme do my english HW |
09:07 |
nman3600 |
38 textures in my texture pack so far.. |
09:07 |
asie |
nman3600: pics? |
09:08 |
markveidemanis |
Hey nman3600, I'll give you creative+noclip+fly temporarily if you make me shope |
09:08 |
markveidemanis |
shops |
09:08 |
nman3600 |
markveidemanis i'm planning on making a drink / food shop |
09:08 |
reactor |
It would be nice if Worldedit added numeric aliases for blocks. |
09:08 |
markveidemanis |
True |
09:09 |
|
OldCoder joined #minetest |
09:09 |
markveidemanis |
That'd be great |
09:09 |
reactor |
Because it takes ages to type out "homedecor:door_blablabla_blablabla" |
09:09 |
markveidemanis |
Yeah |
09:09 |
markveidemanis |
Why you be worldeditiing doors? |
09:10 |
nman3600 |
asie http://imgur.com/dfaJbRj it's still WIP so some textures aren't finished yet |
09:12 |
nman3600 |
my fave texture in my texture pack so far is the bookshelf |
09:12 |
markveidemanis |
make it a nodebox |
09:12 |
reactor |
Well, also /giveme |
09:12 |
markveidemanis |
Actually... |
09:12 |
markveidemanis |
nvm |
09:12 |
* markveidemanis |
didn't think |
09:12 |
reactor |
/giveme homedecor:door_blablabla |
09:12 |
nman3600 |
it's a texture pack markveidemanis |
09:13 |
markveidemanis |
:) thought so |
09:13 |
markveidemanis |
i know that now |
09:13 |
nman3600 |
not a mod |
09:13 |
reactor |
But I'd be worldediting, say, slabs or shingles. |
09:13 |
markveidemanis |
yeah, that's always a pain |
09:13 |
reactor |
Or glass desk panes: they make nice windows. |
09:13 |
markveidemanis |
shingles?? |
09:13 |
reactor |
Yes, from homedecor. |
09:13 |
markveidemanis |
Like, sloped? |
09:13 |
nman3600 |
yes sloped roofing is what i like to call it |
09:13 |
reactor |
Like asphalt they put on the roof. |
09:13 |
reactor |
Or that. |
09:13 |
reactor |
Yes. |
09:13 |
markveidemanis |
how>> |
09:14 |
whiskers75 |
<3 ShadowBot |
09:14 |
ShadowBot |
04♥ whiskers75. |
09:14 |
markveidemanis |
1337 is cool |
09:14 |
whiskers75 |
(just for testing notice) |
09:15 |
nman3600 |
<3 ShadowBot |
09:15 |
ShadowBot |
04♥ nman3600. |
09:15 |
nman3600 |
lol |
09:15 |
markveidemanis |
|-|3|_|_o |
09:17 |
markveidemanis |
$#@|| | $@eyy #0w 7#r\|| quy0|_| |_00|< T0|]Aey |
09:17 |
markveidemanis |
much better than hex or sha |
09:17 |
markveidemanis |
and md5 |
09:19 |
nman3600 |
mark why's your server down? |
09:20 |
nman3600 |
markveidemanis why is it? |
09:23 |
reactor |
Well I've just crashed the server by typing "//stack z 10//2" |
09:23 |
reactor |
Why not introduce sanity checks to catch such typos?! |
09:24 |
nman3600 |
lol |
09:25 |
reactor |
Well, //stack -4 also crashes it. |
09:25 |
reactor |
Although saying "invalid usage" before doing so. |
09:25 |
reactor |
This is like pre-Internet days of UNIX. |
09:26 |
CraigyDavi |
It's june. That means it's summer, aparently. |
09:26 |
CraigyDavi |
Not getting any signs of summer here. |
09:28 |
nman3600 |
meh on and off with rain where i am |
09:28 |
markveidemanis |
dafuk |
09:29 |
nman3600 |
? |
09:29 |
markveidemanis |
05:04:43: ERROR[main]: ERROR: An unhandled exception occurred: ...minetest/bin/../games/marktwain_game/mods/money/init.lua:150: attempt to perform arithmetic on global 'amount' (a nil value) |
09:29 |
markveidemanis |
Second crash, deleting money mod |
09:29 |
nman3600 |
what you're deleting it? |
09:30 |
CraigyDavi |
Why? Crashes happen on mods... |
09:30 |
CraigyDavi |
I hardly ever get crashes caused by the money mod, although there is a bug with it where you cna easily shutdown the server |
09:30 |
VanessaE |
markveidemanis: use DanDuncombe's currency mod. https://forum.minetest.net/viewtopic.php?id=7002 |
09:30 |
VanessaE |
it's always been stable fo rme. |
09:30 |
VanessaE |
for me* |
09:31 |
|
Jordach joined #minetest |
09:31 |
markveidemanis |
alright |
09:31 |
markveidemanis |
Thanks |
09:31 |
* VanessaE |
pokes Jordach...for no particular reason. |
09:31 |
* Jordach |
grumbles at VanessaE |
09:31 |
Jordach |
i wasn't allowed to sleep in past 1pm |
09:31 |
reactor |
CraigyDavi: it was summer all along during exams. |
09:31 |
VanessaE |
sorry to hear :( |
09:31 |
reactor |
And credit tests. |
09:31 |
VanessaE |
I know the feeling all too well |
09:32 |
VanessaE |
insomnia sucks |
09:32 |
reactor |
Now it's as cold as open space. |
09:32 |
CraigyDavi |
Mhm |
09:32 |
reactor |
No rain, but too damn cold. |
09:32 |
CraigyDavi |
markveidemanis, Krock's bitcoin mod is good too |
09:32 |
markveidemanis |
VanessaE, Does it need privs? |
09:32 |
reactor |
Cold for no reason. No clouds, a lot of light. |
09:33 |
Krock |
I got a highlight |
09:33 |
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09:33 |
VanessaE |
markveidemanis: afaik, no. |
09:33 |
VanessaE |
it just works., |
09:33 |
markveidemanis |
ok |
09:34 |
markveidemanis |
and how do I revoke 'money' from everyone now |
09:34 |
Krock |
markveidemanis, open auth.txt |
09:34 |
markveidemanis |
Grr screw that |
09:34 |
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09:35 |
Krock |
replace "money,", "" |
09:35 |
Krock |
replace "money", "" |
09:35 |
Krock |
those and it should beremoved |
09:35 |
markveidemanis |
ok |
09:35 |
markveidemanis |
as long as it doesn't give them any admin privs |
09:36 |
Krock |
zip the original file |
09:37 |
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09:45 |
markveidemanis |
|v|I|\|3+35+ i5 8u|_|_5|-|I+ |
09:47 |
markveidemanis |
PilzAdam is on 4000 posts exactly |
09:47 |
nman3600 |
ikr |
09:47 |
markveidemanis |
He didn't notice! |
09:48 |
nman3600 |
check off-topic |
09:48 |
nman3600 |
there's a post by PilzAdam called 4000 |
09:48 |
nman3600 |
markveidemanis: https://forum.minetest.net/viewtopic.php?f=17&t=9338 |
09:51 |
markveidemanis |
well |
09:51 |
markveidemanis |
He took it too far |
09:51 |
nman3600 |
markveidemanis did you give me creative? |
09:51 |
markveidemanis |
Let me finish my English homework! |
09:51 |
nman3600 |
ok |
09:51 |
markveidemanis |
I really can't be arsed... :( |
09:52 |
VanessaE |
mark: sed -i "s/money,//; s/,money//" /path/to/your/auth.txt |
09:52 |
VanessaE |
if you use linux anyway |
09:52 |
markveidemanis |
Okay |
09:52 |
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Calinou joined #minetest |
09:52 |
markveidemanis |
What's the authreload command? |
09:53 |
VanessaE |
/auth_reload |
09:53 |
markveidemanis |
underscore, on |
09:53 |
markveidemanis |
*ok |
09:54 |
markveidemanis |
First I'll say why the wroter of october uses similes to express his bullshit |
09:54 |
markveidemanis |
Write 1 page, 1 paragraph when typed up |
09:54 |
Calinou |
“my karma went down! call 911!†|
09:55 |
* markveidemanis |
calls 112 |
09:58 |
* markveidemanis |
uses a bigger font |
10:01 |
nman3600 |
CraigyDavi I called 911 and they told me to shut up and don't prank call them |
10:03 |
markveidemanis |
plol |
10:03 |
markveidemanis |
I called 911 and ordered a pizza |
10:03 |
CraigyDavi |
You only got told that? |
10:04 |
Calinou |
I didn't tell you to do so |
10:04 |
CraigyDavi |
In England, if you prank call 999 you can get fined and stuff. |
10:05 |
nman3600 |
ik i am in england i didn;t actually call them |
10:05 |
Calinou |
CraigyDavi, in all countries… |
10:06 |
CraigyDavi |
nman3600, Then why did you say 991, and why did you say you did? lol |
10:06 |
nman3600 |
i was joking around |
10:06 |
CraigyDavi |
A I see |
10:08 |
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10:10 |
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10:14 |
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10:17 |
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10:21 |
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10:26 |
markveidemanis |
Is there a creative interface thing for inventory++ ? |
10:27 |
RealBadAngel |
there is one for UI |
10:27 |
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10:27 |
markveidemanis |
I'm using Inventory++, UI lagged my server |
10:28 |
LemonLake |
how can UI lag your server? |
10:28 |
RealBadAngel |
by showing the items |
10:28 |
markveidemanis |
yes |
10:28 |
LemonLake |
hm |
10:28 |
markveidemanis |
And the creativeinv one i use is worse |
10:28 |
RealBadAngel |
if preload item visuals was turned off it demands them to be done |
10:29 |
RealBadAngel |
but that is called just once |
10:29 |
markveidemanis |
If does that thing even though preload is on |
10:29 |
RealBadAngel |
so the lag can happen once |
10:29 |
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10:29 |
RealBadAngel |
rly? thats rather not possible |
10:33 |
Calinou |
added more awards to Carbone |
10:36 |
whiskers75 |
Calinou: awards? |
10:36 |
Calinou |
achievements |
10:37 |
markveidemanis |
RealBadAngel, https://forum.minetest.net/viewtopic.php?id=7801 |
10:37 |
Calinou |
it's ugly :'( |
10:37 |
Calinou |
terribly ugly |
10:37 |
Calinou |
very cluttered |
10:38 |
markveidemanis |
RealBadAngel, Loads just over half, stutters, does the other half |
10:39 |
Calinou |
my Debian bug got closed :D I reported a typo in a package description |
10:39 |
RealBadAngel |
can you try and show how UI behaves on that server? |
10:39 |
RealBadAngel |
or better, please do install it there and i will join and see |
