Time |
Nick |
Message |
00:21 |
luk3yx |
Can I make a confidential bug report or something? |
00:25 |
luk3yx |
I found a potential issue but I don't want a whole bunch of swines trying to exploit it |
00:26 |
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erstazi joined #minetest-hub |
00:27 |
paramat |
yes, are on the MT forum? if so send me a private message and i'll make sure it gets seen by other devs |
00:29 |
luk3yx |
Okay |
00:33 |
luk3yx |
paramat: PMed |
01:00 |
paramat |
thanks |
01:03 |
paramat |
got it |
01:05 |
luk3yx |
paramat: Will it be fixed in 5.0.0? |
01:26 |
paramat |
heh nuuu |
01:26 |
paramat |
too late, release may be within 2 days |
01:27 |
paramat |
it's not a critical enough bug to delay release |
01:31 |
IhrFussel |
Why do people pay hosters MANUALLY in 2019? This is what happens quick then https://forum.minetest.net/viewtopic.php?f=10&t=22033 |
01:31 |
rubenwardy |
OVH doesn't offer automatic payment |
01:32 |
GreenDimond |
Yes it does |
01:32 |
rubenwardy |
https://i.rubenwardy.com/XaLRr.png |
01:33 |
rubenwardy |
oh, well it's just kimsufi |
01:33 |
rubenwardy |
OVH comes up on my bill, the payment page says OVH, yet the renewal is different |
01:35 |
GreenDimond |
where is pasteboard when I need it |
01:36 |
GreenDimond |
https://pasteboard.co/I3u8F7W.png |
01:36 |
rubenwardy |
<rubenwardy> oh, well it's just kimsufi |
01:37 |
GreenDimond |
? |
01:37 |
rubenwardy |
Kimsufi is a subsidary of OVH |
01:37 |
GreenDimond |
Ah |
01:37 |
rubenwardy |
it's OVH, but branded differently |
01:37 |
rubenwardy |
<rubenwardy> OVH comes up on my bill, the payment page says OVH, yet the renewal is different |
01:38 |
GreenDimond |
Do you use OVH or Kimsufi? |
01:43 |
VanessaE |
the solution is simple: at some point, pay two months' worth of service in one month, then continue paying the normal monthly charge. |
01:44 |
VanessaE |
that way you have a big time buffer |
01:44 |
VanessaE |
that's what I did to avoid that same problem |
01:45 |
VanessaE |
and with OVH servers, you can transfer the remaining time from one server to another including between e.g. SoYouStart and Kimsufi |
01:45 |
VanessaE |
(which is what I did when I migrated over the past couple days_ |
01:45 |
VanessaE |
) |
01:46 |
VanessaE |
so my next bill isn't due until like, April 28 or so. |
01:46 |
rubenwardy |
Oh really |
01:46 |
VanessaE |
yeah |
01:47 |
VanessaE |
but to avoid using up that buffer, I'll just pay it on or around April 1 |
01:47 |
VanessaE |
I do pretty much the same thing with my phone bill |
01:47 |
VanessaE |
(it's a prepaid, so it has very much the same property) |
01:50 |
GreenDimond |
Oh, you use OVH as well? |
01:50 |
VanessaE |
yes. |
01:51 |
GreenDimond |
I feel like I chose the right host |
01:51 |
VanessaE |
they're a good host. |
01:52 |
GreenDimond |
pretty flipping cheap too |
01:52 |
VanessaE |
mmhmm |
01:52 |
GreenDimond |
I paid $48 for a year of hosting on a fairly minimal machine (4GB RAM, 1 core, 40GB Disk) on a black friday deal |
01:53 |
VanessaE |
someone clued me in to Kimsufi's prices (didn't know they'd gone down) relative to SYS, so I went for it. |
01:54 |
GreenDimond |
whats the diff between Kimsufi and OVH? |
01:54 |
VanessaE |
just different markets, really |
01:54 |
VanessaE |
KS servers are a bit lower-end |
01:54 |
GreenDimond |
looks the exact same to me x) |
03:26 |
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03:48 |
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04:10 |
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RichardTheTurd joined #minetest-hub |
06:06 |
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T4im joined #minetest-hub |
06:22 |
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lumberJ joined #minetest-hub |
06:26 |
luk3yx |
Is it safe to post that issue onto GitHub (as it's "non-critical") along with some lua code to work around the issue?? |
06:26 |
luk3yx |
