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04:52 |
benrob0329 |
https://youtu.be/xQqK-IrpOyc |
04:57 |
OldCoder |
benrob0329, vas ist das? |
04:57 |
benrob0329 |
STK: 3000 |
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18:38 |
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19:19 |
XtremeHacker |
Anyone know of any mods that randomly generate structures? |
19:20 |
OldCoder |
XtremeHacker, can you elaborate? |
19:20 |
XtremeHacker |
I had a cool idea for a sub-game, and want to know if I need to start from scratch for that. |
19:20 |
OldCoder |
Do you mean buildings? Try villages mod |
19:20 |
nore |
mg_villages generates villages out of pre-build building schematics |
19:21 |
nore |
paramat has a few mods that generate infinite dungeons as well |
19:21 |
XtremeHacker |
I'm wanting to make a adventuring type subgame, and need something to make things from tiny shacks, to giant castle-styled cities |
19:21 |
nore |
so you want the buildings to be randomly generated as well? |
19:21 |
XtremeHacker |
I'll check mc_villages out, I basically need to be able to add new structures/remove old ones easily |
19:21 |
XtremeHacker |
nore: yes |
19:22 |
nore |
hmmm, I don't know of any mod that does this though |
19:22 |
OldCoder |
Sokomine had a mod |
19:22 |
OldCoder |
Didn't that turn into the mapgen? |
19:22 |
OldCoder |
Or are they unrelated? |
19:23 |
nore |
OldCoder: the mg_villages mod from Sokomine is a port from the village generation in my mg map generator to all mapgens |
19:23 |
OldCoder |
Very well |
19:23 |
XtremeHacker |
I wonder if the methods used for mods adding trees like in moretrees might work for structures. |
19:23 |
nore |
+ improvements & a lot more building types |
19:23 |
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19:23 |
nore |
you mean L-systems? |
19:23 |
Amaz |
XtremeHacker: Have a look at LOTT, it adds random structures: https://github.com/minetest-LOTR/Lord-of-the-Test |
19:24 |
XtremeHacker |
I totally forgot about LOTT, that could be a big help |
19:24 |
Amaz |
The mod that manages structures: https://github.com/minetest-LOTR/Lord-of-the-Test/tree/master/mods/lottmapgen |
19:24 |
XtremeHacker |
I want to combine the world building, random world, and modifing of Minetest, with the quests, various types of inhabitants, and structures of RPGs |
19:25 |
nore |
Amaz: the structures are prebuilt though, it looks like? |
19:25 |
Amaz |
Yeah, they are |
19:25 |
Amaz |
So I don't know if that would be of much help... |
19:26 |
nore |
hmmm, like mg_villages then |
19:26 |
nore |
I think I should work on it sometime to make villages more interesting |
19:26 |
XtremeHacker |
When I mean random, I mean as in how Minecraft villages are randomly placed, and have a random assortment, and amount of buildings, but also grouped together, so probably LOTT + mg_villages or seomthing |
19:26 |
nore |
maybe randomly generate buildings as well |
19:26 |
nore |
XtremeHacker: that's what mg_villages do I think |
19:26 |
nore |
*does |
19:27 |
XtremeHacker |
I'll check into the mentioned mods, thanks for the help. :) |
19:27 |
nore |
randomly placed, with roads connecting them, etc |
19:27 |
XtremeHacker |
I'll link the subgame when I get an early release out. |
19:27 |
nore |
https://forum.minetest.net/viewtopic.php?f=9&t=13588 |
19:50 |
Sokomine |
XtremeHacker: i do have some buildings in mg_villages that might even be considered castles. and there are also buildings inside that get as small as you can get away with |
19:51 |
Sokomine |
XtremeHacker: in general you might wish to take a look at BrandonReeses AdventureTest. there is also a server called TerraQuest where adventuretest is run. i think it is a very good game for singleplayer survival |
19:51 |
Sokomine |
mg_villages is based on nores mg mapgen and has the main algorithm from there, yes |
19:52 |
Sokomine |
mg_villages is not a mapgen. it just injects its villages and houses into any mapgen it finds and tries to place them so that it will look as natural as possible. sometimes that works quite well, sometimes not yet so good |
19:53 |
Sokomine |
you can add your own buildings to mg_villages and even create entire new towns. there are some village_* mods i put up as examples |
19:54 |
Sokomine |
XtremeHacker: definitely have a look at adventuretest |
19:54 |
Sokomine |
the most current version can be found online on the TerraQuest server. it is very hardcore survival |
19:55 |
Sokomine |
even has quests to a degree and some friendly inhabitants running around |
19:55 |
Sokomine |
nore: villages get more intresting if there's life inside :-) mine are too lifeless. too few npc |
19:56 |
nore |
Sokomine: indeed :) |
19:56 |
Sokomine |
creating buildings via algorithms may work with dungeons, but...above ground pre-built houses tend to look a lot better |
19:58 |
Sokomine |
nore: i also need to work on the entrances of villages. the adventuretest server often has the main road burried pretty deep. need to place a ramp there somehow... |
19:58 |
Sokomine |
that's something for an algorithm :-) (and very trick with the has-to-work-with-any-mapgen-requirement) |
19:58 |
nore |
yeah |
19:58 |
nore |
need to think about it |
20:01 |
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20:07 |
Sokomine |
any ideas would be welcome :-) |
20:07 |
Sokomine |
i tried a bit myshelf but wasn't satisfied with the results |
20:09 |
Sokomine |
these things get complicated pretty fast. maybe...change the village shape from roughly circular to another pattern. but mostly, less steep cliffs are needed on some mapgens |
20:44 |
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21:13 |
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22:54 |
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