Time |
Nick |
Message |
00:07 |
Exio4 |
facebook will add (automatically) photos of your butt to your profile |
00:09 |
* NekoGloop |
offers celeron55 a kitten |
00:16 |
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Eater4 |
ShadowNinja ? |
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04:34 |
paramat |
hmmmm, i saw your 'abstract art' and will be very interested in your progress with overgeneration. i have just acheived lua perlinmap overgeneration :) |
04:35 |
paramat |
some images for you, clouds added to dyson cube http://i.imgur.com/qYnLuAu.png |
04:35 |
hmmmm |
oh yeah I've been working on that |
04:36 |
hmmmm |
wow very nice |
04:36 |
hmmmm |
that actually looks good |
04:36 |
paramat |
lol |
04:36 |
hmmmm |
been working on the algorithm part a bit more |
04:37 |
hmmmm |
and I just started wondering - is it mathematically correct to convolute the same variance map in the opposite direction with the same variance operation? |
04:37 |
hmmmm |
that might work for mean but not so much variance since mean is an unbiased estimator |
04:37 |
paramat |
cross section of flexrealm dyson sphere http://i.imgur.com/PDBMr1P.png |
04:37 |
paramat |
oh um thats over my head |
04:38 |
paramat |
i still don't understand what your 'variance' is |
04:38 |
hmmmm |
just regular statistical variance |
04:38 |
paramat |
ah |
04:39 |
paramat |
cross section of flexrealm 1km radius tubular space colony endcap http://i.imgur.com/5OE8iX3.gif |
04:39 |
paramat |
pow |
04:44 |
paramat |
oh and this cross section of watershed mod, ive been working on the sandstone strata http://i.imgur.com/GgocAgZ.gif |
04:47 |
paramat |
these are all using spillz' numpy-fied minetestmapper.py https://forum.minetest.net/viewtopic.php?id=8730 extremely useful for mapgen work |
04:49 |
paramat |
i guess overgen allows you to interpolate terrain, which allows your MC-like biome idea |
04:49 |
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06:25 |
sfan5 |
!tell sapier <iqualfragile> upd8 ur docs |
06:25 |
MinetestBot |
sfan5: I'll pass that on when sapier is around |
06:25 |
sfan5 |
<3 MinetestBot |
06:25 |
MinetestBot |
<3 sfan5 |
06:47 |
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06:49 |
NekoGloop |
<3 MinetestBot |
06:49 |
MinetestBot |
<3 NekoGloop |
07:20 |
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07:23 |
Debbie-Ann |
At least this channel is full of love. The last one I was in was quite heated. |
07:24 |
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07:25 |
* PenguinDad |
hugs Debbie-Ann because we are full of love |
07:25 |
* Debbie-Ann |
hugs PenguinDad back |
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08:42 |
crazyR_ |
hi all |
08:44 |
hoodedice |
Hello |
08:45 |
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08:45 |
hoodedice |
Can non-programmers also contribute to the minetest engine doc project? |
08:48 |
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09:04 |
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09:07 |
JamesTait |
Good morning all! Happy Purple Day! :-D |
09:23 |
* crazyR_ |
waves |
09:24 |
crazyR_ |
bit late lol :/ |
09:52 |
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12:23 |
Krock |
Hi |
12:26 |
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12:29 |
Eater4 |
~seen fluffypillows93 |
12:29 |
ShadowBot |
Eater4: I saw fluffypillows93 in #minetest 3 weeks, 4 days, 21 hours, 20 minutes, and 44 seconds ago saying "wonders when Nate will wake up" |
12:29 |
Krock |
~seen MinetestBot |
12:29 |
ShadowBot |
Krock: I saw MinetestBot in #minetest 5 hours, 40 minutes, and 53 seconds ago saying "<3 NekoGloop" |
12:43 |
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13:05 |
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13:09 |
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13:11 |
PilzAdam |
Hello everyone! |
13:14 |
crazyR_ |
hi pilzadam |
13:15 |
crazyR_ |
has anyone got a more uptodate color.txt file for minetest-mapper-cpp preferably with as many mods included in there as posible? |
13:16 |
Krock |
VanessaE has a long list of colors somewhere |
13:16 |
Krock |
and hi PilzAdam |
13:18 |
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13:20 |
crazyR_ |
thanks |
13:22 |
crazyR_ |
think i found it http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt |
13:23 |
crazyR_ |
wow over 6000 lines of colours lol |
13:27 |
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13:48 |
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13:48 |
crazyR_ |
hmm after updateing the colours list do i have to recompile, or something, it doesnt seem to be making any diffrence |
13:48 |
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13:49 |
PilzAdam |
crazyR_, you dont have to recompile |
13:49 |
PilzAdam |
what have you expected? |
13:50 |
crazyR_ |
ive got a lot of unknown nodes from the according to the script, but all the unknowns are definalty in the colours file. 1 moment il pastebin the output |
