Time |
Nick |
Message |
00:02 |
|
NekoGloop joined #minetest |
00:03 |
celeron55 |
the crappy block sending selection algorithm at work 8) |
00:04 |
celeron55 |
that is very known; it'll be probably fixed some day in the far future |
00:04 |
kaeza1 |
s/far/prolly never/ |
00:04 |
kaeza1 |
8) |
00:05 |
celeron55 |
whirm: it has a higher chance of noticing them when you walk over a block boundary |
00:05 |
Exio |
wasn't there anything for letting the clients request "the blocks" from the server? |
00:06 |
whirm |
XD |
00:06 |
celeron55 |
there is, but it's very bad as-is |
00:06 |
celeron55 |
it just jams randomly and whatever |
00:06 |
Exio |
ah |
00:07 |
PilzAdam |
hmmmm, here is the rebased object object collision branch: https://github.com/PilzAdam/minetest/commits/object_collision |
00:09 |
hmmmm |
looks good... |
00:09 |
hmmmm |
what's up with that use of dynamic_cast |
00:10 |
hmmmm |
in terms of code style, we don't do foo* blah, we do foo *blah |
00:11 |
hmmmm |
it's not a big enough problem to be worried about unless it's all mix and matched in the same function |
00:12 |
celeron55 |
well, in that case it is mix-and-matched in the same function |
00:13 |
PilzAdam |
Ill fix it |
00:14 |
celeron55 |
s/\(\w\)\* \(\w\)/\1 *\2/g |
00:14 |
celeron55 |
8D |
00:14 |
celeron55 |
i wonder what that'd do |
00:14 |
Exio |
xD |
00:14 |
celeron55 |
where's the "input sed search-and-replace" input box on this webpage! |
00:15 |
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jordan4ibanez joined #minetest |
00:15 |
jordan4ibanez |
HMMM |
00:15 |
jordan4ibanez |
I'm exporting a mesh I made but how do I include the animation keyframes? |
00:16 |
RealBadAngel |
about this you shall ask Taoki |
00:19 |
jordan4ibanez |
Okay |
00:19 |
jordan4ibanez |
Chips challenge in minetest one day! |
00:21 |
hmmmm |
hah |
00:21 |
hmmmm |
i would never run a sed command on a source file |
00:23 |
rarkenin_ |
Is GitHub down for anyone? |
00:24 |
RealBadAngel |
workin for me |
00:24 |
VanessaE |
rarkenin_: off and on, they're being DDOS'd |
00:24 |
PilzAdam |
DDoS attack is over |
00:24 |
VanessaE |
were. |
00:24 |
RealBadAngel |
but for a while it looked like it was down |
00:24 |
jordan4ibanez |
Who the hell ddos's github? That's retarded |
00:25 |
rarkenin_ |
Hmm. |
00:25 |
Exio |
jordan4ibanez: microsoft and apple! (?) |
00:25 |
jordan4ibanez |
I'd believe it |
00:25 |
VanessaE |
Exio: nonono, lamefun. :-) |
00:26 |
VanessaE |
he thinks open source is dead :) |
00:26 |
Exio |
xD |
00:26 |
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q66 joined #minetest |
00:27 |
jordan4ibanez |
All I'm trying to do is make simple lightweight mobs and the freakin thing isn't exporting my keyframe animation :'( |
00:35 |
jordan4ibanez |
Idea: We should have collision boxes be seperate from selection boxes in entities, and we should be able to choose if the selection box is visible or not |
00:36 |
PilzAdam |
+1 |
00:38 |
jordan4ibanez |
It would be better for pvp, and pvm [player vs mob] |
00:38 |
rarkenin_ |
GitHub is 403'ing during pushes. Anyone else getting this? |
00:39 |
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NekoGloop joined #minetest |
00:41 |
troller |
was hour ago on fetch |
00:42 |
jordan4ibanez |
pilzadam what is the other kind of file that is supported for models in minetest? |
00:42 |
PilzAdam |
.x and .b3d |
00:43 |
PilzAdam |
and probably more |
00:43 |
PilzAdam |
but these are tested |
00:43 |
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DMackey joined #minetest |
00:46 |
jordan4ibanez |
let's try an ogre mesh lol |
00:46 |
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Kaceyofminetest joined #minetest |
00:46 |
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Kaceyofminetest joined #minetest |
00:49 |
Kacey |
http://ifunny.mobi/#2cwxG9Hp |
00:54 |
kaeza1 |
http://ifunny.mobi/#MTD44Kpq <-- WIN! |
00:56 |
whirm |
good night! |
00:58 |
Kacey |
http://ifunny.mobi/#1dyOGXqU |
01:02 |
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Taoki joined #minetest |
01:04 |
jordan4ibanez |
Damn I am aggrivated |
01:04 |
jordan4ibanez |
I want to make the most extensive mobs which are light weight but I can't export animation >:O |
01:07 |
jordan4ibanez |
kaeza |
01:07 |
jordan4ibanez |
Who created that chest animation? |
01:07 |
kaeza |
sup |
01:07 |
kaeza |
STHGOM |
01:09 |
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monkeycoder joined #minetest |
01:09 |
Kacey |
chest animation? |
01:10 |
hmmmm |
what do you guys think if for a new API you have to make sure that the nodes you're using in it have already been defined? |
01:10 |
hmmmm |
is that too much of a complication? |
01:11 |
hmmmm |
basically in your mods, you'd have to make sure that you do: register_node(your stuff here) and THEN register_ore(your stuff here) |
01:11 |
hmmmm |
and not the other way around |
01:11 |
hmmmm |
surely, people can understand how to do that, right...? |
01:14 |
VanessaE |
I don't think that'll work too well in practice, not without a really *REALLY* clear error message |
01:15 |
VanessaE |
we already have enough vagueness as it is, sometimes |
01:15 |
Exio |
undefined node |
01:16 |
VanessaE |
Exio: *looks at code* what do you mean undefined? it's defined RIGHT HERE!!!!!1one! |
01:16 |
Exio |
learn to code |
01:16 |
VanessaE |
heh |
01:17 |
* Kacey |
wants to make a relatively easy modding lagnuage just for minetest |
01:17 |
VanessaE |
Kacey: NO. |
01:17 |
Exio |
write the interpreter, bytecode compiler, the jit and make it compatible with lua |
01:18 |
Kacey |
whynot VanessaE |
01:18 |
Kacey |
for n008s like me |
01:18 |
Exio |
you should learn to code first, THEN try to mod the game |
01:19 |
Exio |
(the you is not for you "directly" btw :P) |
01:19 |
Kacey |
lol |
01:19 |
Kacey |
small setback in that plan though |
01:20 |
Kacey |
i have to learn c++ to make the new language and by then i wouldn't be a noob and it wouldn't be needed |
01:21 |
Exio |
C/C++, bison, (or write a parser) and learn like 10 years of theory* |
01:22 |
jordan4ibanez |
kacey stahp |
01:22 |
jordan4ibanez |
u dnt knw wut ur doin |
01:22 |
kaeza |
I for one, would like some kind of ^shifthue[HUE] texture transformation |
01:23 |
VanessaE |
Kacey: 'nuff said? |
01:23 |
kaeza |
no more need to 100 textures to make 100 colored nodes |
01:23 |
kaeza |
+have |
01:23 |
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rarkenin_ left #minetest |
01:23 |
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rarkenin_ joined #minetest |
01:24 |
* Kacey |
is just going to go think about it in a corner (and look at ifunny) |
01:29 |
hmmmm |
vanessae, do you think it should script_error(), or the function itself fails and prints a message to dstream? |
01:29 |
VanessaE |
mm |
01:29 |
VanessaE |
probably an outright error |
01:29 |
hmmmm |
yeah |
01:29 |
VanessaE |
you know how frustrating it is to try to debug a silent failure |
01:29 |
hmmmm |
well it's not silent if you're printing it to dstream.... |
01:30 |
hmmmm |
it's right there on the console |
01:30 |
VanessaE |
true |
01:30 |
VanessaE |
but if your console is being spammed with normal in-game events... |
01:30 |
VanessaE |
:) |
01:30 |
hmmmm |
okay |
01:31 |
kaeza |
dafuq http://en.wikipedia.org/wiki/Taumatawhakatangihangakoauauotamateapokaiwhenuakitanatahu |
01:32 |
VanessaE |
bbl |
01:33 |
sokomine |
i've the following code: for a,b,c in value:gmatch(bla) do - and the problem is that the new we serializiation format is diffrent and comes with a table where i'd just have to go through the indices and map them to my vars. what's the lua way of doing this? |
01:33 |
hmmmm |
script_error(L, "error: attempted to register ore with undefined node!" |
01:33 |
hmmmm |
"(did you call register_ore before you called register_node?)"); |
01:33 |
hmmmm |
yes? no? |
01:33 |
sokomine |
sounds like a very understandable helpful error message |
01:34 |
hmmmm |
actually you know what |
01:34 |
hmmmm |
screw this |
01:34 |
hmmmm |
i'm going to just store the names |
01:34 |
sokomine |
why? you already wrote it. that's usually the most trouble with error messages |
01:35 |
hmmmm |
because if people use aliases then it won't work there either |
01:35 |
sokomine |
oh. ok. that's an argument |
01:37 |
hmmmm |
having to deal with this detail is quite inconvenient |
01:42 |
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01:43 |
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james joined #minetest |
01:44 |
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AvemFlamma joined #minetest |
01:49 |
RealBadAngel |
http://www.youtube.com/watch?v=IdDfF4hXfj4&feature=player_embedded |
01:49 |
RealBadAngel |
lol |
01:49 |
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DMackey joined #minetest |
01:49 |
kaeza |
sokomine, maybe gmatch("(%d+) (%d+) (%d+) (%d+)?") ? |
01:49 |
kaeza |
dunno though if lua supports these constructions |
01:50 |
sokomine |
baeh. it does seem to support complex interator functions. altogether, it seems rather annoying in this case |
01:54 |
kaeza |
jordan4ibanez, http://forum.minetest.net/viewtopic.php?pid=78231#p78231 |
01:54 |
kaeza |
see if that works |
01:54 |
jordan4ibanez |
where is the export dialog? |
01:54 |
kaeza |
File->Export->DirectX |
01:55 |
jordan4ibanez |
ohhhh |
01:55 |
jordan4ibanez |
OH |
01:55 |
jordan4ibanez |
OhHhHhHhHhHhHhH |
01:55 |
jordan4ibanez |
oh |
01:55 |
jordan4ibanez |
thank you |
01:56 |
kaeza |
np ;) |
01:56 |
kaeza |
also, try exporting with and without 'Rotate X 90 degrees' |
01:59 |
jordan4ibanez |
okay, slime went from 4kb to 5kb so it should have exported :DDD |
02:00 |
jordan4ibanez |
awwwwwwwwwww yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah |
02:11 |
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bas080 joined #minetest |
02:14 |
NekoGloop |
gnkal |
02:14 |
Kacey |
wumbo? |
02:15 |
sokomine |
hi bas |
02:24 |
jordan4ibanez |
Who wants to see the first good mob in minetest? |
02:24 |
jordan4ibanez |
well good as in aesthetic |
02:25 |
jordan4ibanez |
BUBLAM |
02:25 |
jordan4ibanez |
http://i.imgur.com/5WimtRL.png |
02:26 |
NekoGloop |
ermahgerd slime |
02:28 |
Kacey |
WHUMBO!!!! |
02:34 |
NekoGloop |
HERP DERP!!!! |
02:37 |
Kacey |
that is my name |
02:40 |
sokomine |
there are upside-down slabs in the default game? is that new? |
02:43 |
NekoGloop |
no |
02:45 |
hmmmm |
well |
02:45 |
hmmmm |
i just shaved a nice 350ms off of chunk generation time |
02:45 |
hmmmm |
Ore::generate() in core, 0-1 milliseconds |
02:45 |
hmmmm |
generate_ore in Lua, 250-352 ms |
02:46 |
Kacey |
nice |
02:46 |
hmmmm |
i just |
02:46 |
NekoGloop |
As long as i get the same shit |
02:46 |
hmmmm |
... that's about a 350x improvement |
02:46 |
NekoGloop |
and default.generate_ore gets aliased. |
02:46 |
hmmmm |
NekoGloop, even better |
02:47 |
hmmmm |
you don't call default.generate_ore, you call minetest.register_ore() once |
02:47 |
NekoGloop |
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-- |
02:47 |
hmmmm |
pastebin.com/2v5W3D83 |
02:47 |
hmmmm |
that's what you would do |
02:47 |
NakedFury |
evil |
02:47 |
NakedFury |
you didnt do triple W |
02:48 |
NakedFury |
im liking what names you give to the parameters |
02:48 |
NakedFury |
very to the point |
02:48 |
hmmmm |
yep, chunk was ambiguous, cluster is what we want |
02:49 |
NakedFury |
what is the ore type? |
02:49 |
NakedFury |
for that matter what does scatter mean? |
02:49 |
hmmmm |
how it's distributed... scatter is the default, what you normally see in minetest |
02:49 |
NekoGloop |
Ok well fuck. |
02:49 |
NakedFury |
ohh |
02:49 |
NekoGloop |
I have to *WORK* on glooptest. |
02:49 |
hmmmm |
you pick some random points in the chunk |
02:49 |
hmmmm |
then place some ores around that area |
02:50 |
hmmmm |
but this is even better |
02:50 |
hmmmm |
you can pick how it's spread out |
02:50 |