10:40 |
markveidemanis |
I had it installed |
10:41 |
markveidemanis |
worked absolutely fine |
10:43 |
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10:43 |
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10:54 |
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10:54 |
markveidemanis |
hey RealBadAngel |
10:54 |
markveidemanis |
Is it easy to assign an inventory to a button in inventory++? |
10:56 |
markveidemanis |
Inventory++ & extended https://forum.minetest.net/viewtopic.php?pid=48074 |
10:57 |
VanessaE |
ompldr link == dead. |
10:58 |
VanessaE |
though at least some of the code is there. |
10:58 |
markveidemanis |
That's all of the code |
10:58 |
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10:59 |
LemonLake |
oh hey it's june |
10:59 |
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10:59 |
VanessaE |
yup |
10:59 |
LemonLake |
um |
10:59 |
LemonLake |
there was an image on that forum post a min ago |
11:00 |
LemonLake |
where did it go? |
11:00 |
LemonLake |
nvm im just dumb |
11:01 |
reactor |
"people don't cry because they're stupid" |
11:03 |
LemonLake |
some do |
11:06 |
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11:06 |
markveidemanis |
So would that be possible? |
11:06 |
markveidemanis |
As an inventory++ extension |
11:10 |
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11:11 |
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11:16 |
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11:35 |
RealBadAngel |
markveidemanis, idk how its done in inv++, in UI it is quite simple |
11:36 |
LemonLake |
How can I get the player an item is pointing at onUse? |
11:36 |
sapier |
LemonLake: read the wield item |
11:37 |
LemonLake |
...? |
11:37 |
markveidemanis |
You register a button and show a formspec |
11:37 |
RealBadAngel |
https://github.com/minetest-technic/unified_inventory/blob/master/waypoints.lua#L10 |
11:37 |
markveidemanis |
It's still past me though |
11:37 |
LemonLake |
oh wait |
11:37 |
markveidemanis |
I++ is like that i think |
11:37 |
LemonLake |
pointed_thing.type=="object" |
11:37 |
LemonLake |
if pointed_thing.ref:is_player() then |
11:37 |
LemonLake |
etc etc |
11:37 |
LemonLake |
? |
11:38 |
RealBadAngel |
yes |
11:38 |
RealBadAngel |
you have same code in item_drop for example |
11:38 |
RealBadAngel |
it checks if object is not a player or whatever |
11:38 |
markveidemanis |
https://github.com/Zeg9/minetest-zcg/blob/master/zcg/init.lua |
11:39 |
RealBadAngel |
https://github.com/PilzAdam/item_drop/blob/master/init.lua#L8 |
11:40 |
LemonLake |
ah |
11:41 |
PenguinDad |
https://cdn.mediacru.sh/roYWQaO65n0-.png progress on my ogg player mod |
11:41 |
PenguinDad |
err wrong link https://cdn.mediacru.sh/1IYzm57Jk6Be.png |
11:42 |
LemonLake |
I'm quite happy though |
11:42 |
LemonLake |
I've actually gathered the motivation to properly code this project again |
11:42 |
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11:42 |
LemonLake |
http://pastebin.com/ZcedFQUa |
11:42 |
LemonLake |
Like that? |
11:42 |
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11:43 |
markveidemanis |
What could make so much lag? |
11:43 |
|
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11:43 |
markveidemanis |
in the creativeinv thing |
11:43 |
LemonLake |
having lots of mods |
11:44 |
markveidemanis |
There's inventory++, zcg, skins and the creative thing |
11:44 |
markveidemanis |
Maybe I'll have a go |
11:50 |
VanessaE |
just use Unified Inventory |
11:50 |
markveidemanis |
Nope |
11:50 |
VanessaE |
it's the best one. |
11:50 |
markveidemanis |
Too bloated |
11:50 |
LemonLake |
Too bloated? |
11:50 |
VanessaE |
bloated? |
11:50 |
VanessaE |
how so? |
11:50 |
LemonLake |
^ |
11:51 |
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11:51 |
VanessaE |
that slowness you complained about comes from client-side rendering issues, not server-side code. |
11:51 |
VanessaE |
no amount of code changes in the mod can speed that up |
11:51 |
VanessaE |
short of displaying fewer items per page |
11:51 |
VanessaE |
and that doesn't fix the client. |
11:51 |
LemonLake |
Anyway, the less mods you have installed, the less items to load |
11:52 |
LemonLake |
markveidemanis: If they all don't work or are too bloated, make your own |
11:53 |
LemonLake |
No amount of modifying a mod's code is going to speed it up the way you want it to |
11:53 |
kahrl |
be glad that the engine renders all the cubes to textures once, and not once every frame ;) |
11:54 |
LemonLake |
^ |
11:54 |
asie |
i'm thinking of coming back to minetest modding |
11:54 |
LemonLake |
You should :D |
11:55 |
VanessaE |
kahrl: hopefully RealBadAngel's plan to remove render-to-texture entirely will be successful :) |
11:55 |
VanessaE |
asie: cool |
11:56 |
VanessaE |
kahrl: in the meantime <nag> you really should add your disable extrude patch as an official option (configurable in minetest.conf or something) </nag> ;) |
11:58 |
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11:58 |
nman3600 |
well infinite fuels don't work |
11:58 |
nman3600 |
hi |
11:58 |
LemonLake |
Hello nman3600 |
11:59 |
LemonLake |
Infinite fuels? |
11:59 |
nman3600 |
it's from a mod |
11:59 |
LemonLake |
Which? |
11:59 |
nman3600 |
wait it does work but not well |
11:59 |
nman3600 |
umm amt i think |
11:59 |
nman3600 |
admin tools |
11:59 |
RealBadAngel |
asie, you definitely should, all your mods are already in technic_game 2.0 |
11:59 |
asie |
RealBadAngel: all of them? wow, i have missed tihngs |
11:59 |
nman3600 |
anyway i've got my new fave mod |
12:00 |
RealBadAngel |
theyre good ones and fit technic style |
12:00 |
RealBadAngel |
so why not? :) |
12:00 |
asie |
heh |
12:01 |
LemonLake |
nman3600: I'm adding kill counts now |
12:01 |
RealBadAngel |
btw, i was about to ask you what do you think about mergeing code |
12:01 |
nman3600 |
k LemonLake |
12:01 |
LemonLake |
nman3600: There will be a kill counter for each team in the bottom left, and a scoreboard soon too |
12:01 |
RealBadAngel |
there was a discussion about it lately |
12:01 |
LemonLake |
Does anyone know if I can use a key, i.e tab, to show a hud or somethin? |
12:01 |
RealBadAngel |
f3? |
12:02 |
markveidemanis |
nman3600, It's originally from MapTools |
12:02 |
markveidemanis |
infinite fuel |
12:02 |
nman3600 |
ok markveidemanis |
12:02 |
RealBadAngel |
asie, have you tried it? |
12:02 |
asie |
RealBadAngel: not yet |
12:03 |
RealBadAngel |
so grab current dev |
12:03 |
RealBadAngel |
item entities do behave way different now |
12:04 |
RealBadAngel |
https://www.youtube.com/watch?v=mnwk5XZ6DQE |
12:05 |
LemonLake |
What's aux1 in get_player_control? |
12:05 |
Krock |
E |
12:05 |
LemonLake |
ah |
12:05 |
LemonLake |
are there any more keys in that function than said on the wiki? |
12:07 |
RealBadAngel |
qood question LemonLake |
12:07 |
LemonLake |
Does it have a good answer? |
12:07 |
RealBadAngel |
not to mention thats my code ;) |
12:08 |
LemonLake |
So can I use more keys than mentioned? |
12:08 |
RealBadAngel |
not really |
12:08 |
LemonLake |
damnit |
12:08 |
LemonLake |
what key would you recommend for a scoreboard then? |
12:08 |
LemonLake |
I'm thinking aux1 |
12:08 |
markveidemanis |
oh god this is rediculously easy |
12:09 |
RealBadAngel |
i will make mt read whole keyboard and report presses to the mods |
12:09 |
LemonLake |
:DD |
12:09 |
RealBadAngel |
mods need that |
12:09 |
LemonLake |
Can you tell me when that's in the game? |
12:09 |
LemonLake |
I'll recompile just for that |
12:10 |
RealBadAngel |
not today for sure, but its on my todo list |
12:10 |
LemonLake |
Awesome |
12:10 |
LemonLake |
Until then I'll just use aux1 |
12:11 |
nman3600 |
markveidemanis does it give me some money every 5 minutes or something? |
12:11 |
markveidemanis |
dafuk |
12:11 |
markveidemanis |
err... |
12:11 |
markveidemanis |
I hope not |
12:12 |
nman3600 |
idk i'm getting money every now and then |
12:12 |
nman3600 |
idk if it's from when i'm doing things |
12:14 |
nman3600 |
markveidemanis i think it's from when i'm doing things like farming and chopping trees |
12:14 |
markveidemanis |
ah, that'll be okay |
12:14 |
markveidemanis |
Is server laggy? |
12:14 |
VanessaE |
which mod? dan's currency? |
12:14 |
nman3600 |
no |
12:14 |
nman3600 |
yes |
12:14 |
markveidemanis |
good |
12:14 |
nman3600 |
dan's currency and it's not laggy mark |
12:15 |
VanessaE |
it gives you a payment every in-game day, if you're digging or building on that day. your base salary, essentially. |
12:15 |
markveidemanis |
Bastard only lags when i'm on |
12:15 |
VanessaE |
afaik you can configure that behavior |
12:15 |
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12:43 |
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12:47 |
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12:50 |
nman3600 |
markveidemanis there's a bit of my farm that i can't build in |
13:03 |
* markveidemanis |
deletes 132600 nodes with 256MB of ram |
13:03 |
LemonLake |
why so little ram? |
13:03 |
LemonLake |
you're running a god damn server |
13:04 |
CraigyDavi |
And I thought my 6gb was too little :O |
13:04 |
* sfan5 |
meows at CraigyDavi |
13:05 |
* CraigyDavi |
purrs at sfan5 |
