Time |
Nick |
Message |
00:00 |
Exio4 |
the best insurance you can get |
00:00 |
Exio4 |
:D |
00:00 |
Khaaaaaaaaaaaan |
very gay, tape miss Brahms! |
00:03 |
NekoGloop |
There are two kinds of people in the world. |
00:03 |
NekoGloop |
I hate both of them. |
00:04 |
Khaaaaaaaaaaaan |
im an equal opportunity hater :P |
00:04 |
Khaaaaaaaaaaaan |
i dislike everyone equally XD |
00:05 |
NekoGloop |
There's the people I haven't met yet, and the people who I have met. |
00:05 |
Exio4 |
i hate you too \o/ |
00:09 |
Khaaaaaaaaaaaan |
i meet far too many people who have irrational faiths in things, whatever that might be lol |
00:11 |
Khaaaaaaaaaaaan |
around here it's free software, but normal people its either the gov't or brands |
00:12 |
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00:12 |
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00:14 |
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00:14 |
[0gb_us] |
Or religion. |
00:14 |
Khaaaaaaaaaaaan |
these days theyre the exception |
00:15 |
Khaaaaaaaaaaaan |
and at least christians come with a moral code, even if i dont belive in it |
00:15 |
Khaaaaaaaaaaaan |
(christianity, not moral codes) lol |
00:15 |
* VanessaE |
peeks in. |
00:15 |
[0gb_us] |
I've been dealing with nuts with irrational faith in a creator these past few days. |
00:15 |
[0gb_us] |
Hey, VanessaE! |
00:16 |
Khaaaaaaaaaaaan |
well i find people who aren't religious tend to have religious faith in other things, so it balances out |
00:16 |
[0gb_us] |
Fair enough. I was just saying that they are no exception. |
00:17 |
Khaaaaaaaaaaaan |
hell no, but when i see FSF zealots i tend to think theyre not *that* different from christian zealots |
00:17 |
[0gb_us] |
Fair enough. |
00:17 |
AWTom_ |
I don't find myself having an irrational faith |
00:17 |
* [0gb_us] |
is one of those FSF nuts |
00:17 |
Khaaaaaaaaaaaan |
especially when they care more about free software than people starving or freezing to death |
00:18 |
AWTom_ |
maybe irrational faith in my own skills, but nothing else |
00:18 |
[0gb_us] |
I wouldn't say I care more about free software than freezing and starvation though. |
00:18 |
Guest52832 |
Just poping in again |
00:18 |
Guest52832 |
Any mods on yet? |
00:19 |
Khaaaaaaaaaaaan |
well ive spoken to a few such zealots who think all software should be free but dont believe in things like rent control |
00:19 |
* NekoGloop |
sits on VanessaE's lap |
00:19 |
Exio4 |
Khaaaaaaaaaaaan: free as opensource |
00:20 |
Khaaaaaaaaaaaan |
opensource +1, FSF/libre -1 :-) |
00:20 |
[0gb_us] |
I feel the world would be better if all software was free, as it would allow people to quit re-inventing the wheel and actually inovate, but I wouldn't use the word "should". |
00:20 |
Khaaaaaaaaaaaan |
well i wouldn't force anyone |
00:20 |
Exio4 |
i would like to have oecake's source code right now |
00:20 |
Khaaaaaaaaaaaan |
opensource works better when it's voluntary, but people should still have the right to sell their work too, otherwise they'd find other work |
00:21 |
[0gb_us] |
I was in the open source camp, but I've seen the light. |
00:21 |
[0gb_us] |
So to speak. |
00:21 |
Exio4 |
free as freedom, not free bear |
00:21 |
Khaaaaaaaaaaaan |
but i want a free bear :( |
00:21 |
VanessaE |
who wants free bears anyway? |
00:21 |
[0gb_us] |
Exactly, freedom. |
00:21 |
Exio4 |
haha |
00:21 |
Exio4 |
i wrote bear |
00:21 |
[0gb_us] |
I don't drink. |
00:22 |
Exio4 |
my english module exploded, i think |
00:22 |
Khaaaaaaaaaaaan |
its overlooking the simple fact that if devs couldn't sell their services, they wouldn't train to be devs in the first place |
00:22 |
[0gb_us] |
Oh, "bear". I totally missed that. I don't want a large mammal either. |
00:22 |
arsdragonfly |
Free bear ? :P |
00:22 |
Exio4 |
haha |
00:22 |
VanessaE |
I'll take a bottle of Arbor Mist instead of the implied beer :) |
00:23 |
Khaaaaaaaaaaaan |
honestly i'd rather devs train to be devs and be able to earn a living, then train to be in finance and screw us all over in other ways lol |
00:23 |
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00:24 |
thefamilygrog66 |
howdy folks |
00:24 |
Khaaaaaaaaaaaan |
Groooooooooooooooog! |
00:24 |
thefamilygrog66 |
Khaaaaaaaaaaaan! |
00:25 |
Khaaaaaaaaaaaan |
beer? |
00:25 |
thefamilygrog66 |
did you see my screenshots, Khaaaaaaaaaaaan? |
00:25 |
Khaaaaaaaaaaaan |
yeah is aw the maze pretty wicked |
00:25 |
thefamilygrog66 |
right on |
00:25 |
Khaaaaaaaaaaaan |
can you scale it? (bigger, smaller wtv) |
00:26 |
thefamilygrog66 |
yeah, though the size is fixed for now - I'll add more features down the road a bit |
00:26 |
Khaaaaaaaaaaaan |
someone on the thread said it should be indeserts |
00:26 |
Khaaaaaaaaaaaan |
i suggested the material might change depending on the biome |
00:26 |
Khaaaaaaaaaaaan |
leaves for grassland, cactus for desert, ice for snow,etc. |
00:26 |
thefamilygrog66 |
I'm just happy I was able to get it working, but yeah, good ideas for the future |
00:28 |
Khaaaaaaaaaaaan |
yeah no i know ive been having oodles of fun with this 6d shit lol |
00:28 |
[0gb_us] |
Howdy, thefamilygrog66! |
00:28 |
VanessaE |
hey grog |
00:28 |
thefamilygrog66 |
hey kids! |
00:28 |
thefamilygrog66 |
VanessaE, I translated an old BASIC program I played around with on the PET and C64, back in the old days! |
00:29 |
VanessaE |
cool :) |
00:29 |
[0gb_us] |
Whenever I hear "Hey, kids!", I think of the My Little Inferno advertisement video. |
00:29 |
thefamilygrog66 |
nerdy! |
00:29 |
Khaaaaaaaaaaaan |
wife's gonna make a blender of this: http://www.angelfire.com/ny3/TigKF/galr/monorail.jpg |
00:29 |
Khaaaaaaaaaaaan |
and ill make it run on steam |
00:29 |
VanessaE |
bas080: *poke* |
00:29 |
thefamilygrog66 |
I had to convert all the POKEs and PEEKs |
00:30 |
VanessaE |
what did it do? |
00:30 |
thefamilygrog66 |
http://img202.imageshack.us/img202/7134/us7o.png |
00:30 |
* VanessaE |
imagines trying to translate POKE 646,2 or POKE 53281,5 |
00:30 |
VanessaE |
:) |
00:30 |
VanessaE |
neatz! |
00:30 |
VanessaE |
-z |
00:30 |
[0gb_us] |
I'll be back in about an hour. I lost some important information and have to retrieve it. |
00:31 |
thefamilygrog66 |
good luck 0gb_us! |
00:32 |
Khaaaaaaaaaaaan |
ogb: the nsa should have a backup of all the pron sites you visited :p |
00:32 |
thefamilygrog66 |
VanessaE, they were all POKE and PEEKs involved with screen characters, so I just created an array. Took a bit of tweaking, but it worked |
00:32 |
VanessaE |
nice |
00:32 |
thefamilygrog66 |
And if you don't like the maze, you can just drop a mazeblock on the START node and generate another one. |
00:33 |
thefamilygrog66 |
Now I just have to make a Jack Nicholson with an axe mob, hiding somewhere within... |
00:33 |
Khaaaaaaaaaaaan |
technically he was a popsicle in the maze :P |
00:34 |
thefamilygrog66 |
haha, eventually yes. |
00:37 |
Khaaaaaaaaaaaan |
Jacksicle: http://www.dvdbeaver.com/film/reviews/shin/frozen%20jack.jpg |
00:37 |
thefamilygrog66 |
love that flick |
00:37 |
Khaaaaaaaaaaaan |
yeah though i wouldn't try building the overlook in MT: it makes no sense |
00:39 |
thefamilygrog66 |
I know! Watched that short doc, pointing out all the physical incosistencies of the overlook - so cool. |
00:39 |
Khaaaaaaaaaaaan |
Room 237? |
00:40 |
thefamilygrog66 |
that might've been it - it started with a Doom-type video game, I remember |
00:44 |
thefamilygrog66 |
VanessaE |
00:44 |
thefamilygrog66 |
Here's what the original C64 program did: |
00:44 |
thefamilygrog66 |
http://www.youtube.com/watch?v=pVAiZN9obXo |
00:55 |
Khaaaaaaaaaaaan |
sweet my steam-powered gates work http://s11.postimg.org/5jtgyl1c3/screenshot_521977770.png |
01:00 |
thefamilygrog66 |
nice one! |
01:00 |
Khaaaaaaaaaaaan |
the tricky one is gonna be the steam powered monorail lol |
01:00 |
thefamilygrog66 |
Will Homer be driving it? |
01:01 |
Khaaaaaaaaaaaan |
nah lol but maybe gehn http://www.angelfire.com/ny3/TigKF/galr/monorail.jpg |
01:02 |
thefamilygrog66 |
That's some pretty steam punky looking monorail right there |
01:02 |
thefamilygrog66 |
Well, sir, there's nothing on earth Like a genuine, bona fide Electrified, six-car monorail What'd I say? |
01:03 |
Khaaaaaaaaaaaan |
yeah you could say riven is pretty steam-punky, the whole island ran on steam |
01:06 |
thefamilygrog66 |
ahh, haven't played that one |
01:07 |
Khaaaaaaaaaaaan |
ive played myst, riven and uru lol |
01:07 |
Khaaaaaaaaaaaan |
this is the MC version: http://cdn.planetminecraft.com/files/resource_media/screenshot/1217/temple1_2084785.jpg |
01:08 |
thefamilygrog66 |
cool |
01:09 |
Khaaaaaaaaaaaan |
right now were working on uru ages, we'll eventually get to recreating riven lol |
01:09 |
thefamilygrog66 |
Hey, any ideas for a mazeblock recipe? |
01:10 |
Khaaaaaaaaaaaan |
oh jesus,recipes are easy, recipes that aren't already taken... not so much :S |
01:10 |
thefamilygrog66 |
that's the thing, right? |
01:11 |
thefamilygrog66 |
C C C |
01:11 |
thefamilygrog66 |
C - C |
01:11 |
Khaaaaaaaaaaaan |
unless you use a unique ingredient |
01:11 |
thefamilygrog66 |
D D D |
01:11 |
thefamilygrog66 |
C = cactus |
01:11 |
thefamilygrog66 |
D = desert stone |
01:11 |
Khaaaaaaaaaaaan |
could work |
01:11 |
Khaaaaaaaaaaaan |
in any case once you post the mod, people will tell you if theres a conflict |
01:11 |
thefamilygrog66 |
true enough |
01:12 |
thefamilygrog66 |
Okay, I'm gonna finish this thing off and upload it to github |
01:13 |
Khaaaaaaaaaaaan |
at least one of us has mastered github lol |
01:13 |
thefamilygrog66 |
back in a bit |
01:13 |
thefamilygrog66 |
it still confuses me sometimes... o_O haha |
01:13 |
Khaaaaaaaaaaaan |
id sooner figure out 80's VCRs lol |
01:14 |
thefamilygrog66 |
hey, I was programming my folks' VCR back in the '80s, man |
01:14 |
thefamilygrog66 |
they sure as hell couldn't figure it out |
01:14 |
Khaaaaaaaaaaaan |
then you know, it's easier than github :P |
01:14 |
thefamilygrog66 |
hehe |
01:14 |
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01:24 |
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01:29 |
PilzAdam |
bye |
01:38 |
[0gb_us] |
Khaaaaaaaaaaaan, I'm an asexual, why would I need porn? |
01:39 |
[0gb_us] |
Also, I'm back. |
01:39 |
Khaaaaaaaaaaaan |
to watch other asexuals getting it on? |
01:39 |
[0gb_us] |
Other asexuals don't "get it on". |
01:39 |
[0gb_us] |
Well, some do. |
01:39 |
[0gb_us] |
But not for fun. |
01:39 |
Khaaaaaaaaaaaan |
what about whacking? i know the mafia and the gay mafia like to do that |
01:40 |
Khaaaaaaaaaaaan |
though i hear its not exactly the same thing |
01:40 |
[0gb_us] |
Well homosexual and asexual are two different things. I fail to see a connection. |
01:40 |
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01:40 |
Khaaaaaaaaaaaan |
that i know, homos do eachother, asexuals are DIY in that regard |
01:41 |
[0gb_us] |
Everyone (most anyway) are DIY sometimes. |
01:41 |
[0gb_us] |
Some people even masturbate right after sex. |
01:43 |
[0gb_us] |
