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IRC log for #minetest, 2014-03-26

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Time Nick Message
00:07 Exio4 facebook will add (automatically) photos of your butt to your profile
00:09 * NekoGloop offers celeron55 a kitten
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01:59 Eater4 ShadowNinja ?
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04:34 paramat hmmmm, i saw your 'abstract art' and will be very interested in your progress with overgeneration. i have just acheived lua perlinmap overgeneration :)
04:35 paramat some images for you, clouds added to dyson cube http://i.imgur.com/qYnLuAu.png
04:35 hmmmm oh yeah I've been working on that
04:36 hmmmm wow very nice
04:36 hmmmm that actually looks good
04:36 paramat lol
04:36 hmmmm been working on the algorithm part a bit more
04:37 hmmmm and I just started wondering - is it mathematically correct to convolute the same variance map in the opposite direction with the same variance operation?
04:37 hmmmm that might work for mean but not so much variance since mean is an unbiased estimator
04:37 paramat cross section of flexrealm dyson sphere http://i.imgur.com/PDBMr1P.png
04:37 paramat oh um thats over my head
04:38 paramat i still don't understand what your 'variance' is
04:38 hmmmm just regular statistical variance
04:38 paramat ah
04:39 paramat cross section of flexrealm 1km radius tubular space colony endcap http://i.imgur.com/5OE8iX3.gif
04:39 paramat pow
04:44 paramat oh and this cross section of watershed mod, ive been working on the sandstone strata http://i.imgur.com/GgocAgZ.gif
04:47 paramat these are all using spillz' numpy-fied minetestmapper.py https://forum.minetest.net/viewtopic.php?id=8730 extremely useful for mapgen work
04:49 paramat i guess overgen allows you to interpolate terrain, which allows your MC-like biome idea
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06:25 sfan5 !tell sapier <iqualfragile> upd8 ur docs
06:25 MinetestBot sfan5: I'll pass that on when sapier is around
06:25 sfan5 <3 MinetestBot
06:25 MinetestBot <3 sfan5
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06:49 NekoGloop <3 MinetestBot
06:49 MinetestBot <3 NekoGloop
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07:23 Debbie-Ann At least this channel is full of love. The last one I was in was quite heated.
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07:25 * PenguinDad hugs Debbie-Ann because we are full of love
07:25 * Debbie-Ann hugs PenguinDad back
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08:42 crazyR_ hi all
08:44 hoodedice Hello
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08:45 hoodedice Can non-programmers also contribute to the minetest engine doc project?
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09:07 JamesTait Good morning all!  Happy Purple Day! :-D
09:23 * crazyR_ waves
09:24 crazyR_ bit late lol :/
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12:23 Krock Hi
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12:29 Eater4 ~seen fluffypillows93
12:29 ShadowBot Eater4: I saw fluffypillows93 in #minetest 3 weeks, 4 days, 21 hours, 20 minutes, and 44 seconds ago saying "wonders when Nate will wake up"
12:29 Krock ~seen MinetestBot
12:29 ShadowBot Krock: I saw MinetestBot in #minetest 5 hours, 40 minutes, and 53 seconds ago saying "<3 NekoGloop"
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13:11 PilzAdam Hello everyone!
13:14 crazyR_ hi pilzadam
13:15 crazyR_ has anyone got a more uptodate color.txt file for minetest-mapper-cpp   preferably with as many mods included in there as posible?
13:16 Krock VanessaE has a long list of colors somewhere
13:16 Krock and hi PilzAdam
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13:20 crazyR_ thanks
13:22 crazyR_ think i found it http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt
13:23 crazyR_ wow over 6000 lines of colours lol
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13:48 crazyR_ hmm after updateing the colours list do i have to recompile, or something, it doesnt seem to be making any diffrence
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13:49 PilzAdam crazyR_, you dont have to recompile
13:49 PilzAdam what have you expected?
13:50 crazyR_ ive got a lot of unknown nodes from the according to the script, but all the unknowns are definalty in the colours file. 1 moment il pastebin the output
13:55 crazyR_ http://pastebin.com/Vckf2jrf thats the output from the mapper,
13:55 PilzAdam have you replaced the colors.txt file correcetly?
13:57 crazyR_ yep. lol doesnt make much sence
13:57 PilzAdam try renaming the file and see if the mapper throws an error
14:00 crazyR_ done that, and it just did the same thing..
