Time |
Nick |
Message |
00:04 |
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00:22 |
ircSparky |
IcyDiamond, https://pastebin.ubuntu.com/p/6vRcnctnZN/ |
00:24 |
ircSparky |
thats not my actual code, though. just made a chatcommand that replicated the issue |
00:24 |
ircSparky |
for simplicity |
00:25 |
rubenwardy |
ircSparky: `get_eye_offset()`: returns `offset_first` and `offset_third` |
00:25 |
ircSparky |
really, dump() is just how i usually see how things work, following the documentation and trying to use player:get_eye_offset().offset_first returns nil |
00:25 |
rubenwardy |
sounds like it's a tuple |
00:25 |
rubenwardy |
local first, third = player:get_eye_offset() |
00:25 |
ircSparky |
ah |
00:25 |
rubenwardy |
dump() can't handle tuples, which is why it crashes |
00:30 |
ircSparky |
ok, thanks for the help |
00:32 |
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07:33 |
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08:04 |
ANAND |
I realized texture modifier `[transform` supports only 3 rotations - 90, 180, and 270. Is there any other way to rotate textures in a more granular manner? |
08:04 |
ANAND |
Let's say, 30 degrees? |
08:55 |
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09:03 |
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09:09 |
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09:16 |
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09:19 |
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09:23 |
IcyDiamond |
ANAND: I don't think so |
09:23 |
ANAND |
:'( |
09:27 |
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09:39 |
ANAND |
Dev wiki seems to be down atm |
09:39 |
ANAND |
It's up, nvm |
09:40 |
ANAND |
All sub-domains of minetest.net face frequent down-times of around 2-3 mins. or so... |
12:16 |
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12:37 |
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13:27 |
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14:09 |
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14:43 |
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14:54 |
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14:59 |
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14:59 |
TenPlus1 |
hi folks :) |
15:00 |
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15:00 |
TenPlus1 |
o/ frost |
15:01 |
rubenwardy |
ANAND: even contentdb :O |
15:01 |
rubenwardy |
the rest of the subdomains are on c55's VPS |
15:01 |
TenPlus1 |
hi ruben |
15:01 |
rubenwardy |
hey |
15:05 |
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15:07 |
TenPlus1 |
hi xenon |
15:07 |
_Xenon |
Hello TenPlus1 :) |
15:12 |
ANAND |
Hello rubenwardy and 11 :) |
15:12 |
TenPlus1 |
hey anand |
15:13 |
aerozoic |
wazup TenPlus1 ! |
15:13 |
ANAND |
rubenwardy: I thought CDB has never faced any downtime apart from the expired cert. episode |
15:13 |
rubenwardy |
yay |
15:13 |
rubenwardy |
that was because my cert update script didn't include a web server restart, so the old server was still being used |
15:14 |
ANAND |
It's more reliable than the other subdomains, nonetheless :) |
15:17 |
TenPlus1 |
oopsie |
15:33 |
TenPlus1 |
bbl |
15:33 |
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16:51 |
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17:05 |
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17:26 |
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17:28 |
IhrFussel |
New info regarding random map load stalling caused by some apps: The client still knows where obstacles are when it happens... I can still drive with my car (that has no object collision enabled and is non-physical) into the void and wherever there should be a chest the car will actually step UP |
17:29 |
IhrFussel |
If there are stairs in the void the car will act treat the void as stairs too |
17:29 |
IhrFussel |
-act* |
17:55 |
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18:06 |
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18:11 |
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18:53 |
rubenwardy |
testing needed for #8461 |
18:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7 |
18:53 |
* rubenwardy |
winks at Fixer |
18:53 |
Fixer |
no |
18:53 |
rubenwardy |
you tested the previous one, probably enough already |
18:54 |
Fixer |
if it really goes into master, i will check it out |
18:54 |
rubenwardy |
what mods have attached and moving particles? |
18:54 |
rubenwardy |
only one I can think of is advtrains |
19:01 |
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19:04 |
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19:16 |
Fixer |
rubenwardy: no idea, i've used vanessas sinks en masse |
19:28 |
Fixer |
rubenwardy: i think those are attached and moving at the same time, to test, DL homedecor and set up those sinks and open the water in many of them |
19:28 |
Fixer |
then test on both before/after |
19:29 |
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19:29 |
Fixer |
he also added some sort of test mod |
19:39 |
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20:40 |
Fixer |
minetest waiting for some player inflow? %) https://www.reddit.com/r/Minecraft/comments/bc34cs/psa_want_to_play_114_on_an_old_intel_integrated/ |
21:07 |
Fixer |
[off |
21:31 |
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22:15 |
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22:41 |
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22:42 |
Fixer |
30 sec left |
22:42 |
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23:08 |
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23:27 |
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23:53 |
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