Time |
Nick |
Message |
00:14 |
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00:24 |
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00:37 |
TommyTreasure |
now for a weird, but probably addressed issue. when dropping an item, it slides until it hits something. config setting i missed to stop it? |
00:41 |
calcul0n |
did you try to drop it on different grounds? looks like some are buggy |
00:41 |
calcul0n |
someone made a bowling game with that glitch :) |
00:48 |
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01:02 |
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01:30 |
paramat |
that should normally only happen on ice or other 'slippery' nodes |
02:27 |
TommyTreasure |
sorry for the delay. its a copy of my production server, different map. same mods. works fine on that one. only acts up on my local copy. happens on every surface, and even in water |
02:28 |
TommyTreasure |
i saw a video series on youtube. the author had the same issue, but i just don't have the time to binge 180+ episodes to see if he's found the fix. :) |
02:28 |
TommyTreasure |
actually, i'm getting ready to send him a comment to see if he's found a fix |
02:29 |
TommyTreasure |
it only happens on mob drops, and player drops. digging under a grass or flower node stays in place |
02:29 |
TommyTreasure |
0.4.17.1 on both servers, and client |
03:12 |
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03:23 |
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03:50 |
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03:51 |
jas_ |
hi |
03:54 |
VanessaE |
hi |
04:53 |
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06:00 |
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06:15 |
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07:06 |
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08:08 |
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10:01 |
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10:10 |
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10:14 |
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10:36 |
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10:42 |
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11:00 |
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11:07 |
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11:08 |
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11:17 |
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11:36 |
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13:30 |
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13:52 |
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14:05 |
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14:17 |
tumeninodes |
vote to remove 'combine two slabs if possible' from stairs mod? W don't need no stinking combos :P |
14:17 |
tumeninodes |
*e |
14:18 |
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14:20 |
Shara |
I can't dislike it personally, but I wonder how much of a riot it would cause |
14:20 |
tumeninodes |
idk, I've seen it mentioned a few times where users didn't even realize it's a thing |
14:21 |
tumeninodes |
Ima spread my anti-combo hate sprechen |
14:21 |
Shara |
I often want to place a slab over a slab (when there is a wall next to them) for decorative purposes and so on... and this can prevent it |
14:21 |
tumeninodes |
I removed it in my own version |
14:22 |
tumeninodes |
I got tired of combining slabs, disruptin my slab placement... acting linke they own the place |
14:23 |
tumeninodes |
*like |
14:24 |
Shara |
Yea... sounds like a good idea actually |
14:24 |
tumeninodes |
can't a player place two slab in the crafting grid and get a full block if they need? |
14:24 |
Shara |
I have pretty much reached the point of abandoning my attempts to update MTG on my servers now. It's becoming very obvious it's just too much effort. |
14:25 |
Shara |
So maybe soon I'll make an official redcat_game |
14:25 |
Shara |
Which will obviously be lots of MTG with things changed/removed |
14:25 |
tumeninodes |
not only is it a good idea..., it also helps me remain lazy..., so I don;t have to figure out all these 'params' maths :D |
14:26 |
Shara |
I'm still not sure what's going on with the rotation issue in those stairs |
14:26 |
Shara |
It's like that one texture insists on being world alligned |
14:27 |
tumeninodes |
we would need to make a special texture for all rotations and..., then uppy eyes down, with rotations too |
14:27 |
Shara |
No, it should only need the extra two textures I dumped on github |
14:27 |
tumeninodes |
I just thought it would be nice to have glass slabs to use for skylights ,n such |
14:27 |
Shara |
The problem is the top texture for normal stairs (but not for inner and outer stairs) doesn't rotate |
14:28 |
Shara |
Yea, I like glass slabs |
14:29 |
tumeninodes |
ahhhh, that issue was somewhat fixed when the stairs were mesh..., but they are back to nodebox again (which I'm fine with), but the mesh caused issues with world align.. which was now... ummm |
14:29 |
Shara |
Hmmm... now way in current stairs api to have stairs as a light source? |
14:29 |
Shara |
no* |
14:29 |
tumeninodes |
? 0_o why?? |
14:30 |
tumeninodes |
unless I add mese-block stairs later haha |
14:30 |
Shara |
I don't know. Just randomly realised CRL glow obsidian slabs don't... glow |
14:30 |
Shara |
and that's annoying |
14:31 |
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14:31 |
tumeninodes |
hmm, add light to the defs, then they can be set per type? |
14:32 |
Shara |
tumeninodes: ...I'm getting more and more annoyed at MTG :( |
14:32 |
Shara |
...maybe it's time to, I don't know, make my own game :P |
14:33 |
tumeninodes |
wait... ? |
14:33 |
Shara |
Heh |
14:33 |
Shara |
I should stop fussing with MTG stairs and finish HW stairs mod. |
14:33 |
Shara |
Then I'll just use that on my servers |
14:33 |
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14:34 |
tumeninodes |
I'm still picking my brain on the walls |
14:34 |
tumeninodes |
