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IRC log for #minetest, 2014-04-03

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All times shown according to UTC.

Time Nick Message
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01:30 blaise I sure wish there was a minetest-9999.ebuild for gentoo/funtoo
01:30 blaise I suppose I can compile/run it in place from my ~
01:38 kahrl blaise: there's one in hasufell's overlay
01:39 kahrl not sure how often maintained
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02:03 Exio4 http://www.phoronix.com/scan.php?page=news_item&px=MTY1MzA
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02:50 blaise hrmm
02:50 blaise how would I git clone this? https://github.com/hasufell/hasufell-overlay/tree/master/games-action/minetest
02:54 blaise bleh
02:54 blaise guess I'll just add the overlay
02:54 blaise I kinda just wanted to add it to my local repo
02:55 blaise guess I can cp -a it over and layman -d hasufell afterwards
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04:37 stormchaser3000 hi
04:37 stormchaser3000 does anyone know where i can find sapiers android builds
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06:25 Mikerhinos hi
06:28 Mikerhinos I was wondering why do we mine steel and not iron ? Steel is iron+carbon, so we could craft it with iron and coal which are already in the game
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06:57 Mikerhinos craft guide doesn't work on 0.4.9 ? Can't craft the guide :s
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07:02 Jordach Mikerhinos, never ask :P
07:02 Jordach even i don't know why (and i've been here nearly 3 years now!)
07:02 Mikerhinos for craft guide or the steel thing ? lol
07:03 Jordach steel thing
07:03 Jordach Mikerhinos, Unified Inventory contains a (fully?) working craft guide
07:04 Mikerhinos ok thx i check it out right now because there's so many possible crafts that i really need a guide to stop googling it lol
07:04 Jordach and wtf, Origin has a faster download than Steam
07:04 Jordach https://cdn.mediacru.sh/oCnfgL3DUcCA.png
07:06 Mikerhinos i'm at full speed on steam when i download a game (1.7mo/s), don't know today though
07:07 Jordach my ISP limits Steam to 850kb/s
07:07 Jordach while origin gets ~1000
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07:08 Mikerhinos i was so happy a few years ago when i had 4.6ko/s on AOL dialup... :p
07:08 Jordach Mikerhinos, i remember when MS stared the free game a month thing
07:09 Jordach even EA does better, https://cdn.mediacru.sh/w-91Czy1SCIe.png
07:09 Mikerhinos I had dead space in a Humble Bundle pack, played it a few minutes, didn't liked it :s
07:10 Mikerhinos Humble Bundle is great
07:10 Jordach even BF1942 is f2p
07:16 Mikerhinos is there a doc for unified inventory ? installed it but not sure it's running and don't know what it does and how
07:18 Jordach you'll know *when* it's running
07:21 Mikerhinos ok so it's not running lol, i downloaded the waypoint version, i guess i need to rename folder from unified_inventory_waypoints to unified_inventory and restart server
07:21 Jordach mhm
07:21 Jordach (if it gives you a folder on extraction)
07:23 Mikerhinos still no change :s it's supposed to change inventory design ?
07:24 Jordach yes
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07:38 Mikerhinos can't get unified inventory to work :s folder is in /mod, init.lua is in folder, no error message...
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07:58 Mikerhinos oh god i'm so a noob...now i know why my recently installed mods weren't working : i didn't activate it in menu...yeah, throw me all the rocks you got...lol
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08:06 SylvieLorxu Nah, it's the fault of the devs
08:07 SylvieLorxu The game should just know what mods you want to use
08:07 SylvieLorxu :P
08:08 Mikerhinos lol no it's fine like that, i'd prefer signs with text on it like in Minecraft :p
08:17 JamesTait Good morning all; happy Find a Rainbow Day! :-D
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08:23 Mikerhinos f*ck...when trying unified inventory buttons, i cleared my inventory...any way of undo that ? tried the rollback command with no luck
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08:59 Mikerhinos to make a server backup i just have to create a .minetest folder archive ? (i'm on Ubuntu)
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09:14 crazyR anyone got experiance with formspecs?
09:19 Mikerhinos we can't send command to server in console ? Like /restart or send messages to all players ingame ?
