Time |
Nick |
Message |
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15:01 |
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15:04 |
IhrFussel |
If 5.3 releases with the breaking player animation changes then the gameplay on my server will be BROKEN ... My users use all kinds of 5.X client versions and I rely on 'playeranim' to work properly for ALL of them ... And I have no solution for my problem yet, you CLOSED BOTH the issue and PR that could've fixed the gameplay on my server |
15:06 |
IhrFussel |
How could I know that playeranim used an engine bug for YEARS in order to work properly? And now that bug is fixed and breaks several animation mods between MINOR releases |
15:07 |
sfan5 |
have you missed that playeranim was updated to work with 5.3? |
15:07 |
IhrFussel |
I used the newest master on my server and it didn't fix anything ... I asked if the SERVER version is relevant for that commit to work and got no answer |
15:10 |
sfan5 |
Festus reported that it worked correctly on the forums, so might be one of your other mods |
15:11 |
IhrFussel |
I have no other mod that overwrites the bones of a player AFAIK ... wouldn't playeranim glitch then if I had another mod that ALSO overwrites animations? |
15:11 |
Krock |
grep -r "set_local_animation" |
15:12 |
Krock |
grep -r "animations" |
15:12 |
sfan5 |
dunno |
15:12 |
sfan5 |
it could be also something like a custom player model |
15:14 |
IhrFussel |
set_local_animation() was only found in playeranim |
15:15 |
IhrFussel |
Does 3d_armor add its own model/animations? |
15:15 |
Krock |
yes |
15:15 |
Krock |
former applies |
15:17 |
IhrFussel |
So I only need to change the animations table values to make it work with 5.3 clients? Won't 5.0 - 5.2 clients then see it wrong though?? |
15:18 |
sfan5 |
no, it will work |
15:19 |
IhrFussel |
But what do I need to set them to? Like 'stand = {x=0, y=79}' |
15:19 |
sfan5 |
set all to {x=0, y=0} |
15:20 |
IhrFussel |
Okay I'll try |
15:22 |
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15:26 |
IhrFussel |
Is setting all those x and y positions to 0 enough? Or do I also have to call set local animation inside 3d armor? |
15:40 |
sfan5 |
just setting them to zero is enough |
15:41 |
sfan5 |
(assuming 3d_armor doesn't do more calculations on those values) |
15:44 |
IhrFussel |
grep -R animations inside the mod only finds the table inside the model registration |
15:47 |
IhrFussel |
I'll restart in a bit and then see if that fixed my issue |
16:47 |
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17:29 |
IhrFussel |
Okay that seems to have fixed it, thanks |
18:19 |
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19:30 |
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21:09 |
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