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Topic for #minetest-mods is now Welcome to #minetest-mods, a channel dedicated to Minetest modding. | http://minetest.net | http://tinyurl.com/mt-lua-api |
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22:00 |
ExcaliburZero |
I am working on changing the entites in a mod I made so that they use 3D models as opposed to a sprite. However I am having problems doing so. |
22:00 |
ExcaliburZero |
I have made the model in Blender, textured it, and exported it to a .x file. |
22:01 |
ExcaliburZero |
I added it to the code of the mod, but when I get the entity to appear, it just uses the image of the texture sheet. |
22:01 |
ExcaliburZero |
The mod's code is here: http://codepad.org/YjziUhfW |
22:02 |
ExcaliburZero |
Also, when I load the game it says these lines: |
22:03 |
ExcaliburZero |
Could not open file of texture: fireballs_fireball_texture.png |
22:03 |
ExcaliburZero |
Loaded mesh: fireballs_fireball.x |
22:03 |
ExcaliburZero |
Can someone help me with this? |
22:20 |
ShadowNinja |
ExcaliburZero: visual = "sprite", |
22:21 |
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22:26 |
ExcaliburZero |
That worked. Thanks! |