I'm going to see how many recipes can be defined using one ingredient. This should be interesting. |
01:45 |
[0gb_us] |
This would be easier if location in the crafting grid mattered. Then it would be a matter od simple math. |
01:47 |
[0gb_us] |
*f |
01:52 |
werwerwer |
if location matters that would be 2^9 - 1 receips |
01:52 |
Khaaaaaaaaaaaan |
you can always try to match indexes |
01:52 |
[0gb_us] |
Exactly. A much easier answer to find. |
01:52 |
Khaaaaaaaaaaaan |
a craft table has 9 indexes, the craft grid is also 1-9 |
01:53 |
[0gb_us] |
Khaaaaaaaaaaaan, I don't think I follow. |
01:53 |
Khaaaaaaaaaaaan |
crafts might be shapeless but |
01:54 |
Khaaaaaaaaaaaan |
they still occupy positions 1-9 of the craft grid |
01:54 |
Khaaaaaaaaaaaan |
and lua tables are indexed the same |
01:54 |
[0gb_us] |
Ah, that. I'm ignoring shapeless, as they screw up the whole system in this case. |
01:54 |
Khaaaaaaaaaaaan |
shapeless should be scrapped alltogether with how many crafts there are these days |
01:55 |
[0gb_us] |
What I man it that, for example, slabs are made by filling a row in the crafting grid. But it can be any of the tree rows, Minetest doesn't care. |
01:55 |
Khaaaaaaaaaaaan |
which limits any other craft that wants to use the middle or top row |
01:55 |
[0gb_us] |
*"mean is" |
01:56 |
VanessaE |
where is the code that grows a jungle sapling into a tree? |
01:56 |
[0gb_us] |
It does, as does crafting groups. |
01:56 |
[0gb_us] |
It;s in the C++, treegen.cpp or something. |
01:56 |
Khaaaaaaaaaaaan |
yeah ive never seen anything default mod togrow jungle trees |
01:57 |
Khaaaaaaaaaaaan |
wow my englaisse is getting worse lol |
01:57 |
VanessaE |
oh jeez |
01:57 |
VanessaE |
isn't there some way to disable it? |
01:57 |
Khaaaaaaaaaaaan |
thats a question for -dev, not us mere mortals :P |
01:57 |
[0gb_us] |
Fail to define "junglesapling" or fail to use the "jungles" flag to disable it. |
01:58 |
Khaaaaaaaaaaaan |
or disable jungle sapling and redefine it with a slightly different name |
01:58 |
* VanessaE |
grumbles |
01:58 |
Khaaaaaaaaaaaan |
hehe |
01:58 |
Khaaaaaaaaaaaan |
thats when you go " Celerooooooooooon!" |
01:58 |
[0gb_us] |
Khaaaaaaaaaaaan, you can't disable an already-defined node. I've tried. |
01:59 |
Khaaaaaaaaaaaan |
you mean you cant comment out shit from default mod? |
01:59 |
VanessaE |
wouldn't help, this needs to happen from within a mod |
01:59 |
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02:00 |
[0gb_us] |
If you do comment it out, then you're 'Fail[ing] to define "junglesapling"' as I already said. |
02:00 |
Khaaaaaaaaaaaan |
well you can still redefine any node from any mod by prepending :modname:node |
02:00 |
[0gb_us] |
If you redefine it, the new version willl still grow into a tree. |
02:00 |
VanessaE |
redefining a node ain't gonna stop the code from spawning it if it has the same node name. |
02:00 |
Khaaaaaaaaaaaan |
what dumbassery |
02:00 |
[0gb_us] |
It's the name that causes it. |
02:01 |
VanessaE |
peacock, please change your damn nick :) |
02:01 |
Khaaaaaaaaaaaan |
aiight, what about, on_construct(pos) minetest.remove_node(pos) end, ? |
02:01 |
Khaaaaaaaaaaaan |
whats wrong with khaaaaaaaaaaaaaaaan? |
02:01 |
[0gb_us] |
You could try depending on default then redefining the alias to a node that never spawns or doesn't exist. |
02:02 |
[0gb_us] |
Why disable jungle trees though? If people don't want them, they won't use the jungles flag. |
02:02 |
VanessaE |
because I want moretrees to use its own jungle trees instead? |
02:02 |
Khaaaaaaaaaaaan |
youd think all the tree shit would be lua-side by now |
02:03 |
VanessaE |
I'm adding a feature to moretrees to let it spawn only saplings at mapgen time |
02:03 |
VanessaE |
and I wanted to avoid having to define a custom jungle tree sapling just to get around this. |
02:03 |
[0gb_us] |
Then why doesn't moretrees recommend disabling jungles? If people want the default jungle trees in addition to yours, why stop them? |
02:04 |
VanessaE |
are jungles enabled by default on new maps? |
02:04 |
[0gb_us] |
No. |
02:04 |
VanessaE |
then your idea won't help. |
02:04 |
VanessaE |
I'm testing with a brand new map. |
02:04 |
[0gb_us] |
People have to choose to add jungles. |
02:04 |
VanessaE |
nononono |
02:04 |
VanessaE |
default jungles are *not* enabled on the test map. |
02:04 |
VanessaE |
ergo, default jungle trees should never be spawning at all by your theory :) |
02:04 |
[0gb_us] |
So if people choose to add jungles and choose to add moretrees, they should get both. |
02:05 |
[0gb_us] |
Okay. It still sounds like it should get its own sapling, as it is a separate type of tree. |
02:06 |
VanessaE |
it's about to get its own. |
02:08 |
* NekoGloop |
noms VanessaE's hair |
02:10 |
NekoGloop |
omnomnom |
02:11 |
[0gb_us] |
There are 32 recipes in the 2*3 recipe space using a single node ... I assume there would be 32 more in the 3*2 recipe space ...All that's left to find is the 3*3 recipes. There'll be more than 100 by the time I finish ... |
02:11 |
werwerwer |
!c 2^9 - 1 - 8 - 10 - 8 - 72 |
02:11 |
MinetestBot |
413 |
02:11 |
werwerwer |
that's my guess |
02:12 |
familygrog66away |
Done: http://forum.minetest.net/viewtopic.php?id=7210 |
02:12 |
werwerwer |
actually there are 36 receips in 3x2 |
02:12 |
[0gb_us] |
I'm making a sort of "stem cell" node that can be combined with others of itself to form a bunch of map-generated nodes, and I need to know hom many map-generated nodes I can have. |
02:13 |
[0gb_us] |
werwerwer, are you including nested spaces? for example, a 2*2 recipe does not count as one of the 3*2 recipes. |
02:13 |
[0gb_us] |
Otherwise, there'd be overlap. |
02:14 |
werwerwer |
yup, there are 36 3x2 receips that are not 2x2 |
02:14 |
[0gb_us] |
I must have missed something .... |
02:14 |
[0gb_us] |
How did you get that number? counting or math? |
02:15 |
werwerwer |
three rows. receip must occupy first and last row, so there's 3 variants for last and for first row. and 4 variant for seconsd. so 3*3*4 |
02:16 |
werwerwer |
damn there would be nested 3x1 :-D |
02:16 |
werwerwer |
you right |
02:16 |
[0gb_us] |
Columns too. |
02:17 |
werwerwer |
32 |
02:17 |
[0gb_us] |
Drats. I hoped you were onto something. |
02:17 |
[0gb_us] |
I hoped to be able to solve the rest of the problem using math. |
02:19 |
werwerwer |
well, for 3x3 it's possible to just count them |
02:20 |
[0gb_us] |
It is, but it'll take as long as it took to count the 2*3 space. |
02:26 |
[0gb_us] |
Is the "math" map generator unfinished like the "v7" map generator? |
02:27 |
Khaaaaaaaaaaaan |
its not like its of much practical use :P |
02:27 |
* arsdragonfly |
wants to know what a fractual world is |
02:28 |
arsdragonfly |
Mandelbrot set shaped ? |
02:28 |
[0gb_us] |
All it is is stone, water, and lava, it seems. |
02:28 |
[0gb_us] |
I don't know what a fractal world is. |
02:29 |
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02:31 |
arsdragonfly |
It's said that the math mapgen produces that |
02:41 |
VanessaE |
ok, that's done |
02:43 |
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02:45 |
thefamilygrog66 |
What's done, VanessaE? |
02:47 |
VanessaE |
https://forum.minetest.net/viewtopic.php?pid=110559#p110559 |
03:17 |
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05:29 |
sfan5 |
good mornin' everyone |
05:29 |
sfan5 |
!op |
05:30 |
* Menche |
sees someone in another timezone |
05:30 |
Menche |
it's night here |
05:31 |
sfan5 |
GMT+2 |
05:31 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released; 0.4.8 will be released soonâ„¢ | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Task of the Day: Build a tower of kittens! |
05:31 |
sfan5 |
!deop |
05:52 |
AWTom_ |
Could anyone recommend a challenging mod? |
05:56 |
sfan5 |
define "challenging" |
05:59 |
VanessaE |
Realtest maybe :) |
06:02 |
AWTom_ |
BTW-style |
06:02 |
VanessaE |
btw? |
06:04 |
VanessaE |
(I assume you don't mean 'by the way' :P ) |
06:04 |
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06:05 |
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06:07 |
AWTom_ |
BTW, a 'difficult' Minecraft mod |
06:07 |
AWTom_ |
my friend says it's ridiculous |
06:08 |
VanessaE |
but what does it DO? |
06:09 |
AWTom_ |
do/have you play(ed) minecraft? |
06:09 |
VanessaE |
nope. |
06:09 |
AWTom_ |
hm |
06:10 |
AWTom_ |
well, basically you have to manage resources perfectly for a long time to make it |
06:10 |
nore |
hi all |
06:10 |
AWTom_ |
hello |
06:10 |
AWTom_ |
well |
06:11 |
VanessaE |
hi nore |
06:11 |
AWTom_ |
hell, that's a lot of l's lined up |
06:14 |
AWTom_ |
if I die in 0.4.7, are all my items lost? |
06:14 |
nore |
no |
06:15 |
AWTom_ |
where do they go? |
06:17 |
nore |
in bones, that are at the place you died |
06:18 |
AWTom_ |
how do I get the items out of the bones? |
06:18 |
AWTom_ |
oh, it's a chest |
06:22 |
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06:46 |
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07:35 |
nore |
VanessaE: do you want to test an experimental mapgen I am writing? |
07:46 |
VanessaE |
experimental? |
07:46 |
VanessaE |
oh boy..... |
07:46 |
VanessaE |
what's it do? |
07:48 |
nore |
http://sebsauvage.net/paste/?6185910b85ad2280#PUnb4VRUJa3Rzw5QgogbD2PrPEhgGjRZNXJyy/kJJ+w= |
07:48 |
nore |
test it! |
07:48 |
nore |
for now, the only thing I am focused on is the heightmap |
07:49 |
VanessaE |
ok.. |
07:49 |
nore |
but soon, lots of other things |
07:50 |
VanessaE |
what mapgen should I use it against? |
07:50 |
nore |
there is no condition, it sets singlenode on |
07:50 |
VanessaE |
ok |
07:51 |
VanessaE |
ok, loading it up... |
07:52 |
VanessaE |
interesting.... |
07:52 |
nore |
did you see the cliffs? |
07:52 |
VanessaE |
yes |
07:53 |
nore |
and do you have any suggestion to make it better? |
07:53 |
VanessaE |
I spawned in a ~100m diameter lake surrounded mostly by, oh, 4 to 10m cliffs |
07:53 |
VanessaE |
(the floor of the lake looks like a bunch of sine waves :) ) |
07:54 |
VanessaE |
lemme look around a little |
07:55 |
VanessaE |
one thing's for sure, it needs taller mountains (but then again, so does mgv6) |
07:55 |
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07:55 |
VanessaE |
sure is quick when it doesn't have to spawn a metric assload of default trees ;) |
07:58 |
nore |
before, it had >200 meters tall mountains... |
07:58 |
VanessaE |
the highest I've seen so far is only about ~40m |
07:58 |
VanessaE |
are these cliffs intentional btw? |
07:59 |
VanessaE |
they remind me a bit of an area I used to live in a few years ago |
08:01 |
VanessaE |
for a lua mapgen this is surprisingly fast. |
08:01 |
nore |
yeah, the cliffs are intentionnal |
08:02 |
nore |
I use a 4th perlin noise to know where the cliffs are |
08:02 |
VanessaE |
ok, first impressions: the cliffs are fine where they are. Amp up the terrain contours, maybe do it exponentially so that low-lying stuff doesn't get affected as much as higher elevations. Add beaches/deserts/etc. Generate small lakes/ponds *above* the normal sea level, here and there. |