14:00 PilzAdam then you got the wrong file
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14:03 crazyR_ hmm its the right file. colors.txt in the minetest-mapper-cpp dir. might just remove it and replace it with sfan5s fork. think thats already got the updated colors file
14:04 PilzAdam sfan5's fork has some kind of auto-generation of colors AFAIK
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14:28 crazyR_ lol, so remove the old mapper and replaced it with sfan5's fork, and it looks miles better. but still missing those same nodes.
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14:46 sfan5 crazyR_: if you replaced the colors.txt file do a make clean all
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14:47 sfan5 PilzAdam: the cpp mapper does not read the colors.txt file at runtime
14:47 PilzAdam why?
14:48 crazyR_ i recompiled just before you told me and found it to work lol
14:48 sfan5 because mireq decided so
14:48 PilzAdam resources should always be read at runtime
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15:07 sfan5 how to make portable code: https://github.com/Rogier-5/minetest-mapper-cpp/commit/10e6a746cdf34727d9a9ca838241d5df8dc699f3
15:07 sfan5 simple stuff
15:07 sfan5 I mean just wtf
15:07 sfan5 I made a database class
15:07 sfan5 and he fucking moved an SQLITE-specific method to the mail class
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15:08 sfan5 main*
15:08 sfan5 also
15:08 sfan5 SELECT pos, data FROM blocks WHERE (pos BETWEEN ?1 AND ?2) AND (pos-?3)&4095 == 0 AND (pos-?3 BETWEEN ?4 AND ?5)
15:09 sfan5 who the fuck is supposed to understand that shit
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15:09 PilzAdam AND ? AND ! AND ¿
15:09 celeron55 that's simple
15:10 celeron55 but the latter is a good example of people destroying things with laziness
15:10 celeron55 i mean former
15:11 celeron55 if you really can't understand that piece of SQL or think that it's particularly bad, maybe look at it a bit longer
15:11 sfan5 I do understand it
15:11 sfan5 but it takes a bit longer
15:12 sfan5 SELECT data FROM blocks WHERE ?1 < pos <?2 seems a bit easier to understand
15:12 celeron55 that "pos minus x" is quite intuitive to anyone who has dealt a lot with mathematics
15:13 celeron55 but it's a bit weird for sure 8)
15:13 sfan5 oh yeah
15:13 sfan5 https://github.com/Rogier-5/minetest-mapper-cpp/commit/8e3f1baddc8a39d431c184f761cee56d34f0ec84
15:13 sfan5 how about he changes the license too
15:13 sfan5 s/changes/makes more complicated/
15:13 celeron55 what
15:13 celeron55 :D
15:15 celeron55 "clarify licensing by stating the same license in a randomly formatted piece of text for at least six times"
15:15 sfan5 :s
15:15 celeron55 oh, actually there are two licenses int here
15:15 celeron55 in there*
15:15 celeron55 what the fuck, is LGPL and BSD even compatible like that?
15:16 sfan5 I would not be surprised if it's not
15:17 sfan5 s/it's/they are/
15:17 sfan5 >by default, only blocks that are needed, are requested from the database now.
15:17 sfan5 wut
15:17 sfan5 it only loads blocks it needs
15:18 sfan5 https://github.com/sfan5/minetest-mapper-cpp/blob/master/TileGenerator.cpp#L311-331
15:19 celeron55 anyway that seems like a valid case for asking each of the contributor for what they thought of the license
15:19 sfan5 s/-331/-319/
15:19 sfan5 ShadowNinja: which license do you contributions to minetest-mapper-cpp have?
15:20 celeron55 oh wait, the original was LGPLv2.1? well then that's what it is
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15:23 sfan5 this whole fix https://github.com/Rogier-5/minetest-mapper-cpp/commit/a2bec337a907b39744f41034875acb4a903d9b40
15:23 sfan5 can effectively be reduced to: http://ix.io/bhC
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15:36 crazyR_ sfan5: you still here?
