Time |
Nick |
Message |
00:00 |
|
Weedy joined #minetest |
00:06 |
blais3 |
can I do the same things with minetest as I can with minecraft? |
00:06 |
blais3 |
like a fireplace and what not? |
00:07 |
Exio4 |
maybe |
00:08 |
blais3 |
some friends of mine used to play with a physics mod.. had a functional nuclear reactor |
00:08 |
blais3 |
I don |
00:08 |
blais3 |
don't want all that, but it would be nice to have running water and stuff in my house.. :) |
00:09 |
blais3 |
are there things like netherrack? |
00:11 |
blais3 |
hrmm, I can't seem to login with singleplayer anymore |
00:11 |
blais3 |
:\ |
00:19 |
blais3 |
hrmmmm |
00:19 |
ShadowNinja |
Yes, Minetest has everything that you have just mentioned, if not by default then through mods. |
00:24 |
|
sapier joined #minetest |
00:24 |
Jordach |
blais3, to use singleplayer, use the singleplayer tab |
00:24 |
blais3 |
ah.. |
00:24 |
blais3 |
I'm new to all of this.. |
00:25 |
blais3 |
do I need to make glas with the furnace? |
00:25 |
sapier |
I always thought I'd use settings tab to use singleplayer tab ... *just kidding* ;-) |
00:26 |
Jordach |
sand / desert sand -> Cook in furnace -> glass blocks (there are no panes) |
00:26 |
Jordach |
i've learned to hate switching between MC and MT |
00:26 |
Jordach |
any time i try and open the inv, no dice :P |
00:28 |
|
SegFault22 joined #minetest |
00:29 |
SegFault22 |
So, has the crafting definition types fix been done yet? |
00:29 |
PilzAdam |
SegFault22, hm? |
00:30 |
SegFault22 |
You know, make the crafting definition types act more like groups or Strings, than just be a pre-defined 5 types |
00:30 |
SegFault22 |
What we discussed months ago |
00:31 |
SegFault22 |
You said that you found a way to make it work like that and submitted it to Github, but the other developers ignored it |
00:31 |
PilzAdam |
Im pretty sure I havent done that |
00:31 |
|
us_0gb joined #minetest |
00:31 |
SegFault22 |
?!? |
00:31 |
SegFault22 |
It wasn't added, no. |
00:32 |
PilzAdam |
IIRC I told you a way to do it with your mods, there is no need to change the core API for that |
00:32 |
SegFault22 |
Yes there is |
00:32 |
SegFault22 |
And you don't remember correctly |
00:32 |
* Jordach |
opens blender and hides |
00:32 |
PilzAdam |
point me to the logs then |
00:33 |
SegFault22 |
No need. Waste of time. |
00:33 |
SegFault22 |
First, the current method is misleading and only allows 5 possible pre-defined types |
00:33 |
SegFault22 |
It takes all kinds of horrible hackwork to add your own kind |
00:33 |
PilzAdam |
it only allows the types that are hard-coded in the engine |
00:33 |
SegFault22 |
EXACTLY! |
00:33 |
SegFault22 |
So why not make it act more like Groups? |
00:33 |
SegFault22 |
So that other types can be created? |
00:34 |
SegFault22 |
Without the need of 20 wextra lines of code |
00:34 |
us_0gb |
Why not use groups instead? |
00:34 |
SegFault22 |
extra |
00:34 |
PilzAdam |
but how would you make get_craft_result() work then? |
00:34 |
SegFault22 |
I don't know, whatever makes minetest.register_node work?!? |
00:34 |
SegFault22 |
You're the C++ guy |
00:34 |
SegFault22 |
Not me |
00:34 |
blais3 |
so, how can I fuel the furnace? |
00:34 |
SegFault22 |
-.- |
00:34 |
blais3 |
wood? coal? |
00:35 |
PilzAdam |
currently get_craft_result() is coded in c++, you cant add more types without touching the core code |
00:35 |
blais3 |
and how do I start a fire? |
00:35 |
PilzAdam |
so its not possible to do that in Lua |
00:35 |
SegFault22 |
blais3 please wait you are interrupting |
00:35 |
SegFault22 |
Of course you'd have to change the engine to do it |
00:35 |
SegFault22 |
So I suggest that the 20 extra lines of code be added to the engine ONCE |
00:35 |
SegFault22 |
Than in every mod that ever needs a new crafting definition type |
00:36 |
blais3 |
SegFault22: I'm terribly sorry. |
00:36 |
PilzAdam |
what patch are you talking about? |
00:36 |
SegFault22 |
Patch?!? |
00:36 |
blais3 |
lmao |
00:36 |
PilzAdam |
the "20 lines of code" |
00:36 |
SegFault22 |
I'm making a Suggestion, dude! |
00:36 |
SegFault22 |
20 orso, some dozen lines needed to make your own type with your own mod |
00:36 |
SegFault22 |
Like in the Technic mod |
00:37 |
SegFault22 |
It turns from an elegant creation, to horrible hackwork |
00:37 |
PilzAdam |
so everytime someone wants to add a new crafting type we need to add it to the engine? |
00:37 |
SegFault22 |
NO. >.< |
00:37 |
SegFault22 |
Here's what I am suggesting (do NOT interrupt, please) |
00:38 |
SegFault22 |
We add code to the engine to treat crafting definition types like strings or something. |
00:38 |
PilzAdam |
blais3, you dont need to be sorry; in IRC its normal that many discussion can go on at the same time |
00:38 |
SegFault22 |
Or like groups. |
00:38 |
SegFault22 |
Then, when a mod needs to add a new type |
00:39 |
SegFault22 |
It is written just like the current crafting system |
00:39 |
us_0gb |
blais3: Put wood near lava to start a fire. |
00:39 |
SegFault22 |
Except that the engine takes the name of the type, for the recipes, and connects it |
00:40 |
SegFault22 |
Say, if you use a machine that does type "react", it is connected to all recipes of type "react" |
00:40 |
SegFault22 |
or smelt |
00:40 |
Jordach |
blais3, put coal in the bottom slot (or wood), and the item to cook in the top |
00:40 |
us_0gb |
SegFault22: It's more complicated than you make it sound. More complicated than you think. |
00:40 |
PilzAdam |
SegFault22, what does "connecting" recipes mean? |
00:40 |
SegFault22 |
So is the current method of horrible hackywork to get new types to work -.- |
00:41 |
SegFault22 |
It means Make the machine Able to Do those Recipe TYpes >.< |
00:41 |
SegFault22 |
Like a Furnace doing type "COoking" |
00:41 |
SegFault22 |
You just say that a recipe is type "cooking" |
00:41 |
SegFault22 |
And for the machine, you say that it can do type "cooking" |
00:42 |
SegFault22 |
And the engine does something with tables to organize it, JUST like it ciurrently does wi9th groups! |
00:42 |
PilzAdam |
ah, now I get what you want |
00:42 |
SegFault22 |
For example |
00:42 |
PilzAdam |
it doesnt work this way |
00:42 |
SegFault22 |
A pickaxe can mine blocks of group "cracky" |
00:42 |
PilzAdam |
each type has a different algorithm for get_craft_result() |
00:42 |
SegFault22 |
and a block can be of gorup "cracky" |
00:42 |
SegFault22 |
... |
00:43 |
SegFault22 |
Just copy the code for Groups and change it a bit to make the tables for crafting definition types |
00:43 |
SegFault22 |
instead of block breaking/placing |
00:43 |
SegFault22 |
er, not placing |
00:43 |
PilzAdam |
eh, you have no idea what you are talking about |
00:43 |
SegFault22 |
just breaking |
00:43 |
SegFault22 |
You have no Idea what I am trying to tell you -.- |
00:44 |
SegFault22 |
Start from Square One, I shall: |
00:45 |
SegFault22 |
You know how Blocks can have a "GROUP". And tools can be made to break blocks of "GROUP". |
00:45 |
us_0gb |
SegFault22: Try getting the return value from a cooking recipe versus a crafting recipe. The results are different! Adding arbitrary the option to add your own type would confuse the engine. Unless, of cource, new types must define the input-to-output function in Lua, which is exactly what you are trying to avoid doing. |
00:45 |
SegFault22 |
... |
00:45 |
SegFault22 |
Crafting has One or more inputs and one output |
00:46 |
SegFault22 |
So would any other type of processing |
00:46 |
SegFault22 |
Just an Inputs and Outputs table |
00:46 |
us_0gb |
Crafting the cooking type outputs a number and no iterm results. |
00:46 |
blais3 |
how do I make a workbench? |
00:46 |
us_0gb |
Oops, I mean the fuel type. |
00:46 |
PilzAdam |
imagine a mod wants to add a new type, lets say "alloy"; when I call get_craft_result({type="alloy",...}), which algorithm should the engine take to get the result? shapeless? normal crafting? the one from the furnace? |
00:46 |
Jordach |
blais3, you do not need a workbench; the 3x3 grid in your inventory serves that purpose |
00:47 |
us_0gb |
blais3: You'll need to download and install a module to do that. Check the forum. |
00:47 |
SegFault22 |
Mods can... define their own algorithm with some shorter code? |
00:47 |
SegFault22 |
Instead of doing it the long way |
00:47 |
PilzAdam |
SegFault22, it doesnt have "just an input and output table", e.g. in shapelss the input table has a different meaning than in normal |
00:47 |
blais3 |
so I need a recipe list |
00:47 |
SegFault22 |
I don';t know! |
00:47 |
us_0gb |
SegFault22: Modules would define the algorithm, but the code would be just as long. |
00:47 |
SegFault22 |
That makes no sense! |
00:47 |
SegFault22 |
Just... stop... interrupting... |
00:47 |
SegFault22 |
And pay attention |
00:48 |
SegFault22 |
FIRST |
00:48 |
SegFault22 |
You know how Blocks can have a "GROUP", and tools can break blocks of "GROUP" |
00:48 |
SegFault22 |
The proposed change would make Recipes be of type "GROUP" |
00:48 |
SegFault22 |
er whatever |
00:48 |
SegFault22 |
wait |
00:49 |
SegFault22 |
Recipes would have a "TYPE" |
00:49 |
SegFault22 |
And machines would be able to do "TYPE" |
00:49 |
SegFault22 |
There can be multiple inputs and multiple outputs |
00:49 |
SegFault22 |
Fuel is different, just like with the furnace, it has nothing to do with the recipes |
00:50 |
PilzAdam |
you are repeating yourself |
00:50 |
Jordach |
blais3, i've pm'd you instructions |
00:50 |
SegFault22 |
Read |
00:50 |
SegFault22 |
Reply when you understand. |
00:50 |
PilzAdam |
already done, see above |
00:50 |
us_0gb |
SegFault22: Okay, I think I know what you mean. Though if craft types have types, you are once again limited by the engine. It's way better to implement that in Lua. |
00:50 |
* Jordach |
can hear the tension in the room |
00:50 |
SegFault22 |
Gah... |
00:51 |
SegFault22 |
This is just too complicated to explain in Spamchatrooms like this -.- |
00:51 |
us_0gb |
Fuel, in the engine, IS a type of recipe. |
00:51 |
SegFault22 |
But Nobody pays attention to me at the Forums |
00:51 |
PilzAdam |
your suggestion isnt really complicated |
00:51 |
SegFault22 |
AHA! I KNEW it. |
00:51 |
PilzAdam |
it just doesnt work like you imagine |
00:52 |
SegFault22 |
I don't care what the engine does, so long as it works, dude! |
00:52 |
us_0gb |
Knew what? That it is a recipe? Of cource it is, you use register_craft(0 or something to register fuels. |
00:52 |
us_0gb |
*() |
00:52 |
PilzAdam |
there are easy and non-hacky ways to achive it in mods currently |
00:52 |
SegFault22 |
Okay... I must explain this a different way... |
00:52 |
PilzAdam |
you say technic has to do it with hacks? can you please explain that? |
00:53 |
|
OldCoder joined #minetest |
00:53 |
SegFault22 |
First of all, recipes. They would have multiple input possibilities and output posibilities. |
00:53 |
SegFault22 |
And a type. |
00:53 |
SegFault22 |
This type is done by a machine. |
00:53 |
SegFault22 |
Which can require fuel |
00:53 |
SegFault22 |
and if it does, that is a different type altogether |
00:54 |
SegFault22 |
JUST like the current, hardcoded method. |
00:54 |
PilzAdam |
nope, thats not how the current hardcoded method works |
00:54 |
PilzAdam |
"cooking" doesnt take fuel |
00:54 |
SegFault22 |
-.- |
00:54 |
SegFault22 |
The machine requires fuel to be able to do cooking |
00:54 |
SegFault22 |
but the recipe is NOT connected to the fuel |
00:54 |
SegFault22 |
that' |
00:55 |
SegFault22 |
that's exactly what I am trying to tell you |
00:55 |
SegFault22 |
The number of inputs can be, like, up to 9 |
00:55 |
SegFault22 |
Outputs can be up to 9 |
00:55 |
us_0gb |
Fuel is implemented poorly though. It doesn't make sense for fuel to be a craft type. STILL, there's no way to implement custom recipe types in the engine that is not hacker than Lua solutions. |
00:56 |
PilzAdam |
<PilzAdam> you say technic has to do it with hacks? can you please explain that? |
00:56 |
SegFault22 |
I don't care if it's hackier in the engine, I want it to be less hacky in LUA! -.- |
00:56 |
us_0gb |
It's okay to use Lua. Lua can be your friend too. |
00:56 |
SegFault22 |
In technic, they have to change the recipe type to a string or variable or SOMETHING |
00:57 |
SegFault22 |
Which is controlled by some dozen lines of code |
00:57 |
PilzAdam |
can you point me to the code? |
00:57 |
SegFault22 |
No. |
00:57 |
Jordach |
ask ShadowNinja |
00:57 |
PilzAdam |
you say that, but without the code I dont know if its true |
00:57 |
SegFault22 |
I can just tell you that it is about as intricate as the Westminster Abbey. |
00:57 |
SegFault22 |
Or worse. |
00:57 |
us_0gb |
SegFault22: THe engine is not a good place to have hackiness .... Also, the only thing that would make it less hacky in Lua if melded with the engine is that it would have a function call added. You might even say that would be more hacky in both Lua and the engine, now that I think on it. |
00:58 |
SegFault22 |
... |
00:58 |
SegFault22 |
Okay, you know how Groups work? |
00:58 |
SegFault22 |
Just duplicate that and repurpose it for recipes! In machines that do stuff over time, like the furnace |
00:58 |
us_0gb |
Yes, and suing groups with recipes would be severly limiting. |
00:58 |
us_0gb |
*using |
00:58 |
SegFault22 |
I'm not saying to use groups |
00:59 |
SegFault22 |
I'm saying to take THIS code, and change it to make THAT code |
00:59 |
PilzAdam |
SegFault22, do you have a forum post that explains your idea? |
00:59 |
us_0gb |
For example, a group-like system would cripple anything that wanted multiple outputs. |
00:59 |
SegFault22 |
I did, but nobobody payed attention to it, PilzAdam |
00:59 |
us_0gb |
Or wanted the input to take full stacks. |
00:59 |
PilzAdam |
do you have a link to it? |
00:59 |
SegFault22 |
That's why you make the table bigger... |
00:59 |
blais3 |
I guess I can fuel a furnace with a coal block |
00:59 |
us_0gb |
Or wanted the output to very based on time of day. |
00:59 |
SegFault22 |
Pilzadam, no\bo |
00:59 |
SegFault22 |
No |
01:00 |
us_0gb |
All these things would need to be done in Lua. |
01:00 |
SegFault22 |
us_gb0 Not necessarily |
01:00 |
SegFault22 |
GAH |
01:00 |
SegFault22 |
Too much SPAM |
01:00 |
SegFault22 |
You people will never understand. It's just too complicated of a concept, I guess |
01:00 |
jin_xi |
probably |
01:00 |
SegFault22 |
I would HAVE to put this on the forum for you to be able to read it properly |
01:00 |
PilzAdam |
SegFault22, this one: https://forum.minetest.net/viewtopic.php?id=7711 ? |
01:01 |
SegFault22 |
But then you'd dissect it |
01:01 |
us_0gb |
SegFault22: It a simple concept, but what you want doesn't work the way you think. |
01:01 |
SegFault22 |
I'll make a forum topic and give you a link to it. You just won't understand it here. |
01:01 |
SegFault22 |
I'll even give you some graphics if necessary. |
01:01 |
SegFault22 |
For visual reference |
01:01 |
us_0gb |
You have to think about this from the computer's perspective as well as from a custom behavior perspective. |
01:02 |
Jordach |
dafuq is wrong with me at 1am |
01:02 |
SegFault22 |
to make it "SNAP" or "CLICK" and make you understand. |
01:02 |
SegFault22 |
Bye |
01:02 |