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10:51 Mikerhinos some numpad keys won't work on Ubuntu to type number in password before connecting to server
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11:13 Eater4 !up Hiddontest.ignorelist.com
11:14 MinetestBot Hiddontest.ignorelist.com:30000 seems to be down
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11:32 Mikerhinos I have some mods that desactivate on its own on server restart sometimes (mesecon, technic for example), don't know why...
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11:37 Eater4 Hey CWz
11:38 CWz any minetest lua experts on?
11:39 Eater4 Hm.......
11:39 Eater4 Doesn't look like it..
11:39 Eater4 Why do u need one ?
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11:52 Mikerhinos anyone have to problem of mods that unactivate itself on server restart ? Pretty annoying, have the problem for Mesecon and Technic
11:59 sfan5 Mikerhinos: edit world.mt
11:59 sfan5 set the mod's entries to true
12:00 sfan5 !deop Jordach sfan5 ShadowNinja VanessaE
12:01 crazyR ohh have they been naughty
12:01 crazyR lol
12:01 Mikerhinos sfan5, in the minetest.conf ?
12:02 sfan5 no
12:02 sfan5 world.mt
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12:04 Mikerhinos sfan5, all my mods are set to true in my world.mt :s
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13:15 crazyR who develops the mobile clients?
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13:33 PilzAdam Hello everyone!
13:33 crazyR hi
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14:37 crazyR whats the correct way to varify a value as being numeric in lua?
14:37 crazyR *verify
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14:42 ShadowNinja crazyR: assert(type(x) == "number") or assert(tonumber(x) != nil)
14:43 crazyR thanks. this is the last peice of the puzzle to the digi filter :)
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14:51 reactor HELO
14:51 reactor ...why would animals only spawn on the edge of the map?
14:53 sfan5 ask <creator of the mod>
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14:59 Krock Hay everypony
14:59 * sfan5 puts Derpy on Krock's head
15:00 Krock :)
15:01 PenguinDad Hello sir Krock
15:02 * Krock greets
15:05 Jordach what have i done
15:05 Jordach https://cdn.mediacru.sh/zkYmV1RAMI65.png
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15:08 Krock ehm I don't get it - maybe i'm just too dumb or understand english not enough good
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15:14 MikerhinosAFK lance
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15:21 sfan5 Jordach: what did you dooo? noo! why are you still using windows
15:22 Jordach sfan5, stopped giving a shit
15:22 * sfan5 meows at Jordach
15:22 sfan5 :-(
15:24 Krock Jordach, you're getting sympathetic to me :)
15:24 proller joined #minetest
15:25 Jordach Krock, would you risk an alright gaming machine
15:25 Krock How come?
15:26 sfan5 Jordach: wut
15:26 sfan5 linux does not break things
15:26 Jordach sfan5, my tower has dynamic clocking
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15:26 sfan5 and?
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15:41 crazyR can anyone help me with this: https://github.com/crazyR14/pipeworks/blob/master/item_transport.lua#L229   im trying to create a digi filter(pipeworks filter that works with digilines mod)
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16:10 PilzAdam quoting the description on the first video uploaded to youtube: "I can't comment here anymore, since I don't want a google+ account."
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16:15 luizrpgluiz some day you guys can make a video of how to make a mod for minetest? Would be easier to learn video, eg generator different world, new block and etc.
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16:28 reactor Eh!
16:28 Krock I hate my provider these days
16:28 reactor I might havemissed the answers, or the question was chewed by the ISP.
16:28 Krock ...
16:29 reactor Krock: you can't possibley hate yours more than I have mine.
16:29 Krock ok.
16:29 reactor They've been kicking my PPP for almost 3 hours in a row.
16:29 Krock PPP aka ?
16:30 reactor PPP daemon. The program that does PPPoE.
16:30 Krock aha..must googe it then
16:31 reactor I even had to come up with a watchdog script that kicks the modem's lazy ass if something breaks. Because D-Link engineers are a bunch of amateurs.
16:31 Krock lol
16:33 reactor Seriously. If you are designing a modem, how come you not think about the simple fact disconnections do happen?