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15:42 sfan5 crazyR_: yes
15:44 crazyR_ was just wondering in the colour file, if there are duplicate definitions, what the the script do, does it fail or does it pick a prefered defintion
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15:49 sfan5 crazyR_: pick the first IIRC
15:49 sfan5 crazyR_: ah no, it picks the last
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15:50 crazyR_ cool, im being lazy and gunna chuck venessas list in there untill i can be bothered comparing and tidying lol. ive noticed your list is the most accurate but misses a few things that venessas has :)
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15:53 PenguinDad *vanessa's
15:54 crazyR_ yeah sorry. i got a dysletic problem. coupled with a lazyass probelm
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16:03 PenguinDad Jordach o/
16:10 Jordach ello
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16:19 spillz Where is the logic that controls which chunks get loaded/generated? Not happy with it... http://imgur.com/ao87Jiq
16:19 spillz bothers me more than fps drops
16:22 Krock http://nimg.pf-control.de/serverUp.php?addr=62.203.236.100&amp;port=30000
16:25 celeron55 spillz: clientiface.cpp
16:25 * Krock is happy, the forums accept that dynamic image :)
16:26 ShadowNinja sfan5: Consider it whatever the project uses, or WTFPL.
16:27 meldrian joined #minetest
16:27 ShadowNinja Also, fake PA's IP is 46.165.221.230.
16:28 celeron55 spillz: i'm probably going to tune it somewhat; i've found it sucks too
16:28 celeron55 (i've been actually using minetest on the past couple of days)
16:28 celeron55 there's a stupid bug in it
16:28 spillz making a new game? :P
16:29 Jordach celeron55, well, you coded it 8)
16:30 spillz yes, must be a bug because further out stuff will often get generated before closer in stuff
16:30 PilzAdam clientrequestblock revamp!
16:32 celeron55 http://www.fpaste.org/88845/13958514/
16:32 celeron55 this fixes the bug
16:32 celeron55 test it
16:32 celeron55 it fixes the bug where stuff a certain distance above and below you isn't sent at close range
16:33 celeron55 (yes, that's a bug, not a stupid design decision like someone might have thought)
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16:35 celeron55 at close horizontal range*
16:36 spillz what about missing/checkerboard waterline?
16:39 NekoGloop PenguinDad: are you related to octodad?
16:39 PenguinDad Octodad?
16:41 celeron55 spillz: it hasn't really been a problem for me
16:42 celeron55 a problem instead is the way holes under water blink when new blocks are loaded
16:43 celeron55 i believe it's caused by the order in which blocks are drawn changing every time a new one is added
16:43 celeron55 not sure though
16:43 celeron55 i can't think of anything else
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16:45 celeron55 well crap, no; it's not caused by that because it continues after loading stops
16:45 celeron55 something changes the draw order even if they aren't loaded
16:45 kahrl z fighting?
16:45 spillz Water checkerboard seems to happen when water is sufficiently deep that no chunks below get generatd
16:45 celeron55 spillz: if you want a larger distance for generation and transfer, just set such
16:46 celeron55 the defaults are somewhat conservative
16:46 celeron55 kahrl: i think it's due to no transparency sorting
16:46 kahrl hmm, could be too
16:46 celeron55 and then they are drawn in changing order almost every frame
16:46 celeron55 i don't know why
16:46 celeron55 but that must be it
16:48 spillz Yes, party a matter of just having a further out draw distance, but even so look at this http://imgur.com/tMerrs4
16:48 celeron55 it's not caused by ClientMap::updateDrawList at least; calling that very rarely doesn't stop it
16:49 spillz In particular the 4 chunks of missing water in the middle
16:50 spillz *draw meant generate and *party = partly
16:53 celeron55 http://www.fpaste.org/88860/13958528/
16:53 celeron55 add that and see what it outputs in a situation like that
16:55 celeron55 in an idle situation when it is working correctly it should output something like this; sweeping through the distance and not sending anything because everything is already sent: http://www.fpaste.org/88861/95852868/
16:57 celeron55 (when it is actually transferring stuff, it will stick to the same distance value until it has transferred everything from that far, and after that moving to the next one)
16:58 spillz where does the output show up?