s/\?\?/\?/ |
06:26 |
luk3yx |
Bad sed expression |
06:29 |
|
twoelk left #minetest-hub |
06:32 |
luk3yx |
.help tell |
06:32 |
luk3yx |
~help tell |
06:32 |
luk3yx |
!tell |
06:32 |
MinetestBot |
luk3yx: Need a nickname... |
06:33 |
luk3yx |
!tell paramat Is it safe to create a GitHub issue for that bug/exploit (along with lua code to work around it)? |
06:33 |
MinetestBot |
luk3yx: I'll pass that on when paramat is around |
06:35 |
sofar |
in general, if you find a possible exploit, you should describe it, but not post the literal exploit if it is complex |
06:35 |
sofar |
if you have a fix, post that for sure |
06:36 |
luk3yx |
It's a hacky fix |
06:36 |
sofar |
luk3yx: also for sure PM any of the devs and they themselves can share it |
06:36 |
luk3yx |
I did |
06:36 |
sofar |
make a secret gist and i'll post it to the other devs as well |
06:36 |
luk3yx |
http://irc.minetest.net/minetest-hub/2019-03-02#i_5503146 |
06:37 |
sofar |
is it mtg or mt? |
06:38 |
sofar |
well, up to you, but I'd appreciate if you would PM me as well |
06:38 |
luk3yx |
It's Minetest itself, but sure |
06:38 |
luk3yx |
Let me compile a gist with a description and fixes |
06:53 |
luk3yx |
sofar: PMed you (in case you didn't get it) |
07:31 |
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CWz joined #minetest-hub |
07:37 |
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kaeza joined #minetest-hub |
07:57 |
|
Krock joined #minetest-hub |
07:58 |
Krock |
https://github.com/minetest-mods/unified_inventory/pull/123 |
07:59 |
Krock |
^ something interesting for IhrFussel |
08:13 |
Krock |
now with speed test results. this was totally worth it. ~10 times faster execution |
08:14 |
Krock |
well so, I reduced the stack movement function execution time, as well as the loop complexity. yay |
08:21 |
* Krock |
triggers VanessaE who's sleeping right now |
08:46 |
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_Xenon joined #minetest-hub |
10:06 |
nerzhul |
)nice job Krock |
10:09 |
Krock |
thank you, nerzhul :D |
10:21 |
|
kaeza joined #minetest-hub |
10:41 |
Krock |
o/ kaeza |
10:47 |
* VanessaE |
looks at Krock |
10:47 |
VanessaE |
you twit, you woke me up. :P |
10:48 |
VanessaE |
but, I don't have write access to the UI repo. |
10:49 |
Krock |
well, I do. but you might be interested in testing it :P |
10:49 |
Krock |
I hope you slept well |
10:49 |
Krock |
(until nasty me came) |
10:49 |
VanessaE |
heh, yeah slept okay. |
10:49 |
VanessaE |
kinda up early though.. |
10:49 |
Krock |
!mod mail |
10:49 |
MinetestBot |
Krock: In-Game "Email" [mail] by cheapie - https://forum.minetest.net/viewtopic.php?t=14464 |
10:52 |
VanessaE |
anyway, better I should leave testing to others. |
10:52 |
VanessaE |
my server box is still "In a state of flux" as we say here. |
10:53 |
VanessaE |
dust hasn't settled yet, won't be until next thursday |
10:53 |
VanessaE |
(but I'll still pull in updates as needed, so if someone merges that, I'll get it then) |
11:19 |
Krock |
oh, you had server issues? |
11:19 |
VanessaE |
nah |
11:20 |
VanessaE |
someone pointed me at a lower-priced host (Kimsufi, another OVH subsidiary), so I chose a box, using my server stats page as a guide to how much oomph I need. it's a cost-saving measure - the new box is a little over 1/3 the price of the old one. the upside, other than price, is this one has way more storage, and it's in canada instead of france. |
11:21 |
VanessaE |
and G*d knows, I need all the money I can get :P |
11:21 |
Krock |
canada instead of france is a downside, at least for me :P |
11:21 |
Krock |
good to hear that you found this optimization |
11:22 |
VanessaE |
yeah and speaking of which, I have to wait until thursday for a full week's worth of backups to accumulate, before rsync reaches its best performance |
11:23 |
VanessaE |
only thing left then will be disk-IO-bound (minetestmapper) |
11:24 |
|
Fixer joined #minetest-hub |
11:24 |
