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IRC log for #minetest-hub, 2019-06-10

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All times shown according to UTC.

Time Nick Message
01:09 paramat joined #minetest-hub
01:09 rubenwardy actually, I don't think that fragmentation would be a good idea
01:09 rubenwardy but I would like a better way of doing things, idk
01:11 paramat i think moving feature requests elsewhere would just complicate things further, it think it would be more work to manage
01:11 rubenwardy probably
01:11 rubenwardy there are just too many issues
01:12 paramat yes
01:12 rubenwardy 355 feature requests, 318 bugs, 183 other
01:13 paramat what i'm doing currently is bumping any year-old issue with no stated core dev support, then a while later, if no support, close
01:14 paramat if no core dev supports for a year i don't think it's worth keeping open
01:15 paramat that's what the 'supported by core dev' label is for
01:19 paramat so yes, i support reconsidering how to manage them
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05:29 tumeninodes !tell rubenwardy Thank you ruben of wardy :)
05:29 MinetestBot tumeninodes: I'll pass that on when rubenwardy is around
05:30 tumeninodes added clean sloped walls to angled walls https://forum.minetest.net/viewtopic.php?p=349063#p349063
05:31 tumeninodes !title
05:31 MinetestBot tumeninodes: [Mod] Angled Walls [1.4] [angledwalls] - Minetest Forums
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15:41 BuckarooBanzai2 i'm having the placed-blocks-quickly-vanishing-issue on my server, it looks like this: https://github.com/minetest/minetest/pull/7630 would fix a part of it, but looks like this was abandoned a few months ago. any clues?
16:23 Krock I'm not sure how to test this reliably
16:25 Krock BuckarooBanzai2: it would be great if you could test it a while on your server to ensure everything's working properly
16:28 BuckarooBanzai2 Playing the guinea pig.. love to ;)
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17:18 TenPlus1 joined #minetest-hub
17:18 MinetestBot TenPlus1: Jun-02 12:19 UTC <Krock> Hello tenplus1 (ninja'd, somehow)
17:18 TenPlus1 hi folks :)
17:18 Krock hi TenPlus1
17:18 Krock AHAH
17:18 TenPlus1 hey Krock :P ninja'd
17:19 Krock somewhat double-ninja
17:19 TenPlus1 lolol, was reading your msg
17:19 Krock long time no see
17:19 TenPlus1 ehehehe
17:19 TenPlus1 how's things ?
17:19 Krock oh just fine. commenting a PR here and there.. nothing much
17:20 Krock how about you? everything alright?
17:20 TenPlus1 been checking git where I can... been sick the last week, just starting to get over things
17:20 Krock oof
17:22 TenPlus1 found an issue with latest debian repo's tho, mt 5.0.1 wont install, missing .deb file it seems
17:22 TenPlus1 ubuntu 19.10 has same issue
17:22 Krock hmm.. but PPA is working on Ubuntu?
17:23 DS-minetest yes
17:23 TenPlus1 gonna have to do fresh install to test ppa, but libleveldbv1d or something is missing due to fix
17:23 TenPlus1 had to download .deb from 19.04 to get things working
17:23 TenPlus1 hi DS-minetest
17:23 DS-minetest hi 11 : )
17:24 Krock oh well.. can't help you much. compiling from source
17:25 TenPlus1 heh, I got it working eventually, all works :) asked the debian guys to put 5.0.1 in repo's also
17:25 TenPlus1 not that I'm any authority... ehe
17:25 * DS-minetest compiles from src, too but still has a ppa stable install (Lubuntu 18.04) (mt5.0.1)
17:28 TenPlus1 do you have any compiler flags to optimize Mt5 for different processors ?
