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IRC log for #minetest-hub, 2020-09-08

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All times shown according to UTC.

Time Nick Message
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18:20 Krock Jordach: so you thought it was bugfree?
18:20 MTDiscord <J​ordach> from testing
18:20 MTDiscord <J​ordach> both attaching the player and entities
18:20 MTDiscord <J​ordach> find anything yourself?
18:21 Jordach Krock, find anything interesting?
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18:34 Krock Jordach: nasty bugs
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19:17 MTDiscord <J​ordach> how so, just comment them in thread and i'll get around to them later
19:23 Krock already happened. just wanted to let you know ^.^
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19:28 MTDiscord <J​ordach> Krock, at least those are merely flicked bogies on a somewhat solid core
19:28 MTDiscord <J​ordach> set_sky was worse lmao
19:31 Krock that was also a way larger PR
19:31 Jordach i mean that had architectual problems from the get go
19:34 MTDiscord <J​ordach> should point out it entirely culls the mesh (from rendering) Krock
19:36 Krock feel free to use a better fitting name
19:37 MTDiscord <J​ordach> setMeshCulling or setMeshVisibility
19:37 MTDiscord <J​ordach> (culling is better as it only culls tris, not the underlying armature skeleton)
19:38 Krock set() usually expects arguments, hence "update" might be a better choice. just saying
19:38 MTDiscord <J​ordach> updateMeshCulling sounds self explanatoryt
19:39 Krock indeeed
19:40 MTDiscord <J​ordach> explain superfluous parens for me
19:41 MTDiscord <J​ordach> wait never mind
19:41 MTDiscord <J​ordach> am blind
19:43 MTDiscord <J​ordach> lemme guess the culling has something to do with the texture update
19:44 MTDiscord <J​ordach> fortunately this only has to apply to local_player_cao
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20:05 MTDiscord <J​ordach> testing fixes to GenericCAO::updateTextures to see if it fixes players
20:06 MTDiscord <J​ordach> i love m_is_local_player so very much
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20:19 MTDiscord <J​ordach> Krock, think i've fixed the player showing after running set_properties
20:19 MTDiscord <J​ordach> (this includes after attaching something to the player)
20:20 MTDiscord <J​ordach> it was updateTextures lmao
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