13:06 |
markveidemanis |
Octa-Core and 3.5Ghz makes up for it |
13:08 |
CraigyDavi |
Not really, you can't do much with that amount of ram |
13:08 |
markveidemanis |
:( |
13:09 |
CraigyDavi |
:? |
13:09 |
CraigyDavi |
:> |
13:09 |
CraigyDavi |
:} |
13:10 |
markveidemanis |
|\|0 c|-/-\|fuck 1337 |
13:11 |
LemonLake |
what |
13:12 |
markveidemanis |
I need a mod |
13:12 |
LemonLake |
For what? |
13:12 |
markveidemanis |
Creative |
13:12 |
Krock |
u_inf. |
13:12 |
LemonLake |
What kind of creative do you need? |
13:13 |
LemonLake |
If it's creative inventory, try unified_inventory |
13:13 |
markveidemanis |
creativeinv + inventory_plus + creativechanger + bettercreative(my mod) |
13:13 |
markveidemanis |
Admin kind |
13:13 |
markveidemanis |
Really fast and uncluttered |
13:13 |
LemonLake |
unified_inventory is as fast and uncluttered as you're going to get |
13:14 |
Krock |
it also works perfectly with some u_skins mod |
13:14 |
markveidemanis |
https://forum.minetest.net/viewtopic.php?id=5424 |
13:14 |
LemonLake |
Why don't you use that then? |
13:14 |
markveidemanis |
Incorporate this into inventory_plus and I'll be set |
13:14 |
markveidemanis |
also fix crashes |
13:15 |
LemonLake |
We're not here to make mods for you |
13:15 |
LemonLake |
We're here to help you make them |
13:15 |
markveidemanis |
Well i tried |
13:15 |
LemonLake |
What's the problem? |
13:16 |
markveidemanis |
I got everything done except searching for privs then making a button appear |
13:16 |
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13:16 |
LemonLake |
How about having the button always appear but only do the action IF the player has privs? |
13:16 |
markveidemanis |
Yeah that |
13:17 |
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13:17 |
LemonLake |
Then use this to get the privs: http://dev.minetest.net/minetest.get_player_privs |
13:17 |
LemonLake |
if minetest.get_player_privs(player:get_player_name()).creative then |
13:17 |
markveidemanis |
Ok |
13:17 |
markveidemanis |
Idk the API for inventory++ |
13:17 |
LemonLake |
Let me have a look |
13:29 |
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13:29 |
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q66 joined #minetest |
13:30 |
LemonLake |
Inventory is badly scaled for me |
13:31 |
markveidemanis |
What's your screen resolution? |
13:31 |
LemonLake |
Wrong chan. |
13:31 |
LemonLake |
I'm testing the android vers |
13:34 |
markveidemanis |
I still want to know your resolution now |
13:34 |
CraigyDavi |
Anyone know if it is possible to set clients to not preload item visuals? Only idea I have is to do this: https://gist.github.com/CraigyDavi/bd3536674ac588643df0 |
13:34 |
CraigyDavi |
But would that work on a server? |
13:35 |
LemonLake |
markveidemanis: monitor 1 is 1920x1080, monitor 2 is 1600x1200 and monitor 3 is 1280x720 |
13:35 |
Krock |
CraigyDavi, that sets the settings of the MT where the lua script runs on |
13:36 |
CraigyDavi |
Ah thought so |
13:36 |
CraigyDavi |
I'll just tell people to disable prload item visuals then |
13:39 |
markveidemanis |
LemonLake, You are lucks, 3 monitors |
13:39 |
markveidemanis |
I have 2 but can only connect one :( |
13:39 |
LemonLake |
My third monitor is actually an android |
13:40 |
markveidemanis |
Nothing special then, I have the app too |
13:40 |
markveidemanis |
Crashed windows 8 beyond repair |
13:40 |
LemonLake |
The app? |
13:40 |
LemonLake |
I didn't use an app |
13:40 |
markveidemanis |
Wut |
13:41 |
LemonLake |
I used a VDM on the OS and All-Share Cast on android |
13:41 |
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13:41 |
LemonLake |
which is part of the OS |
13:54 |
|
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13:55 |
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13:57 |
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13:59 |
Jordach |
CraigyDavi, that only sets it for the serevr |
14:00 |
Jordach |
server* :P |
14:00 |
CraigyDavi |
Yup |
14:17 |
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14:17 |
* markveidemanis |
is adding the irc mod to a server with only 256MB of ram |
14:18 |
LemonLake |
mark |
14:18 |
LemonLake |
thats not many rams |
14:20 |
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14:21 |
markveidemanis |
I can't seem to get irc mod |
14:21 |
markveidemanis |
pacman -S lua51-socket |
14:21 |
markveidemanis |
no display possible |
14:23 |
LemonLake |
Mark |
14:23 |
LemonLake |
What distro are you on? |
14:23 |
asie |
LemonLake: he's on Arch I guess |
14:23 |
markveidemanis |
Debian! |
14:23 |
LemonLake |
asie: Not necessarily. Knowing this guy he didn't realise that the example was for Arch only. |
14:23 |
asie |
markveidemanis: what |
14:23 |
markveidemanis |
oops |
14:23 |
asie |
LemonLake: but he said "pacman -S lua51-socket" |
14:23 |
LemonLake |
Ye.s |
14:23 |
LemonLake |
Because that's what the page said. |
14:23 |
LemonLake |
But he didn't read. |
14:23 |
asie |
._' |
14:23 |
markveidemanis |
crap |
14:23 |
LemonLake |
"The Minetest IRC mod also requires LuaSocket. This can be installed using your package manager on many distributions, for example on Arch Linux:" |
14:24 |
LemonLake |
Below is said command. |
14:24 |
LemonLake |
But he didn't read the line. |
14:24 |
markveidemanis |
E: Unable to locate package lua51-socket |
14:24 |
Megaf |
Dat feeling when you try to join your own server and you get "Wrong Password" |
14:24 |
LemonLake |
https://packages.debian.org/sid/lua-socket |
14:25 |
markveidemanis |
lua-socket |
14:25 |
markveidemanis |
yeah |
14:25 |
asie |
LemonLake: I bet he's not on Sid |
14:25 |
markveidemanis |
It works |
14:25 |
markveidemanis |
I hope |
14:26 |
markveidemanis |
It doesn't work... |
14:27 |
markveidemanis |
http://pastie.org/pastes/9247378/text |
14:28 |
|
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14:31 |
LemonLake |
well done |
14:31 |
|
VargaD joined #minetest |
14:31 |
LemonLake |
you dont know how to set up a module in lua |
14:31 |
Krock |
markveidemanis, put socket.lua where the init file is |
14:31 |
LemonLake |
^ |
14:32 |
markveidemanis |
where's socket.lua? |
14:32 |
LemonLake |
Do you even read your error logs? |
14:32 |
Krock |
https://www.youtube.com/watch?v=NR2qjvsqNSk |
14:32 |
LemonLake |
omg that song |
14:33 |
LemonLake |
markveidemanis: Try looking in the place lua-socket was installed. |
14:33 |
Krock |
markveidemanis, search engine (not google) is your help |
14:33 |
LemonLake |
LOGIC. |
14:33 |
LemonLake |
I think it's depressing nowadays how users go to Linux thinking it makes them look cool and they nether bother to learn how to actually use it |
14:34 |
markveidemanis |
Lua is just shit |
14:34 |
LemonLake |
And instead rely on an IRC channel to do EVERYTHING for them |
14:34 |
Krock |
markveidemanis, same with linux sometimes |
14:34 |
LemonLake |
No markveidemanis, I think you just don't know how to follow instructions. |
14:35 |
Krock |
hands up - Baby hands up - gimme your heart, heart - gimme gimme |
14:35 |
LemonLake |
hands up |
14:35 |
LemonLake |
baby, hands up |
14:35 |
LemonLake |
gimme your heart heart gimme gimme |
14:36 |
LemonLake |
awesome song |
14:36 |
Krock |
^ |
14:36 |
Krock |
yeah |
14:36 |
Krock |
but it contains not much text |
14:36 |
LemonLake |
the lyrics are repetitive |
14:36 |
LemonLake |
but its still a classic |
14:36 |
Krock |
spaghetticode ftw! |
14:36 |
LemonLake |
woo |
14:37 |
Krock |
goto baby_hands_up; |
14:37 |
markveidemanis |
ah fuck, there's an ubuntu build |
14:37 |
Krock |
haha |
14:38 |
Krock |
depressing music: https://www.youtube.com/watch?v=Va0vs1fhhNI |
14:39 |
Krock |
MC version: https://www.youtube.com/watch?v=u5fd4YxjPL0 |
14:40 |
LemonLake |
Ever heard Scissor Sisters - I Can't Decide? |
14:40 |
Krock |
I can't decide |
14:40 |
Krock |
between yes and no |
14:40 |
markveidemanis |
FUCK same error |
14:40 |
LemonLake |
markveidemanis: |
14:40 |
markveidemanis |
Where the hell is luasocket? |
14:41 |
Krock |
language |
14:41 |
LemonLake |
Did you put the file...where init.lua is?? |
14:41 |
LemonLake |
Like we said? |
14:41 |
markveidemanis |
theres libluasocket.so |
14:41 |
LemonLake |
http://w3.impa.br/~diego/software/luasocket/ |
14:41 |
LemonLake |
first result in google |
14:41 |
markveidemanis |
and socket/lua |
14:41 |
LemonLake |
you need to get lua socket |
14:41 |
LemonLake |
markveidemanis: use your brain |
14:41 |
LemonLake |
it's not hard |
14:43 |
LemonLake |
markveidemanis: I'm looking at socket.lua right now |
14:43 |
markveidemanis |
me too |
14:43 |
markveidemanis |
It's there |
14:43 |
LemonLake |
Good. Place that with init.lua |
14:43 |
markveidemanis |
done |
14:43 |
LemonLake |
Now run. |
14:43 |
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14:44 |
markveidemanis |
10:43:53: ERROR[main]: no file '/usr/local/share/luajit-2.0.3/irc.lua' |
14:44 |
markveidemanis |
I use LuaJIT if that's helpful |
14:44 |
Krock |
wrong folder name? |
14:44 |
LemonLake |
^ |
14:48 |
* markveidemanis |
forgot to install lua |
14:49 |
LemonLake |
I don't even know how to react to that. |
14:49 |
LemonLake |
But I did instinctively react by throwing my head to the wall. |
14:49 |
LemonLake |
