Time |
Nick |
Message |
00:27 |
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ANAND joined #minetest-hub |
07:45 |
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08:04 |
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NathanS21 joined #minetest-hub |
08:36 |
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ShadowNinja joined #minetest-hub |
09:19 |
jas_ |
!tell krock would simple_protection be any faster if it used areastore like areas mod does? |
09:19 |
MinetestBot |
jas_: yeah, yeah |
09:51 |
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lisac_ joined #minetest-hub |
10:27 |
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tomraceror joined #minetest-hub |
10:50 |
ANAND |
jas_: I was wrong. I just took a look at the merge conflict in #7924, and boy... it's pretty intense. |
10:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/7924 -- Allow binding dig, place actions to keys; remove LMB/RMB hardcoding by ClobberXD |
10:52 |
ANAND |
The only way to resolve it, as far as I can see, is to manually patch together smaller chunks of code... |
10:52 |
ANAND |
Fun, to say the least :D |
10:59 |
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Fixer joined #minetest-hub |
11:48 |
jas_ |
ANAND thanks for looking at that. i am starting a mouse binds fund. i hope after release it can get merged before any other changes happen (again). i dunno exactly how bounties work, but i've got $50 usd to start. |
11:50 |
jas_ |
well of course it "can," but i really hope it _does_. |
13:45 |
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calcul0n joined #minetest-hub |
13:57 |
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tomraceror joined #minetest-hub |
14:07 |
jas_ |
either i forgot to post it or it got removed because it was a screenshot linked to a video :D |
14:07 |
jas_ |
i can't remember tho haha |
14:08 |
jas_ |
i'd post it again but if it was the latter, then i don't want to! anyways how are things? |
14:08 |
jas_ |
!server |
14:08 |
MinetestBot |
jas_: Capture the Flag - Beta Map: Towers | 3.120.138.233:30001 | Clients: 0/30, 0/4 | Version: 5.0.1 / capturetheflag | Ping: 9ms |
14:09 |
ANAND |
o_O |
14:09 |
jas_ |
i mean, i remember hitting preview and looking at it |
14:10 |
jas_ |
but maybe i never hit submit |
14:10 |
jas_ |
still lol |
14:10 |
jas_ |
we may never know |
14:10 |
jas_ |
69% |
14:11 |
jas_ |
that SRP warning scared me |
14:15 |
jas_ |
now do i dare get used to it again? it's a hard transition full of emotional trauma if it never gets merged lmao |
14:15 |
jas_ |
but worth it to have sweet, sweet mouse binds |
14:16 |
jas_ |
thank you so very much ANAND my hero!! i was sad to see sam caulfield left |
14:16 |
jas_ |
afaik |
14:16 |
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lisac_ joined #minetest-hub |
15:02 |
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calcul0n joined #minetest-hub |
15:23 |
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IhrFussel joined #minetest-hub |
15:23 |
IhrFussel |
Does anything bad happen if 'name' in minetest.conf is missing? |
15:24 |
IhrFussel |
I hope it doesn't give someone else the admin status or something |
15:25 |
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HDMI_STECKDOSE joined #minetest-hub |
15:25 |
jas_ |
nah, don't think so |
16:35 |
olliy |
anyone who knows how to make a mod here, if you do can you ping me i wana know if my codings for my mod is correct |
16:35 |
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aerozoic joined #minetest-hub |
16:42 |
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Peppy joined #minetest-hub |
16:53 |
sofar |
olliy: just post a link to your code and within 5 minutes you'll have 3 people commenting |
16:54 |
olliy |
don't have a link |
16:54 |
olliy |
i just wrote it |
16:54 |
sofar |
gist.github.com |
16:54 |
sofar |
just put it in there and paste the link |
16:56 |
olliy |
k |
17:00 |
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Krock joined #minetest-hub |
17:00 |
MinetestBot |
