Time |
Nick |
Message |
01:03 |
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01:13 |
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01:15 |
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01:17 |
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01:30 |
blaise |
I sure wish there was a minetest-9999.ebuild for gentoo/funtoo |
01:30 |
blaise |
I suppose I can compile/run it in place from my ~ |
01:38 |
kahrl |
blaise: there's one in hasufell's overlay |
01:39 |
kahrl |
not sure how often maintained |
01:50 |
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02:02 |
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02:03 |
Exio4 |
http://www.phoronix.com/scan.php?page=news_item&px=MTY1MzA |
02:13 |
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02:50 |
blaise |
hrmm |
02:50 |
blaise |
how would I git clone this? https://github.com/hasufell/hasufell-overlay/tree/master/games-action/minetest |
02:54 |
blaise |
bleh |
02:54 |
blaise |
guess I'll just add the overlay |
02:54 |
blaise |
I kinda just wanted to add it to my local repo |
02:55 |
blaise |
guess I can cp -a it over and layman -d hasufell afterwards |
03:00 |
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04:37 |
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04:37 |
stormchaser3000 |
hi |
04:37 |
stormchaser3000 |
does anyone know where i can find sapiers android builds |
05:13 |
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05:42 |
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05:55 |
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05:57 |
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06:25 |
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06:25 |
Mikerhinos |
hi |
06:28 |
Mikerhinos |
I was wondering why do we mine steel and not iron ? Steel is iron+carbon, so we could craft it with iron and coal which are already in the game |
06:48 |
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06:57 |
Mikerhinos |
craft guide doesn't work on 0.4.9 ? Can't craft the guide :s |
06:58 |
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07:00 |
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07:02 |
Jordach |
Mikerhinos, never ask :P |
07:02 |
Jordach |
even i don't know why (and i've been here nearly 3 years now!) |
07:02 |
Mikerhinos |
for craft guide or the steel thing ? lol |
07:03 |
Jordach |
steel thing |
07:03 |
Jordach |
Mikerhinos, Unified Inventory contains a (fully?) working craft guide |
07:04 |
Mikerhinos |
ok thx i check it out right now because there's so many possible crafts that i really need a guide to stop googling it lol |
07:04 |
Jordach |
and wtf, Origin has a faster download than Steam |
07:04 |
Jordach |
https://cdn.mediacru.sh/oCnfgL3DUcCA.png |
07:06 |
Mikerhinos |
i'm at full speed on steam when i download a game (1.7mo/s), don't know today though |
07:07 |
Jordach |
my ISP limits Steam to 850kb/s |
07:07 |
Jordach |
while origin gets ~1000 |
07:08 |
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07:08 |
Mikerhinos |
i was so happy a few years ago when i had 4.6ko/s on AOL dialup... :p |
07:08 |
Jordach |
Mikerhinos, i remember when MS stared the free game a month thing |
07:09 |
Jordach |
even EA does better, https://cdn.mediacru.sh/w-91Czy1SCIe.png |
07:09 |
Mikerhinos |
I had dead space in a Humble Bundle pack, played it a few minutes, didn't liked it :s |
07:10 |
Mikerhinos |
Humble Bundle is great |
07:10 |
Jordach |
even BF1942 is f2p |
07:16 |
Mikerhinos |
is there a doc for unified inventory ? installed it but not sure it's running and don't know what it does and how |
07:18 |
Jordach |
you'll know *when* it's running |
07:21 |
Mikerhinos |
ok so it's not running lol, i downloaded the waypoint version, i guess i need to rename folder from unified_inventory_waypoints to unified_inventory and restart server |
07:21 |
Jordach |
mhm |
07:21 |
Jordach |
(if it gives you a folder on extraction) |
07:23 |
Mikerhinos |
still no change :s it's supposed to change inventory design ? |
07:24 |
Jordach |
yes |
07:29 |
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07:32 |
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07:38 |
Mikerhinos |
can't get unified inventory to work :s folder is in /mod, init.lua is in folder, no error message... |
07:39 |
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07:58 |
Mikerhinos |
oh god i'm so a noob...now i know why my recently installed mods weren't working : i didn't activate it in menu...yeah, throw me all the rocks you got...lol |
08:00 |
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08:03 |
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08:06 |
SylvieLorxu |
Nah, it's the fault of the devs |
08:07 |
SylvieLorxu |
The game should just know what mods you want to use |
