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IRC log for #minetest-mods, 2014-02-04

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All times shown according to UTC.

Time Nick Message
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17:48 Topic for #minetest-mods is now Welcome to #minetest-mods, a channel dedicated to Minetest modding. | http://minetest.net | http://tinyurl.com/mt-lua-api
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22:00 ExcaliburZero I am working on changing the entites in a mod I made so that they use 3D models as opposed to a sprite. However I am having problems doing so.
22:00 ExcaliburZero I have made the model in Blender, textured it, and exported it to a .x file.
22:01 ExcaliburZero I added it to the code of the mod, but when I get the entity to appear, it just uses the image of the texture sheet.
22:01 ExcaliburZero The mod's code is here: http://codepad.org/YjziUhfW
22:02 ExcaliburZero Also, when I load the game it says these lines:
22:03 ExcaliburZero Could not open file of texture: fireballs_fireball_texture.png
22:03 ExcaliburZero Loaded mesh: fireballs_fireball.x
22:03 ExcaliburZero Can someone help me with this?
22:20 ShadowNinja ExcaliburZero: visual = "sprite",
22:21 bas080 joined #minetest-mods
22:26 ExcaliburZero That worked. Thanks!

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