13:55 |
crazyR_ |
http://pastebin.com/Vckf2jrf thats the output from the mapper, |
13:55 |
PilzAdam |
have you replaced the colors.txt file correcetly? |
13:57 |
crazyR_ |
yep. lol doesnt make much sence |
13:57 |
PilzAdam |
try renaming the file and see if the mapper throws an error |
14:00 |
crazyR_ |
done that, and it just did the same thing.. |
14:00 |
PilzAdam |
then you got the wrong file |
14:02 |
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14:03 |
crazyR_ |
hmm its the right file. colors.txt in the minetest-mapper-cpp dir. might just remove it and replace it with sfan5s fork. think thats already got the updated colors file |
14:04 |
PilzAdam |
sfan5's fork has some kind of auto-generation of colors AFAIK |
14:05 |
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14:28 |
crazyR_ |
lol, so remove the old mapper and replaced it with sfan5's fork, and it looks miles better. but still missing those same nodes. |
14:33 |
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14:46 |
sfan5 |
crazyR_: if you replaced the colors.txt file do a make clean all |
14:47 |
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14:47 |
sfan5 |
PilzAdam: the cpp mapper does not read the colors.txt file at runtime |
14:47 |
PilzAdam |
why? |
14:48 |
crazyR_ |
i recompiled just before you told me and found it to work lol |
14:48 |
sfan5 |
because mireq decided so |
14:48 |
PilzAdam |
resources should always be read at runtime |
14:48 |
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14:52 |
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15:07 |
sfan5 |
how to make portable code: https://github.com/Rogier-5/minetest-mapper-cpp/commit/10e6a746cdf34727d9a9ca838241d5df8dc699f3 |
15:07 |
sfan5 |
simple stuff |
15:07 |
sfan5 |
I mean just wtf |
15:07 |
sfan5 |
I made a database class |
15:07 |
sfan5 |
and he fucking moved an SQLITE-specific method to the mail class |
15:08 |
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15:08 |
sfan5 |
main* |
15:08 |
sfan5 |
also |
15:08 |
sfan5 |
SELECT pos, data FROM blocks WHERE (pos BETWEEN ?1 AND ?2) AND (pos-?3)&4095 == 0 AND (pos-?3 BETWEEN ?4 AND ?5) |
15:09 |
sfan5 |
who the fuck is supposed to understand that shit |
15:09 |
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15:09 |
PilzAdam |
AND ? AND ! AND ¿ |
15:09 |
celeron55 |
that's simple |
15:10 |
celeron55 |
but the latter is a good example of people destroying things with laziness |
15:10 |
celeron55 |
i mean former |
15:11 |
celeron55 |
if you really can't understand that piece of SQL or think that it's particularly bad, maybe look at it a bit longer |
15:11 |
sfan5 |
I do understand it |
15:11 |
sfan5 |
but it takes a bit longer |
15:12 |
sfan5 |
SELECT data FROM blocks WHERE ?1 < pos <?2 seems a bit easier to understand |
15:12 |
celeron55 |
that "pos minus x" is quite intuitive to anyone who has dealt a lot with mathematics |
15:13 |
celeron55 |
but it's a bit weird for sure 8) |
15:13 |
sfan5 |
oh yeah |
15:13 |
sfan5 |
https://github.com/Rogier-5/minetest-mapper-cpp/commit/8e3f1baddc8a39d431c184f761cee56d34f0ec84 |
15:13 |
sfan5 |
how about he changes the license too |
15:13 |
sfan5 |
s/changes/makes more complicated/ |
15:13 |
celeron55 |
what |
15:13 |
celeron55 |
:D |
15:15 |
celeron55 |
"clarify licensing by stating the same license in a randomly formatted piece of text for at least six times" |
15:15 |
sfan5 |
:s |
15:15 |
celeron55 |
oh, actually there are two licenses int here |
15:15 |
celeron55 |
in there* |
15:15 |
celeron55 |
what the fuck, is LGPL and BSD even compatible like that? |
15:16 |
sfan5 |
I would not be surprised if it's not |
15:17 |
sfan5 |
s/it's/they are/ |
15:17 |
sfan5 |
>by default, only blocks that are needed, are requested from the database now. |
15:17 |
sfan5 |
wut |
15:17 |
sfan5 |
it only loads blocks it needs |
15:18 |
sfan5 |
https://github.com/sfan5/minetest-mapper-cpp/blob/master/TileGenerator.cpp#L311-331 |
15:19 |
celeron55 |
anyway that seems like a valid case for asking each of the contributor for what they thought of the license |
15:19 |
sfan5 |
s/-331/-319/ |
15:19 |
sfan5 |
ShadowNinja: which license do you contributions to minetest-mapper-cpp have? |
15:20 |
celeron55 |
oh wait, the original was LGPLv2.1? well then that's what it is |
15:20 |
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15:23 |
sfan5 |
this whole fix https://github.com/Rogier-5/minetest-mapper-cpp/commit/a2bec337a907b39744f41034875acb4a903d9b40 |
15:23 |
sfan5 |
can effectively be reduced to: http://ix.io/bhC |
15:28 |
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15:36 |
crazyR_ |
sfan5: you still here? |
15:40 |
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15:42 |
sfan5 |
crazyR_: yes |
15:44 |
crazyR_ |
was just wondering in the colour file, if there are duplicate definitions, what the the script do, does it fail or does it pick a prefered defintion |
15:48 |
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15:49 |