I've rewrote it a dozen times |
14:34 |
Shara |
Hmm, didn't we work out everything we needed for them? |
14:35 |
tumeninodes |
I keep getting stumped on one bit |
14:35 |
Shara |
Well... add to HW first and then I'll help you more :P |
14:36 |
tumeninodes |
please hold |
14:36 |
Shara |
hehehe |
14:36 |
Shara |
I might actually just do that myself this weekend anyway |
14:42 |
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16:11 |
sofar |
Krock: [off] https://github.com/clearlinux/tallow - mitigates most of the annoyance, while keeping the risk to locking yourself out minimal |
16:12 |
Krock |
that off failed |
16:13 |
sofar |
for most people running a server, it's mostly on-topic anyway :) |
16:13 |
Krock |
thanks for this link. will look into it |
16:14 |
sofar |
I wrote it, so, feel free to criticise it or ask if you don't understand anything |
16:14 |
Krock |
needs IPtables.. using ufw right now because it was so easy to use |
16:15 |
Krock |
I'm afraid it's only doable with iptables |
16:34 |
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16:39 |
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FrostRanger joined #minetest-hub |
16:55 |
shivajiva |
I thought ufw was just a frontend for iptables |
17:06 |
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paramat joined #minetest-hub |
17:21 |
paramat |
i'm fine with removing auto slab combining too :] |
17:21 |
tumeninodes |
woohoo |
17:22 |
tumeninodes |
I have a feeling it has been more of an annoyance to most. |
17:24 |
tumeninodes |
If it really comes down to it, a recipe can be added to place 2 slabs in the crafting grid to get one full node. (not even sure if that already exists or not, never used it) |
17:27 |
tumeninodes |
I am heading out for about an hour or two. When I get back I can work at whichever needs to be done. |
17:56 |
Krock |
IhrFussel: just wondering. How many SSH login attempts did you get in the last week in your Minetest server? |
18:01 |
IhrFussel |
About 6,000 failed password lines since Sep 30 |
18:03 |
IhrFussel |
But none of them even get the username right |
18:03 |
Krock |
uhm.. "root"? |
18:03 |
IhrFussel |
Disabled |
18:04 |
IhrFussel |
I should clarify... Almost all login attempts try to login as an inexistent user |
18:05 |
Krock |
you can disable signing in as root, but it will still allow entering the password |
18:05 |
IhrFussel |
It allows entering the password for every user even if that user doesn't exist AFAIK |
18:05 |
IhrFussel |
Yep |
18:05 |
Krock |
indeed |
18:06 |
IhrFussel |
So if someone wants to hack my machine they first need to find out what username I use...and THEN get the password right |
18:06 |
IhrFussel |
Double security I think |
18:09 |
IhrFussel |
And on top of that I use fail2ban so no more than 3 attempts per IP |
18:18 |
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18:23 |
IhrFussel |
It looks like the "hack bots" are able to circumvent the wait time between login attempts? Or am I seeing that wrong? |
18:24 |
IhrFussel |
I mean usually there is a 2-3 secs delay when submitting a password before the shh server replies |
18:24 |
Krock |
they could open multiple connections |
18:27 |
IhrFussel |
So in other words that delay is pretty much useless? |
18:27 |
IhrFussel |
Cause it#s not IP/host based |
18:29 |
Krock |
without connection count limits it's probably useless, yes. |
18:31 |
Fixer |
!tell Krock from what I've heared a lot of those are chinese bots trying to sneak in |
18:31 |
MinetestBot |
Fixer: I'll pass that on when Krock is around |
18:32 |
Fixer |
!tell move your sensitive ports to some non-default locations |
18:32 |
MinetestBot |
Fixer: I'll pass that on when move is around |
18:32 |
Krock |
ikr. filtered my logs a little to see where the most login tries come from |
18:32 |
MinetestBot |
Krock: Oct-06 18:31 UTC <Fixer> from what I've heared a lot of those are chinese bots trying to sneak in |
18:32 |
Krock |
> move |
18:32 |
Fixer |
lool |
18:33 |
Fixer |
just wait for that move person |
18:33 |
Krock |
already banned an entire subnet from china and one from ukraine |
18:33 |
Krock |
well, chances are there. move is online |
18:36 |
IhrFussel |
I get these attempts every few minutes..they use login names like root, admin, service, pi etc |
18:36 |
Krock |
rubenwardy: you could transform the Minetest (MTG text) logo near to the bottom of the Minetest logo. Wordart style. Like a banner, slightly hanging down to fit well into the curvy shape |
18:36 |
Krock |
but then people might confuse the two |
18:37 |
Krock |
or a banner with the letters "It's FLOSS" |
18:37 |
Krock |
or "spend the entire day modding and then die" |
18:39 |
Krock |
(shitpost) you might also want to add a notification bell with a red bullet and a number inside on the top right empty space to make it look like you must check it for news. |
18:53 |
Fixer |
There was a bug in something, that after 60000 tries or so of Mao, password was granted |
19:08 |
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19:16 |
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19:19 |
sofar |
Krock: tallow makes 1 iptables line but all the IP entries go into ipsets, which is faster and more easy to maintain |
19:20 |
sofar |
Krock: tallow also penalizes clients that are abusing the SSH protocol much quicker |
20:32 |
Krock |
ack |
20:46 |
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20:57 |
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22:02 |
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22:03 |
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22:11 |
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22:15 |
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22:21 |
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22:57 |
BillyS |
Is there a minetest.registered_privledges table? |
22:58 |
BillyS |
apparently so |
23:11 |
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23:27 |
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