NakedFury |
what other options are there after scatter? |
02:50 |
hmmmm |
if you specify a noise params structure, it'll calculate where to place and not to place the ores with 3d perlin noise |
02:50 |
hmmmm |
so you can have an area of the map that's, say "poor in copper" |
02:51 |
NakedFury |
clust_num_ores = 27 those that mean it will generate no mora than 27 of that ores in the say 24x24x24 area? |
02:52 |
hmmmm |
not quite.. what that means is that it will generate mostly about 27 ores in a 6x6x6 area, and there will be a 1 in 24^3 chance of this occuring |
02:52 |
hmmmm |
(which is actually much more common than you probably think it is) |
02:52 |
hmmmm |
so then with the "concentrated" ore type, you can use that perlin noise params for the ore to be more concentrated the greater the density value |
02:53 |
hmmmm |
but it's still created by using the "scatter" placement |
02:53 |
hmmmm |
then there's the "sheet" ore type, this will create a smooth blob-shape jaggedy sheet of ore |
02:54 |
hmmmm |
this is an improvement of the so-called "stratus" ore that you might've seen in some other mods |
02:54 |
hmmmm |
its distribution, too, is determined by the perlin noise you can specify |
02:55 |
NakedFury |
nice |
02:55 |
NakedFury |
im liking how clean it looks |
02:55 |
hmmmm |
the last type of ore is "claylike", which would place ore if certain conditions are met, that is, the neighboring nodes are (or aren't) some node you specify. in the case of clay, it'd be spawned in sand if no more than 2 surrounding nodes are water sources |
02:55 |
NakedFury |
of course I can see modders already breaking it up by possibly removing spaces but I like it how it is now |
02:55 |
hmmmm |
yup |
02:55 |
hmmmm |
i like it too ^^ |
02:56 |
NakedFury |
ohh claylike sounds cool too |
02:56 |
hmmmm |
and of course, because this code is so darn fast, it's practically free to add ores |
02:56 |
hmmmm |
the time it takes to generate a chunk won't be horrible when you add lots of ores, now |
02:56 |
NakedFury |
huge improvement |
02:57 |
NakedFury |
and we can eliminate some of the rainbow cave phenomenon too |
02:57 |
NakedFury |
adding claylike options will help |
02:58 |
hmmmm |
with all this, i hope that people will consider ores in minetest exciting again |
02:58 |
hmmmm |
and fast, too |
02:58 |
NekoGloop |
I would make an ore that generates in dirt using the sheet one |
02:58 |
NekoGloop |
So it adds like a second kind of dirt |
02:59 |
hmmmm |
oh, yes, this doesn't really need to be ore ;) |
02:59 |
NakedFury |
new rock types too |
02:59 |
hmmmm |
you can use it to do anything where you'd like interesting shapes |
02:59 |
Kacey |
night all |
02:59 |
sokomine |
hmm: that sounds very good! ore generation was taking up very much time in one of my worlds. speedup at world generation is very wellcome |
03:00 |
hmmmm |
in fact, you can use this ore code in order to make clouds and floating sky islands... |
03:00 |
NakedFury |
and are you doing more ore_types or that falls upon us to make new types? |
03:00 |
NekoGloop |
We can't. |
03:00 |
NekoGloop |
It's in C++ |
03:00 |
NekoGloop |
So you aren't allowed. |
03:00 |
hmmmm |
mm, no, those are the only ore_types that exist, you can't define new ones |
03:00 |
hmmmm |
you just use that to specify how you'd like your ore to be placed |
03:03 |
sokomine |
darkage has a special way of creating large layers of stone types |
03:03 |
hmmmm |
yup, 'generate_stratus', that's implemented here as the "sheet" ore_type |
03:03 |
sokomine |
no! no floating sky islands. i don't like them |
03:03 |
sokomine |
but speedup is very good :-) |
03:04 |
sokomine |
very very nice |
03:06 |
NakedFury |
is this generation method release ready or alpha status? |
03:07 |
hmmmm |
i didn't commit it, if that's what you mean |
03:07 |
hmmmm |
it will be release ready though |
03:07 |
hmmmm |
technically everything that's in upstream is alpha though :) |
03:19 |
khonkhortisan |
Yay 6d facedir! |
03:19 |
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TheBonsai joined #minetest |
03:21 |
VanessaE |
back |
03:22 |
VanessaE |
G*D that movie just screams for a sequel (Contact) |
03:24 |
NekoGloop |
meow |
03:27 |
VanessaE |
hey |
03:28 |
VanessaE |
hmmmm: I guess I better make some tweaks to technic soon. :) |
03:28 |
VanessaE |
the new ore method looks much better than the old one. |
03:28 |
NakedFury |
yes right? |
03:28 |
NakedFury |
and, at least for me, easier to read and understand |
03:34 |
khonkhortisan |
I saw that movie, and yes |
03:34 |
khonkhortisan |
But it's very easy to prove she went somewhere |
03:35 |
bas080 |
Hello |
03:35 |
VanessaE |
hey bas |
03:35 |
bas080 |
Hey VanessaE |
03:35 |
bas080 |
all good? |
03:35 |
jordan4ibanez |
http://i.imgur.com/UT4neAb.png |
03:35 |
VanessaE |
not so much |
03:35 |
VanessaE |
someone just tried to impersonate 0gb_us on my server. |
03:36 |
jordan4ibanez |
the model is correct, but the texture and animation come now. ^^ |
03:36 |
bas080 |
stole identity! |
03:36 |
VanessaE |
jordan4ibanez: new slimes? :) |
03:36 |
jordan4ibanez |
fuckin' new slimes vanessae! |
03:36 |
VanessaE |
bas080: almost. 0gb_us already has an account :) |
03:36 |
jordan4ibanez |
thanks to a person in #blender who helped me a little with the uv meshing |
03:36 |
VanessaE |
jordan4ibanez: you should use my textures from jeija's version :-) |
03:37 |
bas080 |
They look derpie |
03:38 |
jordan4ibanez |
they're not textured completely |
03:39 |
bas080 |
I think they already look good like this. |
03:42 |
VanessaE |
RealBadAngel: aw shit, there is something wrong with 6d facedir after all |
03:43 |
VanessaE |
(it breaks the waterlilies in flowers mod) |
03:44 |
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03:46 |
VanessaE |
I better re-check my code. |
03:48 |
hmmmm |
heh, i just pimped out a mese pick with .2 second dig times |
03:49 |
hmmmm |
crazy |
03:49 |
hmmmm |
we NEED enchanting! |
03:49 |
VanessaE |
local fdir = biome.facedir |
03:49 |
VanessaE |
if biome.random_facedir then |
03:49 |
VanessaE |
fdir = math.random(biome.random_facedir[1],biome.random_facedir[2]) |
03:49 |
VanessaE |
plantslib:dbg("Gave it a random facedir: "..fdir) |
03:49 |
VanessaE |
end |
03:49 |
hmmmm |
i want to be able to do that in the real game |
03:49 |
VanessaE |
random_facedir = {2,5} |
03:49 |
VanessaE |
what's wrong here? |
03:50 |
NekoGloop |
hmmmm, we should use like an anvil or something to enhance it: Mese Pickaxe + 1, Mese Pickaxe + 2, etc... |
03:50 |
VanessaE |
(the add_node() call later on applies fdir) |
03:50 |
jordan4ibanez |
does minetest support transparency? |
03:50 |
NekoGloop |
In? |
03:51 |
VanessaE |
jordan4ibanez: full transparency only in most things; entities apparently can use alpha blending under certain circumstances/ |
03:51 |
VanessaE |
(I've seen it used in the old 2d player sprites, f.ex) |
03:51 |
VanessaE |
fuck, I thought so. |
03:52 |
jordan4ibanez |
like what circumstances? |
03:52 |
VanessaE |
hmmmm, celeron55, RealBadAngel: If the documented range of facedir values is correct at lua_api.txt line 310, then this is implemented wrongly. |
03:53 |
hmmmm |
i have no idea about that stuff |
03:53 |
VanessaE |
the waterlilies in flowers mod are implemented as nodeboxes so that they can be rotated like a chest et.al, but as seen above they use a range of 2-5, which is supposed to be the X/Z directions. |
03:53 |
NekoGloop |
Change the documentation to match the wrongly implemented code |
03:53 |
VanessaE |
the api doc now defines 2-4 as the x/z faces - this is wrong. |
03:54 |
NekoGloop |
Fixed. |
03:54 |
VanessaE |
NekoGloop: no, in this case the documentation matches the new implementation, but the new implementation does not match the old standard. |
03:55 |
VanessaE |
fixing flowers mod is a trivial, one-line change |
03:55 |
NekoGloop |
Fuck the old standard. |
03:55 |
VanessaE |
but this seems totally wrong |
03:55 |
jordan4ibanez |
well that's why it's the new standard |
03:55 |
jordan4ibanez |
DUH |
03:55 |
jordan4ibanez |
things will be broken |
03:55 |
jordan4ibanez |
mods will be changed to fix it |
03:55 |
VanessaE |
jordan4ibanez: the new standard was supposed to be 10% backwards compatible by design |
03:55 |
jordan4ibanez |
Well so what? |
03:55 |
VanessaE |
er 100% :D |
03:55 |
jordan4ibanez |
Like what is broken? |
03:56 |
VanessaE |
jordan4ibanez: what should sit flat on the ground now sits upright. |
03:56 |
jordan4ibanez |
can I see a picture because I am now sitting flat on the ground |
03:56 |
VanessaE |
sure. |
03:56 |
VanessaE |
hold. |
03:57 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2592788177.png |
03:57 |
jordan4ibanez |
so the green needs to contain some black to be transparent? |
03:57 |
jordan4ibanez |
wtf |
03:57 |
VanessaE |
see the one on the left? That was already on the map. |
03:57 |
VanessaE |
see the three to the right? BZZT! wrong. |
03:58 |
jordan4ibanez |
then change your code to fit it? O.o |
03:58 |
VanessaE |
I will if we can be sure that the way it is documented is in fact intentional. |
03:58 |
VanessaE |
because after much previous discussion with RBA et.al, it is not. |
03:59 |
VanessaE |
also, the texture on the other side of the objects is vertically flipped. |
04:01 |
NekoGloop |
lol akalin |
04:01 |
NekoGloop |
photobombing before it was cool |
04:02 |
ShadowNinja |
RealBadAngel: Can I please add *~ to gitignore for technic? |
04:03 |
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lamefun joined #minetest |
04:03 |
NekoGloop |
oh god, lamefun's here |
04:03 |
NekoGloop |
duck and cover, shitstorm |
04:04 |
VanessaE |
checking my old code from before this.. I was using range 2-5 for the facedir code also. So the engine is wrong. |
04:06 |
lamefun |
Who uses LuaJIT beside Minetest? |
04:07 |
VanessaE |
lamefun: don't start that again. |
04:07 |
ShadowNinja |
/ignore lamefun |
04:07 |
lamefun |
OK, if you want to avoid the inconvenient truth... |
04:07 |
NekoGloop |
If you want to start a shitstorm that nobody will listen to... |
04:08 |
VanessaE |
we want to avoid a tired argument/ |
04:08 |
VanessaE |
we don't care what your theory of "truth" is. we care what reality is. |
04:08 |
VanessaE |
and reality says that what we use right now is what is best suited for our needs. |
04:08 |
VanessaE |
we're not about to rip up half the minetest code base on your whim. |
04:09 |
lamefun |
Reality: extermely complex one-man projects that have little interest in them die easily. I just want to know if LuaJIT has interest in it. |
04:09 |
|
lamefun was kicked by VanessaE: reality: shut the hell up. |
04:10 |
NekoGloop |
Reality? Check. |
04:11 |
NekoGloop |
He's not even worth a ban? Wow. |
04:11 |
NekoGloop |
;) |
04:20 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?id=5238 |
04:21 |
kaeza |
jordan4ibanez, just use a paint program that suports transparency |
04:21 |
kaeza |
+p |
04:21 |
ShadowNinja |
will minetest shut down cleanly on sigquit like on sigint? |
04:21 |
jordan4ibanez |
I did, and the textures are coming out horrible |
04:21 |
jordan4ibanez |
either solid or non solid |
04:21 |
kaeza |
hmm... can I see the textures? |
04:21 |
jordan4ibanez |
do I have to define some special thing to allow transparency? |
04:21 |
kaeza |
PM if you don't want to make public |
04:22 |
VanessaE |
jordan4ibanez: no, there's only one or the other. you can't use alpha except maybe in 2d sprites. |
04:22 |
kaeza |
jordan4ibanez, default_glass is a nice example of a transparent texture |
04:23 |
kaeza |
(and obvious too) |
04:23 |
jordan4ibanez |
http://i.imgur.com/mXobNui.png |
04:23 |
VanessaE |
screw it. fixed the facedir range in my code until someone tells me otherwise. |
04:24 |
jordan4ibanez |
I'm talking alpha transparency :3 |
04:24 |
VanessaE |
jordan4ibanez: no good. you can't use it. |
04:25 |
jordan4ibanez |
fakjdasljkdkljdljk |
