Time |
Nick |
Message |
00:22 |
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00:32 |
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01:46 |
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04:24 |
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04:59 |
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05:08 |
ANAND |
What exactly minetest.calculate_knockback returns isn't very clear in the documentation |
05:25 |
ANAND |
Looking at the code, I think it returns the distance to push the player in the direction of punch? |
05:31 |
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06:50 |
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07:37 |
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07:47 |
BuckarooBanzai |
!tell GreenDimond oh god, how big is your database?!! a little disk-usage is expected but not that much, i'm using about 6gb for 4 world-layers... But i have something planned to cut the size to 1/3 (by removing the lowest layer) |
07:47 |
MinetestBot |
BuckarooBanzai: yeah, yeah |
08:40 |
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11:07 |
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11:10 |
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11:52 |
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12:52 |
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12:57 |
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13:05 |
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13:15 |
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13:17 |
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13:55 |
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14:10 |
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14:35 |
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14:35 |
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14:59 |
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15:14 |
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15:33 |
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15:37 |
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15:51 |
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16:32 |
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17:19 |
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17:20 |
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18:12 |
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18:20 |
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18:30 |
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19:00 |
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19:11 |
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19:18 |
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19:22 |
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19:34 |
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19:40 |
rubenwardy |
Can I make journald logs volatile for an individual unit? |
19:42 |
rubenwardy |
that's a no |
19:48 |
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kilbith joined #minetest-hub |
19:48 |
Lone_Wolf |
Howdy |
19:48 |
sfan5 |
ANAND: that's hard to define, calculate_knockback really returns a "speed" that then gets put into add_player_velocity |
19:49 |
sfan5 |
there is a relation between the speed and amount of nodes the player gets punched backwards, but it's not straightforward |
19:54 |
Krock |
slippery > normal nodes |
19:54 |
Krock |
rubenwardy: ramdrive? |
19:57 |
rubenwardy |
really, I'd like an in-memory ring buffer of the last X lines of the log which can then be persisted on a crash |
19:58 |
rubenwardy |
I have it set up so that it sends the last X lines of the log to a discord channel |
19:58 |
rubenwardy |
but heh |
19:58 |
rubenwardy |
I've set debug_log_level to warning and disabled systemd also logging |
20:28 |
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20:39 |
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20:55 |
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20:59 |
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21:09 |
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21:18 |
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21:47 |
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22:13 |
IcyDiamond |
What's the best way to implement invincibility for a player |
22:13 |
IcyDiamond |
Provided damage is enabled and I want a specific player to be invincible |
22:14 |
IcyDiamond |
Currently I figured just setting the players hp to max in a globalstep |
22:14 |
IcyDiamond |
I'm wondering if there's a better way |
22:15 |
IcyDiamond |
To avoid the respawn screens as well |
22:15 |
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22:33 |
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22:37 |
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22:40 |
rubenwardy |
IcyDiamond: add immortal to the armour groups |
22:40 |
rubenwardy |
In 5.1.0 that works |
22:41 |
rubenwardy |
I think |
22:41 |
rubenwardy |
For fall damage too |
22:41 |
rubenwardy |
There's also the hpchange callback |
22:41 |
IcyDiamond |
I was not aware that was a thing |
22:41 |
rubenwardy |
I think you can override changes there |
22:41 |
rubenwardy |
And there's change reasons in 5.0+ |
23:12 |
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23:35 |
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