Time |
Nick |
Message |
01:32 |
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02:11 |
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06:54 |
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08:00 |
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08:13 |
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11:21 |
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17:09 |
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17:30 |
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17:44 |
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18:16 |
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18:20 |
Krock |
Jordach: so you thought it was bugfree? |
18:20 |
MTDiscord |
<Jordach> from testing |
18:20 |
MTDiscord |
<Jordach> both attaching the player and entities |
18:20 |
MTDiscord |
<Jordach> find anything yourself? |
18:21 |
Jordach |
Krock, find anything interesting? |
18:23 |
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18:26 |
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18:28 |
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18:31 |
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Fixer joined #minetest-hub |
18:34 |
Krock |
Jordach: nasty bugs |
18:36 |
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19:14 |
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19:17 |
MTDiscord |
<Jordach> how so, just comment them in thread and i'll get around to them later |
19:23 |
Krock |
already happened. just wanted to let you know ^.^ |
19:24 |
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19:28 |
MTDiscord |
<Jordach> Krock, at least those are merely flicked bogies on a somewhat solid core |
19:28 |
MTDiscord |
<Jordach> set_sky was worse lmao |
19:31 |
Krock |
that was also a way larger PR |
19:31 |
Jordach |
i mean that had architectual problems from the get go |
19:34 |
MTDiscord |
<Jordach> should point out it entirely culls the mesh (from rendering) Krock |
19:36 |
Krock |
feel free to use a better fitting name |
19:37 |
MTDiscord |
<Jordach> setMeshCulling or setMeshVisibility |
19:37 |
MTDiscord |
<Jordach> (culling is better as it only culls tris, not the underlying armature skeleton) |
19:38 |
Krock |
set() usually expects arguments, hence "update" might be a better choice. just saying |
19:38 |
MTDiscord |
<Jordach> updateMeshCulling sounds self explanatoryt |
19:39 |
Krock |
indeeed |
19:40 |
MTDiscord |
<Jordach> explain superfluous parens for me |
19:41 |
MTDiscord |
<Jordach> wait never mind |
19:41 |
MTDiscord |
<Jordach> am blind |
19:43 |
MTDiscord |
<Jordach> lemme guess the culling has something to do with the texture update |
19:44 |
MTDiscord |
<Jordach> fortunately this only has to apply to local_player_cao |
19:52 |
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20:05 |
MTDiscord |
<Jordach> testing fixes to GenericCAO::updateTextures to see if it fixes players |
20:06 |
MTDiscord |
<Jordach> i love m_is_local_player so very much |
20:10 |
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20:19 |
MTDiscord |
<Jordach> Krock, think i've fixed the player showing after running set_properties |
20:19 |
MTDiscord |
<Jordach> (this includes after attaching something to the player) |
20:20 |
MTDiscord |
<Jordach> it was updateTextures lmao |
20:27 |
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20:53 |
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21:15 |
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22:26 |
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22:42 |
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22:46 |
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22:47 |
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22:59 |
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23:19 |
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