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20:02 |
Krock |
hmm. the forums seem to be under heavy load again |
21:28 |
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21:28 |
celeron55 |
i'm going to say not really, unless by "again" you mean "basically constantly during the past year" |
21:32 |
Krock |
it seems to have some sudden hick-ups but apparently it's normal again |
21:32 |
Krock |
perhaps just an aggressive index bot. whatever, doesn't really matter |
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22:20 |
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22:46 |
VanessaE |
I have a couple players on one of my servers reporting certain nodes are rendering partly translucent when they look fine on my end |
22:46 |
VanessaE |
these for example: https://postimg.cc/vxFfcSdB |
22:46 |
sfan5 |
are they using 5.4.0 |
22:46 |
VanessaE |
those are slabs from Tenplus1's cblocks mod |
22:46 |
VanessaE |
they are not. I am. the server is. |
22:47 |
sfan5 |
that's ... interesting |
22:47 |
sfan5 |
!mod cblocks |
22:47 |
MinetestBot |
sfan5: Coloured Blocks [cblocks] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=13303 - https://notabug.org/TenPlus1/cblocks |
22:47 |
VanessaE |
the only thing I could find that's even remotely related is that those nodes are created by using the default stone brick texture, with texture compositing |
22:48 |
VanessaE |
tiles = {"default_stone_brick.png^[colorize:" .. colours[i][3]}, |
22:48 |
VanessaE |
{"yellow", "Yellow", "#e3ff0070"}, is an entry in the table it references |
22:48 |
VanessaE |
(most of them have some alpha component) |
22:49 |
VanessaE |
could the engine be misinterpreting that alpha component? |
22:49 |
sfan5 |
why is there an alpha component when they are not supposed to be transculent? |
22:49 |
VanessaE |
why Tenplus1 did it this way I have no idea |
22:49 |
VanessaE |
I don't use shaders on my client which may be why I don't see the alpha |
22:49 |
sfan5 |
shouldn't make a difference |
22:50 |
sfan5 |
there are some changes in 5.3.0 -> 5.4.0 regarding node alpha handling and it should behave as before |
22:50 |
VanessaE |
but that said isn't the alpha channel of the colorize operation supposed to be just essentially a percentage of change against the base texture? |
22:51 |
VanessaE |
like 0x80 would be half the color change that 0xff would cause |
22:51 |
sfan5 |
no idea |
22:51 |
sfan5 |
do you have stairsplus or stairs redo? |
22:51 |
VanessaE |
lemme double check |
22:51 |
VanessaE |
but should be stairsplus/moreblocks |
22:52 |
sfan5 |
or if it's convenient provide the dumped nodedef of cblocks:stonebrick_yellow |
22:52 |
VanessaE |
ok, I see moreblocks in the list and not stairs redo, so it'll be stairsplus |
22:52 |
VanessaE |
moment, I'll pastebin that |
22:54 |
VanessaE |
https://pastebin.com/YisW3uGe |
22:54 |
sfan5 |
without use_texture_alpha it should under no circumstances be semi-transparent |
22:54 |
VanessaE |
well |
22:54 |
VanessaE |
I've noticed something about |
22:55 |
VanessaE |
...that |
22:55 |
VanessaE |
a metric fuckton of nodes show up in the log as having alpha and use_texture_alpha being ignored/forced on |
22:56 |
VanessaE |
well in singleplayer I see that a lot anyway |
22:56 |
sfan5 |
it doesn't seem impossible that it'd be transparent on 5.4.0 when it wasn't on 5.3.0 |
22:56 |
sfan5 |
but not the other way around o.O |
22:56 |
VanessaE |
holy G*d lots of, WARNING[Main]: Field "use_texture_alpha": Boolean values are deprecated; use the new choices |
22:57 |
sfan5 |
!mod stairsplus |
22:57 |
MinetestBot |
sfan5: circular saw for easier handling of stairsplus-nodes by Sokomine - https://forum.minetest.net/viewtopic.php?t=4377 - https://github.com/Sokomine/circularsaw |
22:57 |
VanessaE |
not seeing the "assume" lines in the server log tho, must be a client-side thing |
22:57 |
sfan5 |
yeah |
22:57 |
VanessaE |
2020-12-16 18:40:04: WARNING[Main]: Texture "digiline_std_bump.png" of digilines:wire_std_11100110 has transparent pixels, assuming use_texture_alpha = true. |
22:57 |
VanessaE |
things like that. |
22:58 |
VanessaE |
including cblocks |
22:58 |
VanessaE |
2020-12-16 18:40:27: WARNING[Main]: Texture "default_stone_brick.png^[colorize:#000000b0" of cblocks:stair_stonebrick_black_inner has transparent pixels, assuming use_texture_alpha = true. |
22:58 |
sfan5 |
what if you update to latest 5.4.0-dev? |
22:58 |
sfan5 |
because I touched this stuff agian |
22:58 |
sfan5 |
again* |
22:59 |
VanessaE |
well, like I said they look fine on my client, which is at commit c12e9cdc |
22:59 |
VanessaE |
the server is up-to-date as of a couple days ago |
22:59 |
sfan5 |
no need to test that then |
23:01 |
VanessaE |
and indeed, the base stone brick texture has no alpha |
23:01 |
VanessaE |
so I think the colorize op is adding it. |
23:04 |
VanessaE |
should I just tell people to update? |
23:05 |
VanessaE |
(imho this should be fixed on the server side so that the client isn't being forced to render alpha when it isn't called for) |
23:09 |
sfan5 |
I can't reproduce this |
23:10 |
sfan5 |
https://0x0.st/-8xg.png |
23:10 |
VanessaE |
moment, trying to get some info on what they're using |
23:10 |
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23:11 |
VanessaE |
<VampDemonVEBL> Yes, it says 5.4.0-dev-10.13.6-3fb1f4530 |
23:11 |
VanessaE |
they're translucent for him |
23:11 |
VanessaE |
old commit there |
23:11 |
sfan5 |
there are no guarantees on what a dev version does |
23:12 |
VanessaE |
September last year |
23:12 |
sfan5 |
so yes to <VanessaE> should I just tell people to update? |
23:12 |
VanessaE |
wait wait |
23:12 |
VanessaE |
so the alpha is 100% client-side? |
23:13 |
sfan5 |
what do you mean? |
23:13 |
VanessaE |
I mean, the server makes no decisions whether the node has alpha |
23:13 |
VanessaE |
at least as far as the colorize op goers |
23:13 |
VanessaE |
goes* |
23:14 |
sfan5 |
the intended behavior is that unless you set use_texture_alpha = true you can throw any transparency at the node and it will stay opaque |
23:14 |
VanessaE |
ok, and that's handled entirely by the client? |
23:14 |
sfan5 |
yes |
23:14 |
VanessaE |
for some reason I thought the server dipped its fingers into that stuff too |
23:14 |
VanessaE |
okay. |
23:14 |
VanessaE |
I'll just tell them to update |
23:15 |
VanessaE |
note: one user can reproduce this with 5.3.0-release |
23:15 |
sfan5 |
that'd be a problem but it works for me here™ |
23:16 |
VanessaE |
heh ok |
23:21 |
VanessaE |
anyway |
23:21 |
VanessaE |
the nodes are properly opaque for me, but still, that leaves the above issue |
23:21 |
VanessaE |
of [colorize creating alpha where none is called for |
23:22 |
VanessaE |
Oh, seems I *do* have shaders (and tone mapping) enabled, so that settles it :) |
23:24 |
VanessaE |
ok fwiw a second user just confirmed the bug exists in 5.3.0 release |