Time |
Nick |
Message |
00:01 |
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00:07 |
rubenwardy |
https://i.rubenwardy.com/XagHA.png |
00:08 |
rubenwardy |
Shara ^ |
00:10 |
Mr_Pardison |
"It's very important to understand entities, as you will need to use them a lot as hacks for missing engine features." LOL! |
00:13 |
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00:16 |
paramat |
eheh |
00:16 |
* rubenwardy |
is writing about network latency and reliability |
00:18 |
* paramat |
paralels |
00:18 |
Jordach |
test |
00:19 |
rubenwardy |
huh? |
00:19 |
rubenwardy |
ahh |
00:19 |
rubenwardy |
lel |
00:36 |
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04:07 |
VanessaE |
is it possible to change the amount of light a node emits *after* it's placed? I guess by altering the lower 4 bits of param1 ? |
05:17 |
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10:41 |
rubenwardy |
"insecure environment" makes me cringe everytime |
10:54 |
IcyDiamond |
lol |
11:21 |
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11:44 |
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11:44 |
rubenwardy |
Wooaahhh |
11:44 |
rubenwardy |
This spam bot is clever |
11:45 |
rubenwardy |
It understands context |
11:47 |
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11:47 |
rubenwardy |
https://cdn.pbrd.co/images/HzAf7SD.jpg |
11:51 |
IhrFussel |
"2) BUT! In order to get your stuff to the new Content DB, it must be 100% FOSS." if you implement this you are restricting the freedom of modders just as much as you restrict the freedom of FOSS-elitists right now |
11:53 |
IhrFussel |
I GREATLY understand why some people don't want their code to be sold by others and you shouldn't force modders to allow it regardless |
11:54 |
IhrFussel |
Being able to use something for profit is on almost every site a PRIVILEGE |
11:54 |
IhrFussel |
And not a basic right |
11:55 |
IhrFussel |
If I'm so nice and share my code with the community then you should respect when I say "but I don't want other people to profit off of it" |
11:56 |
IhrFussel |
And you discriminate modders who use NC licenses if you implement that rule in the Content DB |
11:57 |
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11:59 |
IhrFussel |
If I would sell the stuff I share myself then it would be kind of rude to disallow it for others...but if I just share my code for free and without the idea to ever sell it then why should I allow others to sell it by default? (by the way I didn't use NC licenses in the mods I shared so far but I wanna express my understanding of the ones who do) |
11:59 |
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12:03 |
rubenwardy |
Heh |
12:06 |
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14:50 |
Megaf |
!server Megaf |
14:50 |
MinetestBot |
Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-dev / MegafXploreNext | Ping: 13ms |
14:57 |
ANAND |
Shouldn't contributors in https://dev.minetest.net/Changelog be consistently listed by their Github usernames? Right now, it's a mix of usernames and "real names" (also taken from their Github profile, likely) |
15:09 |
rubenwardy |
The names are from the commit author |
15:09 |
rubenwardy |
Feel free to correct them though :p |
15:14 |
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15:17 |
ANAND |
Gimme at least a month for that ;) |
15:19 |
ANAND |
I'll try to list them by their Github usernames, keeping privacy concerns in mind... |
15:21 |
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15:21 |
Fixer |
interesting, dxvk... https://www.youtube.com/user/Xpander666/videos |
15:32 |
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15:56 |
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15:59 |
IhrFussel |
local ownerll = minetest.get_auth_handler().get_auth(checkn).last_login is nil?? How? |
15:59 |
IhrFussel |
Is it lastlogin? |
16:05 |
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16:13 |
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16:18 |
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16:26 |
IhrFussel |
Looks like I have protections by accounts that don't exist anymore... (must've cleaned up the auth file once in the past) |
16:51 |
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16:54 |
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16:58 |
IhrFussel |
BTW what's the sorting algorithm for the player list? |
16:59 |
IhrFussel |
It doesn't seem to be ordered by "time of new table entry creation" |
17:00 |
IhrFussel |
I mean new players aren't displayed at the end of the list |
17:07 |
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17:09 |
IhrFussel |
Why do we even return a new table instead of simply returning player_list in get_connected_players()?? |
17:10 |
IhrFussel |
Ohh to be able to index them by numbers...I see...but still weird that the order makes no sense |
