Time |
Nick |
Message |
00:38 |
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07:27 |
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07:27 |
tenplus1 |
hi folks |
07:29 |
tenplus1 |
any troubleshooting minds in this early ??? |
07:40 |
VanessaE |
no one here but us night owls :P |
07:40 |
tenplus1 |
lol, hi Vanessa |
07:40 |
VanessaE |
hi |
07:41 |
tenplus1 |
lua is being a pain once again and not doing what it should be donig :P |
07:41 |
VanessaE |
isn't being a pain one of the things Lua's good at though? :) |
07:42 |
tenplus1 |
very true... my simple skins mod lets you select a skin from the formspec and applies it without issue |
07:42 |
tenplus1 |
but when using the /setskin command and using the same code to set and apply, it freaks out if 3d_armor is present and active ?!?! |
07:42 |
VanessaE |
3darmor uses a special model. |
07:43 |
tenplus1 |
yup, and selecting skin from formspec works ok even with 3d_armor model |
07:43 |
VanessaE |
I think. |
07:43 |
VanessaE |
hm. |
07:43 |
tenplus1 |
it's jsut the /setskin that's giving issue here |
07:43 |
VanessaE |
no idea. :) |
07:43 |
tenplus1 |
heh, same here :D |
08:19 |
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Krock joined #minetest-hub |
08:19 |
tenplus1 |
hi Krock |
08:19 |
Krock |
hi tenplus1 |
08:20 |
Krock |
waat. MTB again shows that I was slower |
08:20 |
Krock |
must be a bug |
08:20 |
tenplus1 |
lol |
08:21 |
Krock |
oh well, my /setskin changes showed another issue? |
08:21 |
tenplus1 |
I commented out the total check so custom skins work again |
08:21 |
tenplus1 |
but /setskin does have an issue of sorts I'm trying to figure out |
08:23 |
Krock |
you could replace your skins.update_player_skin function with player_api.set_textures |
08:23 |
tenplus1 |
thats 0.5 only |
08:23 |
Krock |
well then, default.player_set_textures |
08:24 |
tenplus1 |
I need this to work properly on 0.4.16 and above |
08:24 |
Krock |
5.0 is above 0.4.16 |
08:24 |
tenplus1 |
thing is, when 3d_armor isnt running, selecting skin from inv+ or sinv formspec or setting with /setskin works perfectly |
08:25 |
tenplus1 |
but... when 3d_armor is running, selecting skin from inv+ or sfinv works fine, but /setskin doesnt ?!?! even through it uses same code to switch skin |
08:25 |
Krock |
lol tenplus1 |
08:26 |
Krock |
> this check is only used when custom skins aren't in use |
08:26 |
Krock |
> .. tonumber(skin) |
08:26 |
tenplus1 |
:P |
08:26 |
Krock |
dude, this will crash the server because trying to concat a nil value with string |
08:27 |
Krock |
remove the "tonumber" conversion then in both lines and make use of the skin validation |
08:28 |
Krock |
ofc, the validation will only work correctly when the skins are added to the mod's skin table on init |
08:28 |
tenplus1 |
the custom ones ? |
08:28 |
Krock |
yes |
08:31 |
Krock |
oh! false alert about the crash. It's "guarded" by a Lua match pattern which only allows entire numbers (also 0 and negative) |
08:31 |
tenplus1 |
:P |
08:32 |
Krock |
so the most you get is a random texture for invalid skin numbers |
08:32 |
tenplus1 |
yup |
08:32 |
tenplus1 |
that's what happened during tests |
08:32 |
tenplus1 |
but... 3d armor being active stops skin being set using command... |
08:32 |
tenplus1 |
but if player logs out and back in, skin is properly set |
08:59 |
tenplus1 |
k, am using default.player_set_textures , it still doesnt work properly with /setskin but it doesnt tunr player white at least :) |
09:14 |
tenplus1 |
Simple Skins updated to 0.7 |
09:14 |
tenplus1 |
thanks for help Krock |
09:20 |
Krock |
np.. although didn't solve the issue |
09:20 |
tenplus1 |
the player.set_player_skin stops it loading white texture :) so helped |
09:38 |
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09:38 |
tenplus1 |
o/ bob |
09:42 |
Bobr |
