Time |
Nick |
Message |
00:08 |
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EvergreenTree joined #minetest-hub |
01:01 |
BillyS |
Ugh, is there a solution to this famous "disappearing items" smartshop bug? |
01:43 |
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02:06 |
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16:11 |
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16:13 |
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17:04 |
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Krock joined #minetest-hub |
17:04 |
Krock |
hi ten |
17:04 |
Krock |
tab + enter without looking <.< |
17:07 |
shivajiva |
lol nice try tho |
17:09 |
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Krock joined #minetest-hub |
17:10 |
Krock |
thanks |
17:10 |
shivajiva |
Hi Krock |
17:10 |
Krock |
hi shivajiva |
17:10 |
Krock |
no idea how this happened but I managed to crash Hexchat :3 .. reported |
17:11 |
shivajiva |
got any nice strategies for reversing the order a series of function calls? |
17:12 |
shivajiva |
+of |
17:12 |
VanessaE |
cache their outputs into a table and iterate it backward? :) |
17:12 |
Krock |
straight forward approach would be table.insert(dst_table, 1, src_table[i]) |
17:13 |
Krock |
or yes, reverse iterators if they exist |
17:13 |
rubenwardy |
that would result in lots of copying ^ |
17:13 |
rubenwardy |
wait |
17:13 |
rubenwardy |
not sure how Lua tables are stored |
17:15 |
Krock |
me neither, but probably it would cause a shift for all array contents for each new element |
17:15 |
Krock |
if it's a one time thing on load, that's no problem |
17:16 |
T4im |
if those function calls are already in an indexed table you can just walk from #table to 1 instead of 1 to #table; easier than setting up reverse iterators :D |
17:16 |
Krock |
or dst_table[i] = src_table[#src_table - i + 1] if it's an integer based table |
17:16 |
shivajiva |
afaik lua is nothing but tables :') |
17:17 |
Krock |
yesn't |
17:17 |
Krock |
tables can be integer-based keys (arrays, kinda) or maps |
17:17 |
T4im |
they also can be both :x |
17:18 |
Krock |
whereas #table does not work on latter (neither does sort) |
17:18 |
Krock |
T4im: both would again be maps with different types of keys |
17:19 |
Krock |
counting them with # is either not possible or doesn't produce the desired output |
17:19 |
T4im |
well, yes, but the integer operations should keep working on the indexed parts as expected :) |
17:19 |
Krock |
sure, so do any other constant key expressions |
17:21 |
shivajiva |
hmm thanks, I think you have covered the options there :) |
17:22 |
shivajiva |
think I'll insert the functions in an ipair table to make this easy |
17:44 |
T4im |
`for i=#tmp_table, 1, -1 do end` if you change your mind :) |
17:56 |
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garywhite joined #minetest-hub |
17:56 |
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garywhite joined #minetest-hub |
18:04 |
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benrob0329 joined #minetest-hub |
18:54 |
sofar |
random statistics from the PRMS: last week(full 7 days) it served 1mln requests from 1661 visitors. It hosted 7622 unique media files and used 6.2GB of data. |
18:55 |
VanessaE |
nice. |
18:55 |
sofar |
which is pretty modest |
18:55 |
sofar |
it was more in the first month by a large margin |
18:55 |
Jordach |
that's a reasonably sized community |
18:55 |
sofar |
also note that many servers don't use the PRMS |
18:56 |
Krock |
sofar: stats. when? |
18:56 |
sofar |
when what? |
18:56 |
Krock |
graphs. beautiful statistics |
18:56 |
Krock |
would be interesting to see the trends |
18:56 |
sofar |
I suppose I could, but I don't have graphs atm |
18:56 |
sofar |
would have to rrdtool it up somehow |
18:56 |
rdococ |
statistics are a pretty clever way to lie tbh |
18:57 |
sofar |
I'm not making statements, just quoting facts |
18:58 |
sofar |
=D |
19:01 |
Krock |
oh right. I also must get myself to learn a bit how rrdtool works |
19:04 |
sofar |
I'm making fancy server graphs though |
19:04 |
sofar |
https://minetest.foo-projects.org/status.html |
19:05 |
sofar |
but I never liked any nginx/http log -> rrdtool setup I found |
19:05 |
sofar |
they're all clumsy |
19:06 |
Krock |
these 1/2 players are everywhere |
19:07 |
Krock |
0.1 player on Tuesday 00:00 hmmmmm |
19:07 |
nerzhul |
rrdtool is quite old, it works pretty well with graphite |
19:07 |
nerzhul |
but influx db is just the best |
19:08 |
Krock |
"the best" is always relative :P |
19:34 |
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paramat joined #minetest-hub |
19:46 |
VanessaE |
Krock: when you get badk, can you explain what you meant by "maybe a mod of yours is overwriting the sign groups where the hand has no definition" ? I don't understand. None of the mods in my archive appear to redefine ":". |
19:50 |
VanessaE |
or anyone else who knows what he means :) |
19:52 |
VanessaE |
eh, bbl. |
20:26 |
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IhrFussel joined #minetest-hub |
20:44 |
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Fixer joined #minetest-hub |
20:51 |
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Ruslan1 joined #minetest-hub |
22:37 |
Sokomine |
Shara, tenplus1: i changed the travelnet in creative mode because digging and punching is hard to distinguish. it takes a wielded diamond pick now to dig the travelnet. vanessae doesn't seem to like it. any ideas to improve the situation are welcome |
22:37 |
VanessaE |
Sokomine: it ain't just me -- EVERYONE hates that. |
22:37 |
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paramat joined #minetest-hub |
22:37 |
VanessaE |
please, go back to normal hand-digging and no formspec on punch. |
22:38 |
VanessaE |
so there. :) |
22:38 |
Sokomine |
:-( i'm sorry about that. but...how to improve it... |
22:38 |
VanessaE |
just as I said., |
22:39 |
VanessaE |
:) |
22:39 |
Sokomine |
but...how do you distinguish between dig and punch? i'm afraid i'm really out of creative mode too much :-) (there's a reason i prefer survival...and it's not survival...) |
22:39 |
VanessaE |
the engine already does :) |
22:39 |
VanessaE |
it knows the difference between a dig and a punch. |
22:39 |
* Sokomine |
stares at the engine (which doesn't exactly do as wished) |
22:40 |
VanessaE |
you just have to put your update code in the on_punch callback |
22:40 |
Fixer |
i hate how minetest handles left-right click in various places :S |
22:54 |
Sokomine |
i've done an update. please try if that version works better now. i can't really test as i'm not used to creative speed |
22:58 |
VanessaE |
I'll pull it and stage for the morning reboot. |
23:32 |
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jas_ joined #minetest-hub |