17:11 |
IhrFussel |
I mean if I add something to my existing table then I would expect it to be the last entry and if I add another value the former should be the 2nd to last entry |
17:11 |
IhrFussel |
Player list doesn't return the player names that way I think |
17:22 |
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17:39 |
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17:42 |
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17:42 |
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17:43 |
Krock |
hi imaginary tenplus1 |
17:46 |
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17:46 |
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17:46 |
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17:53 |
IhrFussel |
Would I break mods if I used numbers as index instead of player names in player_list? |
17:54 |
IhrFussel |
I just learned that lua tables without number index are sorted however lua likes |
17:54 |
IhrFussel |
Making it impossible to sort by joining time |
18:02 |
Krock |
in what player_list? |
18:02 |
Krock |
Other topic: Does anyone know how these frames in technic work? |
18:04 |
IhrFussel |
Krock, player_list table in builtin misc.lua adds players without any order / lua orders them in its own way |
18:05 |
IhrFussel |
And I try to order the online list by join time |
18:06 |
Krock |
https://github.com/minetest/minetest/blob/master/builtin/game/misc.lua#L43 |
18:06 |
Krock |
how would it break mods if it's limited to builtin only? |
18:07 |
Krock |
just ensure that get_connected_players() returns the same value |
18:08 |
IhrFussel |
Because it is used in minetest.get_connected_players() and therefore returns the values in a random order |
18:09 |
Krock |
the order doesn't matter as long all players are contained in the final table |
18:09 |
IhrFussel |
One solution might be to create my own online list table with indexed values by number |
18:09 |
IhrFussel |
The order should matter on my server...I want it to be ordered by join time so that the player who joined first is basically 1st and stays 1st |
18:10 |
IhrFussel |
No random jumping around |
18:10 |
Krock |
I thought it's already that way |
18:11 |
Krock |
unless the player list is a unordered_set |
18:11 |
IhrFussel |
From #lua <zy]x[yz> tables are hashmaps, there is no defined order |
18:12 |
IhrFussel |
Unless you index by numbers |
18:18 |
IhrFussel |
I could probably add my own minetest.get_ordered_connected_players() |
18:46 |
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19:13 |
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19:13 |
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19:18 |
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19:18 |
tenplus1 |
hi folks :) |
19:18 |
tenplus1 |
hi Krock |
19:19 |
Krock |
hi tenplus1 |
19:19 |
tenplus1 |
o/ |
19:23 |
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19:23 |
tenplus1 |
hi red |
19:23 |
tenplus1 |
Krock: is the inventory cube hack faster than the current one ? apart from looking better |
19:25 |
rubenwardy |
doubt it |
19:25 |
rubenwardy |
it's in software |
19:25 |
rubenwardy |
well, depends on your hardware |
19:25 |
tenplus1 |
ahh, thx... also hi :P |
19:25 |
Krock |
software is never faster unless it's a very crappy hardware implementation |
19:25 |
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19:25 |
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19:25 |
rubenwardy |
yeah, that |
19:25 |
tenplus1 |
lol |
19:25 |
tenplus1 |
wb gary |
19:25 |
rubenwardy |
which wouldn't be surprising |
19:31 |
Jordach |
hai ruben |
19:31 |
rubenwardy |
oh hair |
19:31 |
Jordach |
almost there with the framework |
19:32 |
tenplus1 |
what framework ? |
19:32 |
Jordach |
combined skyboxes |
19:32 |
tenplus1 |
overlapping textures ? |
19:32 |
Jordach |
https://i.imgur.com/SYzaMpk.png https://i.imgur.com/4BqDhWc.png |
19:32 |
Jordach |
the textured skybox combined with the dynamic one |
19:33 |
tenplus1 |
looks like normal sunrise and moonrise, I dont see any tesxture overlay |
19:33 |
Jordach |
the colours are provided from atmos2 |
19:33 |
Jordach |
https://i.imgur.com/AyLu21F.png |
19:33 |
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19:33 |
Jordach |
old skybox is visible under the moon |
19:34 |
tenplus1 |
will wait until you release something and testit out :) |
19:34 |
Jordach |
i've already forked MT with a branch readied |
19:34 |
tenplus1 |
one thing I never really included in Xanadu is a skybox, not unless you cound the black when mining |
19:35 |
Jordach |
currently by design, atmos2's dynamic skybox lacked a sun and mono |
19:35 |
Jordach |
i didn't want to do it with textures since it'd destroy VRAM |
19:36 |
Jordach |
i'd rather rework the skybox mechanisms to do so |
19:36 |
tenplus1 |
more gradient curves n patterns ? |
