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12:42 |
tenplus1 |
hi folks |
12:56 |
tenplus1 |
Stairs Redo updated (sneak place only works with stairs), Protector Redo updated (placement tool checks for containers) |
13:04 |
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13:04 |
tenplus1 |
hi chimney |
13:06 |
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13:06 |
tenplus1 |
o/ jas |
13:06 |
jas_ |
helloooo tenplus1 |
13:06 |
jas_ |
how are things? |
13:09 |
tenplus1 |
peachy :) you ? |
13:24 |
jas_ |
good, gooood. making coffee, gonna play some... MINETEST! |
13:25 |
tenplus1 |
yay! |
13:25 |
tenplus1 |
am watching Jeracraft's new video... that guy is an amazing builder https://www.youtube.com/watch?v=VDPpKIcqPGI |
13:26 |
jas_ |
oh, i thought you meant this guy: |
13:26 |
jas_ |
https://www.youtube.com/watch?v=g7puAJGFwJQ&feature=youtu.be |
13:27 |
jas_ |
(my left mouse button is destroyed, but my right clicker works just fine hehe) |
13:27 |
tenplus1 |
Richard does some amazing buildings :) |
13:27 |
tenplus1 |
Jera sculpts the whole landscape also and can do special effects using default blocks... |
13:28 |
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13:28 |
jas_ |
i didn't watch it, it's minecraft no? |
13:28 |
tenplus1 |
yeah, he builds exclusively in mc, but I've invited him to do a minetest build sometime :D |
13:29 |
jas_ |
heh, it would be interesting |
13:30 |
tenplus1 |
nuuuu, microsoft stole my idea |
13:31 |
tenplus1 |
lol |
13:31 |
jas_ |
i bought that game three times over |
13:31 |
jas_ |
but i only played it for 2-3 minutes, it doesn't have sneak jump |
13:31 |
jas_ |
pretty tho |
13:31 |
tenplus1 |
I tried minecraft once and it almost killed my net-top pc... heh |
13:31 |
tenplus1 |
I added hairballs to the cat's in mobs redo, if you pick them up and use it has a small item inside |
13:31 |
jas_ |
i'm guessing there's physics/movement mods there in minecraft anyway |
13:31 |
jas_ |
i saw that |
13:32 |
tenplus1 |
seems the new mc 1.15 has cats giving players gifts also :) ahahah |
13:32 |
tenplus1 |
they are adding bamboo also :) nice |
13:33 |
* jas_ |
wonders if it's possible to rebind mouse keys in minecraft lolol |
13:33 |
jas_ |
(i'm not bitter, i'll shut up now about it haha) |
13:33 |
tenplus1 |
lolol |
13:39 |
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13:39 |
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13:39 |
tenplus1 |
hi lisac |
13:39 |
lisac_ |
hey tenplus1 |
13:39 |
jas_ |
yep, first thing i did was try to vault over a two node high wall, but it didn't work. it made me sad, but also sad to me is that by default minetest doesn't allow vaulting over two node high walls either. what's scary imo, is that there are two movement styles, and both may have sneak/sneak_glitch either on or off. anyway, it's interesting. but not as interesting as libpd inside minetest. |
13:40 |
tenplus1 |
we enable the old sneak in xanadu, it can be turned on and off within mods |
13:41 |
jas_ |
my sneak_jump mod uses old_move/sneak_jump when sprinting, and new_move/no sneak jump when not sprinting |
13:41 |
jas_ |
sprinting uses stamina, which is based on hunger, so the hungrier you are the less sneak jumping you can do |
13:41 |
jas_ |
the interesting thing here to me is the toggling. |
13:42 |
jas_ |
i'm working on this on Glitchtest server |
13:42 |
tenplus1 |
heh |
13:42 |
jas_ |
dcbl.duckdns.org:30000 https://forum.minetest.net/viewtopic.php?f=10&t=20006 |
13:42 |
tenplus1 |
I tried to have Stamina mod use pova and monoids for player effects to make it work better with other mods like armor and playerplus |
13:42 |
jas_ |
the mod is at github.com/jastevenson303/sneak_glitch, but i've made at least one revision since then |
13:43 |
jas_ |
and that's turning off physical players |
13:43 |
Shara |
I struggle to play much on most new servers due to the movement changes. I still figure it will eventually be the thing that leads me to leaving MT, because exploring new servers was always the most fun for me. |
