Time |
Nick |
Message |
00:51 |
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06:03 |
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06:42 |
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06:42 |
MinetestBot |
Krock: Jul-27 21:52 UTC <Fixer> Minetest 50.0 |
06:42 |
Krock |
not enough Fixer |
10:14 |
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10:34 |
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11:09 |
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11:13 |
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12:27 |
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12:35 |
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12:35 |
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14:01 |
IcyDiamond |
You guys saw this? https://youtu.be/nI8Q1bqT8QU |
14:02 |
sfan5 |
!title |
14:02 |
MinetestBot |
sfan5: Minetest - Google CTF 2019 Qualifier - YouTube |
14:04 |
BuckarooBanzai |
:O |
14:21 |
Krock |
is that guy a German by any chance? |
14:22 |
Krock |
> LiveOverflow / Security Flag GmbH is part of the Amazon Affiliate Partner Programm. |
14:22 |
Krock |
yeah.. at least german speaking |
14:26 |
rubenwardy |
That's super cool |
14:38 |
Krock |
So his solver algorithm is exactly how I learnt myself how to solve logical circuits, just with a brute-force solve() chunk at the bottom |
14:39 |
Krock |
backwards from the output |
14:45 |
IcyDiamond |
Hopefully I can get back into the modding thing again sometime |
14:47 |
Krock |
today |
14:49 |
IcyDiamond |
It's scorching hot here and it's impossible to even think about doing anything :p |
14:55 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=3&t=22931 |
14:55 |
MinetestBot |
rubenwardy: Minetest is one of the challenges in Google CTF - Minetest Forums |
15:03 |
rubenwardy |
Twitter, go home |
15:03 |
rubenwardy |
you're drunk |
15:03 |
rubenwardy |
it's displaying everything in Finnish |
15:03 |
IcyDiamond |
lmao |
15:09 |
Sokomine |
IcyDiamond: with your name, we might as well just put you somewhere in the room :) your ice will melt, cooling the room, and we can pick up your diamonds :) (rl ventilators would be great...) |
15:12 |
IcyDiamond |
:D |
15:24 |
celeron55 |
rubenwardy: i guess that's one way to represent a logic circuit 8) |
15:29 |
IcyDiamond |
weird, i built latest minetest and now i get this: https://termbin.lunasqu.ee/qs56 |
15:30 |
sfan5 |
not minetest's fault |
15:30 |
IcyDiamond |
hmm |
15:30 |
IcyDiamond |
ah, i updated my system, there's probs something there that's not adding up |
15:30 |
IcyDiamond |
imma reboot and see then |
15:31 |
IcyDiamond |
i was correct |
15:43 |
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16:46 |
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16:59 |
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Krock joined #minetest-hub |
17:30 |
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17:55 |
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18:55 |
Sokomine |
emjois are annoying. who might think that a smiley leads to "reacted with a laugh"? that may be mistaken :-( |
19:22 |
ircSparky |
how much lighter would one 10m raycast be compared to ten 1m raycasts? |
19:23 |
ircSparky |
in theory they would use the same processing power |
19:24 |
Krock |
more distance to travel = more checks = more time spent |
19:24 |
VanessaE |
10 x 1m would be faster, if MT could multi-thread |
19:24 |
Krock |
but if you want to split it up. don't. use one to reduce overhead |
19:24 |
VanessaE |
raycasting/tracing is one of those "embarassingly parallel" jobs |
19:25 |
ircSparky |
well, im doing the casts one after the other anyways |
19:25 |
VanessaE |
then 1x 10m would be faster as Krock said |
19:26 |
ircSparky |
its the same distance |
19:27 |
ircSparky |
for context, I'm trying to make raycast bullets have drop, which would require more raycasts to form an arc compared to a single raycast |
19:28 |
ircSparky |
I know it will be heavier since it needs physics to be simulated, but I was just curious if simple splitting up the raycasts would also make it take much more processing power |
19:28 |
ircSparky |
simply* |
19:33 |
VanessaE |
I thought MT had a ballistic arc movement function? |
19:34 |
ircSparky |
I don't know |
19:45 |
Krock |
VanessaE: since when? collision detection is less reliable at high speeds than raycast |
19:45 |
VanessaE |
perhaps, but that kind of movement is entirely client-side, isn't it? |
19:46 |
VanessaE |
I'm thinking of the movement caused by e.g. throwing an item |
19:47 |
Krock |
both |
19:47 |
VanessaE |
ohh |
19:47 |
VanessaE |
well so much for that idea. |
19:47 |
Krock |
the server also needs to know the position |
19:50 |
ircSparky |
yea, I use raycast for its reliability, in the rangedweapons mod, any "fast" bullets will go through players unless the player is at one of the right locations on the bullet's path |
20:00 |
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20:04 |
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20:45 |
Fixer |
minecraft 1.14 server restarts every 30 minutes, Coral |
20:45 |
Fixer |
for stability |
20:45 |
Fixer |
minetest has improved a lot o_0 |
20:47 |
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20:51 |
Sokomine |
fixer: the difference in speed between mc and mt is considerable. i'm glad mt can be played on my hardware (without fancy graphics card) |
20:53 |
Fixer |
Sokomine: minecraft server-side slow downed a lot since 1.13-1.14 |
20:54 |
Sokomine |
didn't really dare to try a local game in mc. playing on a server is very slow already |
21:01 |
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22:21 |
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23:50 |
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23:59 |
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