o/ tenplus1 how are you |
09:43 |
tenplus1 |
ok thx, you ? |
09:43 |
Bobr |
dont feel good tbh |
09:45 |
tenplus1 |
whassup ? |
09:49 |
tenplus1 |
erk, gotta go for now... hope ya feel better ... laters all |
09:49 |
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09:59 |
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10:29 |
Krock |
VanessaE: I'd like to push this fix soon: https://pastebin.com/raw/DEv1J9Mt |
10:31 |
* Krock |
is going to wait a few hours. Time shift. |
10:33 |
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10:34 |
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10:34 |
VanessaE |
go for it, Krock |
10:34 |
VanessaE |
s/few hours/few minutes/ |
10:34 |
VanessaE |
;) |
10:36 |
Krock |
oh! okay, will do :) |
10:43 |
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12:40 |
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12:57 |
rubenwardy |
What even https://forum.minetest.net/viewtopic.php?f=3&t=20610 |
12:57 |
Krock |
wat |
13:04 |
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13:08 |
VanessaE |
rubenwardy: candidate for deletion imho |
13:08 |
rubenwardy |
Agreed |
13:08 |
rubenwardy |
Idk |
13:08 |
Krock |
well, it's offtopic so.. |
13:08 |
VanessaE |
locked. |
13:08 |
rubenwardy |
There isn't a rule against it, and it's not a flame war |
13:08 |
VanessaE |
topics like that are 200% flamebait. |
13:08 |
rubenwardy |
Yet |
13:09 |
rubenwardy |
Yes |
13:42 |
Bobr |
spam pms? |
13:51 |
VanessaE |
probably that pedo blog bullshit that's been going around |
14:37 |
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Grandolf joined #minetest-hub |
14:42 |
Grandolf |
hi, i updated my computer to the most recent ubuntu build not long ago, and started having this issue when trying to run minetest: minetest: /usr/lib/x86_64-linux-gnu/libcurl.so.4: version `CURL_OPENSSL_3' not found (required by minetest) so i tried apt-get install-ing CURL_OPENSSL_3 and got this error: E: Unable to locate package CURL_OPENSSL_3 can someone help me fix this? |
14:43 |
sfan5 |
you need to recompile minetest |
14:43 |
sfan5 |
assuming you have compiled it yourself |
14:45 |
longerstaff13 |
IcyDiamond: things like this? https://i.imgur.com/fyMZNju.png |
14:49 |
rubenwardy |
stresses me when people can't even spell paedo properly |
14:50 |
rubenwardy |
jeez |
14:51 |
rubenwardy |
Fixer: https://forum.minetest.net/viewtopic.php?p=327512#p327512 |
14:52 |
Fixer |
rubenwardy: it begins!1 |
14:53 |
rubenwardy |
To complete your purchase, please enter your paypal login details |
14:53 |
rubenwardy |
Username: [ ] |
14:53 |
rubenwardy |
Password: [ ] |
14:53 |
rubenwardy |
in a formspec |
14:54 |
Fixer |
lolwhat? |
14:55 |
rubenwardy |
Verified secure by McAffee[tm][r] |
14:55 |
Fixer |
i don't see it in code |
14:56 |
rubenwardy |
itsajoke.jpg.exe |
14:57 |
Fixer |
crysis averted |
15:00 |
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15:02 |
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15:13 |
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15:31 |
Sokomine |
rubenwardy: oh, great! now implement some ai so that the mod tells me what my paypal pw actually *is* (forgot it long ago) :) |
15:39 |
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15:45 |
Grandolf |
where is the minetest.PLAYER_MAX_HP_DEFAULT stored at? |
15:45 |
Grandolf |
and is it possible for a mod to override it? |
15:45 |
rubenwardy |
yes |
15:45 |
rubenwardy |
player object properties |
15:46 |
rubenwardy |
you will also need to update the builtin hud, otherwise it'll still show the same number of hearts |
15:46 |
rubenwardy |
like, it's percentage based rather than points based |
15:46 |
rubenwardy |
so 100% health will be 10 hearts unless you change the number of hearts |
15:46 |
rubenwardy |
would be good to have an example for this |
