Time |
Nick |
Message |
00:00 |
sofar |
what's wrong with imgur? |
00:00 |
sofar |
GreenDimond: ABM handlers obviously high, although 8% is low |
00:01 |
sofar |
I wonder why lua_get is so high |
00:01 |
sofar |
what mapgen is this? |
00:06 |
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00:10 |
luk3yx |
Why does https://github.com/minetest/minetest_game/tree/stable-5 still have minetest_game 0.4? |
00:11 |
GreenDimond |
sofar: v7 |
00:11 |
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00:21 |
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00:22 |
kaeza |
[21:00] <sofar> what's wrong with imgur? <-- To start with, it redirects to the shitty mobile site even for direct image links. |
00:23 |
kaeza |
Which takes ages on my shitty mobile connection. |
00:23 |
sfan5 |
it takes ages to load on a proper connection, too |
00:24 |
GreenDimond |
and no copy/paste support |
00:24 |
GreenDimond |
pasteboard is godly but their direct image host (cdn) broke |
00:48 |
luk3yx |
Has any collision detection code been moved into lua? |
00:48 |
luk3yx |
(For nodes anyway) |
00:54 |
garywhite |
Question, where's the debug.txt file in 5.0? |
00:55 |
luk3yx |
Same place for me |
00:59 |
garywhite |
I've been in singleplayer & there's no debug.txt in /bin |
01:00 |
garywhite |
it's in the regular mt dir now |
01:06 |
luk3yx |
Ah, I use RUN_IN_PLACE=FALSE |
01:10 |
Fixer |
it is higher |
01:10 |
Fixer |
in minetest itself |
01:10 |
Fixer |
aka in ../ |
01:16 |
luk3yx |
Oh, found the problem |
01:26 |
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01:33 |
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01:42 |
luk3yx |
There, fixed it |
01:42 |
luk3yx |
+1 for adding selectionboxes. |
01:43 |
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01:58 |
luk3yx |
Would it be a good idea to open a feature request issue on GitHub to add minetest.hide_player() or player:hide() to prevent a player from being sent to clients? |
02:03 |
luk3yx |
rubenwardy: content.minetest.net lets me set the minimum supported version to 5.0.0 and the maximum to 0.4.17, it warns me about it but doesn't stop me. Also, I have a new release of my mod that needs (dis)approving. |
02:04 |
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02:49 |
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02:53 |
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02:54 |
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02:56 |
paramat |
"Has any collision detection code been moved into lua?" not recently. some entities with 'physical = false' use lua to do collision checking |
02:56 |
luk3yx |
The problem was that selectionboxes were introduced |
02:56 |
GreenDimond |
what |
02:57 |
GreenDimond |
those have always existed |
02:57 |
luk3yx |
For players |
02:57 |
luk3yx |
And setting it to {0,0,0,0,0,0} (for invisibility) has weird side-effects now, I just had to rename the parameter I was setting to selectionbox. |
02:57 |
paramat |
custom selectionboxes for players |
02:57 |
luk3yx |
Also, I found 0.4 references in /downloads: https://github.com/minetest/minetest.github.io/pull/158 |
02:58 |
paramat |
thanks |
03:00 |
paramat |
wow the changelog is huge, and not even complete yet |
03:08 |
paramat |
there may already be an issue for player invisibility |
03:16 |
luk3yx |
I mean not sending players to clients altogether |
03:17 |
paramat |
ok. can't remember one |
03:29 |
luk3yx |
Created a feature request: https://github.com/minetest/minetest/issues/8316 |
03:30 |
paramat |
yeah i can't see an existing similar issue |
03:49 |
kaeza |
Now there can be finally ponies. |
04:04 |
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04:30 |
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05:03 |
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05:17 |
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05:19 |
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06:16 |
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06:39 |
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07:33 |
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07:52 |
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07:54 |
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07:57 |
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07:57 |
Megaf |
Hi all |
07:57 |
Megaf |
!server Megaf |
07:57 |
Megaf |
!up mt.megaf.info 30003 |
08:07 |
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09:34 |
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09:45 |
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11:09 |
rubenwardy |
wait wait wait |
11:09 |
rubenwardy |
is kelp seaweed? |
11:09 |
* rubenwardy |
is watching NathanS21's video |
11:21 |
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11:32 |
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12:31 |
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12:32 |
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13:00 |
NathanS21 |
Kelp is a weed that grows in the sea, so I assume it's seaweed. |
13:03 |
rubenwardy |
apparently it's a type of seaweed |
13:03 |
rubenwardy |
lol |
13:04 |
IcyDiamond |
is there any kind of api i could use to get my server's info from the server list? |
13:04 |
IcyDiamond |
