Time |
Nick |
Message |
01:13 |
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02:17 |
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09:37 |
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09:37 |
Krock |
o/ |
09:39 |
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10:53 |
VanessaE |
how do I migrate a server's players from files-format to whatever the new database format is? |
10:53 |
Krock |
--migrate-players <new backend> |
10:54 |
Krock |
minetestserver --help |
10:54 |
Krock |
same for auth: --migrate-auth <new backend> |
10:54 |
VanessaE |
what backends are supported? |
10:55 |
Krock |
https://wiki.minetest.net/Database_backends#Comparison_table |
10:55 |
Krock |
qlite3, postgresql, dummy, plaintext |
10:56 |
VanessaE |
ah. didn't realize map backends also could apply to players. |
10:56 |
Krock |
it's the same database type, but not the same database file |
10:56 |
VanessaE |
right |
10:56 |
Krock |
if we already have sqlite3 support, then why not use it for other storages :D ? |
10:56 |
VanessaE |
right |
10:57 |
VanessaE |
or in my case, leveldb |
10:57 |
Krock |
yeah, but that's an optional dependency |
10:57 |
VanessaE |
yeah, but my servers already use it |
10:57 |
Krock |
ah, well then you don't have additional efforts to do |
10:58 |
Krock |
too bad leveldb is not used on players backends |
10:58 |
VanessaE |
ok, then sqlite it is. |
11:18 |
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11:50 |
VanessaE |
jeesh, I'm glad I only have to do this once. migrating players to sqlite is slllllllooooooooowwwwww on spinning rust :P |
12:22 |
sfan5 |
does minetest not use a transaction for that? writing lots of records shouldn't be slow |
12:27 |
VanessaE |
I'm pretty sure the slow part is reading the individual player files :) |
12:27 |
VanessaE |
anyways, that's all done now. |
12:32 |
rubenwardy |
I have a lot of concerns about database implementations in minetest |
12:41 |
Emerald2 |
Milan said they're still having memleak issues after migrating the players to sqlite3. |
13:01 |
VanessaE |
well in this case, I migrated because when you've got almost 400,000 player files, backups tend to get...slow. |
13:01 |
VanessaE |
(even once I deleted all files modified more than 90 days ago, there were over 8000) |
13:05 |
VanessaE |
(I figure if a player hasn't been online in the last 90 days on that server, or the last 6 months on my others, they're just plain gone, and it's safe to delete their player file) |
13:05 |
VanessaE |
(but keep their auth.txt entry of course) |
13:50 |
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14:01 |
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14:12 |
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14:13 |
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14:19 |
Sokomine |
oh. i usually tend to stay away more than 90 days between visits. but if auth and especially protection is kept (as is on vanessaes servers), that's no big problem |
14:44 |
VanessaE |
correct |
14:44 |
VanessaE |
only old players/* files were deleted. |
14:45 |
VanessaE |
no changes to auth, protection, etc. |
14:45 |
VanessaE |
and I'm only doing it once :) |
14:49 |
rubenwardy |
CTF doesn't even keep players/* files between loging |
14:49 |
rubenwardy |
*logins |
14:51 |
VanessaE |
makes sense |
15:26 |
* Sokomine |
nods |
15:27 |
Sokomine |
what's the current state of security? my handle_schematics mod does want to read folders and files after runtime. part of its purpose is to be a file browser for schematics. security is so tight that that's not possible. but pehraps something changed in the last month? |
15:30 |
Krock |
you can still add an exception for that mod |
16:01 |
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17:10 |
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18:39 |
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19:58 |
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21:49 |
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22:05 |
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22:18 |
Calinou |
I submitted More Blocks 1.3.0 and More Ores 1.1.0 to ContentDB :) |
22:18 |
Calinou |
(waiting for approval) |
22:33 |
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22:49 |
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23:30 |
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