08:02 |
nore |
and on the points that are there, I apply a function to the height, that creates the cliffs |
08:03 |
VanessaE |
by "amp up" I mean generate nice tall mountains. Not "Mt. Meru" tall of course, but say 150m max |
08:04 |
VanessaE |
also, |
08:04 |
VanessaE |
see of you can generate some flat-ish areas here and there |
08:04 |
VanessaE |
placed at any random elevation, say 30-50m on a side or so |
08:05 |
VanessaE |
(think of paramat's mod that prepares flat areas for buildings to sit on, but more generic, less geometric in appearance |
08:07 |
nore |
I had made something like that... see the commented code |
08:08 |
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08:08 |
VanessaE |
*looks at code* |
08:09 |
VanessaE |
*sees unfamiliar functions* |
08:09 |
VanessaE |
*checks API* |
08:10 |
VanessaE |
ah, vmanip. I shoulda figured :) |
08:11 |
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08:11 |
sfan5 |
holy sh*t! these cliffs |
08:11 |
VanessaE |
indeed so |
08:11 |
sfan5 |
and the sea goes to -135.5 |
08:12 |
nore |
yep |
08:12 |
nore |
what do you think of the cliffs? |
08:12 |
sfan5 |
looks awesome |
08:13 |
VanessaE |
I think they're good |
08:13 |
VanessaE |
maybe a little too tall here or there but they're a FAR CRY from what mgv6 does. |
08:13 |
VanessaE |
so they're good |
08:13 |
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08:14 |
sfan5 |
this should be filled with lava: http://i.imgur.com/jybgvYM.jpg |
08:14 |
nore |
do you still think the mountains are too small? |
08:14 |
VanessaE |
mountains are definitely too low yes |
08:15 |
nore |
try to add that at the end of line 12 then: + math.abs(x)*math.exp(8*n*n) |
08:16 |
VanessaE |
trying... |
08:17 |
VanessaE |
that slowed it down considerably... |
08:17 |
VanessaE |
(must be an inefficency in those functions or something) |
08:17 |
sfan5 |
looks like this now http://i.imgur.com/q5CNH00.jpg |
08:17 |
sfan5 |
also Minetest was using 100% cpu |
08:18 |
nore |
sfan5, I used the old perlin functions (so slow because there was a lot of lua-C calls) |
08:19 |
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08:19 |
nore |
try to go to -50, 200, -460 |
08:19 |
nore |
(I think for now generation does not depend on seed) |
08:20 |
VanessaE |
nothing up here but empty sky. |
08:20 |
nore |
because I use fixed seeds for the perlins |
08:21 |
nore |
so it does depend on seed then... well, there was a 234m tall mountain (with the addition I mentionned a few minutes ago) |
08:21 |
VanessaE |
that's because old perlin functions use a seed *diff* |
08:21 |
VanessaE |
rather than a static seed value |
08:22 |
VanessaE |
what's the seed of your test map? |
08:22 |
nore |
seed = 4364001217831458940 |
08:23 |
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08:23 |
nore |
it's always the same, since I only delete map.sqlite each time... |
08:23 |
VanessaE |
right |
08:23 |
VanessaE |
oh hell yeah |
08:23 |
VanessaE |
there's a mountain there all right |
08:23 |
VanessaE |
jeez, you trying to compete with paramat? ;) |
08:24 |
jin_xi |
hmm, i wonder if anyone has ever tried the game with generated structs i posted |
08:26 |
VanessaE |
nore: with that extra change, cliffs are definitely too tall now |
08:26 |
VanessaE |
jin, nope |
08:27 |
jin_xi |
https://github.com/obneq/minetest_j |
08:27 |
nore |
try to add that instead: + math.abs(x)*100*n*n*n*n |
08:28 |
VanessaE |
trying... |
08:28 |
jin_xi |
i was hoping this would get some interest as a general way to add generated structs to minetest, but it seems ppl are more comfortable with many specific ones |
08:30 |
* VanessaE |
plays a bit with the code |
08:31 |
VanessaE |
hm |
08:31 |
* VanessaE |
does *not* play with the code :) |
08:31 |
VanessaE |
nore: try widening the perlin scale for the layer that's making these mountains |
08:32 |
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08:34 |
nore |
I made that, and I like the results |
08:34 |
nore |
FYI, I replaced line 89 with that: local noise4 = minetest.get_perlin(8954, 8, 0.5, 1024) |
08:35 |
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08:38 |
VanessaE |
trying with that change (and the 100*n*n*n*n... bit) |
08:38 |
VanessaE |
cliffs are pretty steep now |
08:41 |
VanessaE |
hm |
08:41 |
VanessaE |
needs more lowlands now |
08:41 |
VanessaE |
otherwise there'll be no room for beaches |
08:42 |
VanessaE |
wait, strike that |
08:43 |
VanessaE |
there's enough low-lying land for that. |
08:43 |
VanessaE |
I'm liking this terrain. |
08:43 |
nore |
so, what do I need to add? |
08:44 |
VanessaE |
let's see what happens when you add in beaches and deserts |
08:44 |
VanessaE |
keep everything like it is now with lines 12 and 89 changed |
08:47 |
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08:53 |
VanessaE |
not finding anything in the way of tall mountains like before though |
08:55 |
nore |
http://sebsauvage.net/paste/?bd80a59cddde92bd#Sbo0b5b1a1W0kXhYky7ldtEAzC4jkzZailtjii9rVRk= |
08:55 |
nore |
VanessaE: ^ |
08:55 |
nore |
deserts + beaches |
08:55 |
nore |
and soon, biomes too |
08:55 |
VanessaE |
checking |
08:56 |
nore |
for biomes: https://forum.minetest.net/viewtopic.php?pid=110266#p110266 |
08:56 |
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08:57 |
Tiktalik |
nore, VanessaE: you should look up the minecraft mod biomes 'o plenty |
08:57 |
Tiktalik |
tons of biomes :P |
08:57 |
VanessaE |
I don't mess with minecraft stuff. |
08:58 |
Tiktalik |
It's a mod though VanessaE, so it's actually decent |
08:58 |
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08:59 |
sfan5 |
this mountain.... http://i.imgur.com/ozDq7KR.png |
08:59 |
Tiktalik |
nice |
08:59 |
VanessaE |
nore: pass the beaches code through another layer of perlin so that you can have dirt against water. |
08:59 |
VanessaE |
sfan, nice |
08:59 |
Tiktalik |
lots of biomes are good |
08:59 |
Tiktalik |
personally, I'd make lots of variants |
09:00 |
Tiktalik |
each world gets x number of biomes from each list |
09:01 |
Tiktalik |
that way, each world gets some uniqueness |
09:01 |
Tiktalik |
but at the same time, you get a balanced spread of biomes |
09:01 |
Tiktalik |
because the worlds are limited |
09:01 |
Tiktalik |
that way you don't get something like a distinct lack of sand |
09:10 |
jin_xi |
ok, turtle now uses code like this to generate structures: http://paste.dy.fi/lnT |
09:15 |
nore |
New: http://sebsauvage.net/paste/?a49c4c1600bdd648#m9O6fe/wXUowz+qNHbh//AXAdZBhoSUXzLKmZ+wm4jk= |
09:15 |
nore |
now with snow and ice |
09:15 |
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09:17 |
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09:19 |
sfan5 |
everything mixed together: http://i.imgur.com/2g0ptgT.jpg woo! |
09:20 |
VanessaE |
haha |
09:20 |
nore |
did you add lava? |
09:21 |
sfan5 |
yes |
09:21 |
sfan5 |
(netherrack from nether mod) |
09:22 |
nore |
is that my mapgen? |
09:22 |
sfan5 |
yes |
09:23 |
nore |
because desert sand and snow next to one another looks strange... |
09:23 |
nore |
and if it is sand, it is too high |
09:27 |
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09:27 |
Edelwin |
hi |
09:28 |
jin_xi |
hi Edelwin |
09:28 |
Edelwin |
I use Debian Stable's version, and the one I compiled, and on both I can't create any map |
09:28 |
Edelwin |
(the multiplayer mode works well) |
09:29 |
Edelwin |
is parsing the logfiles a good idea to know what happens ? |
09:29 |
Edelwin |
hi jin_xi |
09:29 |
sfan5 |
Edelwin: what do the logfiles say? |
09:31 |
Edelwin |
well, I actually don't know where they are :D |
09:31 |
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09:32 |
sfan5 |
~/.minetest/debug.txt maybe |
09:34 |
sfan5 |
"The mountain went a bit too high": http://imgur.com/a/XoYxs |
09:34 |
VanessaE |
lol |
09:34 |
VanessaE |
jesus |
09:34 |
VanessaE |
+3k? |
09:35 |
sfan5 |
y=3050 |
09:35 |
sfan5 |
you can see it in the first screenshot |
09:35 |
VanessaE |
yes |
09:35 |
VanessaE |
just making sure I read that right :) |
09:35 |
nore |
*wow* |
09:36 |
Edelwin |
sfan5: don't have this directory, but I'm looking at the website |
09:36 |
nore |
anyway, there are only a few mountains like that |
09:36 |
nore |
it is because of perlin too high |
09:36 |
sfan5 |
Edelwin: did you install it system-wide? |
09:37 |
* sfan5 |
looks confused: http://i.imgur.com/XwGwmAP.jpg |
09:37 |
Edelwin |
sfan5: yeah |
09:37 |
nore |
sfan5, you updated the mod without deleting the old map... |
09:38 |
sfan5 |
no |
09:38 |
sfan5 |
Edelwin: try "minetest | tee logfile.txt" and reproduce your problem |
09:38 |
nore |
if you delete the map.sqlite, what happens? |
09:39 |
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09:39 |
sfan5 |
s/map.sqlite/map.db/ |
09:39 |
Edelwin |
sfan5: okay |
09:40 |
nore |
sfan5: is there still a bug after that? |
09:40 |
sfan5 |
hm |
09:40 |
sfan5 |
must've been what you guessed |
09:41 |
sfan5 |
anyway, it was a single island with this huge mountain on it: http://i.imgur.com/loHmuaI.jpg |
09:41 |
Edelwin |
sfan5: http://paste.debian.net/40539/ |
09:41 |
Edelwin |
this is not very talking, for me... |
09:41 |
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09:41 |
sfan5 |
hm |
09:41 |
sfan5 |
does .minetest exist |
09:41 |
nore |
funny |
09:42 |
nore |
sfan5, it is because the perlin noise is very high near that point |
09:42 |
nore |
but I like the result |
09:43 |
Edelwin |
sfan5: no |
09:43 |
Edelwin |
[edelwinartemis]% [ -d ~/.minetest ] ; echo $? |
09:43 |
Edelwin |
1 |
09:43 |
sfan5 |
hm |
09:43 |
sfan5 |
could you post the output of "which minetest" |
09:43 |
Edelwin |
okay |
09:44 |
Edelwin |
/usr/local/bin/minetest |
09:45 |
sfan5 |
"now this looks way nicer": http://i.imgur.com/6YKKG2M.png |
09:45 |
sfan5 |
Edelwin: try creating ~/.minetest and see if the problem is still there |
09:45 |
Edelwin |
okay |
09:46 |
nore |
sfan5, what did you do? |
09:46 |
nore |
btw, I wasn't able to fix that mountain, with the same seed you used |
09:47 |
nore |
s/fix/find |
09:47 |
sfan5 |
change the mountain noise octaves to 5 |
09:47 |
Edelwin |
oh, I remember something |
09:47 |
Edelwin |
sfan5: I had errors during connection to a server, saying "could not create cache" |
09:48 |
sfan5 |
do you have write permissions for .minetest ? |
09:48 |
nore |
it does not do anything... |
09:48 |
sfan5 |
nore: try this http://sebsauvage.net/paste/?d8161158dd8be419#sCZQ/a2eSdlk/vt86PeoT0+qIRlaT3jJZxBQOR4abS8= |
09:49 |
Edelwin |
oh sebsauvage :D |
09:49 |
Edelwin |
and zerobin <3 |
09:50 |
Edelwin |
sfan5: and, where do I put this code, and how do I run it ? :D |
09:50 |
* Edelwin |
dont know LUA so much |
09:50 |
sfan5 |
Edelwin: that was not directed at you |
09:50 |
Edelwin |
oh, sorry xD |
09:51 |
sfan5 |
paste "stat ~/.minetest" _after_ you created the foler |
09:51 |
sfan5 |
*folder |
09:51 |
sfan5 |
s/paste/paste the output of/ |
09:52 |
Edelwin |
http://paste.debian.net/40549/ |
09:52 |
Edelwin |
(sorry, french locales) |
09:52 |
sfan5 |
hmm |
09:52 |
