Time |
Nick |
Message |
00:28 |
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09:32 |
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10:07 |
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10:35 |
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12:40 |
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12:44 |
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13:04 |
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13:11 |
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13:41 |
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13:43 |
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13:59 |
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13:59 |
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14:06 |
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14:12 |
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14:14 |
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14:42 |
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15:17 |
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15:21 |
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16:03 |
VanessaE |
!tell Tenplus1 baked clay interferes with unified dyes' light grey recipe. |
16:03 |
MinetestBot |
VanessaE: I'll pass that on when Tenplus1 is around |
16:04 |
Sokomine |
oh, baked clay is nice. good that it's been worked on :-) |
16:06 |
Krock |
o/ VanessaE |
16:06 |
VanessaE |
hi |
16:12 |
VanessaE |
Sokomine: idk if it's being worked on, just going from what someone told me :P |
16:34 |
Sokomine |
VanessaE: it's a very decorative building material. goes very well with your homedecors doors and windows |
16:36 |
VanessaE |
I know |
16:37 |
VanessaE |
it's frequently used on one of my servers. |
17:01 |
Sokomine |
yes. always a nice sight |
17:20 |
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calcul0n joined #minetest-hub |
17:59 |
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tomraceror joined #minetest-hub |
17:59 |
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HDMI_STECKDOSE joined #minetest-hub |
18:25 |
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tomraceror joined #minetest-hub |
19:26 |
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calcul0n_ joined #minetest-hub |
19:37 |
IcyDiamond |
is it possible to turn off the generation of caves, im making a special game and i dont want them |
19:37 |
sfan5 |
check the mapgen flags? |
19:42 |
rubenwardy |
yes, using nocaves |
19:44 |
IcyDiamond |
how do i change the flags from code? |
19:44 |
IcyDiamond |
sorry i havent really touched mapgen at all other than ores |
19:46 |
rubenwardy |
there's a function with this stuff |
19:46 |
rubenwardy |
just searching now |
19:47 |
IcyDiamond |
minetest.set_mapgen_setting("mg_flags", "nocaves,nolakes,nohills,nodungeons", true) |
19:47 |
IcyDiamond |
is this proper? |
19:47 |
IcyDiamond |
hmm looks like it works at a glance |
19:47 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4612 |
19:48 |
rubenwardy |
ah yeah, the non deprecated one |
20:19 |
Krock |
until minetest.mapgen_settings becomes a thing to follow the same rules |
20:23 |
IcyDiamond |
can i modify the hand item per player somehow? |
20:24 |
IcyDiamond |
i'm not sure how the hand item works even |
20:26 |
IcyDiamond |
ok, lets be more precise, can i change the tool capabilities of the player's hand per player |
20:27 |
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tomraceror joined #minetest-hub |
20:38 |
Krock |
IcyDiamond: inv:set_list("hand", "my:item") |
20:38 |
Krock |
or ItemStack() where you set the tool capabilities (needs to be a tool) |
20:38 |
IcyDiamond |
oh, neat |
20:39 |
Krock |
but beware to protect this slot from manual interaction |
20:39 |
Krock |
players can interact with all of their inventory slots, even if they're not accessible within a GUI |
20:40 |
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HDMI_STECKDOSE joined #minetest-hub |
21:27 |
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kilbith joined #minetest-hub |
22:30 |
IcyDiamond |
Would be cool if you could render the player model in a formspec |
23:19 |
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NoctisLabs joined #minetest-hub |
23:35 |
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kilbith joined #minetest-hub |