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IRC log for #minetest-hub, 2018-10-12

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Time Nick Message
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12:42 tenplus1 hi folks
12:56 tenplus1 Stairs Redo updated (sneak place only works with stairs), Protector Redo updated (placement tool checks for containers)
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13:04 tenplus1 hi chimney
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13:06 tenplus1 o/ jas
13:06 jas_ helloooo tenplus1
13:06 jas_ how are things?
13:09 tenplus1 peachy :) you ?
13:24 jas_ good, gooood.  making coffee, gonna play some... MINETEST!
13:25 tenplus1 yay!
13:25 tenplus1 am watching Jeracraft's new video... that guy is an amazing builder https://www.youtube.com/watch?v=VDPpKIcqPGI
13:26 jas_ oh, i thought you meant this guy:
13:26 jas_ https://www.youtube.com/watch?v=g7puAJGFwJQ&feature=youtu.be
13:27 jas_ (my left mouse button is destroyed, but my right clicker works just fine hehe)
13:27 tenplus1 Richard does some amazing buildings :)
13:27 tenplus1 Jera sculpts the whole landscape also and can do special effects using default blocks...
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13:28 jas_ i didn't watch it, it's minecraft no?
13:28 tenplus1 yeah, he builds exclusively in mc, but I've invited him to do a minetest build sometime :D
13:29 jas_ heh, it would be interesting
13:30 tenplus1 nuuuu, microsoft stole my idea
13:31 tenplus1 lol
13:31 jas_ i bought that game three times over
13:31 jas_ but i only played it for 2-3 minutes, it doesn't have sneak jump
13:31 jas_ pretty tho
13:31 tenplus1 I tried minecraft once and it almost killed my net-top pc... heh
13:31 tenplus1 I added hairballs to the cat's in mobs redo, if you pick them up and use it has a small item inside
13:31 jas_ i'm guessing there's physics/movement mods there in minecraft anyway
13:31 jas_ i saw that
13:32 tenplus1 seems the new mc 1.15 has cats giving players gifts also :) ahahah
13:32 tenplus1 they are adding bamboo also :) nice
13:33 * jas_ wonders if it's possible to rebind mouse keys in minecraft lolol
13:33 jas_ (i'm not bitter, i'll shut up now about it haha)
13:33 tenplus1 lolol
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13:39 tenplus1 hi lisac
13:39 lisac_ hey tenplus1
13:39 jas_ yep, first thing i did was try to vault over a two node high wall, but it didn't work.  it made me sad, but also sad to me is that by default minetest doesn't allow vaulting over two node high walls either.  what's scary imo, is that there are two movement styles, and both may have sneak/sneak_glitch either on or off.  anyway, it's interesting.  but not as interesting as libpd inside minetest.
13:40 tenplus1 we enable the old sneak in xanadu, it can be turned on and off within mods
13:41 jas_ my sneak_jump mod uses old_move/sneak_jump when sprinting, and new_move/no sneak jump when not sprinting
13:41 jas_ sprinting uses stamina, which is based on hunger, so the hungrier you are the less sneak jumping you can do
13:41 jas_ the interesting thing here to me is the toggling.
13:42 jas_ i'm working on this on Glitchtest server
13:42 tenplus1 heh
13:42 jas_ dcbl.duckdns.org:30000 https://forum.minetest.net/viewtopic.php?f=10&t=20006
13:42 tenplus1 I tried to have Stamina mod use pova and monoids for player effects to make it work better with other mods like armor and playerplus
13:42 jas_ the mod is at github.com/jastevenson303/sneak_glitch, but i've made at least one revision since then
13:43 jas_ and that's turning off physical players
13:43 Shara I struggle to play much on most new servers due to the movement changes. I still figure it will eventually be the thing that leads me to leaving MT, because exploring new servers was always the most fun for me.