15:47 |
Grandolf |
kk |
15:47 |
Grandolf |
ty |
15:53 |
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15:56 |
Krock |
Grandolf: builtin/game/constants.lua Mods can override it, but it won't change the default value because it's a mirror of the C++ code |
15:56 |
Krock |
FYI: it's a 5.0-dev feature, if you thought otherwise. https://github.com/minetest/minetest/blob/stable-0.4/doc/lua_api.txt |
15:57 |
Krock |
longerstaff13: nice, is that the Chicago95 theme? |
15:58 |
Krock |
according to the other window style and panel I'm afraid it's just a static image |
16:06 |
rubenwardy |
oops |
16:06 |
rubenwardy |
0.4.x is so old |
16:11 |
Grandolf |
so i cant change it in 0.4.17.1? |
16:14 |
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16:20 |
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16:21 |
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16:30 |
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16:32 |
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16:40 |
IcyDiamond |
aww, why doesnt after_use have a position |
16:40 |
rubenwardy |
\o/ |
16:40 |
rubenwardy |
pointed thing? |
16:41 |
rubenwardy |
if so, pointed_thing.under == pos |
16:41 |
IcyDiamond |
after_use = func(itemstack, user, node, digparams), |
16:41 |
rubenwardy |
lol |
16:41 |
rubenwardy |
what's digparams? |
16:41 |
IcyDiamond |
wear n stuff |
16:41 |
IcyDiamond |
wear, time and diggable |
16:41 |
rubenwardy |
fun |
16:41 |
IcyDiamond |
welp im screwed |
16:42 |
IcyDiamond |
why isnt there a fucking callable default for on_use of tools??? |
16:42 |
IcyDiamond |
like minetest.on_use_tool(itemstack, user, pointed_thing) or smth |
16:43 |
IcyDiamond |
frustrating |
16:43 |
IcyDiamond |
is the tools on_use thing in-engine or in builtin? |
16:45 |
IcyDiamond |
on_use = nil, in builtin |
16:45 |
IcyDiamond |
well then im proper screwed |
16:45 |
IcyDiamond |
guess i'll have to override a bunch of nodes for a single tool then... |
16:46 |
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16:48 |
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16:58 |
longerstaff13 |
[16:57:47] <Krock> longerstaff13: nice, is that the Chicago95 theme? <- no, I styled it to look a bit like Windows 98 :P |
17:01 |
Krock |
I'd also love to have a W2k theme - but only found C95 which looks closest to it |
17:02 |
Krock |
IcyDiamond: in the engine. At least because I can't find any relevant code in game/item.lua |
17:19 |
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17:30 |
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17:31 |
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17:31 |
Krock |
Not sure why but Hexchat apparently forgot to send some PONGs back to the server. Seen my own ping time-out message :) |
17:33 |
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17:41 |
VanessaE |
MinetestBot: tell Krock fix your busted-ass connection :) |
17:43 |
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17:44 |
rubenwardy |
#1 |
17:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
17:44 |
IcyDiamond |
lol |
17:51 |
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17:58 |
xerox123 |
number of times it's been referenced..... |
18:39 |
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19:36 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-08-04-22:35:47.png lotsa content already |
19:37 |
Krock |
bumpmapping makes it fancy |
19:37 |
IcyDiamond |
indeed |
19:45 |
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23:24 |
paramat |
nothing surprises me. also, 6722's posts are not high quality :) |
23:25 |
Fixer |
I don't even know who it is? |
23:29 |
rubenwardy |
will ban |
23:29 |
rubenwardy |
(temp) |
23:30 |
Fixer |
and how it is drama? |
23:32 |
rubenwardy |
yes |
23:39 |
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