us_0gb |
Lua implementations are *more flexible*. |
01:02 |
* Jordach |
appears to be very productive |
01:02 |
SegFault22 |
I'llk be anbck |
01:02 |
kaeza |
dat speling |
01:03 |
kaeza |
Jordach, GO TO SLEEP |
01:03 |
PilzAdam |
Jordach, any visible results? |
01:03 |
Jordach |
i've been making more player models |
01:03 |
* Jordach |
did browse through that skin repo |
01:05 |
Jordach |
found something rendering it |
01:09 |
us_0gb |
Jordach: Making player models? Do you happen to have one similar to the default but that uses a different section for each arm and leg? I'd be forever grateful if you had one of those I could use. |
01:10 |
Jordach |
i meant my super special models ;) |
01:10 |
|
SegFault22 joined #minetest |
01:11 |
us_0gb |
Oh. THat's too bad. Thanks anyway! |
01:11 |
Jordach |
give me a week and i could |
01:11 |
Jordach |
give each arm and leg their own pattern |
01:11 |
SegFault22 |
I have a different idea, for this. Instead of adding new crafting definition types, or making them strings or like groups, we would add "processing types". |
01:12 |
SegFault22 |
These would use the furnace's cooking algorithm, with mutliple inputs and outputs (even chjances, maybe?) |
01:12 |
us_0gb |
You don't have to, but I'm certainly in no rush if you happen to have spare time for that and it isn't too hard, Jordach. |
01:12 |
|
phantombeta joined #minetest |
01:12 |
us_0gb |
SegFault22: Same problem: It's way too limiting to do that. |
01:12 |
SegFault22 |
It would also use the fuel type algorithm for its "fuel" |
01:13 |
SegFault22 |
No it is not. |
01:13 |
SegFault22 |
Pay atention. |
01:13 |
SegFault22 |
It just uses the furnace's algorithms |
01:13 |
SegFault22 |
maybe edited a bit for multiple in/out |
01:13 |
SegFault22 |
but it can have different types, which are separate |
01:13 |
us_0gb |
I am paying attention. Tell me then how your method would allow a recipe that provides different outputs each time it is used? |
01:13 |
SegFault22 |
Not that -.- |
01:14 |
SegFault22 |
Yo uDON't understand |
01:14 |
SegFault22 |
Multiuple ouptuts PER OPERATION, not multiple random outputs over many operastions |
01:14 |
us_0gb |
If it cannot do that, it is limiting, because you CAN do that with the current method, the method in Lua. |
01:14 |
SegFault22 |
Pay attention! |
01:14 |
us_0gb |
I am paying attention. |
01:14 |
SegFault22 |
(you replied WAY too fast to be paying attention) |
01:14 |
SegFault22 |
And again. |
01:15 |
us_0gb |
I was responding to "SegFault22> Not that -.-" |
01:15 |
us_0gb |
SO I actually responded quite slowly. |
01:15 |
SegFault22 |
Multiple outputs |
01:15 |
us_0gb |
*So |
01:15 |
SegFault22 |
this would mean, say, a thermocracker ourputting two different compounds from one compount, IN ONE OPERATION |
01:16 |
us_0gb |
Multiple outputs, yes, but what if you want different outputs each time the recipe is used? |
01:16 |
SegFault22 |
Not a cobblegrinder outputting one tiny pile of random metal |
01:16 |
SegFault22 |
If you want that, too bad |
01:16 |
SegFault22 |
us_0bg |
01:16 |
SegFault22 |
Then it's horrible hackwork, which is a given, because that's not a normal, pre-defined thing |
01:17 |
us_0gb |
Any solution that fails to take into account the ability to change the output each time the recipe is used is MORE RESTRICTIVE than the Lua version, as the Lua version DOES allow you to change the output at any time and for any reason. |
01:17 |
Jordach |
SegFault22, you mean that one material can produce more than one item (eg, not the same) as well as chances for other materials to be made (which would add decent experiance) |
01:17 |
SegFault22 |
It's pick random number between X and Y, if X output This, if Y output that |
01:17 |
Jordach |
doable with formspec |
01:17 |
SegFault22 |
Formspec? |
01:18 |
SegFault22 |
You mean that decaying, broken, mamed zombie we use for inventories and a few other things? |
01:18 |
SegFault22 |
That list that looks like "[1,0,4;5,9,8]", and makes a chest inventory? |
01:19 |
SegFault22 |
Some of those numbers aren't even used. Why aren't we fixing that in the past few versions? |
01:19 |
SegFault22 |
Instead of fixing that, you all are adding Diamonds and Steel-copper alloy, and adding shaders and more options and stuff |
01:19 |
SegFault22 |
Some of the changes are cool, yes |
01:20 |
SegFault22 |
But you keep forgetting the big problems |
01:20 |
SegFault22 |
Wait |
01:21 |
SegFault22 |
You know the Crafter mod, which allows modders to add custom types? |
01:21 |
SegFault22 |
It would be EXACTLY like that |
01:22 |
SegFault22 |
But support for different fuel types |
01:22 |
ShadowNinja |
After skimming, the builtin implementation of crafting is bad because the types are hardcoded. Lua implementations are ugly, but doable. |
01:24 |
SegFault22 |
If you are a working LUA dictionary/thesaurus/roadmap, which I am not. |
01:25 |
SegFault22 |
I barely know LUA, but can still understand what code does what |
01:25 |
SegFault22 |
and fix bugs |
01:25 |
SegFault22 |
Just when it gets into the horrible hackwork of stuff, like making a machine do something like that, I am lost |
01:26 |
kaeza |
then you should read what knowledgeable people say |
01:26 |
us_0gb |
Lua isn't like C++. It would be worse in C++. |
01:26 |
SegFault22 |
So? |
01:26 |
SegFault22 |
One can make a mod easily without much knowledge of LUA |
01:26 |
us_0gb |
To use Lua, you don't even have to really know what you're doing. That isn't the case in C++. |
01:26 |
SegFault22 |
Just access to the developer wiki |
01:27 |
ShadowNinja |
Then it should be moved to Lua, either way there should be one craft manager that supports custom types. |
01:27 |
us_0gb |
SegFault22: It sounds like what needs to happen is a Lua module needs to add the ability to define craft types. |
01:27 |
SegFault22 |
Exactly, with LUA, there are so many things that do so many different things in so many different ways that require so many different things that (etc.), it's not possible unless you study it for Years |
01:28 |
ShadowNinja |
Well, we have people that know what they're doing, and C++ lets you do all sorts of high-level things. |
01:28 |
us_0gb |
Lua takes no studying, really. |
01:28 |
sapier |
I assume moving crafting to lua might cause horrible mod dependency sideeffects |
01:28 |
SegFault22 |
NEVER assume |
01:28 |
|
phantombeta joined #minetest |
01:28 |
SegFault22 |
NEVER |
01:28 |
ShadowNinja |
sapier: As part of builtin. |
01:28 |
SegFault22 |
You will Always make terrible mistakes if you assume |
01:28 |
us_0gb |
SegFault22: You assume this would work though. |
01:28 |
sapier |
always assume worst things to happen until it's proven to not happen |
01:29 |
SegFault22 |
It's like assuming that Minetest has a function for registering something |
01:29 |
us_0gb |
sapier: I agree. |
01:29 |
SegFault22 |
Sometimes it works, sometimes it doesn't |
01:29 |
sapier |
chances you're right about worst things are way better then other way rount ;-) |
01:29 |
SegFault22 |
And no, I did not assume that it would work, I suggested a change! >.< |
01:30 |
sapier |
I don't say it wouldn't work ;-) I just pointed at an issue noone mentioned by now |
01:30 |
us_0gb |
I'm done bashing my head hear. PilzAdam and I both told you why it wouldn't work and you assumed we were not listening, though we were. Or at least, I was and I assume he was. |
01:30 |
us_0gb |
We could be wrong. |
01:30 |
us_0gb |
*here |
01:31 |
us_0gb |
ShadowNinja is approaching this differently. His method could work. |
01:31 |
SegFault22 |
I KNEW you weren't listening, or wewren't interpreting it right. Just like you thought I was suggesting random chances of outputs, rqather than more than one output at a time! -.- |
01:31 |
us_0gb |
SegFault22: You KNEW WRONG. I AM AND HAVE BEEN LISTENING. |
01:32 |
SegFault22 |
Then why do you not understand it the way I am saying it? |
01:32 |
us_0gb |
I ALSO KNEW WHAT YOU WERE SAYING AND IT WOULD NOT WORK. |
01:32 |
SegFault22 |
You didn't because you thought I meant something entirely different. |
01:32 |
jin_xi |
now kiss |
01:32 |
us_0gb |
SHADOWNINJA IS PROVIDING A WAY TO JIVE YOU THE API YOU WANT BY DOING THE OPOSITE OF WHAT YOU WERE ASKING FOR. THAT'S WHY HIS WAY MIGHT WORK. |
01:32 |
SegFault22 |
jin_xi that's disgusting |
01:33 |
sapier |
calm down guys it's a lot of work and until someone starts it we don't actually know what would work and what wouldn't |
01:33 |
|
cisoun joined #minetest |
01:33 |
us_0gb |
Do dot tell me I was not listening or understanding. |
01:33 |
SegFault22 |
But you weren't. You interrupted several times with inferences, and then thought something entirely differen than what I was explaining |
01:34 |
us_0gb |
YOU are not understanding that the whole reason ShadowNinja's plan would work is because it moves crafting OUT of the engine, while you wanted in moved INTO it. |
01:34 |
SegFault22 |
When I weas talking about more than one output per operation, you thought I was talking about random outputs for many operations |
01:34 |
SegFault22 |
Who's shadowninja? |
01:34 |
us_0gb |
SegFault22: I was listening and I was understanding. |
01:35 |
us_0gb |
ShadowNinja is the person who was agreeing with you, but was attacking the problem in a completely opposite way from how you were. |
01:35 |
SegFault22 |
Ah, shadowninja said 4 things here. NONE of them explaining how it is done, or a method to do it, just him saying that it Can be done |
01:37 |
SegFault22 |
Like the guy in the village that tells the adventurers that they can climb north mountain to get to the dragon, but doesn't tell them how to find the secret enterance that stops them |
01:37 |
SegFault22 |
every time they try |
01:37 |
SegFault22 |
or something like that |
01:37 |
us_0gb |
He didn't say it could be done, he explained exactly how to NOT do it, but give you an equivalent tool. |
01:37 |
SegFault22 |
What tool? |
01:37 |
SegFault22 |
Where's the link? |
01:38 |
us_0gb |
A function call that does what you want, but is in LUA, not THE ENGINE. |
01:38 |
SegFault22 |
I see 0 of anything like that, just him saying that it's possible |
01:39 |
SegFault22 |
Besides, you interrupted me so many times that I barely got to the point about just using the furnace algorith modified for multiple inputs/outputs per operation |
01:39 |
SegFault22 |
It would use different Types, which would do different things, but overall, it uses the same exact lgorithm |
01:39 |
us_0gb |
SegFault22: You got your point across several times. |
01:39 |
us_0gb |
Here it is: "[17:27:18] <ShadowNinja> Then it should be moved to Lua, either way there should be one craft manager that supports custom types." |
01:39 |
SegFault22 |
Then why did you mistake it several times? |
01:40 |
us_0gb |
SegFault22: I DIDN"T MISTAKE IT!!! |
01:40 |
SegFault22 |
He said it's possible a certain way, yes |
01:40 |
SegFault22 |
Didn't mistake it? Then why did you think I meant random outputs per operation? |
01:40 |
SegFault22 |
And why did you assume I meant that it would be anything possible, using different algorithms? |
01:40 |
us_0gb |
He said we could NOT do what you wanted. You wanted it to NOT be in Lua. ShadowNinja said to *put it in Lua*. |
01:41 |
SegFault22 |
I didn't even get to that really, becausde you interrupted the whole way |
01:41 |
SegFault22 |
Just like now. |
01:41 |
SegFault22 |
Starting back from a different square now,... |
01:41 |
ShadowNinja |
Well, I wanted the ability to use custom craft types, whether the engine implements it in builtin or C++ is irelivant. |
01:41 |
us_0gb |
SegFault22: I didn't think you meant random outputs. I said there *needed to be a way for a modder to allow random outputs, which could be done in Lua but could NOT be done in your engine modification idea*. |
01:42 |
SegFault22 |
This change would allow us to add different "types", that do different things, ex. make substance A and B into substance C (type 1) and make substance C into A abd B (type 2). |
01:42 |
SegFault22 |
But overall, the same exact algorithms as for the furnace, are used, because it is perfect for this |
01:42 |
us_0gb |
It sounds like You are misunderstanding what WE say, not the other way arround. |
01:42 |
SegFault22 |
Except a little bit of change to allow more than one output/input per operation in recipes |
01:42 |
us_0gb |
*around. |
01:43 |
SegFault22 |
So, we can make a machine, call it the thermocracker. this breaks something into 2 or more parts, and uses a special type of Fuel |
01:44 |
SegFault22 |
its fuel is not useable in a furnace, and a furnace can not do its recipe |
01:44 |
us_0gb |
SegFault22: Yes, we understand that, and have told you we do the whole time. |
01:44 |
SegFault22 |
But they use the same algorithm |
01:44 |
|
Renoki joined #minetest |
01:44 |
SegFault22 |
Which is the modified furnace algorithm, which accepts up to 9 out/in, and those which are blank are not usedf |
01:44 |
us_0gb |
Yes. And what if someone needs a *custom* algorithm? |
01:44 |
SegFault22 |
They do it the hard hacky way |
01:45 |
SegFault22 |
Because that's not common stuff that people try to do often |
01:45 |
|
Hirato joined #minetest |
01:45 |
us_0gb |
SegFault22: So people do it the Lua way for all custom recipe types. |
01:45 |
SegFault22 |
Anything not possible with a current algorithm, yes |
01:45 |
us_0gb |
People don't define recipe types often either. THat's uncommon as well. |
01:45 |
SegFault22 |
The guy who made the crafter mod did. |
01:45 |
SegFault22 |
I did. |
01:45 |
us_0gb |
Technic is NOT a common thing. |
01:45 |
SegFault22 |
And probably RealBadAngel too. |
01:46 |
SegFault22 |
Of course it's not, but the basic In -> out is |
01:46 |
SegFault22 |
The concept of a device that takes INPUT and makes OUTPUT, is very, very common |
01:46 |
us_0gb |
A few people would use it. A few people would *also* use custom algorithms. |
01:46 |
SegFault22 |
A few people use VoxelManipulator |
01:47 |
SegFault22 |
A few people use minetest.register_entity |
01:47 |
SegFault22 |
Very much less than those just adding new blocks/items/tools |
01:47 |
SegFault22 |
But it's still added into the engine |
01:48 |
sapier |
voxelmanip was added because it's the only way to do mapgen with reasonable in lua(jit) |
01:48 |
sapier |
+speed |
01:48 |
SegFault22 |
Oh, and on a slightly different subject, there's the confusing Formspec (looks like "[0,5,3;9,8,5]") which is very broken and needs to be replaced with something better |
01:48 |
us_0gb |
WHen I say "A few people would use it.", I was referring to YOUR plan, not the custom algorithms. I imagine about half the custom recipe types would use custom algorithms. |
01:48 |
us_0gb |
WHat's wrong with formspecs? |
01:48 |
SegFault22 |
That's only for, like, magic tables used to do many operations in different ways |
01:49 |
SegFault22 |
Formspecs? Half of the numbers in those things aren't even used |
01:49 |
SegFault22 |
And they aren't organized well |
01:49 |
us_0gb |
Hold on, looking up API ... |
01:49 |
SegFault22 |
at all |
01:49 |
SegFault22 |
Many people agree that it is confusing. |
01:49 |
SegFault22 |
Even if they are used, it isn't very evident |