08:07 |
SylvieLorxu |
:P |
08:08 |
Mikerhinos |
lol no it's fine like that, i'd prefer signs with text on it like in Minecraft :p |
08:17 |
JamesTait |
Good morning all; happy Find a Rainbow Day! :-D |
08:17 |
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08:23 |
Mikerhinos |
f*ck...when trying unified inventory buttons, i cleared my inventory...any way of undo that ? tried the rollback command with no luck |
08:38 |
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08:41 |
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08:59 |
Mikerhinos |
to make a server backup i just have to create a .minetest folder archive ? (i'm on Ubuntu) |
09:04 |
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09:14 |
crazyR |
anyone got experiance with formspecs? |
09:19 |
Mikerhinos |
we can't send command to server in console ? Like /restart or send messages to all players ingame ? |
09:22 |
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09:30 |
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09:43 |
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09:54 |
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10:04 |
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10:37 |
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10:51 |
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10:51 |
Mikerhinos |
some numpad keys won't work on Ubuntu to type number in password before connecting to server |
10:59 |
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11:13 |
Eater4 |
!up Hiddontest.ignorelist.com |
11:14 |
MinetestBot |
Hiddontest.ignorelist.com:30000 seems to be down |
11:15 |
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11:15 |
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11:26 |
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11:26 |
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11:32 |
Mikerhinos |
I have some mods that desactivate on its own on server restart sometimes (mesecon, technic for example), don't know why... |
11:35 |
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11:37 |
Eater4 |
Hey CWz |
11:38 |
CWz |
any minetest lua experts on? |
11:39 |
Eater4 |
Hm....... |
11:39 |
Eater4 |
Doesn't look like it.. |
11:39 |
Eater4 |
Why do u need one ? |
11:42 |
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11:42 |
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11:44 |
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11:46 |
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11:51 |
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11:52 |
Mikerhinos |
anyone have to problem of mods that unactivate itself on server restart ? Pretty annoying, have the problem for Mesecon and Technic |
11:59 |
sfan5 |
Mikerhinos: edit world.mt |
11:59 |
sfan5 |
set the mod's entries to true |
12:00 |
sfan5 |
!deop Jordach sfan5 ShadowNinja VanessaE |
12:01 |
crazyR |
ohh have they been naughty |
12:01 |
crazyR |
lol |
12:01 |
Mikerhinos |
sfan5, in the minetest.conf ? |
12:02 |
sfan5 |
no |
12:02 |
sfan5 |
world.mt |
12:02 |
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12:04 |
Mikerhinos |
sfan5, all my mods are set to true in my world.mt :s |
12:08 |
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12:10 |
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12:41 |
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12:47 |
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13:10 |
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13:10 |
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13:15 |
crazyR |
who develops the mobile clients? |
13:19 |
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13:29 |
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13:32 |
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13:33 |
PilzAdam |
Hello everyone! |
13:33 |
crazyR |
hi |
13:33 |
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13:44 |
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13:51 |
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13:56 |
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13:56 |
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14:10 |
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14:13 |
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14:33 |
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14:37 |
crazyR |
whats the correct way to varify a value as being numeric in lua? |
14:37 |
crazyR |
*verify |
14:38 |
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14:38 |
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14:39 |
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14:40 |
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14:42 |
ShadowNinja |
crazyR: assert(type(x) == "number") or assert(tonumber(x) != nil) |
14:43 |
crazyR |