So congratulations, you just gave me a pounding headache. |
14:49 |
markveidemanis |
It's okay, it didn't fix it |
14:49 |
LemonLake |
Of course it didn't. |
14:50 |
markveidemanis |
/usr/local/share/lua/5.1 is empty |
14:51 |
LemonLake |
Then put stuff in it. |
14:51 |
LemonLake |
<LemonLake> LOGIC. |
14:56 |
|
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14:57 |
markveidemanis |
I made progress |
14:57 |
markveidemanis |
http://pastie.org/9247454 |
14:58 |
markveidemanis |
changed to paths of luajit and it worked |
14:58 |
markveidemanis |
But now it throws something else at me |
14:58 |
Krock |
get lua.so |
14:59 |
LemonLake |
what he said |
14:59 |
rubenwardy |
Hi all! |
14:59 |
markveidemanis |
is libluajit-5.1.so good? |
14:59 |
w_laenger |
hi |
14:59 |
LemonLake |
Good day rubenwardy! |
15:01 |
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15:04 |
markveidemanis |
I need luairc |
15:04 |
LemonLake |
Why do you /need/ it? |
15:04 |
markveidemanis |
local irc = require('irc') |
15:05 |
LemonLake |
irc, I mean |
15:05 |
markveidemanis |
Or am i missing more crap? |
15:05 |
LemonLake |
Well |
15:05 |
LemonLake |
Did you read the instructions for minetest-irc? |
15:05 |
* Jordach |
meows at sfan5 |
15:05 |
LemonLake |
I don't think you did. |
15:06 |
markveidemanis |
I read them |
15:06 |
markveidemanis |
I use LuaJIT, this is the issue |
15:06 |
LemonLake |
Also, if you'd looked at it, you'd realise that you need LuaIRC. |
15:06 |
LemonLake |
https://github.com/ShadowNinja/LuaIRC |
15:06 |
markveidemanis |
Also bundled lua iirc |
15:06 |
LemonLake |
And mark, why do you need an IRC anyway? |
15:07 |
markveidemanis |
The mod as a whole? |
15:07 |
LemonLake |
Yea |
15:07 |
markveidemanis |
I think it'd be useful... |
15:07 |
LemonLake |
Think properly before you get a mod, have a million retarded issues and then post every single error you get here before you actually read it and figure out how to solve it yourself |
15:11 |
markveidemanis |
11:10:25: ERROR[main]: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by /opt/minetest/bin/../games/marktwain_game/mods/irc/libluasocket.so) |
15:11 |
rubenwardy |
Well said |
15:11 |
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15:11 |
LemonLake |
What do you think you need to do, markveidemanis ? |
15:11 |
LemonLake |
Read it before you paste. |
15:12 |
LemonLake |
Are the clouds randomly generated, or are they an image file? |
15:13 |
rubenwardy |
wtf? |
15:13 |
LemonLake |
Hmm? |
15:14 |
markveidemanis |
After this operation, 1922 MB of additional disk space will be used. |
15:15 |
markveidemanis |
After this operation, 41.8 MB of additional disk space will be used. |
15:15 |
markveidemanis |
better |
15:15 |
markveidemanis |
apt-get doesn't like wildcards |
15:17 |
LemonLake |
Hmm |
15:17 |
LemonLake |
I think I'm gonna add ponds to the worldgen |
15:20 |
LemonLake |
Krock: Does your worldgen have ponds? |
15:21 |
Krock |
LemonLake, would you call the ocean a pond? |
15:21 |
LemonLake |
No. |
15:21 |
LemonLake |
By a pond I mean a pond. |
15:21 |
Krock |
hmm nope |
15:22 |
Krock |
there was a mod for it by paramat |
15:22 |
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15:22 |
LemonLake |
ugh |
15:22 |
LemonLake |
if there's one thing I hate about phpBB it's the lack of a 'view topics' feature |
15:22 |
Krock |
and with some hours of work I could add it too |
15:23 |
LemonLake |
https://forum.minetest.net/viewtopic.php?f=9&t=9296 |
15:24 |
LemonLake |
gotta admit, that's pretty damn epic |
15:24 |
LemonLake |
you could generate one of those worlds and start an entire RP on that |
15:25 |
LemonLake |
omg paramat has so much talent with worldgens!! |
15:26 |
LemonLake |
Paragenv7 looks like it has ponds |
15:26 |
Krock |
every additional feature requires much math.random or anotherperlin noise |
15:26 |
LemonLake |
WTFPL, don't mind if I nab that... |
15:26 |
LemonLake |
Yep |
15:27 |
LemonLake |
But the spherical worldgens is just epic |
15:27 |
Krock |
nah |
15:27 |
Krock |
not compatible tothe flat map style by default |
15:35 |
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15:37 |
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rtm|kindle joined #minetest |
15:39 |
|
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15:39 |
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15:41 |
diemartin |
mornings |
15:41 |
Jordach |
diemartin, /nick kazea |
15:41 |
Jordach |
diemartin, /nick kaeza |
15:41 |
Jordach |
dammit ;D |
15:41 |
diemartin |
Jordach, ok |
15:41 |
diemartin |
Jordach, ok |
15:42 |
kaeza |
:) |
15:43 |
LemonLake |
omfg |
15:44 |
LemonLake |
I hate adobe so much |
15:44 |
LemonLake |
Instead of telling me my system isn't supported, they just give me a fake 'We're having issues' error |
15:46 |
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15:47 |
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15:47 |
nman3600 |
hi |
15:47 |
nman3600 |
i wish there was like an automatic animated texture maker for minetest cuz i'm lazy to make lava animated textures |
15:48 |
Krock |
Agh... this song follows me |
15:48 |
Krock |
hands up - baby hands up - lala |
15:50 |
nman3600 |
k looks like i have to make it myself agh |
15:51 |
markveidemanis |
11:49:47: ERROR[main]: ...t/bin/../games/marktwain_game/mods/irc_commands/init.lua:14: attempt to call method 'register_hook' (a nil value) |
15:51 |
LemonLake |
well its not like someone has made a tool that can generate 12 lava textures in a million different styles, is it? |
15:52 |
nman3600 |
true |
15:52 |
Krock |
kaeza, markveidemanis needs you |
15:52 |
markveidemanis |
It's ubuntu one |
15:54 |
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15:57 |
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Leoneof` joined #minetest |
16:01 |
markveidemanis |
!up atomicon.tk |
16:01 |
markveidemanis |
~up atomicon.tk |
16:01 |
ShadowBot |
markveidemanis: atomicon.tk port 30000 is up (2759ms) |
16:01 |
markveidemanis |
holy shit |
16:01 |
markveidemanis |
That is some ping |
16:01 |
|
Calinou joined #minetest |
16:02 |
markveidemanis |
~up atomicon.tk |
16:02 |
ShadowBot |
markveidemanis: atomicon.tk port 30000 is up (364ms) |
16:02 |
Calinou |
hi |
16:02 |
LemonLake |
hell |
16:02 |
LemonLake |
fucking |
16:02 |
LemonLake |
yeah |
16:02 |
LemonLake |
I just got photoshop to work on Linux |
16:02 |
ShadowNinja |
Haha. May just be the bot. SB should get gigabit internet seom time soon, but for now it isn't terribly fast. |
16:03 |
LemonLake |
Wine does work...very well actually |
16:03 |
LemonLake |
it's just complicated to get it workING |
16:05 |
Krock |
hi Calinou |
16:05 |
|
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16:05 |
PenguinDad |
MinetestBot! |
16:05 |
MinetestBot |
PenguinDad! |
16:08 |
Jordach |
>complicated to get it working |
16:08 |
Jordach |
I setup WINE in a few minutes and got working right away |
16:25 |
Calinou |
I made a pretty leaves texture in 1 minute |
16:25 |
Calinou |
\o/ |
16:29 |
|
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16:32 |
Krock |
Calinou, picture or it didn't happen |
16:33 |
kaeza |
markveidemanis, it works fine here |
16:33 |
kaeza |
(irc / irc_commands) |
16:35 |
Calinou |
https://cdn.mediacru.sh/hQM3DJ8_RF5H.jpg |
16:35 |
Calinou |
what do you think, compared to default? |
16:35 |
Calinou |
I'll probably commit this |
16:35 |
Calinou |
(also has new grass) |
16:35 |
Calinou |
brightened the 3D grass to fit (not on screenshot) |
16:35 |
markveidemanis |
kaeza, Works now |
16:35 |
kaeza |
how does it look without fancy leaves? |
16:36 |
* Calinou |
is adding other-player breath bars to Carbone |
16:36 |
Calinou |
found a simple way to make them |
16:36 |
Calinou |
(doesn't need additional entity) |
16:36 |
PilzAdam |
Calinou, this "I need to be different from default so I have different textures"-syndrome of mt_game clones is really getting a thing |
16:37 |
Calinou |
PilzAdam, I aim to make them better |
16:37 |
Calinou |
not just “different†|
16:37 |
Calinou |
it's not like I have changed all the textures |
16:37 |
PilzAdam |
so we have the neon grass of mt+ (or _next?) and the yellow trees from carbone now |
16:38 |
Krock |
Calinou, yeah. they're better than default |
16:41 |
BlockMen |
PilzAdam, the grass is mt+ is longer time not neon anymore |
16:41 |
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16:42 |
BlockMen |
and maybe other games use different textures is caused by the fact that the default textures are crap?! |
16:42 |
* Jordach |
is pissed off again |
16:42 |
|
Enke joined #minetest |
16:43 |
Jordach |
so Winamp crashes on attempting to play one track i have - but Windows Media Player does it fine |
16:43 |
PenguinDad |
these leaves looks worse than the ones from minetest_game |
16:45 |
BlockMen |
PenguinDad: https://dl.dropboxusercontent.com/s/yabhsx3j4m1x1fq/screenshot_449070753.png :) |
16:45 |
Calinou |
Krock, I'll make leaves a bit greener, and will test without fancy leaves |
16:45 |
VanessaE |
PenguinDad: what leaves? |
16:45 |
Krock |
Calinou, also test with plantlike leaves :) |
16:45 |
VanessaE |
Krock: see Realtest. plantlike leaves. |
16:46 |
PenguinDad |