01:50 |
sapier |
segfault22 mainmenu uses almost all formspec things ;-) |
01:50 |
SegFault22 |
But not the chest inventory |
01:50 |
SegFault22 |
or a custom 4x4 worktable |
01:50 |
sapier |
I said almost ;-) |
01:50 |
SegFault22 |
Which only use a few, but the ones that aren't used, if changed, cause hige lag |
01:50 |
SegFault22 |
huge |
01:50 |
SegFault22 |
And it |
01:50 |
SegFault22 |
is just too confusing |
01:51 |
sapier |
mobf uses even more of formspec |
01:51 |
us_0gb |
If you read the PAI docs, most formspec elements only have four numbers, not six, and all four are used and are important. |
01:51 |
us_0gb |
*API |
01:51 |
SegFault22 |
Almost everyone agrees on that, that it is confusing and broken and should be fixed. It should have been dealt with 4 versions ago. |
01:52 |
SegFault22 |
orso] |
01:52 |
us_0gb |
"Confusing and broken" isn't specific. WHat is actually wrong with it? |
01:52 |
sapier |
yes but noone is willing to spend the 4 weeks of fulltime development to actually do the work so don't complain about it segfault22 |
01:52 |
SegFault22 |
About the custom processing/recipe types, there would be no need for custom algorithms, because they are a basic input -> Output method |
01:53 |
sapier |
especially as replacing formspec by a only "slightly" improved variant is worth nothing |
01:53 |
SegFault22 |
Which is worse, one developer guy fixing it, or hundreds of modders getting headaches trying to dealwith it, and some even giving up? |
01:53 |
SegFault22 |
About the custom processing/recipe types, there would be no need for custom algorithms, because they are a basic input -> Output method |
01:53 |
SegFault22 |
Thus, I see no problem in implementing it |
01:54 |
SegFault22 |
Just find a way to assign different "types" using the same algorithm |
01:54 |
SegFault22 |
LOike type smelting and type electrolyzing - they both have inputs and outputs, and use the algorithm, but their types are only done in their respective machines |
01:55 |
sapier |
I don't even know what you're arguing about, first you need someone to do the work, second a sane concept after this is done we can discuss again |
01:55 |
SegFault22 |
... |
01:55 |
sapier |
we don't even know if we're talking about same thing without a concept |
01:55 |
us_0gb |
SegFault22: What is wrong with the *formspecs*, not the crafting. |
01:55 |
SegFault22 |
We are arguing about how custom algorithms are needed to do operations nearly identical to what the furnace already does |
01:56 |
SegFault22 |
Formspecs are a different thing I just tried to hint about so that it may hopefully get seen to and fixed |
01:56 |
sapier |
actually you can do this if you use a entity |
01:56 |
SegFault22 |
I don't want to use an entity |
01:56 |
sapier |
you can do anything by using a entity |
01:56 |
us_0gb |
And I was asking what was broken about them. You never answered. Formspecs are not broken. |
01:57 |
SegFault22 |
Except make a mod that doesn't lag like hell when there's just 4 of them laying around |
01:57 |
SegFault22 |
They are confusing! |
01:57 |
SegFault22 |
I said that dozens of times |
01:57 |
sapier |
anything you do in lua will cause lag |
01:57 |
SegFault22 |
Here, I'll say it again: They are confusing and very difficult for anyone to decode into something unserstandable |
01:57 |
us_0gb |
If you actually read the documentation, formspecs are not confusing. If you don't, most of the API is likewise confusing. |
01:57 |
sapier |
because any lua done action needs to be done by server, client can't predict it |
01:58 |
SegFault22 |
But entities are known to cause more lag than, say, blocks. |
01:58 |
SegFault22 |
Dropping 128 item entities is significantly worse than 128 furnaces working |
01:58 |
us_0gb |
I'll be right back. |
01:58 |
sapier |
of course because entties are active objects ... if you want a "active block" e.g. a furnace running lua code ... it's gonna cause pretty same lag |
01:59 |
SegFault22 |
Whatever. |
01:59 |
SegFault22 |
I just see no need to use an entity, that can be accidentally moved or killed on huge lagspikes |
02:00 |
SegFault22 |
The furnace works fine the way it is, we just need a way to make devices that can do just what it does, but in recipe types that are not working in the furnace |
02:00 |
SegFault22 |
Like a sawmill that makes planks and uses some energy-dense matter for fuel, its recipes would not be done in a furnace |
02:00 |
SegFault22 |
Currently that is not possible with the API |
02:01 |
SegFault22 |
You have to make your own code that controls iot and its own algorithm |
02:01 |
SegFault22 |
and all of that |
02:01 |
ShadowNinja |
~tell us_0gb Formspecs have the real issue if not being very adaptable. You can't add default fields or a optional field without requiring that other optionals are set. |
02:01 |
ShadowBot |
ShadowNinja: O.K. |
02:01 |
SegFault22 |
Many people have tried that. Landmine has, I have, RealBadAngel most likely has, and that guy who made the crafter mod most certainly has |
02:02 |
sapier |
ShadowNinja: could you stop adding another topic to a already complicated issue? ;-) |
02:02 |
SegFault22 |
Fine, formspecs don't matter for now! Let's drop it -.- |
02:03 |
sapier |
recieps and formspecs aren't bound at all ... SegFault22 I suggest writing down a concept what should be possible and how this could be done, it's hard to see all issues at once |
02:03 |
SegFault22 |
FORGET FORMSPECS |
02:03 |
SegFault22 |
About the processing/recipe types |
02:03 |
SegFault22 |
That is what I came here to discuss |
02:04 |
SegFault22 |
The proposed change would make it possible to create a device, that can make an input into an output, but NOT being done in the furnace |
02:04 |
PilzAdam |
bye |
02:05 |
SegFault22 |
The problem with using the furnace's types, is, you get an electrolyzer that can run on Coal as fuel, or a furnace that can break down Water |
02:05 |
|
us-0gb joined #minetest |
02:05 |
SegFault22 |
Which is the issue |
02:05 |
SegFault22 |
AHA! I got it! |
02:06 |
sapier |
solutions are way more welcome then problems ;-) |
02:06 |
us-0gb |
Formspecs arn't confusing to get information from if you actually consult the documentation on them. |
02:06 |
SegFault22 |
We have some code: "minetest.register_craftdeftype" or something |
02:06 |
SegFault22 |
Which takes a "name" |
02:06 |
SegFault22 |
And an "algorithm" |
02:06 |
us-0gb |
Hmm. I think I have a NickServ password here somewhere .... |
02:06 |
sapier |
write it down |
02:06 |
SegFault22 |
Algorithm is something like Cooking, Fuel, etc |
02:07 |
sapier |
"something" isn't a good suggestion SegFault22 ;-) |
02:07 |
|
us-0gb joined #minetest |
02:07 |
SegFault22 |
-.- |
02:07 |
kaeza |
how is that any different from implementing your own get_craft_recipe? |
02:07 |
SegFault22 |
"algorithm = (name of algorithm here, like Cooking or Fuel)" |
02:08 |
SegFault22 |
Because that doesn't work |
02:08 |
SegFault22 |
right |
02:08 |
us_0gb |
kaeza, SegFault22 just doesn't want to have to actually implement it. |
02:08 |
sapier |
come on ;-) I know what you're trying to tell, but I see noone beeing interested in implementing it, you could improve chances by providing a complete specification |
02:08 |
SegFault22 |
It does work kinda, but you have to tell players not to electrolyze water with a furnace or power their electrolyzers with Coal |
02:08 |
kaeza |
sapier, or s/specification/implementation/ :P |
02:08 |
SegFault22 |
us_0gb I can;t implement it, I'm not the C++ guy@! |
02:09 |
us_0gb |
SegFault22, implement it in LUA. |
02:09 |
sapier |
of course a full implementation would be better than a specification |
02:09 |
SegFault22 |
The problem is that iot requires horrible hackwork to di it in LUA, that which I am lost on! -.- |
02:10 |
SegFault22 |
EvERYONE is lost on how to do it in LUA, except people like th technic guy that took college classes on LUA or something |
02:10 |
kaeza |
BTW, Lua is not an acronym ;) |
02:10 |
SegFault22 |
I don't care |
02:10 |
SegFault22 |
It's a programming language |
02:10 |
sapier |
guess if noone is willing to do it it wont be done ... its that simple |
02:10 |
SegFault22 |
But it's a solution to a problem that needs to be addressed |
02:11 |
SegFault22 |
Just because nobody wants to do it, does not measn that it magically disappears |
02:11 |
us_0gb |
SegFault22, It required worse hackwork in C++. |
02:11 |
sapier |
this is an open source project if you don't find someone beeing interested in it it wont be done, face it |
02:11 |
us_0gb |
*requires |
02:12 |
SegFault22 |
I don't care if the C++ code is harder, it makes it better for the modders and makes the API more powerful |
02:12 |
SegFault22 |
One guy doing some C++ hackwork is better than 301 modders doing the same exact LUA hackwork |
02:12 |
kaeza |
less talk, more code ;) |
02:12 |
sapier |
it's a feature request we've got github to track em ... write it down eventually it will be done |
02:12 |
sapier |
maybe prior end of this decade |
02:13 |
SegFault22 |
Right... |
02:13 |
sapier |
last one was ironic ;-) |
02:13 |
sapier |
you're always free to do it yourself segfault |
02:13 |
|
phantombeta joined #minetest |
02:13 |
SegFault22 |
But I'm not the C++ guy! |
02:13 |
us_0gb |
SegFault22, In other words, the reason you want it in C++ is because you don't want to implement it yourself, which is exactly what I said a bit ago. |
02:14 |
us_0gb |
*yourself in Lua |
02:14 |
SegFault22 |
Who want sto have to add two dozen lines of sh*t every time they add a new machine that does something different? |
02:14 |
SegFault22 |
The 4 dozen lines are a given, they must be added, but not those additional two dozen to tell the game how to make a machine change an input into an output |
02:14 |
us_0gb |
Who would want to maintain the hacky junk in C++? |
02:15 |
SegFault22 |
Who would want to maintain Minetest? |
02:15 |
us_0gb |
People who like fun and freedom. |
02:15 |
SegFault22 |
With all of the problems popping up that nobody really wants to have t odeal with |
02:15 |
sapier |
the least thing you have to provide segfault is a detailed description of what you actually want to have. until you did this I wont discuss any more about that issue |
02:15 |
SegFault22 |
What the hell kind of person is willing to waste their time working on it for 0 profit? |
02:15 |
SegFault22 |
I DID provide a detailed description! |
02:16 |
SegFault22 |
>.< |
02:16 |
us_0gb |
Freedom is way more important than profit. |
02:16 |
SegFault22 |
Freedom? |
02:16 |
sapier |
no you threw in some random unconnected thoughts |
02:16 |
SegFault22 |
THAT WAS YOU AND OGB GUY SPAMMINGHe, If you had not thrown your inferences at me every other line it would be coherent |
02:16 |
us_0gb |
sapier, Yeah, he/she just through together random thoughts and didn't explain well, but I can piece it together for you. |
02:17 |
SegFault22 |
-.- |
02:17 |
SegFault22 |
I did explain it well. My brother understands it, and he's an idiot! |
02:17 |
sapier |
us_0gb: plz write it down to a git feature request it'd be a pitty to do the work and having it lost tomorrow |
02:17 |
|
phantombeta joined #minetest |
02:18 |
SegFault22 |
But that's because I convinved him to sit down, shut up and listen rather than interrupt the whole damn way |
02:18 |
SegFault22 |
No wonder he understood it and found my statements coherent |
02:18 |
us_0gb |
sapier, SegFault22 wants definable recipe types. Each recipe type would have a type itself, modeled on each of the five current crafting methods. Each group of craft recipe types would use the algorithm from one of the current craft types. |
02:19 |
SegFault22 |
]Well, F*ck this, it's just too difficult getting you people to pay attention and stop throwing inferences out there and shooting down solutions. Back to Minecrash I now go. |
02:19 |
us_0gb |
sapier, How do I write a Git feature request? I'm not good with Git, I only know how to push and commit. |
02:19 |
us_0gb |
Also, I would like to officially NOT request this. To be clear. |
02:19 |
sapier |
a feature request isn't much more then a issue flagged as feature request |
02:20 |
us_0gb |
How do I do a feature request? I only know how to commit and push. |
02:20 |
us_0gb |
*issue |
02:20 |
sapier |
yes just write an issue |
02:20 |
us_0gb |
I don't know how to write an issue. THat's what I'm asking. |
02:20 |
sapier |
examples are always helpful at abstract topics like that one |
02:21 |
sapier |
there's no special requirement for issues just write down what is wrong and how you wish it to be |
02:21 |
us_0gb |
So .... write it down and email it to you or something? This isn't a Git feature? |
02:22 |
sapier |
no https://github.com/minetest/minetest/issues press "new issue" |
02:24 |
us_0gb |
Ah, Github then. Now the question is, should I put this request in? Everyone who understood what SegFault22 was saying said it could not and/or should not be done. |
02:25 |
sapier |
you never have all ppl here if you write an issue you may get other suggestions and thoughts |
02:26 |
sapier |
basicaly I thing his suggestions aren't that bad, the only reason not doing it is the work to do a propper design and implementaion for this, it's not a 2 line fix ;-) |
02:26 |
us_0gb |
Okay. I'll put in an issue for ShadowNinja's recommendation then. At least that recommendation is sane, and it also accomplishes what SegFault22 wants. |
02:27 |
sapier |
that'S why idealy segfault should've written it as he knows what he wants |
02:27 |
sapier |
requesting a special implementation may always cause wrong part of the request beeing implemented ;-) |
02:29 |
|
phantombeta| joined #minetest |
02:29 |
us_0gb |
ShadowNinja's solution is very much the opposite of what SegFault22 kept asking for. Yet I doubt he/she even knew the difference. |
02:31 |
|
Miner_48er joined #minetest |
02:31 |
* us_0gb |
rummages through his password database for his GitHub password |
02:35 |
us_0gb |
<http://windows.github.com/>: "Download GitHub for Windows" |
02:35 |
us_0gb |
... you can download GitHub? WHat? |
02:44 |
us_0gb |
sapier, this is what SegFault22 wants: https://github.com/minetest/minetest/issues/1079 |
02:48 |
phantombeta| |
Hi guys |
02:48 |
phantombeta| |
How's it going? |
02:49 |
|
sapier left #minetest |
02:51 |
us_0gb |
phantombeta|, Better than a bit ago. How's it going for you? |
02:51 |
phantombeta| |
It's going good... |
02:51 |
phantombeta| |
I just got bouncers for 3 networks... |
02:52 |
phantombeta| |
(because that's the maximum with the free bouncer service I use) |
02:52 |
us_0gb |
Do you use it to hide your address or always stay connected? |
02:53 |
phantombeta| |
Stay connected |
02:53 |
phantombeta| |
I don't really care about hiding my IP |
02:53 |
phantombeta| |
It's just because my internet is SHIT |
02:54 |
phantombeta| |
The BIGGEST SHIT EVER |
02:54 |
us_0gb |
Me neither. I didn't even use a host mask untill I found a cool one. |
02:54 |
us_0gb |
*until |
02:54 |
us_0gb |
Bouncers always make me think of burly thugs keeping you out of bars. |
02:54 |
Alex_Mercer |
Why? |
02:55 |
Alex_Mercer |
lel wrong nick |
02:55 |
us_0gb |
