Minetest logo

IRC log for #minetest-hub, 2019-04-26

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:04 ANAND joined #minetest-hub
00:21 nerzhul joined #minetest-hub
01:15 benrob0329 I've seen some lopsided arguments in my time but.. https://i.imgur.com/onw7DTC.png
02:38 ANAND Wut... is that LMD or KGM, by chance? lol
02:38 Miner_48er joined #minetest-hub
03:43 nerzhul joined #minetest-hub
03:56 Ganome317 joined #minetest-hub
05:26 sniper338 joined #minetest-hub
06:25 CWz joined #minetest-hub
07:05 nerzhul joined #minetest-hub
07:18 ANAND_ joined #minetest-hub
07:19 Fixer joined #minetest-hub
07:30 ChimneySwift joined #minetest-hub
09:25 twoelk joined #minetest-hub
10:28 nerzhul joined #minetest-hub
10:35 TenPlus1 joined #minetest-hub
10:35 TenPlus1 hi folks :)
10:41 ANAND Heya TenPlus1 :)
10:42 ANAND Docs on minetest.explode_* are not the most explanatory... e.g. what should actually be passed to those functions?
10:42 TenPlus1 hay ANAND :)
10:43 TenPlus1 wait, doesn't the api.txt show you how that works ?
10:43 ANAND The raw value of fields.whatever_you_wanna_explode?
10:44 ANAND What's api.txt? o_O
10:44 TenPlus1 it's mobs:boom(self, pos, radus) that's to be used... mobs:explosion is deprecated
10:45 TenPlus1 https://notabug.org/TenPlus1/mobs_redo/src/master/api.txt#L425
10:45 ANAND lol
10:45 ANAND I was referring to the minetest.explode_textlist helper functions :P
10:46 TenPlus1 oh crap, sorry dude... my bad
10:46 ANAND :P
10:46 ANAND I'll try passing fields.textlist to that function and see if it spits out the right stuff... no harm in trying :)
10:49 TenPlus1 ahh, those https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4293
10:49 TenPlus1 :) dont think I've ever used them yet
10:51 twoelk|2 joined #minetest-hub
10:52 TenPlus1 hi twoelk
10:53 twoelk|2 left #minetest-hub
10:56 twoelk joined #minetest-hub
10:56 twoelk o/
10:56 TenPlus1 :P
10:56 twoelk yay, reconnected
10:57 twoelk whateverthatwas
10:57 TenPlus1 haunted irc client :D
10:58 twoelk irc wouldn't let me in or reclaim my nick - for some time
10:58 TenPlus1 it's facebook trying to gather information on you :DDDD
10:58 * twoelk carefully looks around
10:59 * TenPlus1 hides behind firewall
10:59 twoelk that wierdo behind the tree on the other side of the road?
11:00 TenPlus1 :P heh
11:02 twoelk was having some problems earlier today with avast attacking firefox with no aparant reason
11:03 TenPlus1 strange... did firefox update itself to the new version ?
11:04 twoelk 66.0.3
11:06 TenPlus1 false positive prolly...
11:07 twoelk yup
11:08 TenPlus1 I use chromium (optimized), is pretty good :D
11:08 twoelk thats the hat they often wear
11:09 twoelk still looking for a nice detached general bookmarks database so I can switch easily between all my browser versions I use for certain jobs
11:10 TenPlus1 prolly easier to export as html every now and then :D
11:10 twoelk preferably not an online solution
11:10 twoelk yeah, needs manual work though
11:10 TenPlus1 1 file to rule them all :)
11:10 TenPlus1 true but it's offline, doesnt rely on syncing, just a quick import here and tehre
11:12 * TenPlus1 makes coffee
11:13 twoelk have been playing with StorURL3 but that doesn't work in all directions, although it is pretty close to what I imagine
11:14 TenPlus1 I try to avoid the cloud where possible... lot of distrust
11:15 twoelk btw, is there a reason why mobs-redo cows love to spawn on trees so much?
11:16 TenPlus1 they only spawn on dirt, could be they fall onto a tree from a height but dont actually spawn on leaves :P
11:17 TenPlus1 unless a player is doing it on purpose :P
11:17 twoelk so in a heavily forested area they become canopy dwellers
11:17 TenPlus1 hehehe
11:18 twoelk we schould have squirrels for that niche
11:18 TenPlus1 just need a model and some textures :P
11:19 TenPlus1 would be nice to have a mobs_animal2 pack available with some of the new additions on forum
11:20 twoelk could individual mobs have different abbilities to traverse nodes?
11:20 TenPlus1 how'd you mean ?
11:20 twoelk like cows could move or sink through leaves
11:21 TenPlus1 if leaves are solid then they will walk on them... mob entities cannot move through solid nodes at present, unless you use ethereal and set leaves to plantlike
11:21 twoelk imagine deer hiding in bushes or squirrels climbing
11:22 TenPlus1 spiders DO have a wall climbing feature :)
11:22 TenPlus1 but the engine entity issue stops it on server, they seem to glitch into walls l
11:22 twoelk I noticed - not amusing
11:23 TenPlus1 that's why I had to add mob fences and fence tops to stop them glitching and escaping...
11:23 twoelk I need some spider repellant for Xanadu mining  :D
11:23 TenPlus1 all to do with entity stepheight values... the collision detection doesnt work in engine 100%
11:24 twoelk I don't much mind spiders in real life but on Xanadu, they somehow make me jump each time they pounce on me
11:25 TenPlus1 ehehe, I like the new spider model...
11:25 TenPlus1 always looking for new ways to improve things and creep out players :D
11:25 twoelk well it does it's job and frightens me :P
11:26 TenPlus1 thx dude :)
11:28 TenPlus1 I gotta figure out the jump attack though... still fiddling with that one
11:28 TenPlus1 am sure that'll really creep you out at times :D
11:31 twoelk so much for playing to relax :-)
11:31 TenPlus1 heh...