19:36 |
Jordach |
atmos2 already does that |
19:36 |
Jordach |
as a textured skybox |
19:36 |
rubenwardy |
Jordach: this framework? https://i.pinimg.com/736x/ec/db/be/ecdbbe53fd1912c8961ea75ab63b0f6c--life-hacks-doodles.jpg |
19:37 |
Jordach |
kek |
19:37 |
tenplus1 |
lol |
19:37 |
Jordach |
minetests skybox is a hack on top of an already existing hack |
19:37 |
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19:38 |
Jordach |
i'm basically upgrading it even further |
19:39 |
Jordach |
with a controllable star count |
19:39 |
Jordach |
rebindable sun and moon textures, axial tilt of the sun, moon, yaw of sun and moon, etc |
19:39 |
Jordach |
(todo: do the tonemap) |
19:45 |
tenplus1 |
do we have configurable fog yet ? fog distance and colour ? |
19:46 |
Jordach |
lmao no |
19:46 |
Jordach |
i'll look into it |
19:46 |
tenplus1 |
that would be awesome for client effects, potions of blindness, swamp gases etc |
19:52 |
Jordach |
you can already do that with hud images ;) |
19:52 |
tenplus1 |
not properly, and very laggy |
19:52 |
Jordach |
i don't mean like that either |
19:53 |
tenplus1 |
heh |
19:56 |
rubenwardy |
https://www.google.com/maps/vt/icon/name=assets/icons/road/rounded_rectangle-1-small.9.png&highlight=3878c7&color=ffffffff&psize=24&font_weight=bold?scale=1&text=Minetest%20is%the%best |
19:56 |
rubenwardy |
google knows |
19:56 |
rubenwardy |
https://www.google.com/maps/vt/icon/name=assets/icons/road/rounded_rectangle-1-small.9.png&highlight=3878c7&color=ffffffff&psize=24&font_weight=bold?scale=1&text=Minetest%20is%20the%20best |
19:56 |
tenplus1 |
o.O |
19:56 |
Jordach |
doesn't quite render right in chrome |
19:57 |
rubenwardy |
yeah |
19:57 |
rubenwardy |
cba |
20:04 |
tenplus1 |
Jordach: wanna check out my new builtin_item mod with custom features |
20:04 |
tenplus1 |
for Solar Plains |
20:18 |
tenplus1 |
hi longer |
20:18 |
longerstaff13 |
hi |
20:18 |
tenplus1 |
nice speeds :) *tests* |
20:18 |
longerstaff13 |
:P |
20:20 |
tenplus1 |
I know!!!!! soo sucks |
20:20 |
longerstaff13 |
hehe, looks like Sky is better than someone's internet :P |
20:20 |
longerstaff13 |
kidding :P |
20:20 |
tenplus1 |
ehehe |
20:24 |
longerstaff13 |
tenplus1: don't feel bad tho, my grandma's router barely even gets 0.70Mbps up :P |
20:25 |
IhrFussel |
I just implemented a "move all protections by one player to another" in my areas mod |
20:25 |
tenplus1 |
virgin tend to boast about download speeds all over, but the down is really bad unless you have a business acount |
20:25 |
tenplus1 |
hi fussel |
20:25 |
longerstaff13 |
heh |
20:25 |
longerstaff13 |
I can't get Virgin Media where I live |
20:25 |
longerstaff13 |
so we settled for Sky Broadband |
20:25 |
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20:26 |
tenplus1 |
o/ paramat |
20:26 |
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20:27 |
tenplus1 |
hi Gael-de-Sailly |
20:27 |
longerstaff13 |
meow |
20:27 |
Gael-de-Sailly |
Hi |
20:27 |
Calinou |
http://www.speedtest.net/result/7560610328.png |
20:27 |
Calinou |
adsl_irl |
20:28 |
tenplus1 |
ouch! |
20:28 |
Krock |
nice stats. |
20:28 |
Calinou |
ping is quite nice these days |
20:28 |
Krock |
getting similar stats here |
20:29 |
Gael-de-Sailly |
a bit less for me |
20:29 |
tenplus1 |
nite folks o/// |
20:29 |
Krock |
nite |
20:29 |
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20:49 |
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21:17 |
paramat |
nit |
21:21 |
rubenwardy |
? |
21:23 |
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21:34 |
IhrFussel |
Can someone tell me the actual reason why movestones in mesecons always remove the node behind them when they start moving? |
21:34 |
IhrFussel |
Or is it a bug and nobody cared? |
21:39 |
sofar |
seems the most likely answer |
21:50 |
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22:18 |
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22:32 |
Fixer |
Calinou: faster than 59% of FR *_* |
22:38 |
Jordach |
https://www.speedtest.net/result/6698220911.png |
22:39 |
Jordach |
:clap_emoji: |
22:39 |
Jordach |
Fixer: ^ |
22:39 |
nerzhul |
upload shit :D |
22:39 |
Jordach |
welcome to virgin media |
22:39 |
Jordach |
i'm waiting for chad thundermedia to come along |
22:40 |
Jordach |
nerzhul: i've spent my entire evening reworking set_sky to be behave more like set_clouds |
22:41 |
nerzhul |
Jordach i have less download (but not needed for my usecase) but far more upload and less ping :p |
22:41 |
nerzhul |
http://www.speedtest.net/result/7560840907.png |
22:41 |
Jordach |
i don't need the down, i need a stable connection |
22:41 |
Jordach |
which it does flawlessly |
22:43 |
Jordach |
nerzhul: more interestingly, i've made set_sky be almost entirely configurable with skybox type custom |
22:52 |
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