Alex_Mercer, That's another meaning of the word "bouncer". |
02:55 |
phantombeta |
oh |
02:55 |
phantombeta |
lol |
02:56 |
us_0gb |
They don't have to be burly though. THat's just my mental image. |
02:56 |
us_0gb |
<http://en.wikipedia.org/wiki/Bouncer_%28doorman%29> |
03:00 |
|
xming joined #minetest |
03:00 |
OWNSyouAll |
is it possible to set your fov i see it in minetest.conf.example but it gets overwrote when i launch |
03:01 |
us_0gb |
OWNSyouAll, sorry, I've not messed with that, so I don't know. How do you know it is being overwritten though? |
03:02 |
OWNSyouAll |
cause it removes it from the minetest.conf |
03:02 |
us_0gb |
Ah, I don't think that's an override. Do you have Minetest running when you add it? |
03:02 |
us_0gb |
Minetest must be shut down before modifying that file. |
03:03 |
us_0gb |
If it isn't, Minetest will undo any changes made. |
03:03 |
OWNSyouAll |
I thought i did but i tried it again and not it works odd |
03:04 |
OWNSyouAll |
I thought i did but i tired it again and it works this time* |
03:04 |
us_0gb |
Odd indeed. I've been having odd issues with Minetest lately as well. |
03:04 |
|
Niko_B joined #minetest |
03:04 |
us_0gb |
Good to hear it works now though! |
03:04 |
Niko_B |
Get some easy bitcoins http://t.co/RFLekya7Hc |
03:05 |
us_0gb |
I still haven't gotten a wallet set up yet. I'm at that stage where you choose your wallet software. |
03:05 |
phantombeta |
I would get a bitcoin wallet... |
03:06 |
phantombeta |
But I don't know what I would use bitcoins for... |
03:06 |
us_0gb |
Yeah, me neither. |
03:06 |
phantombeta |
I was going to make one for deep web stuff... |
03:06 |
phantombeta |
But I have not gone there in a long time |
03:06 |
us_0gb |
A friend of mine wants me to get a wallet set up though so he can give me coins, but I'm not sure why he's trying to get rid of them. |
03:06 |
phantombeta |
Like, I went there ONE time... |
03:07 |
Niko_B |
there a site called blockchain it creates a web wallet no need to download anything just username password and presto. some sites actually trade bitcoins for dollars |
03:07 |
phantombeta |
Actually, I think I can't have a wallet yet... |
03:07 |
us_0gb |
I'd rather keep my wallet on my machine, though I have heard of those web wallets. |
03:08 |
Niko_B |
yeah on machine is better |
03:08 |
phantombeta |
But I'll probably be able to have one in 5 years... |
03:08 |
phantombeta |
(I will be 18 in 5 years |
03:08 |
phantombeta |
+) |
03:08 |
Niko_B |
hmmm... not sure why your friend wants to do away with the bitcoins |
03:08 |
Niko_B |
he could just sell them online somewhere |
03:09 |
phantombeta |
Why doesn't he use them to get monies? |
03:09 |
phantombeta |
Monies are so useful. |
03:09 |
phantombeta |
I wish I had more monies |
03:09 |
phantombeta |
(heh) |
03:09 |
phantombeta |
(I'm so silly '-') |
03:10 |
us_0gb |
Yeah, I could use some too. I'd get a laptop with a functioning graphics card. |
03:10 |
phantombeta |
I would say "fuck the warranty" and open my PC |
03:10 |
phantombeta |
And add a better graphics card |
03:10 |
phantombeta |
Onboard Intel graphics card sucks |
03:11 |
Niko_B |
I have a PC from 2010 with a Radeon but I lend it to idiotic nephew |
03:11 |
Niko_B |
I think I will just reclaim it |
03:11 |
Niko_B |
he doesnt even know bitcoins exist lol |
03:11 |
us_0gb |
I've opened my laptop, but my graphics card is soldered in. I can't swap it out. |
03:12 |
phantombeta |
(Oh, and change the memory and processor...) |
03:13 |
us_0gb |
I suppose I could upgrade those, but all I really want is for my panel to quit glitching up on me when the machine wakes from sleep. To have that, I need a graphics card that functions. |
03:17 |
|
cy1 joined #minetest |
03:17 |
cy1 |
bleh |
03:17 |
cy1 |
the recipe in technic uses pipeworks:tube_000000 which is what is in pipeworks I think. |
03:18 |
cy1 |
clients won't log itemdefs so I can't tell though. -_- |
03:18 |
cy1 |
nodedefs I mean |
03:21 |
cy1 |
no idea why the recipe wouldn't be working. |
03:23 |
cy1 |
er, wrong network |
03:23 |
|
cy1 left #minetest |
03:39 |
VanessaE |
ok I need a little basic git help |
03:39 |
VanessaE |
I have two branches - master and foo. I am working on foo and I need to pull in my changes from master and rebase foo on top of it. |
03:40 |
VanessaE |
would that be, git checkout foo; git pull --rebase master |
03:40 |
VanessaE |
? |
03:44 |
Hirato |
shouldn't need a pull, but I'm not sure, let me check the man pages |
03:44 |
Hirato |
try: git rebase --onto master |
03:44 |
Hirato |
after checking out foo |
03:45 |
Hirato |
actually, do "git rebase master foo" instead |
03:46 |
VanessaE |
ok, so that'll rewind foo to master HEAD and re-apply my changed on top of it, and keep the results in foo? |
03:46 |
VanessaE |
changes* |
03:46 |
Hirato |
I think so |
03:46 |
VanessaE |
this is always the part I have trouble with :P |
03:46 |
VanessaE |
these damn graphs in the man page just make it more confusing :) |
03:47 |
VanessaE |
ok |
03:47 |
VanessaE |
looks like a simple git rebase master will do also |
03:48 |
VanessaE |
yep, that got it |
03:48 |
Hirato |
I always use git push -u origin when pushing XD |
03:48 |
* Hirato |
worries too much |
03:48 |
VanessaE |
I push --all :) |
03:49 |
VanessaE |
(I almost always have more than one branch to push) |
03:50 |
kahrl |
I sometimes push -u origin and then I keep kicking myself for that until I can get a commit into upstream |
03:50 |
kahrl |
so that I can push -u upstream |
03:51 |
|
djdduty joined #minetest |
03:51 |
kahrl |
otherwise git pull won't pull anything useful |
03:52 |
|
sena joined #minetest |
03:52 |
sena |
need help |
03:53 |
kahrl |
!help |
03:53 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
04:00 |
sena |
Where do I sign up |
04:00 |
sena |
Link me someone? |
04:02 |
sena |
I'm using Minetest on Ubuntu 13.04 |
04:03 |
|
sena left #minetest |
04:04 |
|
bas080 joined #minetest |
04:05 |
|
phantombeta| joined #minetest |
04:05 |
blais3 |
are there creepers and what not in minetest? |
04:06 |
|
Alex_Mercer joined #minetest |
04:07 |
VanessaE |
creepers, no |
04:07 |
VanessaE |
there are no mobs of any kind by default |
04:07 |
VanessaE |
but there are mods you can download to add them |
04:08 |
VanessaE |
various kinds exist. small and large animals, hostile and non-hostile creatures of various kinds, etc. |
04:08 |
VanessaE |
look for stuff like simple_mobs, mobf, peaceful_npc, and there are others I don't remember now |
04:09 |
blais3 |
games-action/minetest_survival-0.4.6 ? |
04:10 |
blais3 |
will that work with minetest-0.4.8 ? |
04:11 |
blais3 |
guess I can try and see if it will show up, eh? |
04:13 |
blais3 |
minetest_build minetest_common minetest_survival are the items I didn't install |
04:13 |
blais3 |
I'm getting them now... |
04:13 |
blais3 |
are those all inclusive? or are there a lot of things I should have that won't be included? |
04:14 |
|
Peacock joined #minetest |
04:14 |
Peacock |
ugh, so full, think im gonna hurl lol |
04:14 |
blais3 |
lmao |
04:14 |
blais3 |
brb |
04:16 |
blaise |
whew.. |
04:16 |
blaise |
idk why I was blais3 |
04:16 |
Guest86646 |
:\ |
04:16 |
Guest86646 |
wtf |
04:16 |
Peacock |
lol |
04:17 |
Peacock |
guess you havent timed out yet |
04:18 |
|
blaise joined #minetest |
04:18 |
blaise |
some kind of weirdo connection issue |
04:19 |
blaise |
meh |
04:20 |
blaise |
so, like I was saying.. are all the mods in the 0.4.6 archives ? |
04:20 |
blaise |
I'm using gentoo to install this btw |
04:20 |
Peacock |
i tried freebsd yesterday, was dissapointed to find out the "liveCD" option was just a CLI... talk about time machines :P |
04:20 |
blaise |
is the bones mod for mobs ? |
04:21 |
blaise |
Peacock: lmao |
04:21 |
blaise |
Peacock: grml livecd is pretty nice if you don't mind debian |
04:21 |
Peacock |
using crunchbang |
04:21 |
blaise |
I prefer to build from source.. |
04:21 |
Peacock |
the thing with debian is shit is outdated, archbang has the opposite problem :P |
04:22 |
blaise |
it's too fresh? |
04:22 |
Peacock |
too fresh/not tested enough |
04:22 |
blaise |
I like being able to control versions.. |
04:22 |
Peacock |
i dont like using old software but im not crazy about borking my system either, i cant always afford to spend a weekend fixing shit when contracts are due lol |
04:23 |
blaise |
yeah.. dep lists can be nightmarish |
04:23 |
Peacock |
i wish linux would take a cue from minetest and come up with a unified package manager :P |
04:24 |
blaise |
eh, sabayon linux is based on gentoo.. has binary package management.. and you have the luxury of selecting versions gentoo has available.. :) |
04:24 |
kahrl |
blaise: the bones mod makes it so you drop your items in a bones chest when you die |
04:24 |
blaise |
kahrl: ah.. |
04:24 |
Peacock |
its kinda ridiculous that we're such a tiny marketshare and yet have too many varieties of subsystem to keep anything maintainable, and windows with its large marketshare only has 1 way of installing shit, and works more flawlessly |
04:25 |
blaise |
kahrl: https://github.com/minetest/minetest_game is this where the mobs are located? |
04:25 |
kahrl |
no, there are no mobs in minetest_game |
04:25 |
blaise |
:\ |
04:25 |
Peacock |
mobs: see sapier's and pilzadams mods |
04:25 |
blaise |
hrmm... |
04:26 |
Peacock |
one is simple mobs i think, the other is mobf |
04:26 |
Peacock |
mobf as in mobf#ckmycpu :P |
04:26 |
Peacock |
(kinda heavy :P) |
04:26 |
blaise |
lmao |
04:30 |
|
root joined #minetest |
04:30 |
root |
whoa |
04:31 |
Guest59429 |
..... |
04:31 |
Guest59429 |
ah shoot XD ipod touch doesnt work wellbon irc |
04:34 |
blaise |
lmao |
04:34 |
blaise |
hey, so.. |
04:34 |
blaise |
when I download a mod, where should I put it? |
04:35 |
kahrl |
did you install a RUN_IN_PLACE version (I guess not) |
04:35 |
kahrl |
you can check with minetest --version |
04:36 |
|
madprogr1mmi joined #minetest |
04:36 |
madprogr1mmi |
there |
04:36 |
blaise |
Minetest 0.4.8 |
04:36 |
blaise |
Using Irrlicht 1.8.1 |
04:36 |
blaise |
Build info: VER=0.4.8 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/share/games/minetest |
04:36 |
kahrl |
RUN_IN_PLACE=0 |
04:36 |
kahrl |
so mods go into ~/.minetest/mods |
04:37 |
blaise |
cool |
04:37 |
madprogr1mmi |
^X |
04:38 |
madprogrlmmi |
What does my username look like to you guys |
04:39 |
blaise |
blaisemidterm2 ~/.minetest/mods/PilzAdam-mobs-c49cc47 |
04:39 |
blaise |
kahrl: does that look right? |
04:40 |
kahrl |
blaise: you need to rename it to ~/.minetest/mods/mobs |
04:40 |
blaise |
k |
04:43 |
blaise |
so, I build a fireplace.. |
04:43 |
blaise |
and I can't seem to start a fire in it that will last any kind of time at all |
04:44 |
blaise |
used coal blocks, they didn't catch fire, neither did wood.. of any kind.. |
04:45 |
kahrl |
not sure, haven't really played with fire in a while |
04:47 |
kahrl |
afaik there is no lasting fire in minetest_game |
04:48 |
kahrl |
though there are mods for it: e.g. https://forum.minetest.net/viewtopic.php?id=4265 |
04:49 |
kahrl |
or https://forum.minetest.net/viewtopic.php?id=6149 which is newer |
04:50 |
blaise |
torches seem to last... |
04:51 |
kahrl |
true |
04:52 |
blaise |
it's what I'm currently using to light my home till I can develop some way to use electricity.. |
04:52 |
blaise |
:) |
04:52 |
Peacock |
mesecons no do? |
04:53 |
blaise |
water wheel, generator, stuff like that |
04:53 |
blaise |
Peacock: what? |
04:53 |
Peacock |
technit or something like that should have it |
04:53 |
Peacock |
tekkit? something like that anyways lol |
04:54 |
Peacock |
mesecons +technic |
04:54 |
blaise |
Peacock: https://forum.minetest.net/viewtopic.php?id=2538 |
04:54 |
blaise |
mesecons?! |
04:55 |
Peacock |
mescons is the wires andshit, technic has the machines which i think includes hydro |
04:55 |
blaise |
SWEET! |
04:55 |
* blaise |
hugs Peacock |
04:56 |
Peacock |
not too hard i ate alot lol |
04:58 |
Peacock |
pate, cheese, hors d'oeuvres (which must be obeyed at all times without question), lamb, desserts lol |
05:00 |
VanessaE |
sfan5: *poke& |
05:00 |
VanessaE |
sfan5: *poke* too |
05:00 |
Peacock |
lol\ |
05:01 |
Peacock |
lol too |
05:01 |
Peacock |
XD |
05:06 |
kahrl |
how did alot taste? |
05:08 |
kahrl |
is ShadowBot off? it should say something about that... |
05:08 |
Peacock |
alot = {pate, cheese, hors d'oeuvres (which must be obeyed at all times without question), lamb, desserts} :P |
05:08 |
Peacock |
shadowbot passed out hours ago :P |
05:10 |
VanessaE |
night all |
05:13 |
|
OldCoder joined #minetest |
05:13 |
|
OldCoder joined #minetest |
05:31 |
blaise |
hrmmm |
05:31 |
blaise |
is it possible to change my viewable distance? |
05:31 |
blaise |
I seem to have lost my house |
05:31 |
blaise |
:\ |
05:34 |
Peacock |
ianno what would be cool? beacon nodes, like players, you can see the tag from any distance (though only visible to the player who placed it) |
05:41 |
blaise |
yeah |
05:41 |
blaise |
or a compass |
05:41 |
blaise |
:) |
05:42 |
Peacock |
there are compass mods, but they wont tell you where your shit is if you didn't write down the coords or make a bookmark/portal with some other mod |
06:00 |
blaise |
wow, after I installed all these mods, it takes a while to load the textures.. |
06:15 |
|
n000bie joined #minetest |
06:15 |
n000bie |
hey folks |
06:15 |
n000bie |
I have items in my inventory, how do I start crafting things? |
06:19 |
n000bie |
okay found out how to do that |
06:25 |
n000bie |
made a pickaxe, can't equip it |
06:26 |
n000bie |
okay, learned how to do that too |
06:26 |
n000bie |
thanks for nothing guys |
06:26 |
n000bie |
happy new year |
06:26 |
Peacock |
first you take the pickaxe |
06:26 |
Peacock |
then you sit on it |
06:27 |
Peacock |
that escalated quickly XD |
06:39 |
|
Tux[Qyou] joined #minetest |
06:43 |
|
us_0gb joined #minetest |
06:54 |
blaise |
lol |
06:57 |
blaise |
I'm pretty upset about not finding anything that will burn in my fireplace |
06:57 |
blaise |
I put lava in there, but it's just not the same |
06:58 |
us_0gb |
blaise: Do you mean the furnace? Wood and trees will burn there. |
06:58 |
blaise |
I hadn't gotten anything to burn in there either |
06:58 |
blaise |
does the furnace need a chimney? |
06:58 |
us_0gb |
No. |
06:59 |
blaise |
how do I light the furnace? |
06:59 |
us_0gb |
Did you put both fuel and a smeltable in the furnace? |
06:59 |
us_0gb |
For example, a tree and iron? |
07:00 |
blaise |
iron? |
07:00 |
us_0gb |
An ore you dig out of the ground. It's orange. |
07:00 |
us_0gb |
It sounds like you need something to smelt before you can start the furnace. |
07:01 |
blaise |
I had previously used coal blocks |
07:01 |
us_0gb |
Okay, so the furnace has three slots, right? The top slot, the bottom slot, and the 2^2 slot. |
07:02 |
us_0gb |
Did you put anything in the top slot? |
07:04 |
blaise |
I plan on putting iron ore in there.. |
07:04 |
blaise |
I'll put coal in the bottom I guess |
07:09 |
us_0gb |
You need something in both the top and the bottom. |
07:11 |
blaise |
I put iron ore up top and coal block on bottom |
07:12 |
us_0gb |
Do coal blocks burn? You might have to break it into coal lumps. I'm not sure. |