Krock: Sep-26 09:19 UTC <jas_> would simple_protection be any faster if it used areastore like areas mod does? |
17:00 |
Krock |
jas_: no |
17:02 |
Krock |
string key table lookup (now) vs 2x v3s16 range comparisons (araestore) |
17:02 |
Krock |
doubt that would give any advantage since the areas are fixed to a grid |
17:02 |
olliy |
sofar, that page is not loading |
17:02 |
jas_ |
i thought maybe |
17:02 |
olliy |
and Krock |
17:02 |
olliy |
u are a maker of the xban2 right? |
17:02 |
Krock |
hi olliy |
17:02 |
Krock |
no, that's kaeza |
17:02 |
olliy |
hi :) |
17:03 |
olliy |
oh |
17:06 |
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tomraceror joined #minetest-hub |
17:28 |
olliy |
sofar, https://gist.github.com/olliy1or/4128dbd44cdd286dd4077675d0ddc48f |
17:30 |
IhrFussel |
Krock, can the 'name tag moves 200 nodes away from 0,0,0 after a moment' not be fixed for 5.0.1 either? |
17:31 |
Krock |
why? |
17:31 |
Krock |
5.0.1 is outdated already |
17:31 |
IhrFussel |
It would look better if the name tag just remains there |
17:31 |
Krock |
there won't be backports for that |
17:32 |
Krock |
yeah sure. now please discuss that with rubenwardy and other server owners where this really matters |
17:33 |
IhrFussel |
Okay so that behavior is 100% client side and server code cannot correct it...that's what I wanted to know |
17:34 |
Krock |
that part can be controlled by the server |
17:35 |
IhrFussel |
Couldn't we fix it then for 5.0.1 clients connecting to 5.1.0 servers? |
17:35 |
Krock |
no, 5.0.1 attachments are really weird |
17:36 |
Krock |
https://github.com/minetest/minetest/pull/8989/files#diff-ad60d65b34e16a3319296bb5d683acd6R720 |
17:36 |
IhrFussel |
But they worked somehow without having to display realtime position of the attached player... not that I complain about this new behavior |
17:37 |
Krock |
if you want to undo this change, only pleave `if (parent)` in that expression |
17:37 |
Krock |
ikr that it's different, and it's totally intended because why should they not move? |
17:37 |
olliy |
anyone of u have a idea on how to put a mod on ContentDB |
17:37 |
IhrFussel |
Well 'to save bandwidth' was the reason in the past |
17:37 |
Krock |
olliy: create an account, and propose it |
17:38 |
Krock |
it'll be approved or denied after a while |
17:38 |
IhrFussel |
But I'm guessing that comment was added years ago |
17:38 |
Krock |
oh lol IhrFussel |
17:38 |
Krock |
1) it's an old comment |
17:39 |
Krock |
2) positions are usually only sent for player objects |
17:39 |
Krock |
3) the bandwidth saved by incremental inventory sending is by FAR higher |
17:39 |
Krock |
4) ??? |
17:39 |
Krock |
5) profit |
17:39 |
IhrFussel |
So in your PR you tell the client that the player is not actually attached? |
17:40 |
Krock |
yes but no |
17:40 |
Krock |
for the client they're no longer attached, because the parent does not exist |
17:41 |
IhrFussel |
I see...just a bit weird to see the player model floating like a ghost...but nothing major |
17:41 |
Krock |
another option would be to force objects to stay active until all childs are no longer known to the client |
17:41 |
Krock |
but I'm currently not keen to do that |
17:41 |
IhrFussel |
Not sure if it would be possible to 'hide' the model in that case |
17:42 |
Krock |
I tried in a former PR, but Irrlicht said "No" |
17:42 |
Krock |
here's the left-over from this attempt: https://github.com/minetest/minetest/pull/8989/files#diff-90993ca3bb550ffc1c77a1578f3545d3L1334 |
17:44 |
IhrFussel |
That's alright really...thanks for fixing it so quickly =) |
17:45 |
IhrFussel |
btw will all/most performance improvements work with 5.0.1 clients? |
17:45 |
olliy |
What's the number in the nickname of the original creator of Minetest, minus 1? |
17:45 |
olliy |
hmmm |
17:45 |
olliy |
55 |
17:46 |
olliy |
? |
17:46 |
IhrFussel |
He is in this channel |
17:46 |
olliy |
ik |
17:46 |
olliy |
asking this when i try to login to forum |
17:47 |
Krock |
IhrFussel: no. they will suck your bandwidth as usual due to compatibility reasons |