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16:35 Krock Well, programming fails happen but that...
16:35 domtron joined #minetest
16:35 reactor They fail consistently.
16:36 reactor ...back to the topic, why would mobs only spawn in certain area, not all map?
16:36 reactor I have a 3x3 km map, and they only spawn at the corner.
16:37 Krock which mobs?
16:37 reactor animal_modpack
16:38 reactor That is, Mob Framework.
16:41 Krock aaahh what a huge mod
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16:47 Krock hmm I couldn't see any rules forspawning mobs
16:47 Krock rules, like map corners
16:48 reactor Yep.
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16:50 reactor Aha.
16:51 reactor So I noticed mobs don't spawn in the city.
16:51 reactor How do they know what it is?!
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16:55 Krock the mobf is very complex
16:55 Krock they might have added a checker for that
16:56 reactor God damn it :(
16:56 reactor Yeah, always outside the city.
16:57 reactor They probably detect stone.
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17:15 Mikerhinos are lands flat when generated in V6 ? I'm running since 3km and it's all flat with holes in the ground sometimes :s
17:20 sfan5 Mikerhinos: no
17:20 sfan5 not by default
17:20 sfan5 only if you've set some flags
17:22 Eater4 !up Hiddontest.ignorelist.com
17:23 MinetestBot Hiddontest.ignorelist.com:30000 seems to be down
17:24 Mikerhinos checked my .conf and it doesn't seem that I modified flags, maybe i'm in a flat biome
17:25 sfan5 there are no flat biomes
17:25 sfan5 look into map_meta.txt
17:29 Mikerhinos god dammit...flags : trees, caves, dungeons, flat, light...i guess that i can't regenerate parts of world with different flags ?
17:29 sfan5 you can
17:29 sfan5 but you need to remove the flags afterwards
17:31 Mikerhinos well i'd like a "realistic" world so nevermind if i need to change flags, once it's generated i won't touch it anymore
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17:37 Mikerhinos sfan5, how do i regenerate parts of world ? and do i need to logoff or will it just "terraform" actual surface ?
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17:39 sfan5 Mikerhinos: to regenrate parts of the world you'd need to delete the actual blocks from the database directly
17:40 sfan5 it is not easily possible
17:41 Mikerhinos oh ok, i guess that i'll just restart from scratch with different flags
17:42 Mikerhinos thx for info :)
17:43 sfan5 np
17:50 reactor So, I see no detectable difference between city and forest.
17:51 reactor Still, mobds somehow avoid the city.
17:51 reactor Not a single mob there.
17:51 reactor They seem to avoid surfaces of stone.
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17:54 reactor The author could at least have commented on that.
17:54 reactor But no, one has to reverse engineer that hidden "feature"!
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17:55 Jordach reactor, might be light they avoid?
17:56 reactor Not a single lamp there.
17:56 reactor I'm trying to get zombies to spawn in pripyat.
17:56 reactor s/pr/Pr/
17:57 Mikerhinos NPCs in cities ? Maybe it is limited in number of mobs per chunks
17:57 reactor ...I'm suspecting it can only do one spawner a time, and spawn_building gets called, so other don't work.
17:58 reactor But I don't see the mobs that are supposed to spawn in buildings, either.
17:58 reactor Like, traders.
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18:07 * Krock makes survival+ mode like robinson crusoe
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18:50 reactor hmm
18:51 reactor Is there a way to define what is given to player when spawning?
18:51 reactor For example, I would like to give some torches and ammo.
18:53 EvergreenTree minetest.register_on_newplayer
18:53 EvergreenTree minetest.register_on_respawnplayer
18:53 EvergreenTree and
18:54 EvergreenTree player:get_inventory():add_item('main', 'default:thing')
18:54 EvergreenTree does that do what you want?
18:54 EvergreenTree minetest_game/mods/give_initial_stuff/ does that
18:54 EvergreenTree copy the code from there
18:55 reactor aha
18:55 reactor ty!
19:02 reactor ...why would world.mt periodically disappear?
19:03 nore joined #minetest
19:03 reactor ...never mind, looked in the wrong dir.