07:13 |
us_0gb |
If coal lumps don't work, I'm not sure how to fix it. |
07:14 |
us_0gb |
Testing ... |
07:15 |
blaise |
lol |
07:15 |
blaise |
I just tried wood, tree, lava, fire.. |
07:15 |
blaise |
I got nothing |
07:15 |
blaise |
lmao |
07:16 |
blaise |
is it supposed to just light up with the right combo or something |
07:17 |
us_0gb |
No, it takes any fuel with any smeltable. |
07:19 |
blaise |
how does it light? |
07:19 |
blaise |
do I smack it with a torch or something? |
07:23 |
|
khor joined #minetest |
07:23 |
us_0gb |
It light itself. Or rather, it is supposed to. |
07:23 |
us_0gb |
It detects the fuel and smeltable, then lights itself. |
07:25 |
|
nore joined #minetest |
07:48 |
|
blaaaaargh joined #minetest |
07:48 |
blaise |
interesting.... |
07:49 |
blaise |
a nuclear reactor core? :o |
07:49 |
blaise |
o.O |
07:53 |
|
Naked joined #minetest |
07:57 |
nore |
^ Someone needs to change to topic... it is 0.4.9 now |
07:58 |
us_0gb |
Is 0.4.9 seriously out? Already? 0.4.8 just came out though. |
07:59 |
nore |
0.4.8 was a bit long to get out... but 0.4.9 is now out |
07:59 |
nore |
https://forum.minetest.net/viewtopic.php?id=8159 |
08:00 |
us_0gb |
Alright, I'll "sudo aptitude upgrade" then. |
08:01 |
nore |
idk if it is already in the repos thought |
08:02 |
us_0gb |
Okay, I'll wait until it is then. I'm in no rush. I haven;t even had time to play 0.4.8 yet! |
08:02 |
nore |
XD |
08:04 |
|
SegFault22 joined #minetest |
08:04 |
SegFault22 |
https://forum.minetest.net/viewtopic.php?pid=48544 |
08:05 |
SegFault22 |
PilzAdam |
08:06 |
SegFault22 |
us_0gb? |
08:06 |
SegFault22 |
Anyone? |
08:07 |
us_0gb |
SegFault22: Yes, that's in Lua, which is what we all suggested. |
08:07 |
SegFault22 |
Read the first 3 replies. |
08:07 |
us_0gb |
I was actually going to build a similar utility module myself, but never found the time. |
08:07 |
SegFault22 |
PilzAdam even suggested to port it to C++, and before that, asked why it isn't possible |
08:08 |
us_0gb |
Oh, wow. Yet he was opposed to it in IRC .... |
08:08 |
SegFault22 |
Conspiracy? |
08:09 |
us_0gb |
I don't claim to know what that man is thinking sometimes though. He has great ideas some times, yet other times he makes no sense. |
08:09 |
SegFault22 |
Of course. |
08:09 |
us_0gb |
Oh well. He's only human. |
08:09 |
SegFault22 |
That module is great, except that it helps none with making new crafting types that are like fuels |
08:10 |
SegFault22 |
And when you try to make a machine use "input" or something for "burntime", ir freaks out. |
08:10 |
SegFault22 |
it |
08:10 |
us_0gb |
Fuel crafts can be done effortlessly though. |
08:10 |
SegFault22 |
How so? |
08:10 |
us_0gb |
That module handles the hard part. |
08:10 |
|
phantombeta joined #minetest |
08:11 |
SegFault22 |
I tried and never got it to work :P |
08:11 |
us_0gb |
Fuels can be done with a simple multidimensional array. |
08:11 |
us_0gb |
Or even better, a key-value array. |
08:12 |
Hirato |
that's not a very interesting changelist |
08:12 |
SegFault22 |
Cool |
08:13 |
SegFault22 |
Just one small problem |
08:13 |
SegFault22 |
I do not have the knowledge to pull that off |
08:14 |
SegFault22 |
I tried ages ago, a different way, but failed horribly |
08:14 |
us_0gb |
SegFault22: If you want, I'll build you a fuel recipe handler tomorrow when I get home. |
08:14 |
SegFault22 |
You don't have to. I have troubled you too much. |
08:15 |
us_0gb |
SegFault22: This will so easy, it would be a crime for me not to do it if someone needs it. |
08:15 |
SegFault22 |
Okay. |
08:16 |
SegFault22 |
Could we see about getting the crafter tool being ported to "minetest_game", maybe? :D |
08:16 |
SegFault22 |
That would help lots too |
08:16 |
SegFault22 |
But for now it's great |
08:16 |
SegFault22 |
the way it is |
08:18 |
us_0gb |
I don't touch minetest_game any more. If you want to try to get it in, I'll have my code under a compatible license for you. |
08:18 |
SegFault22 |
Okay |
08:18 |
SegFault22 |
Thank you again |
08:19 |
us_0gb |
Yeah, no problem. |
08:19 |
us_0gb |
I'd do it now, but I'm exhausted. As soon as this download finishes, I'm going to bed. |
08:20 |
SegFault22 |
Okay. Goodnight |
08:21 |
us_0gb |
Ugh, it says it'll take 20 minutes. I guess I'll work on it while I wait. |
08:21 |
SegFault22 |
Nah, it's fine |
08:22 |
us_0gb |
I have to be awake untill the download finishes anyway. If I'm awake, I might as well be useful. |
08:26 |
us_0gb |
WHy are Lua files opening in LibreOffice? THat's such a bad editor for Lua. |
08:28 |
SegFault22 |
:P |
08:31 |
Hirato |
not even in the same league as firefox repeatedly using inkscape or the gimp as a valid pdf viewer, desptie being told otherwise numerous times |
08:36 |
us_0gb |
GIMP seems to be my image viewer until I set it otherwise. GIMP is awesome, but it's way to slow to load for simple image viewing. HexChat refuses to listen to my system settings to see the default browser as well. |
08:38 |
SegFault22 |
Like when you use an application for something, and click a web-link, which opens it in Internet Explorer and the crashing begins... |
08:39 |
us_0gb |
I think my download froze ... |
08:40 |
Hirato |
still waiting on them to fix their stupid "utility" windows |
08:43 |
SegFault22 |
:P |
08:43 |
us_0gb |
Apparently minetest.shutdown is an invalid API call. Ironically though, it does exactly what I need it to. |
08:44 |
SegFault22 |
xD |
08:45 |
|
blaaaaargh joined #minetest |
08:53 |
SegFault22 |
Well I must be leaving now |
08:54 |
SegFault22 |
Goodnight everyone |
08:54 |
SegFault22 |
And happy new year :D |
08:59 |
sfan5 |
VanessaE: hm? |
09:06 |
|
whirm joined #minetest |
09:24 |
|
JamesTait joined #minetest |
09:25 |
sfan5 |
hey look, another backdoor in a linksys router! |
09:26 |
JamesTait |
Good morning all, Happy New Year! :-D |
09:32 |
nore |
does anyone here know if entities can have animated textures? |
09:42 |
|
FreeFull joined #minetest |
10:13 |
|
john_minetest joined #minetest |
10:13 |
|
john_minetest joined #minetest |
10:28 |
* sfan5 |
throws a kitten at john_minetest |
10:30 |
|
Pest joined #minetest |
10:31 |
* john_minetest |
catches the kitten - Matrix-style - and puts it on VanessaE's head. |
10:38 |
|
BlockMen joined #minetest |
10:39 |
BlockMen |
hi everyone and a happy new year belated ;) |
10:40 |
nore |
hi |
10:54 |
|
whirm joined #minetest |
10:59 |
|
Robby joined #minetest |
11:02 |
Robby |
hi |
11:02 |
Robby |
version 0.4.9 is on the site now, anyone already tried it? |
11:04 |
Robby |
I have a problem with it, for some reason this new version seems to crash/hang when having been connected to a server and then wanting to exit the client |
11:05 |
Robby |
this did not happen with 0.4.8 |
11:05 |
Robby |
I'm on Windows, using the MSVC build |
11:06 |
|
Ubuntu-tester joined #minetest |
11:10 |
Robby |
k, so its not just me then ;) |
11:10 |
Robby |
did you submit a bugreport about it? |
11:11 |
Robby |
(because I'm about to) |
11:11 |
|
Calinou joined #minetest |
11:12 |
Robby |
hmm :/ |
11:13 |
Robby |
I hope they can fix this soon because this kindof...well sucks :p |
11:13 |
Robby |
having to forcibly close the client each time is not nice |
11:14 |
nore |
john_minetest, do you use windows? if so, I have a modding question for you |
11:15 |
nore |
could you try to add print(minetest.get_modpath("test")) in a test mod please, and give me the result? |
11:17 |
Calinou |
<john_minetest> Practically every dev uses linux. |
11:18 |
Calinou |
on Minetest, maybe |
11:18 |
Calinou |
but not everywhere at all |
11:20 |
* BlockMen |
uses win7 :P |
11:21 |
nore |
hmmm.. is the mod named "test" too? |
11:27 |
|
Issa2013 joined #minetest |
11:28 |
|
eeew joined #minetest |
11:29 |
BlockMen |
nore, "C:\Users\Stefan\Downloads\minetest-0.4.8-dev161213_directx\bin\..\mods\test" |
11:31 |
nore |
BlockMen, perfect... exactly what I needed (I need to detect if the platform is windows for one of my mods... I can have the dir delimiter that way) |
11:31 |
nore |
any moderator: spam: https://forum.minetest.net/viewtopic.php?id=8161 |
11:32 |
nore |
Calinou, ^ |
11:39 |
|
SmugLeaf joined #minetest |
11:39 |
|
SmugLeaf joined #minetest |
11:39 |
sfan5 |
nore: better use [A-Z]:\.+ |
11:42 |
Issa2013 |
yo man |
11:42 |
Issa2013 |
do u know why is like that |
11:52 |
Issa2013 |
how fly in game ? |
11:52 |
Issa2013 |
i have used the command /fly |
11:53 |
Issa2013 |
but not recognize |
12:01 |
nore |
sfan5, ? |
12:01 |
sfan5 |
nore: "(I need to detect if the platform is windows" |
12:01 |
nore |
yes? |
12:01 |
sfan5 |
only windows has drive letters |
12:01 |
nore |
ah... yes, perhaps it could work |
12:02 |
sfan5 |
hm.. but it's [A-Z]:\\.+ not [A-Z]:\.+ |
12:02 |
|
markveidemanis joined #minetest |
12:02 |
|
kaeza joined #minetest |
12:05 |
|
jin_xi joined #minetest |
12:08 |
kaeza |
mornings |
12:10 |
|
Jordach joined #minetest |
12:11 |
|
ImQ009 joined #minetest |
12:15 |
|
Tux[Qyou] joined #minetest |
12:17 |
|
FreeFull joined #minetest |
12:33 |
markveidemanis |
Hello everyone! |
12:34 |
nore |
hi |
12:35 |
markveidemanis |
Nore! |
12:35 |
nore |
yes? |
12:35 |
markveidemanis |
I have wanted to talk to you for a long time |
12:35 |
|
iqualfragile joined #minetest |
12:35 |
markveidemanis |
Have you seen the PM i sent you in the forums? |
12:35 |
nore |
ah... I replied to your PM btw |
12:35 |
markveidemanis |
K, il read it |
12:35 |
markveidemanis |
I have 1 more q to ask though |
12:36 |
nore |
yes? |
12:36 |
markveidemanis |
"I don't see what you mean:" I mean effectively a luacontroller with all the mesecons stripped out and the global things i talked about too |
12:37 |
nore |
well, you don't need to connect mesecons to a luacontroller... you can only connect digilines if you want |
12:37 |
markveidemanis |
And thank you for your reply |
12:37 |
nore |
you're welcome |
12:38 |
* Jordach |
once made a luacontroller version of MineMIDI |
12:38 |
markveidemanis |
I may seem a bit OCD about this but i like my game to be minimal, only what i need? |
12:38 |
markveidemanis |
s/?/ / |
12:38 |
markveidemanis |
MineMIDI?? |
12:38 |
nore |
ah... you want to delete the other things in mesecons... |
12:39 |
nore |
need to think a bit about it |
12:39 |
Jordach |
markveidemanis, i managed to make a music format using the noteblocks |
12:39 |
markveidemanis |
Thats awesome! |
12:39 |
markveidemanis |
Slow as hell i bet though |
12:40 |
sfan5 |
Jordach: I just installed /system/xbin/icanhazroot into my android device |
12:40 |
sfan5 |
</random> |
12:41 |
markveidemanis |
icanhazroot |
12:41 |
|
Naked joined #minetest |
12:41 |
sfan5 |
yeah, it gives root without judging |
12:44 |
sfan5 |
ehh.. what? |
12:44 |
sfan5 |
the shell says '# ' but still don't have root |
12:45 |
markveidemanis |
WHat happens for me is: i request root from adb and a popup comes up on my phone, allow adb root access? |
12:45 |
markveidemanis |
What's your phone model? |
12:45 |
sfan5 |
if I use su in adb it doesn't ask, it just denies |
12:45 |
sfan5 |
but icanhazroot 'su -c "<this runs as root>"' works |
12:46 |
markveidemanis |
What's your phone model, sfan5? |
12:46 |
sfan5 |
samsung galaxy s4 mini |
12:47 |
markveidemanis |
I rooted my ace with a zip file at recovery mode |
12:47 |
markveidemanis |
dunno if its same(ish) architecture |
12:48 |
Jordach |
sfan5, lucky fuck |
12:48 |
* Jordach |
wants |
12:50 |
sfan5 |
Jordach: which android device do you have currently? |
12:50 |
Jordach |
some @tab 9'' tablet |
12:51 |
Jordach |
but has serious oomph |
12:51 |
|
basxto joined #minetest |
12:51 |
Jordach |
does a 5000MaH battery say so? |
12:51 |
sfan5 |
s/MaH/mAh/ |
12:51 |
Jordach |
(it runs BC for about 4 hours before dying of no battery) |
12:51 |
sfan5 |
buy a new battery |
12:54 |
Jordach |
sfan5, it lasts for nearly three days on standby |
12:54 |
sfan5 |
ok then don't buy a new one |
12:56 |
markveidemanis |
dont play bc then |
12:58 |
Jordach |
sfan5, however, it does have dumb moments where it needs to think :P |
13:01 |
|
Matrixiumn joined #minetest |
13:03 |
|
reactor joined #minetest |
13:06 |
reac |
'lo |
13:14 |
Jordach |
ello :p |
13:15 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=123990#p123990 |
13:15 |
* Jordach |
being /me |
13:15 |
|
Megaf joined #minetest |
13:15 |
|
Megaf joined #minetest |
13:15 |
|
Megaf joined #minetest |
13:16 |
Jordach |
\o/ |
13:16 |
Jordach |
banned a spammer while he was working |
13:16 |
Megaf |
My server is totally messed up |
13:17 |
Megaf |
I think I can't recover it |
13:17 |
|
ImQ009 joined #minetest |
13:17 |
Megaf |
Gonna give a try to Freeminer |
13:17 |
Jordach |
>o< |
13:17 |
Megaf |
Backing up everything first |
13:20 |
Jordach |
http://mg.viewskew.com/mgoblin_media/media_entries/491/luxy.png :P |
13:21 |
Megaf |
That's cools |
13:21 |
Megaf |
seems like a perfect sking for me |
13:21 |
Jordach |
the gold has reflections |
13:22 |
Megaf |
Jordach: can you test my test server in a couple of minutes please? |
13:22 |
Jordach |
reac, where's the tor? |
13:22 |
Jordach |
Megaf, which client :p |
13:22 |
Megaf |
I can't join now because I'm working |
13:22 |
reac |
Jordach: ? |
13:23 |
Jordach |
reac .. tor |
13:23 |
Megaf |
Jordach: default minetest client |
13:23 |
Jordach |
where's the tor? |
13:23 |
reac |
Jordach: idk. |
13:23 |
Jordach |
alrighy |
13:23 |
Megaf |
Im compiling it now |
13:23 |
reac |
I use this nick to avoid /query. |
13:23 |
Jordach |
crap |
13:23 |
Jordach |
CRAP |
13:23 |
reac |
Because I'm short of time. |
13:23 |
* Jordach |
has to update to 0.4.9 |
13:23 |
Jordach |
reac, quassel changed your nick from reactor to reac |
13:23 |
Jordach |
in query mode |
13:24 |
Jordach |
if you'd joined the channel without having to /nick, then it wouldn't have changed :P |
13:24 |
Megaf |
Ok, server is compiled, but the question is, will it blend? |
13:24 |
markveidemanis |
What to do with a web server thats free? |
13:24 |
markveidemanis |
has everything set up |
13:25 |
reac |
Jordach: ? |
13:25 |
reac |
Jordach: I see. |
13:25 |
reac |
Well eh. |
13:25 |
reac |
I'm avoiding query from someone I know. |
13:25 |
Jordach |
Megaf, need to compile myself which takes a few mins |
13:27 |
|
Topic for #minetest is now 0.4.9 is released! | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ | IRC stats: http://sfan5.duckdns.org/ircstats/minetest.html | Happy new year! |
13:27 |
Megaf |
13:27:05: ERROR[main]: Subgame [] could not be found. |
13:27 |
Megaf |
oh dear |
13:27 |
|
Topic for #minetest is now 0.4.9 is released! | Website: http://minetest.net | Rules: be patient, respect other users, here and in other channels | Core Devs: #minetest-dev | Servers: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ | IRC stats: http://sfan5.duckdns.org/ircstats/minetest.html |
13:27 |
Jordach |
okay, IRC appears to be lagging :P |
13:28 |
Jordach |
or just ChanServ |
13:28 |
Megaf |
meh, I cant start freeminerserver |
13:28 |
Megaf |
13:27:05: ERROR[main]: Subgame [] could not be found. |
13:28 |
markveidemanis |
Y U REMOVE HAPPY NEW YEAR |
13:30 |
Jordach |
because it's Jan 2nd |
13:30 |
markveidemanis |
Happy Jan 2nd |
13:30 |