13:43 tenplus1 hi shara
13:43 jas_ because in 5.0.0-dev, physical=true player property causes interferece with collisionbox changes(?), at least in old_move, and at least with a good enough amount of lag
13:43 jas_ <3 minetest
13:43 tenplus1 the sneak glitch was a great part of moving around on mt, it was like parkour for players
13:43 jas_ it still is
13:43 jas_ like i said, i don't play without it
13:43 jas_ coffee is good, pizza smells even better
13:44 Shara Yea, a lot of older servers use it still, but newer people generally don't know it's a thing and stick to defaults
13:44 jas_ yes it's very "esoteric" i think is the world
13:45 tenplus1 maybe i could work a setting into PlayerPlus to enable.disable old sneak_glitch
13:45 jas_ word*... but i played quake
13:45 jas_ it's uniqueness is what scared people off, later. ha
13:45 Shara HW is going to use old move by default
13:45 tenplus1 kewl :)
13:45 Shara Maybe I just need to eventually get people to use that instead of HW :P
13:46 Shara of MTG*
13:46 jas_ yes tenplus1 try it
13:46 jas_ it's a good idea
13:46 jas_ perhaps with a chat command or something, like a "user preference"
13:46 Shara jas_: I alread have a sneak mode setter that could be easily adjusted for other things
13:47 tenplus1 it'll be a setting in minetest advanced settings you can turn on/off for all players
13:47 jas_ or not, i dunno.  personally i can't play without it.  i see two node high walls and i expect to vault
13:47 jas_ plus i adjusted gravity and jump/speed when sprinting, so you get some height, and i swear there's some acceleration, at least on the downfall
13:47 jas_ what i want is indefinite acceleration, like in quake -- only limited by map geometry
13:47 Shara jas_: I want old sneak by default, not when sprinting :P
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13:48 jas_ right right
13:48 tenplus1 hi raven
13:48 jas_ it's definitely a good option, but i stress option
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13:48 jas_ i think there are some who would enjoy it, others might not -- most probably would be unaffected
13:48 jas_ but that it's available, i think that's the trick
13:49 Shara does it actually change which movement type is used while pressing the key?
13:49 Shara since then there'll be random control switches to contend with too
13:49 jas_ so right now it's a server (mod) setting, i wonder about also making it a client setting (preference)
13:49 jas_ depends on how you mod it i guess?  are you asking me about sneak_jump mod?
13:49 Shara yea
13:49 jas_ in sneak_jump, you have regular stock movement unless holding Use key
13:50 Shara So you have control changes too...
13:50 jas_ once you have Use held, you may sprint and sneak jump yes
13:50 Shara That's kind of horrible
13:50 jas_ but if you let go of "Use" key, it toggles back to regular movement
13:50 jas_ why so?
13:50 jas_ in theory u mean?
13:50 jas_ because it's the opposite of horrible for me, i use it often
13:50 Shara because whether shift needs to be pressed or not to not fall depends on mode
13:51 jas_ i don't follow
13:51 jas_ "Shift" (i prefer to call it "Use" key, since i don't bind it to shift)
13:51 Shara New mode: release shift while standing over the edge of a node. You stay there
13:51 Shara Old mode: release it and you fall
13:52 jas_ This toggling method I use...
13:52 jas_ it has peculiarities that minetest does not
13:52 jas_ so you're right, you hit the nail on the head
13:52 Shara Well, I did try it briefly but found it unusable
13:52 jas_ but i don't like to have it on all the time anymore
13:52 jas_ now i toggle, because there's a new trick in between
13:52 jas_ i won't tell you about it now! ha
13:52 jas_ i like it, i thank you for the convo
13:53 Shara I do like the idea of having such options anyway
13:53 Shara I always wanted to add climbing gloves for the higher shift jump and so on, but with the control change, it's all just messy
13:54 Shara So I gave up o trying to use the two different movement types for anything useful
13:54 Shara on*
13:59 tenplus1 PlayerPlus updated with setting to enable old sneak_glitch movement... 'old_sneak' in minetest.conf of use the advanced settings in the actual menu
13:59 Shara Setting for server or individual players?
13:59 tenplus1 server
14:00 Shara If people don't realise they can set it in conf, they are unlikely to realise they can set it in a mod either
14:00 jas_ the pizza smells way better than it tastes
14:01 Shara Wondering if I should finally release my sneak switcher as a standalone mod, but I doubt people would use it
14:01 jas_ i would check it out
14:01 jas_ if that's an incentive.  well, i think you should anyway because it's nice to share and it's in my interest.  others would likely try it
14:02 Shara It basically just allows /sneak mode old|new|none
14:02 Shara sneak_mode*
14:02 jas_ oh interesting
14:02 jas_ what movement style is 'none'?
14:02 jas_ default new_move?