sfan5 |
crazyR_: pick the first IIRC |
15:49 |
sfan5 |
crazyR_: ah no, it picks the last |
15:50 |
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15:50 |
crazyR_ |
cool, im being lazy and gunna chuck venessas list in there untill i can be bothered comparing and tidying lol. ive noticed your list is the most accurate but misses a few things that venessas has :) |
15:53 |
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15:53 |
PenguinDad |
*vanessa's |
15:54 |
crazyR_ |
yeah sorry. i got a dysletic problem. coupled with a lazyass probelm |
15:58 |
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16:03 |
PenguinDad |
Jordach o/ |
16:10 |
Jordach |
ello |
16:15 |
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16:17 |
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16:17 |
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16:19 |
spillz |
Where is the logic that controls which chunks get loaded/generated? Not happy with it... http://imgur.com/ao87Jiq |
16:19 |
spillz |
bothers me more than fps drops |
16:22 |
Krock |
http://nimg.pf-control.de/serverUp.php?addr=62.203.236.100&port=30000 |
16:25 |
celeron55 |
spillz: clientiface.cpp |
16:25 |
* Krock |
is happy, the forums accept that dynamic image :) |
16:26 |
ShadowNinja |
sfan5: Consider it whatever the project uses, or WTFPL. |
16:27 |
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16:27 |
ShadowNinja |
Also, fake PA's IP is 46.165.221.230. |
16:28 |
celeron55 |
spillz: i'm probably going to tune it somewhat; i've found it sucks too |
16:28 |
celeron55 |
(i've been actually using minetest on the past couple of days) |
16:28 |
celeron55 |
there's a stupid bug in it |
16:28 |
spillz |
making a new game? :P |
16:29 |
Jordach |
celeron55, well, you coded it 8) |
16:30 |
spillz |
yes, must be a bug because further out stuff will often get generated before closer in stuff |
16:30 |
PilzAdam |
clientrequestblock revamp! |
16:32 |
celeron55 |
http://www.fpaste.org/88845/13958514/ |
16:32 |
celeron55 |
this fixes the bug |
16:32 |
celeron55 |
test it |
16:32 |
celeron55 |
it fixes the bug where stuff a certain distance above and below you isn't sent at close range |
16:33 |
celeron55 |
(yes, that's a bug, not a stupid design decision like someone might have thought) |
16:35 |
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16:35 |
celeron55 |
at close horizontal range* |
16:36 |
spillz |
what about missing/checkerboard waterline? |
16:39 |
NekoGloop |
PenguinDad: are you related to octodad? |
16:39 |
PenguinDad |
Octodad? |
16:41 |
celeron55 |
spillz: it hasn't really been a problem for me |
16:42 |
celeron55 |
a problem instead is the way holes under water blink when new blocks are loaded |
16:43 |
celeron55 |
i believe it's caused by the order in which blocks are drawn changing every time a new one is added |
16:43 |
celeron55 |
not sure though |
16:43 |
celeron55 |
i can't think of anything else |
16:44 |
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16:45 |
celeron55 |
well crap, no; it's not caused by that because it continues after loading stops |
16:45 |
celeron55 |
something changes the draw order even if they aren't loaded |
16:45 |
kahrl |
z fighting? |
16:45 |
spillz |
Water checkerboard seems to happen when water is sufficiently deep that no chunks below get generatd |
16:45 |
celeron55 |
spillz: if you want a larger distance for generation and transfer, just set such |
16:46 |
celeron55 |
the defaults are somewhat conservative |
16:46 |
celeron55 |
kahrl: i think it's due to no transparency sorting |
16:46 |
kahrl |
hmm, could be too |
16:46 |
celeron55 |
and then they are drawn in changing order almost every frame |
16:46 |
celeron55 |
i don't know why |
16:46 |
celeron55 |
but that must be it |
16:48 |
spillz |
Yes, party a matter of just having a further out draw distance, but even so look at this http://imgur.com/tMerrs4 |
16:48 |
celeron55 |
it's not caused by ClientMap::updateDrawList at least; calling that very rarely doesn't stop it |
16:49 |
spillz |
In particular the 4 chunks of missing water in the middle |
16:50 |
spillz |
*draw meant generate and *party = partly |
16:53 |
celeron55 |
http://www.fpaste.org/88860/13958528/ |
16:53 |
celeron55 |
add that and see what it outputs in a situation like that |
16:55 |
celeron55 |
in an idle situation when it is working correctly it should output something like this; sweeping through the distance and not sending anything because everything is already sent: http://www.fpaste.org/88861/95852868/ |
16:57 |
celeron55 |
(when it is actually transferring stuff, it will stick to the same distance value until it has transferred everything from that far, and after that moving to the next one) |
16:58 |
spillz |
where does the output show up? |
16:59 |
celeron55 |
run it as bin/minetest --info |
16:59 |
celeron55 |
or set debug_log_level = 3 and look in the file |
17:00 |
spillz |
12:59:49: INFO[ServerThread]: d_start=0 |