Jordach |
and it's called clearing the topic up ;) |
13:30 |
markveidemanis |
how ironic |
13:31 |
markveidemanis |
Im gonna run a minetestserver |
13:31 |
reac |
Why don't you? |
13:31 |
markveidemanis |
and its gonna be fucking amazing |
13:31 |
* Jordach |
calls the bullshit card |
13:31 |
reac |
...if someone says "I'm gonna", they usually mean "I will not" |
13:32 |
* markveidemanis |
follows suite |
13:32 |
markveidemanis |
Its gonna be survival |
13:32 |
Jordach |
it's suit |
13:32 |
markveidemanis |
... |
13:33 |
Jordach |
the quality of engrish around here is shit |
13:33 |
reac |
True. |
13:33 |
markveidemanis |
me no spook ongloshdsfsd |
13:33 |
reac |
Spooky markveidemanis. |
13:34 |
Megaf |
!seen proller |
13:34 |
MinetestBot |
Megaf: proller was last seen at 2013-12-31 10:03:21 UTC on #minetest |
13:34 |
markveidemanis |
There has been an increase in noobs in minetest |
13:34 |
Megaf |
!time |
13:34 |
markveidemanis |
*checks user list* |
13:34 |
markveidemanis |
COUGH artur99 COUGH |
13:36 |
* Jordach |
buggers off and plays GTA5 |
13:48 |
|
EvergreenTree joined #minetest |
13:48 |
MinetestBot |
GIT: Novatux commited to minetest/minetest: Fix objects being selected behind a node 91923806a9 2014-01-02T05:26:21-08:00 http://git.io/pS059Q |
13:48 |
|
EvergreenTree joined #minetest |
13:51 |
|
eeew joined #minetest |
14:13 |
markveidemanis |
omfg |
14:13 |
markveidemanis |
Its blocks being selected behind an object... |
14:13 |
markveidemanis |
is that what he meant? |
14:13 |
markveidemanis |
is that a client side fix? |
14:23 |
reac |
markveidemanis has broken something, again. No surprise. |
14:24 |
markveidemanis |
You said you were here only briefly, reactor :P |
14:24 |
markveidemanis |
I'm gonna pla hl2-ep2 |
14:26 |
|
whirm joined #minetest |
14:27 |
reac |
Mkay. |
14:41 |
reac |
Well, I didn't expect this fuckaround with X11 to take so long. |
14:42 |
reac |
I can't get it to accept remote logins, no matter what. |
14:48 |
|
PilzAdam joined #minetest |
14:49 |
PilzAdam |
Hello everyone! |
14:55 |
|
NekoGloop joined #minetest |
14:58 |
|
reactor joined #minetest |
15:04 |
|
Broam joined #minetest |
15:07 |
|
bas080 joined #minetest |
15:09 |
|
Megaf joined #minetest |
15:09 |
|
ImQ009 joined #minetest |
15:11 |
|
Yepoleb joined #minetest |
15:25 |
|
mikolalysenko joined #minetest |
15:33 |
Megaf |
!up minetest.megaf.info 30003 |
15:33 |
MinetestBot |
minetest.megaf.info:30003 is up (573ms) |
15:36 |
Megaf |
can anyone try to join please? |
15:36 |
Megaf |
I just migrated my server to Newark, New Jersey, USA |
15:36 |
Megaf |
from London |
15:36 |
* sfan5 |
tries |
15:36 |
Megaf |
I know it seem like its worsen than ever |
15:37 |
sfan5 |
connecting... |
15:39 |
|
reactor joined #minetest |
15:39 |
|
reac joined #minetest |
15:41 |
sfan5 |
Megaf: something is wrong, your server doesn't send any TOCLIENT_INIT back |
15:41 |
Megaf |
sfan5, yep, my server is really messed up |
15:41 |
Megaf |
Shutting it down |
15:43 |
|
markveidemanis joined #minetest |
15:43 |
|
markveidemanis joined #minetest |
15:43 |
|
FreeFull joined #minetest |
15:49 |
|
NekoGloop joined #minetest |
16:01 |
markveidemanis |
What should i use as remote media? |
16:01 |
markveidemanis |
which site |
16:02 |
sfan5 |
markveidemanis: ideally your own |
16:03 |
OWNSyouAll |
Is there a fix from the hanging on windows in 0.4.9 ? |
16:03 |
xyz |
or you can use some public remote media server |
16:04 |
VanessaE |
bbl |
16:06 |
markveidemanis |
hmm |
16:06 |
markveidemanis |
ok |
16:08 |
|
rubenwardy joined #minetest |
16:08 |
xyz |
of which I don't know any except cdn.freeminer.org |
16:09 |
xyz |
or you can just use other server's remote media which is not nice at all but they won't notice that anyway |
16:12 |
markveidemanis |
dropbox... |
16:13 |
markveidemanis |
so does the client load ALL the media or does it pick the files it needs |
16:13 |
markveidemanis |
if it picks, we could just have a central server clogged full of the files |
16:13 |
xyz |
what a nice and new idea! |
16:16 |
|
hmmmm joined #minetest |
16:19 |
|
bas080 joined #minetest |
16:19 |
|
Enke joined #minetest |
16:23 |
markveidemanis |
whats the volume from 0,0,0 to 1000,0,1000 |
16:24 |
PilzAdam |
0 |
16:24 |
OWNSyouAll |
its a 2d shape it has no volume |
16:26 |
markveidemanis |
In minetest |
16:26 |
markveidemanis |
i got a million idk if its right |
16:26 |
xyz |
in minetest it'd be 1002001 nodes |
16:26 |
markveidemanis |
]... |
16:26 |
markveidemanis |
but the coords are so round |
16:27 |
xyz |
what a pity |
16:28 |
|
Renoki joined #minetest |
16:37 |
markveidemanis |
I was close enough |
16:38 |
|
Calinou joined #minetest |
16:41 |
|
jin_xi joined #minetest |
16:50 |
markveidemanis |
local.marktest.co.uk:30010 is up |
16:51 |
markveidemanis |
Check forum |
16:51 |
markveidemanis |
I'l need some help syncing logs to webspace though |
16:53 |
Jordach |
cd /dir/to/mtserver/ |
16:53 |
Jordach |
sudo cp debug.txt /var/www/ |
16:54 |
Jordach |
should work on debain 6 server systems |
16:54 |
|
Enke joined #minetest |
16:54 |
pitriss |
Jordach: maybe symlink is better idea? |
16:55 |
|
rubenwardy joined #minetest |
16:55 |
Jordach |
pitriss, depends, i did that when the server crashed or was shutdown normally |
16:56 |
Jordach |
Enke, there you are |
16:56 |
Enke |
what's up? |
16:56 |
Jordach |
not much |
16:56 |
|
Leoneof joined #minetest |
16:56 |
* Jordach |
wants to stick you through the render process again |
16:56 |
Enke |
Okay. Do you want the image of my skin again? |
16:57 |
Jordach |
the shaded one yes, lost that when my system's packages died when removing wine |
16:57 |
PilzAdam |
Jordach, cp isnt really good, the log can get really big |
16:57 |
Enke |
Okay. I'll dig it up. |
16:57 |
Jordach |
PilzAdam, it's a suggestion, not a full blown stackoverflow answer :D |
16:58 |
Jordach |
Enke, i just hope it works, as Lux's needed modification |
16:58 |
PilzAdam |
mv with date and if it crashed or exited normally |
16:58 |
Jordach |
or that |
16:58 |
Jordach |
PilzAdam, rename the logs :P |
16:59 |
Enke |
http://i.imgur.com/aqkhTNv.png |
17:00 |
Jordach |
cheers |
17:00 |
Enke |
Ditto. |
17:00 |
Jordach |
aw shit |
17:00 |
rubenwardy |
Hi all |
17:00 |
* Jordach |
has to re-do all the models made in the last 24 hours |
17:07 |
Jordach |
hm |
17:07 |
Jordach |
your's is more simple than the others, Enke |
17:08 |
Jordach |
no hat layer, no (visible) eyebrows |
17:08 |
Enke |
Is that good or bad? |
17:10 |
Naked |
happy new year. |
17:10 |
Jordach |
Enke, much easier to animate |
17:11 |
Enke |
Good. I never really liked the hat on my character anyway. And before you mentioned it today, I wasn't aware of eyebrows. |
17:12 |
Jordach |
Enke, that's a normal part of my special models |
17:12 |
* sfan5 |
is amused |
17:12 |
Jordach |
hmmmmmm? |
17:12 |
Enke |
Ah. If you want them, feel free to add them. |
17:12 |
|
mikolalysenko joined #minetest |
17:13 |
Jordach |
Enke, the template has them by default |
17:13 |
Enke |
Okay. |
17:13 |
Jordach |
i always build my models from the Sam II template |
17:13 |
Jordach |
if it happens to be female, the MinetestBot model is uses |
17:13 |
Jordach |
used* |
17:14 |
sfan5 |
<3 MinetestBot |
17:14 |
MinetestBot |
<3 sfan5 |
17:15 |
Enke |
I <3 Minetest! |
17:17 |
rubenwardy |
<3 MinetestBot |
17:17 |
MinetestBot |
<3 rubenwardy |
17:23 |
|
raffahacks joined #minetest |
17:23 |
Jordach |
spotify doesn't have the wubs i need right now |
17:23 |
raffahacks |
Hi |
17:24 |
raffahacks |
Megaf? |
17:25 |
Jordach |
https://forum.minetest.net/viewtopic.php?pid=124029#p124029 Enke |
17:27 |
* Enke |
laughs |
17:29 |
Enke |
Jordach: you are referencing Freeminer, right? |
17:29 |
Jordach |
that *other* omne |
17:29 |
Jordach |
-m |
17:29 |
Jordach |
that mofo' abomination |
17:30 |
Jordach |
WTF |
17:30 |
Jordach |
i'm away for five seconds and my tablet is full of notifications |
17:30 |
Jordach |
oh and Enke, check IRC pm |
17:30 |
Enke |
Buildcraft. *shudders* |
17:30 |
Jordach |
i want your feedback first |
17:31 |
Jordach |
mainly app updates and email |
17:35 |
* Jordach |
remembers why Android sucks for media playback; 3600hz+ is boosted over bass |
17:37 |
xyz |
it can't play my animu, so.. of course it sucks |
17:38 |
markveidemanis |
cp log.txt /var/www |
17:38 |
markveidemanis |
that does it once |
17:39 |
Jordach |
markveidemanis, make some bash |
17:39 |
markveidemanis |
HOw do i do it frequently but not with a while loop |
17:39 |
Jordach |
cron jobs |
17:39 |
markveidemanis |
How should i make the frontend site? |
17:43 |
sfan5 |
xyz: it can't, which player do you use? |
17:44 |
sfan5 |
s/,/? / |
17:49 |
markveidemanis |
Right, i've made a quick and basic site at http://local.marktest.co.uk |
17:49 |
Jordach |
link backgrounds should match #background |
17:50 |
Jordach |
(the three links with home, contact etc) |
17:50 |
Jordach |
or actually white of the main body |
17:50 |
|
Pest joined #minetest |
17:51 |
markveidemanis |
xyz, do you know anything about http://minetest.web1337.net/map.php |
17:52 |
markveidemanis |
and how i could make a map of that type |
17:52 |
markveidemanis |
fancy isometrics.. |
17:53 |
xyz |
sfan5: mx player, xbmc, vlc |
17:54 |
xyz |
in the end it's the same thing; I guess VLC should be best there, although laggy at times |
17:54 |
xyz |
markveidemanis: yes, I know something |
17:55 |
xyz |
it was generated with some version of onomatopoeia |
17:56 |
xyz |
sfan5: last time I checked they all had issues |
17:58 |
|
markveidemanis joined #minetest |
17:58 |
|
markveidemanis joined #minetest |
17:59 |
xyz |
anyway, I've figured out it's much more enjoyable to watch it on a big screen <3 |
17:59 |
|
cisoun joined #minetest |
18:04 |
sfan5 |
xyz: mx player works fine for me, vlc is not useful at all because I can't find a way to give it an url |
18:08 |
xyz |
sfan5: it worked fine for me except that subtitles are desynced |
18:08 |
sfan5 |
h/w or s/w video decoding? |
18:09 |
xyz |
both |
18:09 |
sfan5 |
hm |
18:09 |
xyz |
tried with 480p downscaled video as well |
18:09 |
|
catminer joined #minetest |
18:09 |
xyz |
reported to developers |
18:10 |
xyz |
https://groups.google.com/forum/#!topic/mx-videoplayer/aLYif8pn8M0 |
18:11 |
xyz |
also I'm sure it doesn't support ordered chapters |
18:11 |
|
Enke joined #minetest |
18:11 |
xyz |
and hi10p video is out of question as well although it's not its problem to be honest |
18:11 |
sfan5 |
1080p 10bit h264 works fine for me with hardware decoding |
18:13 |
xyz |
except that there's no consumer hardware capable of decoding 10 bit video |
18:13 |
xyz |
+ in hardware |
18:13 |
xyz |
so you're lying D: |
18:15 |
* rubenwardy |
looks at the C++ code he just wrote, and rests his head in dispair. |
18:15 |
xyz |
pastebin it! |
18:16 |
rubenwardy |
It's too embarrasing to be worth paste binning |
18:16 |
xyz |
nah, we'll have a good laugh |
18:16 |
Enke |
rubenwardy: Look at it this way: It's still better than what I could do. |
18:17 |
rubenwardy |
https://gist.github.com/rubenwardy/029627c304e74e04bc81 |
18:18 |
|
khor joined #minetest |
18:18 |
rubenwardy |
You dont want to see the linked list code |
18:19 |
xyz |
why do you even need it? |
18:19 |
xyz |
first, there already is std::list |
18:20 |
xyz |
second, I don't even why do you want to use double linked list for drawing |
18:20 |
rubenwardy |
That makes the past hour point less |
18:20 |
xyz |
why, you learnt some C++ |
18:21 |
xyz |
that's definitely not pointless this way |
18:21 |
rubenwardy |
True |
18:21 |
nore |
rubenwardy, what are you doing? |
18:21 |
rubenwardy |
I am making a per pixel terrain |
18:22 |
rubenwardy |
Chunks are groups of pixels (Chunk_size^2, where chunk_size is currently 64) |
18:22 |
rubenwardy |
Chunks are prerendered for speed |
18:22 |
rubenwardy |
Chunks are grouped into strips (columns) |
18:22 |
|
aldobr joined #minetest |
18:23 |
rubenwardy |
strips make up the map |
18:23 |
aldobr |
hi all |
18:23 |
nore |
and how is the map created? |
18:23 |
sfan5 |
xyz: it may have not been 10bit |
18:23 |
nore |
I mean, the terrain |
18:23 |
rubenwardy |
Using a per chunk generator (similar to mt in concept) |
18:23 |
rubenwardy |
Perlin noise |
18:23 |
Jordach |
rubenwardy, i made something similar in Lua |
18:23 |
xyz |
sfan5: of course it isn't |
18:23 |
rubenwardy |
Well, at the moment it is height = 0 |
18:24 |
rubenwardy |
for (list<int>::iterator i = v.begin(); i != v.end(); ++i) is so much easier! |
18:24 |
sfan5 |
but.. can't the hardware assist in decoding? |
18:24 |
xyz |
sfan5: generally level 4.1 video can be played fine with hw decoding |
18:24 |
xyz |
sfan5: as I said, there's no hardware available that can do hw 10 bit decoding |
18:24 |
xyz |
because it's only used in rare cases (animu fagsubbing) |
18:24 |
xyz |
so hardware manufacturers don't care |
18:25 |
rubenwardy |
I made a javascript + HTML5 version of it, but it is too slow to be usefull |
18:25 |
xyz |
rubenwardy: now look into C++11 |
18:25 |
xyz |
rubenwardy: you can have something like for (auto i : v) {// do something with i} |
18:25 |
aldobr |
can i predownload all assets needed to play on a certain server ? |
18:25 |
sfan5 |
xyz: wouldn't it be possible to convert 10bit -> 8bit with some efficent algo. in s/w and hw does the rest |
18:26 |
sfan5 |
the display can't display 10bit color anway |
18:26 |
xyz |
obviously, that's what software decoder does |
18:26 |
sfan5 |
that is hw-assisted decoding then, not pure sw |
18:26 |
xyz |
I don't see a point in doing it like this |
18:27 |
xyz |
the software part will be much slower |
18:27 |
xyz |
well, I guess it's similar to running x264 in real time (25 fps or so) |
18:27 |
xyz |
I doubt your device can handle this |
18:28 |
sfan5 |
maybe there is something hacky but efficent (like fast-inverse-sqrt) and nobody discovered it yet |
18:28 |
xyz |
and those capable of doing this see this as a waste of time |
18:28 |
|
Peacock joined #minetest |
18:29 |
xyz |
because, let's be honest, it is a waste of time |
18:29 |
xyz |
no worries, you'll get your beloved HEVC soon |
18:30 |
xyz |
not sure about hardware support; video stuff is too hard for me to comprehend |
18:31 |
aldobr |
30 min downloading things to connect to vanessae server...... |
18:31 |
sfan5 |
assuming 10b -> 8b is just /10*8 that could be done pretty efficently in hw |
18:31 |
xyz |
I mean, hardware support will obviously be there but I'm not sure exactly what will it be capable of |
18:32 |
sfan5 |
the rpi's support for h264 is horrible, it looks like someone decoded it in high quality and then saved it using jpg with like 60% quality |
18:33 |
sfan5 |
or more like 40% |
18:34 |
|
ImQ009 joined #minetest |
18:34 |
xyz |
wat? |
18:38 |
aldobr |
dude |
18:38 |
aldobr |
i am so happy |
18:38 |
aldobr |
i tested ffi with sfan 0.4.9 build and it works |
18:39 |
|
reactor joined #minetest |
18:39 |
aldobr |
actually, i dont know if this is sfan build, nevermind |
18:40 |
sfan5 |
aldobr: I simply built luajit I did not make sure whether something is enable or not |
18:40 |
sfan5 |
the 0.4.9 mingw one is by me |
18:40 |
aldobr |
