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13:38 |
Sokomine |
oh! the forum seems to be working again? |
13:40 |
rubenwardy |
no, they come and go |
13:42 |
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13:47 |
Sokomine |
ah. then i was just lucky |
14:46 |
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19:34 |
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20:27 |
rubenwardy |
aw |
21:09 |
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21:20 |
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21:31 |
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22:00 |
IcyDiamond |
is .b3d only format that minetest entity model can be if i want animations? |
22:00 |
IcyDiamond |
which exporter for blender should i use |
22:13 |
IcyDiamond |
i literally cannot find a way to export a b3d file in blender |
22:13 |
IcyDiamond |
all of the modules i find are seriously out of date and do not work |
22:14 |
sfan5 |
https://github.com/minetest/B3DExport ? |
22:16 |
IcyDiamond |
do i need to downgrade blender for this? |
22:19 |
IcyDiamond |
welp the blend file is too new now that i edited it in the new version, i give up |
22:21 |
sfan5 |
there might be an updated exporter somewhere |
22:21 |
IcyDiamond |
cant find one atm so yeah |
22:22 |
IcyDiamond |
someone should port minetest to a more sane engine like ogre3d lmao |
22:23 |
IcyDiamond |
probably would be too big of an undertaking |
22:24 |
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22:27 |
sfan5 |
apart from that, porting to a new engine wouldn't solve half the existing problems but introduce double the amount more |
22:27 |
IcyDiamond |
Unfortunately yeah |
22:28 |
IcyDiamond |
Can we augment a separate model loading system on top of what is already there maybe |
22:29 |
IcyDiamond |
Because b3d is just ridiculous and the other options aren't much better either |
22:29 |
IcyDiamond |
I vote gltf loader |
22:29 |
IcyDiamond |
I believe gltf is the future |
22:29 |
sfan5 |
an additional model loader is definitely what you want instead |
22:30 |
sfan5 |
irrlicht supports reading .b3d, .x, .ms3d, .md3, .md2 |
22:30 |
IcyDiamond |
All of them are very dated options with hardly any support it looks like |
22:31 |
IcyDiamond |
So much hassle to get block figures into a game.. Sigh |
22:32 |
IcyDiamond |
Should I open a feature request issue for a new model loader |
22:33 |
sfan5 |
probably already exists |
22:33 |
IcyDiamond |
I'd probably put a bounty behind that tbh, this situation is silly |
22:33 |
sfan5 |
have you checked if there is e.g. a converter from a modern format to b3d? |
22:34 |
IcyDiamond |
I skimmed the top results on search engines, might dig deeper later |
23:03 |
sfan5 |
rubenwardy: would also be useful to know which of those formats support animated meshes |
23:03 |
sfan5 |
e.g OBJ does not |
23:04 |
rubenwardy |
yeah, I don't know though |
23:09 |
IcyDiamond |
Collada and gltf do, I don't know about the others in the default export list, haven't used/seen them used anywhere really (other than obj obviously) |
23:10 |
IcyDiamond |
Is irrlicht abandonware or what's going on |
23:11 |
IcyDiamond |
I'm not really up to speed other than the occasional complaints about the engine I see here |
23:12 |
sfan5 |
the last Irrlicht version was released in 2016 |
23:12 |
rubenwardy |
irrlicht is abandonware |
23:12 |
sfan5 |
development is still somewhat ongoing but it doesn't look like there's going to be a new release anytime soon |
23:12 |
sfan5 |
and certainly not new major features |
23:12 |
IcyDiamond |
Ouch |
23:13 |
IcyDiamond |
That's sucky :( |
23:13 |
rubenwardy |
it hasn't received any new features since 2012 |
23:13 |
IcyDiamond |
Any hopes of migrating to any forks perhaps? |
23:13 |
rubenwardy |
the updates since then are patch releases |
23:13 |
rubenwardy |
they made the mistake of merging breaking stuff just as the interest in it died |
23:13 |
IcyDiamond |
Damn |
23:14 |
rubenwardy |
which has meant that they haven't been able to release 1.9.0 |
23:14 |
sfan5 |
breaking in which way? |
23:14 |
rubenwardy |
in terms of internal code |
23:15 |
rubenwardy |
like, bug and instability inducing |
23:15 |
rubenwardy |
this is what CuteAlien said last time I asked him why irrlicht has stagnated |
23:16 |
rubenwardy |
" But unfortunately around half a decade ago we opened up too many construction sides all over the engine and then also some people familar with those construction sides left. Which added a few nice features back then, but unfortunately also ended up with lots of stuff being unfinished/broken until today, so we still can't release 1.9. I still work on Irrlicht, so hopefully one day there will be another release |
23:16 |
rubenwardy |
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=52452 |
23:18 |
rubenwardy |
release early, release often |
23:18 |
rubenwardy |
no idea why they don't just revert the code, perhaps it's because they're not using a sane version control system |
23:19 |
sfan5 |
I imagine that often causes more mess than just fixing the code |
23:19 |
sfan5 |
> COLLADA defines an open standard XML schema [...] |
23:19 |
sfan5 |
ok my vote goes against collada |
23:19 |
IcyDiamond |
gltf is json |
23:20 |
rubenwardy |
7 years worth of mess? |
23:20 |
IcyDiamond |
There's also glb in the same spec which is binary of some kind, I haven't looked much into it |
23:23 |
rubenwardy |
Irrlicht forums: "Most users ever online was 272 on Tue Feb 06, 2007 9:29 pm" |
23:23 |
IcyDiamond |
https://github.com/KhronosGroup/glTF/blob/master/README.md |
23:23 |
IcyDiamond |
This readme is great |
23:24 |
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23:24 |
IcyDiamond |
There's a lot of things that aren't even needed for minetest and can probably be safely ignored |
23:26 |
rubenwardy |
oh nice, officially by khronos |
23:27 |
IcyDiamond |
Yeah that's partly why I'm a big fan of this format |
23:28 |
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23:29 |
IcyDiamond |
I like to believe that it will be the killer format |
23:30 |
sfan5 |
https://github.com/godotengine/godot/blob/058a0afdeca83145d58a95c426dd01216c397ea9/editor/import/editor_scene_importer_gltf.cpp |
23:30 |
sfan5 |
hmm |
23:30 |
IcyDiamond |
But knowing what companies do doesn't fill me with much confidence, but anyway |
23:32 |
IcyDiamond |
Godot <3 |
23:37 |
* rubenwardy |
compiles godot |
23:38 |
IcyDiamond |
I want to make games but I'm too impatient to create content for it |
23:39 |
IcyDiamond |
Minetest mods are as close as I've gotten to making actual games I guess, or in this case, addons for games |
23:40 |
IcyDiamond |
I have done experiments with html canvas and some simple opengl stuff but yeah |
23:41 |
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