thanks. this is the last peice of the puzzle to the digi filter :) |
14:43 |
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14:50 |
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14:51 |
reactor |
HELO |
14:51 |
reactor |
...why would animals only spawn on the edge of the map? |
14:53 |
sfan5 |
ask <creator of the mod> |
14:54 |
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14:55 |
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14:58 |
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14:59 |
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14:59 |
Krock |
Hay everypony |
14:59 |
* sfan5 |
puts Derpy on Krock's head |
15:00 |
Krock |
:) |
15:01 |
PenguinDad |
Hello sir Krock |
15:02 |
* Krock |
greets |
15:05 |
Jordach |
what have i done |
15:05 |
Jordach |
https://cdn.mediacru.sh/zkYmV1RAMI65.png |
15:07 |
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15:08 |
Krock |
ehm I don't get it - maybe i'm just too dumb or understand english not enough good |
15:12 |
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15:14 |
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15:14 |
MikerhinosAFK |
lance |
15:21 |
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15:21 |
sfan5 |
Jordach: what did you dooo? noo! why are you still using windows |
15:22 |
Jordach |
sfan5, stopped giving a shit |
15:22 |
* sfan5 |
meows at Jordach |
15:22 |
sfan5 |
:-( |
15:24 |
Krock |
Jordach, you're getting sympathetic to me :) |
15:24 |
|
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15:25 |
Jordach |
Krock, would you risk an alright gaming machine |
15:25 |
Krock |
How come? |
15:26 |
sfan5 |
Jordach: wut |
15:26 |
sfan5 |
linux does not break things |
15:26 |
Jordach |
sfan5, my tower has dynamic clocking |
15:26 |
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15:26 |
sfan5 |
and? |
15:31 |
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15:41 |
crazyR |
can anyone help me with this: https://github.com/crazyR14/pipeworks/blob/master/item_transport.lua#L229 im trying to create a digi filter(pipeworks filter that works with digilines mod) |
15:44 |
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16:03 |
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16:07 |
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16:08 |
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16:10 |
PilzAdam |
quoting the description on the first video uploaded to youtube: "I can't comment here anymore, since I don't want a google+ account." |
16:12 |
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16:15 |
luizrpgluiz |
some day you guys can make a video of how to make a mod for minetest? Would be easier to learn video, eg generator different world, new block and etc. |
16:18 |
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16:22 |
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16:23 |
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16:27 |
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16:28 |
reactor |
Eh! |
16:28 |
Krock |
I hate my provider these days |
16:28 |
reactor |
I might havemissed the answers, or the question was chewed by the ISP. |
16:28 |
Krock |
... |
16:29 |
reactor |
Krock: you can't possibley hate yours more than I have mine. |
16:29 |
Krock |
ok. |
16:29 |
reactor |
They've been kicking my PPP for almost 3 hours in a row. |
16:29 |
Krock |
PPP aka ? |
16:30 |
reactor |
PPP daemon. The program that does PPPoE. |
16:30 |
Krock |
aha..must googe it then |
16:31 |
reactor |
I even had to come up with a watchdog script that kicks the modem's lazy ass if something breaks. Because D-Link engineers are a bunch of amateurs. |
16:31 |
Krock |
lol |
16:33 |
reactor |
Seriously. If you are designing a modem, how come you not think about the simple fact disconnections do happen? |
16:34 |
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16:34 |
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16:34 |
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16:35 |
Krock |
Well, programming fails happen but that... |
16:35 |
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16:35 |
reactor |
They fail consistently. |
16:36 |
reactor |
...back to the topic, why would mobs only spawn in certain area, not all map? |
16:36 |
reactor |
I have a 3x3 km map, and they only spawn at the corner. |
16:37 |
Krock |
which mobs? |
16:37 |
reactor |
animal_modpack |
16:38 |
reactor |
That is, Mob Framework. |
16:41 |
Krock |
aaahh what a huge mod |
16:43 |
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16:47 |
Krock |
hmm I couldn't see any rules forspawning mobs |
16:47 |
Krock |
rules, like map corners |
16:48 |
reactor |
Yep. |
16:49 |
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16:50 |
reactor |
Aha. |
16:51 |
reactor |