04:25 |
kaeza |
lol nope |
04:25 |
kaeza |
no alpha support |
04:26 |
kaeza |
you can somewhat simulate using a checkered pattern |
04:26 |
jordan4ibanez |
Could that be something that someone works on in the source code? |
04:26 |
jordan4ibanez |
Some kind of alpha support |
04:26 |
VanessaE |
Z-sorting I think is what's needed. |
04:27 |
VanessaE |
which would be...non-trivial. |
04:28 |
kaeza |
lol I just stalked on #javascript to see if this guy was there |
04:28 |
kaeza |
he isn't. seems like a random troll to me |
04:28 |
jordan4ibanez |
It's yoyobuddy |
04:29 |
kaeza |
possible |
04:29 |
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04:30 |
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lamefun joined #minetest |
04:31 |
kaeza |
he's writing... |
04:31 |
jordan4ibanez |
This 'gon' be good! |
04:32 |
hmmmm |
a real troll would already have what he's going to say typed up and ready to paste the second he enters |
04:32 |
hmmmm |
this guy's weaksauce |
04:33 |
kaeza |
hehe... I kinda miss you know who. he was at least a bit more creative |
04:34 |
* kaeza |
will shut up now |
04:34 |
lamefun |
I'm not a troll, I'm trying to prove you that you are afraid of truth, that your sweet dear delusions about sustainability of one-man projects are going to kill Minetest one day. |
04:34 |
kaeza |
yes... so? |
04:35 |
lamefun |
You know what, JavaScript! |
04:36 |
tripod |
minetest is community based |
04:36 |
VanessaE |
fuck javascript. |
04:36 |
NekoGloop |
JavaScript sounds like Java so it must be Java so it is shit so your argument is invalid. |
04:36 |
tripod |
therefore it should be dead if not for these nice people commiting code/mods |
04:36 |
VanessaE |
javascript is the reason half the web out there crawls like molasses and is not accessibility-friendly |
04:37 |
jordan4ibanez |
I think we should recode minetest in BASIC64 |
04:37 |
kaeza |
^ +1 |
04:37 |
kaeza |
err... |
04:37 |
VanessaE |
oh G*d no |
04:37 |
kaeza |
maybe not |
04:37 |
jordan4ibanez |
Also I think it should only suport HERCULES graphics settings |
04:37 |
jordan4ibanez |
No more OPENGL |
04:38 |
lamefun |
VanessaE: I think it's because web developers do this with jQuery every window redraw: $("#long .css .selector").xxx(), so they search too much |
04:38 |
NekoGloop |
Your argument is still invalid see above. |
04:39 |
tripod |
do not feed the troll |
04:39 |
lamefun |
Abandon your delusions and face the reality. LuaJIT is clean and cool, I understand, but unreliable long-term. |
04:39 |
* jordan4ibanez |
gets gaffer tape and tapes off a box around lamefun |
04:39 |
kaeza |
outright /ban |
04:40 |
jordan4ibanez |
Please ban the troll |
04:40 |
kaeza |
hmm actually no |
04:40 |
kaeza |
banning is just feeding the troll |
04:40 |
kaeza |
ditto for kicking |
04:40 |
NekoGloop |
The only delusions are the visions of the minecrafters. |
04:40 |
jordan4ibanez |
if you ban the troll every time it trolls then it can't troll dumb dumb |
04:40 |
NekoGloop |
Please join your friends on www.minecraftforum.net |
04:41 |
jordan4ibanez |
This guy is probably notch or jeb, or maybe even junk boy :P |
04:43 |
NekoGloop |
Notch is more charismatic. |
04:43 |
jordan4ibanez |
hey lamefun http://i.imgur.com/5WimtRL.png I accedentally minecrafted in minetest |
04:44 |
jordan4ibanez |
And if that's not enough http://i.imgur.com/JRC7v.jpg Here's the new chest texture |
04:44 |
NekoGloop |
Hot dog chests? |
04:44 |
jordan4ibanez |
'zactly |
04:44 |
NekoGloop |
Kickass |
04:45 |
jordan4ibanez |
"Oh no minetest doesn't have creepers" not yet, give me 10 minutes |
04:46 |
kaeza |
lamefun, there are some good conferences that prove your arguments wrong, like this one http://www.youtube.com/watch?v=dQw4w9WgXcQ |
04:46 |
lamefun |
Why do you hate JavaScript so much? Because of its warts? Well, then port the C++ engine to, well, idk, D maybe... The only programming languages free of warts are irrelevant ones, because if it's relevant, some day you can't break backwards compatiability anyore and the warts that appear will have to stay forever. C++ has quite some large warts too. |
04:47 |
kaeza |
^ ban |
04:47 |
tripod |
wow |
04:47 |
jordan4ibanez |
Javascript? |
04:47 |
jordan4ibanez |
lkjoel is that you? |
04:47 |
tripod |
can we just make channel moderated than devoice him |
04:48 |
tripod |
or something |
04:48 |
lamefun |
Or maybe finally face the reality? |
04:48 |
tripod |
maybe |
04:48 |
tripod |
only problem is |
04:48 |
tripod |
the entire community surrounded by mT |
04:48 |
tripod |
doesnt agree with your view |
04:48 |
tripod |
whcih isnt your reality |
04:48 |
tripod |
which is sad i know |
04:48 |
tripod |
we are only working backwards. |
04:49 |
jordan4ibanez |
Can someone ban this thing already? |
04:49 |
jordan4ibanez |
vanessae |
04:49 |
jordan4ibanez |
sfan5 |
04:49 |
jordan4ibanez |
celeron55 |
04:49 |
jordan4ibanez |
someone ban it |
04:49 |
lamefun |
Dare to go to #lua and ask if LuaJIT is viable long-term? |
04:49 |
tripod |
it doesnt matter |
04:49 |
jordan4ibanez |
I did, and everyone said yes |
04:49 |
|
lamefun was kicked by VanessaE: WE. DON'T. CARE. |
04:49 |
jordan4ibanez |
Hence blockplanet |
04:49 |
kaeza |
lamefun, we would be more agreeable if you didn't repeat the same arguments (which have been already logic'd) over and over |
04:49 |
tripod |
awww |
04:50 |
jordan4ibanez |
thank you |
04:50 |
tripod |
everyone should have /ignore |
04:50 |
NekoGloop |
not webchaters or colloquy users |
04:50 |
tripod |
oh |
04:51 |
jordan4ibanez |
I just like feeding the troll |
04:51 |
NekoGloop |
What if he comes back for more? |
04:51 |
jordan4ibanez |
Uh, ban? |
04:51 |
jordan4ibanez |
wut r u stoopid? |
04:52 |
NekoGloop |
ys i ish stoopid |
04:52 |
kaeza |
he's currently at #lua |
04:52 |
kaeza |
and apparently has been trolling there too |
05:01 |
jordan4ibanez |
uh oh |
05:01 |
jordan4ibanez |
you guys are making us look like retards |
05:01 |
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05:02 |
NekoGloop |
Some of us are... |
05:03 |
kaeza |
yep |
05:03 |
kaeza |
so? |
05:03 |
jordan4ibanez |
stahp it |
05:04 |
jordan4ibanez |
I'm making it so the animation of the slime standing still has it's eyes bump together lol |
05:09 |
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05:10 |
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05:10 |
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OldCoder joined #minetest |
05:16 |
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05:25 |
VanessaE |
shit. |
05:25 |
VanessaE |
I need some eyes on my code |
05:25 |
VanessaE |
or at least an explanation of something regarding math.random() |
05:25 |
kaeza |
wut |
05:26 |
* NekoGloop |
prints off Vanessa's code and draws an eye on it |
05:26 |
VanessaE |
https://github.com/VanessaE/plantlife/blob/master/plants_lib/init.lua#L258 |
05:26 |
VanessaE |
look at the routine from line s258 to 262 |
05:27 |
VanessaE |
if given the values 1 and 4, should not that math.random() call return an integer in that range of 1-4? |
05:28 |
kaeza |
apparently yes |
05:28 |
VanessaE |
it isn't. |
05:29 |
kaeza |
http://www.lua.org/manual/5.1/manual.html#pdf-math.random |
05:29 |
VanessaE |
it's returning a value 1 to 5. |
05:29 |
VanessaE |
I checked with and without luajit |
05:29 |
jordan4ibanez |
well aint that a fucking shame |
05:29 |
jordan4ibanez |
that doesn't even make any SENSE |
05:32 |
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05:52 |
jordan4ibanez |
slime animation |
05:52 |
jordan4ibanez |
is complete |
05:52 |
* jordan4ibanez |
bows |
06:08 |
jordan4ibanez |
http://youtu.be/0qTVN5J2AHY |
06:14 |
jordan4ibanez |
they don't hop yet, so they just walk around like they have...problems |
06:20 |
jordan4ibanez |
Goodnight \ |
06:45 |
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06:46 |
ShadowNinja |
uhoh, RealBadAngel: mapblock_mesh.cpp:682: TileSpec getNodeTile(MapNode, v3s16, v3s16, MeshMakeData*): Assertion 'facedir <= 23' failed. |
06:47 |
ShadowNinja |
I messed with 6d facedir to much |
06:47 |
VanessaE |
ShadowNinja: did you by chance try to set a value of exactly 23? |
06:47 |
ShadowNinja |
I clicked with a screwdriver a lot |
06:51 |
* VanessaE |
looks at the code... |
06:51 |
ShadowNinja |
and your wood facedir is driving me nuts, so many mismatched tiles |
06:51 |
VanessaE |
heh |
06:51 |
|
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06:51 |
ShadowNinja |
removing the node fixed it |
06:53 |
VanessaE |
waaait a minute here.. |
06:53 |
VanessaE |
u8 dir_i = ((dir.X + 2 * dir.Y + 3 * dir.Z) & 7)*2; |
06:53 |
VanessaE |
that can't work in practice |
06:53 |
VanessaE |
(not that it's related to your issue) |
07:17 |
markveidemanis |
hi |
07:18 |
VanessaE |
hi |
07:21 |
RealBadAngel |
hi |
07:22 |
VanessaE |
ah, he speaketh. |
07:22 |
VanessaE |
RealBadAngel: pm. |
07:22 |
RealBadAngel |
ShadowNinja, have you got that error with using screwdriver> |
07:22 |
RealBadAngel |
? |
07:22 |
markveidemanis |
I'm sick of recompiling minetest for every time a new release comes out |
07:26 |
markveidemanis |
I just noticed: SickToDeath STD |
07:27 |
markveidemanis |
I am STD of recompiling minetest |
07:27 |
markveidemanis |
All the Ai-s |
07:29 |
markveidemanis |
:D haha |
07:38 |
us_0gb |
markveidemanis, why do you care if people recompile? |
07:39 |
us_0gb |
RealBadAngel, your screwdriver has some funky effects on doors. They even allow people to bypass steel doors. Then again, you can just dig around steel doors anyway. |
07:42 |
ShadowNinja |
RealBadAngel: I just spam-clicked the nornal screwdriver on a nyancat |
07:42 |
ShadowNinja |
normal meaning without modes |
07:43 |
RealBadAngel |
nyancats? |
07:44 |
kaeza |
those slimes by j4i are funny |
07:44 |
ShadowNinja |
yes |
07:44 |
kaeza |
and pretty awesome too |
07:45 |
RealBadAngel |
normal screwdriver? |
07:46 |
ShadowNinja |
yes, the first one without modes |
08:01 |
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08:03 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=77621#p77621 |
08:03 |
kaeza |
??? |
08:12 |
us_0gb |
I think he just wanted to boost his post count. |
08:12 |
us_0gb |
After all, he could have looked at his avatar on an old post. |
08:13 |
VanessaE |
deleted. |
08:14 |
VanessaE |
he could just as easily have cleared his cache or did Ctrl-Shift-R to force a page reload. |
08:15 |
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08:21 |
kaeza |
that guy is seriously more annoying than ragnar |
08:30 |
VanessaE |
http://ifunny.mobi/#Zesvbjzi |
08:30 |
VanessaE |
mmmmmmmmmmmm |
08:30 |
VanessaE |
gimme |
08:31 |
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08:35 |
kaeza |
VanessaE, DO WANT |
08:35 |
VanessaE |
yes :) |
08:35 |
kaeza |
lemme give you this instead http://forum.minetest.net/viewtopic.php?pid=78272#p78272 |
08:36 |
VanessaE |
oh sure, I want a chocolate-dipped reese's-oreo sandwich and all I got was this lousy piece of spam? :) |
08:37 |
kaeza |
hehehe |
08:40 |
VanessaE |
http://ifunny.mobi/#8PsohszL |
08:40 |
VanessaE |
DAYUM |
08:40 |
VanessaE |
that's one hell of a pizza |
08:43 |
kaeza |
http://ifunny.mobi/#Y3lb5e8J |
08:43 |
VanessaE |
oh that'll mess with your head |
08:48 |
kaeza |
I love these guys http://ifunny.mobi/#8ZEI9GAX |
08:48 |
VanessaE |
ok, time for bed |
08:48 |
VanessaE |
night :-) |
08:48 |
kaeza |
ok |
08:49 |
|
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08:49 |
kaeza1 |
night |
08:49 |
us_0gb |
Good night. |
08:49 |
kaeza1 |
not me lol |
08:50 |
kaeza |
niah there |
08:50 |
kaeza |
O.o |
08:50 |
kaeza |
anyway, I think it's time for bed too |
08:51 |
kaeza |
night |
08:56 |
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09:01 |
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Limux_ joined #minetest |
09:02 |
Limux_ |
join #minetest-dev |
09:08 |
