Time |
Nick |
Message |
01:15 |
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02:45 |
DuDraig |
Anyone here? |
02:48 |
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08:27 |
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15:48 |
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15:57 |
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17:22 |
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neoascetic joined #minetest-mods |
17:23 |
neoascetic |
amm... hi? |
17:23 |
neoascetic |
I have a question |
17:23 |
neoascetic |
How can I register callback on event when user takes something in his hands? |
17:24 |
rubenwardy |
Like changes selection on hotbar? |
17:24 |
neoascetic |
yep |
17:25 |
neoascetic |
I've tried "on_use" node callback |
17:25 |
neoascetic |
but this is not what I want |
17:26 |
rubenwardy |
Use global_on_step to check the player's currently selected item |
17:26 |
rubenwardy |
see if it changes |
17:26 |
rubenwardy |
Although if they dig or place it will change |
17:26 |
rubenwardy |
player:get_inventory() |
17:26 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2020 |
17:27 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1363 |
17:27 |
neoascetic |
http://dev.minetest.net/ObjectRef:get_wielded_item |
17:28 |
neoascetic |
seems like that what I need in fact |
17:28 |
rubenwardy |
thats better |
17:28 |
neoascetic |
ok, thx |
17:28 |
neoascetic |
any other way instead of global_callback? |
17:28 |
neoascetic |
global_step |
17:29 |
rubenwardy |
Could use minetest.after |
17:29 |
rubenwardy |
minetest.register_globalstep is what I meant |
17:31 |
neoascetic |
Yeah, I understood. I meant something better than global counter - player action callback, for example. I. e. to have player as a argument |
17:31 |
neoascetic |
Anyway, thanks, will try that approach too |
17:37 |
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17:37 |
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17:38 |
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17:47 |
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Miner_48er joined #minetest-mods |
17:56 |
neoascetic |
can I set player's light_source of the player? |
18:02 |
Zefram_Fysh |
no, players can't be light sources |
18:03 |
neoascetic |
some hackish way to achieve this? i. e. put some hidden block that can be light source? |
18:03 |
Zefram_Fysh |
yes. see the flashlight item in the technic mod |
21:59 |
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