Time |
Nick |
Message |
00:03 |
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09:05 |
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09:05 |
TenPlus1 |
Hi folks |
09:06 |
TenPlus1 |
Any devs around to chat about entity drift issue ? |
09:10 |
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09:10 |
TenPlus1 |
o/ FIxer |
09:13 |
Fixer |
\o |
09:14 |
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09:32 |
TenPlus1 |
o/ |
09:33 |
TenPlus1 |
Check my builtin_item mod, drop random items in same spot, wait... they start to drift, acceleration/position remain the same for every item but as soon as you dig the block the drifting one started on it returns and drops ./!?!?! |
09:33 |
TenPlus1 |
is this an engine thing |
10:48 |
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12:02 |
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13:35 |
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15:18 |
MTDiscord |
<Warr1024> This sounds a bit like a problem I had in NodeCore once upon a time where if you dropped an item so it caught on the edge of a node, but the center of it as hanging in air, it wouldn't detect that it had hit the ground and would remain kinematic. |
15:18 |
MTDiscord |
<appguru> items get a feature to move them out of blocks |
15:18 |
MTDiscord |
<appguru> got* |
15:19 |
MTDiscord |
<Warr1024> My workaround was just to check a random point on the bottom of the item's bounding box instead of always the center. |
15:37 |
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15:54 |
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18:47 |
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18:48 |
TenPlus1 |
hi folks |
18:52 |
MTDiscord |
<Jonathon> hello |
18:54 |
TenPlus1 |
hi Jonathon |
19:05 |
Krock |
hi entuland |
19:05 |
Krock |
hi * TenPlus1 |
19:05 |
TenPlus1 |
hey Krock |
19:06 |
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19:06 |
TenPlus1 |
hi twoelk |
19:06 |
twoelk |
o/ |
19:07 |
TenPlus1 |
\o |
19:07 |
twoelk |
just noticed I can't talk via discord here |
19:07 |
* TenPlus1 |
is not a big fan of discord, IRC all the way baby! |
19:09 |
MTDiscord |
<wwar> Hello there Ten |
19:09 |
TenPlus1 |
hi wwar, how's things ? |
19:09 |
twoelk |
btw, been foolin with ethereal lately and have difficulties growing trees out of biome |
19:10 |
MTDiscord |
<wwar> good.. nothing new.. you? |
19:10 |
TenPlus1 |
saplings were meant to grow within the biome they came from, having players craft a crystal shovel to pick up specific dirt to grow them on (or just use bonemeal) |
19:10 |
TenPlus1 |
wwar: tweaked new beds redo, added a few nice features :D |
19:10 |
MTDiscord |
<wwar> ? |
19:11 |
MTDiscord |
<wwar> i wonder if there is a way to make stuff that was bonemeal'd less quality than 100% natural ones |
19:11 |
twoelk |
hm, never tried crystal shovel |
19:11 |
TenPlus1 |
crystal shovels have soft touch, they can pick up dirt blocks intact with grass on top, sandy blocks etc |
19:11 |
TenPlus1 |
even quicksand :D |
19:12 |
twoelk |
seems only appletrees grow in sakora groves, even sakuras won't grow as it seems, might be doing something wrong though |
19:12 |
MTDiscord |
<wwar> Btw Ten, that we're talking about tools, maybe make crystal pick faster than lava one to make it more useful? |
19:13 |
TenPlus1 |
sakura grows on bamboo dirt |
19:14 |
TenPlus1 |
maybe, crystal tools are better than diamond, lava pick cooks what it digs though so different even if same speed |
19:16 |
TenPlus1 |
just tested twoelk, sakura saplings grow ok in it's own biome on bamboo dirt :D |
19:16 |
TenPlus1 |
should I add a setting 'biome_specific_saplings' you can disable so they grow on ANY dirt ? |
19:17 |
twoelk |
guess I need to do some crystal farming before I can create my arboretum |
19:17 |
TenPlus1 |
. /give twoelk ethereal:shovel_crystal :) |
19:18 |
TenPlus1 |
was hoping it would add a bit of progression into the game :) |
19:18 |
twoelk |
tried apple, orange, banana, birch and sakura but only apple/default trees grew |
19:19 |
TenPlus1 |
bonemeal is your friend on any server :D |
19:19 |
twoelk |
also rather flowerless the bamboo-sakura biome |
19:19 |
TenPlus1 |
ooh, what kinda flowers would be good there ? that I can change :D |