VanessaE: https://cdn.mediacru.sh/hQM3DJ8_RF5H.jpg |
16:46 |
Krock |
VanessaE, I know them |
16:46 |
* BlockMen |
doesnt like plantlike leaves |
16:46 |
* Krock |
likes them |
16:47 |
PilzAdam |
plantlike leaves: look from the top and the tree is gone! |
16:47 |
BlockMen |
^ that |
16:47 |
BlockMen |
or see sky through trees |
16:48 |
* PenguinDad |
likes glasslike leaves |
16:49 |
Krock |
tree is gone?? |
16:49 |
* kaeza |
would like to see an MC-like plantlike |
16:49 |
* kaeza |
hides |
16:49 |
VanessaE |
easily done. |
16:49 |
kaeza |
err... I mean like the crops are drawn |
16:50 |
PenguinDad |
Krock: what do you mean? |
16:50 |
VanessaE |
four flat nodeboxes positioned 3 pixels in from each X and Z face right? |
16:50 |
Krock |
<PilzAdam>plantlike leaves: look from the top and the tree is gone! |
16:50 |
VanessaE |
s/flat/2d/ |
16:50 |
Krock |
huh? |
16:50 |
BlockMen |
i wont touch drawtypes anymore |
16:50 |
BlockMen |
there is a strange behavior around here when it comes to improve things |
16:50 |
VanessaE |
(problem with those is they won't react to the waving shader) |
16:50 |
VanessaE |
BlockMen: your change would break many modpacks and some games. |
16:51 |
VanessaE |
er many texture packs I mean |
16:51 |
BlockMen |
VanessaE, also easy to add (waving) |
16:51 |
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phantombeta joined #minetest |
16:51 |
BlockMen |
and i dont continue the discussion, most agree with you, i dont ;) |
16:51 |
VanessaE |
BlockMen: and the general consensus was "sure, add it -- as a separate drawtype." |
16:51 |
Piggybear87 |
http://tinypic.com/r/2eq8jft/8 My inventory textures... Only the cube shaped... Please, SOMEONE, help me figure this out... |
16:52 |
Jordach |
TIL i prefer windows media player to winamp (the media auto tag actually works and gets album art right) |
16:52 |
PilzAdam |
BlockMen, add support for non boxy nodebox drawtypes |
16:52 |
kaeza |
^ |
16:52 |
VanessaE |
Piggybear87: turn off preload item visuals. see what that does. |
16:52 |
Piggybear87 |
It is off... |
16:52 |
BlockMen |
support for what? |
16:52 |
kaeza |
and rotated collision boxes! |
16:52 |
* kaeza |
runs |
16:53 |
PilzAdam |
just define the vertice in nodedef; it would make all other drawtypes obsolete |
16:53 |
PilzAdam |
+s |
16:53 |
* BlockMen |
likes drawtypes |
16:53 |
VanessaE |
kahrl: didn't I suggest rotated nodeboxes over a year ago? :P |
16:53 |
VanessaE |
BlockMen: your change if committed as-is would break Nostalgia game and every texture pack in existence. |
16:54 |
PilzAdam |
VanessaE, too late, that idea is now (R) (TM) and (C) by PilzAdam ;-) |
16:54 |
BlockMen |
^ you mean your tp and 1 or 2 other |
16:54 |
VanessaE |
BlockMen: no. EVERY texture pack. |
16:54 |
BlockMen |
VanessaE, most apply fine |
16:55 |
Piggybear87 |
The only thing that's checked is "opaque water". This problem only happens in the inventory. Once it's placed, it's fine. Texture packs don't help. Maybe it's the drawtype? |
16:55 |
VanessaE |
because all of them define some kind of custom torch, and in most of them, the torch will be tapered from one end to the other in a manner similar to how HDX is, if the texture is > 16 pixels. |
16:55 |
VanessaE |
PilzAdam: heh |
16:55 |
BlockMen |
do what you want, i wont touch the torches anymore |
16:56 |
VanessaE |
damn it tab complete FAIl again (a/kahrl/kaeza/) |
16:56 |
VanessaE |
BlockMen: why can't you just make it a separate draw type? what's wrong with that idea? |
16:56 |
VanessaE |
oh I give up, I can NOT type today :P |
16:58 |
BlockMen |
VanessaE, because i dont see a reason to keep old, ugly torches just for a few incompatible tps |
16:58 |
Piggybear87 |
http://tinypic.com/r/2yy59g1/8 And this is my sky, I'm not too worried about this, but it still sucks. |
17:02 |
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17:02 |
VanessaE |
BlockMen: what about when "old ugly torches" are not even torches but something like a nice-looking oil lamp? |
17:02 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2006012014%20-%2001%3a04%3a35%20PM.png |
17:03 |
VanessaE |
how do you cover this use case? |
17:03 |
VanessaE |
this is not a texture pack, this is a game. |
17:03 |
BlockMen |
game=mods=make a new node for that special case |
17:04 |
BlockMen |
oil lamps != torch |
17:04 |
VanessaE |
oil lamps use the torch-on-ceiling. |
17:04 |
BlockMen |
thats why torchlike is not the right drawtype for that |
17:04 |
VanessaE |
it's impossible to make a new node |
17:05 |
VanessaE |
torches don't have separate node defs for ceiling/floor/wall |
17:05 |
VanessaE |
(well not entirely impossible, it would need an ABM to convert it) |
17:06 |
BlockMen |
its doable (see my torches mod) |
17:06 |
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17:07 |
VanessaE |
plus the wall torches are designed, in this game, to look like they're fastened to the wall by a small metal band |
17:07 |
VanessaE |
arguably those can be replaced with a flat nodebox |
17:08 |
VanessaE |
the ones on the ground can't, neither can the ceiling ones, because both are turned 45 degrees. |
17:08 |
VanessaE |
there is no draw type that can replace these objects. |
17:08 |
BlockMen |
if a modder/game developer has chosen a wrong(lazy) way to add oil lamps i will not keep this strange drawtype AND the new one |
17:08 |
BlockMen |
and since most want keep the old drawtype i wont do anything there anymore |
17:08 |
Exio4 |
save it for 0.5? :D |
17:09 |
VanessaE |
just add a new draw type |
17:09 |
VanessaE |
jesus fuck |
17:09 |
Exio4 |
(who the heck wants a blocky torch though) |
17:09 |
BlockMen |
VanessaE, no. i dont want keep the crap as default |
17:09 |
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17:09 |
VanessaE |
IT'S NOT CRAP! |
17:09 |
BlockMen |
it is |
17:09 |
Calinou |
beware, BlockMen will always hate on ceiling torches |
17:10 |
VanessaE |
"ART DOES NOT APOLOGIZE!" |
17:10 |
BlockMen |
Calinou, yes ;P |
17:10 |
Calinou |
ceiling torches are an interesting feature of Minetest |
17:11 |
Calinou |
so, let's keep them |
17:11 |
Calinou |
new dirt, stone (slight tweak), lava textures |
17:11 |
BlockMen |
"interesting" in meaning of "very special"? |
17:11 |
Jordach |
problem is, i'm kinda torn between BlockMen and VanessaE on this one D: |
17:12 |
BlockMen |
Jordach, AFAIK most prefer the new drawtype |
17:12 |
Calinou |
does your new drawtype cannibalize the ceiling torches? |
17:12 |
Calinou |
if so, it shouldn't ever be merged |
17:12 |
BlockMen |
Calinou, no |
17:12 |
VanessaE |
the new drawtype BY ITSELF looks nice, BlockMen |
17:12 |
BlockMen |
it does not |
17:12 |
Calinou |
OK |
17:12 |
Calinou |
then it's OK for merging |
17:12 |
VanessaE |
but not at the expense of a feature we already use |
17:12 |
Calinou |
let's have a good texture for it |
17:12 |
Calinou |
ie. not one which uses the same colours as Minecraft ;) |
17:12 |
* Jordach |
is currently busy by re-music tagging everything with a proper music fingerprinting library |
17:13 |
BlockMen |
they are not using same colors... |
17:13 |
* Exio4 |
cuts Calinou's right arm and cooks it |
17:13 |
VanessaE |
Calinou: it uses the same texture filenames as the existing torches but wraps them around a new model == instant FAIL. |
17:13 |
Exio4 |
yeah, it breaks TPs |
17:13 |
VanessaE |
Exio4: and games. |
17:13 |
Exio4 |
so, what |
17:13 |
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17:13 |
VanessaE |
and some mods. |
17:14 |
Exio4 |
so, i have an idea |
17:14 |
Exio4 |
lets freeze minetest too |
17:14 |
PenguinDad |
BlockMen: just add a new drawtype |
17:14 |
Calinou |
updates pushed to Carbone: Added other player breath bars, new dirt, leaves, grass, lava textures. Stone texture tweaked. |
17:14 |
Calinou |
VanessaE, the textures should be renamed, yes |
17:14 |
Calinou |
default_torch_<type>_new.png ? |
17:14 |
VanessaE |
default_torch_3d.png. problem solved. |
17:14 |
Calinou |
or 3d instead of new |
17:15 |
VanessaE |
and make sure it is a fully 6-sided image (or use multiple tiles). |
17:15 |
Exio4 |
while you're at it, add the mod version in the texture name |
17:15 |
Calinou |
Minetest mods use 6 tiles for different faces, not cube-maps |
17:16 |
Exio4 |
some mods have different blocks for different versions! that is obviously bad, and we need different textures for each |
17:16 |
VanessaE |
Calinou: I meant, 6-sided in the same way that a fencepost is 4-sided (ever notice how an image is wrapped around a single fencepost?) |
17:16 |
VanessaE |
UV-mapped I guess is the correct term |
17:18 |
VanessaE |
put in your 3d torches, with new filenames for the textures, and keep the old drawtype as some sort of legacy feature. |
17:18 |
VanessaE |
with the old texture filenames. |
17:18 |
VanessaE |
how hard is that? |
17:19 |
VanessaE |
by old I mean old drawtype under some other name e.g. "torchlike_legacy" |
17:19 |
VanessaE |
and your 3d torches under just torchlike |
17:19 |
Calinou |
https://cdn.mediacru.sh/hmk8-2hw56pO.jpg |
17:19 |
Calinou |
https://cdn.mediacru.sh/EfrNdkJr3oqV.jpg |
17:20 |
VanessaE |
interesting lava |
17:20 |
Calinou |
salsa! :D |
17:21 |
Calinou |
going to make leaves darker |
17:21 |
