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IRC log for #minetest-hub, 2021-03-27

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All times shown according to UTC.

Time Nick Message
00:28 Fixer joined #minetest-hub
01:44 luk3yx Now that I've upgraded to IrrlichtMt 1.9.0mt1 the normal crosshair looks fine but the object crosshair is still weird
01:44 luk3yx https://i.imgur.com/4KIH9dD.png
01:52 luk3yx And the new "join game" tab is a slightly different size (either bigger or smaller depending on the window size) than every other tab, I'm not sure how easy this would be to fix though
04:00 MTDiscord joined #minetest-hub
08:00 ShadowNinja joined #minetest-hub
09:11 sfan5 the join game tab has received a different design, so that's intentional
09:11 sfan5 no idea why the object crosshair isn't fixed yet though
09:17 CWz joined #minetest-hub
09:19 CWz unable to compile latest minetest git, complains about Irrlicht MT missing. i already compiled the minetest fork of Irrlicht.
09:21 sfan5 there have been changes recently, you may have to compile it again
09:29 CWz still getting the not found error
09:31 sfan5 did you install it after building or are you specifying the paths manually?
09:32 CWz didn't mention this in Irrlicht git page.
09:32 MTDiscord <y5nw> Look at (for example) the build script for Minetest on the AUR
09:33 sfan5 better instructions will be added to the README soon but I don't think it's surprising that CMake cannot "guess" where irrlichtmt is
09:42 MTDiscord <y5nw> Is it possible to build libIrrlichtMt.so and libIrrlichtMt.a at the same time?
09:43 sfan5 you can build them after each other
09:45 MTDiscord <y5nw> Ok. So if I want to make a (for example) irrlicht-minetest package, can/should I build libIrrlichtMt.so and libIrrlichtMt.a separately, install them, and copy the header files to /usr/include?
09:46 MTDiscord <y5nw> /usr/include/irrlichtmt*
09:47 sfan5 if you for some reason want both the static and dynamic lib you should `make install` normally once and the second time just copy libIrrlichtMt.a where it belongs
09:48 sfan5 CWz: in case it doesn't work yet here's what you want to pass to Minetest's cmake: -DIRRLICHT_LIBRARY=/somewhere/irrlicht/lib/Linux/libIrrlichtMt.so -DIRRLICHT_INCLUDE_DIR=/somewhere/irrlicht/include
09:49 CWz all's good.
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11:38 CWz left #minetest-hub
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18:06 Peppy joined #minetest-hub
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18:45 Jordach Krock: I've been up to no good btw
18:47 Krock Jordach: why not?
18:47 Krock did something happen to your shooter game or what?
18:48 Jordach I shall demonstrate https://gfycat.com/plumpdampcardinal
18:48 Krock looks unreal real
18:50 Jordach I've also gone as far to support materials
18:50 Jordach where weapons can be made of constituent textures
18:50 Jordach rather than say a normal uv map
18:52 Jordach and in case blender's exporter gets crazy ideas on where the material for the player's arms are
18:52 Jordach you can also define that
18:52 Jordach (it should be the first material, not shuffled randomly)
18:53 Krock mind making the punch animation more jerky? I think that would give it a more "powerful" feeling
18:54 Peppy joined #minetest-hub
18:54 Krock will you implement a stone age to modernity tech tree as well, when you're already at it? :P
18:55 Jordach it's somewhere between classic arena shooters like Quake 2 and Battlefield 4
18:55 Jordach it takes a lot from old and newer games
18:55 Jordach but the minetest voxel sandbox was included in balancing decisions
19:12 Krock nice!
19:46 Jordach and yes I'm playing with conf settings to optimise player render distance
19:47 Jordach from testing we've had successful raycasts beyond 700 nodes
19:47 Jordach and have zero impact on server performance
19:49 Krock unlimited power
19:50 MTDiscord <Jordach> what i've found is a lot of API calls lock processing steps
19:50 MTDiscord <Jordach> and basically put everything to pause while the map is worked on
20:08 MTDiscord <Jordach> i've also discovered some curious natures of how player-attached entities behav
20:08 MTDiscord <Jordach> they really dont like it client side when one teleports about
20:09 MTDiscord <Jordach> they visually disconnect, but still receive set_bone_pos or set_animation just fine
20:09 MTDiscord <Jordach> setting unlimited_player_transfer_distance fixes this weird-ness
20:22 Fixer joined #minetest-hub
20:35 Krock @Jordach: that setting is deprecated since like 2016
20:39 MTDiscord <Jordach> 🤔
20:40 MTDiscord <Jordach> so what am i supposed to replace it with
20:43 MTDiscord <Jordach> oh i see
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