19:21 |
TenPlus1 |
when growing sakura saplings, you have a 1 in 10 chance of it becoming a white sakura too |
19:22 |
twoelk |
never saw a white one in mt yet |
19:23 |
TenPlus1 |
:)))) |
19:23 |
twoelk |
I must admit most bamboo groves I visited in real live where rather flowerless iirc ... and somewhat itchy if you went to the wrong places |
19:24 |
TenPlus1 |
hehe, only seen them on video, would like to visit one :D |
19:26 |
twoelk |
visited a bamboo labyrinth in denmark once, or at least what was left of it as that was the year all clones/hybrids of that specific plant bloomed and then died in all of europe |
19:26 |
TenPlus1 |
aww... the sakura festival in japan is meant to be really good also :D |
19:26 |
TenPlus1 |
maybe I'll add some more foods that use the leaves :D |
19:26 |
MTDiscord |
<Jonathon> tenplus1: if your going to do all the wool colors for your beds redo, just make the textures with combine, that way you dont send more media to the client than needed |
19:27 |
TenPlus1 |
Jonathon: combine is very useful but doesn't seem to work well with textures higher than 16x to be accurate |
19:28 |
TenPlus1 |
I've only added 2 new beds to replace the 2 less nodes that would have been in the default beds :D |
19:28 |
MTDiscord |
<Jonathon> i dont know what your talking about, ive used combine for textures greater than 16x with no problems |
19:28 |
TenPlus1 |
maybe I'm using combine wrong, isnt it pixel specific ? |
19:29 |
MTDiscord |
<Jonathon> yes |
19:29 |
MTDiscord |
<Jonathon> you set the size initially |
19:29 |
TenPlus1 |
so if I take specific textures for a specific size, wont that be wrong if the texture is larger than needed ? |
19:29 |
* TenPlus1 |
has to look into using this more |
19:30 |
MTDiscord |
<Jonathon> the only problem you can run into is 32px texturepacks when you design it for 16px |
19:30 |
TenPlus1 |
exactly my point :) that's why I just remade the textures I needed |
19:31 |
MTDiscord |
<Jonathon> but it doesnt matter, because texture packs can override nodes textures |
19:31 |
TenPlus1 |
combine would work well for certain sizes but I wouldnt be happy if the player had weird looking beds on a realistic HD pack |
19:31 |
MTDiscord |
<Jonathon> see above |
19:31 |
TenPlus1 |
will test :D |
19:31 |
twoelk |
ah, backedclay-thistle may grow on bamboo-gras - hm |
19:31 |
TenPlus1 |
maybe add a new flag for bed api that changes bedding :D |
19:31 |
MTDiscord |
<Jonathon> read here down https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt#L155 |
19:33 |
TenPlus1 |
hehe guess what, thistle is already in the bamboo dirt biome |
19:34 |
twoelk |
yep |
19:34 |
TenPlus1 |
just a matter of being lucky enough to find one :D hehee |
19:34 |
twoelk |
just found some |
19:34 |
TenPlus1 |
w00t! |
19:35 |
MTDiscord |
<wwar> > when growing sakura saplings, you have a 1 in 10 chance of it becoming a white sakura too So it wont spawn naturally? |
19:35 |
TenPlus1 |
naturally no, I've added it as an easter egg :D |
19:35 |
MTDiscord |
<wwar> someone mentioned they found one while discovering a biome ? |
19:35 |
MTDiscord |
<Jonathon> ok, you can literally make any bed from any wood/wool texture, the only texture you would need to send to the client is the top of bed |
19:35 |
MTDiscord |
<wwar> a bamboo biome< |
19:35 |
TenPlus1 |
same way you can grow a specific banana tree with bunches instead of single bananas |
19:35 |
twoelk |
planted a sakura between some bamboo two mt days ago though which hasn't grown yet - will watch that hill |
19:36 |
MTDiscord |
<wwar> yeah i remember that one |
19:36 |
TenPlus1 |
so long as it has enough light and is on bamboo dirt it should grow fine :) remember you ahve to be in the area though |
19:36 |
TenPlus1 |
:P |
19:36 |
twoelk |
not just within sight? |
19:37 |
TenPlus1 |
within sight is fine, but generally ABM range (3 blocks) |
19:37 |
twoelk |
got stuff to build here |
19:37 |
MTDiscord |
<wwar> 3 blocks?.. |
19:37 |
twoelk |
can't babysit that sappling all the time |
19:37 |
TenPlus1 |
1 block = 16x16x16 |
19:37 |
TenPlus1 |
map block :) |
19:37 |
MTDiscord |
<wwar> ah block as chunk |
19:38 |
TenPlus1 |
yeah :))) |
19:38 |
MTDiscord |