16:59 celeron55 run it as bin/minetest --info
16:59 celeron55 or set debug_log_level = 3 and look in the file
17:00 spillz 12:59:49: INFO[ServerThread]: d_start=0
17:00 spillz 12:59:49: INFO[ServerThread]: m_nearest_unsent_d=3
17:00 spillz 12:59:49: INFO[ServerThread]: d_start=3
17:00 spillz 12:59:49: INFO[ServerThread]: m_nearest_unsent_d=6
17:00 spillz 12:59:49: INFO[ServerThread]: d_start=6
17:00 spillz was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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17:00 celeron55 that's a spot-on kick message
17:00 celeron55 and good reaction time
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17:01 spillz oops
17:01 celeron55 the bot knows the rules
17:01 spillz irc neophyte here
17:02 celeron55 now put it in a pastebin, only useless five lines arrived here
17:04 spillz output isn't noticeably different from when there is no such problem, but I can pastebin it
17:04 celeron55 also measure the distance from the player to the non-working blocks
17:09 spillz I'm not sure it's non-working blocks, I think its completely empty chunks that should be underwater not resulting in waterline being drawn.
17:12 spillz distance from player is not all that relevant, it's whether the ground under the water (which may be many chunks down) has been generated
17:12 spillz *ground = solid ground
17:14 spillz pastebin: http://pastebin.com/ENg6S23 (don't think it will help)
17:14 PenguinDad that water is really deep then
17:15 spillz that pastebin was from completely stationary position
17:15 spillz Yes, water is deep -- one of paramat's mods (stability)
17:16 spillz actually not that deep (maybe 30 nodes). combination of being out of generation range, but the water itself being within generation range makes
17:16 spillz things look bad
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17:20 ShadowNinja ~give spillz pastebin.com
17:20 ShadowNinja Hmmm.
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17:21 spillz sfan5: I'm amused that in the process of removing python from the minetest mapper you now use lua and python :D
17:22 ShadowNinja Works in PM...
17:22 ShadowNinja ~ping
17:22 ShadowBot pong
17:22 ShadowBot spillz: Don't use pastebin.com. Use a sane pastebin like bpaste.net, gist.github.com, sprunge.us, or ix.io.
17:22 ShadowNinja Ah.
17:22 kahrl could the water fragment shader determine if it's being draw atop the skybox and in that case replace the background with some dark color?
17:23 ShadowNinja john_minetest: Yep, saw that.
17:24 kahrl but I think fragment shaders don't have access to the background color
17:24 rubenwardy Hi all
17:25 Krock Hello rubenwardy
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17:28 spillz did you mug my pastebin ShadowNinja? friends don't let friends pastebin? here's a new one http://www.fpaste.org/88872/13958548/
17:33 ShadowNinja spillz: Pastebin.com is evil because of ads, javascript, slowness, etc.
17:33 * rubenwardy is writing a bytecode VM in C++...
17:33 ShadowNinja Most others are fine.
17:34 spillz I don't use any of them regularly.
17:34 ShadowNinja My favorite is ix.io though.
17:34 celeron55 kahrl: in the screenshot shaders aren't used in the first place
17:34 celeron55 kahrl: so good luck with that 8)
17:37 sfan5 >I often use pastebin.com
17:37 celeron55 i recently found fpaste.org, it's fedora-branded but other than that, it works just like a proper pastebin does
17:37 sfan5 pls don't use pastebin.com
17:38 celeron55 paste.ubuntu.com on the other hand requires login for raw viewing of pastes and also requires a name (?!)
17:38 SylvieLorxu I like http://refheap.com
17:38 ShadowNinja john_minetest: I've only seen a few that require that.
17:38 ShadowNinja ix.io/sprunge.us are best.
17:38 celeron55 spillz: it's rather hard to figure out anything from that... oh well, too lazy to try to diagnose
17:39 celeron55 it's not so bad anyway
17:39 celeron55 should we make an official minetest pastebin ranking page
17:39 celeron55 that's clearly worth a full wiki page!
17:39 sfan5 john_minetest: don't be mad about encryption
17:39 sfan5 s/ranking page//
17:40 sfan5 more fun to do that :D
17:40 celeron55 it's annoying to set up syntax hilighting and shit like that
17:40 spillz celeron55: how is the water level and whether it is drawn decided?
17:40 sfan5 how about a pre made pastebin software?
17:41 celeron55 spillz: water is regular nodes like any cubic thing
17:41 celeron55 it's not anything special
17:41 sfan5 or something utilizing geshi for syntax highlighting
17:41 celeron55 and when there is a surface between water and air, it gets drawn
17:41 celeron55 like for any node
17:41 ShadowNinja sfan5: What software?  I've seen lodgeit, which is pretty good.
17:41 ShadowNinja paste.progval.net
17:42 spillz celeron55: so either the water is missing or the air is missing?