17:00 |
spillz |
12:59:49: INFO[ServerThread]: m_nearest_unsent_d=3 |
17:00 |
spillz |
12:59:49: INFO[ServerThread]: d_start=3 |
17:00 |
spillz |
12:59:49: INFO[ServerThread]: m_nearest_unsent_d=6 |
17:00 |
spillz |
12:59:49: INFO[ServerThread]: d_start=6 |
17:00 |
|
spillz was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
17:00 |
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17:00 |
celeron55 |
that's a spot-on kick message |
17:00 |
celeron55 |
and good reaction time |
17:01 |
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17:01 |
spillz |
oops |
17:01 |
celeron55 |
the bot knows the rules |
17:01 |
spillz |
irc neophyte here |
17:02 |
celeron55 |
now put it in a pastebin, only useless five lines arrived here |
17:04 |
spillz |
output isn't noticeably different from when there is no such problem, but I can pastebin it |
17:04 |
celeron55 |
also measure the distance from the player to the non-working blocks |
17:09 |
spillz |
I'm not sure it's non-working blocks, I think its completely empty chunks that should be underwater not resulting in waterline being drawn. |
17:12 |
spillz |
distance from player is not all that relevant, it's whether the ground under the water (which may be many chunks down) has been generated |
17:12 |
spillz |
*ground = solid ground |
17:14 |
spillz |
pastebin: http://pastebin.com/ENg6S23 (don't think it will help) |
17:14 |
PenguinDad |
that water is really deep then |
17:15 |
spillz |
that pastebin was from completely stationary position |
17:15 |
spillz |
Yes, water is deep -- one of paramat's mods (stability) |
17:16 |
spillz |
actually not that deep (maybe 30 nodes). combination of being out of generation range, but the water itself being within generation range makes |
17:16 |
spillz |
things look bad |
17:19 |
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17:20 |
ShadowNinja |
~give spillz pastebin.com |
17:20 |
ShadowNinja |
Hmmm. |
17:21 |
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17:21 |
spillz |
sfan5: I'm amused that in the process of removing python from the minetest mapper you now use lua and python :D |
17:22 |
ShadowNinja |
Works in PM... |
17:22 |
ShadowNinja |
~ping |
17:22 |
ShadowBot |
pong |
17:22 |
ShadowBot |
spillz: Don't use pastebin.com. Use a sane pastebin like bpaste.net, gist.github.com, sprunge.us, or ix.io. |
17:22 |
ShadowNinja |
Ah. |
17:22 |
kahrl |
could the water fragment shader determine if it's being draw atop the skybox and in that case replace the background with some dark color? |
17:23 |
ShadowNinja |
john_minetest: Yep, saw that. |
17:24 |
kahrl |
but I think fragment shaders don't have access to the background color |
17:24 |
rubenwardy |
Hi all |
17:25 |
Krock |
Hello rubenwardy |
17:26 |
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17:28 |
spillz |
did you mug my pastebin ShadowNinja? friends don't let friends pastebin? here's a new one http://www.fpaste.org/88872/13958548/ |
17:33 |
ShadowNinja |
spillz: Pastebin.com is evil because of ads, javascript, slowness, etc. |
17:33 |
* rubenwardy |
is writing a bytecode VM in C++... |
17:33 |
ShadowNinja |
Most others are fine. |
17:34 |
spillz |
I don't use any of them regularly. |
17:34 |
ShadowNinja |
My favorite is ix.io though. |
17:34 |
celeron55 |
kahrl: in the screenshot shaders aren't used in the first place |
17:34 |
celeron55 |
kahrl: so good luck with that 8) |
17:37 |
sfan5 |
>I often use pastebin.com |
17:37 |
celeron55 |
i recently found fpaste.org, it's fedora-branded but other than that, it works just like a proper pastebin does |
17:37 |
sfan5 |
pls don't use pastebin.com |
17:38 |
celeron55 |
paste.ubuntu.com on the other hand requires login for raw viewing of pastes and also requires a name (?!) |
17:38 |
SylvieLorxu |
I like http://refheap.com |
17:38 |
ShadowNinja |
john_minetest: I've only seen a few that require that. |
17:38 |
ShadowNinja |
ix.io/sprunge.us are best. |
17:38 |
celeron55 |
spillz: it's rather hard to figure out anything from that... oh well, too lazy to try to diagnose |
17:39 |
celeron55 |
it's not so bad anyway |
17:39 |
celeron55 |
should we make an official minetest pastebin ranking page |
17:39 |
celeron55 |
that's clearly worth a full wiki page! |
17:39 |
sfan5 |
john_minetest: don't be mad about encryption |
17:39 |
sfan5 |
s/ranking page// |
17:40 |
sfan5 |
more fun to do that :D |
17:40 |
celeron55 |
it's annoying to set up syntax hilighting and shit like that |
17:40 |
spillz |
celeron55: how is the water level and whether it is drawn decided? |
17:40 |
sfan5 |
how about a pre made pastebin software? |
17:41 |
celeron55 |
spillz: water is regular nodes like any cubic thing |
17:41 |
celeron55 |
it's not anything special |
17:41 |
sfan5 |
or something utilizing geshi for syntax highlighting |
17:41 |
celeron55 |
and when there is a surface between water and air, it gets drawn |
17:41 |
celeron55 |
like for any node |
17:41 |
ShadowNinja |