VanessaE |
naw |
17:21 |
VanessaE |
just give them some variation |
17:21 |
VanessaE |
like light and dark spots |
17:21 |
VanessaE |
the overall darkness is just about right I think |
17:22 |
VanessaE |
they just lack variety |
17:22 |
Calinou |
making them darker makes the trees less distracting |
17:22 |
BlockMen |
the lava looks like in MC |
17:22 |
Calinou |
I found a brightness that looks very right |
17:22 |
Calinou |
BlockMen, not really |
17:23 |
Exio4 |
the only reason for using steam: not having DRM-free SH :( |
17:24 |
BlockMen |
Calinou, yours is just brighter: content |
17:24 |
BlockMen |
ups: http://wordpuncher.com/wp-content/uploads/2013/01/minecraft-lava-action-adventure-map.png |
17:24 |
BlockMen |
* -content |
17:25 |
Calinou |
https://cdn.mediacru.sh/bSrmHMWA9jvv.jpg |
17:25 |
Calinou |
I based my lava textures on the… water ones ;) |
17:26 |
Calinou |
BlockMen, the Minecraft lava animates quite a lot: it goes from red to almost yellow |
17:26 |
Calinou |
mine is less animated |
17:26 |
Calinou |
VanessaE, what do you think about the saturation? |
17:26 |
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17:27 |
VanessaE |
in that last one? I think you need to call the fire department. saturation looks good. |
17:27 |
Calinou |
OK |
17:27 |
Calinou |
fire spreading in Carbone is nerfed, but can still burn down entire forests :p |
17:28 |
VanessaE |
when did we coin the term "nerfed" for that purpose anyway? :) |
17:28 |
Calinou |
I should nerf it more |
17:28 |
VanessaE |
I still say fire should only spread according to heat dissipated into and time spent trying to burn a given object |
17:30 |
VanessaE |
leaves might catch fast but can't spread the flames as far as, say, wood, which would catch fire slowly. |
17:31 |
VanessaE |
(but get in the path of lava and you're basically fucked :P ) |
17:31 |
Calinou |
it takes minutes to burn a tree now |
17:31 |
Calinou |
and hardly spreads to other trees |
17:32 |
VanessaE |
oh good |
17:33 |
Vazon |
Hello Everyone |
17:35 |
Calinou |
water is very slightly more cyan now |
17:36 |
VanessaE |
hi Vazon |
17:37 |
Vazon |
Hi VanessaE :D |
17:38 |
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17:40 |
Vazon |
how do you add textures to a github repo? |
17:40 |
LemonLake |
just like anything else |
17:41 |
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17:41 |
Vazon |
Lemon i cant seem to figure it out |
17:41 |
cheapie |
Is there a way to make a texture pack override sounds? |
17:41 |
Calinou |
<Vazon> how do you add textures to a github repo? |
17:41 |
Calinou |
exactly like other files |
17:41 |
Calinou |
you add them using “git add†|
17:41 |
LemonLake |
^ |
17:41 |
LemonLake |
<LemonLake> just like anything else |
17:42 |
Calinou |
really, the procedure is no different from a text file |
17:42 |
Calinou |
cheapie, no :( it's not sound packs |
17:42 |
Calinou |
can't override models either, only their textures |
17:42 |
cheapie |
So, there's no way at all to override sounds from the client side? |
17:43 |
Calinou |
no |
17:43 |
Calinou |
live with the rickrolls and too-loud sounds! |
17:43 |
Vazon |
im new to github, i dont use git add. i have no idea where to even find that. i just click new file and copy from my luas in the the area given |
17:43 |
Krock |
Vazon, git gui |
17:43 |
Calinou |
Vazon, the web interface won't let you upload binary files |
17:43 |
Calinou |
use a Git GUI like TortoiseGit if unexperienced |
17:44 |
Vazon |
ok thanks |
17:44 |
Krock |
there's a gui from github |
17:44 |
Calinou |
proprietary, locked-in |
17:45 |
Calinou |
I've successfully used TortoiseGit, you just need to specify clone URL, then repository will be downloaded; I presume you can just modify stuff then the changes will apply on commit + push |
17:45 |
Calinou |
https://code.google.com/p/tortoisegit/ |
17:45 |
PilzAdam |
>google.com |
17:46 |
Calinou |
it's hosted on Google Code, yes |
17:46 |
Vazon |
will the tortoise work for ubuntu? |
17:46 |
Calinou |
http://download.tortoisegit.org/tgit/1.8.8.0/TortoiseGit-1.8.8.0-32bit.msi → direct download for 32 bit |
17:46 |
Calinou |
ah, no |
17:46 |
Calinou |
that's Windows-only software |
17:46 |
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17:46 |
Vazon |
:/ |
17:47 |
Calinou |
maybe try the “git-guiâ€Â package then |
17:47 |
Krock |
Windows ftw! |
17:47 |
Calinou |
I've never used it |
17:47 |
Krock |
Calinou, I got that client too - now when the github gui turned off support for winXP - well I don't understand how I can uplad changes |
17:48 |
Krock |
*upload |
17:48 |
Krock |
Could you describe me how to use this please? |
17:48 |
Calinou |
you need to add files (to index the changes), then commit (to mark the revision locally), then push (to tell your host you've uploaded files) |
17:48 |
PenguinDad |
Krock: git push -u origin master |
17:49 |
Calinou |
you don't do only one “upload†step ;) |
17:49 |
PilzAdam |
Krock, you use win xp? |
17:49 |
Krock |
PilzAdam, since 3 years |
17:49 |
Krock |
ehem 4 |
17:49 |
Krock |
Calinou, okay thanks |
17:49 |
PilzAdam |
uh, oh, whats your IP? |
17:49 |
Calinou |
he has no way to upgrade |
17:49 |
Calinou |
tip: you can get upgrades by making your XP tell Microsoft it's an Industry one |
17:50 |
Calinou |
(haven't tried; do at your own risk) |
17:50 |
Calinou |
updates* |
17:50 |
Krock |
PilzAdam, I got the latest security updates and my MT server runs on win vista |
17:50 |
Vazon |
vista or xp i cant remember microsoft has given out the software and it is very vonerable to hackers now |
17:51 |
Calinou |
given out? |
17:51 |
Vazon |
ya |
17:51 |
Krock |
huh |
17:51 |
Calinou |
XP is very, very vulnerable |
17:51 |
Calinou |
the more recent, the safer |
17:51 |
Vazon |
like the software code |
17:51 |
PilzAdam |
the more microsoft, the unsafer |
17:51 |
Calinou |
they don't give the code like that |
17:51 |
Vazon |
xD PilzAdam |
17:51 |
Krock |
Vazon, don't tell rubbsh. they didn't even release ms-dos sources |
17:51 |
Calinou |
except to security companies |
17:51 |
Calinou |
(paid to fix the issues) |
17:52 |
Vazon |
Im not joking |
17:52 |
Vazon |
It was over the news where i live a month or to ago |
17:52 |
PilzAdam |
github.com/bill/windows-xp |
17:53 |
Krock |
PilzAdam, yeah sure. github. |
17:53 |
Krock |
M$ would put it on some .msi file and put it on their ftp server |
17:54 |
Krock |
Vazon, you've got way faster news than me then... |
17:54 |
Vazon |
idk all i know is they gave out the code |
17:54 |
PenguinDad |
Krock: they would put it on a hidden site on codeplex ;) |
17:56 |
Vazon |
Well im going to play Mariocart8, little sister wants me to play with her |
17:56 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=4&t=9428 |
17:56 |
Calinou |
new texture pack |
17:58 |
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18:02 |
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18:06 |
Jordach |
YAY |
18:06 |
Jordach |
almost 100% sorted and properly tagged my media library |
18:07 |
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18:07 |
Calinou |
“mediaâ€â€¦ |
18:10 |
Jordach |
Calinou, i happen to have a insane file tree of discs, from different albums, and metadata fucks this pattern |
18:10 |
Jordach |
i've just fixed them and gave them correct tags + album art |
18:11 |
Jordach |
that was an hour well spent :D |
18:13 |
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18:14 |
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18:17 |
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18:18 |
Calinou |
crap, can't get git commit --amend to work |
18:18 |
Calinou |
duplicate commit for nothing, hello |
18:20 |
peer |
I reset connections :) |
18:22 |
Calinou |
merge commit \o/ |
18:25 |
BlockMen |
bye |
18:25 |
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18:26 |
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BlockMen left #minetest |
18:26 |
LemonLake |
Amaz? |
18:29 |
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18:35 |
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18:37 |
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18:37 |
ligeti |
Hi |
18:39 |
|
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18:40 |
Mallot1 |
hows it going guys? |
18:40 |
Mallot1 |
long time |
18:40 |
Mallot1 |
B) |
18:41 |
Mallot1 |
Well GameGrape Corporation is doing well, 785 views for May and the downloads and such just keep going up and up B) |
18:41 |
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18:42 |
Mallot1 |
Gamegrape Corporation: www.codingrevolution.blogspot.com |
18:42 |
Calinou |
this is not a channel for advertising your paid thing |
18:42 |
Calinou |
785 views is far from huge |
18:42 |
Mallot1 |
paid? |
18:42 |
Mallot1 |
hi to you too Calinou |
18:43 |
Mallot1 |
and that is good for an unnadvertised indie Game site |
18:43 |
Mallot1 |
and that is pretty huge |
18:44 |
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18:44 |
Vazon |
ok back |
18:45 |
Mallot1 |
hi Vanzon long time man |
18:45 |
Vazon |
ya it has been |
18:45 |
Mallot1 |
hows the server? |
18:45 |
Vazon |
its good, i started it back up again |
18:46 |
Mallot1 |
yay, i havent played minetest lately though |
