Time |
Nick |
Message |
02:34 |
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nonporous joined #minetest-mods |
02:34 |
nonporous |
hi everyone |
02:34 |
nonporous |
is there a way to unregister a registered node, entity, etc? |
02:35 |
NakedFury |
remove it from the file |
02:35 |
nonporous |
probably not :/ |
02:36 |
VanessaE |
woohoo, coloredwood is almost ready for release :-) |
02:37 |
NakedFury |
are you gonna add colors to every block? |
02:37 |
VanessaE |
no |
02:37 |
nonporous |
well my intention was to unregister a node type that is included by default so i can register a modified version |
02:38 |
NakedFury |
to modify them you need to do something like |
02:38 |
nonporous |
but it doesn't look like that will work out for me |
02:38 |
NakedFury |
default:mod:iron |
02:38 |
NakedFury |
give me a moment |
02:38 |
NakedFury |
it says so in api doc |
02:39 |
NakedFury |
ok found it |
02:39 |
nonporous |
hmm this is interesting |
02:39 |
nonporous |
i may have found the same thing |
02:39 |
NakedFury |
the experimental tnt stuff? |
02:39 |
nonporous |
"Enforcement can be overridden by prefixing the name with ":". This can be used for overriding the registrations of some other mod." |
02:39 |
nonporous |
is it that? |
02:40 |
nonporous |
uh yes |
02:40 |
nonporous |
wow ok, awesome |
02:40 |
NakedFury |
then you need to add :default_something |
02:45 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/coloredwood.zip |
02:45 |
VanessaE |
there it is guys |
02:45 |
VanessaE |
experimental still. |
02:45 |
VanessaE |
crafts: |
02:45 |
VanessaE |
- - - |
02:45 |
VanessaE |
- - - |
02:45 |
VanessaE |
W W D |
02:45 |
VanessaE |
= 2 colored wood plank blocks |
02:45 |
VanessaE |
- - - |
02:45 |
VanessaE |
- CW - |
02:45 |
VanessaE |
- - - |
02:45 |
VanessaE |
= 4 colored sticks |
02:45 |
nonporous |
ah so you color the wood |
02:45 |
VanessaE |
- - - |
02:45 |
VanessaE |
CS CS CS |
02:46 |
VanessaE |
CS CS CS |
02:46 |
nonporous |
cool |
02:46 |
VanessaE |
= colored wood fence |
02:46 |
VanessaE |
(you can also craft 6 sticks plus one dye in the upper left corner) |
02:46 |
VanessaE |
CS - CS |
02:46 |
VanessaE |
CS CS CS |
02:46 |
VanessaE |
CS - CS |
02:46 |
VanessaE |
= regular uncolored ladder (CS = any combination of colored sticks) |
02:46 |
VanessaE |
requires unifieddyes (which required flowers) if you want to actually craft stuff |
02:47 |
VanessaE |
(else use /giveme) |
02:47 |
nonporous |
have you played TerraFirmaCraft? |
02:47 |
VanessaE |
no |
02:47 |
nonporous |
it has an interesting take on colored wood |
02:47 |
VanessaE |
can you guys give that mod a good run and see if it has any bugs? |
02:48 |
nonporous |
sure |
02:48 |
VanessaE |
(it seems to work for me) |
02:48 |
VanessaE |
for color names, see the unifieddyes mod - this uses the same naming scheme |
02:49 |
VanessaE |
coloredwood:wood_red, coloredwood_sticks_dark_green, etc. |
02:49 |
VanessaE |
er... |
02:49 |
VanessaE |
coloredwood:wood_red, coloredwood:sticks_dark_green, etc. |
02:50 |
VanessaE |
you may have to do this in a testing environment, without any other mods loaded except for unifieddyes and flowers, to keep from bumping into the registered-nodes limit. |
02:52 |
nonporous |
drawtype on the red wooden fence is wrong |
02:52 |
VanessaE |
oops! |
02:53 |
VanessaE |
lemme fix it. |
02:55 |
nonporous |
obviously i didnt test everything, but fences and ladders worked well for red and greem |
02:55 |
nonporous |
green* |
02:55 |
nonporous |
i imagine the rest is similar |
02:56 |
VanessaE |
working ... |
02:56 |
nonporous |
(except the drawtype thing of course) |
02:59 |
VanessaE |
stand by.... |
03:05 |
VanessaE |
fixed, hang on while I write up a quick README and push it to github. |
03:08 |
nonporous |
man i need to learn how to use github |
03:23 |
VanessaE |
https://github.com/VanessaE/coloredwood |
03:23 |
VanessaE |
there we go |
03:23 |
VanessaE |
that should fix it. |
09:44 |
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jordach joined #minetest-mods |
10:21 |
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jordach joined #minetest-mods |
12:26 |
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jordach joined #minetest-mods |
12:42 |
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NakedFury joined #minetest-mods |
14:33 |
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nonporous joined #minetest-mods |
14:34 |
nonporous |
functions registered in minetest.register_on_newplayer() don't seem to be called when singleplayer joins a single player game. am i correct about that? |
15:43 |
nonporous |
The documenation explains "minetest.register_on_newplayer()" as "Called after a new player has been created" |
15:43 |
nonporous |
but I don't know what it means for a new player to be "created", it doesn't seem to happen when you join a single player game |
15:58 |
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triplei joined #minetest-mods |
16:56 |
khonkhortisan |
where are the requirements for modding general releases? |
17:05 |
VanessaE |
for Modding General, nothing in particular |
17:06 |
VanessaE |
for Mod Releases, your mod needs to have a decent description, license, download links, and list of dependencies. it should also have a screenshot where appropriate. |
17:07 |
VanessaE |
I also suggest a "Recommends:" listing, where you say what other mods you think yours would benefit from, but that's not a requirement |
17:08 |
VanessaE |
oh and the subject needs to be of the form: [Mod] Human Readable Name Here [mymodname] |
17:08 |
VanessaE |
i.e. [Mod] Home Decor [homedecor] |
17:11 |
khonkhortisan |
okay I added the less-readable-name to the title |
19:29 |
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ecube_ joined #minetest-mods |