sfan5: What software? I've seen lodgeit, which is pretty good. |
17:41 |
ShadowNinja |
paste.progval.net |
17:42 |
spillz |
celeron55: so either the water is missing or the air is missing? |
17:42 |
celeron55 |
spillz: it takes just like changing of one line in the lua code after which you can dig water like dirt :P |
17:42 |
celeron55 |
spillz: well, at 99% likeliness both |
17:42 |
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17:42 |
celeron55 |
because the water level is inside of a chunk |
17:42 |
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17:42 |
sfan5 |
ShadowNinja: Knoxious Pastebin is good too, example of it: http://sfan.sf.funpic.de/ycpaste/index.php?30s |
17:43 |
celeron55 |
not at their edge |
17:43 |
spillz |
when you say chunk do you mean 16x16x16 or the 80x80x80 generation chunks? |
17:43 |
celeron55 |
oh hell the terminology |
17:43 |
celeron55 |
i'll start calling them segments right now |
17:43 |
spillz |
you're telling me |
17:43 |
spillz |
which ones? |
17:44 |
celeron55 |
16^3 |
17:44 |
ShadowNinja |
sfan5: I prefer Lodgeit |
17:44 |
sfan5 |
!g lodgeit |
17:44 |
MinetestBot |
sfan5: http://www.pocoo.org/projects/lodgeit/ |
17:45 |
spillz |
so because a non-water chunk below water hasn't been generated, the entire column isn't being generated? That's what the screenshot suggests |
17:45 |
spillz |
*column = vertical column |
17:45 |
sfan5 |
ShadowNinja: screenshots? |
17:45 |
ShadowNinja |
sfan5: paste.progval.net |
17:46 |
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17:46 |
sfan5 |
looks pretty nice |
17:46 |
celeron55 |
>notification that doesn't go away without javascript |
17:46 |
celeron55 |
oh actually it does |
17:47 |
celeron55 |
...with a cookie |
17:47 |
spillz |
here's another screenshot example http://imgur.com/sFdaL9c (forgot to set to day before I took it, but you should be able to see the missing water just above cross-hair) |
17:48 |
ShadowNinja |
It looks nice and has syntax hilighting for a lot of languages though. |
17:48 |
celeron55 |
ShadowNinja: i think it doesn't look good at all |
17:48 |
celeron55 |
it's like a random amateur website from the beginning of 2000 |
17:48 |
ShadowNinja |
*shrug* Matter of opinion. |
17:49 |
spillz |
@celeron55: but it's python, it must be good! |
17:49 |
celeron55 |
spillz: how can it possibly work that bad for you, i have almost zero problems like that |
17:50 |
spillz |
*almost :D |
17:50 |
celeron55 |
i do have issues with ocean floor being not transferred |
17:51 |
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17:51 |
celeron55 |
it is due to a check that makes far-away things not transfer that don't have a difference in day- and night brightness (i.e. anything pitch black underground) |
17:51 |
celeron55 |
but i'm pretty sure it improves performance a lot on almost all cases |
17:51 |
celeron55 |
what |
17:52 |
celeron55 |
*improves performance in almost all cases |
17:52 |
spillz |
hmmm... must be the mod then |
17:53 |
spillz |
trying without it, now i just have the missing ocean floor, but see the water line above it. But now I'm also getting a lot of that crazy cave pop in. :SHRUGS: |
17:54 |
celeron55 |
the mod? |
17:54 |
spillz |
paramat's stability |
17:54 |
Krock |
lol |
17:54 |
Krock |
spillz, use singlenode as mapgen |
17:54 |
Krock |
or just disable caves |
17:55 |
spillz |
I did say I was using that mod earlier... |
17:56 |
spillz |
Why would I disable that stuff if I'm not using a mod? |
17:56 |
Krock |
oh, then i didn't read all parts of this dissciussion |
17:57 |
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17:59 |
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18:08 |
Jordach |
huh |
18:08 |
Jordach |
there's like ~5 second improvement over some old i3 CPU |
18:09 |
Jordach |
it also takes 30 mins less ;) |
18:10 |
Jordach |
lolwat https://cdn.mediacru.sh/ZT1Vr5Rl1_Hs.png |
18:10 |
spillz |
celeron55: "it is due to a check that makes far-away things not transfer that don't have a difference in day- and night brightness (i.e. anything pitch black underground)" anyway to switch this off? i set max_block_generate_distance=20 and still get http://imgur.com/CRZIljQ (again this is with paramat stability,without this I only see occasional glitches) |
18:10 |
rubenwardy |
lolwat wat? |
18:10 |
spillz |
Jordach: "there's like ~5 second improvement over some old i3 CPU" doing what? |
18:11 |
rubenwardy |
(Jordach) |
18:11 |
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18:11 |
Jordach |
spillz, rendering as Blender Internals |
18:11 |
Jordach |
my A10 vs the first Intel i3s |
18:11 |
hoodedice |
People! |
18:11 |
celeron55 |
spillz: it's not configurable but probably should be |
18:11 |
hoodedice |
#minetest is going off-topic |
18:11 |
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18:11 |
hoodedice |
Use #minetest-dev for serious programming discussion |
18:11 |
Jordach |
hoodedice, ffs, can't even find the key to start the Boeing 777 ;) |
18:11 |