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10:11 |
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10:11 |
Jordach |
has anyone not thought of this yet? |
10:12 |
Jordach |
why cant you use wielded mesh to appear on the players hand? |
10:12 |
PilzAdam |
Hello everyone! |
10:13 |
Jordach |
should be very difficult if lua could gain access to the mesh creator |
10:14 |
Jordach |
i am starting to go literally overboard with the mineStreamer |
10:15 |
Jordach |
i now can play my spotify playlists without using spotify (protip: handbrake converts media on the fly, so mp3 > ogg is very easy) |
10:16 |
Jordach |
./mine -s Starred |
10:29 |
Jordach |
i finally said "FUUUUUUUUCCCCKKKKKKKKK" |
10:30 |
Jordach |
http://i.imgur.com/QK8st9q.png |
10:30 |
Jordach |
that's lava |
10:30 |
Jordach |
(right at the bottom of the -1800 quarry |
10:42 |
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10:48 |
Jordach |
holy fuck |
10:49 |
Jordach |
they didnt use avi rip for once, they used ogm! |
10:51 |
Jordach |
\o/ |
11:09 |
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11:09 |
|
Topic for #minetest is now NEWS: Minetest 0.4.5 released | Please, be courteous, here and in other channels. This isn't a playground. | IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/ |
11:18 |
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11:37 |
Jordach |
for FUCKS SAKE |
11:37 |
Jordach |
IT HAPPENED AGAIN |
11:37 |
Jordach |
node replacement bug |
11:38 |
* Jordach |
lost several stacks of Gold Blocks |
11:40 |
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11:41 |
PilzAdam |
Jordach, just dont hold a block in your hand when opening a chest |
11:41 |
Jordach |
PilzAdam, and? perhaps i was getting some useful tools and it just randomly happened |
11:57 |
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Final joined #minetest |
12:36 |
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12:40 |
rubenwardy |
hi all |
12:42 |
RealBadAngel |
hi rubenwardy |
12:43 |
RealBadAngel |
tried to check your nodebox generator but it doesnt compile |
12:43 |
rubenwardy |
hmmm |
12:43 |
rubenwardy |
Kaeza uses a weird cmake thing. |
12:43 |
rubenwardy |
I will hopefully fix it now |
12:44 |
RealBadAngel |
http://pastebin.com/CksShmxG |
12:46 |
rubenwardy |
oh, you need irrlicht 1.8 |
12:47 |
rubenwardy |
I dont know how to fix that so it compiles on 1.7.3 |
12:58 |
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12:59 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?pid=78307#p78307 |
13:03 |
rubenwardy |
Testers needed for mt extensions ^ |
13:03 |
rubenwardy |
gtg |
13:03 |
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13:10 |
jordan4ibanez |
particles was pushed? |
13:14 |
NekoGloop |
They're in 0.4.5 |
13:15 |
Exio |
particlespawners in the lastest dev, before just digging particles |
13:18 |
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13:19 |
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13:20 |
meldrian |
Hello everyone |
13:21 |
jordan4ibanez |
hi |
13:22 |
markveidemanis |
Hi |
13:23 |
NekoGloop |
Meow |
13:24 |
* markveidemanis |
places a kitten on VanessaE's head |
13:28 |
* markveidemanis |
places NekoGloop on VanessaE's head |
13:28 |
NekoGloop |
Meow...? |
13:28 |
markveidemanis |
Haha |
13:31 |
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13:32 |
NekoGloop |
translation: dafuq? |
13:33 |
markveidemanis |
DAFUQ? I was Taught THE FUCKING SHIT? |
13:34 |
jordan4ibanez |
I created hopping animated slimes :D |
13:35 |
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13:35 |
NekoGloop |
yay |
13:37 |
jordan4ibanez |
want to see? |
13:40 |
NekoGloop |
sure |
13:42 |
|
MinetestBot joined #minetest |
13:45 |
jordan4ibanez |
I forgot how to play a sound damnit xD |
13:45 |
jordan4ibanez |
nevermind |
13:47 |
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13:47 |
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13:51 |
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13:52 |
jordan4ibanez |
hrmm |
13:52 |
jordan4ibanez |
why is this not working? |
13:52 |
jordan4ibanez |
minetest.sound_play("slimesplat", { |
13:52 |
jordan4ibanez |
pos = {x=self.object:getpos().x,y=self.object:getpos().y,z=self.object:getpos().z}, |
13:52 |
jordan4ibanez |
max_hear_distance = 100, |
13:52 |
jordan4ibanez |
gain = 10.0, |
13:52 |
jordan4ibanez |
}) |
13:52 |
jordan4ibanez |
do I have to import the sound? |
13:53 |
PilzAdam |
why dont you use object = self.object? |
13:53 |
PilzAdam |
instead of pos |
13:53 |
jordan4ibanez |
oh |
13:53 |
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13:53 |
jordan4ibanez |
oh ho oh oh oh |
13:53 |
jordan4ibanez |
okay |
13:53 |
|
markveidemanis joined #minetest |
13:53 |
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markveidemanis joined #minetest |
13:53 |
jordan4ibanez |
thank you |
13:53 |
markveidemanis |
Who wants to play with me on minetest |
13:54 |
markveidemanis |
test some stuff, try the dungeon game... |
13:54 |
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Kacey joined #minetest |
13:54 |
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Kacey joined #minetest |
13:55 |
Kacey |
moning |
13:55 |
markveidemanis |
Who wants to play with me on minetest |
13:55 |
Kacey |
morning* |
13:55 |
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jordan4ibanez_ joined #minetest |
13:55 |
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YoungDerp joined #minetest |
13:55 |
jordan4ibanez_ |
as I said before before I got disconnected for ...? lol |
13:56 |
hmmmm |
PilzAdam, the ore stuff is done, but I noticed something very odd, in mapgen.lua the registers get called twice *sometimes* |
13:56 |
hmmmm |
I am not able to readily replicate it, weirdest thing ever. it doesn't seem to run the print statements again, however |
13:57 |
PilzAdam |
strange |
13:57 |
hmmmm |
perhaps i'm doing something wrong, and it re-calls all of the Lua->C functions in the file? |
13:58 |
hmmmm |
anyway, it doesn't seem to happen anymore, if possible I'd like to figure that out but I'd also like to get this pushed already |
13:58 |
PilzAdam |
do you have any mods installed? |
13:58 |
jordan4ibanez_ |
wow I cannot play a sound connected to these slimes, this is weird |
13:58 |
hmmmm |
aside from minetest game, i think not |
14:03 |
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14:05 |
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jordan4ibanez joined #minetest |
14:09 |
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refd joined #minetest |
14:10 |
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14:11 |
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refd joined #minetest |
14:21 |
Exio |
hmmmm: the ore gen in C++? |
14:21 |
hmmmm |
? |
14:21 |
Exio |
what you have wrote :P |
14:30 |
jordan4ibanez |
You know what |
14:30 |
jordan4ibanez |
It's amazing that the incredible machine was installed on almost every computer in my old highschool |
14:31 |
jordan4ibanez |
that games like 20 years old and everyone loved it xD |
14:37 |
jordan4ibanez |
http://youtu.be/xVNBiUoipeU |
14:37 |
jordan4ibanez |
real slimes! |
14:39 |
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dante123 joined #minetest |
14:39 |
dante123 |
hi all, what is the command in here to see if your server is up again? |
14:39 |
jordan4ibanez |
!up |
14:39 |
MinetestBot |
jordan4ibanez: Give me a Server Address |
14:40 |
dante123 |
try minetest.info.tm |
14:41 |
jordan4ibanez |
you can do it |
14:41 |
dante123 |
!up minetest.info.tm |
14:41 |
jordan4ibanez |
go on, you got this! |
14:41 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
14:41 |
dante123 |
just ran the cron script |
14:41 |
dante123 |
!up minetest.info.tm |
14:41 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
14:42 |
dante123 |
!up minetest.info.tm |
14:42 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
14:42 |
dante123 |
!up minetest.info.tm |
14:42 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
14:43 |
dante123 |
!up minetest.info.tm |
14:43 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
14:43 |
dante123 |
!up minetest.info.tm |
14:43 |
MinetestBot |
... |
14:43 |
jordan4ibanez |
lmfao even minetest bot doesn't know what to say XD |
14:44 |
dante123 |
okay try now jordan |
14:44 |
jordan4ibanez |
!up google.com |
14:44 |
MinetestBot |
google.com:30000 seems to be down |
14:44 |
jordan4ibanez |
!up minetest.info.tm |
14:44 |
MinetestBot |
... |
14:44 |
jordan4ibanez |
wow you made minetest bot have an attitude |
14:44 |
dante123 |
so is it up or down? |
14:45 |
dante123 |
can you get in now? |
14:45 |
jordan4ibanez |
Can I spawn particles with an entity with the new particle spawner? |
14:45 |
jordan4ibanez |
I don't know, you never asked me to lol |
14:46 |
dante123 |
try this ip 24.231.72.57 |
14:46 |
PilzAdam |
jordan4ibanez, no |
14:46 |
dante123 |
I want to know if it is working with mintest.info.tm or only the actual ip number |
14:46 |
PilzAdam |
dante123, try /msg MinetestBot !up 24.231.72.57 |
14:46 |
jordan4ibanez |
D: |
14:46 |
dante123 |
/msg MinetestBot !up 24.231.72.57 |
14:47 |
NekoGloop |
!up 24.231.72.57 |
14:47 |
MinetestBot |
24.231.72.57:30000 seems to be down |
14:48 |
|
rubenwardy joined #minetest |
14:49 |
dante123 |
okay it says it is up....someone try please |
14:49 |
jordan4ibanez |
it says it's down |
14:49 |
dante123 |
minetest.info.tm:30000 is up (0.265ms) |
14:49 |
dante123 |
is what it told me |
14:50 |
dante123 |
!up minetest.info.tm |
14:50 |
dante123 |
!up minetest.info.tm |
14:50 |
MinetestBot |
minetest.info.tm:30000 is up (0.263ms) |
14:50 |
rubenwardy |
hi all |
14:50 |
jordan4ibanez |
Hi wardyruby |
14:51 |
dante123 |
jordan can you try going in now....please |
14:51 |
jordan4ibanez |
I can't I don't have internet |
14:52 |
jordan4ibanez |
My internet ran away sorry dude |
14:55 |
dante123 |
PilzAdam, can you try going in please just to make sure it is working |
15:00 |
Kacey |
dante123, need someone to test? |
15:05 |
dante123 |
yes Kacey please try the minetest.info.tm first |
15:06 |
dante123 |
is that you that just came in Kacey |
15:06 |
markveidemanis |
its me |
15:07 |
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15:07 |
dante123 |
okay thanks, at least i know it is up and running. |
15:08 |
Kacey |
im in |
15:08 |
markveidemanis |
Wanna come on my server anyone? |
15:08 |
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jordan4ibanez joined #minetest |
15:08 |
Kacey |
but that is mark___'s server |
15:09 |
jordan4ibanez |
who wants skeletons? |
15:09 |
jordan4ibanez |
who wants zombies? |
15:09 |
NekoGloop |
FUCK. YOU. NO. GOD. DAMN. SKELETONS. |
15:10 |
Kacey |
skeletons would be cool but not with arrows |
15:10 |
Kacey |
so we could grow our saplingsd |
15:10 |
markveidemanis |
No skeletpns |
15:11 |
NekoGloop |
Or we could use real fertilizer...? |
15:12 |
jordan4ibanez |
I apparently came up with a mob last night; Squatzelmonz - tall legs, square body, long arms, and they're textured like dirt |
15:14 |
meldrian |
hey NekoGloop, i thougt of a way to gain coaldust out of coal so this dust can be used to fertilize plants and stuff |
15:14 |
NekoGloop |
Add water. |
15:17 |
* VanessaE |
puts the aforementioned kitten in oldcoder's pile and shoves NekoGloop aside. |
15:17 |
VanessaE |
good morning |
15:17 |
* NekoGloop |
oompf |
15:18 |
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15:18 |
VanessaE |
well you *were* sitting on my head. |
15:19 |
NekoGloop |
Yeah but I didn't climb up there on my own =w= |
15:20 |
meldrian |
goodbye everyone |
15:29 |
jordan4ibanez |
I find coding and making stuff for minetest is more fun than playing |
15:29 |
jordan4ibanez |
hopefully what I'm doing will change that |
15:29 |
VanessaE |
holy crap |
15:29 |
VanessaE |
jeija's particle-spawner-based weather mod is cool! |
15:30 |
PilzAdam |