13:43 |
tenplus1 |
hi shara |
13:43 |
jas_ |
because in 5.0.0-dev, physical=true player property causes interferece with collisionbox changes(?), at least in old_move, and at least with a good enough amount of lag |
13:43 |
jas_ |
<3 minetest |
13:43 |
tenplus1 |
the sneak glitch was a great part of moving around on mt, it was like parkour for players |
13:43 |
jas_ |
it still is |
13:43 |
jas_ |
like i said, i don't play without it |
13:43 |
jas_ |
coffee is good, pizza smells even better |
13:44 |
Shara |
Yea, a lot of older servers use it still, but newer people generally don't know it's a thing and stick to defaults |
13:44 |
jas_ |
yes it's very "esoteric" i think is the world |
13:45 |
tenplus1 |
maybe i could work a setting into PlayerPlus to enable.disable old sneak_glitch |
13:45 |
jas_ |
word*... but i played quake |
13:45 |
jas_ |
it's uniqueness is what scared people off, later. ha |
13:45 |
Shara |
HW is going to use old move by default |
13:45 |
tenplus1 |
kewl :) |
13:45 |
Shara |
Maybe I just need to eventually get people to use that instead of HW :P |
13:46 |
Shara |
of MTG* |
13:46 |
jas_ |
yes tenplus1 try it |
13:46 |
jas_ |
it's a good idea |
13:46 |
jas_ |
perhaps with a chat command or something, like a "user preference" |
13:46 |
Shara |
jas_: I alread have a sneak mode setter that could be easily adjusted for other things |
13:47 |
tenplus1 |
it'll be a setting in minetest advanced settings you can turn on/off for all players |
13:47 |
jas_ |
or not, i dunno. personally i can't play without it. i see two node high walls and i expect to vault |
13:47 |
jas_ |
plus i adjusted gravity and jump/speed when sprinting, so you get some height, and i swear there's some acceleration, at least on the downfall |
13:47 |
jas_ |
what i want is indefinite acceleration, like in quake -- only limited by map geometry |
13:47 |
Shara |
jas_: I want old sneak by default, not when sprinting :P |
13:48 |
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13:48 |
jas_ |
right right |
13:48 |
tenplus1 |
hi raven |
13:48 |
jas_ |
it's definitely a good option, but i stress option |
13:48 |
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13:48 |
jas_ |
i think there are some who would enjoy it, others might not -- most probably would be unaffected |
13:48 |
jas_ |
but that it's available, i think that's the trick |
13:49 |
Shara |
does it actually change which movement type is used while pressing the key? |
13:49 |
Shara |
since then there'll be random control switches to contend with too |
13:49 |
jas_ |
so right now it's a server (mod) setting, i wonder about also making it a client setting (preference) |
13:49 |
jas_ |
depends on how you mod it i guess? are you asking me about sneak_jump mod? |
13:49 |
Shara |
yea |
13:49 |
jas_ |
in sneak_jump, you have regular stock movement unless holding Use key |
13:50 |
Shara |
So you have control changes too... |
13:50 |
jas_ |
once you have Use held, you may sprint and sneak jump yes |
13:50 |
Shara |
That's kind of horrible |
13:50 |
jas_ |
but if you let go of "Use" key, it toggles back to regular movement |
13:50 |
jas_ |
why so? |
13:50 |
jas_ |
in theory u mean? |
13:50 |
jas_ |
because it's the opposite of horrible for me, i use it often |
13:50 |
Shara |
because whether shift needs to be pressed or not to not fall depends on mode |
13:51 |
jas_ |
i don't follow |
13:51 |
jas_ |
"Shift" (i prefer to call it "Use" key, since i don't bind it to shift) |
13:51 |
Shara |
New mode: release shift while standing over the edge of a node. You stay there |
13:51 |
Shara |
Old mode: release it and you fall |
13:52 |
jas_ |
This toggling method I use... |
13:52 |
jas_ |
it has peculiarities that minetest does not |
13:52 |
jas_ |
so you're right, you hit the nail on the head |
13:52 |
Shara |
Well, I did try it briefly but found it unusable |
13:52 |
jas_ |
but i don't like to have it on all the time anymore |
13:52 |
jas_ |
now i toggle, because there's a new trick in between |