So I noticed mobs don't spawn in the city. |
16:51 |
reactor |
How do they know what it is?! |
16:54 |
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16:55 |
Krock |
the mobf is very complex |
16:55 |
Krock |
they might have added a checker for that |
16:56 |
reactor |
God damn it :( |
16:56 |
reactor |
Yeah, always outside the city. |
16:57 |
reactor |
They probably detect stone. |
16:57 |
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17:07 |
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17:07 |
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17:15 |
Mikerhinos |
are lands flat when generated in V6 ? I'm running since 3km and it's all flat with holes in the ground sometimes :s |
17:20 |
sfan5 |
Mikerhinos: no |
17:20 |
sfan5 |
not by default |
17:20 |
sfan5 |
only if you've set some flags |
17:22 |
Eater4 |
!up Hiddontest.ignorelist.com |
17:23 |
MinetestBot |
Hiddontest.ignorelist.com:30000 seems to be down |
17:24 |
Mikerhinos |
checked my .conf and it doesn't seem that I modified flags, maybe i'm in a flat biome |
17:25 |
sfan5 |
there are no flat biomes |
17:25 |
sfan5 |
look into map_meta.txt |
17:29 |
Mikerhinos |
god dammit...flags : trees, caves, dungeons, flat, light...i guess that i can't regenerate parts of world with different flags ? |
17:29 |
sfan5 |
you can |
17:29 |
sfan5 |
but you need to remove the flags afterwards |
17:31 |
Mikerhinos |
well i'd like a "realistic" world so nevermind if i need to change flags, once it's generated i won't touch it anymore |
17:36 |
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17:37 |
Mikerhinos |
sfan5, how do i regenerate parts of world ? and do i need to logoff or will it just "terraform" actual surface ? |
17:38 |
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17:39 |
sfan5 |
Mikerhinos: to regenrate parts of the world you'd need to delete the actual blocks from the database directly |
17:40 |
sfan5 |
it is not easily possible |
17:41 |
Mikerhinos |
oh ok, i guess that i'll just restart from scratch with different flags |
17:42 |
Mikerhinos |
thx for info :) |
17:43 |
sfan5 |
np |
17:50 |
reactor |
So, I see no detectable difference between city and forest. |
17:51 |
reactor |
Still, mobds somehow avoid the city. |
17:51 |
reactor |
Not a single mob there. |
17:51 |
reactor |
They seem to avoid surfaces of stone. |
17:53 |
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17:54 |
reactor |
The author could at least have commented on that. |
17:54 |
reactor |
But no, one has to reverse engineer that hidden "feature"! |
17:55 |
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17:55 |
Jordach |
reactor, might be light they avoid? |
17:56 |
reactor |
Not a single lamp there. |
17:56 |
reactor |
I'm trying to get zombies to spawn in pripyat. |
17:56 |
reactor |
s/pr/Pr/ |
17:57 |
Mikerhinos |
NPCs in cities ? Maybe it is limited in number of mobs per chunks |
17:57 |
reactor |
...I'm suspecting it can only do one spawner a time, and spawn_building gets called, so other don't work. |
17:58 |
reactor |
But I don't see the mobs that are supposed to spawn in buildings, either. |
17:58 |
reactor |
Like, traders. |
18:00 |
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18:07 |
* Krock |
makes survival+ mode like robinson crusoe |
18:15 |
|
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18:18 |
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18:31 |
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18:40 |
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18:50 |
reactor |
hmm |
18:51 |
reactor |
Is there a way to define what is given to player when spawning? |
18:51 |
reactor |
For example, I would like to give some torches and ammo. |
18:53 |
EvergreenTree |
minetest.register_on_newplayer |
18:53 |
EvergreenTree |
minetest.register_on_respawnplayer |
18:53 |
EvergreenTree |
and |
18:54 |
EvergreenTree |
player:get_inventory():add_item('main', 'default:thing') |
18:54 |
EvergreenTree |
does that do what you want? |
18:54 |
EvergreenTree |
minetest_game/mods/give_initial_stuff/ does that |
18:54 |
EvergreenTree |
copy the code from there |
18:55 |
reactor |
aha |
18:55 |
reactor |
ty! |
19:02 |
reactor |
...why would world.mt periodically disappear? |
19:03 |
|
nore joined #minetest |
19:03 |
reactor |
...never mind, looked in the wrong dir. |
19:03 |
crazyR |
has anyone got a bit of spare time to help me work on this: https://github.com/crazyR14/pipeworks/blob/master/item_transport.lua#L229 a digi filter for the pipeworks mod |
19:12 |
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19:46 |
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19:47 |
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19:51 |
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19:53 |
Jordach |