VanessaE |
(I guess the mapper chews through the entire map database instead of seeking/pulling db records for just the parts of the world that need drawn) |
11:59 |
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calcul0n joined #minetest-hub |
12:26 |
nerzhul |
VanessaE: scaleway is french too and cost less :) |
12:26 |
nerzhul |
but OVH is a great competitor |
12:26 |
nerzhul |
you can have 3 euros per month 2 gb 4 cpu servers with ARM technology and they work great |
12:26 |
nerzhul |
i have 10 servers like this :p |
12:34 |
VanessaE |
ARM ain't enough for a heavy MT server that runs technic/mesecons/pipeworks/diglines :P |
12:35 |
VanessaE |
nor would 2GB be enough for my workload anyway |
12:36 |
rubenwardy |
arm does a whole range of stuff |
12:36 |
rubenwardy |
it dominates the power efficiency market |
12:36 |
rubenwardy |
ie: phones and embedded |
12:36 |
VanessaE |
but the one I have now is $17/mo. 2core/4thread i3-2130 3.4 GHz, 8GB RAM, 2TB HDD, 100 Mbps net |
12:37 |
rubenwardy |
mine is |
12:37 |
rubenwardy |
Intel i3-2130 2c/4t 3.4GHz 8GB DDR3 1333 MHz 1TB 100 Mbps /128 €14.99 ex. VAT |
12:37 |
VanessaE |
rubenwardy: yeah I know.. my printer runs on a 100 MHz Cortex M3. |
12:37 |
rubenwardy |
oh lol, it's the same one |
12:37 |
VanessaE |
heh |
12:37 |
VanessaE |
yep, the KS-7 model |
12:38 |
rubenwardy |
noise |
12:38 |
rubenwardy |
well, I got the 1TB rather than the 2TB |
12:38 |
rubenwardy |
was slightly cheaper at the time |
12:38 |
Calinou |
ARM on servers is still niche right now |
12:38 |
rubenwardy |
Linux has some things to say about that |
12:38 |
rubenwardy |
mostly stupid things |
12:38 |
rubenwardy |
but some things |
12:38 |
rubenwardy |
*Linus |
12:39 |
VanessaE |
if I didn't run technic et. al, I'd probably be just fine with the KS-2 package |
12:39 |
Calinou |
I'd argue kernel developers don't like ARM because of its tendency to release lots of binary blobs :) |
12:39 |
Calinou |
(ARM GPUs especially) |
12:39 |
VanessaE |
ARM makes GPUs? |
12:39 |
rubenwardy |
*arm |
12:39 |
VanessaE |
TIL. |
12:39 |
rubenwardy |
yes, Cortex |
12:40 |
rubenwardy |
fun fact: the internal code names for arm's GPUs come from Greek mythology |
12:41 |
rubenwardy |
another fun fact: the internal code names for arm v8.5a extensions come from Scottish whiskeys |
12:42 |
rubenwardy |
on completion of a project, they'd have a little party with the whiskey that the project was called |
12:43 |
Calinou |
by ARM GPUs, I mean the ones you typically find on Android devices |
12:44 |
VanessaE |
huh. I thought "Cortex" was just some reference to the brain |
12:44 |
rubenwardy |
I'd imagine they'd be integrated |
12:44 |
Calinou |
they are integrated, but they're still GPUs :) |
12:44 |
rubenwardy |
Cortex is the external facing name |
12:46 |
VanessaE |
now I have to wonder what the "internal" name is :) |
12:47 |
VanessaE |
(the controller uses an LPC1768 chip, fwiw) |
12:54 |
nerzhul |
VanessaE you can have 4 or 8 GB too |
12:54 |
nerzhul |
https://www.scaleway.com/pricing/#anchor_arm |
12:59 |
VanessaE |
yeqah... no.. to even get enough storage for my workload would be the 139.99€ package |
12:59 |
VanessaE |
-q |
13:00 |
VanessaE |
but the lower end of that scale is pretty good pricing, if your workload is small enough. |
13:00 |
VanessaE |
glad to see prices are finally coming down.. I remember when the server I now have woulda cost me $100 a month :P |
13:05 |
Calinou |
common hosts are still expensive to my taste |
13:05 |
Calinou |
my VPS is from a nonprofit French provider, those can offer really good prices |
13:05 |
Calinou |
and near-100% uptime so far :) but that's more luck than anything |
13:45 |
Sokomine |
VanessaE: i still wish for dates to be added to map data...created, last changed, amount of blocks digged and placed by players... |
13:48 |
Sokomine |
Calinou: isn't it mostly a problem with arm gpus and not with the cpus as such? driver support for gups seems poor |