17:42 celeron55 spillz: it takes just like changing of one line in the lua code after which you can dig water like dirt :P
17:42 celeron55 spillz: well, at 99% likeliness both
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17:42 celeron55 because the water level is inside of a chunk
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17:42 sfan5 ShadowNinja: Knoxious Pastebin is good too, example of it: http://sfan.sf.funpic.de/ycpaste/index.php?30s
17:43 celeron55 not at their edge
17:43 spillz when you say chunk do you mean 16x16x16 or the 80x80x80 generation chunks?
17:43 celeron55 oh hell the terminology
17:43 celeron55 i'll start calling them segments right now
17:43 spillz you're telling me
17:43 spillz which ones?
17:44 celeron55 16^3
17:44 ShadowNinja sfan5: I prefer Lodgeit
17:44 sfan5 !g lodgeit
17:44 MinetestBot sfan5: http://www.pocoo.org/projects/lodgeit/
17:45 spillz so because a non-water chunk below water hasn't been generated, the entire column isn't being generated? That's  what the screenshot suggests
17:45 spillz *column = vertical column
17:45 sfan5 ShadowNinja: screenshots?
17:45 ShadowNinja sfan5: paste.progval.net
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17:46 sfan5 looks pretty nice
17:46 celeron55 >notification that doesn't go away without javascript
17:46 celeron55 oh actually it does
17:47 celeron55 ...with a cookie
17:47 spillz here's another screenshot example http://imgur.com/sFdaL9c (forgot to set to day before I took it, but you should be able to see the missing water just above cross-hair)
17:48 ShadowNinja It looks nice and has syntax hilighting for a lot of languages though.
17:48 celeron55 ShadowNinja: i think it doesn't look good at all
17:48 celeron55 it's like a random amateur website from the beginning of 2000
17:48 ShadowNinja *shrug*  Matter of opinion.
17:49 spillz @celeron55: but it's python, it must be good!
17:49 celeron55 spillz: how can it possibly work that bad for you, i have almost zero problems like that
17:50 spillz *almost :D
17:50 celeron55 i do have issues with ocean floor being not transferred
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17:51 celeron55 it is due to a check that makes far-away things not transfer that don't have a difference in day- and night brightness (i.e. anything pitch black underground)
17:51 celeron55 but i'm pretty sure it improves performance a lot on almost all cases
17:51 celeron55 what
17:52 celeron55 *improves performance in almost all cases
17:52 spillz hmmm... must be the mod then
17:53 spillz trying without it, now i just have the missing ocean floor, but see the water line above it. But now I'm also getting a lot of that crazy cave pop in. :SHRUGS:
17:54 celeron55 the mod?
17:54 spillz paramat's stability
17:54 Krock lol
17:54 Krock spillz, use singlenode as mapgen
17:54 Krock or just disable caves
17:55 spillz I did say I was using that mod earlier...
17:56 spillz Why would I disable that stuff if I'm not using a mod?
17:56 Krock oh, then i didn't read all parts of this dissciussion
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18:08 Jordach huh
18:08 Jordach there's like ~5 second improvement over some old i3 CPU
18:09 Jordach it also takes 30 mins less ;)
18:10 Jordach lolwat https://cdn.mediacru.sh/ZT1Vr5Rl1_Hs.png
18:10 spillz celeron55: "it is due to a check that makes far-away things not transfer that don't have a difference in day- and night brightness (i.e. anything pitch black underground)" anyway to switch this off? i set max_block_generate_distance=20 and still get http://imgur.com/CRZIljQ (again this is with paramat stability,without this I only see occasional glitches)
18:10 rubenwardy lolwat wat?
18:10 spillz Jordach: "there's like ~5 second improvement over some old i3 CPU" doing what?
18:11 rubenwardy (Jordach)
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18:11 Jordach spillz, rendering as Blender Internals
18:11 Jordach my A10 vs the first Intel i3s
18:11 hoodedice People!
18:11 celeron55 spillz: it's not configurable but probably should be
18:11 hoodedice #minetest is going off-topic
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18:11 hoodedice Use #minetest-dev for serious programming discussion
18:11 Jordach hoodedice, ffs, can't even find the key to start the Boeing 777 ;)
18:11 celeron55 spillz: it's around line 280 in in clientiface.cpp
18:12 hoodedice Jordach, s
18:12 hoodedice =P
18:12 hoodedice Remember to shut off Caps Lock.