no, it isnt |
15:30 |
VanessaE |
https://github.com/Jeija/minetest-mod-weather/tree/master/weather |
15:30 |
PilzAdam |
the rain goes through everything |
15:30 |
rubenwardy |
Minetest would be awesome with SPARK |
15:30 |
jordan4ibanez |
that sounds |
15:30 |
VanessaE |
it's stillfun to play with |
15:30 |
jordan4ibanez |
....dirty |
15:30 |
rubenwardy |
http://irrlicht.sourceforge.net/forum/viewtopic.php?t=35754 |
15:31 |
VanessaE |
PilzAdam: "goes through everything"? |
15:31 |
PilzAdam |
it has no collision detection |
15:31 |
VanessaE |
looks like it only falls on places where light = 15 |
15:32 |
VanessaE |
oh well |
15:32 |
VanessaE |
it's a start. |
15:33 |
rubenwardy |
it would be awesome with SPARK: http://irrlicht.sourceforge.net/forum/viewtopic.php?t=35754 |
15:33 |
rubenwardy |
it is an advanced particle thingy with collision |
15:33 |
rubenwardy |
lots more overhead of course though |
15:33 |
markveidemanis |
Worldedit... |
15:33 |
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15:33 |
markveidemanis |
What is the difference between save and metasave |
15:33 |
VanessaE |
markveidemanis: metasave has been phased out. |
15:34 |
VanessaE |
it's all under //save now |
15:34 |
markveidemanis |
what do you mean? |
15:34 |
VanessaE |
and the difference is //metasave saves out things like sign text, chest contents, etc. whereas //save does not. |
15:34 |
VanessaE |
what do I mean? I mean //metasave has been removed and everything is saved with //save now. |
15:34 |
PilzAdam |
rubenwardy, double post? really... |
15:34 |
markveidemanis |
ok |
15:35 |
markveidemanis |
Its still in the mod i have... |
15:35 |
VanessaE |
markveidemanis: as long as you have latest git of worldedit |
15:35 |
markveidemanis |
uberi or sfan? |
15:35 |
VanessaE |
uberi I think. |
15:36 |
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15:36 |
VanessaE |
OldCoder: your pile of kittens is overflowing again |
15:36 |
OldCoder |
I will take the matter under consideration |
15:37 |
rubenwardy |
delete kitten[0]; |
15:38 |
markveidemanis |
I think its better to only use the complex command for when you need it |
15:39 |
markveidemanis |
Ah fuck it il update :D |
15:40 |
markveidemanis |
OldCoder |
15:40 |
markveidemanis |
http://ompldr.org/vaHJ3Ng/FOLDER.zip |
15:40 |
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15:40 |
VanessaE |
huh. my server was hung up just now. |
15:40 |
markveidemanis |
Thats the server modpack me and jojoa agreed on |
15:41 |
markveidemanis |
but before you add it... |
15:41 |
markveidemanis |
reset the map but check all schems are there |
15:42 |
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Kacey joined #minetest |
15:42 |
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Kacey joined #minetest |
15:53 |
VanessaE |
great, it's hung up again. wtf? |
15:58 |
OldCoder |
markveidemanis, hi |
15:58 |
markveidemanis |
Hi! |
16:02 |
markveidemanis |
what do i make a 10x50 skyscraper out of? |
16:02 |
markveidemanis |
i have moreblocks |
16:03 |
markveidemanis |
iron stone brick? |
16:03 |
v2px |
sand |
16:06 |
VanessaE |
oh real fucking nice. my client crashed while my server was doing /rollback_check |
16:06 |
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16:06 |
VanessaE |
19884 minetest 20 0 6061m 5.6g 2412 S 47 47.8 3:49.62 minetestserver |
16:06 |
VanessaE |
AW COME ON |
16:07 |
VanessaE |
5.6GB resident RAM for a fucking GREP equivalent? |
16:07 |
khonkhortisan |
then run grep |
16:07 |
VanessaE |
and then the server didn't bother to release the used RAM after it finished. |
16:09 |
jordan4ibanez |
BEHOLD |
16:09 |
jordan4ibanez |
backwards animated hopping robots! |
16:09 |
jordan4ibanez |
http://i.imgur.com/qoVdMLf.png |
16:10 |
jordan4ibanez |
I didn't know blender was so easy! I can whip up mobs in 10 minutes, it's crazy |
16:11 |
* YoungDerp |
cant even open blender |
16:13 |
whirm |
it looks a bit like a fridge |
16:13 |
whirm |
:D |
16:13 |
markveidemanis |
jordan4ibanez... |
16:13 |
markveidemanis |
Can you make me a mob? |
16:13 |
jordan4ibanez |
Yeah |
16:13 |
markveidemanis |
An anourmous UFO with all the interior and rooms |
16:13 |
markveidemanis |
and more than 1 floor |
16:14 |
VanessaE |
enormous* |
16:14 |
markveidemanis |
then combine with UFO mod and Voila! |
16:14 |
markveidemanis |
yeah, type |
16:14 |
markveidemanis |
typo |
16:14 |
markveidemanis |
everytime i make a typo and type typo i type type |
16:14 |
VanessaE |
spellcheck. :) |
16:14 |
markveidemanis |
If you get what i mean... |
16:15 |
YoungDerp |
i want a slenderman mob... |
16:17 |
hmmmm |
hey guys, when your mod is first run, i need to use minetest.env but it doesn't exist yet, what should i do here? |
16:17 |
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Jeija joined #minetest |
16:17 |
jordan4ibanez |
I think you're on crack mark! |
16:17 |
jordan4ibanez |
You know that entities don't support collision detection right? |
16:17 |
markveidemanis |
yep |
16:17 |
markveidemanis |
i have fly :D |
16:18 |
PilzAdam |
VanessaE, rollback is just a proof of concept, it isnt really usable |
16:18 |
markveidemanis |
It works when i screw up with my house :D |
16:18 |
PilzAdam |
hmmmm, why do you need minetest.env when the mod runs first time? |
16:18 |
VanessaE |
PilzAdam: yes, I am aware of that. |
16:18 |
hmmmm |
to decide whether or not i need to do something else |
16:19 |
VanessaE |
that doesn't excuse bad coding. |
16:19 |
hmmmm |
so what's the generally accepted solution here? |
16:19 |
markveidemanis |
if i use rollback, does it slow down server? |
16:19 |
PilzAdam |
hmmmm, it has to be called in a callback, I would recommend minetest.after() |
16:19 |
hmmmm |
where is minetest.after() actually called? |
16:19 |
PilzAdam |
s/has to be called/only exists in |
16:20 |
* VanessaE |
watches the server's RAM usage gradually climb because someone signed in. |
16:20 |
|
Calinou joined #minetest |
16:20 |
PilzAdam |
builtin handles minetest.after() and uses minetest.globalstep() to execute it |
16:20 |
VanessaE |
1GB and rising fast. |
16:20 |
hmmmm |
hmmm |
16:21 |
VanessaE |
and server's stuck at 100% |
16:21 |
PilzAdam |
*register_globalstep() |
16:21 |
hmmmm |
what a pain in the ass |
16:21 |
hmmmm |
so which builtin file is this in? |
16:21 |
hmmmm |
misc_register? |
16:23 |
PilzAdam |
misc.lua |
16:24 |
hmmmm |
i see |
16:24 |
|
Jeija joined #minetest |
16:26 |
hmmmm |
now about the registered globalsteps |
16:27 |
hmmmm |
what's the whole point of the timers_to_add |
16:29 |
VanessaE |
http://pastebin.ubuntu.com/5643669/ |
16:30 |
VanessaE |
um, exqueeze me? |
16:30 |
VanessaE |
well that explains the server lockup, to a degree. |
16:30 |
hmmmm |
yeah i saw that same brand of error when i increased chunksize in one of the generate_ores |
16:31 |
VanessaE |
(and I' |
16:31 |
VanessaE |
(and I'm reasonably sure this is new terrain, too) |
16:31 |
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16:32 |
VanessaE |
fuck it. peaceful_npc is out of the question. |
16:32 |
VanessaE |
fuck using any MOBs. |
16:34 |
VanessaE |
G*d damn it's crashy now |
16:35 |
VanessaE |
same error over and over |
16:35 |
markveidemanis |
why G*d |
16:35 |
PilzAdam |
LuaJIT? |
16:35 |
VanessaE |
PilzAdam: see above. |
16:35 |
hmmmm |
that happens without luajit |
16:35 |
VanessaE |
markveidemanis: don't ask. long story. |
16:37 |
RealBadAngel |
12:28:32: ERROR[mergeThread]: PseudoRandom.next(): max=-36 min=-32 |
16:37 |
VanessaE |
this is basically a showstopper here. |
16:37 |
RealBadAngel |
ive seen similar error with ore generation |
16:38 |
VanessaE |
new terrain can't be generated without crashing the server. |
16:38 |
RealBadAngel |
i mean exactly both were using next() |
16:38 |
RealBadAngel |
and crashed because max > min |
16:41 |
hmmmm |
how does max become lower than min though, that is the equestion.. |
16:49 |
VanessaE |
dunno.. |
16:51 |
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16:54 |
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theTroy1 joined #minetest |
17:01 |
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Aggies joined #minetest |
17:01 |
Aggies |
heylo everybody |
17:02 |
markveidemanis |
Hey |
17:02 |
Kacey |
... |
17:02 |
Kacey |
dear god not again |
17:03 |
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17:11 |
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mauvebic joined #minetest |
17:13 |
markveidemanis |
silence!!"!"!!££$£ |
17:17 |
|
Aggies joined #minetest |
17:18 |
markveidemanis |
Anyone have a hacked client? |
17:18 |
markveidemanis |
That lets me fly, give stuff and mess around |
17:18 |
PilzAdam |
yes |
17:18 |
Kacey |
i don't |
17:20 |
VanessaE |
no |
17:21 |
|
berome joined #minetest |
17:22 |
PilzAdam |
<markveidemanis> Can you give it to me? |
17:22 |
PilzAdam |
<PilzAdam> no |
17:22 |
PilzAdam |
<markveidemanis> Why? |
17:22 |
PilzAdam |
<PilzAdam> umm... isnt that obvious? |
17:22 |
PilzAdam |
^ from PM |
17:22 |
Exio |
i haz a hacked client |
17:22 |
v2px |
heh |
17:22 |
PilzAdam |
just for the record: I wont give anyone my hacked client and I also dont use it |
17:23 |
Exio |
let me write a botnet.cpp and add it to the minetest :) |
17:26 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Add Ore infrastructure and l_register_ore() 57cbb8bfd8 2013-03-24T10:23:33-07:00 http://git.io/O1aCqw |
17:26 |
markveidemanis |
O-o |
17:26 |
|
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17:26 |
VanessaE |
\o/ |
17:27 |
rubenwardy |
hi all |
17:27 |
VanessaE |
heyrub |
17:27 |
VanessaE |
hey rubenwardy |
17:32 |
|
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17:34 |
Kacey |
afk have to go shopping |
17:37 |
markveidemanis |
AFK have to smell the moon |
17:42 |
rubenwardy |
wierdo |
17:43 |
markveidemanis |
AFK have to smell the moon of... |
17:43 |
markveidemanis |
.<nme> |
17:43 |
markveidemanis |
<name> |
17:48 |
VanessaE |
NekoGloop: *poke* |
17:48 |
NekoGloop |
meow |
17:48 |
VanessaE |
https://github.com/minetest/minetest/commit/57cbb8bfd8daaa1b8b1aa876723ff6355d21f7fc |
17:48 |
PilzAdam |
why doesnt MinetestBot track minetest/common? <- sfan5 |
17:48 |
sfan5 |
ummm |
17:48 |
sfan5 |
wait a sec |
17:48 |
VanessaE |
time for you to rewrite the ores generation in glooptest now |
17:49 |
PilzAdam |
NekoGloop, the tyrant has deprecated default.generate_ore(); fix your mod |
17:49 |
NekoGloop |
Quit referring to yourself like that. |
17:50 |
PilzAdam |
sfan5, also minetest/build and minetest/survival |
17:50 |
sfan5 |
... |
17:50 |
VanessaE |
crap - I have to track those repos also? :) |
17:50 |
VanessaE |
(I was wondering why I wasn't seeing any related commits) |
17:52 |
VanessaE |
(actually I'll stick with tracking common and minetest_game since my build style probably won't follow either of those new ones) |
17:52 |
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17:53 |
sfan5 |
PilzAdam: https://github.com/sfan5/minetestbot-modules/commit/7bc757d337bc4d630dba8692f8572ae4d03fbd24 |
17:54 |
PilzAdam |
also can you fix it that it prints all commits if we push multiple at once? |
17:55 |
NekoGloop |
I'll need a build for testing. |
17:56 |
PilzAdam |
windows? |
17:56 |
NekoGloop |
Are you that stupid? |
17:56 |
sfan5 |
what about mac os x? |
17:56 |
PilzAdam |
people swtich OSs sometimes |
17:56 |
NekoGloop |
windows nimrod =w= |
17:56 |
* Exio |
switches to minix |
17:57 |
sfan5 |
PilzAdam: i think it is _supposed_ to print all commits pushed and not just the last one |
18:04 |
PilzAdam |
NekoGloop, http://ompldr.org/vaHZjbg/minetest-0.4.5-57cbb8b-oregen-win32.zip |
18:11 |
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18:18 |
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monkeyco_ joined #minetest |
18:25 |
ShadowNinja|Away |
hmmmm: you should probably add register_ore to lua_api.txt |
18:25 |
hmmmm |
yeah i probably should. |