celeron55 |
spillz: it's around line 280 in in clientiface.cpp |
18:12 |
hoodedice |
Jordach, s |
18:12 |
hoodedice |
=P |
18:12 |
hoodedice |
Remember to shut off Caps Lock. |
18:13 |
spillz |
@celeron55: thanks I'll try without it... |
18:13 |
rubenwardy |
Jordach: alt-f5 your browser, I changed my avatar. |
18:13 |
rubenwardy |
* ctrl + F5 |
18:13 |
hoodedice |
rubenwardy: Did you mean: Aw dang, ninja'd! |
18:13 |
hoodedice |
*cough* |
18:13 |
rubenwardy |
? |
18:14 |
rubenwardy |
The link? |
18:14 |
hoodedice |
I was about to type the correct combination for forced refresh, but you ninja'd the correction |
18:14 |
hoodedice |
However, /me sees no difference |
18:14 |
rubenwardy |
:P |
18:14 |
spillz |
@hoodeddice: "Use #minetest-dev for serious programming discussion" I'm not programming anything, just getting tech support from the guru |
18:14 |
rubenwardy |
inb4 |
18:15 |
hoodedice |
spillz: type 'hoo', press TAB. Avoid stupid typos =) |
18:15 |
hoodedice |
Without quotes, ofc. |
18:16 |
hoodedice |
so... |
18:16 |
spillz |
hoodedice: nice! |
18:17 |
Jordach |
i forgot how GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD Winamp was at being a music player |
18:17 |
hoodedice |
I think I smell sarcasm |
18:17 |
PenguinDad |
eeew winamp |
18:17 |
hoodedice |
Jordach: On windows, do this http://vipersaudio.com/blog/?page_id=48 |
18:18 |
hoodedice |
ruben: JavaScrpit poll 6 vs 0 |
18:18 |
hoodedice |
lol |
18:18 |
hoodedice |
*JavaScript |
18:18 |
rubenwardy |
yeah |
18:18 |
webshinra |
Amarok ftw. |
18:19 |
hoodedice |
Meh, any player with Viper4WIndows or Viper4Android is epic |
18:19 |
hoodedice |
Except ProAmp, ofc. |
18:20 |
Jordach |
>restart now or later |
18:20 |
Jordach |
nope.avi |
18:21 |
webshinra |
it look like a java hideous pulsaudio-like-but-non-free lib. |
18:22 |
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18:22 |
Jordach |
fine with VLC |
18:23 |
Jordach |
not fine with mpv |
18:24 |
celeron55 |
mpv is pretty good |
18:24 |
celeron55 |
definitely better than anything that came before it at least |
18:24 |
Jordach |
hoodedice, btw, right click your start button in desktop mode |
18:24 |
hoodedice |
hmm |
18:25 |
rubenwardy |
that feeling when you realise the switch statement did not work correctly because you forgot a "break". |
18:25 |
hoodedice |
JD, you dloaded that thing I passed you? |
18:25 |
Jordach |
ya |
18:25 |
hoodedice |
k, what do I do witht this menu? |
18:25 |
hoodedice |
*with |
18:25 |
Jordach |
hoodedice, it's the Win 7 style start menu |
18:27 |
hoodedice |
Yes? |
18:27 |
hoodedice |
'm on Windy 8.1, but I still get ye ol' admin right click yeast yolk w/e |
18:28 |
* hoodedice |
hoodedice prefers the Metro Start Screen. |
18:28 |
hoodedice |
*cough* lol |
18:28 |
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18:29 |
hoodedice |
JD, once you get it installed, do a this: http://i.imgur.com/t2EMyJE.png |
18:29 |
hoodedice |
You'll have to run it in admin mode. Hope you know how to do that |
18:29 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Fix bug in RemoteClient::GetNextBlocks 65d1cb8321 2014-03-26T18:58:39+02:00 http://git.io/tYEmGw |
18:29 |
hoodedice |
'sudo viper4android' lol |
18:39 |
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18:39 |
Jordach |
hoodedice, i'm not fucking retarded |
18:39 |
Jordach |
why do people get that idea :> |
18:40 |
Jordach |
i'm doing CS and have an A* in IT |
18:41 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=134884#p134884 |
18:41 |
Jordach |
lololololololololoololol |
18:42 |
hoodedice |
*cough* |
18:42 |
hoodedice |
Assuming shit Jordy =) |
18:42 |
Jordach |
hoodedice, thrust holes :> |
18:42 |
Jordach |
that's the best fucking sex joke :P |
18:42 |
hoodedice |
Nope. |
18:42 |
hoodedice |
Just nope. |
18:42 |
hoodedice |
NOPE. |
18:43 |
hoodedice |
Pho King NOPE. |
18:43 |
* hoodedice |
waits for someone to send a message to avoid fl00d |
18:44 |
hoodedice |
*cough* http://imgur.com/gallery/TDPeD09 Need upvotes on my comment *cough* |
18:45 |
rubenwardy |
. |
18:46 |
PilzAdam |
. |
18:46 |
hoodedice |
. |
18:50 |
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18:50 |
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18:53 |
rubenwardy |
Jordach, I thought that about thrust as well :P |
18:53 |
markveidemanis |
Hi |
18:54 |
markveidemanis |
I can't seem to find the rpm for irrlicht[-devel]-1.8.1 |
18:55 |
hoodedice |
compile it! |
18:56 |
PenguinDad |
Not again Google! |
18:56 |
PilzAdam |
a package manager for Irrlicht? |
18:57 |
Jordach |
markveidemanis, have you tried sudo rm -r * |
18:57 |
* Jordach |
/parts |
18:57 |
PilzAdam |
Jordach, /* |
18:57 |
Jordach |
that works too :) |
18:57 |
markveidemanis |
How funny |
18:57 |
* Jordach |
is still rendering |
18:57 |
markveidemanis |
I am literally pissing myself here |
18:58 |
Jordach |
>Minecraft Realms Now Available in the UK |
18:58 |
Jordach |
^_^ |
18:58 |
Jordach |
fucking news RSS ftw |
