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IRC log for #minetest-hub, 2019-04-28

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All times shown according to UTC.

Time Nick Message
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08:17 Krock ANAND: why so sad? :(
08:18 ANAND #8495 (issue comment)
08:18 ShadowBot https://github.com/minetest/minetest/issues/8495 -- Fix incorrect pointer placement repo-wide by ClobberXD
08:18 ANAND :_(
08:19 ANAND But what you said is perfectly valid. Nothing we can do about it. I'm just feigning to be in a state of utter misery - gotta get that PR merged somehow ;P
08:21 Krock FYI: there are way more misplaced brackets and missing spaces
08:22 Krock content_cao and _sao surely have such places
08:22 Krock maybe game.cpp too, not sure.
08:22 ANAND I too thought so
08:23 Krock if you're already formatting these, it should be done so they can be removed from the LINT whitelist
08:23 Krock and per-directory, rather than for the entire project
08:23 ANAND But this PR only corrects the pointer placement
08:24 ANAND Fixing code-style completely, but per-directory seems to be a more sensible idea.
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12:42 Calinou sofar: thanks :)
12:42 Calinou Krock: well yeah, the upside of the README is that you can read it easily on a headless system like a VPS
12:43 Calinou so if you stumble upon a mod archive, you know how to install it :P
12:43 Krock oh I see. good point
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15:12 Fixer *,,,,,*
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16:32 rubenwardy yay, one approval! #8461
16:32 ShadowBot https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7
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17:02 Fixer \\\\o
17:03 srifqi o/
17:22 ANAND Been wanting to ask this for quite some time - What are the benefits of using Irrlicht particle system?
17:23 rubenwardy faster
17:23 rubenwardy waayyyyy faster
17:23 ANAND Cool :D
17:23 rubenwardy our implementation has a scene node per particle
17:23 rubenwardy each particle thus has a draw call
17:23 tumeninodes joined #minetest-hub
17:23 MinetestBot tumeninodes: Apr-27 03:22 UTC <benrob0329> I'm pretty handy with mesecons
17:23 rubenwardy Irrlicht batches the particles into one draw call
17:23 ANAND Eww...
17:24 tumeninodes Hiiiidy hoe
17:24 rubenwardy it's like doing   1000x drawParticle({x,y,z})     instead of        drawParticles([ {x,y,z}, ...1000 ])
17:25 ANAND Heh
17:26 ANAND Why then did MT create its own particle system? Is there a catch to Irrlicht's?
17:26 tumeninodes I was looking at some other game engine's UIs, with a thought of possibly attempting to integrate them into MT, just purely out of daydreaming
17:26 rubenwardy because people are stupid
17:26 rubenwardy NIH
17:27 tumeninodes I can confirm this... from experience, I'm a people, and I'm stupid
17:28 tumeninodes https://doc.xenko.com/3.1/en/manual/ui/index.html
17:28 IhrFussel joined #minetest-hub
17:28 rubenwardy UI is surprisingly painful
17:28 tumeninodes !title
17:28 MinetestBot tumeninodes: UI | Xenko
17:28 rubenwardy added tooltip support last week: https://i.rubenwardy.com/Dz3bY.png
17:29 tumeninodes nice. is the line space necessary or just a result of whatever?
17:29 ANAND Nice
17:30 rubenwardy line space?
17:30 rubenwardy the empty line in the tool tip is on purpose
17:30 ANAND Vertical separation
17:30 tumeninodes between the name and the defs
17:30 rubenwardy I'm planning on adding support for text colors and sizes
17:30 rubenwardy in which case it'll be smaller and in different colors instead
17:31 tumeninodes ah ok
17:31 ANAND Quick question: How would style[] work on older clients (would it)?
17:31 rubenwardy fun gimick: https://i.rubenwardy.com/FtDNF.png
17:31 rubenwardy ANAND: it won't
17:31 ANAND Then, how...
