Time |
Nick |
Message |
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17:20 |
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17:20 |
Krock |
still no 10+1 around to greet |
17:30 |
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17:37 |
BuckarooBanzai7 |
Hey all |
17:38 |
BuckarooBanzai7 |
I noticed the player:set_sky() function does take quite some time to execute (a few 100ms on certain players), are there any other expensive player-functions that i should be aware of? (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5346) |
17:41 |
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17:41 |
Krock |
it's not resource intensive, if you mean that |
17:41 |
Krock |
the client just updates it less frequent than other stuff |
17:42 |
BuckarooBanzai7 |
i wrote a time-check in my skybox-mod: https://github.com/pandorabox-io/skybox/blob/master/skybox.lua#L58 let me fetch the latest warnings... :) |
17:43 |
Krock |
looks rather simple here: https://github.com/minetest/minetest/blob/master/src/client/game.cpp#L2741 |
17:44 |
BuckarooBanzai7 |
> 2019-05-03 14:17:17: WARNING[Server]: [skybox] update took 209281 us |
17:44 |
BuckarooBanzai7 |
but i may have overreacted: i don't have those warnings anymore since the server moved to another hoster.... :P |
17:45 |
Krock |
watr |
17:45 |
Krock |
200ms for that stuff? |
17:45 |
BuckarooBanzai7 |
those were from before the last move: the hoster did some cpu throttling, that may have caused that |
17:45 |
BuckarooBanzai7 |
i just checked the new logs, no warning from the mod anymore :) |
17:46 |
Krock |
it should take a milisecond, if even |
17:46 |
Krock |
lower the alarm level |
17:46 |
BuckarooBanzai7 |
looks like its below 10ms now with around 20 players... |
17:46 |
BuckarooBanzai7 |
as i said: i may have overreacted :/ |
17:49 |
BuckarooBanzai7 |
sorry for the trouble :) |
17:50 |
BuckarooBanzai7 |
I'm just trying to figure out how i can increase performance a little bit more: there is quite a lot of "base-noise" with lots of players on: https://monitoring.minetest.land/d/YUpouLmWk/overview?orgId=1&refresh=5s |
18:00 |
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