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IRC log for #minetest-hub, 2020-06-21

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All times shown according to UTC.

Time Nick Message
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15:04 IhrFussel If 5.3 releases with the breaking player animation changes then the gameplay on my server will be BROKEN ... My users use all kinds of 5.X client versions and I rely on 'playeranim' to work properly for ALL of them ... And I have no solution for my problem yet, you CLOSED BOTH the issue and PR that could've fixed the gameplay on my server
15:06 IhrFussel How could I know that playeranim used an engine bug for YEARS in order to work properly? And now that bug is fixed and breaks several animation mods between MINOR releases
15:07 sfan5 have you missed that playeranim was updated to work with 5.3?
15:07 IhrFussel I used the newest master on my server and it didn't fix anything ... I asked if the SERVER version is relevant for that commit to work and got no answer
15:10 sfan5 Festus reported that it worked correctly on the forums, so might be one of your other mods
15:11 IhrFussel I have no other mod that overwrites the bones of a player AFAIK ... wouldn't playeranim glitch then if I had another mod that ALSO overwrites animations?
15:11 Krock grep -r "set_local_animation"
15:12 Krock grep -r "animations"
15:12 sfan5 dunno
15:12 sfan5 it could be also something like a custom player model
15:14 IhrFussel set_local_animation() was only found in playeranim
15:15 IhrFussel Does 3d_armor add its own model/animations?
15:15 Krock yes
15:15 Krock former applies
15:17 IhrFussel So I only need to change the animations table values to make it work with 5.3 clients? Won't 5.0 - 5.2 clients then see it wrong though??
15:18 sfan5 no, it will work
15:19 IhrFussel But what do I need to set them to? Like 'stand = {x=0, y=79}'
15:19 sfan5 set all to {x=0, y=0}
15:20 IhrFussel Okay I'll try
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15:26 IhrFussel Is setting all those x and y positions to 0 enough? Or do I also have to call set local animation inside 3d armor?
15:40 sfan5 just setting them to zero is enough
15:41 sfan5 (assuming 3d_armor doesn't do more calculations on those values)
15:44 IhrFussel grep -R animations inside the mod only finds the table inside the model registration
15:47 IhrFussel I'll restart in a bit and then see if that fixed my issue
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17:29 IhrFussel Okay that seems to have fixed it, thanks
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