18:13 spillz @celeron55: thanks I'll try without it...
18:13 rubenwardy Jordach: alt-f5 your browser, I changed my avatar.
18:13 rubenwardy * ctrl + F5
18:13 hoodedice rubenwardy: Did you mean: Aw dang, ninja'd!
18:13 hoodedice *cough*
18:13 rubenwardy ?
18:14 rubenwardy The link?
18:14 hoodedice I was about to type the correct combination for forced refresh, but you ninja'd the correction
18:14 hoodedice However, /me sees no difference
18:14 rubenwardy :P
18:14 spillz @hoodeddice: "Use #minetest-dev for serious programming discussion" I'm not programming anything, just getting tech support from the guru
18:14 rubenwardy inb4
18:15 hoodedice spillz: type 'hoo', press TAB. Avoid stupid typos =)
18:15 hoodedice Without quotes, ofc.
18:16 hoodedice so...
18:16 spillz hoodedice: nice!
18:17 Jordach i forgot how GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD Winamp was at being a music player
18:17 hoodedice I think I smell sarcasm
18:17 PenguinDad eeew winamp
18:17 hoodedice Jordach: On windows, do this http://vipersaudio.com/blog/?page_id=48
18:18 hoodedice ruben: JavaScrpit poll 6 vs 0
18:18 hoodedice lol
18:18 hoodedice *JavaScript
18:18 rubenwardy yeah
18:18 webshinra Amarok ftw.
18:19 hoodedice Meh, any player with Viper4WIndows or Viper4Android is epic
18:19 hoodedice Except ProAmp, ofc.
18:20 Jordach >restart now or later
18:20 Jordach nope.avi
18:21 webshinra it look like a java hideous pulsaudio-like-but-non-free lib.
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18:22 Jordach fine with VLC
18:23 Jordach not fine with mpv
18:24 celeron55 mpv is pretty good
18:24 celeron55 definitely better than anything that came before it at least
18:24 Jordach hoodedice, btw, right click your start button in desktop mode
18:24 hoodedice hmm
18:25 rubenwardy that feeling when you realise the switch statement did not work correctly because you forgot a "break".
18:25 hoodedice JD, you dloaded that thing I passed you?
18:25 Jordach ya
18:25 hoodedice k, what do I do witht this menu?
18:25 hoodedice *with
18:25 Jordach hoodedice, it's the Win 7 style start menu
18:27 hoodedice Yes?
18:27 hoodedice 'm on Windy 8.1, but I still get ye ol' admin right click yeast yolk w/e
18:28 * hoodedice hoodedice prefers the Metro Start Screen.
18:28 hoodedice *cough* lol
18:28 spillz left #minetest
18:29 hoodedice JD, once you get it installed, do a this: http://i.imgur.com/t2EMyJE.png
18:29 hoodedice You'll have to run it in admin mode. Hope you know how to do that
18:29 MinetestBot GIT: celeron55 commited to minetest/minetest: Fix bug in RemoteClient::GetNextBlocks 65d1cb8321 2014-03-26T18:58:39+02:00 http://git.io/tYEmGw
18:29 hoodedice 'sudo viper4android' lol
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18:39 Jordach hoodedice, i'm not fucking retarded
18:39 Jordach why do people get that idea :>
18:40 Jordach i'm doing CS and have an A* in IT
18:41 Jordach https://forum.minetest.net/viewtopic.php?pid=134884#p134884
18:41 Jordach lololololololololoololol
18:42 hoodedice *cough*
18:42 hoodedice Assuming shit Jordy =)
18:42 Jordach hoodedice, thrust holes :>
18:42 Jordach that's the best fucking sex joke :P
18:42 hoodedice Nope.
18:42 hoodedice Just nope.
18:42 hoodedice NOPE.
18:43 hoodedice Pho King NOPE.
18:43 * hoodedice waits for someone to send a message to avoid fl00d
18:44 hoodedice *cough* http://imgur.com/gallery/TDPeD09 Need upvotes on my comment *cough*
18:45 rubenwardy .
18:46 PilzAdam .
18:46 hoodedice .
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18:53 rubenwardy Jordach, I thought that about thrust as well :P
18:53 markveidemanis Hi
18:54 markveidemanis I can't seem to find the rpm for irrlicht[-devel]-1.8.1
18:55 hoodedice compile it!