sfan5 |
tip: "LANG=C <command>" displays it in english |
09:52 |
sfan5 |
can you try compiling minetest from source? |
09:52 |
Edelwin |
danke =) |
09:53 |
Edelwin |
yes, of course |
09:53 |
Edelwin |
that's what I did the first time |
09:53 |
sfan5 |
https://forum.minetest.net/viewtopic.php?id=3837 in case you... oh ok |
09:54 |
sfan5 |
nore: did you find the mountain? |
09:54 |
nore |
no, I did not try... I modified the code a lot since that version... |
10:02 |
nore |
bbl |
10:17 |
* Evergreen |
is back from sleeping |
10:17 |
VanessaE |
Edelwin: you didn't compile it as run-in-place did you? |
10:17 |
VanessaE |
( cmake . -DRUN_IN_PLACE=1 ) |
10:19 |
Edelwin |
VanessaE: I used the commands described in the github readme file |
10:19 |
VanessaE |
that's why. those direct you to build that way, so your debug log is inside the build folder. |
10:19 |
VanessaE |
not in ~/.minetest |
10:19 |
Edelwin |
oh, okay (^_^) |
10:20 |
VanessaE |
s/build/minetest/ |
10:20 |
VanessaE |
so minetest-master-blahblahblah/debug.txt probably |
10:20 |
Edelwin |
I'm still compiling now, but I'll check |
10:22 |
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10:25 |
VanessaE |
ok, I give up on this damn thing (was trying to add something to one of my mods but failed miserably) |
10:26 |
Edelwin |
https://www.gnu.org/fun/jokes/shit-happens.html |
10:26 |
VanessaE |
heh |
10:27 |
VanessaE |
"REFORM JUDAISM: Got any Kaopectate?" |
10:27 |
VanessaE |
lol |
10:29 |
VanessaE |
jin_xi: you about? |
10:30 |
jin_xi |
YES |
10:30 |
jin_xi |
oops |
10:30 |
VanessaE |
jin_xi: I've been busting my brains trying to get a random initial rotation to apply to some of these damn trees and nothing I do seems to work reliably. You're the L-systems expert around here, care to take a crack at it? |
10:31 |
jin_xi |
will do, but not right now if thats ok |
10:31 |
VanessaE |
that's fine |
10:31 |
VanessaE |
pine, jungle trees and palms are the worst offenders |
10:33 |
Edelwin |
it works \o/ |
10:33 |
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10:33 |
VanessaE |
yay! |
10:33 |
Edelwin |
because of mystic reasons I don't understand, but it works |
10:34 |
Edelwin |
(the first part is kinda problematic if I want to solve this problem in the futur) |
10:35 |
VanessaE |
could be anything |
10:45 |
Edelwin |
yep' |
10:46 |
sfan5 |
"this is what I call a mountain": http://i.imgur.com/ucTHDR0.png |
10:48 |
VanessaE |
heh |
10:50 |
sfan5 |
law |
10:50 |
sfan5 |
my new mountain reaches to _exactly_ 200 y |
10:50 |
sfan5 |
s/law/lol/ |
10:50 |
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10:50 |
sfan5 |
and it is 34C there |
10:51 |
Edelwin |
*lawl |
11:03 |
|
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11:03 |
PilzAdam |
Hello everyone! |
11:04 |
|
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11:08 |
VanessaE |
good morning |
11:09 |
Evergreen |
Hello |
11:10 |
|
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11:10 |
|
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11:13 |
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11:17 |
VanessaE |
hi |
11:23 |
kahrl |
oh fuck |
11:24 |
VanessaE |
? |
11:24 |
kahrl |
seems my ISP Drosselkom has found the youtube proxy I use and started to throttle it |
11:24 |
PilzAdam |
heh |
11:25 |
VanessaE |
time to find a new one then :) |
11:28 |
kahrl |
it's sad because most proxies are really slow and this one I had was fast |
11:28 |
ruskie |
ISPs bother throttling youtube? |
11:28 |
ruskie |
I mean google gives them cdn proxies for free |
11:28 |
PilzAdam |
ruskie, this ISP has an own enternainment package |
11:28 |
PilzAdam |
they throttle others to promote their own |
11:29 |
ruskie |
so does mine... they still have a google cdn cache |
11:30 |
ruskie |
anyway I'm using youtube-dl to get most so speed not really an issue |
11:31 |
kahrl |
the really stupid thing is that we have that entertainment package, why do they still bother trying to "promote" it to us? |
11:34 |
ruskie |
I generally have so much youtube stuff downloaded as a backlog that I hardly ever run out of stuff to watch |
11:36 |
VanessaE |
bbl |
11:54 |
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12:11 |
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12:31 |
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12:33 |
LazyJ |
Questions: conf line options -> client/server_unload_unused_data_timeout 29 for the server, 600 for the client -> what is the unit of time 29 and 600 represent? Why such an extreme difference between the two? Both conf options are in the defaultsettings.cpp, do both affect the server, if so, in what way? |
12:34 |
sfan5 |
... |
12:34 |
Calinou |
client = decreasing value reduces RAM usage, but terrain is not immediatly available (cached), client will download it again from server |
12:34 |
sfan5 |
its so low for the server because the server doesn't need to keep MapBlocks in memory that are not used |
12:35 |
LazyJ |
If the client line is included in the server's minetest.conf, will it affect the server performance if turned down from 600 to, say... 100? |
12:35 |
sfan5 |
it is so high for the client because it reduces the load for the server is the client fetches the MapBlocks more rarely |
12:35 |
sfan5 |
no |
12:36 |
PilzAdam |
LazyJ, the unit is seconds |
12:36 |
sfan5 |
the client line is ignore by the server |
12:36 |
LazyJ |
Ah, thanks, PilzAdam. |
12:36 |
Calinou |
it's seconds yes |
12:37 |
LazyJ |
So if the server is never used as a client to play on, only used strictly as a server, any advantage to turning the 29 setting down to 0? |
12:37 |
sfan5 |
server is not used as client |
12:37 |
sfan5 |
never ever |
12:37 |
sfan5 |
server != client |
12:38 |
LazyJ |
I was wondering if the settings were intended for a setup where a personal computer was being used as a Minetest server instead of a remote server unit sitting in a rack. |
12:40 |
LazyJ |
Ok, so it looks like there may be no benefit to tweaking the unload_unused_data_timeout. |
12:40 |
LazyJ |
PilzAdam, were you able to get anything useful from your network tests when you visited our server? |
12:41 |
PilzAdam |
what server? |
12:41 |
LazyJ |
Linuxgaming.us |
12:41 |
LazyJ |
"Wazuland" |
12:41 |
PilzAdam |
I tested https://github.com/minetest/minetest/pull/911 there |
12:43 |
LazyJ |
Ah. ok. (My computer took awhile to start the webbrowser to load the link - unknown moment of cyber-constipation). |
12:45 |
LazyJ |
Of the displays from the F5 and F6 keys, is any of that information useful in determining what minetest.conf settings to tweak? |
12:53 |
LazyJ |
Hmm... if I remember right, a "block" is 16x16x16 nodes, correct? |
12:55 |
sfan5 |
MapBlock is 16x16x16 |
12:55 |
sfan5 |
node(what most people would call block) is 1x1x1 |
12:55 |
LazyJ |
Ah, thanks, sfan5. |
12:56 |
PilzAdam |
!dev Terminology |
12:56 |
PilzAdam |
MinetestBot? |
12:57 |
LazyJ |
I'm looking at the max_simultaneous_block_sends_per_client/server_total, contemplating how they mix with the max_block_send_distance and active_block_range settings. |
12:57 |
PilzAdam |
sfan5, !dev is broken again |
12:59 |
LazyJ |
So... the max_block_send_distance is the amount of 16x16x16 blocks, surrounding the player, that are sent to the server all at once? |
13:00 |
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13:00 |
PilzAdam |
not at once |
13:00 |
PilzAdam |
the server sends the blocks in this radius to the client |
13:01 |
PilzAdam |
you could see it as the "view range" of the client |
13:02 |
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13:02 |
LazyJ |
So if a players was running down a long, flat, straight road, how many block_sends would be required for the perception of smoothly, scrolling terrain? |
13:02 |
LazyJ |
...in an already generated portion of the map. |
13:02 |
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13:02 |
e1z0 |
yo |
13:03 |
PilzAdam |
LazyJ, this setting is mostly irrelevant for this |
13:03 |
PilzAdam |
the network latency is more important |
13:03 |
e1z0 |
:O |
13:03 |
* e1z0 |
drinks beer |
13:03 |
LazyJ |
Ok, thanks. That helps with a part of the puzzle. |
13:04 |
thomasfuston |
hmm minetest seems quite popular o.O |
13:04 |
LazyJ |
The network latency is something I have yet to figure out how to test and sample. |
13:05 |
LazyJ |
Are we being bottle necked by increased traffic at some junction during a specific time of day? |
13:05 |
PilzAdam |
thomasfuston, take the intersection of people who like the style of Minetest and the people who like free and/or open source software |
13:05 |
PilzAdam |
*Minecraft |
13:05 |
LazyJ |
Is the latency the biggest contributing factor or is it something else, is another issue I'm hoping to figure out. |
13:07 |
thomasfuston |
PilzAdam: well to be honest i just try minetest couse minecraft got horrible performance on my linux for no reason (while other high 3d games work pretty well) so minetest could be the solution i am happy :D |
13:07 |
Calinou |
it is quite popular, yes |
13:07 |
Calinou |
thomasfuston: IIRC Minecraft doesn't like open source drivers |
13:08 |
Calinou |
like most proprietary games |
13:09 |
thomasfuston |
Calinou: i dont want to discuss this, but its drivers not the reason :P and if yes minecraft is poorly coded, couse other games workin very good with same driver, but nvm enough ..., yay minetest :) |
13:14 |
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13:14 |
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13:27 |
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13:30 |
LazyJ |
I see "enable_texture_atlas" is no longer in the minetest.conf.example nor in the defaultsettings.cpp. Is that particular setting no longer functional? |
13:31 |
Calinou |
it was removed, yes |
13:31 |
Calinou |
not useful anymore |
13:32 |
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13:33 |
LazyJ |
Ok, thanks, Calinou. |
13:34 |
sfan5 |
PilzAdam: !dev is still broken* |
13:34 |
LazyJ |
I gather "!dev" is something I should use. How? |
13:35 |
nore |
sfan5, I saw you played with my code again ;) |
13:35 |
sfan5 |
!dev queries the http://dev.minetest.net/ wiki |
13:35 |
sfan5 |
nore: yes :P |
13:43 |
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13:46 |
xnrand |
Hello, i'm thinking about setting up a server but i have no idea which mods i should put on it - does anyone have suggestions for a good selection of mods? |
13:47 |
Calinou |
moreblocks, moreores, maptools |
13:47 |
* Calinou |
walks away and cloaks |
13:48 |
sfan5 |
WorldEdit for admistration purposes maybe |
13:54 |
Calinou |
also WorldEdit, yeah |
13:56 |
Evergreen |
Homedecor |
13:56 |
Evergreen |
There is the chat extended mod by Taoki |
13:59 |
nore |
sfan5, is there a way to generate saplings that will grow instantly? |
13:59 |
sfan5 |
IIRC no |
14:00 |
sfan5 |
but there maybe a way to call the treegen methos |
14:00 |
sfan5 |
*method |
14:00 |
nore |
I'm going to steal some code from moretrees then... |
14:08 |
nore |
I should NOT have used minetest.spawn_tree... |
