Time |
Nick |
Message |
00:22 |
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01:13 |
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01:16 |
tumeninodes |
paramat license has been done |
01:21 |
tumeninodes |
I'm getting better with Blender, just hope I remember everything I did along the way when needed again someday https://imgur.com/a/18j0Do7 |
01:21 |
tumeninodes |
!title |
01:21 |
MinetestBot |
tumeninodes: gettin' better everyday - Album on Imgur |
02:01 |
LoneWolfHT |
I seem to get a greyscreen if MT crashes and it's not a focused window. This is with crashes that wouldn't normally greyscreen |
02:01 |
LoneWolfHT |
rubenwardy: Are you still interested in this? |
05:17 |
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06:10 |
luk3yx |
Is there a way to stream sounds to clients (instead of having them download the sounds on join)? |
06:11 |
VanessaE |
no |
06:11 |
ANAND |
Probably possible using modchannels |
06:12 |
ANAND |
But the client has to use the corresponding CSM |
07:03 |
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07:24 |
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09:00 |
Krock |
well so, Minetest has roughly 270 functions and variables https://i.imgur.com/R5jBm75.png |
09:01 |
Krock |
Am very happy about the markdown format of the Lua API, for easier parsing |
09:14 |
Krock |
formspec_escape is documented twice lol |
09:29 |
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11:02 |
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11:44 |
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11:53 |
tumeninodes |
https://www.youtube.com/watch?v=pXw5DJaeDBA&feature=youtu.be |
11:53 |
tumeninodes |
!title |
11:53 |
MinetestBot |
tumeninodes: work in progress - YouTube |
11:55 |
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12:06 |
* Krock |
cries in outdated development version |
12:06 |
Krock |
looks great, though. |
12:09 |
tumeninodes |
yes, I made some changes which I forgot about with that build, and unable to update with git. I'll have to address that one of these days xD I have like 4 other instances of MT/MTG on my machine |
12:10 |
tumeninodes |
thank you... believe it or not, that "was" an .obj file from NBE :P still tweaking the end results. |
12:11 |
tumeninodes |
I've been hacking the crap out of it... couple hours into it now haha |
12:15 |
Krock |
Could it be that your CPU is a little bit running hot? |
12:16 |
Krock |
I found out the sky also renders stars at day, and sometimes takes quite long to render. Especially on old hardware it's really noticeable |
12:17 |
tumeninodes |
nah, it because I record with about 5 programs running and several instances of folder windows, as well as my browser running with about 20 tabs open |
12:20 |
tumeninodes |
recording while running Blender, & Gimp, and Imagemagick, and image viewer, Geany, text editor, Firefox with youtube running plus the forum, github, etc... and 1, 2, 3, 10 tabs open in FF tends to bog a system down a bit. It feels put upon. |
12:21 |
tumeninodes |
and I should try to remember what changes I made in the engine on that build (I think it was important, to me) but I did it without creating a new branch |
12:27 |
Krock |
git diff ? |
12:31 |
tumeninodes |
nah that's not it... this just shows some crap about icons being removed from minimal game... nothing I've done. Is there some magical git command which can expose my history of messing up stuff since the directory was created on my rig? |
12:32 |
tumeninodes |
oh wait... maybe it states the changes when I try to do a git pull. |
12:32 |
Krock |
then git status |
12:35 |
tumeninodes |
changes to src/nodedef.cpp and some shaders tinkering... I just can't remember what the hell I was doing |
12:36 |
tumeninodes |
that was all back before the Christmas season |
12:44 |
tumeninodes |
here's an oldie of some work I did a while back https://www.youtube.com/watch?v=Dih7Nes236I |
12:44 |
tumeninodes |
!title |
12:44 |
MinetestBot |
tumeninodes: choppy - YouTube |
12:56 |
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13:04 |
Krock |
glowy shaders? |
13:30 |
tumeninodes |
just work with normals, for some reason everyone makes them 512px. this was using 16px textures with 32px normals, but also not using one default setting to do all the normals in a batch, command line process. Each one was painstakingly tweaked, individually. |
13:37 |
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14:47 |
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16:27 |
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16:38 |
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17:09 |
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18:11 |
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20:57 |
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21:33 |
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21:57 |
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22:45 |
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