11:32 TenPlus1 when I first played on CLips server it was intense and scarey, and that's what made me play more
11:32 TenPlus1 now I'm a server owner and mod maker it's not as scarey and I try to add as many features to make things scarey for others
11:32 twoelk heh
11:34 twoelk while I don't mind the random fright now and then, I don't much like servers where that is the only attraction
11:34 TenPlus1 true, we do need a lot more interesting items to wow and surprise people with :D
11:35 twoelk I think the mesemonsters are good for example because they sort of defend a territory and don't chase you blindly
11:35 TenPlus1 many api's out there to play with...  on_walk_over ... water pushing effects ... dropped item on_step custom functions...  just need to play with them all now :D
11:38 twoelk with all that talk about sexual content in mods I couldn't help but muse on a more realistic in an educational way breeding option with mobs and maybe plants
11:38 TenPlus1 adding crop stats like growth speed and seed/fruit numbers and breeding wbetween them would be awesome
11:38 TenPlus1 takes some thinking though...
11:39 TenPlus1 as for mobs breeding, we have custom functions for all that so it's up to modders
11:40 twoelk was thinking stuff like having mendels laws make it possible to breed color variants and such
11:40 TenPlus1 the yogscast series has a mod that uses crop sticks set beside 2 different plants and it breeds into those sticks... shares the plant stats with a random variance
11:41 TenPlus1 white tulip + wild rose = red tulip... that kinda thing
11:41 twoelk don't knoe if teachers would approve ;-P
11:41 TenPlus1 hehe, ideas are more than welcome...
11:44 twoelk the seed and straw from wheat is a legacy from mc that we could or should change imho though
11:45 TenPlus1 straw is mostly used for wheat storage or roofs/building...
11:45 twoelk in mt straw makes flour
11:46 twoelk flour should be made from seeds
11:46 TenPlus1 in farming redo I use the mortar & pestle to grind wheat into flour
11:46 twoelk so like in real life you have to decide - eat or plant and wait
11:47 TenPlus1 would rather get rid of the seeds and just keep the actual crop... like I did with most (tomato, carrot etc) no seeds
11:47 twoelk hm
11:49 TenPlus1 like you said, a lot easier to plant the actual food item or eat it... player's choice :D
11:53 twoelk well cereals should differ from fruit or vegetables as they normally do need more processing
11:54 TenPlus1 we have wheat, barley, rye and rice so far, each with certain bread types and foods to be made :) again, need more recipes and food items added
11:55 twoelk havn't tried cultivating rice on xanadu yet
11:57 TenPlus1 gotta add sushi :D
12:00 twoelk wasn't there a sushi mod?
12:00 TenPlus1 havent seen one as yet... I did add sashimi to ethereal :)
12:01 TenPlus1 ooh, you're right: https://forum.minetest.net/viewtopic.php?f=9&t=20114
12:01 TenPlus1 why havent I seen this
12:02 TenPlus1 omg, turns out I have... I even commented in the forum page... I'm having a brain fart moment
12:19 TenPlus1 laters all o/
12:19 TenPlus1 left #minetest-hub
13:00 scr267a joined #minetest-hub
13:15 scr267 joined #minetest-hub
13:50 nerzhul joined #minetest-hub
13:58 calcul0n_ joined #minetest-hub
14:09 Fixer joined #minetest-hub
14:25 scr267 joined #minetest-hub
15:15 tumeninodes joined #minetest-hub
15:17 tumeninodes anyone around who is a mesecons user?
15:50 calcul0n_ i am, not an expert though
15:50 calcul0n_ tumeninodes ^
15:55 _Xenon joined #minetest-hub
16:01 tumeninodes I am looking for people able to test a PR submitted to one of my mods. I dont use mesecons so I am unfamiliar with how they operate
16:01 tumeninodes https://github.com/TumeniNodes/c_doors/pull/13
16:02 tumeninodes as long as they work with the system with no issues, I will merge the code
16:05 calcul0n_ ho, for some reason i can't use singleplayer mode for now, sorry :)
16:05 calcul0n_ to test the point 1 you just have to place a pressure plate on ground in front of your door and walk on it
16:06 calcul0n_ it should open the door
16:06 tumeninodes thats ok thanks.
16:06 tumeninodes really? I thought connections needed to be made etc. Maybe I'll check out mesecons myself
16:13 tumeninodes Heh... cool.  To think I never even tried this mod. Now I'm in trouble
16:14 calcul0n_ this mod is awesome and not so complicated, there's a good wiki about it
16:42 ANAND joined #minetest-hub
17:02 Sokomine joined #minetest-hub
18:44 twoelk left #minetest-hub
18:52 Ganome317 joined #minetest-hub
19:58 aerozoic joined #minetest-hub
20:34 nerzhul joined #minetest-hub
20:34 tumeninodes left #minetest-hub
20:49 FrostRanger joined #minetest-hub
20:57 BillyS Does object:set_bone_position only work on players?
21:00 BillyS Because it doesn't seem to be working on my entities ...
21:00 BillyS I defined the bones in blender and named them
21:00 BillyS Then exported to .x
21:25 BillyS Ugh, this is so annoying
21:28 xerox123_ joined #minetest-hub
21:36 BillyS Hmm, it was an export issue
21:36 BillyS Now however, whenever I set any bone position the model just flips by 360 degrees
21:36 BillyS *180
21:45 BillyS Yep, armature bones don't work for non-players
22:44 sofar check if there's nto a bug open for that already
23:19 kaeza joined #minetest-hub
23:59 paramat joined #minetest-hub

| Channels | #minetest-hub index | Today | | Google Search | Plaintext