14:08 |
nore |
my computer is getting crazy |
14:12 |
sfan5 |
I think I found my favourite place in my map |
14:12 |
nore |
what did you find? |
14:14 |
Evergreen |
How would I go about making something spawn in a cave, say, a stalactite |
14:14 |
|
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14:15 |
Evergreen |
How would I find the ceiling, and figure out whether or not it is a valid place to generate one |
14:15 |
sfan5 |
nore: the mountain on the island that looks like a valley |
14:15 |
nore |
Evergreen: try to spawn an ore in air below ground |
14:15 |
Evergreen |
Yes, but that would result in stalactites floating in the air |
14:15 |
nore |
sfan5: screenshot? |
14:15 |
sfan5 |
!up sfan5.duckdns.org |
14:15 |
MinetestBot |
sfan5.duckdns.org:30000 is up (306ms) |
14:15 |
sfan5 |
^ nore |
14:15 |
nore |
Evergreen, add an ABM that will not spawn it if it is in the air |
14:16 |
Evergreen |
:S I kind of want to avoid using abms |
14:16 |
Evergreen |
Isn't the cave generator code in C? |
14:17 |
Evergreen |
I'm doing this in lua |
14:19 |
Exio4 |
maybe a decoration? |
14:20 |
Evergreen |
That's only for mapgen v7 |
14:20 |
Evergreen |
(I think) |
14:20 |
Exio4 |
nope |
14:20 |
Exio4 |
as far as i know it is supported by v6, indev and v7 |
14:23 |
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14:23 |
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14:25 |
Evergreen |
I'll try it |
14:34 |
Evergreen |
Okay, I looked at it, but can someone give me example piece of code with the "simple" perimeter? |
14:39 |
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14:45 |
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14:48 |
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14:48 |
nore |
sfan5, did you shut the server down? |
14:48 |
sfan5 |
yes |
14:48 |
sfan5 |
do you want it back up? |
14:49 |
nore |
no, it was only to know... what do you think of this version? http://sebsauvage.net/paste/?8454395fb361588e#B99S3YPAjfyO9Jzq4uhE/OFvtaeMVBdiQkCRxK1ILpA= |
14:50 |
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14:51 |
sfan5 |
I'll try that one |
14:52 |
nore |
I may know why cactus, etc. do not generate |
14:52 |
sfan5 |
you do? |
14:52 |
nore |
it could be because there are c_air that are placed by the vm, instead of content_ignore |
14:53 |
sfan5 |
but I did not change that between the revision where it worked and now |
14:53 |
nore |
then I don't know |
14:53 |
sfan5 |
my luafile is based on the first thing you posted |
14:53 |
nore |
did you know that putting nil in vmanip data created fire? |
14:54 |
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14:54 |
sfan5 |
that can change |
14:54 |
sfan5 |
fire just got assigned to block id 0x000 |
14:54 |
nore |
perhaps... |
14:55 |
nore |
so, what do you think of that new one? |
14:56 |
sfan5 |
haven't tried it yet |
14:56 |
sfan5 |
one sec |
15:00 |
sfan5 |
currently taking a look at it on my test server |
15:02 |
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15:03 |
NekoGloop |
Why not use the decoration system to generate cactus? |
15:04 |
sfan5 |
becase thats mgv7 only |
15:04 |
NekoGloop |
Nope. |
15:08 |
sfan5 |
I have the feel of being productive today ~~ |
15:09 |
* NekoGloop |
noms sfan5's shoulder |
15:09 |
* Calinou |
noms NekoGloop's shoulder |
15:09 |
* sfan5 |
noms Calinou's shoulder |
15:10 |
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15:10 |
* john_minetest |
puts a kitten on Calinou's other shoulder |
15:11 |
thefamilygrog66 |
that's a tasty looking tower of kittens... |
15:11 |
* thefamilygrog66 |
is heating up skillet |
15:11 |
thefamilygrog66 |
morning folks |
15:12 |
NekoGloop |
sfan5, now you're thinking with portals. |
15:13 |
Evergreen |
NekoGloop: You are thinking with kittens |
15:13 |
NekoGloop |
Yep. |
15:14 |
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15:16 |
sfan5 |
nore: server is busy with generating trees |
15:16 |
thefamilygrog66 |
Aside from http://dev.minetest.net/Lua_Table_Formspec , is there anything like a formspec tutorial online? |
15:17 |
nore |
what do you mean, tutorial? |
15:17 |
|
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15:17 |
thefamilygrog66 |
spoonfed instructions, I guess - feeling lazy/stupid this morning |
15:17 |
nore |
!dev formspec |
15:18 |
nore |
http://dev.minetest.net/formspec |
15:20 |
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15:21 |
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15:21 |
thefamilygrog66 |
thanks nore - looks like the same (but less) info that's on the lua table formspec page I mentioned |
15:21 |
thefamilygrog66 |
I'll play around with it a bit |
15:22 |
sfan5 |
john_minetest: I have things to do ATM |
15:25 |
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15:25 |
jojoa1997 |
who uses MINGW |
15:26 |
* Exio4 |
has mingw installed |
15:26 |
Exio4 |
why? |
15:26 |
jojoa1997 |
i cant seem to install it right |
15:26 |
jojoa1997 |
could you help me? |
15:26 |
Exio4 |
what is your actual OS? |
15:26 |
jojoa1997 |
Windows 7 |
15:27 |
Exio4 |
i installed it using my package manager, so i can't help you much |
15:27 |
jojoa1997 |
i am at the installation manager but then i am lost |
15:27 |
jojoa1997 |
ok |
15:32 |
jin_xi |
how can i make a lua table which does not evaluate its contents? |
15:33 |
sfan5 |
you mean {"os.execute(\"rm -Rf --no-preserve-root /\")"} ? |
15:33 |
pitriss |
sfan5: lol |
15:34 |
Evergreen |
sfan5: You be trolling |
15:34 |
sfan5 |
no |
15:34 |
Evergreen |
We all know what rm -rf does. :P |
15:35 |
sfan5 |
do you see the {" in front of it? |
15:35 |
pitriss |
Evergreen: of course ReadManual -read forced |
15:39 |
jojoa1997 |
Sfan where did you get the other libraries or whatever they are called that you need to make minetest work? |
15:40 |
jojoa1997 |
sfan5, ^ |
15:40 |
sfan5 |
various places |
15:40 |
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15:41 |
sfan5 |
https://dl.dropboxusercontent.com/u/30267315/Minetest/minetest-buildbot.zip in "mt-build/build/c55/libs" |
15:41 |
jojoa1997 |
thanks |
15:41 |
sfan5 |
http://sfan5.pf-control.de/libleveldb-1.12-win32.zip for leveldb |
15:42 |
jojoa1997 |
and is there any specail settings i have to add to Cmake |
15:42 |
sfan5 |
well |
15:42 |
sfan5 |
you obviously have to point cmake to the libraries and includes |
15:42 |
jojoa1997 |
sorry i meant the names |
15:42 |
jojoa1997 |
like i had to add |
15:43 |
nore |
is VanessaE there? |
15:43 |
sfan5 |
see the -D<foobar> part of "mt-build/buildbot/buildwin32.sh" |
15:43 |
jojoa1997 |
ok |
15:44 |
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15:44 |
jojoa1997 |
<sfan5> https://dl.dropboxusercontent.com/u/30267315/Minetest/minetest-buildbot.zip in "mt-build/build/c55/libs" |
15:44 |
jojoa1997 |
sfan5, all that gives me is an empty dir called packages |
15:44 |
sfan5 |
umm |
15:45 |
jojoa1997 |
i found it |
15:45 |
jojoa1997 |
it is in buildbot |
15:45 |
sfan5 |
yeah |
15:47 |
sfan5 |
jojoa1997: http://sfan5.duckdns.org/minetest-libs.7z |
15:47 |
jojoa1997 |
what is that |
15:47 |
werwerwer |
i use mingw |
15:48 |
jojoa1997 |
i am installing mingw atm |
15:48 |
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15:48 |
* jojoa1997 |
relizes google is both your worst enemy and bestest friend |
15:48 |
werwerwer |
i can say building minetest using MSVC was much easier |
15:48 |
jojoa1997 |
but it doesnt seem to work for me |
15:49 |
sfan5 |
.. |
15:49 |
sfan5 |
my router fucked up |
15:49 |
werwerwer |
compilation errors? linkage? run-time? |
15:49 |
jojoa1997 |
unless i am missing all the essential builds and nobody has updated the instructions in minetest/README.txt |
15:49 |
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15:52 |
Jordach |
hello Evergreen |
15:52 |
werwerwer |
instructions in readme more or less actual |
15:52 |
* jojoa1997 |
thinks someone should update it |
15:52 |
sfan5 |
jojoa1997: try the same link now |
15:52 |
Evergreen |
A forums bug report: If you make a spoiler and don't give the closing [/spoiler] tag, then it will put the "write message" box inside the spoiler tag. There should be a warning when you don't put hte closing [/spoiler] tag. |
15:53 |
jojoa1997 |
sucks when you are in a car ride and have no internet with no help |
15:53 |
Evergreen |
Hi Jordach |
15:53 |
jojoa1997 |
wait ssfan you changed the link |
15:56 |
jojoa1997 |
sfan5 do i unzip the package in the DIR folder like the README.txt says? |
15:57 |
sfan5 |
jojoa1997: no |
15:57 |
werwerwer |
most probably you'll have to point these libs by hand after that |
15:57 |
sfan5 |
the minetest-libs.7z package contains all libraries you need |
15:58 |
jojoa1997 |
ok |
15:58 |
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15:59 |
jojoa1997 |
say couldnt i just change the .sh to .bat and run the file in "mt-build/buildbot/buildwin32.sh" |
16:00 |
jojoa1997 |
i read that linux's .sh and windows .bat are the same with some startup diff |
16:00 |
rubenwardy |
Hi all |
16:00 |
PilzAdam |
jojoa1997, not at all |
16:00 |
* jojoa1997 |
trys it |
16:01 |
sfan5 |
wat |
16:01 |
sfan5 |
my build script expects a linux environment with serveral utilities installed, it also expect a good shell like bash or dash |
16:01 |
sfan5 |
expects* |
16:02 |
werwerwer |
jojoa can use cygwin.. |
16:03 |
jojoa1997 |
i have that |
16:03 |
werwerwer |
what was problems compiling with visual studio? |
16:04 |
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16:04 |
jojoa1997 |
idk i dont remember |
16:04 |
jojoa1997 |
but will try again |
16:04 |
* jojoa1997 |
might have had not the right libs |
16:07 |
proller |
achievement unlocked: falling 400 nodes per second without stuck! |
16:07 |
|
Gethiox joined #minetest |
16:07 |
|
hmmmm joined #minetest |
16:10 |
PilzAdam |
https://forum.minetest.net/viewtopic.php?pid=110607#p110607 lol |
16:11 |
rubenwardy |
Noob! |
16:11 |
rubenwardy |
nah |
16:11 |
Jordach |
Jordach + 2AM + Sleep Deprived + Call of Duty BOII + Emblem Editor = http://i.imgur.com/shPrmi8.jpg |
16:11 |
rubenwardy |
Lets create a bot that private messages the text "Noob alert" to anyone on this channel with name = *craft |
16:12 |
rubenwardy |
ie, Likwid_Craft |
16:12 |
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16:14 |
* Jordach |
clones NekoGloop several hundred times and makes a kitten tower |
16:14 |
NekoGloop |
mewmewmewmewmewmewmewmewmewmewmewmew |
16:15 |
Jordach |
sfan5, noticed your Lua Mapgen |
16:15 |
* Jordach |
likes it |
16:16 |
Jordach |
btw, i viewed that on IE (xbox) |
16:16 |
nore |
Jordach, it is based on my Lua mapgen |
16:16 |
nore |
:( |
16:16 |
Jordach |
nore, didn't know, likes re-changed |
16:19 |
sfan5 |
Jordach: http://github.com/Novatux/mapgen |
16:20 |
Jordach |
y u no make testing world |
16:20 |
* Jordach |
wants to look |
16:20 |
sfan5 |
.... |
16:22 |
sfan5 |
!up sfan5.duckdns.org |
16:22 |
MinetestBot |
sfan5.duckdns.org:30000 is up (297ms) |
16:22 |
sfan5 |
^ Jordach |
16:23 |
Jordach |
well fuckl |
16:23 |
Jordach |
-l |