<wwar> thought it was 3 blocks only heh |
19:38 |
twoelk |
oh, puff puff, aaand bird to chase |
19:38 |
TenPlus1 |
my main issue here at present is the entity glide bug I'm experiencing, cant figure it out |
19:38 |
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19:40 |
twoelk |
yay, a jungletree grew in bamboo biome - after a week or so (mt-time) |
19:40 |
TenPlus1 |
lol, tree's can be very random |
19:41 |
MTDiscord |
<Jonathon> sent you a dm tenplus1 on the combine code |
19:41 |
TenPlus1 |
thanks dude :)) |
19:47 |
twoelk |
hm, sakuraplantstairs cannot be rotated so the planking is vertical around a corner - I gotta rethink my cottage |
19:47 |
twoelk |
*sakuraplankstairs |
19:48 |
TenPlus1 |
wait, it cant ? |
19:48 |
twoelk |
it always is horizontal |
19:48 |
TenPlus1 |
ooh, gotta make ethereal wood rotatable, I did it for trunks |
19:49 |
MTDiscord |
<Warr1024> Re: the combine thing, if you're worried about naive texture packs (or it's for something like an ent that's not overridable) then you can use the ^[resize: modifier to force it into the right scale so at least it doesn't look completely broken. |
19:51 |
MTDiscord |
<Jonathon> yeah, i just dont like waiting forever for media thats a duplicate |
19:54 |
twoelk |
https://i.imgur.com/42JkgfA.png |
19:55 |
TenPlus1 |
updated Ethereal NG so wood is now rotatable on place |
19:55 |
MTDiscord |
<Jonathon> looks like somenones stairs and slabs need world aligned textures |
19:56 |
MTDiscord |
<Warr1024> There are cases where I have textures that are actually most easily expressed as texturemods, like animations where I cross-fade between things, which are easiest done with a lua loop, a [combine and some [opacities. I could bake that into a static texture to make it a bit more texture-pack-creator-friendly, in theory, but (1) that sometimes backfires, and (2) it's just a lot more work to rewrite it as, say, imagemagick macros. |
19:57 |
TenPlus1 |
handy to know :) never really tried my hand at texture effects before |
19:57 |
twoelk |
https://i.imgur.com/XYsU4gj.png from the outside |
19:57 |
MTDiscord |
<Warr1024> I've also found on that on the trade-off between having total control over the composition of a texture vs. having total responsibility over its composition, artists seem to vary a lot. Some want to customize everything exactly, others would rather just replace textures 1:1 and change the look without reinventing the animations or composition rules. |
19:58 |
MTDiscord |
<Jonathon> technically you could make a game with no texture using only texture modifiers |
19:58 |
MTDiscord |
<Jonathon> you would lose your sanity tho |
19:58 |
MTDiscord |
<Warr1024> anything you'd save in media transfer time, you'd burn in node def transfer too :-/ |
19:59 |
MTDiscord |
<Warr1024> also it's tricky because there's something like a 64k limit on texture name lengths. |
19:59 |
TenPlus1 |
the mob reset stick is very handy at recolouring mobs though :D been using that |
20:00 |
MTDiscord |
<Warr1024> entity textures can be completely customized by the server code and there's no way to override them in a texture pack (or even to specify how to tell which entities to override) so I guess there are always things TP artists can't really adjust. Not like they can change any geometry either. |
20:00 |
MTDiscord |
<Warr1024> Game creators ought to try to be kind to them wherever it's feasible though, at least. |
20:01 |
MTDiscord |
<Jonathon> to be fair, a decent few texture pack artists dont even know that they can override specific nodes |
20:01 |
MTDiscord |
<Jonathon> or use texture modifiers |
20:02 |
MTDiscord |
<Warr1024> Eh, I only really design for the ones who can be bothered to learn all necessary aspects of their craft :-) |
20:02 |
MTDiscord |
<Jonathon> :p |
20:02 |
TenPlus1 |
it's good to have someone good at what they do Jonathon :) |
20:02 |
MTDiscord |
<Warr1024> Mainly, I'd say, just avoid doing horrible things to them that they can do nothing about, like really bad UV unwraps. |
20:03 |
MTDiscord |
<Jonathon> how many entities does nodecore even have? |
20:03 |
MTDiscord |
<Warr1024> After all, if you spend all your energy trying to make everything perfect for hypothetical downstream creators, you may find you don't have enough of a game to actually attract any anymore :-D |