14:02 Shara no sneak at node edges at all
14:02 Shara you just fall off :)
14:03 jas_ oh oh right, there's `sneak' and then there's `sneak_glitch'
14:03 jas_ two different values, each present in two different movement styles!  weeeee
14:03 Shara The thing I want a setting for is how the shift key works.... :(
14:04 tenplus1 that's what I've added :) puts it back to old style movement and sneaking
14:04 jas_ that's the Use key for me, shara i always get confused
14:04 Shara jas_: I call it shift. I don't plan on changing this. Sorry.
14:04 jas_ you want a setting for how the sneak key works?  like toggle versus momentary?
14:05 Shara Yea. It's the biggest issue about new move for me
14:05 jas_ that's okay, i don't plan on not getting confused :D
14:05 jas_ aha
14:05 Shara tenplus1: switching between new/old move is not the same
14:05 jas_ i think it sounds related to the who keybinding/actions thing-a-ma-bob
14:05 Shara Na, it's not about keybinding
14:05 jas_ making any key do any action
14:05 Shara That's nto related
14:05 jas_ in quake, for example yet again, there is +vstr and -vstr
14:05 Shara not*
14:05 Shara It doesn't matter which key you set to the action, what that key actually does is slightly different between the two modes
14:06 jas_ so whether something is a toggle or momentary is only related to how you code it
14:06 jas_ or 'bind' it
14:06 jas_ oh i think we're talking about different things sorry
14:06 Shara Yes :P
14:06 jas_ it would be possible to define whether a bind is momentary/toggle in this system, however, such as in quake from 1996
14:06 jas_ er, 99, calinou will correct me
14:06 jas_ (maybe)
14:07 jas_ and then, then i would be able to /bind mouse2 +jump
14:07 Shara Well, it's still not really a toggle in new move I think
14:07 jas_ oh it's up to u even now
14:07 jas_ how u code it
14:08 jas_ i prefer momentary
14:08 jas_ i don't toggle
14:08 Shara it's just that you no longer fall - until you move
14:08 Shara I want to fall when I release the key
14:08 Shara Regardless of which move mode is used
14:08 jas_ toggling takes longer, one extra keyswipe.  momentary is quicker, less keystrikes
14:08 jas_ oh you want to fall if you're standing in air?
14:08 Shara Yes, though again, it's not a toggle, but same issue in that a secondary key press is needed to drop
14:09 jas_ "but how do you know you're standing in air?" haha
14:09 Shara Sorry, not getting the joke
14:09 tenplus1 what if you reduced player collisionbox so it covers only head/feet area, would that help ?
14:09 jas_ well the joke is
14:09 tenplus1 then you drop in air
14:09 Shara tenplus1: don't think it has anything to do with that
14:10 tenplus1 when using sneak ?
14:10 jas_ the fall damage avoidance bug.  people tell devs: "just make it so if i'm falling, i get hurt" devs reply: "well how do we know if you're falling?"
14:10 Shara This is not a collision issue
14:10 jas_ the classic example being: falling versus flying
14:10 jas_ bendeutch(?) made a server side movement PR to combat this, but i dunno if it went anywhere
14:11 Shara Anyway, this won't help anything, so crawling off to a corner somewhere
14:11 jas_ oh
14:11 jas_ that reminds me, crouching
14:11 tenplus1 crouch animation needed
14:11 jas_ sneaking is actually refered to as `crouching` in one place in the docs, unless they recently got removed
14:11 jas_ but there is indeed no 'crouching'.  this would be an excellent addition of course
14:12 jas_ but as you say tenplus1 no animation, no crouching :)
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14:13 tenplus1 hi benrob
14:13 jas_ well, perhaps it's a modder's issue.  with the collisionbox changes, using eye_sight property, and changing model/animation (or not) should yield crouching effect
14:13 * jas_ copy/pastes
14:14 jas_ oh yes, but then there is the issue of not having anymore keys.  sure, there's aux1, but there's no aux2.  so back to the whole 'bind any key to any action' source
14:14 * jas_ goes off and cries in a corner also
14:14 tenplus1 lol
14:21 benrob0329 Hello tenplus1
14:21 tenplus1 o//////////////////////
14:21 tenplus1 ^^ the long arm of the wave
14:22 * benrob0329 wonders of doom could be ported to MT
14:22 benrob0329 *if
14:22 tenplus1 scifi mobs already has some doom clones in there :) and scifi nodes covers doors and blocks... if you build a map you could place the mobs :D
14:23 benrob0329 But I mean, fully ported
14:23 benrob0329 As in converted maps and identical NPC scripting
14:23 tenplus1 licensing ?