18:46 |
Vazon |
been busy? |
18:46 |
Mallot1 |
yeah, been busy with GameGrape |
18:46 |
Vazon |
what is that? |
18:46 |
Mallot1 |
working on a new game, and i recently got my Microsoft developer licenses |
18:47 |
Vazon |
o ok |
18:47 |
Mallot1 |
of thatsmy indie game company |
18:47 |
Mallot1 |
;0 |
18:47 |
Mallot1 |
*:) |
18:47 |
Vazon |
thats great bud |
18:47 |
Mallot1 |
thanks man |
18:47 |
Mallot1 |
how about you? been busy |
18:47 |
|
Topic for #minetest is now Latest stable version is 0.4.9 | Please be patient, responses may take a while | Website: http://minetest.net | Rules: http://wiki.minetest.net/IRC#Rules | Development channel: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ | IRC stats: http://sfan5.duckdns.org/ircstats/minetest.html | No unauthorised advertising / bots. |
18:47 |
Vazon |
ive been good |
18:48 |
Mallot1 |
cool |
18:48 |
Vazon |
ya |
18:48 |
Mallot1 |
lol look at the topic xD |
18:49 |
Mallot1 |
hey Jordach, the sfan5 link is broken |
18:50 |
ligeti |
guys ... I am trying to install the nuke package (minetest 4.9 r) and I am following the documentation, but I can't find the mods directory ... am I missing something? (I am on linux) |
18:50 |
ligeti |
and by package I mean ... mod |
18:50 |
Mallot1 |
well the folder is not names nuke mod from what i can remember |
18:51 |
Mallot1 |
try looking in your downloads path |
18:52 |
ligeti |
... I am on linux... and I am looking for the mod directory to deploy the nuke package |
18:52 |
VanessaE |
run-in-place build? |
18:52 |
* sfan5 |
meows at Mallot1 |
18:53 |
* Mallot1 |
laughs |
18:53 |
ligeti |
VanessaE, I didn't understand that part |
18:53 |
sfan5 |
Mallot1: the link should work |
18:53 |
* Mallot1 |
has a feeling that Jordach doesn't like GameGrape Corp |
18:53 |
ligeti |
I am on Debian I used apt-get to install it |
18:53 |
Mallot1 |
sfan5: im gettng a white screen |
18:53 |
sfan5 |
reload the page |
18:53 |
VanessaE |
ligeti: is the entire minetest build contained within a folder e.g. minetest-0.4.9-release or something like this, or did you compile it and do a `make install` ? |
18:54 |
Mallot1 |
oh now it works |
18:54 |
VanessaE |
oh ok |
18:54 |
VanessaE |
apt-get means it's global |
18:54 |
VanessaE |
so look in /home/yourname/.minetest |
18:54 |
VanessaE |
(with the dot) |
18:54 |
VanessaE |
in there should be a mods directory |
18:54 |
VanessaE |
if there isn't one, create it and put your mods there |
18:55 |
ligeti |
I don't remember compiling it... I looked in the game directory and found the binary, the data and config file in ~/.minetest/ |
18:55 |
VanessaE |
that's ok |
18:55 |
VanessaE |
wait what? |
18:55 |
ligeti |
!? |
18:55 |
VanessaE |
binary and data in ~/.minetest? |
18:55 |
ligeti |
no |
18:56 |
ligeti |
binary in /games/ |
18:56 |
VanessaE |
oh ok derp :) |
18:56 |
VanessaE |
right |
18:56 |
ligeti |
(for the menu) |
18:56 |
markveidemanis |
*** Error in `./minetestserver': double free or corruption (out): 0x00007f7034183c30 *** |
18:56 |
VanessaE |
so in ~/.minetest should be your mods dir. |
18:56 |
VanessaE |
if it doesn't exist, create it. |
18:56 |
ligeti |
ok |
18:56 |
ligeti |
testing |
18:56 |
Mallot1 |
wow that links pretty funny sfan5, i wish i made the cut though xD |
18:57 |
|
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18:57 |
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18:58 |
VanessaE |
ligeti: once you add a mod, you must "[Configure]" the world you want to use it in, enable the mod there. |
18:58 |
ligeti |
VanessaE, ... thank you mate, not I can see it in the mods menu |
18:58 |
ligeti |
:) |
18:59 |
VanessaE |
no prob |
18:59 |
VanessaE |
enjoy |
18:59 |
ligeti |
not yet lol |
18:59 |
ligeti |
I got an error! |
18:59 |
ligeti |
checking debug.txt |
19:00 |
VanessaE |
bear in mind that some mods require a development version of Minetest |
19:00 |
Mallot1 |
Has anyone tryed the instasaplings mod? |
19:00 |
VanessaE |
and 0.4.9 is getting kinda long in the tooth |
19:00 |
ligeti |
meh permissions :P |
19:00 |
ligeti |
fixing it |
19:00 |
ligeti |
ust a sec :D |
19:00 |
ligeti |
just* |
19:01 |
ligeti |
OK loading (I unzipped the file under root) ... :/ |
19:01 |
ligeti |
now it is working just fine |
19:01 |
ligeti |
thanks VanessaE :) |
19:01 |
VanessaE |
cool :) |
19:02 |
ligeti |
Booooooom! |
19:02 |
ligeti |
lol |
19:02 |
ligeti |
that was fun :P |
19:02 |
Mallot1 |
i think ill go hang out with the developers |
19:03 |
VanessaE |
you won't be able to. |
19:03 |
VanessaE |
web chat is muted in #-dev. |
19:03 |
Mallot1 |
aw man |
19:03 |
Mallot1 |
i wanna hang with the devs |
19:03 |
Mallot1 |
and get there autographs ;) |
19:04 |
Mallot1 |
do you guys think Celeron55 is like notch? |
19:04 |
Mallot1 |
*Notch |
19:04 |
LemonLake |
um |
19:04 |
LemonLake |
what |
19:04 |
VanessaE |
probably not |
19:04 |
LemonLake |
^ |
19:05 |
VanessaE |
and c55 is not really the head of the project as such - all of the core devs are more or less equal in their say in what gets done |
19:05 |
Mallot1 |
its weird because I can actually contact Notch but i can't even get an answer from Celeron55 |
19:05 |
Mallot1 |
oh i understand |
19:05 |
Mallot1 |
oh yeah, and MineCraft is company owned and MineTest is open source |
19:06 |
LemonLake |
Just because its open source doesnt mean it cant be owned by a company |
19:06 |
LemonLake |
company != open source |
19:06 |
Mallot1 |
i Just wish we could Talk to Celeron55 |
19:06 |
LemonLake |
um |
19:06 |
LemonLake |
we can? |
19:06 |
Mallot1 |
i know LemonLake i meant its closed source vs open source |
19:07 |
Mallot1 |
Well at least I can |
19:07 |
Mallot1 |
t |
19:07 |
LemonLake |
mhm |
19:07 |
Piggybear87 |
Ok, I'm here. VanessaE. |
19:07 |
VanessaE |
Piggybear87: use <space> <pipe> <space> to add a linebreak |
19:07 |
LemonLake |
did you even try? |
19:07 |
VanessaE |
e.g. This is | a new line |
19:07 |
Mallot1 |
yeah, 2012 |
19:07 |
Mallot1 |
<space> |
19:07 |
LemonLake |
mallot |
19:07 |
Piggybear87 |
Ok. Thanks. Can I get you to come to vanilla and remove 2 fence sections? |
19:07 |
LemonLake |
that was two yaers ago |
19:07 |
Mallot1 |
<pipe> |
19:07 |
VanessaE |
sure. |
19:08 |
Mallot1 |
haha yeah i'v been busy |
19:08 |
Mallot1 |
we should get minetest famous! |
19:08 |
Mallot1 |
like world famous! |
19:08 |
asie |
hi Mallot1 |
19:08 |
Mallot1 |
:D |
19:08 |
asie |
you're being silly |
19:09 |
asie |
minetest doesn't care about fame or monetary gain |
19:09 |
LemonLake |
^ |
19:09 |
Mallot1 |
haha hi asie |
19:09 |
asie |
we're a bunch of idealists who want to create our perfect game |
19:09 |
asie |
some of us being dissatisfied after playing minecraft, some of us after seeing minecraft's eula or pricetag |
19:09 |
Mallot1 |
true |
19:09 |
asie |
minetest gives the modder a lot more freedom |
19:09 |
asie |
same for the server admin |
19:09 |
asie |
minecraft's modding, due to its nature, is very centralized |
19:09 |
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19:09 |
Mallot1 |
hey guys, is there a minetest app? |
19:09 |
asie |
one is in works for android |
19:10 |
Mallot1 |
i have it |
19:10 |
asie |
and judging by the general attitude of here nobody cares about iOS |
19:10 |
asie |
:-) |
19:10 |
Mallot1 |
Im an iOS developer |
19:10 |
asie |
well then port it |
19:10 |
LemonLake |
how can you afford that Mallot1 ? |
19:10 |
Mallot1 |
maybe one day |
19:10 |
LemonLake |
that's $99 a month |
19:10 |
asie |
Mallot1: the problem with iOS development is |
19:10 |
Mallot1 |
its $99 a year |
19:10 |
asie |
you need to be careful |
19:10 |
asie |
apple might classify item definitions as "code" |
19:10 |
asie |
and those are downloaded from every server upon connecting |
19:11 |
Mallot1 |
i havent brought the license yet, but i am making alot of different apps so when i buy the license i get the most of of my $99 ;) |
19:11 |
asie |
in addition, you are disallowed from automatically downloading code in any way |
19:11 |
VanessaE |
asie: only if the code in question is adaptable by the end-user and/or involves an interpreter |
19:11 |
asie |
VanessaE: >Lua |
19:11 |
asie |
also they rejected JSON data once or twice |
19:11 |
VanessaE |
asie: the client doesn't run Lua. |
19:11 |
Mallot1 |
if the code has been downloaded without user consent asie |
19:11 |
asie |
VanessaE: singleplayer. |
19:12 |
VanessaE |
(except in the main menu) |
19:12 |
asie |
Mallot1: even with user consent IIRC |
19:12 |
VanessaE |
that's a complicated issue, yeah |
19:12 |
Mallot1 |
yeah |
19:12 |
VanessaE |
I suppose one could elect to build only the client, without the server part, hence no singleplayer mode |
19:12 |
asie |
VanessaE: no, the solution is quite simple here |
19:12 |
Mallot1 |
anyone hear of the bandwidth spectrum crunch? |
19:13 |
asie |
include popular mods with the app, allow user to download mods into it via iTunes |
19:13 |
asie |
this should be fine, see Codea as a precedent |
19:13 |
Mallot1 |
I have my lincenses for Microsoft Xbox and Windows Store and Metro |
19:13 |
Mallot1 |
but i want to make my own Voxel engine game |
19:14 |
Mallot1 |
one day you will see GameGrape Corporation right next to Valve and Activision and EA |
