Time |
Nick |
Message |
01:09 |
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01:09 |
rubenwardy |
actually, I don't think that fragmentation would be a good idea |
01:09 |
rubenwardy |
but I would like a better way of doing things, idk |
01:11 |
paramat |
i think moving feature requests elsewhere would just complicate things further, it think it would be more work to manage |
01:11 |
rubenwardy |
probably |
01:11 |
rubenwardy |
there are just too many issues |
01:12 |
paramat |
yes |
01:12 |
rubenwardy |
355 feature requests, 318 bugs, 183 other |
01:13 |
paramat |
what i'm doing currently is bumping any year-old issue with no stated core dev support, then a while later, if no support, close |
01:14 |
paramat |
if no core dev supports for a year i don't think it's worth keeping open |
01:15 |
paramat |
that's what the 'supported by core dev' label is for |
01:19 |
paramat |
so yes, i support reconsidering how to manage them |
01:29 |
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05:28 |
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05:29 |
tumeninodes |
!tell rubenwardy Thank you ruben of wardy :) |
05:29 |
MinetestBot |
tumeninodes: I'll pass that on when rubenwardy is around |
05:30 |
tumeninodes |
added clean sloped walls to angled walls https://forum.minetest.net/viewtopic.php?p=349063#p349063 |
05:31 |
tumeninodes |
!title |
05:31 |
MinetestBot |
tumeninodes: [Mod] Angled Walls [1.4] [angledwalls] - Minetest Forums |
06:20 |
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15:29 |
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15:37 |
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15:41 |
BuckarooBanzai2 |
i'm having the placed-blocks-quickly-vanishing-issue on my server, it looks like this: https://github.com/minetest/minetest/pull/7630 would fix a part of it, but looks like this was abandoned a few months ago. any clues? |
16:23 |
Krock |
I'm not sure how to test this reliably |
16:25 |
Krock |
BuckarooBanzai2: it would be great if you could test it a while on your server to ensure everything's working properly |
16:28 |
BuckarooBanzai2 |
Playing the guinea pig.. love to ;) |
16:50 |
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17:18 |
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17:18 |
MinetestBot |
TenPlus1: Jun-02 12:19 UTC <Krock> Hello tenplus1 (ninja'd, somehow) |
17:18 |
TenPlus1 |
hi folks :) |
17:18 |
Krock |
hi TenPlus1 |
17:18 |
Krock |
AHAH |
17:18 |
TenPlus1 |
hey Krock :P ninja'd |
17:19 |
Krock |
somewhat double-ninja |
17:19 |
TenPlus1 |
lolol, was reading your msg |
17:19 |
Krock |
long time no see |
17:19 |
TenPlus1 |
ehehehe |
17:19 |
TenPlus1 |
how's things ? |
17:19 |
Krock |
oh just fine. commenting a PR here and there.. nothing much |
17:20 |
Krock |
how about you? everything alright? |
17:20 |
TenPlus1 |
been checking git where I can... been sick the last week, just starting to get over things |
17:20 |
Krock |
oof |
17:22 |
TenPlus1 |
found an issue with latest debian repo's tho, mt 5.0.1 wont install, missing .deb file it seems |
17:22 |
TenPlus1 |
ubuntu 19.10 has same issue |
17:22 |
Krock |
hmm.. but PPA is working on Ubuntu? |
17:23 |
DS-minetest |
yes |
17:23 |
TenPlus1 |
gonna have to do fresh install to test ppa, but libleveldbv1d or something is missing due to fix |
17:23 |
TenPlus1 |
had to download .deb from 19.04 to get things working |
17:23 |
TenPlus1 |
hi DS-minetest |
17:23 |
DS-minetest |
hi 11 : ) |
17:24 |
Krock |
oh well.. can't help you much. compiling from source |
17:25 |
TenPlus1 |
heh, I got it working eventually, all works :) asked the debian guys to put 5.0.1 in repo's also |
17:25 |
TenPlus1 |
not that I'm any authority... ehe |
17:25 |
* DS-minetest |
compiles from src, too but still has a ppa stable install (Lubuntu 18.04) (mt5.0.1) |
17:28 |
TenPlus1 |
do you have any compiler flags to optimize Mt5 for different processors ? |
17:32 |
* TenPlus1 |
wonders how fast Minetest would run on AMD Ryzen :P |
17:34 |
Krock |
g++ does the tricks by itself. there's already an -O flag to optimize speed in CMakeList/Makefile |
17:34 |
TenPlus1 |
noice :) |
17:34 |
Krock |
it might run faster the more security leaks are found in Intel's CPUs |
17:35 |
TenPlus1 |
those annoy me, I disable them all in grub flags so my system runs full speed |
17:35 |
Krock |
relatively faster, not absolute faster |
17:36 |
Krock |
as long you know what each application does it's fine |
17:36 |
TenPlus1 |
yeah... my next setup will definitely be an AMD... not as prone to mitigations |
17:36 |
Krock |
it will only leak a few bits per second, but enough for passwords |
17:37 |
Krock |
and easier to upgrade since many CPUs will fit into the same socket |
17:37 |
Krock |
(offtopic alert) |
17:38 |
clavi |
Minetest (or rather Irrlicht) doesn't seem to scale to many threads too well |
17:39 |
Krock |
it eats an entire core here, so a thread more or less wouldn't matter |
17:39 |
TenPlus1 |