20:04 |
* twoelk |
detetcs some black magic talk and makes cross signs towards UV-wripwrap stuff |
20:04 |
MTDiscord |
<Warr1024> NC has its own remakes of the builtin ones (falling entity, loose item), the ones used for stack node visualization, player avatars, and the inventory items on players. |
20:05 |
MTDiscord |
<Warr1024> Hmm, actually, I kinda wonder about the skinnability of players now. The default was changed from a single texture to a bunch of layers, some of which are colorized, before being overlaid |
20:05 |
TenPlus1 |
few mods out there that create personal player skins using that method, is pretty kewl :D |
20:06 |
MTDiscord |
<Jonathon> now for lols i want to try some mobkit stuff in nodecore |
20:06 |
MTDiscord |
<Warr1024> Yeah, NC has a 2-color shirt and 1-color pants, and each of those is colorized based on a hash of a player's name (unless you override the skin with other mods) so you can learn what players look like from any angle if you can see their clothing color. |
20:07 |
* twoelk |
makes more cross signs |
20:07 |
MTDiscord |
<Warr1024> There are (at least) 2 mob mods for nodecore, neither of which use ents to add mobs. |
20:08 |
TenPlus1 |
nodeboxes ? |
20:08 |
twoelk |
those tree ents? :D |
20:08 |
MTDiscord |
<Warr1024> rabbits uses a mesh node for the rabbits, and snakes are multi-node made of cubes |
20:11 |
MTDiscord |
<Warr1024> Oh, I forgot, there's the sharks mod too, which adds "mobs" but they only exist as inventory items XD |
20:11 |
TenPlus1 |
I like the idea of a basic game that has all the items available for use |
20:12 |
TenPlus1 |
saves for a lot of compatibility checks :D |
20:12 |
MTDiscord |
<wwar> yeah.. you dont know what is useless and cause lag when you just download mods and add them |
20:13 |
MTDiscord |
<Warr1024> It can be really constraining though, like dealing with items in the base game that are thematically inappropriate for your game design. |
20:13 |
TenPlus1 |
that's why I like mc as a base game, has all the items already, api's for all sorts for players to make use off |
20:14 |
twoelk |
mc? |
20:14 |
TenPlus1 |
mt is amazing and versatile, but checking for different kinds of mapgen, mobs etc. is tiring :D |
20:14 |
TenPlus1 |
mc = minecraft |
20:14 |
Krock |
multicraft |
20:14 |
twoelk |
hoped I had misread |
20:14 |
TenPlus1 |
hah |
20:14 |
TenPlus1 |
player overrides also like monoids, pova etc. |
20:15 |
MTDiscord |
<Warr1024> I tried to build a game on top of MTG but I basically couldn't make it work because I was spending too much time working around my inability to directly remove something from the base game. The only successful MC mod I ever wrote was one that ran on top of another MC mod that did all the removal for me. |
20:16 |
TenPlus1 |
yeah, most of my mods tinker with defaults or plain just replace them, like doors redo, beds redo, buildin_item, falling_item etc |
20:16 |
* twoelk |
leaves sakurasappling on bamboo hill to hunt some food before starving - maybe it's afraid of growing while beeing stared at |
20:16 |
TenPlus1 |
ehheheh, if you update ethereal mod you can rotate wood nodes now :D it's live on xanadu |
20:17 |
MTDiscord |
<Warr1024> It's very easy to add new content to a game that makes it easier. It's pretty hard to add new content that makes it harder, except in specific ways. |
20:17 |
MTDiscord |
<Warr1024> For instance, you can add monsters that kill players more, but you can't, say, make crafting significantly harder. |
20:17 |
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20:18 |
twoelk |
isn't there a mod that makes fisting trees useless? |
20:18 |
MTDiscord |
<Warr1024> In NodeCore some of the fundamental economics of the game are actually different. An MTG chest full of cobble is about equivalent to an NC stack of cobble... |
20:18 |
MTDiscord |
<Warr1024> There are I think a bunch of mods that change how you collect trees. NodeCore does so as well, probably rather differently than other games/mods. |
20:20 |
MTDiscord |