17:32 rubenwardy unfortunately there will be errors, because formspec are stupid
17:32 tumeninodes there are a few opensource engines on github, with decent UIs, which might not be overly difficult to integrate
17:32 ANAND :(
17:32 rubenwardy but there's an API to get client versions
17:32 rubenwardy so you could use that
17:32 ANAND Yeah but most mods aren't going to take the pain to do that :)
17:32 tumeninodes The UI for Xenko of course is very elaborate and the most luxurious of them
17:33 IhrFussel Hey do you guys think it is called 'kick off protection' or 'kick from protection'?
17:33 tumeninodes kick to the balls?
17:33 ANAND :P
17:33 IhrFussel I'm implementing a way to make player leave your own protection
17:34 rubenwardy another fun feature: https://i.rubenwardy.com/JJwWz.png
17:34 ANAND Ah, then "Kick from ..." sounds more natural
17:34 tumeninodes it looks nice but ugh, so much dead space
17:35 rubenwardy yeah, it's not meant to look like that
17:35 rubenwardy I've never tried to stretch it
17:35 tumeninodes our formspec is so.... bland
17:35 rubenwardy that one probably shouldn't be stretchable
17:36 tumeninodes I still love Kenney's artwork ;D
17:36 rubenwardy oh lol
17:36 rubenwardy yeah, I'm still using that
17:36 rubenwardy except my hand drawn dog
17:36 tumeninodes I hope some day I have time to finish my version of it
17:36 rubenwardy https://i.rubenwardy.com/rLq8h.png
17:37 tumeninodes hahahaha Im busting laughing
17:37 ANAND lol, what's that?
17:37 rubenwardy it's a dog
17:37 rubenwardy pretty obvious, gosh
17:37 rubenwardy all it does currently is attempt to follow the player, and glitch through walls
17:37 tumeninodes it looks like that dude's arm cut off with the middle finger up
17:38 rubenwardy also
17:38 rubenwardy here is my original artwork: https://blog.rubenwardy.com/static/blog/rvwp/4_inventories_placement.png
17:38 rubenwardy you may notice the textures
17:38 ANAND -_-
17:39 tumeninodes I can't do, top down games they afuse me
17:39 rubenwardy can't do?
17:39 rubenwardy they're Minetest's textures
17:39 tumeninodes can't play them
17:40 rubenwardy oh lol
17:40 ANAND tumeninodes: it really does look like what you described it to be, lol
17:40 rubenwardy I love RimWorld so much
17:40 tumeninodes yes, I noticed the sand and the book
17:40 tumeninodes I was being kind and kid friendly and didn;t want to hurt rubenwardy's feelings too much
17:41 rubenwardy Hey paramat, before you join join the channel and complain, please admire my map generation skills: https://i.rubenwardy.com/lRV1K.png
17:41 tumeninodes really need to start thinking about looking at other UI options though
17:42 tumeninodes being into series 5 now... it's just time
17:43 tumeninodes and like I said, there ARE a few decent options I have seen already on github to look at, and still many pages of the search left to look through
17:45 tumeninodes why does everyone go to lunch when I talk? xD
17:45 ANAND lol
17:47 tumeninodes !tell benrob0329 thanks dude I'm all set now, it was just for testing. But I did it already
17:47 MinetestBot tumeninodes: I'll pass that on when benrob0329 is around
17:48 rubenwardy what's series 5?
17:48 ANAND 5.0.0
17:48 tumeninodes my psychotic way of saying 5.0.01
17:48 rubenwardy ahh
17:48 tumeninodes sounds cooler and I want to set a trend
17:48 rubenwardy 5.0.0.0.0.0.0.0.0.0.0.0.0.6
17:48 tumeninodes wait 5.0.1
17:49 tumeninodes 0_o this is getting confizzling
17:49 ANAND Dev is quite slow these days
17:49 tumeninodes slow-er
17:50 tumeninodes usually the same this time of year
17:50 ANAND True
17:50 tumeninodes which is a perfect time to startlooking at formspec replacement options.
