Time |
Nick |
Message |
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08:48 |
MTDiscord |
<appguru> how about we fork LuaJIT too? |
08:53 |
sfan5 |
for what purpose |
09:51 |
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11:14 |
TenPlus1 |
Hi folks o/ |
11:21 |
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11:21 |
TenPlus1 |
wb |
11:26 |
TenPlus1 |
Q. is there any way to read a players (moveresult) for collision detection ?? |
11:27 |
sfan5 |
the server does not perform collision detection for players, so no |
11:27 |
TenPlus1 |
hi sfan5, ah shame, trying to make a hacked-client detector |
11:29 |
TenPlus1 |
got it detecting when players are flying without priv, but some false positives I need moveresult for |
11:35 |
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11:38 |
TenPlus1 |
any ideas would be more than welcome though :) |
11:39 |
sfan5 |
you can model some basic collision detection in Lua yourself, no idea if that would help |
11:40 |
TenPlus1 |
am already using playerplus to get nodes from top to under toe :) but hoping to reduce get_nodes to a min |
11:44 |
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TenPlus1 |
fixers connection is in need of a fix |
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12:25 |
TenPlus1 |
laters all :) |
13:00 |
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