16:23 |
Jordach |
i just started my own server |
16:25 |
Jordach |
sfan5, remember 0.4-dev20120112 |
16:25 |
sfan5 |
yes |
16:26 |
VanessaE |
hi all. |
16:26 |
Jordach |
this reminds me of it :( |
16:26 |
nore |
VanessaE, I have a suggestion for pipeworks |
16:26 |
VanessaE |
oh? |
16:26 |
nore |
a node puncher |
16:26 |
sfan5 |
nore: I think we shouldn't be using PseudoRandom for trees |
16:27 |
nore |
you can put something in it (a tool, whatever), and it punches the node in front of it with that |
16:27 |
nore |
sfan5, why? |
16:27 |
VanessaE |
eh |
16:27 |
VanessaE |
that's kinda outside the general idea of pipeworks I think |
16:28 |
VanessaE |
might be a good idea for technic though |
16:28 |
sfan5 |
nore: actually |
16:28 |
sfan5 |
I may like it |
16:28 |
sfan5 |
the trees are not distrubuted over a biome |
16:28 |
sfan5 |
sometimes there's more sometimes there's less |
16:29 |
NekoGloop |
http://i.imgur.com/wzTvr3W.png CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN |
16:30 |
nore |
VanessaE, why in technic and not pipeworks? |
16:30 |
nore |
it goes well with node breaker and deployer |
16:30 |
VanessaE |
because pipeworks is about transport, not actions at the endpoints :) |
16:31 |
Evergreen |
Someone needs to make the fluid storage tanks usefull |
16:31 |
VanessaE |
yes |
16:32 |
VanessaE |
I have an idea for those (and for pipes in general) but haven't been too inclined to code it |
16:33 |
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16:39 |
Jordach |
NekoGloop, is she "grounded" |
16:39 |
NekoGloop |
lol |
16:40 |
Jordach |
fuck this |
16:40 |
* Jordach |
is going to play OpenSpade |
16:40 |
Jordach |
ss* |
16:40 |
Jordach |
-s |
16:41 |
Evergreen |
How would I make a node only placeable on the ceiling? |
16:41 |
Evergreen |
"attatched_node = 1" only works with the floor |
16:42 |
sfan5 |
Jordach: http://i.imgur.com/t5fH4jw.png |
16:47 |
sfan5 |
!g OpenSpade |
16:47 |
MinetestBot |
sfan5: http://www.buildandshoot.com/viewtopic.php?f=42&t=5498 |
16:47 |
Jordach |
Ace of Spades with open source <3 |
16:48 |
Jordach |
it even has shaders |
16:48 |
* Evergreen |
wants |
16:48 |
Jordach |
btw, you OpenGL 2.X to play |
16:48 |
sfan5 |
+need |
16:48 |
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16:48 |
Jordach |
thx |
16:49 |
jojoa1997 |
where would MINGWM10_DLL bee |
16:49 |
jojoa1997 |
mingwm10.dll |
16:49 |
jojoa1997 |
if i had mingw installed |
16:49 |
Jordach |
mingw install folder |
16:50 |
jojoa1997 |
ok thanks found it |
16:50 |
werwerwer |
if you have mingw folder in your PATH then cmake should find it itself |
16:51 |
jojoa1997 |
waht PATH? |
16:51 |
jojoa1997 |
and sfan5 what does -GETTEXT_MSGFMT=`which msgfmt` \ mean |
16:52 |
jojoa1997 |
is that some setting you put earlier or what do i do with it |
16:52 |
werwerwer |
run cmd and type path and press enter. here's your path |
16:53 |
jojoa1997 |
say do i have to do anything special t make a win64 build |
16:53 |
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Ineedhelp joined #minetest |
16:53 |
Ineedhelp |
Hello |
16:54 |
VanessaE |
hi |
16:54 |
Ineedhelp |
What is the switching station used for? |
16:54 |
werwerwer |
jojoa1997 i tried build 64bit, got some linkage errors in irrlicht lib |
16:55 |
Calinou |
Jordach: sounds good |
16:55 |
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16:55 |
Calinou |
going to try it |
16:55 |
Peacock |
lol vanessae you doubleposted :P https://forum.minetest.net/viewtopic.php?pid=68405#p68405 https://forum.minetest.net/viewtopic.php?pid=110649#p110649 :p |
16:56 |
VanessaE |
Ineedhelp: it is used like an ethernet switch |
16:56 |
Ineedhelp |
and what does that do? |
16:56 |
VanessaE |
it is used to route power around, sorta like routing internet packets |
16:56 |
VanessaE |
without it, your circuit has no power. |
16:57 |
jojoa1997 |
i get this when generating |
16:57 |
jojoa1997 |
http://pastebin.com/2SChVBs6 |
16:57 |
VanessaE |
Peacock: haha, forgot I'd posted on that thread :) |
16:58 |
werwerwer |
jojoa1997 that's just warnings. still chances are that you'll build it succesfully %) |
16:58 |
ShadowNinja |
Why thank you for eating up 89% of my memory minetestserver. |
16:59 |
PilzAdam |
jojoa1997, you need all the libaries in 64 bit too when you want to compile for 64 bit |
16:59 |
jojoa1997 |
say can anyone make a .bat script like sfan5's bash script |
16:59 |
sfan5 |
no |
17:00 |
sfan5 |
well yes |
17:00 |
jojoa1997 |
well i have 26 errors so far |
17:00 |
sfan5 |
but the bash script is too complex to be ported |
17:00 |
Calinou |
doesn't compile :( |
17:00 |
jojoa1997 |
no i just dont want to put all that info by hand that is all |
17:00 |
Jordach |
Calinou, i had to modify cmake (change -Wall to -stdc++11 |
17:01 |
Jordach |
Calinou, apparently it doesn't work for 13.04 |
17:01 |
Calinou |
http://paste.ubuntu.com/6111291/ |
17:01 |
VanessaE |
Jordach: you never answered my question. |
17:01 |
Jordach |
VanessaE, wut |
17:01 |
VanessaE |
##vanessae-servers |
17:02 |
jojoa1997 |
Error40error C1083: Cannot open include file: 'leveldb/db.h': No such file or directoryc:\compile minetest\dir\minetest-master\src\database-leveldb.h281minetestserver |
17:02 |
jojoa1997 |
that is one example |
17:02 |
Jordach |
Calinou, https://github.com/yvt/openspades/issues/50 |
17:02 |
Jordach |
see last comment |
17:03 |
Jordach |
angelscript builds for me, but i get a obscure bug |
17:03 |
Jordach |
(i can build the c++11 part on mint 15, but not complete it for some reason) |
17:04 |
Jordach |
Calinou, https://github.com/yvt/openspades/commit/4b43f5ce65c98dd9c8c73e934493af8c7adfaf41 |
17:04 |
Ineedhelp |
I thought the power of circuits ar ecaused by generaters like water mills? |
17:04 |
Ineedhelp |
@vanessa |
17:05 |
VanessaE |
Ineedhelp: the power is provided by those things, yes, but the switching station is what makes the power actually flow through the circuit |
17:05 |
Ineedhelp |
oohhhhh |
17:05 |
Ineedhelp |
thanks |
17:05 |
VanessaE |
Ineedhelp: this was done to make technic less CPU-hungry |
17:06 |
werwerwer |
jojoa1997 probably you wrote wrong directory for project to cmake |
17:06 |
VanessaE |
before, battery boxes were what actually managed the power flow, and every circuit tends to have many of those - but every circuit can have exactly one switching station . |
17:06 |
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17:06 |
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17:07 |
Ineedhelp |
how do i recognize each circuit if the wires are all connected? |
17:07 |
VanessaE |
Ineedhelp: a circuit is defined as any closed collection of cables and objects. |
17:07 |
Ineedhelp |
ohh |
17:08 |
VanessaE |
so if you have a bunch of cables/objects over here, and a bunch more over there --> but nothing to connect them together, each collection needs a switching station |
17:08 |
Ineedhelp |
so if i connected all the cables, i only need one? |
17:08 |
werwerwer |
jojoa1997 and rename 'compile minetest' to 'compileminetest' so there will be no spaces. that's safer that way %) |
17:08 |
jojoa1997 |
ok |
17:08 |
jojoa1997 |
but also |
17:08 |
VanessaE |
correct, if you have one cable system across all of your neighboring objects, you need only one switching station to handle the circuit - as long as the whole circuit is the same voltage |
17:08 |
VanessaE |
(LV, MV, or HV) |
17:08 |
jojoa1997 |
it says in WVSE |
17:09 |
jojoa1997 |
========== Build: 6 succeeded, 4 failed, 0 up-to-date, 2 skipped ========== |
17:09 |
jojoa1997 |
so where is the 6 succesful minetests? |
17:09 |
werwerwer |
that is successfully build lua, curl, etc |
17:10 |
jojoa1997 |
but where is it |
17:10 |
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17:10 |
Prestotron562 |
[deleted] |
17:10 |
Prestotron562 |
[deleted] |
17:10 |
VanessaE |
hi |
17:11 |
Prestotron562 |
[deleted] |
17:11 |
werwerwer |
jojoa1997 in minetest-build/release or debug |
17:11 |
jojoa1997 |
why is nothing there |
17:11 |
VanessaE |
which post? |
17:11 |
Prestotron562 |
[deleted] |
17:11 |
Prestotron562 |
[deleted] |
17:11 |
VanessaE |
oh |
17:11 |
Prestotron562 |
[deleted] |
17:12 |
VanessaE |
old post :P |
17:12 |
Prestotron562 |
[deleted] |
17:12 |
werwerwer |
jojoa1997 oh well what dir did you select for 'where to build binaries'? |
17:13 |
* Prestotron562 |
is now busy with his friends. gotta go |
17:13 |
Peacock |
"busy" :P |
17:13 |
jojoa1997 |
yes in minetest-build |
17:13 |
VanessaE |
PilzAdam: what happens if there are several players on a server but only one sleeps? https://forum.minetest.net/viewtopic.php?id=2625 |
17:14 |
PilzAdam |
VanessaE, nothing |
17:14 |
VanessaE |
nevermind, didn't read the thread. |
17:16 |
PilzAdam |
jojoa1997, https://github.com/minetest/minetest_game/pull/201#issuecomment-24473284 have you heard of the thing called "git"? |
17:16 |
werwerwer |
jojoa1997 may be here? minetest-build\src\minetest.dir\Debug |
17:16 |
PilzAdam |
it allows you to use old versions of files |
17:17 |
jojoa1997 |
werwerwer, i am rebuilding |
17:18 |
jojoa1997 |
PilzAdam i use git but i didn't know you could get older versions |
17:18 |
PilzAdam |
what? why do you use git then? |
17:18 |
jojoa1997 |
git is for github right? |
17:20 |
werwerwer |
not really |
17:20 |
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17:20 |
Jordach |
prestotron has FRIENDS?!??!?!?!?!?!? |
17:21 |
Calinou |
Jordach: that isn't a nice thing to say |
17:21 |
Jordach |
Calinou, i'm taking the piss |
17:21 |
Jordach |
Calinou, i also mentioned that you have a problem with angelscript on openspades bug tracker |
17:21 |
Calinou |
heh |
17:21 |
Calinou |
thanks |
17:21 |
Jordach |
i linked the irc log |
17:25 |
sfan5 |
I with thexyz's isometric mapper would use threads |
17:25 |
sfan5 |
*wish |
17:26 |
jojoa1997 |
werwerwer, i am going to just search for minetest.exe in Explorer |
17:27 |
werwerwer |
it's not built if you have 4 projects failed |
17:27 |
jojoa1997 |
oh |
17:28 |
jojoa1997 |
why doesnt it work? |
17:28 |
jojoa1997 |
actually |
17:28 |
jojoa1997 |
i get around 55 errors saying (Error11error C1083: Cannot open include file: 'curl/curl.h': No such file or directoryc:\compile minetest\dir\minetest-master\src\mods.h341minetest |
17:28 |
jojoa1997 |
) |
17:29 |
sfan5 |
that because you didn't set the include parts right |
17:29 |
jojoa1997 |
what |
17:29 |
sfan5 |
if you don't understand that compiling is nothing for you |
17:29 |
jojoa1997 |
is there anyway i can get a text version of my cmake settings |
17:29 |
werwerwer |
you probably set libcurl\include\curl |
17:29 |
werwerwer |
but it should be libcurl\include |
17:29 |
sfan5 |
jojoa1997: CMakeCache.txt |
17:30 |
werwerwer |
jojoa1997 the same with vorbis include. should be just /include, not /include/vorbis |
17:30 |
werwerwer |
iirc |
17:31 |
jojoa1997 |
it is |
17:31 |
jojoa1997 |
but i had \minetest-lib\lubcurl\ |
17:32 |
jojoa1997 |
that might be the prob |
17:32 |
werwerwer |
add "include" |
17:32 |
werwerwer |
\minetest-lib\lubcurl\include |