17:51 tumeninodes That way when people come back they have no idea wtf is going on
17:51 tumeninodes it's a good business model, I've seen it done many times
17:51 ANAND haha
17:52 tumeninodes it makes people try harder, because they think something is going on that they've been left out of :D
17:54 ANAND The new FS replacement should at least ditch this weird syntax and require a table-based syntax instead
17:55 ANAND e.g. { type = "button", pos = {x = ,y = ,w = ,h =}, label = "Press here" }
17:56 ANAND I'd also love to see non-modal UIs
17:57 ANAND or, interactive HUD elements
17:57 tumeninodes something not so stiff and restrictive
17:58 tumeninodes a UI wetdream https://doc.xenko.com/3.1/en/manual/ui/index.html
17:59 rdococ the layout should be fixed
17:59 ANAND Wow, that's sophisticatedly cool
17:59 rdococ x, y should be the same position for every UI element
17:59 ANAND Yea
17:59 tumeninodes why?
18:00 IhrFussel I potentially found a HUGE security issue in the MT menu... can I tell someone trustworthy who has 5.0.1 handy?
18:00 ANAND I'm on 5.1.0
18:00 rdococ 5.1 exists?
18:00 ANAND The -dev version
18:00 rdococ ah
18:00 ANAND Well, ye can always trust the devs
18:01 ANAND :)
18:01 tumeninodes ther's something about the number5... and security issues
18:02 tumeninodes G5, now 5.0.1
18:02 * tumeninodes puts on conspiracy hat
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19:35 tenplus1 Hi folks :)
19:35 tenplus1 hey Krock
19:38 tumeninodes o/
19:38 tenplus1 hi tumeni o/
19:41 tenplus1 Farming Redo was updated so that each crop has it's own rarety value
19:41 tumeninodes gettin fancy
19:42 sfan5 what are the effects of that?
19:42 tenplus1 a needed feature it seems, some plants were a little too rare for players :D
19:42 sfan5 ah
19:43 tenplus1 hi sfan...  means that you can make things like carrots spawn all around but hemp rare as hell
19:43 tumeninodes money is a little too rare for me.... can you fix that?
19:43 tenplus1 the farming.conf file lets you amend all the settings :)  farming.money = 500.0
19:43 tumeninodes haha
19:44 Krock hi tenplus1
19:44 tenplus1 hi dude
19:44 VanessaE ah HAH
19:44 tenplus1 ]hi Vanessa :P
19:44 VanessaE hi :)
19:46 tenplus1 anything new in the world of homedecor ?
19:47 tenplus1 was thinking of a removal's box that you could use to move ANY node with metadata and timers from one spot to another
20:06 tenplus1 nite folks
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20:10 IhrFussel Is 'return old_is_protected(pos, name)' inside protection mods only needed cause the server might use multiple protection mods? I mean if I'm 100% certain I only use this one mod for protection then I can simply return false instead right?
20:11 Fixer hi tidyman
20:15 Krock IhrFussel: return false will allow all actions
20:16 Krock mods need to overwrite this function in order to prevent player interactions
20:16 Krock it can also be overwritten entirely, without a backup variable, but that surely makes the mod incompatible with other protection mods
20:16 IhrFussel Krock, I mean this https://github.com/minetest-mods/areas/blob/master/interact.lua#L2
20:18 IhrFussel Well it's only for personal use in my case ... so it won't break if I replace that with 'return false'?
20:21 Krock it also won't bring you any benefit from doing that
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20:43 Krock o/ bai
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22:41 paramat joined #minetest-hub
22:41 paramat "please admire my map generation skills: https://i.rubenwardy.com/lRV1K.png" LOL
22:44 tumeninodes I dream of a map... MGFlat, with a ridges/river settings like MGV7 added, with one large river winding down through the middle.... MG V8... priceless. ;)
22:45 tumeninodes or... just MGFlat with the additional option
22:53 paramat hey good to see you here. hmm good idea
22:55 tumeninodes I'm hopefully slowly getting more active again, real life got busy
22:57 tumeninodes gotta head out to take my kid so he can see endgame with his buds
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22:58 tumeninodes he's having social media withdrawls cuz he doesn't want to see spoilers xD
22:58 tumeninodes bbl
23:06 rubenwardy Minetest has 121,598 lines of C++
23:06 rubenwardy 122,290 including comments and empty lines
23:29 paramat not many comments or empty lines then, thought there would be more
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23:38 Fixer rubenwardy: feels like pattern from some demos
23:38 rubenwardy Fixer: it's literally just 2d noise

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