18:25 |
hmmmm |
i started doing that an hour ago but i was distracted by other things |
18:31 |
VanessaE |
jeez.. "ACTION[ServerThread]: $USERNAME joins game" .... 45 seconds later: "ACTION[ServerThread]: $USERNAME times out" |
18:31 |
VanessaE |
lots and lots of these, since pretty much forever |
18:31 |
VanessaE |
I'd say the client is getting a little crashy. |
18:32 |
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18:32 |
rarkenin_ |
Actually, that seemed to happen to me on one NAT but stopped when I writched networks. It could be network-side. |
18:32 |
VanessaE |
the last 4 people to sign onto my server crashed like that. |
18:33 |
VanessaE |
s/crashed/timed-out/ |
18:33 |
markveidemanis |
http://ifunny.mobi/#Lr4fi9QZ |
18:33 |
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18:36 |
ShadowNinja |
VanessaE: That is what I have been having since I started my server |
18:39 |
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18:42 |
rotor112 |
hi |
18:46 |
VanessaE |
"Oh, it's very interesting. Try using the screwdriver on all sorts of things. My favorites are doors (especially steel, which you can bypass with the screwdriver) and full nodes (chests, furnaces, et cetera)." |
18:46 |
VanessaE |
PilzAdam: ^^^^ |
18:46 |
VanessaE |
(and RealBadAngel) |
18:46 |
mauvebic |
? |
18:46 |
PilzAdam |
RealBadAngel, ^^^^^ |
18:47 |
mauvebic |
i missed something lol |
18:47 |
VanessaE |
mauvebic: from forum post http://forum.minetest.net/viewtopic.php?pid=78362#p78362 |
18:47 |
RealBadAngel |
? |
18:47 |
rotor112 |
how can I use it at the torches? |
18:47 |
VanessaE |
RealBadAngel: screwdrivers should not operate on locked items (or on doors at all imho) |
18:47 |
rotor112 |
or something like this |
18:48 |
RealBadAngel |
torches or something other, screwdriver only operates on facedired nodes |
18:48 |
mauvebic |
thing is we have triggers for dig/place, but no such triggers when mods rather than people affect nodes :/ this would fix alot of things (protection being the most obvious) |
18:49 |
RealBadAngel |
we can make a list what screwdrivers shouldnt move |
18:49 |
* VanessaE |
watches her server lock to 100% CPU again because that same guy simply signed on. |
18:49 |
mauvebic |
cracked client? |
18:49 |
VanessaE |
mauvebic: no clue at all |
18:49 |
rotor112 |
they can't rotate fences, torches, |
18:50 |
ShadowNinja |
fences have no facedir |
18:50 |
rotor112 |
I know |
18:50 |
mauvebic |
default fences |
18:50 |
mauvebic |
gates mod might be another issue |
18:50 |
mauvebic |
anything thats a nodebox/facedir |
18:50 |
PilzAdam |
RealBadAngel, just check if metadata is empty |
18:50 |
PilzAdam |
(thats really hacky) |
18:51 |
RealBadAngel |
so all the machines, furnaces, chests will become unmovable |
18:51 |
PilzAdam |
yes |
18:51 |
PilzAdam |
so you dont loose stuff you have placed in them |
18:52 |
mauvebic |
query, why dont the chests drop their entire inventory when destroyed? |
18:52 |
rotor112 |
someone (markveidemanis) removed the technic mod |
18:52 |
mauvebic |
you can beat the shit out of luggage but the clothes in em dont disapear, they fall out lol |
18:53 |
rotor112 |
and there were mithril chests with inventory |
18:53 |
PilzAdam |
mauvebic, it would make it too easy to pick up all the items, I guess |
18:53 |
VanessaE |
wtf is my server doing? |
18:53 |
PilzAdam |
but I dont think that reason is valid... |
18:53 |
mauvebic |
i dont understand, too for whom? |
18:53 |
mauvebic |
*too easy for whom? |
18:53 |
rotor112 |
the metabox didn't dissapear |
18:53 |
VanessaE |
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND |
18:53 |
VanessaE |
17747 minetest 20 0 4929m 2.8g 6528 S 103 23.7 8:25.43 minetestserver |
18:53 |
VanessaE |
come fucking on already. |
18:53 |
mauvebic |
and thats w/ jit? |
18:54 |
VanessaE |
mauvebic: yes. |
18:54 |
VanessaE |
happens without, too I'm sure. |
18:54 |
PilzAdam |
mauvebic, players; if you need to empty a chest you currently have to take them all one by one |
18:54 |
mauvebic |
then im guessing lua performance was never really the problem :/ |
18:54 |
VanessaE |
mauvebic: this just started happening in the last 24 hours or so. |
18:55 |
mauvebic |
well destroying the chests would drop all the items into seperate entities too? |
18:55 |
PilzAdam |
mauvebic, as I said, that isnt really a reason |
18:55 |
rotor112 |
I need a mod to move these torches http://ubuntuone.com/6TSWun7scW7G5sg3xta4Bo |
18:55 |
mauvebic |
24 hours? not too bad, at least you know its something you added/changed/removed recently |
18:56 |
VanessaE |
server's at 4.1GB now |
18:56 |
VanessaE |
there's a severe memory leak here |
18:56 |
VanessaE |
this would have crashed most people's machines long ago |
18:56 |
mauvebic |
something to think about :p it feels weird that you cant destroy a chests because it happens to contain say, several units dye lol |
18:57 |
VanessaE |
and....died at ~4.3 GB or so. http://pastebin.ubuntu.com/5644126/ |
18:57 |
rotor112 |
I like the irc mod bug |
18:57 |
mauvebic |
well you have a runaway process somewhere |
18:57 |
mauvebic |
that or a mod with a rather large loop/table |
18:58 |
VanessaE |
mauvebic: no mod is going to make the server suck down 4GB of RAM. |
18:58 |
rotor112 |
/join ##mt ̣̣̣̣̣̣ ̣̣̣ ̣ then click on the close button |
18:58 |
mauvebic |
hmm, well *something* is filling up that ram :p |
18:58 |
VanessaE |
mauvebic: yes. |
18:59 |
mauvebic |
when i loaded entire blueprints into memory, i would max out my ram |
18:59 |
VanessaE |
rotor112: only 45MB in use with you. |
18:59 |
VanessaE |
it's only when that patrick guy signs on that the server goes nuts |
18:59 |
VanessaE |
he must have an old version or something |
18:59 |
rotor112 |
good |
18:59 |
mauvebic |
what is he doing? |
19:00 |
VanessaE |
mauvebic: he signs on. that's it. |
19:00 |
VanessaE |
the server goes haywire as soon as he signs on |
19:00 |
mauvebic |
weird, do you get a client version from the logs? |
19:00 |
VanessaE |
nope. |
19:00 |
VanessaE |
see the above paste |
19:00 |
VanessaE |
that's everything that's logged to the console from sign-on to server crasgh |
19:00 |
rotor112 |
I'm alone there |
19:00 |
VanessaE |
crash* |
19:00 |
VanessaE |
rotor112: no one else is on now. |
19:01 |
VanessaE |
I can't even begin to figure out how to debug this |
19:01 |
mauvebic |
looks like your sever crashes the minute patrick tries to the load the world into view (emerget) |
19:01 |
VanessaE |
mauvebic: so I would guess |
19:01 |
VanessaE |
lemme downshift to one emerge thread |
19:02 |
rotor112 |
maybe he uses minetest 0.3.1 |
19:02 |
VanessaE |
there. 1 thread, restarted/ |
19:02 |
VanessaE |
rotor112: no, he was able to build before - there's a haphazard structure of his near the spawn that wasn't there yesterday |
19:03 |
VanessaE |
(the one with the green and red bricks and the glass) |
19:03 |
mauvebic |
emergethread/mapblock/servermap <-- me thinks patrick can't load world, |
19:03 |
VanessaE |
I think this is a version-incompatibility issue |
19:03 |
mauvebic |
does server enforce strict protocals? |
19:03 |
VanessaE |
as in protocol version/. |
19:04 |
VanessaE |
mauvebic: I don't have anything in the config that changes that setting, so I assume it does. |
19:04 |
mauvebic |
i thought i read somewhere that newer versions weren't strict protocal? (if anyone can enlighten us :P) |
19:05 |
mauvebic |
*protocol |
19:05 |
VanessaE |
it's not supposed to be, no |
19:05 |
RealBadAngel |
PilzAdam, rotating a chest dosnt mean you will loose anythin |
19:05 |
RealBadAngel |
meta stays intact |
19:05 |
PilzAdam |
really? |
19:05 |
VanessaE |
RealBadAngel: lose* |
19:05 |
RealBadAngel |
ofc |
19:06 |
mauvebic |
# Set to true to disallow old clients from connecting |
19:06 |
mauvebic |
#strict_protocol_version_checking = false ---> https://github.com/celeron55/minetest/blob/master/minetest.conf.example |
19:06 |
mauvebic |
i think it's disabled by default |
19:07 |
us_0gb |
I think there should be a group for objects screwdrivers don't work on. That way, things can be added to it dynamically. |
19:07 |
mauvebic |
or define a group the screwdrivers can work on, so that if not group screwdriver == 1 then do nothing |
19:07 |
rotor112 |
maybe it's because the mesecons commandoblock |
19:07 |
VanessaE |
mauvebic: better to blacklist than to whitelist |
19:08 |
VanessaE |
rotor112: what commandblock? |
19:08 |
RealBadAngel |
imho screwdriver=1 group is best solution |
19:08 |
us_0gb |
Most things should work with the screwdriver, unless there's a reason for them not to be rotated. |
19:08 |
mauvebic |
not really, its more efficient to define what can be manipulated with a screwdriver than to force everything to declare their items not mutable by screwdriver |
19:08 |
rotor112 |
you can grant everyone everything |
19:08 |
VanessaE |
rotor112: I have that disabled, hm..but luacontroller is enabled... |
19:09 |
mauvebic |
otherwise in very short order well have to define all the tools that *cant* affect any given node |
19:09 |
us_0gb |
Well, anyway, do what you feel is best. Just my thoughts on it. |
19:09 |
RealBadAngel |
mauvebic: on the other hand existing tool will have to know all new items |
19:09 |
mauvebic |
all the tool needs to do is check that the node has group screwdriver |
19:09 |
PilzAdam |
screwdriver.add_node() anyone? |
19:09 |
mauvebic |
same as fire |
19:09 |
RealBadAngel |
but this way is author wants it to work with screwdriver just adds the group |
19:10 |
RealBadAngel |
if forgot or doesnt want to the group is missing |
19:10 |
VanessaE |
there, luacontroller is disabled, just in case that was the issue. |
19:10 |
mauvebic |
a registration routine would require depend/soft-depend |
19:11 |
mauvebic |
not saying its bad idea, just thinking of overhead :p |
19:11 |
RealBadAngel |
with groups nothin is needed. |
19:11 |
PilzAdam |
right, then the group is better |
19:11 |
RealBadAngel |
no lists, no registration, nothin |
19:11 |
VanessaE |
blacklist nodes that should not respond to the screwdriver by adding them to some special group. |
19:12 |
RealBadAngel |
no |
19:12 |
VanessaE |
requires the fewest changes and least amount of breakage. |
19:12 |
RealBadAngel |
they just wont be in the group |
19:12 |
mauvebic |
honestly with aero + farming and a few other growing surfaces was thinking of doing the same thing: groups {fertile=1} and have an abm act on the group instead of seperate abms' per grow surface |
19:12 |
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19:12 |
HybridDog |
hi |
19:12 |
rotor112 |
hi |
19:12 |
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19:12 |
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Kacey joined #minetest |
19:13 |
RealBadAngel |
well, the groups can be made in fact two ways |
19:13 |
RealBadAngel |
1) we assume we can only move nodes that are in the group screwdriver=1 |
19:14 |
mauvebic |
vanessae having to blacklist items that can't be screwdrivered' is going to result in alot of people not knowing and doing it, but you can count on people that use screwdriver to whitelist their items to work w/ it |
19:14 |
NekoGloop |
2) we can't move items that aren't |
19:14 |
RealBadAngel |
2) we can move everything that is not in the group non_movable=1 (or something like that) |
19:15 |
RealBadAngel |
i guess group of nonmovable nodes will be shorter |
19:16 |
mauvebic |
nonmovable would translate better for other tools too |
19:17 |
mauvebic |
nonmovable or immutable |
19:17 |
mauvebic |
because other tools can change nodes without necessarily moving em |
19:18 |
mauvebic |
and it can be tiered for more flexibility (=1,2,3) |
19:19 |
RealBadAngel |
i could use it such group as reference for other tools |
19:19 |
RealBadAngel |
like mining drills etc |
19:19 |
mauvebic |
shit man i have a dozen tools myself that i accidentally hit stuff with that im not supposed to lol |
