Time |
Nick |
Message |
03:39 |
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03:47 |
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03:48 |
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04:18 |
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05:23 |
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05:39 |
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05:41 |
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05:41 |
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05:48 |
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05:48 |
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06:00 |
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06:00 |
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08:40 |
LazyJ |
Does using minetest.override_item consume enough resources to be significant? |
08:41 |
LazyJ |
I'm hoping I can use the override to customize mods without having to edit them directly. |
08:41 |
LazyJ |
So when updates are released, the custom tweaks we use on our server won't have to be redone with every update. |
08:42 |
LazyJ |
But that means quite a few overrides will be used. |
08:43 |
LazyJ |
Do the overrides add to or add on top of? |
08:46 |
LazyJ |
Is it run "stone" and on top of that run "stone override" or is it add info to stone and then run "stone"? |
08:47 |
LazyJ |
Visually - is it two stones stacked on top of each other, or did the stone just grow slightly larger? |
08:49 |
LazyJ |
(Yes, I know stones don't grow, it was the first item that came to mind, and then the visual explanation spun-off from that.) |
08:52 |
LazyJ |
Or put another way... |
08:53 |
LazyJ |
Once the node definition for default:stone is loaded into memory, is the override of stone run each time after that or is the override incorporated into the instructions for stone already loaded in memory? |
10:46 |
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jin_xi joined #minetest-mods |
14:11 |
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LazyJ joined #minetest-mods |
17:00 |
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17:20 |
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Wuzzy joined #minetest-mods |
20:08 |
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21:12 |
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23:19 |
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