18:59 |
rubenwardy |
markveidemanis: sudo rm -r / --no-preserve-root works better |
18:59 |
markveidemanis |
great |
18:59 |
Jordach |
you're shitting me, rendering, Minetesting (all the settings!) with 60fps |
19:00 |
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19:01 |
* Jordach |
feels like opening up the Mumble server to talk to Jordach |
19:03 |
Calinou |
4× AA? |
19:03 |
Calinou |
<Jordach> >Minecraft Realms Now Available in the UK |
19:03 |
Calinou |
lol, overpriced |
19:03 |
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19:03 |
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19:05 |
Jordach |
ugh |
19:05 |
Jordach |
front facing tablet cameras suck |
19:09 |
SylvieLorxu |
They fit you |
19:10 |
hoodedice |
Indeed. |
19:10 |
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19:11 |
hoodedice |
uh, #minecrap |
19:11 |
hoodedice |
Got registered on its own lol |
19:11 |
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19:14 |
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19:15 |
Jordach |
https://cdn.mediacru.sh/NFv9D03OIAmz.jpg :3 |
19:17 |
rubenwardy |
interesting photo, Jordach! |
19:24 |
Jordach |
rubenwardy, i'm quite happy to talk to you via mumble :P |
19:24 |
Jordach |
turns out my triton headset still works |
19:24 |
rubenwardy |
slightly weird |
19:25 |
Jordach |
(i took the headphone + mic jack ports) |
19:25 |
Jordach |
fun fact: i rendered something at sixth form and didn't flash pen it |
19:42 |
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19:44 |
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19:47 |
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19:50 |
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19:52 |
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19:52 |
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19:53 |
* Jordach |
just made 3 silent edits |
19:53 |
Jordach |
try and find them |
19:53 |
Jordach |
i only added one letter |
19:54 |
hoodedice |
edits to? |
19:54 |
Jordach |
you won't see the ones i edited either |
19:56 |
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19:56 |
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19:57 |
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19:58 |
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19:58 |
hoodedice |
what the heck did you edit at all? |
19:58 |
hoodedice |
Forum posts? Your blender renders? Git? |
19:58 |
* kaeza |
slaps Jordach with HUMOR and goes back to playing Metroid Fusion |
19:59 |
hoodedice |
*Humour |
19:59 |
hoodedice |
#goldenglish |
20:01 |
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20:01 |
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20:08 |
hoodedice |
.. |
20:08 |
hoodedice |
Frogcrush is also on ##windows |
20:08 |
Jordach |
lolol |
20:08 |
hoodedice |
Are there people who join *all* chans on a network? |
20:08 |
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20:09 |
Jordach |
hoodedice, probably |
20:09 |
Jordach |
harrison afaik does |
20:10 |
SylvieLorxu |
hoodedice: ChanServ |
20:10 |
SylvieLorxu |
That dude is EVERYWHERE |
20:10 |
hoodedice |
=/ |
20:13 |
hoodedice |
I think this is useful http://www.freenode-windows.org/channel-guidelines/debate-guidelines/flamewars |
20:16 |
jalcine |
what's ReadBadAngel's IRC nick? |
20:16 |
sfan5 |
jalcine: RealBadAngel |
20:16 |
jalcine |
lol thanks |
20:16 |
jalcine |
I wanted to help him with portals |
20:16 |
jalcine |
argh this post is from 2012 |
20:16 |
jalcine |
lol |
20:20 |
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20:21 |
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20:23 |
Frogcrush |
I join quite a few networks, and yet, there are almost never any conversations on them |
20:23 |
Frogcrush |
hoodedice |
20:24 |
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20:24 |
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20:25 |
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20:28 |
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20:29 |
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20:29 |
hoodedice |
http://www.omfgdogs.com/ |
20:30 |
Frogcrush |
OMFG THAT IS AWESOME |
20:30 |
hoodedice |
jalcine: You can still talk to him about it |
20:30 |
hoodedice |
If you mean Stargate from Technic, I think he has an obsolete API problem, maybe you can fix that? |
20:32 |
jalcine |
gotcha |
20:32 |
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20:43 |
hoodedice |
http://beesbeesbees.com/ |
20:43 |
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20:43 |
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20:44 |
hoodedice |
sfan5: http://cat-bounce.com/ |
20:47 |
banjo_gibby |
Can yall see my messages? I'm having some trouble with my internet and/or IRC client.... |
20:47 |
Frogcrush |
no. |
20:47 |
banjo_gibby |
^ haha |
20:49 |
banjo_gibby |
Frogcrush: I'm justing getting back into IRC after a decade and a half, so bare with me, what did you just send? |
20:50 |