18:56 PenguinDad Not again Google!
18:56 PilzAdam a package manager for Irrlicht?
18:57 Jordach markveidemanis, have you tried sudo rm -r *
18:57 * Jordach /parts
18:57 PilzAdam Jordach, /*
18:57 Jordach that works too :)
18:57 markveidemanis How funny
18:57 * Jordach is still rendering
18:57 markveidemanis I am literally pissing myself here
18:58 Jordach >Minecraft Realms Now Available in the UK
18:58 Jordach ^_^
18:58 Jordach fucking news RSS ftw
18:59 rubenwardy markveidemanis: sudo rm -r / --no-preserve-root   works better
18:59 markveidemanis great
18:59 Jordach you're shitting me, rendering, Minetesting (all the settings!) with 60fps
19:00 frogcrush joined #minetest
19:01 * Jordach feels like opening up the Mumble server to talk to Jordach
19:03 Calinou 4× AA?
19:03 Calinou <Jordach> >Minecraft Realms Now Available in the UK
19:03 Calinou lol, overpriced
19:03 frogcrush|2 joined #minetest
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19:05 Jordach ugh
19:05 Jordach front facing tablet cameras suck
19:09 SylvieLorxu They fit you
19:10 hoodedice Indeed.
19:10 CWz joined #minetest
19:11 hoodedice uh, #minecrap
19:11 hoodedice Got registered on its own lol
19:11 Frogcrush joined #minetest
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19:15 Jordach https://cdn.mediacru.sh/NFv9D03OIAmz.jpg :3
19:17 rubenwardy interesting photo, Jordach!
19:24 Jordach rubenwardy, i'm quite happy to talk to you via mumble :P
19:24 Jordach turns out my triton headset still works
19:24 rubenwardy slightly weird
19:25 Jordach (i took the headphone + mic jack ports)
19:25 Jordach fun fact: i rendered something at sixth form and didn't flash pen it
19:42 Leoneof joined #minetest
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19:53 * Jordach just made 3 silent edits
19:53 Jordach try and find them
19:53 Jordach i only added one letter
19:54 hoodedice edits to?
19:54 Jordach you won't see the ones i edited either
19:56 anunakki joined #minetest
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19:58 hoodedice what the heck did you edit at all?
19:58 hoodedice Forum posts? Your blender renders? Git?
19:58 * kaeza slaps Jordach with HUMOR and goes back to playing Metroid Fusion
19:59 hoodedice *Humour
19:59 hoodedice #goldenglish
20:01 Leoneof joined #minetest
20:01 CWz left #minetest
20:08 hoodedice ..
20:08 hoodedice Frogcrush is also on ##windows
20:08 Jordach lolol
20:08 hoodedice Are there people who join *all* chans on a network?
20:08 Enke joined #minetest
20:09 Jordach hoodedice, probably
20:09 Jordach harrison afaik does
20:10 SylvieLorxu hoodedice: ChanServ
20:10 SylvieLorxu That dude is EVERYWHERE
20:10 hoodedice =/
20:13 hoodedice I think this is useful http://www.freenode-windows.org/channel-guidelines/debate-guidelines/flamewars
20:16 jalcine what's ReadBadAngel's IRC nick?
20:16 sfan5 jalcine: RealBadAngel
20:16 jalcine lol thanks
20:16 jalcine I wanted to help him with portals
20:16 jalcine argh this post is from 2012
20:16 jalcine lol
20:20 Enke joined #minetest
20:21 cheapie joined #minetest
20:23 Frogcrush I join quite a few networks, and yet, there are almost never any conversations on them
20:23 Frogcrush hoodedice
20:24 banjo_gibby joined #minetest
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20:29 hoodedice http://www.omfgdogs.com/
20:30 Frogcrush OMFG THAT IS AWESOME
20:30 hoodedice jalcine: You can still talk to him about it
20:30 hoodedice If you mean Stargate from Technic, I think he has an obsolete API problem, maybe you can fix that?
20:32 jalcine gotcha
20:32 banjo_gibby joined #minetest
20:43 hoodedice http://beesbeesbees.com/
20:43 DeepGaze joined #minetest
20:43 DeepGaze left #minetest
20:44 hoodedice sfan5: http://cat-bounce.com/
20:47 banjo_gibby Can yall see my messages? I'm having some trouble with my internet and/or IRC client....