17:47 |
olliy |
what i am in black list |
17:47 |
Krock |
time for a VPN? |
17:48 |
Krock |
55 - 1 |
17:48 |
olliy |
Your IP **.***.***.*** has been blocked because it is blacklisted. For details please see |
17:49 |
Krock |
probably within a range that's known to be used by spammers |
17:49 |
olliy |
how am i a spammer tho? i don't spam ;( |
17:49 |
olliy |
1. You are a well-known spammer. |
17:49 |
olliy |
2. Last time a well-known spammer was using the dynamic IP address which you got from your ISP (Internet Service Provider), your e-mail address or the username you have choosen. |
17:49 |
olliy |
3. Your ISP is well-known for a lot of spamming customers and is not fighting against spammers enough. |
17:49 |
olliy |
You have provided an invalid answer to the question. |
17:49 |
olliy |
The field “In-game” has invalid characters, only alphanumeric, space or -+_[] characters are allowed. |
17:49 |
olliy |
it says that |
17:50 |
olliy |
my new e-mail was created yesterday |
17:50 |
olliy |
i use that |
17:51 |
Krock |
[] are valid in-game characters? doubt it |
17:52 |
Krock |
[A-z0-9_\-]{1,28} is allowed |
17:53 |
olliy |
so anyway i havn't done anyof those |
17:53 |
olliy |
i am not a spammer |
17:59 |
olliy |
well i am not gona use a VPN to get in to where i am not allowed if the website dont want me there i will not go there but i am a well-known spammer idk how that cam there i am kinda spamming now caz i am very confused with this sorry! |
18:14 |
IhrFussel |
Are the ABM improvements completely server side at least? |
18:18 |
sfan5 |
performance improvements that concern the server side only work no matter which client is connected |
18:24 |
IhrFussel |
Anyone knows which ones count as 'server side only'? |
18:25 |
IhrFussel |
Cause mobile clients will be 5.0.0 for a long time |
18:25 |
IhrFussel |
iOS ones at least |
18:30 |
Krock |
enable strict protocol version. that'll solve it |
18:30 |
Krock |
also what does "which ones" refer to in general? |
18:33 |
IhrFussel |
Which ones are excelsuively server side and work on any 5.X client |
18:33 |
IhrFussel |
exclusively* |
18:33 |
IhrFussel |
I don't want to enable strict protocol version... the 5.X userbase is already small as-is |
18:34 |
IhrFussel |
I'll be happy if I get 5-8 players regularly on my server after I upgrade |
18:34 |
Krock |
1) if the code is content_cao-only, it's client-side |
18:34 |
Krock |
2) if the code modifies server(*), it's server-side |
18:34 |
Krock |
if it modifies shared core, it'll need clients to update in order to take advantage |
18:35 |
Krock |
I cannot recall all changes, but incremental inventory sending surely is the third option |
18:35 |
IhrFussel |
I care the most about ABM improvements |
18:35 |
IhrFussel |
Cause I got 30-40 running |
18:35 |
Krock |
that's server-only |
18:36 |
Krock |
clients do not know about ABMs or anything of the Lua code mechanics |
18:37 |
IhrFussel |
Wait...40 + 30 mob spawning ones so actually more like 70 |
18:39 |
IhrFussel |
What's the minimum cmake version again for 5.X? I hope my server's OS has it |
18:40 |
Krock |
less CMakeLists.txt |
18:41 |
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18:43 |
IhrFussel |
Looks good |
19:50 |
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20:55 |
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fluxflux joined #minetest-hub |
21:39 |
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lhofhansl left #minetest-hub |
22:27 |
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kilbith joined #minetest-hub |
22:27 |
MinetestBot |
kilbith: Sep-19 17:41 UTC <jas_> haha |
22:27 |
kilbith |
https://www.youtube.com/watch?v=mDjExI7xBZA |
22:27 |
kilbith |
animated images in formspec anyone? |
22:29 |
kilbith |
no need to remake the formspec each frame |
22:32 |
VanessaE |
kilbith: so, PRs when? |
22:33 |
VanessaE |
from what I saw, a lot of people liked your water shader, too. |
22:34 |
kilbith |
animated images: tomorrow; water shader: hopefully next week |
22:34 |
VanessaE |
? |