Time |
Nick |
Message |
02:11 |
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08:51 |
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08:52 |
TenPlus1 |
hif olks |
08:52 |
TenPlus1 |
er... hi folks |
08:53 |
TenPlus1 |
is there a minimum number of ABM's a mod should stick to before it slows down the game too much ??? or is it AMB specific to what it does ?? |
08:57 |
* TenPlus1 |
notices that everyone seems to be a cardboard cutout |
08:58 |
ShadowNinja |
TenPlus1: There's no set number, but less is better. |
08:59 |
ShadowNinja |
You're welcome? |
09:00 |
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09:00 |
TenPlus1 |
I have an ABM checking water_source to see what's surrounding it, then freezing to ice... is this overkill to check the water itself ??? |
09:02 |
ShadowNinja |
TenPlus1: That will run on a lot of nodes. Set air as a neighbor and only run on sources. |
09:02 |
TenPlus1 |
so it only works on surface water... gotcha... |
09:03 |
TenPlus1 |
minetest.register_abm({ nodenames = {"default:water_source"}, neighbors = {"ethereal:crystal_spike", "ethereal:crystal_topped_dirt", "default:snow", "default:snowblock"}, interval = 10, chance = 4, action = function(pos, node, active_object_count, active_object_count_wider) minetest.add_node(pos,{name="default:ice"}) end, }) |
09:04 |
TenPlus1 |
so simply adding "air", will stop it checking ALL the water ? |
09:04 |
ShadowNinja |
That ought to do. I think it will require all of those neighbors though. |
09:05 |
ShadowNinja |
If you have a snow neighbor requirement you shouldn't need the air one. |
09:06 |
TenPlus1 |
so the neigbours are ALL needed for it to work... I assumed it was an either/or siruation, if it found ANY of the above |
09:06 |
TenPlus1 |
it can find one item on the list and make the water beside it into ice... |
09:07 |
ShadowNinja |
I'm not sure about that and there might be an option. |
09:08 |
TenPlus1 |
the api.txt file isnt that clear on usage, kinda vague in some areas |
09:10 |
TenPlus1 |
yeah, sadly it's any of the above: " neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these) " |
09:10 |
TenPlus1 |
from the api.txt file |
09:16 |
TenPlus1 |
I'll try and rejig the abm to check for the crystal itself and change surrounding water, will prolly be less intensive |
09:42 |
TenPlus1 |
minetest.register_abm({ nodenames = {"ethereal:crystal_spike"}, neighbors = {"default:water_source"}, interval = 10, chance = 4, action = function(pos, node) local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1} local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1} local seedling = minetest.env:find_nodes_in_area(pos0, pos1, "default:water_source") if #seedling > 0 then minetest.env:set_node(seedling, {name="default:ice"}) |
09:42 |
TenPlus1 |
that's the new ABM taken from the flowers mod, checks for crystal, checks for surrounding water and if so changes it to ice... but... ice doesnt appear >?!?! |
09:46 |
CiaranG |
Put some logging in, make sure it's being called, find out what it's doing when it is |
09:47 |
TenPlus1 |
I have, when it's called the "ice ice baby" is displayed in chat.... and it's appearing no problem |
09:47 |
TenPlus1 |
just no ice being placed |
09:49 |
CiaranG |
Surely you want set_node(seedling[1]... at the end there |
09:50 |
TenPlus1 |
call me simple, but what does the [1] imply... |
09:50 |
CiaranG |
minetest.find_nodes_in_area returns a list of positions |
09:51 |
CiaranG |
You're passing that whole list as the first parameter to minetest.setnode. It only wants one position. |
09:51 |
TenPlus1 |
so the [1] tell it to use the 1st |
09:51 |
CiaranG |
Yep |
09:51 |
TenPlus1 |
*slaps forehead*... am an idiot... thank you so much CiaranG... it's working now :) |
09:51 |
TenPlus1 |
the old method was quite intensive but simple, this one is a lot easier on the CPU |
09:56 |
TenPlus1 |
does anyone know much about v7 map generation ?? |
09:57 |
TenPlus1 |
I get an "ERRORpmain]: BiomeDefManager: recolveNodeNames: node 'default:ait" not defined |
09:59 |
TenPlus1 |
er... 'default:air" even....... it's for a cave biome where the node_top is desert stone and the filler is 'default:air'.... but that error appears when it's in use... and I dunno what else to put to have empty blocks as a filler |
10:12 |
TenPlus1 |
thx for the help :) laters |
10:12 |
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