yeah, that's a shame cause it would run soo smooth... also hi clavi |
17:40 |
Calinou |
I too have disabled security mitigations :P |
17:40 |
clavi |
living on the edge |
17:40 |
Calinou |
also, you can build Minetest with -march=native but the benefit is quite small |
17:40 |
Calinou |
(and the binary won't be portable at all) |
17:40 |
TenPlus1 |
hi cal... the speed loss is too much in my book, intel have dun f****d up :) ehe |
17:41 |
Calinou |
-DCMAKE_CXX_FLAGS="-march=native" |
17:41 |
clavi |
Calinou: thanks, I'll try that |
17:41 |
Calinou |
typically, it's 2-5% faster in most applications |
17:41 |
Calinou |
in theory, you could also build Minetest with LTO, but I'm not sure if this can be done out of the box. (The GCC flag is "-flto") |
17:42 |
* VanessaE |
peeks in |
17:42 |
TenPlus1 |
hi Vanessa |
17:42 |
VanessaE |
hi |
17:42 |
clavi |
I'll just try lto as well when building later |
17:42 |
clavi |
what about meme options |
17:42 |
clavi |
what was it.. fast-math or something |
17:43 |
Calinou |
you can also shave on build times by using the Ninja generator instead of Unix Makefiles |
17:43 |
Calinou |
(install Ninja on your system, then pass -GNinja to cmake) |
17:43 |
Krock |
-ffast-math |
17:43 |
Calinou |
it also uses multiple threads when building by default, without having to specify -j :) |
17:43 |
Krock |
but be careful with fast math. maybe networking could break. |
17:43 |
clavi |
yeah I know it's unsafe |
17:44 |
TenPlus1 |
wouldnt it be possible to pass irrlicht to one cpu and luajit to another etc. |
17:44 |
Calinou |
oh, and in general: use a recent compiler to build stuff :) The gap between old and new GCC versions can be quite large |
17:44 |
Calinou |
so if you're on a LTS distribution, you may want to upgrade or install a PPA or similar |
17:44 |
clavi |
Tumbleweed with GCC 9 here so I'm fine |
17:44 |
VanessaE |
*sees "meme", "-march"* *mumbles something about -fracing-stripes -ftype_r_sticker* |
17:45 |
clavi |
never heard of those |
17:45 |
TenPlus1 |
lolol |
17:45 |
Calinou |
-vomit-frame-pointer :D |
17:45 |
clavi |
-funroll-loops |
17:45 |
VanessaE |
clavi: look up gentoo compiler flag memes :) |
17:45 |
Krock |
missing xkcd or gnu joke reference |
17:45 |
Calinou |
https://www.gnu.org/fun/jokes/gcc.html |
17:45 |
Krock |
checking logs |
17:46 |
Krock |
ninja'd |
17:46 |
clavi |
the Gentoo wiki even takes a jab at people using these unsafe flags iirc |
17:46 |
clavi |
https://wiki.gentoo.org/wiki/GCC_optimization#But_I_get_better_performance_with_-funroll-loops_-fomg-optimize.21 |
17:48 |
VanessaE |
"ricers" heh, hence my "racing stripes" and "type R sticker" jabs ;) |
17:49 |
clavi |
>start building MT |
17:49 |
clavi |
>suddenly Eurobeat starts blasting |
17:52 |
Krock |
clavi: same here except that it's the egg clock I've set up to not miss pushing PRs to master |
17:52 |
Krock |
so I guess you're running in the 90s now |
17:52 |
clavi |
B) |
17:54 |
clavi |
loaded for me but slowly |
17:54 |
TenPlus1 |
anyone using bitchute for vids ? |
17:56 |
clavi |
nope |
17:56 |
clavi |
peertube sounds interesting fwiw |
17:56 |
TenPlus1 |
ooh, not tried that one |
17:56 |
TenPlus1 |
any alternative is fine to get off the google bandwagon |
17:56 |
TenPlus1 |
will end up with a meta search page to search them all for vids :P |
17:56 |
clavi |
peertube has the advantage of being federated with ActivityPub |
17:57 |
clavi |
and at least for me the average peertube site is much faster than youtube |
17:59 |
TenPlus1 |
webRt sure helps :P |
18:02 |
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18:06 |
* TenPlus1 |
retreats to make coffee :) laters all |
18:06 |
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18:37 |
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18:59 |
Krock |
should probably pick up the 45° rail project again. would really be nice to have them supported in the engine |
19:04 |
VanessaE |
45° rails in-engine? erm |
19:05 |
Krock |
https://i.imgur.com/PNTOQnv.png |
19:05 |
VanessaE |
doesn't that go against the intentionally-cardinal-direction nature of things? |
19:05 |
Krock |
code exists, mesh transformation and nice rail transitions don't |
19:06 |
VanessaE |
imho, those rails need to be scaled to fit 2x per diagonal space |
19:06 |
VanessaE |
(otherwise, too stretched-out) |
19:06 |
Krock |
that's what I meant with mesh transformation |
19:06 |
VanessaE |
ok :) |
19:06 |
Krock |
what you can see there is a 64px texture |
19:06 |
VanessaE |
ah, right |
19:07 |
Krock |
hacky, and copied the idea from OpenTTD where they have the same issue with weird-looking diagonal rails |
19:07 |
DS-minetest |
that looks like the early versions of advtrains |
19:07 |
Krock |
..uhm, possible |
19:07 |
VanessaE |
imho, there needs to be two texture[s| sets] for diagonal, btw - to avoid the shading on the rails getting mismatched relative to 90° ones. |
19:08 |
VanessaE |
(if that's even possible of course) |
19:51 |
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