<Warr1024> Like, the way I see it, there's a difference between "this mod changes the first 5 minutes of gameplay advancement, and then you play like you used to once you're past that" vs "the game works differently and this change will continue to affect your experience" |
20:26 |
twoelk |
I think there should always be several paths into and about a game |
20:27 |
MTDiscord |
<Warr1024> It's a sandbox game; it's actually pretty difficult to make that NOT true. |
20:27 |
twoelk |
an easy path that provides basics for a long way in and other more sophisticated paths that provide more reward but are not essential to keep existing |
20:31 |
TenPlus1 |
cblocks updated on git and contentdb, stone and wood blocks now rotatable |
20:31 |
twoelk |
reward may different things though, such as access to more decorated stuff or some adventure |
20:32 |
TenPlus1 |
progression in any game is important |
20:32 |
TenPlus1 |
you gotta do the little things before moving forward with anything else :) |
20:33 |
twoelk |
yes but progression in such an open game as mt should be different things in parallel to suit many types of players |
20:33 |
TenPlus1 |
true, depending in the [game] installed |
20:34 |
twoelk |
for example I don't care much for monsters and fighting but may go to gritty paths to collect that exact node I need to build something |
20:35 |
TenPlus1 |
ehe yeah, things important to you :) |
20:36 |
MTDiscord |
<Warr1024> It's not absolutely necessary to provide a ton of user choice within a game when users have enough choice between games. |
20:37 |
MTDiscord |
<Warr1024> To a certain extent a game would do better to offer a good experience for its niche than for every game to just try to be generalist and appeal to as many niches as they can. |
20:37 |
twoelk |
well, a server owner may be interested to keep players on his server |
20:37 |
MTDiscord |
<Warr1024> We're not commercial game-makers, we don't need to make sales, so we have an opportunity to make games for underserved audiences. |
20:38 |
TenPlus1 |
I lik ehaving a medeival survival server, but with many choices available once you survive the first steps |
20:39 |
twoelk |
same here :P |
20:40 |
twoelk |
sometimes I wish technic was devided along the lines of preindustrialisation, steampunk and atom-age |
20:41 |
TenPlus1 |
theres a mod just like that |
20:41 |
TenPlus1 |
separated into ages |
20:42 |
TenPlus1 |
yup, called Tech Age |
20:42 |
TenPlus1 |
steam to power, to wind to all sorts :D looks greatr |
20:42 |
twoelk |
oh, havn't tried that one |
20:43 |
MTDiscord |
<wwar> Maybe make another server that is not medeival? |
20:43 |
TenPlus1 |
lol, if only I had the time for a second server |
20:43 |
twoelk |
sigh, if only I had the time to play (more) |
20:45 |
twoelk |
hm, pressed the update button - maybe a feedback on what is updated might be usefull |
20:45 |
MTDiscord |
<wwar> same.. if only i had time to play |
20:45 |
MTDiscord |
<wwar> wait.. i do have time to play.. |
20:47 |
twoelk |
had some files getting corrupted lately, including some mt-worlds, still trying to rescue some lost worlds |
20:48 |
TenPlus1 |
what we really need is a way to backup the map with options, especially while playing |
20:48 |
TenPlus1 |
e.g. backup map but only save mapblocks containing certain items (protection, torch etc) |
20:48 |
TenPlus1 |
that'll shrink it right down also |
20:49 |
MTDiscord |
<wwar> yeah.. protected places only + use the same seed if the map os lost |
20:50 |
TenPlus1 |
xanadu is sitting around 90gb in size, it's huge |
20:50 |
MTDiscord |
<wwar> Well Xanadu is old.. so even saving only protected places will be huge hehe |
20:50 |
TenPlus1 |
true :) |
20:51 |
MTDiscord |
<wwar> But for other new servers.. maybe that protection way will help |
20:53 |
TenPlus1 |
but yeah, a way to backup server while it's runinng would be great |
21:01 |
TenPlus1 |
nite folks o/ |
23:06 |
MTDiscord |
<Warr1024> It wouldn't be TOO difficult to write an external utility that you can give a copy of the world, it would search for the presence of certain things like specific nodes by ID, and then delete any mapblock that's not within a certain distance. |
23:07 |
MTDiscord |
<Warr1024> Pretty sure the map formats are well-documented ... somewhere. |
23:19 |
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