Megaf |
banjo_gibby: I can't read you either. |
20:51 |
Megaf |
The heck is this? http://beesbeesbees.com/ |
20:53 |
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20:55 |
banjo_gibby |
CTCP banjo_gibby CLIENTINFO |
20:55 |
banjo_gibby |
oops lol |
21:01 |
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21:21 |
* markveidemanis |
has started a Q&A site |
21:21 |
markveidemanis |
mktk.tk |
21:23 |
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21:23 |
crazyR_ |
hi all |
21:24 |
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21:27 |
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21:35 |
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21:35 |
crazyR_ |
anyone on here got experiance with creating customnodes? |
21:49 |
crazyR_ |
yeah. basically im wondering if its posible to code a node that is a plain colour.. maybe white. and when hit you enter a name for another nade and then that inventry image is displayed on all sides of the new "custom" node. just wondering if it posible and if so how t could be done |
21:49 |
crazyR_ |
*node |
22:03 |
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22:10 |
VanessaE |
something like what you want is done in xyz/pilzadam's/my signs mod |
22:11 |
VanessaE |
(but with text over a wooden texture, and only one side) |
22:11 |
VanessaE |
you can get a similar effect by just defining enough nodes to cover all the possible color/image combinations you have in mind, and selecting the right one based on whatever criteria you have in mind |
22:12 |
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22:12 |
VanessaE |
e.g. placement relative to another similar block, or crafting or by punching, or whatever |
22:16 |
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22:20 |
crazyR_ |
thanks for the advise, the idea is basically to have a block i can place ontop of vending machines to easily display what item is in there, blocks like sand,glas and obsidean are already easy to do as they can be placed anywhere, but tools etc cant so this block would make it much better |
22:21 |
crazyR_ |
:/ |
22:23 |
VanessaE |
yeah, a modified version of one of the above-mentioned signs mods is the best idea there |
22:23 |
VanessaE |
such signs have visible text and can be modified in realtime (though doing so frequently is not recommended, as it has to create actual textures to display the text, and stale textures aren't discarded) |
22:24 |
VanessaE |
or you can pop up a not-selectable "dropped" entity above the vending machine showing what's there |
22:25 |
VanessaE |
(put it "inside" an ordinary glass block) |
22:25 |
VanessaE |
for that, take a look at the item_frames mod |
22:25 |
VanessaE |
it comes with a pedestal that does exactly this |
22:26 |
VanessaE |
(minus the glass block "display case" idea) |
22:26 |
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22:27 |
VanessaE |
you'll still need either infotext or some variation on one of those aforementioned signs mods if you need to show the quantity remaining of the item in question |
22:29 |
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22:30 |
crazyR_ |
that is perfect, as for the quantity. thats all displayed when hovering over the vending machine. its fairiestoy fork of the vending machine mod, works perfect with the mescons (yours if im not mistaken) |
22:30 |
crazyR_ |
but yeah the item frames mod is exactly what i needed |
22:30 |
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22:30 |
crazyR_ |
thanks |
22:30 |
VanessaE |
I've contributed to mesecons, but that's Jeija's project actually |
22:31 |
crazyR_ |
:/ i feel stupid haha il blame that mistake on lack of sleep :P |
22:31 |
VanessaE |
it's okay |
22:43 |
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22:45 |
EvergreenTree |
Something like minetest.register_on_punchplayer(function(puncher, player) would be nice |
22:46 |
EvergreenTree |
or does something similar already exist? |
22:48 |
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23:13 |
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23:27 |
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23:28 |
Sokomine |
crazyr: perhaps you'd like my trader mod as well. the mobs that act as traders can show how much they have on storage |
23:29 |
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23:31 |
Sokomine |
EvergreenTree: hm, that might be nice. hope some functions get introduced to figure out what killed a player (and when a player kills a mob) |
23:31 |
EvergreenTree |
yeah |
23:31 |
EvergreenTree |
the entity section of minetest is lacking quite a bit in that area |
23:32 |
Sokomine |
write it :-) |
23:32 |
* Sokomine |
looks hopefully |
23:47 |
us`0gb |
The mobs are traitors? That's no good. We don't want them turning on us. |
23:53 |
Sokomine |
no, the mob traders just call for relatively high prices :-) (still better than collecting moretrees wood manually). and those traders employed by plaers work for free |