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19:43 |
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19:44 |
tumeninodes |
sfan5: does using a masked texture and makealpha solve this issue? or is that what was changed from in this commit? https://github.com/minetest/minetest_game/commit/f855beeda535ddbec73459354de7ce2914fafffd#diff-da5b503b418830615218b2c09ff9dc7c |
19:44 |
tumeninodes |
!tell |
19:44 |
MinetestBot |
tumeninodes: Need a nickname... |
19:44 |
tumeninodes |
woops |
19:44 |
tumeninodes |
!title |
19:45 |
MinetestBot |
tumeninodes: Use transparency for unused part of mese post top texture · minetest/minetest_gamef855bee · GitHub |
19:46 |
sfan5 |
the minetestmapper color script strips away any texture modifiers, so no |
19:46 |
tumeninodes |
ah so that must have been the original attempt prior...dang... thank you. |
19:47 |
sfan5 |
did you stumble upon that commit or how come you are asking now? |
19:47 |
tumeninodes |
and absolutely no way to make minetestmapper account for the modifiers? |
19:47 |
sfan5 |
not easily, no |
19:47 |
tumeninodes |
ok got it |
19:51 |
tumeninodes |
sfan5: https://github.com/minetest/minetest_game/pull/2599 |
19:51 |
tumeninodes |
!title |
19:51 |
MinetestBot |
tumeninodes: Add different woods to mese posts by An0n3m0us · Pull Request #2599 · minetest/minetest_game · GitHub |
19:51 |
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19:51 |
sfan5 |
oh |
19:53 |
tumeninodes |
so, he can just add a new top texture for each wood type, no big deal. though the alpha add a bit to file size, but it's only 4 more new textures unless he can succesfully do it with color modifiers but doubt it |
19:58 |
sfan5 |
in this case the script would strip away anything but "default_fence_acacia_wood.png" so the default:mese_post_light_acacia would actually get the right color |
20:03 |
tumeninodes |
oh, if you get a moment, could you please comment there? |
20:17 |
sfan5 |
did |
20:24 |
tumeninodes |
thank you |
20:54 |
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23:46 |
rubenwardy |
according to my predictions, Minetest v23 should be released by the end of this year https://rwdy.uk/pYcfR.png |