?! |
19:54 |
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19:57 |
* sfan5 |
meows at Jordach |
19:57 |
PilzAdam |
¿¡ |
19:57 |
Jordach |
found something dated 2009 |
19:58 |
PilzAdam |
yourself? |
19:58 |
Jordach |
PilzAdam, found it lost within my google drive |
19:58 |
sfan5 |
wait wait |
19:59 |
sfan5 |
Jordach: why the fuck do you have Windows 8? |
20:22 |
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20:22 |
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20:28 |
tiemay |
can anyone else use the search field here? https://forum.minetest.net/mmdb/ |
20:28 |
tiemay |
it's not working for me |
20:28 |
sfan5 |
eh wut |
20:29 |
sfan5 |
it does not work for me either |
20:29 |
sfan5 |
why does it go to mineguild.de:8090? |
20:32 |
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20:35 |
PilzAdam |
every mod that is published as .rar, .7z or any format that is not .zip has to be removed from "Mod Releases" |
20:36 |
tiemay |
PilzAdam: That's why the search thing is broken? |
20:37 |
PilzAdam |
no.... ? |
20:37 |
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20:37 |
tiemay |
the search thing on this page https://forum.minetest.net/mmdb/ |
20:40 |
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20:51 |
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20:56 |
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21:30 |
crazyR |
PilzAdam: What happens if a install your nether mod on a server that has a few chunks that go below -10,000 ? |
21:37 |
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21:45 |
PilzAdam |
crazyR, these chunks would stay the same; newly generated chunks below -5000 would be nether |
21:46 |
crazyR |
is there a way to set it so it starts much lower? |
21:47 |
PilzAdam |
there is a constant at the top of init.lua |
21:47 |
crazyR |
ahh good news. thanks :) |
21:47 |
PilzAdam |
https://github.com/PilzAdam/nether/blob/master/init.lua#L3 |
21:48 |
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21:49 |
hmmmm |
._. |
21:50 |
crazyR |
thanks |
21:56 |
crazyR |
has anyone worked out how deep a map is? |
21:59 |
PilzAdam |
hmmmm? |
21:59 |
PilzAdam |
crazyR, about -30900 |
22:00 |
crazyR |
thanks |
22:04 |
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22:49 |
hmmmm |
I just got a recruitment email from amazon |
22:50 |
hmmmm |
totally not worth it though. |
22:51 |
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23:35 |
blaise |
hrmm.... anyone care to take a look at this failed attempt to compile minetest from git? http://bpaste.net/show/197340/ |
23:37 |
hmmmm |
sounds like a sapier problem honestly |
23:37 |
hmmmm |
although i dunno if it's just a borked compile option by gentoo |
23:38 |
blaise |
:\ |
23:38 |
PilzAdam |
first it says it found /usr/lib64/libGLESv2.so and then it says it doesnt find it |
23:38 |
blaise |
yeh, that is very odd.. |
23:39 |
blaise |
honestly I didn't expect to see version 0.4.9 |
23:39 |
hmmmm |
it shouldn't be trying to link against embedded gl anyway |
23:39 |
hmmmm |
that's the main problem |
23:39 |
blaise |
I figured since 0.4.9 is latest stable, git would be 0.4.10 |
23:39 |
hmmmm |
nah, it's just "0.4.9-dev" |
23:40 |
hmmmm |
meaning "there is no guarantee whatsoever that this will work" |
23:40 |
blaise |
lmao |
23:41 |
blaise |
minetest-0.4.10 is being worked on though, right? |
23:41 |
blaise |
people have been saying it will be released soon... |
23:41 |
blaise |
I suppose "soon" is relative... |
23:43 |
hmmmm |
eh |
23:43 |
hmmmm |
basically whenever i decide |
23:43 |
hmmmm |
i don't really like that, though, i wish the rest of the community would step up and decide when to make releases because i'm not going to be here forever |
23:45 |
blaise |
we'll miss you.. :) |
23:46 |
blaise |
I was considering attempting to compile minetest for android... |
23:46 |
blaise |
but with 0.4.10 being near, I thought maybe it would be better if I wait.. |
23:47 |
paramat |
i like the idea of a (flexible) quarterly release on the solstices/equinoxes. also usefully coincides with christmas |
23:47 |
blaise |
I'm kind of disgusted with what happened to the linux release schedule.. |
23:47 |
blaise |
now we have new versions every other day or so.. |
23:48 |
blaise |
seems careless.. |
23:50 |
blaise |
it is odd that it would be linking to libGLES |
23:51 |
blaise |
I wonder why it's doing that.. |
23:52 |
blaise |
there's nothing in the ebuild that would cause configure to act that way that I can see |
23:54 |
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23:58 |
PilzAdam |
hmmmm, you want other people to decide when to release but when they do you say "no I want to do things" and then do absolutely nothing |
23:59 |
hmmmm |
?! |
23:59 |
hmmmm |
i didn't see anybody talk about 0.4.10 |