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18:14 |
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18:37 |
sfan5 |
BuckarooBanzai: how long did it usually take for the problems to show up on pandorabox? (regarding issue 9111) |
18:41 |
SmellySneaker |
sfan, dev version seems to have fixed the stall issue, but its also caused a few mods to stop working properly. seems its much less forgiving on some things |
18:43 |
sfan5 |
really? that should not be happening |
18:43 |
sfan5 |
which mods are that |
18:45 |
SmellySneaker |
had an issues with smaker's glass_stained mod. regarding a goto label. bonemeal mod started crashing on some use - this issue had been addressed, and fixed a while ago, but started acting up again. both of these mods are the latest availble |
18:45 |
sfan5 |
!mod glass_stained |
18:45 |
MinetestBot |
sfan5: Fancy Stained Glass [glass_stained] by v-rob - https://forum.minetest.net/viewtopic.php?t=17824 |
18:45 |
sfan5 |
uh not that one I guess |
18:45 |
sfan5 |
!mod bonemeal |
18:45 |
MinetestBot |
sfan5: Bonemeal [bonemeal] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=16446 |
18:45 |
SmellySneaker |
both of these mods ran fine on the 5.1.0 server |
18:46 |
SmellySneaker |
hvsmacker, i think |
18:46 |
sfan5 |
can you provide the crash backtraces and where I can find the exact mods? |
18:47 |
SmellySneaker |
may take me a few minutes, just started my first pot of coffee for the day :) |
18:47 |
sfan5 |
sure |
18:47 |
SmellySneaker |
i think i can show the server fail on start riight now... |
18:49 |
SmellySneaker |
sorry, in a few minutes. text i had was from a previous post to someone else |
18:51 |
BuckarooBanzai |
sfan5: usually with higher lag, server step above 200 ms in my case. There was for example multi second lag when eating something, but the "real" lag was around 0.5 seconds.. |
18:51 |
SmellySneaker |
glass_stained mod -- https://github.com/h-v-smacker/glass_stained |
18:52 |
SmellySneaker |
debug log -- |
18:52 |
SmellySneaker |
2019-11-16 21:15:16: ACTION[Main]: Server: Shutting down |
18:52 |
SmellySneaker |
2019-11-16 21:15:16: ERROR[Main]: ModError: Failed to load and run script from /home/tommy/.minetest/mods/glass_stained/init.lua: |
18:52 |
SmellySneaker |
2019-11-16 21:15:16: ERROR[Main]: /home/tommy/.minetest/mods/glass_stained/init.lua:284: '=' expected near 'eol' |
18:52 |
BuckarooBanzai |
sfan5: https://github.com/pandorabox-io/pandorabox.io/issues/271 |
18:52 |
SmellySneaker |
fwiw, a test server, same version, with only this mod, started fine |
18:53 |
sfan5 |
BuckarooBanzai: what I meant was: so you could reproduce the problems instantly after the server has been started? |
18:54 |
sfan5 |
SmellySneaker: goto is not portable, it is supported by LuaJIT but not Lua 5.2; you probably built without luajit hence why it's suddenly broken |
18:55 |
BuckarooBanzai |
sfan5: yes, usually after the server is full, which is the case right now |
18:55 |
shivajiva |
I tested your pr sfan with glass_stained, moreblocks and unified inventory and it had no issues with goto or labels on a standard build |
18:55 |
SmellySneaker |
off! just realized my nick didn't change over |
18:55 |
sfan5 |
thanks for confirming |
18:55 |
BuckarooBanzai |
np |
18:55 |
TommyTreasure |
that was my thought last night. i installed luajit, and recompiled |
18:56 |
shivajiva |
my box reports luajit as not installed and the goto works |
18:56 |
TommyTreasure |
at the time of that log entry, it wasn't. but is as of now |
18:57 |
TommyTreasure |
compile stated it used the built-in luajit |
18:57 |
sfan5 |
built-in lua* |
18:57 |
TommyTreasure |
darn, that screen is out of buffer, can't go back to refer |
18:58 |
TommyTreasure |
i'll try a recompile with the proper DRUN for luajit |
19:00 |
shivajiva |
TommyTreasure is it the case that other mods with labels are working within you mod folder if you exclude glass_stained? |
19:01 |
TommyTreasure |
the other issue was with bonemeal. possibly same issue? |
19:01 |
TommyTreasure |
2019-11-18 21:46:30: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sauth' in callback item_OnUse(): /home/tommy/.minetest/mods/bonemeal/init.lua:270: bad argumen |
19:01 |
TommyTreasure |
t #2 to 'random' (interval is empty) |
19:01 |
TommyTreasure |
2019-11-18 21:46:30: ERROR[Main]: stack traceback: |
19:01 |
TommyTreasure |
2019-11-18 21:46:30: ERROR[Main]: [C]: in function 'random' |
19:01 |
TommyTreasure |
2019-11-18 21:46:30: ERROR[Main]: /home/tommy/.minetest/mods/bonemeal/init.lua:270: in function 'check_soil' |
19:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
19:01 |
TommyTreasure |
2019-11-18 21:46:30: ERROR[Main]: /home/tommy/.minetest/mods/bonemeal/init.lua:436: in function 'on_use' |
19:01 |
TommyTreasure |
2019-11-18 21:46:30: ERROR[Main]: /home/tommy/.minetest/mods/bonemeal/init.lua:513: in function </home/tommy/.minetest/mods/bonemeal/init.lua:495> |
19:01 |
TommyTreasure |
sorry, jumped the gun |
19:02 |
TommyTreasure |