13:52 |
jas_ |
i won't tell you about it now! ha |
13:52 |
jas_ |
i like it, i thank you for the convo |
13:53 |
Shara |
I do like the idea of having such options anyway |
13:53 |
Shara |
I always wanted to add climbing gloves for the higher shift jump and so on, but with the control change, it's all just messy |
13:54 |
Shara |
So I gave up o trying to use the two different movement types for anything useful |
13:54 |
Shara |
on* |
13:59 |
tenplus1 |
PlayerPlus updated with setting to enable old sneak_glitch movement... 'old_sneak' in minetest.conf of use the advanced settings in the actual menu |
13:59 |
Shara |
Setting for server or individual players? |
13:59 |
tenplus1 |
server |
14:00 |
Shara |
If people don't realise they can set it in conf, they are unlikely to realise they can set it in a mod either |
14:00 |
jas_ |
the pizza smells way better than it tastes |
14:01 |
Shara |
Wondering if I should finally release my sneak switcher as a standalone mod, but I doubt people would use it |
14:01 |
jas_ |
i would check it out |
14:01 |
jas_ |
if that's an incentive. well, i think you should anyway because it's nice to share and it's in my interest. others would likely try it |
14:02 |
Shara |
It basically just allows /sneak mode old|new|none |
14:02 |
Shara |
sneak_mode* |
14:02 |
jas_ |
oh interesting |
14:02 |
jas_ |
what movement style is 'none'? |
14:02 |
jas_ |
default new_move? |
14:02 |
Shara |
no sneak at node edges at all |
14:02 |
Shara |
you just fall off :) |
14:03 |
jas_ |
oh oh right, there's `sneak' and then there's `sneak_glitch' |
14:03 |
jas_ |
two different values, each present in two different movement styles! weeeee |
14:03 |
Shara |
The thing I want a setting for is how the shift key works.... :( |
14:04 |
tenplus1 |
that's what I've added :) puts it back to old style movement and sneaking |
14:04 |
jas_ |
that's the Use key for me, shara i always get confused |
14:04 |
Shara |
jas_: I call it shift. I don't plan on changing this. Sorry. |
14:04 |
jas_ |
you want a setting for how the sneak key works? like toggle versus momentary? |
14:05 |
Shara |
Yea. It's the biggest issue about new move for me |
14:05 |
jas_ |
that's okay, i don't plan on not getting confused :D |
14:05 |
jas_ |
aha |
14:05 |
Shara |
tenplus1: switching between new/old move is not the same |
14:05 |
jas_ |
i think it sounds related to the who keybinding/actions thing-a-ma-bob |
14:05 |
Shara |
Na, it's not about keybinding |
14:05 |
jas_ |
making any key do any action |
14:05 |
Shara |
That's nto related |
14:05 |
jas_ |
in quake, for example yet again, there is +vstr and -vstr |
14:05 |
Shara |
not* |
14:05 |
Shara |
It doesn't matter which key you set to the action, what that key actually does is slightly different between the two modes |
14:06 |
jas_ |
so whether something is a toggle or momentary is only related to how you code it |
14:06 |
jas_ |
or 'bind' it |
14:06 |
jas_ |
oh i think we're talking about different things sorry |
14:06 |
Shara |
Yes :P |
14:06 |
jas_ |
it would be possible to define whether a bind is momentary/toggle in this system, however, such as in quake from 1996 |
14:06 |
jas_ |
er, 99, calinou will correct me |
14:06 |
jas_ |
(maybe) |
14:07 |
jas_ |
and then, then i would be able to /bind mouse2 +jump |
14:07 |
Shara |
Well, it's still not really a toggle in new move I think |
14:07 |
jas_ |
oh it's up to u even now |
14:07 |
jas_ |
how u code it |
14:08 |
jas_ |
i prefer momentary |
14:08 |
jas_ |
i don't toggle |
14:08 |
Shara |
it's just that you no longer fall - until you move |
14:08 |
Shara |
I want to fall when I release the key |
14:08 |
Shara |
Regardless of which move mode is used |
14:08 |
jas_ |
toggling takes longer, one extra keyswipe. momentary is quicker, less keystrikes |
14:08 |
jas_ |
oh you want to fall if you're standing in air? |
14:08 |
Shara |
Yes, though again, it's not a toggle, but same issue in that a secondary key press is needed to drop |
14:09 |
jas_ |