14:23 benrob0329 Well, yes
14:24 benrob0329 But you could also do something like FreeDOOM
14:25 tenplus1 even if it's close players would still enjoy playing it :)
14:25 benrob0329 The problem might be that MT doesn't have bullet physics built in
14:25 tenplus1 could make a 1-time spawner that adds a monster then disables itself
14:26 tenplus1 use the new raycast, or my bows mod can shoot through tiny spaces
14:27 tenplus1 we have players on xanadu sniping other's using the arrowslit and murder hole nodes in castles++
14:27 tenplus1 that's fun :D
14:28 jas_ when server's can send client's scripts...
14:28 jas_ we will have doom in mt
14:28 tenplus1 client's scripts ??? huh
14:28 jas_ ssmcsm
14:28 jas_ server-sent mods & client-side mods
14:28 tenplus1 ohh, yeah, agree'd...  CSM should only be loaded from server-side
14:28 jas_ loaded?
14:28 jas_ :)
14:28 jas_ now, it's not true
14:29 jas_ csm is useful, period.
14:29 jas_ it would be more useful if i could send a connecting player a script i want them to run
14:29 tenplus1 yeah, I dont like that clients can load their own mods alongside the one's from server
14:29 jas_ that's a preference, settable in an option
14:29 jas_ right now, however, there exists no mechanism
14:29 jas_ for server-sent mods
14:29 jas_ and that's an issue
14:30 jas_ i dunno the #
14:30 tenplus1 would seriously speed up mods that can use client to run things like ambience or node detection
14:30 jas_ and bullets...
14:30 jas_ and physics
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14:31 tenplus1 hi tumeninodes
14:31 tumeninodes gah
14:31 tenplus1 :P
14:31 tumeninodes I was gonna try to beat you to it
14:31 jas_ :D
14:31 tumeninodes Hi tenplus1
14:31 tenplus1 o//
14:32 tumeninodes I'm gonna have to hire a specialist to beat you to the Hi
14:32 tenplus1 ask krock :P
14:32 jas_ i have join/parts hidden, so i always enjoy ten's announcements
14:33 tumeninodes ha
14:33 jas_ and it's the best when people try to beat him to it! <3
14:33 tenplus1 if I'm not watching a youtube video I can sometimes hit 2 second after join
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14:33 jas_ you got a buddy list?
14:33 tenplus1 nope
14:34 jas_ *ding*
14:34 tenplus1 I just go by the join/leave messages on pidgin
14:34 jas_ ah.  i was on weechat on termux on my phone earlier.  it was tiny.
14:34 tenplus1 Pidgin is a decent chat app, got my google and irc connected, and yahoo before it was discontinued
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14:35 jas_ it's a nice program.
14:36 tenplus1 so many plugins, even discord
14:36 tumeninodes No
14:36 jas_ well there
14:38 tenplus1 might be adding pasta to farming redo as a base for other recipes
14:38 jas_ running outta foods to make?
14:38 tumeninodes speghats
14:39 jas_ and spices
14:39 tenplus1 not so much foods, just taked time making textures for it all :D
14:39 tenplus1 will be getting complaints on server from all players saying "Someone took'a mah spaghet!"
14:40 jas_ there's a feature called stereoscopic that's VR right?  in minetest?  i wonder what that's like, i never tried it
14:40 tenplus1 never tried it, might be fun :)
14:41 jas_ never tried minetest vr or any vr?  i never tried any
14:42 jas_ hmmmm
14:42 jas_ anyway i think that's what 'stereoscopic' mode is, is VR for the minetest app at least, so you can strap a cell phone to your face
14:43 tenplus1 would be scarey hearing something creep up behind you and seeing a dungeon master standing there ready to strike :D
14:43 T4im stereoscopy would be that thing where one eye in the glasses can only see red the other only green colors allowing an image to address both eyes distinctly in such a way that you can create a 3d image
14:43 jas_ i wonder what minetest is like in VR.  I heard you can't have like the wieldview because it doesn't work the same.  it distracts to have the item right in front of you
14:43 jas_ T4im: oh thanks.  is there legit VR for minetest then?
14:43 jas_ what's that called?
14:44 T4im that would simply be VR i think; no idea if anyone made that work yet
14:44 jas_ i see i see, thank you
14:45 jas_ i can't wait to strap a cell phone to MY face
14:46 T4im :D
14:46 jas_ love for it to be minetest lmao
14:46 jas_ you've tried it T4im ?