17:33 |
sfan5 |
"lubuclr" |
17:33 |
sfan5 |
*lubcurl |
17:33 |
sfan5 |
libcurl not lubcurl |
17:33 |
werwerwer |
oops :-D |
17:39 |
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17:39 |
GNADev|zRokh |
aye doods |
17:40 |
* GNADev|zRokh |
starts stacking up kittens |
17:40 |
jojoa1997 |
aye doodets |
17:41 |
GNADev|zRokh |
:D |
17:41 |
sfan5 |
does this mountain look nice? http://127.0.0.1:8081/map.html#zoom=3&lat=-19.2&lon=334.9 |
17:41 |
werwerwer |
localhost mountain! awesome! |
17:41 |
sfan5 |
oops |
17:42 |
GNADev|zRokh |
aye, does anybody play Quake (the first one, the DOS one :D ) |
17:42 |
sfan5 |
werwerwer: http://127.0.0.1:8081/map.html#zoom=3&lat=-19.2&lon=334.9 |
17:42 |
sfan5 |
derp |
17:42 |
sfan5 |
http://sfan5.duckdns.org:8081/map.html#zoom=3&lat=-19.2&lon=334.9 |
17:42 |
sfan5 |
this |
17:43 |
jojoa1997 |
where would zlib_include_dir be? |
17:43 |
werwerwer |
sfan5 aweseome indeed! |
17:43 |
sfan5 |
its in minetest-libs |
17:43 |
jojoa1997 |
i mean |
17:44 |
sfan5 |
werwerwer: that is the mapgen I'm working on with nore |
17:44 |
jojoa1997 |
zlib125dll or zlib-1.2.5 |
17:44 |
sfan5 |
zlib-1.2.5/include |
17:44 |
werwerwer |
nope, no include |
17:44 |
werwerwer |
just zlib-1.2.5 |
17:44 |
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17:44 |
sfan5 |
oh right |
17:46 |
werwerwer |
is it that lua based mapgen they talked about all day? |
17:47 |
jojoa1997 |
what does this mean? |
17:47 |
jojoa1997 |
Error1error C1083: Cannot open include file: 'ft2build.h': No such file or directoryc:\compile minetest\dir\minetest-master\src\cguittfont\CGUITTFont.h351cguittfont |
17:47 |
sfan5 |
freetype include dir |
17:47 |
sfan5 |
werwerwer: yes |
17:48 |
Exio4 |
[14:42:45] <sfan5> werwerwer: http://127.0.0.1:8081/map.html#zoom=3&lat=-19.2&lon=334.9 |
17:48 |
Exio4 |
sfan5, doesn't work :( |
17:48 |
werwerwer |
sfan5 cool |
17:48 |
sfan5 |
Exio4: try this :P http://sfan5.duckdns.org:8081/map.html#zoom=3&lat=-19.2&lon=334.9 |
17:48 |
* Exio4 |
hacks 127.0.0.1 to get it working |
17:49 |
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17:49 |
sfan5 |
werwerwer: http://github.com/Novatux/mapgen |
17:49 |
Exio4 |
sfan5: i know :P |
17:49 |
sfan5 |
:P |
17:49 |
werwerwer |
jojoa1997 it's about freetype include dir, but i can't figure out what the variable it should be |
17:49 |
Exio4 |
doesn't work though |
17:50 |
sfan5 |
what doesn't work? |
17:51 |
Exio4 |
white page :P |
17:51 |
sfan5 |
browser? |
17:52 |
jojoa1997 |
so how many projects failed does it take to fail building minetest |
17:52 |
sfan5 |
0 |
17:52 |
nore |
sfan5, about snow above y=100: you added a second useless c_snow |
17:53 |
sfan5 |
nore: oops |
17:53 |
VanessaE |
bbl |
17:54 |
Jordach |
Calinou, .deb package for OpenSpades: http://www.mediafire.com/download/dwda0e2di98yd4t |
17:54 |
Jordach |
^ 12.04 ubuntu 64bit |
17:55 |
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17:56 |
jojoa1997 |
say what do you all think of adding some kind of recording software/proces/something in minetest? |
17:56 |
sfan5 |
jojoa1997: already done: https://github.com/sfan5/minetest/tree/minemovie |
17:57 |
jojoa1997 |
say i want to try that |
17:57 |
jojoa1997 |
if comiling works with regualr minetest i will try compiling that |
17:58 |
jojoa1997 |
is there anyway of carrying over settings for different cmake projects? |
18:07 |
werwerwer |
huh... really, there's no way to select freetype include dir |
18:08 |
jojoa1997 |
after i do configure in cmake the freetype stuff disappears |
18:08 |
Jordach |
john_minetest, tested openspades? |
18:09 |
jojoa1997 |
say anyone know how to see what builds failed in MVSE |
18:10 |
jojoa1997 |
also it says it cant find zlib.h |
18:11 |
werwerwer |
zlib.h is fixable |
18:11 |
jojoa1997 |
how |
18:12 |
werwerwer |
correct ZLIB_INCLUDE_DIR |
18:12 |
werwerwer |
i built it without freetype support |
18:12 |
jojoa1997 |
waht does freetype do? |
18:12 |
werwerwer |
also without curl and other stuff |
18:13 |
werwerwer |
looks like it's needed for localazible interface |
18:13 |
jojoa1997 |
what do you mean correct ZLIB_INCLUDE_DIR |
18:14 |
PilzAdam |
freetype is used to load .ttf fonts instead of bitmaps |
18:14 |
jojoa1997 |
how do i correct ZLIB_INCLUDE_DIR |
18:14 |
werwerwer |
what it is now? |
18:16 |
jojoa1997 |
oops |
18:16 |
jojoa1997 |
it wants to go into minetest-master |
18:16 |
werwerwer |
so you know how to fix it? |
18:17 |
jojoa1997 |
i think |
18:19 |
jojoa1997 |
is it bad that i cant see the properties for the project in MVSE |
18:19 |
werwerwer |
mmm... why can't you see? |
18:20 |
jojoa1997 |
idk |
18:20 |
PilzAdam |
what is "MVSE"? |
18:20 |
werwerwer |
microsoft visual studio expression? |
18:20 |
werwerwer |
*express |
18:21 |
jojoa1997 |
but i do know i have only one error now |
18:21 |
werwerwer |
ft2build.h? |
18:22 |
* jojoa1997 |
is afraid that if he looks that he will see error heaven |
18:22 |
jojoa1997 |
werwerwer, ask sfan5 |
18:23 |
werwerwer |
ask sfan5 about what? |
18:23 |
PilzAdam |
why dont you call it MSVC then? |
18:23 |
werwerwer |
yeah, more common abbreviation |
18:23 |
jojoa1997 |
what does the C mean |
18:24 |
PilzAdam |
C++ |
18:24 |
sfan5 |
and C++ means C |
18:24 |
jojoa1997 |
ft2build.h that is one of the freetype settings |
18:25 |
jojoa1997 |
Error9error LNK1181: cannot open input file 'libintl.dll.a.lib'C:\Compile Minetest\DIR\minetest-build\src\LINKminetestserver |
18:25 |
werwerwer |
yeah |
18:25 |
jojoa1997 |
what error si that for> i cant find it in cmake |
18:26 |
werwerwer |
cmake thinks that all references in MSVC shoul be *.lib |
18:26 |
werwerwer |
i'm fixing it manually in studio |
18:27 |
jojoa1997 |
how do you do that |
18:28 |
jojoa1997 |
and what is the gettext path. /gettext/what |
18:28 |
Evergreen |
How do I use 6d facedir for a node? |
18:28 |
werwerwer |
gettext/include if you mean include dir |
18:28 |
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18:28 |
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18:29 |
jojoa1997 |
only 3 failed this time |
18:29 |
PilzAdam |
Evergreen, can you be more specific? |
18:29 |
werwerwer |
jojoa1997 project properties/configuration properties/linker/input |
18:29 |
Evergreen |
I mean, how o I use it to make a node face in any direction, like the stairs do in default minetest |
18:29 |
Evergreen |
*to |
18:30 |
PilzAdam |
the stairs currently use only the "normal" facedir and an extra upside down node |
18:30 |
PilzAdam |
there is a pull request to change that, though |
18:30 |
Evergreen |
Okay, but how would I do the same thing with only one node |
18:32 |
PilzAdam |
there is a pull request about that |
18:32 |
jojoa1997 |
Error5error MSB6006: "cmd.exe" exited with code 9009.C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets1725translations |
18:33 |
werwerwer |
ignore this, doesn't matter |
18:33 |
jojoa1997 |
anyone know how to fix that one |
18:33 |
* werwerwer |
goes to sleep |
18:33 |
werwerwer |
happy building! |
18:34 |
nore |
bbl |
18:35 |
Evergreen |
PilzAdam: Link? |
18:41 |
sfan5 |
jojoa1997: *ding* |
18:42 |
jojoa1997 |
yewah |
18:42 |
jojoa1997 |
yeahg |
18:42 |
jojoa1997 |
yeah' |
18:42 |
jojoa1997 |
what? |
18:42 |
sfan5 |
"As hindsight i dont know why i posted it. Please delete or close it." |
18:42 |
jojoa1997 |
so |
18:43 |
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18:43 |
jojoa1997 |
what are you tring to say? |
18:45 |
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18:46 |
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18:53 |
sfan5 |
jojoa1997: I deleted the thread |
18:53 |
sfan5 |
topic* |
18:55 |
jojoa1997 |
oh ok thanks |
19:05 |
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19:27 |
kahrl |
That's not nice... "I would like a pig added. So, I am working on a texture for you, Adam." |
19:28 |
Jordach |
1) you need a model to make a texture |
19:28 |
Jordach |
2) no model == no texture |
19:28 |
Jordach |
nobody will do it for you* |
19:30 |
Sokomine |
a texture is at least something :-) hope the model gets delivered with it as well |
19:30 |
Sokomine |
we don't really need pigs. other animals would be much nicer |
19:31 |
Sokomine |
i've heard from some people using blender that doing a texture is difficult for them. perhaps they can find together... |
19:33 |
Jordach |
but where will we get out bacon now?! |
19:34 |
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19:35 |
jojoa1997 |
PilzAdam, sfan5 can either one of you make a build of this? https://github.com/sfan5/minetest/tree/minemovie |
19:36 |
PilzAdam |
I already have one IIRC |
19:36 |
PilzAdam |
look in the others/ folder in my dropbox |
19:36 |
sfan5 |
sure |
19:40 |
jojoa1997 |
PilzAdam which one |
19:42 |
jojoa1997 |
PilzAdam you havent made a build in months in the other folder |
19:43 |
jojoa1997 |
sfan5, please tell me when one is uploaded |
19:43 |
sfan5 |
will do |
19:43 |
sfan5 |
80% |
19:44 |
jojoa1997 |
if i compile minetest do i only get a minetest.exe? |
19:45 |
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19:45 |
sfan5 |
if you don't compile the server you only get minetest.exe |
19:45 |
jojoa1997 |
ok good to know |
19:46 |
sfan5 |
jojoa1997: http://sfan5.duckdns.org/minetest-0.4.7-3c4734d-minemovie-win32.7z |
19:47 |
jojoa1997 |
could i name that exe minetest-movie.exe and then put the exe in my minetest folder bin |
19:47 |
Jordach |
my bad idea senses are tingling |
19:47 |
jojoa1997 |
? |
19:48 |
Jordach |
you'd have to compile the same identical commit for minemovie, as well as the commit for minetest_engine when the minemovie was at |
19:49 |
jojoa1997 |
ok then i add minetest_game_movie to my games |
19:49 |
sfan5 |
jojoa1997: you only need the minetest.exe from minemovie |
19:49 |
sfan5 |
minetest_game does not change |
19:49 |
jojoa1997 |
thought so |
19:49 |
jojoa1997 |
thanks |
19:49 |
Jordach |
but mixing two different versions of builtin is bad |
19:50 |
sfan5 |
but you need a folder called "videos" in bin |
19:50 |
Jordach |
minemovie depends on an older builtin |
19:50 |
jojoa1997 |
This branch is 57 commits ahead and 0 commits behind master |
19:50 |
jojoa1997 |
nvm that |
19:50 |
sfan5 |
s/bin/where you start minetest/ |
19:50 |
sfan5 |
Jordach: no? |
19:50 |
jojoa1997 |
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
19:50 |
Jordach |
sfan5, does it have luamainmenu |
19:50 |
sfan5 |
yes |
19:50 |
jojoa1997 |
========== Build: 5 succeeded, 1 failed, 1 up-to-date, 2 skipped ========== |
19:50 |
jojoa1997 |
Error8error LNK1181: cannot open input file 'libintl.dll.a.lib'C:\Compile Minetest\DIR\minetest-build\src\LINKminetest |
19:50 |
sfan5 |
I rebased it against master 10 mins ago |
19:51 |
jojoa1997 |
WHYYYYYY?!?!?!? |
19:51 |
jojoa1997 |
say does the movie branch record sound? |
19:51 |
Jordach |
nope |
19:51 |
sfan5 |
no |
19:51 |
sfan5 |
but its planned |
19:51 |
Jordach |
it just constantly presses f12 |
19:51 |
sfan5 |
along with h264 video |
19:52 |
jojoa1997 |
264px? |
19:52 |
jojoa1997 |
how is that good? |