i tested the msvc one |
18:41 |
aldobr |
http://pastebin.com/4jfPsGP6 |
18:41 |
sfan5 |
I dunno which luajit library thexyz uses |
18:41 |
aldobr |
prints "hello world!" at the console |
18:42 |
|
ImQ009 joined #minetest |
18:42 |
sfan5 |
aldobr: care to try it with the mingw one? |
18:42 |
xyz |
cool |
18:43 |
aldobr |
i will |
18:43 |
Peacock |
what did default.generator_ore become? |
18:46 |
|
rubenwardy joined #minetest |
18:46 |
|
reactor joined #minetest |
18:48 |
Peacock |
btw, i like the fog/horizon coloring thing, but shouldn't the sky (roof) sortof be the same color? or a shade of it at least? |
18:49 |
aldobr |
sfan5: ffi works with the mingw version too |
18:50 |
|
reactor joined #minetest |
18:50 |
aldobr |
thats nice, mod makes can call external dlls/so without too much work |
18:50 |
aldobr |
*makers |
18:52 |
markveidemanis |
i need help with haxelib on linux it says uncaught exception - Invalid Array Access |
18:52 |
markveidemanis |
I'm trying to use hxmtmapper |
18:52 |
Peacock |
damn, soo many gfx options, wish there was a dropdown with Low, Med, High, Vhigh presets :P |
18:53 |
|
Vargos joined #minetest |
18:55 |
markveidemanis |
nvm i think it works on windows |
18:55 |
ShadowNinja |
~give Jordach list Topic |
18:55 |
ShadowBot |
Jordach: add, change, default, fit, get, insert, list, lock, redo, remove, reorder, replace, restore, save, separator, set, shuffle, swap, topic, undo, and unlock |
18:56 |
markveidemanis |
ShadowNinja, Your bot is so well made and works so well :) |
18:56 |
ShadowNinja |
Removes extra oping and deoping. :-) |
18:56 |
ShadowNinja |
markveidemanis: :-) |
18:57 |
markveidemanis |
I am working on a bot, it will keep track of users by quit and join events |
18:57 |
markveidemanis |
But i have to take into account kicks too... |
18:57 |
ShadowNinja |
I'm working on a logging system that would replace loggingbot_ too. |
18:57 |
Peacock |
oping and doping? |
18:57 |
Peacock |
IOC might like that lol |
18:57 |
ShadowNinja |
Peacock: deoping. |
18:57 |
Peacock |
:P |
18:57 |
|
RealBadAngel2 joined #minetest |
18:58 |
Peacock |
^ seems legit |
18:58 |
|
khor joined #minetest |
18:59 |
* sfan5 |
puts a kitten on Peacock's head |
18:59 |
Peacock |
speaking of cats, my pussy loves the new black bedspread, stealthmode activated |
19:01 |
rubenwardy |
lol |
19:02 |
Peacock |
quite a few people tried to pick her up during the holidays, much hilarity ensued :P |
19:03 |
xyz |
sfan5: ouya is shit btw |
19:03 |
sfan5 |
ik |
19:03 |
xyz |
http://v.cdn.cad-comic.com/comics/cad-20130626-6a124.png |
19:04 |
markveidemanis |
Help me with https://github.com/Nemo08/hxmtmapper |
19:04 |
markveidemanis |
I have got the depends |
19:05 |
|
cisoun joined #minetest |
19:05 |
|
xming joined #minetest |
19:05 |
|
daswort joined #minetest |
19:05 |
xyz |
a daily reminder to not fuck with google https://www.quantcast.com/rapgenius.com? |
19:05 |
rubenwardy |
? |
19:06 |
xyz |
markveidemanis: I don't really understand why would you want to use this mapper |
19:06 |
markveidemanis |
... I want fancy isometric stuffs |
19:06 |
rubenwardy |
Did they get removed from search listings? |
19:06 |
xyz |
rubenwardy: yes |
19:06 |
xyz |
markveidemanis: this mapper is not isometric |
19:06 |
rubenwardy |
lol |
19:07 |
markveidemanis |
Then how did Zeg9 do it ? |
19:07 |
xyz |
I only know about two isometric mappers, one is a modified minetest client, another is onomatopoeia |
19:10 |
markveidemanis |
modified client? Link? |
19:10 |
markveidemanis |
DO they both work? |
19:13 |
Peacock |
onomatopoeia worked a long time ago for me, dont know if thats still the case now |
19:14 |
rubenwardy |
Is onomatopoeia the one that connected to the server as a client, and so its map data is always up to date? |
19:14 |
Peacock |
no, it just creates and isometric map sortof like the old simcity games |
19:14 |
Peacock |
i thought it was cool |
19:15 |
Peacock |
would be even cooler as a sortof ingame 3d map, but i can't even imagine how much of a pain that would be to setup |
19:16 |
Peacock |
lol 'Admin' logged into my server |
19:18 |
|
Jousway joined #minetest |
19:23 |
markveidemanis |
ban his ass |
19:23 |
reac |
abmin |
19:23 |
markveidemanis |
so i put map.sqlite in the mapper.py folder? |
19:24 |
ShadowNinja |
I think I started the chain of "Admin" nicks... |
19:25 |
markveidemanis |
shit works! |
19:25 |
rubenwardy |
Better? https://gist.github.com/rubenwardy/029627c304e74e04bc81 :P |
19:25 |
ShadowNinja |
My server management script calls itself *Admin* when shuting down the server for backups. |
19:25 |
ShadowNinja |
Because * is invalid and can't be faked. |
19:27 |
ShadowNinja |
I disallow guests and admin nicks now, VE and keza too. |
19:27 |
Peacock |
meh, i put a server up for shits and giggles, if someone wants to masquerade as admin and deal with all the noobs, more power to him lol |
19:27 |
markveidemanis |
i have gueets/// |
19:27 |
Peacock |
VE, Victory in Europe? |
19:27 |
markveidemanis |
its all shits and giggles until someone giggles and shits... |
19:27 |
rubenwardy |
Vaness____aE |
19:28 |
markveidemanis |
fill the gaps? |
19:28 |
rubenwardy |
nope, close the gap |
19:28 |
rubenwardy |
s |
19:31 |
Peacock |
wow, my giggleshits server is 6th, even with a ridiculous name and description lol |
19:45 |
|
mrminister joined #minetest |
19:46 |
mrminister |
hello, is there any way to speed up the loading time of the inventory images? maybe some kind of caching mechanism? |
19:48 |
Peacock |
tried preload item visuals? |
19:48 |
markveidemanis |
no, disable that |
19:49 |
Peacock |
try both ways lol |
19:49 |
markveidemanis |
loads only when needed then |
19:49 |
markveidemanis |
*haha |
19:49 |
markveidemanis |
cock, want to try my server? |
19:49 |
markveidemanis |
You have just earned an unwanted nickname... |
19:49 |
markveidemanis |
and redefined 'nickname' in irc |
19:50 |
Peacock |
so... you want cock on your server? Freud might have a few things to say about that lol |
19:50 |
markveidemanis |
.. |
19:51 |
markveidemanis |
Im gonna use my 'dev' subdomain to host media for embedding with iframe |
19:51 |
Peacock |
you got the ball (balls?) rolling, i just ran with it :P |
19:51 |
markveidemanis |
Yop |
19:51 |
markveidemanis |
local.marktest.co.uk:30012 |
19:51 |
markveidemanis |
I add 1 to the port every time i kill it because it refuses to bind |
19:52 |
|
kaeza joined #minetest |
19:52 |
markveidemanis |
well the mapper is 10% done |
19:52 |
kaeza |
hi again |
19:52 |
Peacock |
howdy |
19:54 |
|
FreeFull joined #minetest |
19:54 |
Peacock |
lol sausage-lover |
19:55 |
Peacock |
well with the exception of vanessa i guess minetest is pretty much a sausage-fest |
19:55 |
FreeFull |
=P |
19:55 |
FreeFull |
You only noticed now? |
19:55 |
FreeFull |
That has been my vhost for a long time now |
19:55 |
Peacock |
yeah i changed my desktop and IRC colors and join messages are much more visible lol |
19:57 |
markveidemanis |
WOuld anyone happen to have a copy of onomatopoeia with moreblocks+other mods support? |
19:57 |
Peacock |
i think you have to register all the nodes yourself |
19:57 |
Peacock |
or tweak builtin's register_node to create that config |
19:57 |
markveidemanis |
Its really boring ^.^ |
19:58 |
markveidemanis |
Hmm? |
19:58 |
markveidemanis |
How??? |
19:58 |
|
Enke joined #minetest |
19:58 |
EvergreenTree |
o/ |
19:58 |
Peacock |
i could do it in less time than it takes to explain lol but im not even sure onomosomething works |
19:58 |
Peacock |
and i gots too much shit running |
19:58 |
|
Jordach joined #minetest |
20:01 |
markveidemanis |
oh shit |
20:01 |
markveidemanis |
crashed |
20:02 |
aldobr |
anybody wanting to help a z80 emulator mod ? |
20:02 |
markveidemanis |
fucking phew, just had to delete a file |
20:02 |
markveidemanis |
emulator? |
20:02 |
aldobr |
yeah |
20:05 |
aldobr |
a z80 cp/m 2.2 machine for minetest |
20:08 |
aldobr |
i need libz80 compiled for windows, but i dont have C compiler for my windows |
20:10 |
markveidemanis |
Could someone help me get all the registered nodes in a nice list? |
20:10 |
markveidemanis |
textures are not a problem |
20:15 |
|
Leoneof joined #minetest |
20:17 |
|
ShadowBot joined #minetest |
20:23 |
kaeza |
aldobr, I recall we already discussed this, and getting I/O working would be hard |
20:23 |
|
ShadowBot joined #minetest |
20:23 |
Jordach |
kaeza, use lua's file library |
20:24 |
kaeza |
Jordach, not that I/O |
20:24 |
Jordach |
oh |
20:24 |
Jordach |
:p |
20:24 |
kaeza |
I mean keyboard input and screen output |
20:24 |
kaeza |
eh nevermind |
20:25 |
|
markveidemanis joined #minetest |
20:25 |
kaeza |
aldobr, link? |
20:25 |
aldobr |
kaeza i found a way |
20:26 |
aldobr |
http://pastebin.com/B9CC7Xze |
20:26 |
aldobr |
using FFI its a breeze |
20:26 |
aldobr |
curent model doesnt use lua callbacks because they are slow |
20:27 |
aldobr |
just two big (65536) arrays to represent io and memory spaces |
20:27 |
aldobr |
now i need libz80 compiled for windows to test |
20:27 |
aldobr |
::/ |
20:28 |
aldobr |
i dont have msvc or mingw installed |
20:28 |
|
XxLocutusxX joined #minetest |
20:28 |
aldobr |
and mingw takes forever to download and instal |
20:28 |
aldobr |
*install |
20:28 |
markveidemanis |
you commmented all of the code |
20:28 |
aldobr |
nope |
20:28 |
aldobr |
comments can be found in original libz80.h regarding the libz80 library |
20:29 |
|
aldobr was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
20:29 |
|
aldobr joined #minetest |
20:29 |
aldobr |
wtf ? |
20:29 |
aldobr |
did i paste anything ? |
20:29 |
Jordach |
you didn't |
20:29 |
Jordach |
ShadowNinja, ^ |
20:29 |
|
Ubuntu joined #minetest |
20:30 |
aldobr |
well, the code ffi imports libz8 |
20:30 |
aldobr |
*libz80 |
20:30 |
aldobr |
so we can emulate a z80 machine inside minetest |
20:31 |
|
ShadowBot joined #minetest |
20:31 |
aldobr |
kaeza: ??? |
20:31 |
|
Ubuntu-Tester joined #minetest |
20:32 |
kaeza |
aldobr, seems good I guess |
20:33 |
markveidemanis |
nore, that 1 question i forgot: How does your Forth-Computer work? |
20:36 |
aldobr |
i can do the same to emulate a 6502 machine |
20:36 |
aldobr |
theres a lib6502 too |
20:36 |
mrminister |
Peacock, thx that helped :) |
20:36 |
aldobr |
and i can port msbasic |
20:37 |
aldobr |
maybe an apple ii inside minetest ? |
20:42 |
ShadowNinja |
Jordach: It lags a lot the first minute or so after connecting. |
20:43 |
|
khor joined #minetest |
20:44 |
|
Miner_48er joined #minetest |
20:46 |
markveidemanis |
how about a python controller inside minetest |
20:46 |
sfan5 |
how about minetest in minetest |
20:47 |
|
Miner_48er joined #minetest |
20:48 |
kaeza |
there's Minecraft in Minecraft, so why not? |
20:48 |
|
john_minetest joined #minetest |
20:52 |
markveidemanis |
http://local.marktest.co.uk/ good website? |
20:53 |
aldobr |
a libx86 exists |
20:53 |
aldobr |
so.. with a little of hocus focus in luaffi..its possible :P |
20:55 |
|
xming joined #minetest |
20:57 |
|
smoke_fumus joined #minetest |
21:04 |
Jordach |
Apache/2.4.6 (Ubuntu) Server at local.marktest.co.uk Port 80 |
21:04 |
Jordach |
y u no nginx |
21:09 |
|
LazyJ joined #minetest |
21:11 |
|
Warr1024 joined #minetest |
21:12 |
Warr1024 |
wtf 0.4.9 already? |
21:16 |
|
ShadowBot joined #minetest |
21:19 |
phantombeta |
Hi guys. |
21:19 |
phantombeta |
How's it going? |
21:19 |
|
eeew joined #minetest |
21:21 |
|
ShadowBot joined #minetest |
21:27 |
|
JamesTait joined #minetest |
21:30 |
Peacock |
fucktastic lol found out the reason we didn't get any greeting cards was because the mailboxes were broken into, wife's getting a cheque traced :/ |
21:31 |
kaeza |
hey phantombeta |
21:31 |
phantombeta |
How's it going? |
21:31 |
kaeza |
Warr1024, "Happy New Year" release :P |
21:32 |
Warr1024 |
hm, where do I find the "what's new in the latest release" summary stuff? |
21:32 |
kaeza |
phantombeta, good ty |
21:32 |
phantombeta |
That's good. |
21:34 |
kaeza |
Warr1024, git log 0.4.8..0.4.9 :P |
21:34 |
Warr1024 |
yeah, I'm doing that now |
21:34 |
Warr1024 |
I was hoping there was a more "human-readable" format :-) |
21:34 |
kaeza |
the changelog in the wiki is not up to date AFAIK |
21:35 |
Warr1024 |
It'd be a nice-to-have to have somebody with basic understanding of what was really going on to summarize the key points of each release in a compact changelog, but I sort of understand why nobody is willing to commit the time to do that :-) |
21:37 |
|
Leoneof joined #minetest |
21:39 |
Warr1024 |
looks like the major work includes a lot of http media fetch stuff. |
21:39 |
Warr1024 |
oh, RBA's shaders are in too...? |
21:39 |
ShadowNinja |
Warr1024: http://dev.minetest.net/Changelog 0.4.8 -> 0.4.9 os mostly up-to-date. |
21:41 |
Warr1024 |
https://github.com/minetest/minetest/commit/d9de9f23d93a9a6fd8deccbbf3fce58aad5751a1 <-- fuck yeah |
21:43 |
|
NekoGloopMkII joined #minetest |
21:44 |
Miner_48er |
!up minetestserver.us.to 30000 |
21:44 |
MinetestBot |
minetestserver.us.to:30000 is up (499ms) |
21:49 |
Miner_48er |
!up minetestserver.us.to 30000 |
21:49 |
MinetestBot |
minetestserver.us.to:30000 is up (199ms) |
21:50 |
|
paramat joined #minetest |
21:58 |
|
KeyXMakerX joined #minetest |
21:58 |
KeyXMakerX |
Hello? |
21:59 |
KeyXMakerX |
Is vaneesa here? |
22:00 |
|
paramat joined #minetest |
22:00 |
KeyXMakerX |
Is there a server admin avialable to assist me with a issue? |
22:01 |
OWNSyouAll |
KeyXMakerX, are you on vennesa's server? |
22:01 |
KeyXMakerX |
No, I am trying to host my own, but I am having issues getting it to announce to the public listing. |
22:02 |
KeyXMakerX |
I was directed by Miner to speak with Vanessa |
22:04 |
blaise |
would anyone happen to know where I may find minetest-0.4.9.tar.gz ? |
22:04 |
|
eeew joined #minetest |
22:04 |
PilzAdam |
blaise, source? |
22:04 |
blaise |
yes please |
22:04 |
|
Ubuntu joined #minetest |
22:05 |
PilzAdam |
https://github.com/minetest/minetest/archive/0.4.9.tar.gz |
22:05 |
blaise |
thank you very much |
22:05 |
Warr1024 |
is that auto-generated from the git tag? |
22:06 |
PilzAdam |
Warr1024, I guess, but github also has this release system |
22:06 |
Warr1024 |
ah, ok |
22:06 |
PilzAdam |
dunno if the release or the tag created it |
22:06 |
blaise |
I've created a new minetest-0.4.9.ebuild for gentoo and am going to test it.. if it works I'm going to submit a bump request on bugs.gentoo.org |
22:06 |
blaise |
:) |
22:06 |
Warr1024 |
I was just curious if there were a reason to use a "release" archive instead of just pulling by tag/branch from git. |
22:07 |
Warr1024 |
I've seen some project where they do some kind of autoconf magic that I've been unable to reproduce between their SCM and their tarballs. |
22:09 |
|
Leoneof joined #minetest |
22:09 |
KeyXMakerX |
PilzAdam, my server will not announce to the public listing, could you assist me. Sorry to be trouble. |
22:09 |
PilzAdam |
do you have curl support compiled in? |
22:09 |
KeyXMakerX |
>.> |
22:10 |
KeyXMakerX |
I just ran the script i always did |
22:11 |
KeyXMakerX |
Yes |
22:11 |
KeyXMakerX |
it says curl is installed |
22:11 |
Warr1024 |