19:20 |
NekoGloop |
We should use plan 1. |
19:21 |
VanessaE |
bbl |
19:22 |
mauvebic |
though yesterday we said fuck it and started a new map lol too much stuff to repair on the 0.6gb one lol |
19:22 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Update lua_api.txt 6767ed74f8 2013-03-24T12:20:37-07:00 http://git.io/XWmFbQ |
19:22 |
mauvebic |
*0.7gb |
19:22 |
PilzAdam |
RealBadAngel, I prefer the screwdriver group |
19:23 |
mauvebic |
theres more than just screwdrivers tho we should pick something to be more, 'universal' ? |
19:24 |
mauvebic |
RBa, how many modes does your multitool have? |
19:24 |
NekoGloop |
movable |
19:24 |
NekoGloop |
turnable, etc. |
19:24 |
mauvebic |
mutable,static, etc. |
19:24 |
NekoGloop |
(pistons could use the movable one to detect if it should be able to move a certain block) |
19:24 |
rotor112 |
7FPS |
19:25 |
rotor112 |
I have to restart minetest |
19:25 |
rotor112 |
it says FPS = 5 |
19:25 |
mauvebic |
anyways if ya'll pick something general enough ill use it but obviously cant use screwdrver or rotate =1 for tools like the Y-/+ repeater lol |
19:26 |
rotor112 |
BUT IT'S 0.02 |
19:26 |
RealBadAngel |
mauvebic as many you want to |
19:26 |
rotor112 |
now it's 23 |
19:26 |
RealBadAngel |
technic have all the digits textures |
19:26 |
mauvebic |
metadump and pipewrench either come to think lol |
19:27 |
RealBadAngel |
depends only on your code how many modes will you make |
19:27 |
rotor112 |
2 |
19:27 |
rotor112 |
1FPS |
19:27 |
STHGOM |
congrats |
19:27 |
mauvebic |
only problem is i have wildly varying textures for the tools, so ill need to find a go-go-gadjet type texture for a multitool lol |
19:28 |
RealBadAngel |
hehe |
19:28 |
mauvebic |
*gadget |
19:28 |
rotor112 |
19FPS |
19:28 |
RealBadAngel |
brb |
19:28 |
rotor112 |
2 |
19:28 |
mauvebic |
paysage tool already has 6*6*6 modes (or something like that, multiply the settings by eachother lol) |
19:28 |
PilzAdam |
hmmmm, how great was the speed improvement of ore gen in c++? |
19:28 |
rotor112 |
1FPS |
19:28 |
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19:29 |
rotor112 |
only because of the chat |
19:29 |
NekoGloop |
PilzAdam, 350ms iirc |
19:29 |
hmmmm |
PilzAdam, honestly? |
19:29 |
PilzAdam |
yes |
19:29 |
hmmmm |
about a factor of 350 |
19:30 |
hmmmm |
I can't really tell you exactly what, because the profiler doesn't have a precision below 1ms |
19:30 |
hmmmm |
so i had to round up |
19:30 |
hmmmm |
it's probably more but 350x faster is a conservative estimate |
19:31 |
hmmmm |
PilzAdam, https://github.com/kwolekr/minetest/commit/312550dc6fd50db42c8271fa19e72047da1cf9aa |
19:31 |
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19:32 |
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19:32 |
PilzAdam |
hmmmm, seems ok |
19:32 |
STHGOM |
byebyebuddies |
19:35 |
NekoGloop |
I can still outrun the mapgen |
19:35 |
NekoGloop |
(but only after setting my view range to 500 ;)) |
19:37 |
hmmmm |
it'll be pretty much impossible to "outrun the mapgen" once i redo the block sending code |
19:37 |
Jordach |
bullshit. |
19:39 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Fix indentation of lua_api.txt 423d69bd40 2013-03-24T12:39:15-07:00 http://git.io/wzoONA |
19:41 |
NekoGloop |
Well, after all, my computer isn't exactly spectacular |
19:41 |
NekoGloop |
And I'm running MS Word 2013, youtube, hexchat... |
19:41 |
Jordach |
all i want to write on [Fun] What makes you happy is: porn. |
19:42 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Add more error checking to l_register_ore 0e07a7157f 2013-03-24T12:40:53-07:00 http://git.io/q_a_Wg |
19:45 |
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19:45 |
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19:49 |
* khonkhortisan |
tries to use += in lua |
19:50 |
PilzAdam |
you cant do that AFAIK |
19:51 |
NekoGloop |
How does one use the new ore generation...? |
19:51 |
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19:51 |
playzooki |
hi guys |
19:51 |
PilzAdam |
NekoGloop, see games/common/default/mapgen.lua |
19:52 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1692 |
19:53 |
NekoGloop |
You are useless. |
19:54 |
playzooki |
no he isnt |
19:54 |
NekoGloop |
You just got here. |
19:54 |
playzooki |
PilzAdam isnt useless though |
19:55 |
NekoGloop |
You don't know shit. |
20:02 |
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20:03 |
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20:04 |
Kacey |
http://www.youtube.com/watch?feature=endscreen&v=2jOtkJAWFkE&NR=1 woah |
20:07 |
khonkhortisan |
seen it |
20:08 |
khonkhortisan |
they need to make a glass version so we can play 4d video games on 3d displays |
20:08 |
Kacey |
heh |
20:08 |
Kacey |
smart window lol |
20:08 |
Kacey |
they have those ^ |
20:09 |
Kacey |
http://www.youtube.com/watch?v=3K8i0JQzx2w |
20:10 |
hmmmm |
hmm |
20:10 |
hmmmm |
PilzAdam, we have to do the minimal mod too |
20:10 |
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20:10 |
Kacey |
is it possible to ping yourself? |
20:10 |
hmmmm |
also this is the opportunity we've been waiting for to do the moreores |
20:10 |
Kacey |
Kacey |
20:11 |
Kacey |
nope |
20:11 |
hmmmm |
/ctcp kacey ping ? |
20:11 |
khonkhortisan |
khonkhortisan |
20:11 |
khonkhortisan |
I pinged myself |
20:11 |
khonkhortisan |
the way hmmmm said |
20:11 |
PilzAdam |
hmmmm, remove the local generate_ore from minimal? |
20:11 |
Kacey |
but have it alert you |
20:11 |
hmmmm |
pilzadam, yea |
20:11 |
PilzAdam |
k |
20:11 |
hmmmm |
totally remove that since nothing depends on it |
20:12 |
Kacey |
http://www.youtube.com/watch?v=4O2y5cjqPWY |
20:14 |
Kacey |
build game mode should have creative mode and flat map always |
20:14 |
Jordach |
Kacey, i like building in a non flatmap |
20:14 |
Kacey |
O.o |
20:15 |
Kacey |
i can't stand flattening hills |
20:15 |
us_0gb |
No, build mode should NOT always have flat and creative .... |
20:15 |
Jordach |
hai us_0gb |
20:15 |
us_0gb |
The whole point of the build game is to have a game that is good for building, WITHOUT having to be in creative mode. |
20:16 |
hmmmm |
kacey, should probably make the noise parameters flatter then |
20:16 |
us_0gb |
Hello, Jordach! |
20:16 |
Kacey |
that would be survival then |
20:16 |
us_0gb |
No, survaval lacks sustainable resources. |
20:16 |
hmmmm |
if you make np_terrain_base have a very small scale, there will be a lot of very flat pieces |
20:16 |
us_0gb |
*survival |
20:16 |
Jordach |
hmmmm, Kacey is no c++ whiz |
20:16 |
hmmmm |
np_mgv6_terrain_base rather |
20:16 |
hmmmm |
jordach, it's an option in the config. |
20:17 |
Kacey |
Jordach, what makes you thinkthat? |
20:17 |
Jordach |
because you have never done anything for the engine |
20:18 |
Kacey |
i know absolutley no c++ lol |
20:18 |
us_0gb |
Set whatever default you want in the config, but there should be a way to override it as usual. A build server is NOT always the same thing as a creative server. |
20:19 |
Kacey |
http://www.youtube.com/watch?v=rPPVTKoawDE |
20:21 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Use minetest.register_ore() in minimal 650d706d35 2013-03-24T13:20:41-07:00 http://git.io/3900fA |
20:21 |
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20:22 |
us_0gb |
Come to think of it, Globis's place has damage disabled (so no survival elements), but is not in creative mode. Or at least, that was his setup in the past. |
20:25 |
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20:40 |
NakedFury |
a survival mode has to be feel like if you were surviving in the wild with Bear Grylls |
20:40 |
NakedFury |
we dont have that |
20:42 |
* VanessaE |
is back |
20:43 |
Kacey |
wb |
20:44 |
Exio |
NakedFury: +1 |
20:47 |
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20:47 |
hmmmm |
wtf is with the dev wiki capcha thing |
20:47 |
hmmmm |
this is retarded, who added it |
20:48 |
hmmmm |
and i can't even get it to work |
20:48 |
PilzAdam |
we had serious problems with spam |
20:48 |
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20:48 |
PilzAdam |
thexyz added it |
20:49 |
hmmmm |
well i can't make any changes now |
20:50 |
PilzAdam |
VanessaE had problems with it too |
20:50 |
Exio |
is there any option to idisable it to some users? :P |
20:50 |
Exio |
disable * |
20:50 |
VanessaE |
I could create an account with it intercepting me, but I couldn't edit the wiki. |
20:55 |
Jordach |
MUAHAHA |
20:55 |
Jordach |
you do realize i have the soloutions in the Google Chrome remember box right? (autofill) |
21:00 |
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21:02 |
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21:04 |
jordan4ibanez |
pilzadam "Ehm... Minetest does support alpha channel in textures." |
21:04 |
jordan4ibanez |
Nu |
21:04 |
PilzAdam |
it does in inventories |
21:04 |
PilzAdam |
so we are both right :-) |
21:04 |
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21:06 |
jordan4ibanez |
well not in entities |
21:06 |
jordan4ibanez |
so mwa is correct |
21:07 |
VanessaE |
in inventories? |
21:07 |
VanessaE |
wish I'd have known that before |
21:08 |
PilzAdam |
but the wielditem is broken then |
21:09 |
jordan4ibanez |
That consistant incosistancy |
21:09 |
goopot |
Hello. Could I ask for some help with writing my first ever mod? |
21:09 |
goopot |
I'm on windows |
21:09 |
goopot |
I've extracted 0.4.5 of minetest |
21:09 |
goopot |
I've made a new folder under the mods folder |
21:10 |
goopot |
In there I've made a new init.lua file |
21:10 |
goopot |
In that file I put this: http://paste.ubuntu.com/5644542/ |
21:10 |
Kacey |
and what do you want the mod to do? |
21:10 |
goopot |
I fire up minetest, run a single player world. Chat. Nothing happens |
21:10 |
goopot |
Just send a message back when I say anything |
21:10 |
goopot |
(I'm just starting out) |
21:10 |
goopot |
Any idea what I've done wrong? |
21:11 |
khonkhortisan |
you should print('hello') at the top of your mod and run minetest from console to make sure your mod is actually running |
21:11 |
goopot |
okay...trying that |
21:12 |
Kacey |
make minetest.register_on_chat_message(function(name, message) into minetest.register_on_chat_message(function(message) |
21:12 |
goopot |
Ah |
21:12 |
goopot |
The print('hello') test failed |
21:12 |
goopot |
I'm guessing it didn't load the mod? |
21:13 |
khonkhortisan |
but doc/lua_api.txt says func(name, message) |
21:13 |
goopot |
Do mods work in single player worlds? |
21:13 |
khonkhortisan |
yes they do |
21:13 |
goopot |
Hmm |
21:14 |
khonkhortisan |
What I have trouble with is the server finding the world when I start the server separately and minetest is compiled with run-in-place |
21:14 |
goopot |
so the path is ... \Desktop\minetest-0.4.5\mods\barney\init.lua |
21:14 |
khonkhortisan |
do you have a barney\depends.txt that says "default" in it? |
21:15 |
goopot |
Any thoughts what I should check to see why its not picking up the mod? |
21:15 |
goopot |
No |
21:15 |
goopot |
Is that required? |
21:15 |
khonkhortisan |
you need a depends.txt |
21:15 |
goopot |
Ace |
21:15 |
goopot |
Trying that.... |
21:17 |
goopot |
No luck |
21:17 |
goopot |
just double checking the depends.txt |
21:19 |
khonkhortisan |
Do you have other working mods next to yours? |
21:19 |
goopot |
No |
21:19 |
goopot |
Good question |
21:19 |
goopot |
I should try some first :-) |
21:20 |
khonkhortisan |
try mods\minetest\barney\init.lua |
21:21 |
goopot |
Yeah!!!! That sorted it |
21:21 |
goopot |
I'd put it in the wrong place |
21:21 |
goopot |
Thank you!!! |
21:21 |
khonkhortisan |
you're welcome! |
21:22 |
khonkhortisan |
I'm on a different os and I had to look up the wiki :) |
21:22 |
goopot |
Which wiki? |
21:22 |
goopot |
I was looking at http://dev.minetest.net/Intro |
21:22 |
khonkhortisan |