13:51 |
Calinou |
Sokomine: yeah |
13:51 |
Calinou |
mobile drivers are beyond horrible |
13:51 |
Calinou |
if you thought desktop graphics drivers were poor, look at mobile drivers :) |
13:52 |
sfan5 |
nvidia supports tegra pretty well though |
13:53 |
sfan5 |
but that's the exception, not the norm |
13:53 |
Sokomine |
Calinou: i just know that the raspberry gains a lot of its advantages due to the gpu (to which the smaller cpu seems to be attached?) beeing quite well supported |
13:53 |
Calinou |
yeah, NVIDIA even has ARM devboards supporting plain OpenGL |
13:53 |
Calinou |
(i.e. not OpenGL ES) |
13:54 |
Sokomine |
arm servers might be good enough for a lot of purposes. a small mt server ought to run fine on them |
13:55 |
Calinou |
maybe, the single-thread performance is usually still pretty bad |
13:55 |
Calinou |
except on Apple CPUs maybe :) but you won't find those in servers |
13:55 |
Calinou |
there's people hosting public game servers on Raspberry Pi and we always have to tell them to stop it :P |
13:55 |
Sokomine |
but then - where does mt use multiple threads? except mapgen (and that may be slow on faster devices) |
13:55 |
Calinou |
because these often become lagfests if more than a few players join |
13:56 |
Sokomine |
but as long as it's just a few players and nothing fancy running (wouldn't dare to see ve-s hosted on a pi) it ought to work pretty well. imagine creative mode, with a flat map, no fancy mods... |
13:57 |
Sokomine |
the pi may suffer a lot from its slow interfaces |
14:12 |
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14:55 |
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aerozoic joined #minetest-hub |
15:06 |
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IhrFussel joined #minetest-hub |
15:08 |
IhrFussel |
Until recently I used num_emerge_threads '3' on my server with sqlite so the claim that 'anything other than 1 is dangerous' is wrong...my map is fine, I had no weird DB crashes at all ... now I'm testing if my server runs better with it at '1' but even the sqlite docs mention that the default mode is 'serialized' and can handle basically infinite threads with no restrictions |
15:09 |
IhrFussel |
So unless the core devs f'd up I would say it is safe to set it higher than 1 |
15:10 |
IhrFussel |
https://www.sqlite.org/threadsafe.html |
15:10 |
IhrFussel |
'Serialized. In serialized mode, SQLite can be safely used by multiple threads with no restriction.' |
15:10 |
IhrFussel |
'The default mode is serialized. ' |
15:20 |
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Krock joined #minetest-hub |
15:22 |
IhrFussel |
Hi Krock and thanks for the PR ... when it is merged is it enough to just replace my register.lua with the new one? |
15:22 |
IhrFussel |
Cause I heavily modified the other files |
15:23 |
Krock |
yes |
15:23 |
IhrFussel |
But it's not tested yet right? |
15:24 |
Krock |
if you want to test it, here's the file: https://github.com/SmallJoker/unified_inventory/blob/fast_stackmove/register.lua |
15:24 |
Krock |
IhrFussel: please read the comment. I tested various cases |
15:24 |
IhrFussel |
If I replace it on my production server now...what's the worst that could happen? Stacks just not moving correctly? |
15:24 |
Krock |
basically I re-wrote the entire copy-to-craft-list function |
15:25 |
Krock |
yes. there's a safety mechanism in case it fails |
15:25 |
Krock |
it would undo the inventory action (taking items) |
15:25 |
Krock |
https://github.com/SmallJoker/unified_inventory/blob/fast_stackmove/register.lua#L480-L481 |
15:26 |
IhrFussel |
Sounds good :D Will replace it now and ask my players if they noticed any bugs |
15:26 |
Krock |
the inventory is only modified in these few lines |
15:26 |
Krock |
I hope you also saw the stats. 10 times faster execution :D |
15:27 |
Krock |
plus protection against too high submitted copy-to-craft button fields (CSM + edited client) |
