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Topic for #minetest-hub is now Offtopic welcome if brief, otherwise use #minetest-chat | Info/Rules: http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
11:27 |
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Topic for #minetest-hub is now Offtopic welcome if brief, otherwise use #minetest-chat | Info/Rules: http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
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13:31 |
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13:49 |
ircSparky |
is there already a git issue (i looked, didnt find one) for when minetest stops responding when loading? I think this is why it crashes on mobile if it isnt responding for a certain amount of time |
13:55 |
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17:04 |
Krock |
To everyone who's got a minute free: Please check #9015 whether the translations in your language look about correct |
17:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/9015 -- [NO SQUASH] Translation update by SmallJoker |
17:38 |
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17:58 |
Krock |
For server owners: Here's a little insight into performance improvements of mods that heavily (re)move or add items to the inventory: https://github.com/minetest-mods/unified_inventory/pull/132#issuecomment-540700572 |
18:05 |
Krock |
Requires up-to-date clients though |
18:12 |
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18:16 |
Calinou |
(sorry :P) |
18:18 |
Krock |
ircSparky: well, it's just somewhat busy processing data. no GUI updates in the meantime |
18:18 |
Krock |
maybe that's what's registered as "stops responding" |
18:18 |
Krock |
Calinou: huh? |
18:19 |
Calinou |
More Blocks registers a ton of nodes in the creative inventory due to Stairs+ currently |
18:19 |
Calinou |
(unless you disable it in configuration) |
18:24 |
Krock |
I don't see an issue there as long the maximal node count isn't reached |
18:25 |
Krock |
oh. my comment above was meant for moving itemstacks |
19:49 |
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20:00 |
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21:26 |
ircSparky |
would it be able to update the menu every few seconds where it otherwise wouldnt? like i said, i believe this is mostly an issue for mobile clients since if there is too much data for them to process android decides it must have stopped working and needs to be shut down |
23:31 |
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