17:32 * TenPlus1 wonders how fast Minetest would run on AMD Ryzen :P
17:34 Krock g++ does the tricks by itself. there's already an -O flag to optimize speed in CMakeList/Makefile
17:34 TenPlus1 noice :)
17:34 Krock it might run faster the more security leaks are found in Intel's CPUs
17:35 TenPlus1 those annoy me, I disable them all in grub flags so my system runs full speed
17:35 Krock relatively faster, not absolute faster
17:36 Krock as long you know what each application does it's fine
17:36 TenPlus1 yeah... my next setup will definitely be an AMD... not as prone to mitigations
17:36 Krock it will only leak a few bits per second, but enough for passwords
17:37 Krock and easier to upgrade since many CPUs will fit into the same socket
17:37 Krock (offtopic alert)
17:38 clavi Minetest (or rather Irrlicht) doesn't seem to scale to many threads too well
17:39 Krock it eats an entire core here, so a thread more or less wouldn't matter
17:39 TenPlus1 yeah, that's a shame cause it would run soo smooth... also hi clavi
17:40 Calinou I too have disabled security mitigations :P
17:40 clavi living on the edge
17:40 Calinou also, you can build Minetest with -march=native but the benefit is quite small
17:40 Calinou (and the binary won't be portable at all)
17:40 TenPlus1 hi cal...  the speed loss is too much in my book, intel have dun f****d up :) ehe
17:41 Calinou -DCMAKE_CXX_FLAGS="-march=native"
17:41 clavi Calinou: thanks, I'll try that
17:41 Calinou typically, it's 2-5% faster in most applications
17:41 Calinou in theory, you could also build Minetest with LTO, but I'm not sure if this can be done out of the box. (The GCC flag is "-flto")
17:42 * VanessaE peeks in
17:42 TenPlus1 hi Vanessa
17:42 VanessaE hi
17:42 clavi I'll just try lto as well when building later
17:42 clavi what about meme options
17:42 clavi what was it.. fast-math or something
17:43 Calinou you can also shave on build times by using the Ninja generator instead of Unix Makefiles
17:43 Calinou (install Ninja on your system, then pass -GNinja to cmake)
17:43 Krock -ffast-math
17:43 Calinou it also uses multiple threads when building by default, without having to specify -j :)
17:43 Krock but be careful with fast math. maybe networking could break.
17:43 clavi yeah I know it's unsafe
17:44 TenPlus1 wouldnt it be possible to pass irrlicht to one cpu and luajit to another etc.
17:44 Calinou oh, and in general: use a recent compiler to build stuff :) The gap between old and new GCC versions can be quite large
17:44 Calinou so if you're on a LTS distribution, you may want to upgrade or install a PPA or similar
17:44 clavi Tumbleweed with GCC 9 here so I'm fine
17:44 VanessaE *sees "meme", "-march"* *mumbles something about -fracing-stripes -ftype_r_sticker*
17:45 clavi never heard of those
17:45 TenPlus1 lolol
17:45 Calinou -vomit-frame-pointer :D
17:45 clavi -funroll-loops
17:45 VanessaE clavi: look up gentoo compiler flag memes :)
17:45 Krock missing xkcd or gnu joke reference
17:45 Calinou https://www.gnu.org/fun/jokes/gcc.html
17:45 Krock checking logs
17:46 Krock ninja'd
17:46 clavi the Gentoo wiki even takes a jab at people using these unsafe flags iirc
17:46 clavi https://wiki.gentoo.org/wiki/GCC_optimization#But_I_get_better_performance_with_-funroll-loops_-fomg-optimize.21
17:48 VanessaE "ricers" heh, hence my "racing stripes" and "type R sticker" jabs ;)
17:49 clavi >start building MT
17:49 clavi >suddenly Eurobeat starts blasting
17:52 Krock clavi: same here except that it's the egg clock I've set up to not miss pushing PRs to master
17:52 Krock so I guess you're running in the 90s now
17:52 clavi B)
17:54 clavi loaded for me but slowly
17:54 TenPlus1 anyone using bitchute for vids ?
17:56 clavi nope
17:56 clavi peertube sounds interesting fwiw
17:56 TenPlus1 ooh, not tried that one
17:56 TenPlus1 any alternative is fine to get off the google bandwagon
17:56 TenPlus1 will end up with a meta search page to search them all for vids :P
17:56 clavi peertube has the advantage of being federated with ActivityPub
17:57 clavi and at least for me the average peertube site is much faster than youtube
17:59 TenPlus1 webRt sure helps :P
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18:06 * TenPlus1 retreats to make coffee :) laters all
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18:59 Krock should probably pick up the 45° rail project again. would really be nice to have them supported in the engine
19:04 VanessaE 45° rails in-engine?  erm
19:05 Krock https://i.imgur.com/PNTOQnv.png
19:05 VanessaE doesn't that go against the intentionally-cardinal-direction nature of things?
19:05 Krock code exists, mesh transformation and nice rail transitions don't
19:06 VanessaE imho, those rails need to be scaled to fit 2x per diagonal space
19:06 VanessaE (otherwise, too stretched-out)
19:06 Krock that's what I meant with mesh transformation
19:06 VanessaE ok :)
19:06 Krock what you can see there is a 64px texture
19:06 VanessaE ah, right
19:07 Krock hacky, and copied the idea from OpenTTD where they have the same issue with weird-looking diagonal rails
19:07 DS-minetest that looks like the early versions of advtrains
19:07 Krock ..uhm, possible
19:07 VanessaE imho, there needs to be two texture[s| sets] for diagonal, btw - to avoid the shading on the rails getting mismatched relative to 90° ones.
19:08 VanessaE (if that's even possible of course)
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