"but how do you know you're standing in air?" haha |
14:09 |
Shara |
Sorry, not getting the joke |
14:09 |
tenplus1 |
what if you reduced player collisionbox so it covers only head/feet area, would that help ? |
14:09 |
jas_ |
well the joke is |
14:09 |
tenplus1 |
then you drop in air |
14:09 |
Shara |
tenplus1: don't think it has anything to do with that |
14:10 |
tenplus1 |
when using sneak ? |
14:10 |
jas_ |
the fall damage avoidance bug. people tell devs: "just make it so if i'm falling, i get hurt" devs reply: "well how do we know if you're falling?" |
14:10 |
Shara |
This is not a collision issue |
14:10 |
jas_ |
the classic example being: falling versus flying |
14:10 |
jas_ |
bendeutch(?) made a server side movement PR to combat this, but i dunno if it went anywhere |
14:11 |
Shara |
Anyway, this won't help anything, so crawling off to a corner somewhere |
14:11 |
jas_ |
oh |
14:11 |
jas_ |
that reminds me, crouching |
14:11 |
tenplus1 |
crouch animation needed |
14:11 |
jas_ |
sneaking is actually refered to as `crouching` in one place in the docs, unless they recently got removed |
14:11 |
jas_ |
but there is indeed no 'crouching'. this would be an excellent addition of course |
14:12 |
jas_ |
but as you say tenplus1 no animation, no crouching :) |
14:13 |
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benrob0329 joined #minetest-hub |
14:13 |
tenplus1 |
hi benrob |
14:13 |
jas_ |
well, perhaps it's a modder's issue. with the collisionbox changes, using eye_sight property, and changing model/animation (or not) should yield crouching effect |
14:13 |
* jas_ |
copy/pastes |
14:14 |
jas_ |
oh yes, but then there is the issue of not having anymore keys. sure, there's aux1, but there's no aux2. so back to the whole 'bind any key to any action' source |
14:14 |
* jas_ |
goes off and cries in a corner also |
14:14 |
tenplus1 |
lol |
14:21 |
benrob0329 |
Hello tenplus1 |
14:21 |
tenplus1 |
o////////////////////// |
14:21 |
tenplus1 |
^^ the long arm of the wave |
14:22 |
* benrob0329 |
wonders of doom could be ported to MT |
14:22 |
benrob0329 |
*if |
14:22 |
tenplus1 |
scifi mobs already has some doom clones in there :) and scifi nodes covers doors and blocks... if you build a map you could place the mobs :D |
14:23 |
benrob0329 |
But I mean, fully ported |
14:23 |
benrob0329 |
As in converted maps and identical NPC scripting |
14:23 |
tenplus1 |
licensing ? |
14:23 |
benrob0329 |
Well, yes |
14:24 |
benrob0329 |
But you could also do something like FreeDOOM |
14:25 |
tenplus1 |
even if it's close players would still enjoy playing it :) |
14:25 |
benrob0329 |
The problem might be that MT doesn't have bullet physics built in |
14:25 |
tenplus1 |
could make a 1-time spawner that adds a monster then disables itself |
14:26 |
tenplus1 |
use the new raycast, or my bows mod can shoot through tiny spaces |
14:27 |
tenplus1 |
we have players on xanadu sniping other's using the arrowslit and murder hole nodes in castles++ |
14:27 |
tenplus1 |
that's fun :D |
14:28 |
jas_ |
when server's can send client's scripts... |
14:28 |
jas_ |
we will have doom in mt |
14:28 |
tenplus1 |
client's scripts ??? huh |
14:28 |
jas_ |
ssmcsm |
14:28 |
jas_ |
server-sent mods & client-side mods |
14:28 |
tenplus1 |
ohh, yeah, agree'd... CSM should only be loaded from server-side |
14:28 |
jas_ |
loaded? |
14:28 |
jas_ |
:) |
14:28 |
jas_ |
now, it's not true |
14:29 |
jas_ |
csm is useful, period. |
14:29 |
jas_ |
it would be more useful if i could send a connecting player a script i want them to run |
14:29 |
tenplus1 |
yeah, I dont like that clients can load their own mods alongside the one's from server |
14:29 |
jas_ |
that's a preference, settable in an option |
14:29 |
jas_ |
right now, however, there exists no mechanism |
14:29 |
jas_ |
for server-sent mods |
14:29 |
jas_ |
and that's an issue |
14:30 |
jas_ |
i dunno the # |
14:30 |
tenplus1 |
would seriously speed up mods that can use client to run things like ambience or node detection |
14:30 |
jas_ |
and bullets... |