15:27 |
IhrFussel |
Yeah... I might still change the '99' button to '50' cause sometimes that button lagged my server for almost 20 secs... which means it could still lag it now for 2 secs |
15:28 |
IhrFussel |
And it should be rare that a player needs a full crafted stack of something |
15:28 |
Krock |
try it with 99. still possible to reduce it afterwards |
15:28 |
IhrFussel |
I will |
15:28 |
Krock |
uhm.. I do. crafting oil extract with chainsaw-cut leaves |
15:29 |
Krock |
two clicks vs 6 times shift-click :D |
15:29 |
Krock |
in theory I could extend this feature so that it takes items from additional lists, such as bags |
15:30 |
Krock |
but then you quickly lose the overview |
15:44 |
IhrFussel |
unified_inventory.trash_enabled gets set nowhere or am I blind? |
15:45 |
Krock |
init.lua |
15:45 |
Krock |
grep -r is your friend |
15:47 |
IhrFussel |
I used that |
15:47 |
IhrFussel |
WAIT |
15:47 |
IhrFussel |
Then my version ofu_i doesn't have it |
15:47 |
IhrFussel |
So it#s good that I removed it from the file (the check) else it would crash |
15:47 |
IhrFussel |
Or nobody would see the trash slot |
15:48 |
Krock |
exists for three years now |
15:49 |
Krock |
two years actually. https://github.com/minetest-mods/unified_inventory/commit/7ab882546 |
15:52 |
IhrFussel |
Not sure from when my version is...I just replaced necessary files for important fixes/patches |
15:52 |
IhrFussel |
I guess init.lua never had to be touched |
15:52 |
IhrFussel |
I think I found a bug |
15:53 |
IhrFussel |
When you try to craft more than you have it just moves the full stacks into the craft slots and doesn't distribute them |
15:53 |
Krock |
hmm right |
15:54 |
IhrFussel |
And it looks like it only crafts one at a time...not sure right now if that was the same before |
15:54 |
IhrFussel |
Like I have the items for 10 but can only take 1 out of the slot |
15:55 |
Krock |
huh? Use the scroll button to craft 10 |
15:58 |
IhrFussel |
Okay looks like that was before too |
15:58 |
IhrFussel |
So the only bug is the moving of whole stacks into 1 slot |
15:59 |
Krock |
yes.. trying to fix that |
15:59 |
IhrFussel |
But it only happens when it tries to move more than you got |
15:59 |
Krock |
ofc |
15:59 |
IhrFussel |
If you have the amount it works perfect |
15:59 |
IhrFussel |
Will it just be a few more lines in 1 function? |
16:00 |
IhrFussel |
Meaning I can copy&paste? |
16:00 |
Krock |
most likely, yes |
16:00 |
Krock |
will have to sum up all stacks |
16:00 |
Krock |
then divide as good as possible |
16:00 |
Krock |
issue is that a recipe can contain two times the same item |
16:02 |
IhrFussel |
You could also just abort the action |
16:02 |
IhrFussel |
That would probably make sense too...maybe even more |
18:33 |
rubenwardy |
<user> my server ip is 192.168.50.118 |
18:33 |
rubenwardy |
!up 127.0.0.1 |
18:33 |
MinetestBot |
127.0.0.1:30000 seems to be down |
18:33 |
rubenwardy |
sadness |
18:39 |
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18:55 |
Krock |
IhrFussel: I tried many things but figured out that stepwise movement is the only sane solution |
18:55 |
Krock |
any other produced more than 200 additional lines |
18:55 |
Krock |
and wasn't much more efficient |
18:56 |
Krock |
https://github.com/minetest-mods/unified_inventory/pull/123/commits/fa69670f |
18:57 |
Krock |
copying steel block recipe this way results in just a millisecond execution time of the code. almost the same as before (~800 microseconds) |
18:57 |
Krock |
varies a lot depending on the Minetest/CPU load |
18:59 |
Krock |
I tried to cache the results, but non-integer indexing of tables sent all efforts straight into the next trash bin |
19:00 |
IhrFussel |
Okay, replaced the function now in my file and will restart in a bit...then report results :P ... thanks for your hard work |
19:00 |
Krock |