best way to check is probably to grep the cmake output and make sure it says something like "curl enabled" or "curl found" |
22:11 |
PilzAdam |
run minetesst with --version and check if it says USE_CURL=1 |
22:11 |
Warr1024 |
just in case it's looking int eh wrong place. |
22:12 |
KeyXMakerX |
nope it says 0 |
22:13 |
KeyXMakerX |
How do I get it to use curl? |
22:13 |
PilzAdam |
can you pastebin the script you always run? |
22:13 |
Warr1024 |
is that something you have to pass explicitly to CMAKE, or is it enabled by default if curl is dtected? |
22:13 |
PilzAdam |
Warr1024, its not enabled by default |
22:13 |
Warr1024 |
so cmake -DUSE_CURL=1 is recommended? |
22:13 |
PilzAdam |
KeyXMakerX, you basically have to add -DENABLE_CURL=1 to your cmake command |
22:13 |
KeyXMakerX |
Just anywhere in it? |
22:13 |
Warr1024 |
hm, time to update my scripts. |
22:14 |
Warr1024 |
curl currently only affects the client-side stuff, right? |
22:14 |
PilzAdam |
Warr1024, client side stuff? |
22:14 |
Warr1024 |
minetest client uses curl. |
22:14 |
Warr1024 |
but you don't need to enable curl for server-only builds. |
22:14 |
Warr1024 |
right? |
22:14 |
PilzAdam |
the server uses curl to announce to the masterserver |
22:15 |
Warr1024 |
oh, sorry |
22:15 |
Warr1024 |
I was thinking about that new media download business. |
22:15 |
Warr1024 |
any reason why ENABLE_CURL isn't on by default? |
22:18 |
|
Naked joined #minetest |
22:18 |
blaise |
PilzAdam: can I also do this for minetest_game ? |
22:18 |
blaise |
PilzAdam: aka https://github.com/minetest/minetest_game/archive/0.4.9.tar.gz |
22:18 |
blaise |
it doesn't seem to be working... |
22:19 |
PilzAdam |
oh, minetest_game wasnt taged yet |
22:19 |
blaise |
ah.. |
22:21 |
|
Fury joined #minetest |
22:22 |
KeyXMakerX |
I recompiled it, but it still says "keyxmakerxTanzanite:~/minetest/bin$ ./minetestserver --version minetestserver 0.4.9-1-g9192380 Build info: VER=0.4.9-1-g9192380 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=0 USE_FREETYPE=0 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/local/share/minetest" |
22:22 |
Peacock |
run a server long enough and you're reminded why population control is a good idea lol |
22:22 |
blaise |
probably the version of curl or your env |
22:22 |
KeyXMakerX |
It's a brand new install of kubuntu |
22:23 |
KeyXMakerX |
curl 7.32.0 (x86_64-pc-linux-gnu) libcurl/7.32.0 OpenSSL/1.0.1e zlib/1.2.8 libidn/1.28 librtmp/2.3 Protocols: dict file ftp ftps gopher http https imap imaps ldap ldaps pop3 pop3s rtmp rtsp smtp smtps telnet tftp Features: AsynchDNS GSS-Negotiate IDN IPv6 Largefile NTLM NTLM_WB SSL libz TLS-SRP keyxmakerxTanzanite:~/minetest/bin$ |
22:24 |
KeyXMakerX |
Which is the same as the ubuntu 13.10 server |
22:24 |
blaise |
curl 7.34.0 (x86_64-pc-linux-gnu) libcurl/7.34.0 OpenSSL/1.0.1e zlib/1.2.8 libssh2/1.4.3 |
22:24 |
blaise |
Protocols: dict file ftp ftps gopher http https imap imaps pop3 pop3s rtsp scp sftp smtp smtps telnet tftp |
22:24 |
blaise |
Features: IPv6 Largefile NTLM NTLM_WB SSL libz TLS-SRP |
22:24 |
KeyXMakerX |
ur ssh and libcurl are better |
22:25 |
blaise |
are they? |
22:25 |
KeyXMakerX |
my libcurl is 7.32 and yours is 7.34 |
22:26 |
blaise |
ah, yeah.. that shouldn't matter though |
22:26 |
KeyXMakerX |
If that makes much of a difference or not im not sure |
22:26 |
KeyXMakerX |
lol |
22:26 |
blaise |
can you output your output of env to a pastebin? |
22:26 |
Warr1024 |
best thing to do is probably run your compile script 2>&1 | tee compile.log |
22:26 |
KeyXMakerX |
env? |
22:26 |
blaise |
just type env in the console and hit enter |
22:26 |
KeyXMakerX |
Warr you just went over my head. |
22:26 |
blaise |
should show you a slew of variables |
22:27 |
KeyXMakerX |
keyxmakerxTanzanite:~/minetest/bin$ env XDG_VTNR=7 KDE_MULTIHEAD=false SSH_AGENT_PID=2004 XDG_SESSION_ID=c2 SESSION=kde-plasma TERM=xterm SHELL=/bin/bash GTK2_RC_FILES=/etc/gtk-2.0/gtkrc:/home/keyxmakerx/.gtkrc-2.0:/home/keyxmakerx/.kde/share/config/gtkrc-2.0 GS_LIB=/home/keyxmakerx/.fonts GTK_RC_FILES=/etc/gtk/gtkrc:/home/keyxmakerx/.gtkrc:/home/keyxmakerx/.kde/share/config/gtkrc UPSTART_SESSION=unix:abstract=/com/ubuntu/upsta |
22:27 |
blaise |
one of which may be pointing to a wrong location for curl |
22:27 |
KeyXMakerX |
I don't even see curl on there. |
22:27 |
Warr1024 |
I didn't think that curl required any env. |
22:28 |
Warr1024 |
cmake would infer the locations for libs/includes itself usually... |
22:28 |
blaise |
hrmm |
22:28 |
blaise |
something seems afrey.. |
22:28 |
|
naxthesurvivor_ joined #minetest |
22:28 |
KeyXMakerX |
Seriously sounds like user error X3 |
22:29 |
KeyXMakerX |
but i added -DENABLE_CURL=1 to my cmake comand |
22:29 |
KeyXMakerX |
just as pilzadam told me |
22:29 |
KeyXMakerX |
recompiled |
22:29 |
KeyXMakerX |
but nothing changed. |
22:29 |
Warr1024 |
that will enable curl use if cmake can find it. |
22:30 |
PilzAdam |
whats the output of cmake . -DENABLE_CURL=1 |
22:30 |
PilzAdam |
+? |
22:30 |
blaise |
I'm having issues with dev-games/irrlicht-1.8.1 http://bpaste.net/show/164039/ |
22:30 |
blaise |
that's my build log |
22:31 |
blaise |
if anyone cares to go over it.. maybe they'll see something I'm missing.. |
22:31 |
blaise |
I just want a deticated server on that box though so I'm not sure why it would need that |
22:32 |
KeyXMakerX |
-- CURL_INCLUDE_DIR = CURL_INCLUDE_DIR-NOTFOUND -- CURL_LIBRARY = CURL_LIBRARY-NOTFOUND -- CURL_DLL = |
22:32 |
PilzAdam |
KeyXMakerX, do you have the dev package of curl installed? |
22:32 |
blaise |
curl headers ? |
22:33 |
KeyXMakerX |
curl 7.32.0 (x86_64-pc-linux-gnu) libcurl/7.32.0 OpenSSL/1.0.1e zlib/1.2.8 libidn/1.28 librtmp/2.30 |
22:33 |
KeyXMakerX |
is all i know. |
22:33 |
PilzAdam |
what distro? |
22:33 |
KeyXMakerX |
kubuntu |
22:33 |
PilzAdam |
install libcurl4-gnutls-dev |
22:34 |
KeyXMakerX |
did |
22:34 |
KeyXMakerX |
Recompiling now. |
22:35 |
blaise |
o.O |
22:35 |
blaise |
I didn't even think *buntu had a development env |
22:35 |
KeyXMakerX |
-- Found IRRLICHT: /usr/lib/x86_64-linux-gnu/libIrrlicht.a -- CURL_INCLUDE_DIR = /usr/include/curl -- CURL_LIBRARY = /usr/lib/x86_64-linux-gnu/libcurl.so -- CURL_DLL = -- cURL support enabled |
22:36 |
blaise |
nice |
22:36 |
blaise |
I wonder how it was working before.. |
22:36 |
KeyXMakerX |
It wasn't >X3 |
22:36 |
blaise |
I wonder if having mesa-10.0.x is causing me to have problems compiling Irrlicht |
22:37 |
* blaise |
sniffles |
22:37 |
* blaise |
wipes the snow off his laptop |
22:37 |
KeyXMakerX |
Sorry for being such a bother guys. :3 |
22:38 |
blaise |
KeyXMakerX: no bother, other people having the same problem could have been watching and found a solution with you |
22:38 |
PilzAdam |
blaise, others could also find the solution by reading the README |
22:38 |
blaise |
indeed.. |
22:39 |
KeyXMakerX |
O.O.... >.>... sorry I didn't think this problem would be in the README |
22:39 |
blaise |
I wonder if maybe I could have missed something in the readme that says I can't use mesa-10.0.x ? |
22:39 |
* blaise |
digs for gold |
22:41 |
Peacock |
lol why do people congregate on the same island when there are islands all around and it's obvious they'll be griefed? |
22:41 |
|
diemartin joined #minetest |
22:42 |
blaise |
islands? |
22:42 |
Peacock |
using paramats' islands mod as a mapgen |
22:42 |
blaise |
I've never found any really massive body's of water |
22:42 |
Peacock |
see paramat's archipelago mod |
22:43 |
blaise |
will do.. |
22:43 |
Peacock |
i probably misspelled that but anyhoo lol |
22:43 |
paramat |
:) |
22:43 |
blaise |
I'm currently working on creating a dedicated server atm though |
22:43 |
Peacock |
i put a server up as a joke and its in the top 3 lol |
22:43 |
blaise |
how much space should I reserve for the game? |
22:43 |
Peacock |
must be my description: wow, such nodes, very mod, so voxely, amaze |
22:44 |
blaise |
aka, how much space would a 250-300 person server take up? |
22:44 |
Peacock |
the map can run into a few gigs |
22:44 |
sfan5 |
"can" |
22:44 |
paramat |
aha! so that's your server hehe |
22:44 |
KeyXMakerX |
Sheesh, I've never had mine go past 1 |
22:44 |
sfan5 |
200-300 is much |
22:44 |
Peacock |
well depends how long you keep the same map |
22:45 |
sfan5 |
you should probably have at least 2.5 gigs free |
22:45 |
Peacock |
paramat saw that? :P |
22:45 |
blaise |
I don't plan on nuking the map very often |
22:45 |
blaise |
maybe ever 5 or 6 trillion years.. |
22:46 |
blaise |
that is if file corruption doesn't get me first |
22:48 |
sfan5 |
if you are afraid of file corruption use leveldb instead of sqlite3 |
22:48 |
sfan5 |
leveldb is also faster |
22:48 |
sfan5 |
or if you want use rocksdb (leveldb fork they use at facebook) |
22:49 |
sfan5 |
but one would need a database interface for that first.. wouldn't be too hard |
22:49 |
Peacock |
what abut paperdb and scissorsdb? |
22:49 |
Warr1024 |
best way to protect a world is to keep backups in git, and an offsite clone. |
22:49 |
|
Ubuntu-Tester joined #minetest |
22:50 |
|
diemartin joined #minetest |
22:50 |
sfan5 |
yeah.. but leveldb helps improve speed and stability |
22:51 |
Ubuntu-Tester |
Hey is there a line of code to make ur mine test client write Cache of the map and not just icons? |
22:51 |
Peacock |
if you copy someone's map isn't that like stealing data? |
22:51 |
sfan5 |
Peacock: you don't steal it, it's still there |
22:52 |
sfan5 |
Ubuntu-Tester: do you mean real caching or just downloading the map fron the server? |
22:52 |
Ubuntu-Tester |
i caching |
22:52 |
Peacock |
ah ok, so buildcraft didn't steal anything either :P |
22:52 |
sfan5 |
Ubuntu-Tester: nobody added that yet |
22:52 |
Ubuntu-Tester |
kk |
22:52 |
blaise |
anyone had any success using minetest with mesa-10.0.x ? |
22:53 |
blaise |
or am I going to have to roll back to mesa-9.2.x ? |
22:53 |
Ubuntu-Tester |
all i was lookin for though is speeding up minetest not stealing |
22:53 |
Ubuntu-Tester |
just sayin |
22:53 |
paramat |
hey people remember there is a new type of dungeon in deserts in 0.4.9, and the ability to read/set light level per node using LVM |
22:54 |
Peacock |
do the dungeons come with a dominatrix? XD |
22:54 |
sfan5 |
blaise: I would recommend 9.2.x as many people use that |
22:54 |
blaise |
I'll give it a few more tries and roll back.. |
22:55 |
blaise |
I was using mesa-10.0.0-rc2 |
22:55 |
blaise |
I'm compiling mesa-10.0.1 now.. |
22:56 |
blaise |
although I'm not sure why Irrlicht is required for a dedicated server |
22:57 |
PilzAdam |
blaise, http://dev.minetest.net/Compiling_Minetest#Building_without_Irrlicht.2FX_dependency |
22:57 |
PilzAdam |
blaise, its also written in the README |
22:57 |
sfan5 |
blaise: Irrlicht is not required, just the headers |
22:57 |
|
iqualfragile_ joined #minetest |
22:58 |
blaise |
ah.. |
22:58 |
blaise |
thank you very much |
22:58 |
blaise |
I'm sorry I didn't see that in the readme |
22:58 |
Jordach |
the readme is outdated |
22:58 |
PilzAdam |
Jordach, eh, no |
22:59 |
Jordach |
(why are we letting users figure shit out for themselves?) |
22:59 |
|
Cerise joined #minetest |
22:59 |
Jordach |
such as build without irrlicht |
23:00 |
blaise |
if I can get the client to compile, I'll install both |
23:00 |
blaise |
but it's not manditory... |
23:03 |
kaeza |
https://forum.minetest.net/viewtopic.php?id=8171 |
23:04 |
sfan5 |
>released next october |
23:04 |
sfan5 |
yeah, sure |
23:04 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Fix the creative inventory being borked if neither Unified Inventory or Inventory++ is installed (thanks cheapie!). https://gi 2014-01-02T15:03:52-08:00 http://git.io/3lHsLQ |
23:05 |
|
ShadowBot joined #minetest |
23:06 |
kaeza |
lol PilzAdam |
23:11 |
|
diemartin joined #minetest |
23:19 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Oops, broke the back button with that last commit. https://gi 2014-01-02T15:17:28-08:00 http://git.io/c43MoA |
23:21 |
|
aldobr joined #minetest |
23:21 |
Peacock |
uberi, your commit messages are all wrong, it should say "make worldedit better" |
23:23 |
blaise |
so, is there a mod to install that will allow me to have larger inventory? |
23:23 |
aldobr |
hi all |
23:23 |
blaise |
it seems like I'm missing a lot of stuff in creation mode |
23:23 |
Peacock |
there are a few inventory mods |
23:23 |
Peacock |
all of them with broken craft guides :P |
23:23 |
Peacock |
(or nearly all of them) |
23:24 |
blaise |
lmao |
23:24 |
kaeza |
Unified Inventory :3 |
23:24 |
blaise |
anything you hold in personal preference? |
23:24 |
PilzAdam |
I have a game that makes your inventory smaller |
23:25 |
aldobr |
kaeza: wats better, cpm z80 or msbasic 6502 ? |
23:26 |
Peacock |
you know what else will make your inventory smaller? a cold shower XD |
23:26 |
blaise |
I believe this conversation has taken a turn for the worst.. |
23:27 |
Peacock |
lol |
23:30 |
PilzAdam |
lol https://forum.minetest.net/viewtopic.php?pid=124095#p124095 |
23:31 |
|
MrBeNNy joined #minetest |
23:31 |
Peacock |
and suddenly, no more capslock lol |
23:31 |
PilzAdam |
he found the key to disable it |
23:31 |
Peacock |
how can you miss it? is pretty big |
23:39 |
|
us_0gb joined #minetest |
23:40 |
paramat |
plol that thread |
23:41 |
Warr1024 |
Poe's Law |
23:43 |
Jordach |
plol is spreadinhg |
23:43 |
Jordach |
:D |
23:44 |
PilzAdam |
and who invented it? |
23:44 |
Jordach |
sfan5, |
23:44 |
Peacock |
spreadable plol, delicious on toast or bagel |
23:44 |
PilzAdam |
eh, no |
23:44 |
PilzAdam |
it was me |
23:44 |
Jordach |
oh |
23:44 |
Jordach |
plol |
23:44 |
|
Renoki joined #minetest |
23:44 |
Peacock |
plol = Pilzanian Lol? |
23:44 |
PilzAdam |
Peacock, no |
23:46 |
Peacock |
in any case, why post a thread 10 months ahead of time? |
23:48 |
kaeza |
vaporware, vaporware everywhere |
23:48 |
PilzAdam |
Jordach, http://irc.minetest.ru/minetest/2013-08-05#i_3240577 |
23:49 |
kaeza |
remember original MoonTest? :P |
23:49 |
Peacock |
vaporware would seem to describe alot of steam games selling before they're completed lol |
23:49 |
Peacock |
oh god, how many friggin space games never got finished :P engines' not suited for it |
23:50 |
PilzAdam |
kaeza, MOONTEST IS NOT DEAD! |
23:50 |
Jordach |
:D http://www.speedtest.net/result/2568476190.png |
23:51 |
|
madprogrammi joined #minetest |
23:53 |
jin_xi |
anyone know how to change the crosshair temporarily? |
23:54 |
madprogrammi |
IIRC... It is a png file somewhere |
23:55 |
Peacock |
he be talking about the hud, foo |
23:56 |
kaeza |
no, the default HUD is drawn by the client as two lines; it's not an image |
23:56 |
kaeza |
s/HUD/crosshair/ |
23:56 |
jin_xi |
and not accessible via lua it seems |
23:56 |
kaeza |
jin_xi, add an image to the center of the screen and disable the default one |
23:57 |
kaeza |
use hud_add and hud_set_flags |
23:58 |
jin_xi |
how do i disable the default crosshair? |
23:58 |
paramat |
i think you can put a crosshair png image in a texture pack ... |
23:58 |
jin_xi |
i need to change it depending on what you're wielding |
23:58 |
kaeza |
jin_xi, player:hud_set_flags({crosshair=false}) |
23:59 |
jin_xi |
wow much thanks |
23:59 |
kaeza |
yw :) |