im too lazy to write a query thing |
13:21 |
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13:28 |
Fixer |
yes, it does, 5.0 o/////// \\\\\\\o |
13:40 |
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13:41 |
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13:41 |
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14:07 |
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14:36 |
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14:45 |
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14:50 |
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14:51 |
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15:04 |
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15:10 |
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17:02 |
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17:09 |
Fixer |
Calinou: how is discourse good? its layout blows my mind, division by 0 |
17:15 |
Fixer |
also non-free |
17:19 |
rubenwardy |
GPLv2 -> https://github.com/discourse/discourse |
17:20 |
Fixer |
yeah, figured it out just this second |
17:20 |
Fixer |
they provide some sort of support/hosting with it |
17:21 |
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17:31 |
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17:39 |
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17:49 |
sofar |
they picked discourse to build the new public clearlinux forums |
17:49 |
sofar |
not sure I like it yet |
17:55 |
Calinou |
it's quite popular in more recent open source projects |
17:55 |
Calinou |
to me, it scales down better than a phpBB forum :) (less bureaucracy encouraged) |
17:58 |
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18:03 |
* benrob0329 |
mentions Drupal forums |
18:03 |
benrob0329 |
Calinou: the thing I don't like about Discourse is that it tends to feel sluggish. |
18:04 |
Calinou |
it seems fine to me, often better than phpBB due to the lower need for page relods |
18:04 |
Calinou |
reloads* |
18:04 |
Calinou |
phpBB requires you to reload pages all the time, especially when performing moderation actions |
18:04 |
Calinou |
(it sometimes doesn't even work if you have multiple prompts ongoing, e.g. if you're removing many posts at once :P) |
18:04 |
Calinou |
but that might be specific to the forum.minetest.net installation, I don't know |
18:05 |
Calinou |
this theme might handle it better https://comboot.io/ |
18:05 |
Calinou |
but most forums use the default Prosilver theme or a derivative |
18:05 |
benrob0329 |
At least on mobile, Discourse's interface is always a pain for me |
18:08 |
Calinou |
which browser are you using? Firefox on Android tends to be quite slow in general |
18:08 |
Calinou |
give https://www.bromite.org/ a try :) |
18:15 |
Fixer |
using firefox |
18:20 |
Fixer |
i've seen white and black discourse forums, one is burning my eyes, and other is tooooo dark |
18:20 |
sofar |
Calinou: I updated flathub minetest to 5.0.0! |
18:23 |
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18:29 |
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18:34 |
rubenwardy |
anyone having lighting errors in 5.0? |
18:34 |
rubenwardy |
this is happening in nodecore: https://i.rubenwardy.com/RzMev.png |
18:34 |
rubenwardy |
which uses LVMs |
18:41 |
Calinou |
sofar: I saw it, thanks :) |
19:06 |
Fixer |
daily reminder: fuck dropbox |
19:17 |
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19:25 |
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19:57 |
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20:12 |
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20:28 |
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20:36 |
Calinou |
Fixer: I'm still in the process of uploading my mods/texture packs to GitHub so they can be more easily accessed |
20:36 |
Calinou |
(many are still on Dropbox and thus can't be downloaded anymore with the direct link) |
20:58 |
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21:02 |
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21:02 |
IhrFussel |
I wonder when the first 5.0.0 iOS app releases |
21:24 |
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21:30 |
IhrFussel |
nerzhul, I'm testing 5.0.0 Android and MTG doesn't have the 'player inside node' bug so either you updated the github release apk or the other person probably forgot to delete their MTG folder before |
21:34 |
IhrFussel |
Definitely MTG 5.0.0 in the apk... slippery ice exists |
21:52 |
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22:51 |
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23:13 |
Fixer |
slippery, therefore I exist |
23:17 |
nerzhul |
IhrFussel i don't know, i got a clean environment to build and yes it's mtg 5.0.0 |
23:20 |
IhrFussel |
When will you push 5.0.0 to all Android devices? |
23:20 |
nerzhul |
1 week i think, i wait for beta reports from play store |
23:21 |
sofar |
do you have a build somewhere people can try? |
23:22 |
IhrFussel |
https://github.com/minetest/minetest/releases/download/5.0.0/Minetest-5.0.0.apk |
23:25 |
nerzhul |
i published it on release page, as shown ^ |
23:28 |
sofar |
ah ty |
23:29 |
IhrFussel |
How many users are part of the Beta program? |
23:32 |
nerzhul |
400 |
23:42 |
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