14:46 T4im stereoscopy i did a long while back in another game; fun at first.. until you get headaches from it :p
14:47 jas_ oh well, i do wonder about those high-end rigs or equipment.  i just have seen the videos of people falling over is all, and immediately was into the idea.
14:49 T4im ah the color thing i mentioned is btw specifically anaglyph 3d, there are other ways for stereoscopic effects, which probably are used as part of VR as well
14:49 jas_ oh ok, interesting. huh
14:55 benrob0329 I tried MT on a 3D TV once, unfortunately my laptop was crap at the time so it sucked pretty badly
14:55 jas_ i'm wondering about the goggles, i think.
14:56 jas_ or whatever they call em.  i just think it's funny calling it 'cellphone on face'
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14:58 tenplus1 back laters, nom time :D
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15:02 jas_ omg, i can set one action to two keys at the same time alright, right?
15:06 jas_ no
15:06 jas_ sorry, nevermind :'(
15:15 jas_ right default controls WASD, i can sneak jump left alright, whereas with ESDF and shift/z for sprint/sneak i can easily sneak jump right.  but i agree it's cumbersome, but unusable i disagree because i can sneak jump terrain okay either way
15:16 jas_ if only i had a sixth finger
15:21 tumeninodes you don't have a sixth finger? 0_0
15:23 jas_ not on my left hand, no
15:23 jas_ but thank you very much for the feedback
15:23 jas_ i should add a setting for toggle or momentary, if possible.  and allow for this to be a client preference if it's not too laggy without ssmcsm
15:24 jas_ play any intstruments, tumeninodes ?
15:24 tumeninodes guitar, drums
15:24 tumeninodes but have not touched either in a few years
15:24 jas_ that's cool
15:25 tumeninodes I was a 'rock star' in my young years haha
15:25 jas_ i like to make noise with the computer
15:25 jas_ oh right on, or should i say "rock" on.. haaa
15:26 tumeninodes hold on, see if I can pull something up
15:26 jas_ how about guitar and drums at the same time?  i suppose with an echoplex or w/e it's called
15:26 tumeninodes heh, some people do that... street performers
15:26 jas_ there's a neat program on linux (and macos too i think) called sooperlooper
15:28 jas_ i have some stuff on archive if you search 'some abstract combination' i think
15:28 jas_ beware
15:33 tumeninodes I still have a couple old keyboards around, was thinking about using them to see if I can come up with some new sounds for MTG
15:33 jas_ oh neat, the main menu is affected by formspec 'prepend' or w/e it's called.
15:33 jas_ sweet
15:34 jas_ i like puredata, and can't stop thinking about libpd in minetest.  even though i dunno even if that's possible
15:35 jas_ there's a book called designing sounds, all about making sound effects with pd.  plus it's obviously awesome at generative music, or w/e u wanna call it.
15:35 tumeninodes I guess 'every and any thing is possible' you just have to have the skill
15:35 jas_ true true
15:36 jas_ do not have skill, unlikely i ever will but i got a learn c++ in 21 days like a year ago
15:36 tumeninodes did you remember any of it?
15:36 jas_ well, at least MT needs a sound effect overhaul
15:36 tumeninodes *do
15:36 jas_ oh right i probably should have read it
15:37 jas_ it's hard to suggest tit for ... sorry, scratch that word
15:37 jas_ woops.  it's hard to suggest anything for music, especially with audio feature PRs like TRIM and OFFSET being SHOT DOWN
15:37 jas_ by PARAMAT
15:37 jas_ ahem
15:37 jas_ well i'm off to bed
15:37 jas_ nn
15:40 * tumeninodes is in the denim jacket
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16:11 tumeninodes man, been so quiet everywhere the past week
16:17 VanessaE zzz
16:18 tumeninodes haha
16:24 xerox123 o/
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20:15 paramat !tell jas_ see the threads, i have not 'shot down' sound offset, i'm fine with PR 6719. i just stated i'm not keen on offset plus looping over a range, but there is no PR for that, and, i can't stop anything alone ;]
20:15 MinetestBot paramat: I'll pass that on when jas_ is around
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20:49 paramat !tell jas_ (your behaviour in those threads was not good, not responding to several requests for clarification, and an abusive rant you had to delete)
20:49 MinetestBot paramat: I'll pass that on when jas_ is around
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