20:47 Frogcrush no.
20:47 banjo_gibby ^ haha
20:49 banjo_gibby Frogcrush: I'm justing getting back into IRC after a decade and a half, so bare with me, what did you just send?
20:50 Megaf banjo_gibby: I can't read you either.
20:51 Megaf The heck is this? http://beesbeesbees.com/
20:53 Shardvex joined #minetest
20:55 banjo_gibby CTCP banjo_gibby CLIENTINFO
20:55 banjo_gibby oops lol
21:01 proller joined #minetest
21:21 * markveidemanis has started a Q&A site
21:21 markveidemanis mktk.tk
21:23 crazyR_ joined #minetest
21:23 crazyR_ hi all
21:24 Lunatrius joined #minetest
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21:35 exoplanet joined #minetest
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21:35 crazyR_ anyone on here got experiance with creating customnodes?
21:49 crazyR_ yeah. basically im wondering if its posible to code a node that is a plain colour.. maybe white. and when hit you enter a name for another nade and then that inventry image is displayed on all sides of the new "custom" node. just wondering if it posible and if so how t could be done
21:49 crazyR_ *node
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22:10 VanessaE something like what you want is done in xyz/pilzadam's/my signs mod
22:11 VanessaE (but with text over a wooden texture, and only one side)
22:11 VanessaE you can get a similar effect by just defining enough nodes to cover all the possible color/image combinations you have in mind, and selecting the right one based on whatever criteria you have in mind
22:12 Leoneof joined #minetest
22:12 VanessaE e.g. placement relative to another similar block, or crafting or by punching, or whatever
22:16 Enke joined #minetest
22:20 crazyR_ thanks for the advise, the idea is basically to have a block i can place ontop of vending machines to easily display what item is in there, blocks like sand,glas and obsidean are already easy to do as they can be placed anywhere, but tools etc cant so this block would make it much better
22:21 crazyR_ :/
22:23 VanessaE yeah, a modified version of one of the above-mentioned signs mods is the best idea there
22:23 VanessaE such signs have visible text and can be modified in realtime (though doing so frequently is not recommended, as it has to create actual textures to display the text, and stale textures aren't discarded)
22:24 VanessaE or you can pop up a not-selectable "dropped" entity above the vending machine showing what's there
22:25 VanessaE (put it "inside" an ordinary glass block)
22:25 VanessaE for that, take a look at the item_frames mod
22:25 VanessaE it comes with a pedestal that does exactly this
22:26 VanessaE (minus the glass block "display case" idea)
22:26 paramat joined #minetest
22:27 VanessaE you'll still need either infotext or some variation on one of those aforementioned signs mods if you need to show the quantity remaining of the item in question
22:29 jordan4ibanez joined #minetest
22:30 crazyR_ that is perfect, as for the quantity. thats all displayed when hovering over the vending machine. its fairiestoy fork of the vending machine mod, works perfect with the mescons (yours if im not mistaken)
22:30 crazyR_ but yeah the item frames mod is exactly what i needed
22:30 john_minetest left #minetest
22:30 crazyR_ thanks
22:30 VanessaE I've contributed to mesecons, but that's Jeija's project actually
22:31 crazyR_ :/ i feel stupid haha il blame that mistake on lack of sleep :P
22:31 VanessaE it's okay
22:43 EvergreenTree joined #minetest
22:45 EvergreenTree Something like minetest.register_on_punchplayer(function(puncher, player) would be nice
22:46 EvergreenTree or does something similar already exist?
22:48 Wuzzy joined #minetest
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23:28 Sokomine crazyr: perhaps you'd like my trader mod as well. the mobs that act as traders can show how much they have on storage
23:29 Gizmo joined #minetest
23:31 Sokomine EvergreenTree: hm, that might be nice. hope some functions get introduced to figure out what killed a player (and when a player kills a mob)
23:31 EvergreenTree yeah
23:31 EvergreenTree the entity section of minetest is lacking quite a bit in that area
23:32 Sokomine write it :-)
23:32 * Sokomine looks hopefully
23:47 us`0gb The mobs are traitors? That's no good. We don't want them turning on us.
23:53 Sokomine no, the mob traders just call for relatively high prices :-) (still better than collecting moretrees wood manually). and those traders employed by plaers work for free

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