Time |
Nick |
Message |
00:02 |
Sokomine |
Fixer: most of redcrabs server could probably run very fine in 5.x :-) relatively recently, i adjusted 3dforniture to run with it in 5.x. biggest problem of redcrabs server would be the inconsistend moreblocks |
00:03 |
Sokomine |
Calinou: that old ":some_name" node registration was to override already defined nodes |
00:04 |
Sokomine |
Fixer: what are you looking for in particular? there are a lot of very fine servers |
00:06 |
Sokomine |
Fixer: i've lately played on tunnelers abyss. has a ton of intresting diffrent stone nodes and petz to experiment with. also saw someone from hometown |
00:08 |
Sokomine |
hmm. perhaps a bit out of match...71 gold blocks in a tiny sandcity hut, with 3 people having to sleep in a 3x3m room...wonder why they didn't buy a bigger house with that gold :) |
00:10 |
Calinou |
Sokomine: oh, right… thanks :) |
00:15 |
Fixer |
Calinou: automated latest git AppImage when? |
00:18 |
Fixer |
good night |
00:46 |
Calinou |
heh, I no longer find nightlies to be as useful in Minetest's context nowadays |
00:46 |
Calinou |
releases are frequent enough and there's not too many changes between them, so the interest of nightly builds is lessened |
00:47 |
Calinou |
it could still be done, but I also tend to prefer Flatpak to AppImage nowadays for a variety of reasons |
00:47 |
Calinou |
(even though neither are perfect) |
01:27 |
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02:46 |
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06:36 |
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07:08 |
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08:37 |
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10:03 |
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10:04 |
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10:36 |
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10:38 |
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10:40 |
ANAND |
I think I'm encountering collision bugs way too often after 5.0.1 |
10:44 |
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10:44 |
rubenwardy |
What about 5.1.0? |
11:32 |
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11:35 |
ANAND |
I'm updated to 5.1.0-dev yesterday, and the collision misses are still too high |
11:42 |
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12:05 |
Calinou |
yeah, I remember clipping through a slab in CTF yesterday |
12:33 |
rubenwardy |
It's happened a few times to me |
12:34 |
rubenwardy |
Is it a bug in new move? |
12:34 |
sfan5 |
then the bug would also surface in 0.4.17 |
12:35 |
rubenwardy |
I've reproduced it once in 0.4.17 |
12:35 |
ANAND |
I mostly encounter collision bugs with stairs, slabs, nodeboxes, and other non-standard nodes. |
12:35 |
rubenwardy |
I feel through a slab in Shara's server |
12:35 |
rubenwardy |
Although, I think she has old move enabled |
12:36 |
ANAND |
I've encountered collision bugs in 0.4.x too, but they were *much* rarer |
12:37 |
ANAND |
It's the vast increase in the frequency of these bugs that bother me. |
12:37 |
ANAND |
Occasional misses is probably fine, given our awesome collision code, but once every five minutes or so, is definitely concerning |
12:39 |
ANAND |
I've died countless times due to these unpredictable occurrences. |
12:40 |
ANAND |
Also, I've sometimes been blocked literally mid-jump when there's a wall beside me. |
12:40 |
ANAND |
A completely plain wall, that is |
12:44 |
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13:02 |
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13:09 |
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14:08 |
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14:58 |
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16:16 |
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16:38 |
TommyTreasure |
any word on when 5.1.0 will be on the launchpad ppa? |
16:55 |
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17:28 |
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18:03 |
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19:02 |
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19:03 |
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19:17 |
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19:24 |
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19:59 |
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20:27 |
Calinou |
:o the slippery group works with Stairs+ ice nodes that I just added, but not default ice nodes |
20:30 |
Krock |
what |
20:30 |
Krock |
don't override ice |
20:30 |
Calinou |
what I mean is that when you place a Stairs+ ice node, you have slick movement over it |
20:30 |
Calinou |
but that doesn't happen with default:ice… |
20:31 |
Calinou |
I have no idea why, is it a physics regression? |
20:31 |
Krock |
does it have multiple collision boxes? |
20:32 |
Krock |
already a non 1x1x1 collision box causes funny issues sometimes |
20:33 |
Krock |
needless to say that ice needs the slippery group too, and mods tend to override groups sometimes |
20:55 |
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21:02 |
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21:18 |
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22:26 |
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