14:30 |
jas_ |
and physics |
14:31 |
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tumeninodes joined #minetest-hub |
14:31 |
tenplus1 |
hi tumeninodes |
14:31 |
tumeninodes |
gah |
14:31 |
tenplus1 |
:P |
14:31 |
tumeninodes |
I was gonna try to beat you to it |
14:31 |
jas_ |
:D |
14:31 |
tumeninodes |
Hi tenplus1 |
14:31 |
tenplus1 |
o// |
14:32 |
tumeninodes |
I'm gonna have to hire a specialist to beat you to the Hi |
14:32 |
tenplus1 |
ask krock :P |
14:32 |
jas_ |
i have join/parts hidden, so i always enjoy ten's announcements |
14:33 |
tumeninodes |
ha |
14:33 |
jas_ |
and it's the best when people try to beat him to it! <3 |
14:33 |
tenplus1 |
if I'm not watching a youtube video I can sometimes hit 2 second after join |
14:33 |
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Wendyap joined #minetest-hub |
14:33 |
jas_ |
you got a buddy list? |
14:33 |
tenplus1 |
nope |
14:34 |
jas_ |
*ding* |
14:34 |
tenplus1 |
I just go by the join/leave messages on pidgin |
14:34 |
jas_ |
ah. i was on weechat on termux on my phone earlier. it was tiny. |
14:34 |
tenplus1 |
Pidgin is a decent chat app, got my google and irc connected, and yahoo before it was discontinued |
14:35 |
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14:35 |
jas_ |
it's a nice program. |
14:36 |
tenplus1 |
so many plugins, even discord |
14:36 |
tumeninodes |
No |
14:36 |
jas_ |
well there |
14:38 |
tenplus1 |
might be adding pasta to farming redo as a base for other recipes |
14:38 |
jas_ |
running outta foods to make? |
14:38 |
tumeninodes |
speghats |
14:39 |
jas_ |
and spices |
14:39 |
tenplus1 |
not so much foods, just taked time making textures for it all :D |
14:39 |
tenplus1 |
will be getting complaints on server from all players saying "Someone took'a mah spaghet!" |
14:40 |
jas_ |
there's a feature called stereoscopic that's VR right? in minetest? i wonder what that's like, i never tried it |
14:40 |
tenplus1 |
never tried it, might be fun :) |
14:41 |
jas_ |
never tried minetest vr or any vr? i never tried any |
14:42 |
jas_ |
hmmmm |
14:42 |
jas_ |
anyway i think that's what 'stereoscopic' mode is, is VR for the minetest app at least, so you can strap a cell phone to your face |
14:43 |
tenplus1 |
would be scarey hearing something creep up behind you and seeing a dungeon master standing there ready to strike :D |
14:43 |
T4im |
stereoscopy would be that thing where one eye in the glasses can only see red the other only green colors allowing an image to address both eyes distinctly in such a way that you can create a 3d image |
14:43 |
jas_ |
i wonder what minetest is like in VR. I heard you can't have like the wieldview because it doesn't work the same. it distracts to have the item right in front of you |
14:43 |
jas_ |
T4im: oh thanks. is there legit VR for minetest then? |
14:43 |
jas_ |
what's that called? |
14:44 |
T4im |
that would simply be VR i think; no idea if anyone made that work yet |
14:44 |
jas_ |
i see i see, thank you |
14:45 |
jas_ |
i can't wait to strap a cell phone to MY face |
14:46 |
T4im |
:D |
14:46 |
jas_ |
love for it to be minetest lmao |
14:46 |
jas_ |
you've tried it T4im ? |
14:46 |
T4im |
stereoscopy i did a long while back in another game; fun at first.. until you get headaches from it :p |
14:47 |
jas_ |
oh well, i do wonder about those high-end rigs or equipment. i just have seen the videos of people falling over is all, and immediately was into the idea. |
14:49 |
T4im |
ah the color thing i mentioned is btw specifically anaglyph 3d, there are other ways for stereoscopic effects, which probably are used as part of VR as well |
14:49 |
jas_ |
oh ok, interesting. huh |
14:55 |
benrob0329 |
I tried MT on a 3D TV once, unfortunately my laptop was crap at the time so it sucked pretty badly |
14:55 |
jas_ |
i'm wondering about the goggles, i think. |
14:56 |
jas_ |
or whatever they call em. i just think it's funny calling it 'cellphone on face' |
14:56 |
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14:58 |