np. I really tried to make this better the last three hours.. these three changed lines are all I can offer |
19:01 |
Krock |
at least I learned a lot about the Lua and C bindings performance |
19:03 |
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MinetestSam joined #minetest-hub |
19:05 |
Krock |
wow, stu is providing some top-notch animations https://vimeo.com/319038756 :D |
19:06 |
Krock |
needs to enable the rotation interpolation, though. |
19:08 |
sofar |
wrong link? |
19:10 |
Krock |
https://vimeo.com/320857098 |
19:11 |
Krock |
vimeo apparently also has autoplay. copied the next video in the loop |
19:15 |
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tenplus1 joined #minetest-hub |
19:15 |
tenplus1 |
hi folks :) |
19:15 |
Krock |
hi tenplus1 |
19:15 |
tenplus1 |
hey Krock |
19:15 |
tenplus1 |
snap! :P ehehe |
19:15 |
Krock |
uuh cloose |
19:15 |
Krock |
faster this time. by a fraction of a second |
19:15 |
tenplus1 |
:P |
19:16 |
Krock |
:P how are you? |
19:16 |
tenplus1 |
okies thx, updated contentdb page and added a few new mods... you ? |
19:17 |
Krock |
oh nice. continuously developing :) |
19:17 |
tenplus1 |
arent we all :D |
19:18 |
tenplus1 |
some of the releases needed renewed |
19:18 |
Krock |
I spent some hours in optimizing the copy-to-craftgrid function of u_i. It's a lot faster now, but has a little different behaviour |
19:18 |
tenplus1 |
ooh nice... |
19:18 |
tenplus1 |
you tried kilbith's latest craftguide ? |
19:18 |
Krock |
but now copying 10x or 99x doesn't result in any noticeable speed difference |
19:19 |
Krock |
no, I'm by default a u_i user, didn't give the other inventories a big chance unless when I played on servers |
19:19 |
Krock |
is there a cool new feature? |
19:19 |
tenplus1 |
always felt ui was slow for me... er, he's redone a few functions so it a LOT faster and clicking on item can switch you to other recipes using it |
19:20 |
tenplus1 |
we got it running on xanadu |
19:20 |
Krock |
oh I see. already exists in u_i but it's nice to have it in craftguide as well |
19:21 |
tenplus1 |
:P |
19:21 |
tenplus1 |
I did add my fork of builtin_item and falling_item to cdb for players to check out |
19:22 |
rubenwardy |
have you seen your notifications on CDB? |
19:22 |
tenplus1 |
hi ruben, lemmie check |
19:23 |
tenplus1 |
ooh the bell is lit up :D |
19:23 |
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19:23 |
tenplus1 |
hi calcul0n |
19:24 |
tenplus1 |
my stamina fork has the differences in the long description |
19:25 |
tenplus1 |
tweaked |
19:28 |
tenplus1 |
er, mobs_npc was written alongside mobs redo, it's the original |
19:29 |
tenplus1 |
the other mod in question is called aliveai and not mobs_npc, it just appears when you do a search tho |
19:40 |
tenplus1 |
all done, thanks ruben :D |
20:16 |
tenplus1 |
cya folks |
20:16 |
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20:32 |
Krock |
IhrFussel: did you already have time to put it into test? |
20:32 |
IhrFussel |
Nope, will restart now |
20:33 |
Krock |
> when you want to join a 0.4.x server but your 2 month old CSM causes a crash |
20:34 |
Krock |
til I haven't played on 0.4.x for a very long time |
20:55 |
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21:15 |
kaeza |
Greetings. |
21:15 |
kaeza |
o/ Krock |
21:16 |
Krock |
\o |
21:25 |
IhrFussel |
sofar, why do you assume that sqlite is not thread-safe again? The docs say it IS by default...so to not be thread-safe the devs must've MANUALLY changed the mode |
21:26 |
IhrFussel |
And I'm pretty sure my server would've segfaulted a lot cause of mapgen then cause I set my setting to '3' |
21:31 |
rubenwardy |
it's the default assumption with C++ |
21:40 |
IhrFussel |
Well first I believed that too when I saw the github issue about the warning...but then someone linked the docs that clearly state default mode is 'serialized' so that usually cannot cause segfaults |
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