Time |
Nick |
Message |
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08:35 |
MinetestBot |
TenPlus1: Sep-11 18:39 UTC <VanessaE> mobs_redo should re-create owned/tamed animals after a /clearobjects |
08:35 |
MinetestBot |
TenPlus1: Sep-11 18:40 UTC <VanessaE> also your screenshot on the forum thread has gone missing. |
08:35 |
TenPlus1 |
hi folks |
08:35 |
TenPlus1 |
Hey Krock |
08:35 |
Krock |
hi TenPlus1 |
08:35 |
TenPlus1 |
o// |
08:36 |
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08:37 |
TenPlus1 |
wb shado |
09:16 |
Krock |
exit |
09:16 |
Krock |
wrong window |
09:16 |
TenPlus1 |
lolol, am watching the 2nd one as we speak :D |
09:25 |
TenPlus1 |
and hide email on site |
09:26 |
Krock |
https://github.com/minetest/minetest/commits?author=YOUR@EMAIL.HERE |
09:26 |
Krock |
or _game |
09:27 |
TenPlus1 |
none listed |
09:31 |
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09:31 |
TenPlus1 |
hhi fixer |
10:12 |
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10:13 |
TenPlus1 |
hi lisac |
10:23 |
Fixer |
hello |
10:24 |
TenPlus1 |
o/ |
10:29 |
TenPlus1 |
laters all :P |
10:29 |
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13:13 |
clavi |
nice |
13:13 |
DS-minetest |
¿ |
13:13 |
clavi |
CPUs as cards |
13:24 |
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14:03 |
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14:06 |
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14:09 |
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14:52 |
Fixer |
that was late 90s cpus |
14:53 |
Fixer |
were* |
15:40 |
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16:26 |
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16:33 |
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17:16 |
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17:37 |
Krock |
err.. forums? |
17:40 |
rubenwardy |
spot the error https://rwdy.uk/EhBQY.png |
17:43 |
Krock |
is that valid python? |
17:43 |
rubenwardy |
no |
17:44 |
Krock |
: is kind of a Lua-only thing |
17:44 |
DS-minetest |
is it the """ or is a new line and tab missing after the :? |
17:44 |
rubenwardy |
yeah :'( |
17:44 |
Krock |
I assume """ is used for escaping or so |
17:45 |
Krock |
where two cancel out themselves and the third is actually taken into the string |
17:45 |
rubenwardy |
I was mixing Python and Lua together :'( |
17:45 |
rubenwardy |
https://github.com/minetest/contentdb/commit/03eccbd56ae095392d2e160d6162185ce2cc3133 |
17:45 |
Krock |
testing in production |
17:45 |
rubenwardy |
no? |
17:45 |
rubenwardy |
Testing in docker on my laptop |
17:45 |
Krock |
oh. just seen the commit. I thought your syntax error was commited |
20:41 |
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22:50 |
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23:33 |
VanessaE |
MT devs are you ever gonna fix the horrible precision on entity reload? i.e. when far away from origin, spawning an entity is fine, but a bit off when reloading a saved entity on map reload i.e. after a reboot |
23:33 |
VanessaE |
(off enough to break signs) |
23:35 |
VanessaE |
which is doubly ridiculous for signs because their text polys are drawn so that the entity is always at the node center. |