Time |
Nick |
Message |
05:13 |
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06:15 |
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09:30 |
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13:09 |
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13:09 |
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13:54 |
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14:49 |
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18:49 |
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18:56 |
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analphabet1 joined #minetest-mods |
18:58 |
analphabet1 |
marktraceur: anyway, I've been thinking about your factory mods and I decided to revamp the whole thing a bit |
18:59 |
marktraceur |
analphabet1: Oh, cool. I don't suppose that means patches are in my future.... :) |
18:59 |
analphabet1 |
heh |
18:59 |
analphabet1 |
transactors, for instance, are way too expensive, imo |
19:00 |
marktraceur |
analphabet1: How do you figure? That's a pretty awesome power, I'd say it's pretty good to have a lot of cost. |
19:00 |
analphabet1 |
plus you can't chain transactors |
19:00 |
analphabet1 |
assume you really want to transport things, then you'd need like hundreds of those |
19:01 |
marktraceur |
analphabet1: Not a bad idea, I guess. Adding an inventory to a transactor and putting an item in it (one at a time) isn't a bad idea. |
19:01 |
analphabet1 |
yea, I already implemented that |
19:02 |
marktraceur |
analphabet1: In any case, the idea isn't really to enable long-distance transport |
19:02 |
analphabet1 |
works fairly well |
19:02 |
analphabet1 |
I figured... |
19:02 |
marktraceur |
analphabet1: This is all about automating tasks, not movement |
19:02 |
marktraceur |
Anyway, gotta go to a meeting |
19:02 |
analphabet1 |
okies |
19:27 |
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19:30 |
analphabet1 |
I'd like to make those conveyors fit in with each other seamlessly even if people need to build bends with 'em |
19:30 |
analphabet1 |
can anyone help me with that? |
19:31 |
analphabet1 |
should I use raillike drawtype? |
19:31 |
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20:08 |
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20:08 |
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xy joined #minetest-mods |
20:14 |
marktraceur |
analphabet: I think there's a mod that does that already |
20:14 |
marktraceur |
analphabet: Pipes or something. Maybe VanessaE was involved? |
20:14 |
analphabet |
what exactly? |
20:14 |
analphabet |
d'you mean pipeworks? |
20:21 |
analphabet |
marktraceur |
20:22 |
marktraceur |
Probably. I thought that's what it was, but maybe pipes was something else |
20:22 |
VanessaE |
I did Pipeworks, yes. Mauvebic added water flowing ability, see my git repo: https://github.com/VanessaE/pipeworks |
20:26 |
analphabet |
VanessaE: but you can't transport other things can you? |
20:27 |
VanessaE |
analphabet: technic mod can use the tubes to transport items, and mauvebic is working on moving other fluids such as lava or oil. |
20:27 |
analphabet |
VanessaE: and those tubes can transport anything |
20:28 |
marktraceur |
Ohhh, technic. |
20:28 |
marktraceur |
That's the one. |
20:29 |
analphabet |
ah, well then I've been wasting my time here... |
20:30 |
VanessaE |
analphabet: I think so, but I have not used them extensively myself |
20:30 |
VanessaE |
(go figure, I designed the tubes :) ) |
20:31 |
analphabet |
yea, I found out about those... |
20:31 |
analphabet |
didn't know they could transport any item though... |
20:31 |
analphabet |
I just read about them being able to transport water |
20:32 |
VanessaE |
only tubes transport items - pipes transport water and eventually other fluids. |
20:34 |
analphabet |
myea, thanks. |
20:35 |
analphabet |
marktraceur: I still think it's a useful change/addition.. |
20:35 |
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20:36 |
analphabet |
marktraceur: you might want to have a look (once i've upoaded it to github) and consider pulling -- it's up to you |
20:37 |
analphabet |
(I also added some comments ;) ) |
20:58 |
marktraceur |
analphabet: Could you submit a patch for each change, maybe? Comments would be awesome, but I like the cost. |
21:10 |
analphabet |
marktraceur: https://github.com/marcelklehr/minetest-conveyor |
21:28 |
analphabet |
;) |
22:02 |
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