19:14 |
Mallot1 |
B) |
19:15 |
VanessaE |
asie: if the server can run code that the user can theoretically change, it can be thrown out. a couple of C64 emulators got thrown out because of that, too |
19:15 |
VanessaE |
(because the BASIC interpreter was still enabled) |
19:18 |
sfan5 |
asie: I care about iOS |
19:18 |
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19:18 |
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19:18 |
Mallot1 |
me too! |
19:22 |
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19:22 |
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19:23 |
Kacey |
It's been a while since I last ventured here... |
19:28 |
VanessaE |
hi Kacey |
19:29 |
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19:30 |
lemonlake_ |
Note to self: don't press ctrl + alt + f6 |
19:30 |
lemonlake_ |
i think he just pressed said keys |
19:31 |
* VanessaE |
's brain shorts out from lack of sleep |
19:32 |
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19:32 |
VanessaE |
bbl, gonna take a nap |
19:32 |
* Mallot1 |
hands VannessaE a bed |
19:32 |
Mallot1 |
bye enjoy the bed |
19:33 |
CraigyDavi |
Oh god, it's Monday tomorrow :O |
19:33 |
CraigyDavi |
Just realised |
19:34 |
Mallot1 |
:O |
19:34 |
lemonlake_ |
mhm |
19:34 |
lemonlake_ |
brb |
19:34 |
Mallot1 |
sup CraigyDavi |
19:34 |
CraigyDavi |
Not much |
19:34 |
Mallot1 |
alright bring me lemoncake_ |
19:34 |
Mallot1 |
are you jacraig1? |
19:35 |
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19:35 |
Jordach |
LemonLake, dat connection :O |
19:36 |
LemonLake |
Sorry |
19:36 |
LemonLake |
I went into tty6 a min ago and all the sound crashed and cinnamon died so I had to hard reset |
19:36 |
CraigyDavi |
Nope not jacraig |
19:37 |
CraigyDavi |
Dunno who that is Mallot1 |
19:37 |
CraigyDavi |
Well they had a server once |
19:39 |
Mallot1 |
yeah man, jacraig1's server was the stuff! |
19:40 |
CraigyDavi |
It only lasted a couple days though |
19:40 |
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19:40 |
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19:50 |
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19:52 |
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19:52 |
Mallot1 |
im talking to c55 right now hes pretty cool |
19:53 |
* Jordach |
can smell the /ignore |
19:53 |
Jordach |
I CAN TASTE IT |
19:55 |
Mallot1 |
haha Jordach |
19:55 |
Mallot1 |
i wish B) |
19:57 |
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19:57 |
Mallot1 |
* u wish |
20:03 |
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20:03 |
Mallot1 |
get back here Jordach |
20:08 |
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20:11 |
Mallot1 |
asie where you going? |
20:11 |
Mallot1 |
baby come back! |
20:11 |
Mallot1 |
:( |
20:11 |
LemonLake |
Mallot |
20:11 |
LemonLake |
half of them are just timing out |
20:12 |
kaeza |
any kind of fool could see~ |
20:13 |
kaeza |
there was something in everything about you~ <3 |
20:16 |
Mallot1 |
haha |
20:17 |
Mallot1 |
LemonLake you came back! ;') |
20:35 |
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20:40 |
OldCoder |
http://minetest.org/minetest-140601a.zip |
20:40 |
OldCoder |
Would anybody be interested in testing that 32-bit Windows client? |
20:40 |
* OldCoder |
is experimenting again with fast Windows clients |
20:41 |
OldCoder |
That one was built using an older MinGW. Later I will try a newer one and also produce a 64-bit client. |
20:41 |
OldCoder |
http://minetest.org/minetest-140601a.zip |
20:41 |
OldCoder |
|
20:41 |
CraigyDavi |
I will test it for you, OldCoder |
20:41 |
OldCoder |
CraigyDavi, thank you |
20:43 |
* sfan5 |
would love to test but needs to go to bed |
20:43 |
OldCoder |
kk |
20:43 |
CraigyDavi |
OldCoder, https://cdn.mediacru.sh/f5cpRSJO21nE.png |
20:43 |
sfan5 |
OldCoder: how did you build those? |
20:43 |
OldCoder |
crack, R |
20:43 |
OldCoder |
CraigyDavi, Reviewing * |
20:43 |
OldCoder |
sfan5, one moment |
20:44 |
OldCoder |
CraigyDavi, thanks. Works under Wine here. I will try the newer compiler. |
20:44 |
OldCoder |
sfan5, answer: |
20:44 |
CraigyDavi |
Ok |
20:45 |
OldCoder |
I have built MinGW old release and building two newer releases. Old 32-bit New 32-bit New 64-bit. After that tried buildbot script with minor modifications. Works for old MinGW here under Wine but crashes for CraigyDavi. More tests needed. |
20:45 |
OldCoder |
sfan5, ^ |
20:45 |
OldCoder |
Done |
20:45 |
OldCoder |
CraigyDavi, question. What release of Windows are you using and is it 32 or 64 bit? |
20:46 |
CraigyDavi |
Windows 8.1 - 64 bit |
20:46 |
OldCoder |
CraigyDavi, thanks. I will ping you sometime to try the 64 bit release when ready. |
20:46 |
CraigyDavi |
Ok |
20:48 |
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20:54 |
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20:55 |
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20:58 |
Mallot1 |
hello |
20:58 |
Mallot1 |
am i connected |
20:58 |
sapier |
depends what you expect to be connected to Mallot1 ;-) |
20:58 |
OldCoder |
Power |
20:58 |
OldCoder |
Influence |
20:58 |
Mallot1 |
xD haha! |
21:06 |
ligeti |
Guys... are there maps that one can install and play? (like ... already built cities)? I can't find it in the wiki! |
21:07 |
OldCoder |
ligeti, sure |
21:07 |
LemonLake |
yep |
21:07 |
LemonLake |
check the forum |
21:07 |
ligeti |
cool |
21:07 |
ligeti |
thanks |
21:07 |
OldCoder |
ligeti, if you can't find any, ping me later |
21:07 |
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21:07 |
ligeti |
OK thanks mate |
21:08 |
Mallot1 |
ligeti just put a map in the map folder |
21:08 |
ligeti |
not the worlds folder? |
21:09 |
ligeti |
did you see this: https://forum.minetest.net/viewtopic.php?f=12&t=9377 |
21:09 |
ligeti |
wow! |
21:09 |
kaeza |
ligeti, hi, download the map you want from the forums, uncompress, and move to the worlds/ folder |
21:09 |
ligeti |
thanks kaeza :) |
21:09 |
kaeza |
simple as that :) |
21:10 |
kaeza |
some maps may need external mods, so be sure to check the topic |
21:11 |
ligeti |
I noticed that already (texture and mods), thanks :) |
21:11 |
kaeza |
sure :) |
21:20 |
CraigyDavi |
OldCoder, you got any builds to test now? I need to go in a sec |
21:21 |
OldCoder |
Thanks but if you are leaving there is no rush |
21:21 |
OldCoder |
I will prepare others |
21:21 |
OldCoder |
See you another time |
21:21 |
OldCoder |
o/ |
21:21 |
* OldCoder |
is experimenting |
21:21 |
ligeti |
OK, I have to go to bed, thanks guys for all the help, see you around :) |
21:21 |
ligeti |
night |
21:24 |
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21:40 |
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21:56 |
markveidemanis |
OldCoder: Cold you ping me for the 64bit buid? |
21:56 |
OldCoder |
markveidemanis, I will ping you for some test builds |
21:56 |
markveidemanis |
Okay |
21:56 |
OldCoder |
But for the 64-bit one I'll need to speak with sfan5 or other devs |
21:56 |
Vazon |
ok back |
21:56 |
OldCoder |
the script I'm starting with seems to target 32-bits only |
21:56 |
markveidemanis |
On mobie right now though |
21:56 |
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21:56 |
The_Beast |
Hey |
21:59 |
markveidemanis |
OldCoder: Server running IRC mod not on mt-servers |
21:59 |
markveidemanis |
I dont have hash on this keymap |
21:59 |
OldCoder |
markveidemanis, PM |
22:38 |
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22:44 |
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22:46 |
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22:50 |
bas080 |
What does this error mean? |
22:50 |
bas080 |
InventoryMenu: The selected inventory location "nodemeta:-25,17,1" doesn't exist |
22:50 |
bas080 |
Why do I keep getting it when pressing on a "inventoryMenu" that doesn't exist? |
22:56 |
OldCoder |
Is anybody interested in testing a Windows client? Trying to fix a crash: |
22:56 |
OldCoder |
Never mind |
23:00 |
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23:10 |
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23:33 |
OldCoder |
kaeza, are you still awake? I've built against the latest Irrlicht. Just needed a minor tweak. |
23:35 |
OldCoder |
|
23:36 |
OldCoder |
NakedFury, ShadowNinja, VanessaE, Vazon any of you able to do a Windows client test? |
23:37 |
NakedFury |
I can sure |
23:37 |
OldCoder |
thanks... |
23:37 |
OldCoder |
http://minetest.org/minetest-140601g.zip |
23:37 |
OldCoder |
It's probably going to crash... |
23:37 |
OldCoder |
But it'll help the project to nail this down |
23:38 |
OldCoder |
ShadowNinja, BTW I have texted LM |
23:41 |
NakedFury |
System Error: missing libgcc_s_dw2-1.dll |
23:41 |
NakedFury |
my fault or compiling missed it? |
23:42 |
OldCoder |
Hm; odd. No, not your fault. |
23:42 |
OldCoder |
Ah |
23:42 |
OldCoder |
This has to do with updating Irrlicht |
23:43 |
OldCoder |
NakedFury, thanks |
23:43 |
OldCoder |
I'll need to build Irrlicht 1.8.X myself |
23:57 |
OldCoder |
NakedFury, will you be signing off soon? |
23:57 |
NakedFury |
no |
23:57 |
OldCoder |
I am building Irrlicht and Curl from scratch to retry |
23:58 |
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23:59 |
NakedFury |
okay |