Time |
Nick |
Message |
00:37 |
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00:47 |
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00:48 |
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01:02 |
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01:11 |
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01:31 |
benrob0329 |
Question, why does Minetest cache table-based schematics, which have no identifier, is not actually utilized, will result in server crashes due to memory leaks, and completely removes the whole reason someone might use table-based schematics to begin with? |
01:31 |
benrob0329 |
(which is because they're easily modified) |
01:32 |
benrob0329 |
Its not like this is even clear from the documentation, because surely MT wouldn't cache something already in memory, right? |
01:35 |
benrob0329 |
Sorry if I come off harsh, I'm just frustrated that because of this I have to rewrite most of my game's mapgen..again..because even if it's fixed (if it's seen as a bug) it would mean requiring a very recent version of the engine and I'm not keen on that due to distros often being a version or two behind |
01:37 |
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02:15 |
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02:54 |
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02:57 |
Sokomine |
benrob0329: i only know that mts-based schematics are cached. at least table-based ones are consistant in that regard then |
02:58 |
Sokomine |
benrob0329: i'm not using place_schematic due to that limitation and had to implement my own version in handle_schematics for the villages |
04:15 |
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06:20 |
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06:21 |
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07:06 |
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07:10 |
ANAND |
We're at #9999 now! :D |
07:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/9999 -- Client-side node text render by numberZero |
07:51 |
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08:00 |
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08:09 |
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08:42 |
nerzhul |
unfortunately 10k will not be wayland PR :p i don't have key input binding finished and didn't worked with mouse yet |
08:51 |
ANAND |
Ah you're working on running MT in Wayland? Nice. :) |
08:53 |
nerzhul |
it's more running irrlicht on wayland |
08:53 |
nerzhul |
currently i have the gl rendering, kb input works, but not in game |
08:56 |
nerzhul |
i just don't understand why MT don't make my character move |
08:57 |
nerzhul |
whereas i have the same events |
09:17 |
nerzhul |
i should really miss something, but minetest receive the same event but just don't care when in the world map |
10:27 |
nerzhul |
ah i mismatched -dev and talked in -hub :D |
10:41 |
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13:11 |
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13:23 |
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15:03 |
sfan5 |
LOAD PNG: not really a png: /home/stefan/minetest/cache/cdb/game-Wuzzy-mineclone2.png |
15:03 |
sfan5 |
everytime |
15:06 |
rubenwardy |
argh |
15:07 |
rubenwardy |
should I get ContentDB to convert to png or the client to name files correctly? The logic behind using png was to avoid artifacts at such a low resolution, and because MMDB did the same thing |
15:07 |
rubenwardy |
tbh, the latter makes more sense |
15:07 |
rubenwardy |
it's more correct code |
15:30 |
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15:33 |
Sokomine |
i'm currently preparing a smartphone for a friend. had to test mt on it...but somehow the android app closes immediately after start? |
15:53 |
rubenwardy |
Android 10? |
15:53 |
rubenwardy |
try: https://github.com/rubenwardy/minetest/releases/ |
16:58 |
Sokomine |
rubenwardy: yes, it's android 10, and thank you for your fix. please make sure that commit gets in and that the version on f-droid gets updated as it fixes the bug |
17:02 |
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18:00 |
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20:21 |
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20:30 |
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20:37 |
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21:19 |
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21:20 |
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