yes, with glass_stained disabled, everything seems to be ok, except for bonemeal |
19:02 |
sfan5 |
well I'd ask the sauth author why they are calling math.random incorrectly |
19:02 |
TommyTreasure |
tenplus1 stated this issue had been fixed a while ago. my mod is up to date |
19:02 |
shivajiva |
ah that's where it's initialised with either a number of table elements OR 1 and comes up with nil |
19:03 |
shivajiva |
what did I do wrong sfan? |
19:04 |
sfan5 |
dunno |
19:05 |
TommyTreasure |
lol, not to make fun of this, but this is exactly why i've been in the opensource software for so long. immediate collaboration |
19:06 |
shivajiva |
exactly sauth doesn't call random, it just gets blamed in every error due to the way mt auth is coded, right? |
19:07 |
sfan5 |
not sure |
19:08 |
sfan5 |
but looks like bonemeal is indeed the culprit here |
19:08 |
shivajiva |
that's my take, since I released sauth everyone who doesn't read the error string fully see's sauth and comes blaming it =) |
19:08 |
TommyTreasure |
https://notabug.org/TenPlus1/bonemeal/issues/2#issuecomment-16727 |
19:08 |
Krock |
don't rely on the last run mod |
19:09 |
sfan5 |
https://notabug.org/TenPlus1/bonemeal/src/master/init.lua#L270 |
19:09 |
Krock |
it's not yet that reliable |
19:09 |
sfan5 |
what happens is: 254: decor gets set to {} because it's missing 269: dnum gets set to 0 270: math.random(1, 0) is called, causing the error |
19:11 |
shivajiva |
it seems to be the case that any auth handler other than builtin becomes the front of the error string, I've even seen errors where builtin auth was primarily blamed prior to the real culprit |
19:14 |
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19:28 |
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19:28 |
Peppy |
Hi |
19:30 |
Peppy |
I'm trying to replicate sapling groth from minetest game to add a tree |
19:31 |
Peppy |
I have trouble with the sappling that remains when the schem is placed |
19:31 |
Peppy |
if I load a schem from mtg, the sapling is gone hen the shem is placed though |
19:33 |
Peppy |
weir thing, the schem is placed with minetest.place_schematic that is not supposed to replace nodes anyway (other than air) |
19:33 |
Peppy |
weird* |
19:34 |
Peppy |
is there a black magick trick in mtg .mts schems ? |
19:51 |
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20:14 |
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20:37 |
Sokomine |
Peppy: i did write treeslib some time ago. it's not current (especially regarding leafdecay) but has all that those green growing things require (apart from spawning) |
20:38 |
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20:44 |
Peppy |
Sokomine : thanks, i'll have a look a it |
20:45 |
Peppy |
in fact, the idea was to convert actual axinite tree sapling growth from ABM to LBM |
20:46 |
Peppy |
it worked ok exept for this tricky sapling that remains |
20:47 |
Peppy |
i could easily replace by air before actual growth but it seem this is not needed in mtg (where I took code from) |
20:49 |
Peppy |
I still try to understand why sappling is removed in mtg (and in my mod too, if schems from mtg are used instead of the axi tree one) |
20:52 |
Sokomine |
peppy: hm, in treeslib, i do remove the sapling before placing the schematic |
20:54 |
Peppy |
well, this sounds like normal as minetest.place_schematic wouldn't override anything that air |
20:54 |
Peppy |
...but it obviously does with mtg schems |
20:57 |
Peppy |
strange, isn't it ? |
21:02 |
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21:03 |
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21:37 |
Peppy |
hhm, with WE, I tried loading and re-saveing schem from mtg in my mod |
21:37 |
Peppy |
the sapling remains now with this mts |
21:38 |
Peppy |
so, there is some mts wizardry :/ |
21:38 |
Peppy |
or I'm too dumb to understand what happens |
21:46 |
Peppy |
found my answer in https://dev.minetest.net/Minetest_Schematic_File_Format |
21:46 |
Peppy |
For each node in schematic: bit 7: specific node force placement |
21:47 |
Peppy |
I guess this is it, but how to generate such a schem ? |
21:53 |
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22:08 |
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22:11 |
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22:23 |
Sokomine |
Peppy: some people that generate trees as schematics use lua tables for that instead of mts binary files. guess it's easier to do that way. there's also more information stored in schematics...several probability fields which are useful for tree generation |
22:23 |
Peppy |
yep |
22:23 |
Peppy |
I need aspirine :D |
22:24 |
Peppy |
I guess i'll have to convert to lua table, edit to force tree base node then convert again into mts |
22:24 |
Peppy |
I see no easy tool to do that :/ |
22:34 |
Peppy |
I think I'll end doing "minetest.swap_node(pos, {name = "air"})" before placing the schem to get rid of the sapling |
22:37 |
Peppy |
thanks for helping :) |