http://wiki.minetest.com/wiki/Installing_mods#Windows |
21:23 |
goopot |
Is it the done thing for me to update http://dev.minetest.net/Intro with some clarifications? |
21:23 |
khonkhortisan |
The linux path is clear it's mods/minetest, but there isn't an equivalent path for windows there |
21:24 |
khonkhortisan |
and the folder structure is off too |
21:24 |
sokomine |
either there's a bug in my code or something is really strange..... |
21:28 |
khonkhortisan |
I have a mod that I'm working on that crashes, and I moved it from mods/minetest to mods, and minetest doesn't even see it |
21:28 |
khonkhortisan |
I think the wiki is wrong |
21:28 |
VanessaE |
did you remember to use that world configure function to "enable" it? |
21:28 |
khonkhortisan |
If you don't click Configure, they're all enabled. |
21:28 |
khonkhortisan |
with question marks |
21:28 |
VanessaE |
ah, I figured it defaulted to disabled |
21:33 |
sokomine |
hmmm |
21:33 |
sokomine |
i get nil or ignore if i try to check an area less than 80 nodes away from where i'm standing? can that be? |
21:33 |
VanessaE |
that shouldn't happen in practice? |
21:34 |
VanessaE |
o.O |
21:35 |
sokomine |
yes...it puzzles me too. sometimes after loading a world, it takes a few seconds until an area perhaps 20x20 nodes to one side of me can be used. hmm |
21:40 |
jordan4ibanez |
what's the thing that makes an entity indestructable? |
21:41 |
VanessaE |
a really huge hp setting? ;-) |
21:41 |
PilzAdam |
group immortal = 1 |
21:41 |
khonkhortisan |
that's how infinite fuel works |
21:46 |
jordan4ibanez |
my slimes are able to go to 0hp without dying |
21:46 |
jordan4ibanez |
wut |
21:54 |
khonkhortisan |
technic/ores.lua:84: attempt to index global 'circular_saw' (a nil value) |
21:55 |
VanessaE |
update your copy of moreblocks |
21:55 |
khonkhortisan |
thanks |
21:56 |
VanessaE |
technic should redefine the circular saw so that it needs MV power to run ;-) |
21:58 |
YoungDerp |
no |
21:58 |
VanessaE |
ok then the circular saw should detect technic and require power on its own ;-) |
21:59 |
khonkhortisan |
Whenever redefining nodes, avoid redefining the whole node. |
22:00 |
Kacey |
no either |
22:00 |
VanessaE |
why not? |
22:00 |
Kacey |
because that is just one more thing to worry about |
22:00 |
VanessaE |
heh |
22:01 |
VanessaE |
well technic is supposed to ade some realism to the way machines work after all :) |
22:01 |
VanessaE |
add* |
22:01 |
khonkhortisan |
Let's say you redefined a node to use a texture with a different filename. Then the original node changed its on_construct. If you redefined the whole thing, you'd have to copy that function too. |
22:01 |
VanessaE |
true |
22:01 |
sokomine |
does anyone know how far blocks are loaded around the player? |
22:02 |
khonkhortisan |
If you only changed its .tiles, it wouldn't matter if on_construct changed. |
22:02 |
VanessaE |
sokomine: 2 mapblocks I think, by default |
22:02 |
VanessaE |
no wait |
22:02 |
VanessaE |
that's abm range |
22:02 |
khonkhortisan |
that seems a little short |
22:02 |
sokomine |
hmm. with a mapblock beeing 16 blocks wide, that would certainly not be enough. i just need to get information about nodes slightly further away from me |
22:02 |
VanessaE |
the default view range is 240, so I guess 15 mapblocks? |
22:03 |
jordan4ibanez |
okay |
22:03 |
jordan4ibanez |
who wants to try slimes? |
22:03 |
khonkhortisan |
If they only hurt me, me. |
22:03 |
jordan4ibanez |
they don't you wiener |
22:03 |
jordan4ibanez |
they spawn on desert sand though |
22:05 |
jordan4ibanez |
https://www.dropbox.com/s/q85z2i6btmqbe31/slime.zip |
22:06 |
jordan4ibanez |
Get it while it's hot |
22:06 |
jordan4ibanez |
they spawn at night too |
22:12 |
sokomine |
jordan4ibanez: the peaceful_npc have that hunting-behaviour still in their genes :-) they regulary gang up on me on vanessas server |
22:12 |
khonkhortisan |
"none" |
22:12 |
jordan4ibanez |
I do not condone those npcs mang |
22:12 |
sokomine |
mang? |
22:12 |
jordan4ibanez |
None is the output of the slimes checking if they're in water |
22:12 |
jordan4ibanez |
they can't hop well at all in water |
22:12 |
jordan4ibanez |
try it! |
22:13 |
sokomine |
are the slime friendly and want to trade with me? |
22:13 |
khonkhortisan |
Could not load mesh, because file could not be opened: : slime.x |
22:13 |
khonkhortisan |
oh nevermind |
22:14 |
khonkhortisan |
I clicked init.lua to view it, so that's all that got extracted |
22:14 |
jordan4ibanez |
KhonKhortisan you crazy mang |
22:18 |
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22:20 |
jordan4ibanez |
we need transparency and we need it now! Just kidding but it would be nice |
22:21 |
khonkhortisan |
games/common/mods/default/mapgen.lua:34: attempt to call field 'register_ore' (a nil value) |
22:21 |
VanessaE |
khonkhortisan: update your minetest engine :-) |
22:21 |
Kacey |
i got that same error ^ |
22:21 |
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22:21 |
khonkhortisan |
it's always something |
22:21 |
jordan4ibanez |
You guys are so yesterday |
22:22 |
khonkhortisan |
Has anyone else made a function to rotate a node on world axes? |
22:23 |
jordan4ibanez |
world axes? |
22:23 |
khonkhortisan |
for 6d facedir |
22:25 |
khonkhortisan |
http://pastebin.com/3VcPWXK7 this is what I have, I haven't really tested it yet |
22:31 |
khonkhortisan |
I like how the eyes bounce around, but it turns too fast |
22:31 |
kaeza |
hi all |
22:31 |
VanessaE |
heyka |
22:31 |
VanessaE |
hey kaeza |
22:31 |
kaeza |
o/ |
22:31 |
khonkhortisan |
the selection box doesn't turn |
22:33 |
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22:39 |
sokomine |
hmm. ok. cheating helped a bit in this case...instead of spawning the mini-village *in front of* the player, i spawned it now around the player. that cuts the necessary range in half. still wonder what that will do at mapgen time...... |
22:42 |
VanessaE |
only one way to find out....make a new map :-) |
22:46 |
Kacey |
... |
22:49 |
Kacey |
i downloaded circular_saw and now it is having a fit because stairsplus is part of moreblocks now |
22:53 |
sokomine |
if you have the newest version of moreblocks, you can remove the circular_saw mod because it's already included in moreblocks |
22:53 |
Kacey |
... |
22:53 |
Kacey |
i just downloaded 20 minutes ago |
22:57 |
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22:58 |
NekoGloop |
They're good. |
22:59 |
sokomine |
who? |
22:59 |
NekoGloop |
the slimes |
23:00 |
NekoGloop |
[/justd/c'daboutanhourago] |
23:04 |
Kacey |
does circular_saw work? |
23:05 |
sokomine |
yes, it does work. use the latest moreblocks. that comes with the circular saw and a screwdriver from technic |
23:06 |
us_0gb |
With the screwdriver includes in common now, maybe it should be removed from technic and moreblocks ... |
23:07 |
sokomine |
oh? it is in common now? that's great! |
23:07 |
PilzAdam |
and included in "build" |
23:07 |
us_0gb |
Yeah, RealBadAngel and PilzAdam added it the other day. |
23:08 |
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23:09 |
dante123 |
hi all, a couple of students were hitting and killing others....is there a time ban that will restrict them from the server say for 30 minutes and also dispay reason for the ban |
23:09 |
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23:23 |
Kaceyofminetest |
huh |
23:23 |
Kaceyofminetest |
anyone want to help build on my server? |
23:23 |
dante123 |
i want to temporarily restrict a user......but not ban completely....can this be done? |
23:23 |
kaeza |
dante123, the easiest approach is to send a private message to them before banning, and remove the ban manually after 30 mins |
23:23 |
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23:23 |
sokomine |
i need to teach the clay traders that they can't sell clay from other buildings... |
23:23 |
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23:23 |
dante123 |
so if they are not currently online, when they login they will get the message? |
23:23 |
us_0gb |
Help on your server how? |
23:23 |
dante123 |
or do you mean private email or other message program |
23:23 |
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23:23 |
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23:23 |
sokomine |
there are mods that add private messages (like /msg player hi) |
23:23 |
Kaceyofminetest |
test can you guys see? |
23:23 |
us_0gb |
See what? |
23:23 |
Kaceyofminetest |
ok |
23:23 |
us_0gb |
Test how, and address/port? |
23:23 |
Kaceyofminetest |
wish one of my other accounts would time out already |
23:23 |
sokomine |
a /msg command ought to be part of default as well |
23:23 |
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23:23 |
Kaceyofminetest |
i was checking to see if you guys could see my messages |
23:23 |
us_0gb |
I like "/tell" better than "/msg". It's a bit Minecrafty, but it sounds nicer. |
23:23 |
VanessaE |
ahh what a treat. poached eggs on matzah with a dash of mayo |
23:23 |
khonkhortisan |
technic includes unified_inventory is incompatible with creative is required by minetest |
23:23 |
VanessaE |
default creative isn't "required" - I get by without it fine here |
23:23 |
khonkhortisan |
it's REQUIRED |
23:23 |
sokomine |
the command could be called tell or msg...that doesn't matter. as long as it's there. the previous implementations irrc use /msg |
23:23 |
sokomine |
and msg is what you have on irc |
23:23 |
khonkhortisan |
ModError: Required common mods "creative" could not be found. |
23:23 |
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23:23 |
khonkhortisan |
I'll just make a dummy mod then |
23:23 |
khonkhortisan |
mkdir and touch to the rescue! |
23:23 |
VanessaE |
khonkhortisan: strange, my server seems to get by without it :-) |
23:23 |
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23:24 |
kaeza |
dante123, here's a crude untested way to do it: http://pastebin.com/gBLhh3qn |
23:24 |
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23:35 |
Kacey |
anyone want to help build on my server? |
23:35 |
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23:46 |
NekoGloop |
Pushing oregen update now for glooptest. |
23:46 |
VanessaE |
\o/ |
23:46 |
VanessaE |
server updated accordingly :) |
23:46 |
NekoGloop |
I shall now go and drool at the speed. |
23:46 |
* VanessaE |
watches the Minetest Speedometer slowly climb back up ;-)\ |
23:46 |
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23:46 |
VanessaE |
HAH! |
23:46 |
VanessaE |
you FAIL it |
23:46 |
NekoGloop |
New chunks might load within the century! |
23:46 |
VanessaE |
http://pastebin.ubuntu.com/5644900/ |
23:46 |
VanessaE |
this was probably not intentional :-_) |
23:46 |
VanessaE |
:-) |
23:46 |
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23:46 |
NekoGloop |
Well fuck. |
23:46 |
NekoGloop |
it should say it needs to exceed 1. |
23:46 |
jojoa1997|Tablet |
Guys I think there should be a mod folder where you put all your mods and Minetest will have the option to use them for any game. Also there should be the game folders too but w need a universal mod folder |
23:46 |
PilzAdam |
after my win build a few more checks were added |
23:46 |
VanessaE |
jojoa1997|Tablet: there still is - ~/.minetest/mods/minetest still works |
23:46 |
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23:46 |
khonkhortisan |
worlds are locked to a game, worlds can turn on/off specific global mods |
23:46 |
PilzAdam |
VanessaE, no for other games than minetest_game |
23:46 |
VanessaE |
ohhhh |
23:46 |
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23:46 |
VanessaE |
NekoGloop: fix it fix it fix it!!!!! :) |
23:46 |
us_0gb |
Jojoa, I'v thought that for quite a while. |
23:46 |
kaeza |
I tried to clone c55's dungeon game, but is asking me username & password. |
23:46 |
us_0gb |
*I've |
23:49 |
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