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Topic for #minetest-mods is now Welcome to #minetest-mods, a channel dedicated to Minetest modding. | http://minetest.net | http://tinyurl.com/mt-lua-api |
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18:14 |
neolith2099 |
Howdy, I would like to add a model that acts as a light source instead of a general node... any ideas how to do this or pointers on how lighting control works? Any pointers to 'specific' documentation is also welcome. |
18:15 |
kaeza |
neolith2099, that's not possible ATM |
18:15 |
kaeza |
(emitting light from entities) |
18:16 |
neolith2099 |
would it be welcome as a feature? |
18:16 |
kaeza |
of course :) |
18:16 |
kaeza |
afaik not easy |
18:17 |
kaeza |
BTW, you can fake it by defining a fully transparent node with the max light level and placing it into the entity's place |
18:17 |
kaeza |
this is how technic flashlight works |
18:17 |
neolith2099 |
I know... I already tinkered with server different approaches |
18:17 |
neolith2099 |
several* |
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18:18 |
neolith2099 |
was hoping there was lighting for models themselves. |
18:19 |
neolith2099 |
being new to minetest, I'll have to spend some time dissecting the code first to see how one could go about adding lighting to an entity. |
18:20 |
kaeza |
if you are interested in implementing that, you should drop by #minetest-dev (engine related discussion) |
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