19:03 crazyR has anyone got a bit of spare time to help me work on this: https://github.com/crazyR14/pipeworks/blob/master/item_transport.lua#L229  a digi filter for the pipeworks mod
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19:53 Jordach ?!
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19:57 * sfan5 meows at Jordach
19:57 PilzAdam ¿¡
19:57 Jordach found something dated 2009
19:58 PilzAdam yourself?
19:58 Jordach PilzAdam, found it lost within my google drive
19:58 sfan5 wait wait
19:59 sfan5 Jordach: why the fuck do you have Windows 8?
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20:28 tiemay can anyone else use the search field here? https://forum.minetest.net/mmdb/
20:28 tiemay it's not working for me
20:28 sfan5 eh wut
20:29 sfan5 it does not work for me either
20:29 sfan5 why does it go to mineguild.de:8090?
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20:35 PilzAdam every mod that is published as .rar, .7z or any format that is not .zip has to be removed from "Mod Releases"
20:36 tiemay PilzAdam: That's why the search thing is broken?
20:37 PilzAdam no.... ?
20:37 VargaD joined #minetest
20:37 tiemay the search thing on this page https://forum.minetest.net/mmdb/
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21:30 crazyR PilzAdam: What happens if a install your nether mod on a server that has a few chunks that go below -10,000 ?
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21:45 PilzAdam crazyR, these chunks would stay the same; newly generated chunks below -5000 would be nether
21:46 crazyR is there a way to set it so it starts much lower?
21:47 PilzAdam there is a constant at the top of init.lua
21:47 crazyR ahh good news. thanks :)
21:47 PilzAdam https://github.com/PilzAdam/nether/blob/master/init.lua#L3
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21:49 hmmmm ._.
21:50 crazyR thanks
21:56 crazyR has anyone worked out how deep a map is?
21:59 PilzAdam hmmmm?
21:59 PilzAdam crazyR, about -30900
22:00 crazyR thanks
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22:49 hmmmm I just got a recruitment email from amazon
22:50 hmmmm totally not worth it though.
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23:35 blaise hrmm.... anyone care to take a look at this failed attempt to compile minetest from git? http://bpaste.net/show/197340/
23:37 hmmmm sounds like a sapier problem honestly
23:37 hmmmm although i dunno if it's just a borked compile option by gentoo
23:38 blaise :\
23:38 PilzAdam first it says it found /usr/lib64/libGLESv2.so and then it says it doesnt find it
23:38 blaise yeh, that is very odd..
23:39 blaise honestly I didn't expect to see version 0.4.9
23:39 hmmmm it shouldn't be trying to link against embedded gl anyway
23:39 hmmmm that's the main problem
23:39 blaise I figured since 0.4.9 is latest stable, git would be 0.4.10
23:39 hmmmm nah, it's just "0.4.9-dev"
23:40 hmmmm meaning "there is no guarantee whatsoever that this will work"
23:40 blaise lmao
23:41 blaise minetest-0.4.10 is being worked on though, right?
23:41 blaise people have been saying it will be released soon...
23:41 blaise I suppose "soon" is relative...
23:43 hmmmm eh
23:43 hmmmm basically whenever i decide
23:43 hmmmm i don't really like that, though, i wish the rest of the community would step up and decide when to make releases because i'm not going to be here forever
23:45 blaise we'll miss you.. :)
23:46 blaise I was considering attempting to compile minetest for android...
23:46 blaise but with 0.4.10 being near, I thought maybe it would be better if I wait..
23:47 paramat i like the idea of a (flexible) quarterly release on the solstices/equinoxes. also usefully coincides with christmas
23:47 blaise I'm kind of disgusted with what happened to the linux release schedule..
23:47 blaise now we have new versions every other day or so..
23:48 blaise seems careless..
23:50 blaise it is odd that it would be linking to libGLES
23:51 blaise I wonder why it's doing that..
23:52 blaise there's nothing in the ebuild that would cause configure to act that way that I can see
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23:58 PilzAdam hmmmm, you want other people to decide when to release but when they do you say "no I want to do things" and then do absolutely nothing
23:59 hmmmm ?!
23:59 hmmmm i didn't see anybody talk about 0.4.10

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