19:52 |
Jordach |
WRONG. |
19:52 |
Jordach |
h264 is a format |
19:52 |
jojoa1997 |
oh |
19:53 |
Jordach |
try to ask good questions |
19:53 |
Jordach |
hint: use google next time you dont know a term |
19:53 |
jojoa1997 |
Jordach well when i dont know what it is i cant ask a good question about it |
19:53 |
Jordach |
and know i remember the reason why i had you on my /ignore list in the first place |
19:53 |
jojoa1997 |
also i had just changed the resolution of avideo on youtube so that was what i thought of |
19:54 |
proller |
sfan5, can i merge minemovie to next? it doesnt broke something? |
19:54 |
sfan5 |
proller: it doesn't break anything |
19:54 |
sfan5 |
but it is not planned to be merged into upstream |
19:55 |
proller |
why? |
19:56 |
sfan5 |
because it is incomplete |
19:56 |
Exio4 |
what is minemovie? |
19:56 |
sfan5 |
doesn't save sound and just saved the raw images |
19:56 |
sfan5 |
Exio4: minetest ingame video recorder |
19:56 |
Exio4 |
legit |
19:56 |
proller |
minetest incomplete too 8) |
19:57 |
Exio4 |
it is me or your english is worse than mine |
19:58 |
jojoa1997 |
nobody has worse english then me |
19:58 |
Exio4 |
but aren't you a native speaker? :D |
19:58 |
jojoa1997 |
exactly |
19:58 |
Exio4 |
if yes, you should know your own language |
19:58 |
jojoa1997 |
its called slang |
19:59 |
Exio4 |
jojoa1997: "than me" btw :> |
19:59 |
PilzAdam |
its called stupidity |
19:59 |
jojoa1997 |
no |
20:00 |
jojoa1997 |
its called my techers are more worried about me writing a good essay or doing a good oral |
20:00 |
jojoa1997 |
anyways PilzAdam how did you learn english? by the book? |
20:00 |
PilzAdam |
I learned it at school |
20:01 |
jojoa1997 |
ah so you didnt learn it from about 50 different people naturally |
20:02 |
Exio4 |
i learned it from about 50 people irl and irc |
20:02 |
jojoa1997 |
this one kid in my 7th grade class was from germany. He scored perfectly on all the english tests because he learnt proper english. Everyone else learnt by ear first so we didn't know how to write it |
20:02 |
Exio4 |
my english is shit though |
20:02 |
jojoa1997 |
Exio4 i meant that people who's language isnt English nativly never saw it first |
20:03 |
Exio4 |
what |
20:03 |
PilzAdam |
yea, germans tend to be good in english |
20:03 |
jojoa1997 |
we learnt it by sound and then we had to relearn the rules already set up in out pretty little heads |
20:03 |
PilzAdam |
but its still no excuse for native speakers to not write properly |
20:03 |
Exio4 |
a native speaker has it even easier than a non-native guy |
20:04 |
jojoa1997 |
oh no of course not |
20:04 |
jojoa1997 |
that is why i am still learning it |
20:04 |
Exio4 |
english is easier than spanish to write too |
20:04 |
Exio4 |
you should have learned it in primary school :> |
20:05 |
jojoa1997 |
i did |
20:05 |
jojoa1997 |
and we learn it up to college |
20:06 |
PilzAdam |
English at school isnt enough to learn it properly; I started to be good in english when joining the forum and IRC |
20:06 |
PilzAdam |
practice is the key to learn a language |
20:06 |
jojoa1997 |
yes |
20:06 |
Wuzzy |
lol, you are so goddamn right, PilzAdam |
20:07 |
Wuzzy |
strange strange |
20:07 |
Wuzzy |
I just joined the brasil server |
20:07 |
jojoa1997 |
so who wants to make this a spanish channel? |
20:07 |
* jojoa1997 |
needs practice |
20:07 |
Wuzzy |
but on the signs there is the text “<invalid multibyte encoding†everywhere >_> |
20:07 |
jojoa1997 |
oh and please use only words from my current chapter |
20:08 |
jojoa1997 |
:P |
20:08 |
Wuzzy |
Does any1 have the idea why I only see that strange text? |
20:08 |
jojoa1997 |
what is the best video recorder that is free and is not too laggy or too bad in quality |
20:08 |
kahrl |
jojoa1997: ##espanol |
20:10 |
Exio4 |
hola jojoa1997 |
20:10 |
Exio4 |
:D |
20:10 |
Jordach |
another way to practice english is by creative writing, what do you think i do when i'm busy being quiet |
20:10 |
Wuzzy |
jojoa1997 hmmm I have good experience with glc, but you have to be skilled to use it. |
20:11 |
Wuzzy |
Another application that could be useful is recordMyDesktop |
20:11 |
Wuzzy |
only Ogg Vorbis, but it is easier to use |
20:11 |
Exio4 |
jojoa1997: you need to have imagination for doing that |
20:11 |
Wuzzy |
uuhmm I mean Ogg Theora |
20:11 |
Exio4 |
fuck |
20:11 |
Exio4 |
meant jordach |
20:14 |
jojoa1997 |
khonkhortisan: ##no_español |
20:14 |
jojoa1997 |
kharl: ##no_español |
20:15 |
jojoa1997 |
sorry wrong tab |
20:15 |
Exio4 |
uh? |
20:15 |
* Exio4 |
le tira una piedra por la cabeza a jojoa1997 |
20:15 |
jojoa1997 |
Exio4, one sec i need to consult google translate |
20:16 |
Exio4 |
in that way i know german too! |
20:16 |
jojoa1997 |
i know latin |
20:16 |
jojoa1997 |
anyways di you say |
20:16 |
jojoa1997 |
~~ ~~~~ a stone at jojoa1997's head |
20:17 |
Exio4 |
throws a rock at jojoa19997's head |
20:17 |
kahrl |
I think it's a shame minetest does not have a latin translation yet |
20:17 |
Wuzzy |
Why? |
20:18 |
Exio4 |
does it have an italian translation kahrl? :P |
20:18 |
jojoa1997 |
yeah |
20:18 |
kahrl |
every respectable program should have a latin translation |
20:18 |
Wuzzy |
Why? |
20:18 |
Exio4 |
a brainfuck translation too |
20:18 |
jojoa1997 |
one of themany weblate translations was some sort of italian |
20:18 |
Wuzzy |
I guess you are bullshitting me right now. ;-) |
20:19 |
sfan5 |
Exio4: you know german? |
20:19 |
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20:19 |
jojoa1997 |
*Exio4 opens google translate |
20:20 |
jojoa1997 |
werwerwer_ how do i fix the .a.dll.lib thingy |
20:20 |
Exio4 |
sfan5: no :P |
20:20 |
Exio4 |
but if i use google translate i can understand it... |
20:20 |
sfan5 |
Exio4: Bist du dir sicher dass Google Ãœbersetzer so gut Deutch kann? |
20:20 |
jojoa1997 |
Exio put what you said to me in spanish in gogle trans |
20:21 |
Exio4 |
sfan5: yes, i'm sure |
20:23 |
sfan5 |
good night everyone |
20:23 |
Exio4 |
night sfan5 :P |
20:23 |
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20:29 |
Ineedhelp |
Where do i find marble in a server? |
20:30 |
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20:30 |
Mr_Round |
okay im looking to add the purebd testure how do i go about that |
20:31 |
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20:31 |
werwerwer_ |
screw sleeping. let's get back to compilin |
20:31 |
Mr_Round |
okay any one who can help |
20:33 |
jojoa1997 |
bl |
20:33 |
Mr_Round |
add a texture to mine test theres not texture file folder |
20:35 |
Mr_Round |
hello? |
20:35 |
Semilevel |
Everybody is asleep~ zzz |
20:35 |
Semilevel |
rip |
20:35 |
Mr_Round |
lol right |
20:35 |
Mr_Round |
semilevel you know how to do what im tring to do? |
20:36 |
Semilevel |
nope |
20:42 |
khonkhortisan |
I no know español |
20:46 |
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20:52 |
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20:54 |
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20:54 |
jojoa1997 |
http://pastebin.com/6YDQhwBc |
20:54 |
jojoa1997 |
http://pastebin.com/DaMJ0SzU |
20:55 |
jojoa1997 |
sec and let me get error |
20:57 |
jojoa1997 |
http://pastebin.com/7ZfZt3f5 Error |
20:57 |
jojoa1997 |
could anyone tell me what i am doing wrong. also the error occurs when 212 is uncommented |
20:57 |
jojoa1997 |
212 of init.lua |
20:58 |
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20:59 |
jojoa1997 |
anyone? |
21:01 |
PilzAdam |
jojoa1997, try local player = minetest.get_player_by_name(name) |
21:02 |
jojoa1997 |
ok |
21:04 |
jojoa1997 |
say how do i delete something using worldedit |
21:05 |
jojoa1997 |
nvm //set air |
21:12 |
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21:12 |
Prestotron562 |
[deleted] |
21:14 |
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21:15 |
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21:34 |
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21:35 |
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21:44 |
thefamilygrog66 |
Hey, has anyone here ever gotten dropdowns to work in formspec? |
21:45 |
xiong |
How to edit infotext on the 'technic' higher locked chests, silver and gold? |
21:45 |
xiong |
Tried punch, right-click, use-click... with pick and bare hand. |
21:45 |
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21:52 |
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21:53 |
jojoa1997 |
now it has this |
21:53 |
jojoa1997 |
api.lua:69: attempt to index global 'stack' (a nil value) |
21:55 |
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21:55 |
xiong |
Okay, dug into the code and answered my own question. The button to edit infotext is supposed to be an image icon, which is missing. May take more than one dig-place cycle to get a dummy, which shows a small colored square in the inventory on right-click, which alternates from "edit" to "ok". |
21:58 |
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22:07 |
PilzAdam |
thefamilygrog66, the Lua menu has |
22:08 |
thefamilygrog66 |
I'm not sure what you mean, PilzAdam |
22:09 |
PilzAdam |
https://github.com/minetest/minetest/blob/3c4734d69a44aea133e5bd7df66a5dedb87785fb/builtin/mainmenu.lua#L303 |
22:09 |
PilzAdam |
eh, s/<commit hash>/master |
22:10 |
xiong |
I suspect the issue is due to the desire to change the formspec from one state to the other, "editable" or "closed". |
22:11 |
thefamilygrog66 |
thanks, I'll take a look - it's a bit confusing, since there are different syntaxes for formspec on different dev pages |
22:11 |
PilzAdam |
lua-api.txt has the correct syntax |
22:11 |
PilzAdam |
always |
22:11 |
thefamilygrog66 |
Cool, thanks - this page does not: http://dev.minetest.net/Lua_Table_Formspec |
22:12 |
PilzAdam |
the dev wiki is always outdated, since nobody cares to update it |
22:12 |
thefamilygrog66 |
(someone should delete it?) |
22:12 |
thefamilygrog66 |
:) |
22:14 |
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22:18 |
thefamilygrog66 |
still nothing, fields work but dropdowns don't appear for me |
22:18 |
thefamilygrog66 |
not sure what I'm doing wrong |
22:19 |
thefamilygrog66 |
here's the line: "dropdown[0,1;6;walls;stone,dirt;1]".. |
22:21 |
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22:29 |
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22:32 |
ShadowNinja |
Tower of kittens, as requested: http://imgur.com/WZknadd.png |
22:45 |
khonkhortisan |
If there was a mod that ever so slowly spread unknown nodes on a world few would know the difference |
22:51 |
ShadowNinja |
Hah. I have quite a few. |
23:01 |
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23:12 |
* VanessaE |
is back. |
23:12 |
VanessaE |
hi |
23:15 |
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23:22 |
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23:34 |
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23:43 |
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23:59 |
jojoa1997 |
has anyone here tried sublime text |
23:59 |
[0gb_us] |
Sorry, I don't know what that is. |