tenplus1 |
back laters, nom time :D |
14:58 |
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15:02 |
jas_ |
omg, i can set one action to two keys at the same time alright, right? |
15:06 |
jas_ |
no |
15:06 |
jas_ |
sorry, nevermind :'( |
15:15 |
jas_ |
right default controls WASD, i can sneak jump left alright, whereas with ESDF and shift/z for sprint/sneak i can easily sneak jump right. but i agree it's cumbersome, but unusable i disagree because i can sneak jump terrain okay either way |
15:16 |
jas_ |
if only i had a sixth finger |
15:21 |
tumeninodes |
you don't have a sixth finger? 0_0 |
15:23 |
jas_ |
not on my left hand, no |
15:23 |
jas_ |
but thank you very much for the feedback |
15:23 |
jas_ |
i should add a setting for toggle or momentary, if possible. and allow for this to be a client preference if it's not too laggy without ssmcsm |
15:24 |
jas_ |
play any intstruments, tumeninodes ? |
15:24 |
tumeninodes |
guitar, drums |
15:24 |
tumeninodes |
but have not touched either in a few years |
15:24 |
jas_ |
that's cool |
15:25 |
tumeninodes |
I was a 'rock star' in my young years haha |
15:25 |
jas_ |
i like to make noise with the computer |
15:25 |
jas_ |
oh right on, or should i say "rock" on.. haaa |
15:26 |
tumeninodes |
hold on, see if I can pull something up |
15:26 |
jas_ |
how about guitar and drums at the same time? i suppose with an echoplex or w/e it's called |
15:26 |
tumeninodes |
heh, some people do that... street performers |
15:26 |
jas_ |
there's a neat program on linux (and macos too i think) called sooperlooper |
15:28 |
jas_ |
i have some stuff on archive if you search 'some abstract combination' i think |
15:28 |
jas_ |
beware |
15:33 |
tumeninodes |
I still have a couple old keyboards around, was thinking about using them to see if I can come up with some new sounds for MTG |
15:33 |
jas_ |
oh neat, the main menu is affected by formspec 'prepend' or w/e it's called. |
15:33 |
jas_ |
sweet |
15:34 |
jas_ |
i like puredata, and can't stop thinking about libpd in minetest. even though i dunno even if that's possible |
15:35 |
jas_ |
there's a book called designing sounds, all about making sound effects with pd. plus it's obviously awesome at generative music, or w/e u wanna call it. |
15:35 |
tumeninodes |
I guess 'every and any thing is possible' you just have to have the skill |
15:35 |
jas_ |
true true |
15:36 |
jas_ |
do not have skill, unlikely i ever will but i got a learn c++ in 21 days like a year ago |
15:36 |
tumeninodes |
did you remember any of it? |
15:36 |
jas_ |
well, at least MT needs a sound effect overhaul |
15:36 |
tumeninodes |
*do |
15:36 |
jas_ |
oh right i probably should have read it |
15:37 |
jas_ |
it's hard to suggest tit for ... sorry, scratch that word |
15:37 |
jas_ |
woops. it's hard to suggest anything for music, especially with audio feature PRs like TRIM and OFFSET being SHOT DOWN |
15:37 |
jas_ |
by PARAMAT |
15:37 |
jas_ |
ahem |
15:37 |
jas_ |
well i'm off to bed |
15:37 |
jas_ |
nn |
15:40 |
* tumeninodes |
is in the denim jacket |
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tumeninodes |
man, been so quiet everywhere the past week |
16:17 |
VanessaE |
zzz |
16:18 |
tumeninodes |
haha |
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xerox123 |
o/ |
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20:15 |
paramat |
!tell jas_ see the threads, i have not 'shot down' sound offset, i'm fine with PR 6719. i just stated i'm not keen on offset plus looping over a range, but there is no PR for that, and, i can't stop anything alone ;] |
20:15 |
MinetestBot |
paramat: I'll pass that on when jas_ is around |
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20:49 |
paramat |
!tell jas_ (your behaviour in those threads was not good, not responding to several requests for clarification, and an abusive rant you had to delete) |
20:49 |
MinetestBot |
paramat: I'll pass that on when jas_ is around |
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