Time |
Nick |
Message |
00:20 |
IhrFussel |
paramat, only when your vehicle reaches a certain speed? |
00:24 |
paramat |
yes at highish sppeds |
00:25 |
paramat |
*speeds |
00:25 |
paramat |
first i'll test to see if it happens at mapblock borders |
00:30 |
IhrFussel |
paramat, if it's the same issue as mine then it will not happen anymore if you define your vehicle as non-physical |
00:38 |
paramat |
i'll test that too |
00:47 |
paramat |
with physical false i get slightly jerky motion though, but not stops so far |
00:47 |
paramat |
*no stops |
00:49 |
IhrFussel |
I guess those "hiccups" are normal at high speed but the halting is really bad |
00:50 |
IhrFussel |
It didn't happen on my server since 0.4.17.1 update though..maybe I'm just lucky |
00:54 |
paramat |
maybe i'll test 0.4.17 too |
00:54 |
tumeninodes |
shouldn't be speeding anyway... call it a safety feature. ; ) |
01:14 |
paramat |
speed limit is low around here then |
01:26 |
paramat |
no it's not happening at mapblock borders |
01:27 |
IhrFussel |
I'm driving for 10+ minutes now and no random stopping so far... will sleep now, I hope you can confirm/debunk it in 0.4.17.1 later :P |
01:32 |
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01:36 |
paramat |
hm with physical = false movement is unpleasantly jerky, using my driftcar mod), that seems no solution |
01:42 |
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01:43 |
paramat |
also the effect is of velocity in 1 of the 4 directions being set to 0, causing a sideways deflection, like hitting a wall at an angle |
01:43 |
paramat |
if travelling near-diagonally, the deflection direction will depend on what side of the diagonal you are pointed |
01:45 |
paramat |
there's sometimes a relocation of the vehicle too it seems |
01:55 |
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09:47 |
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09:48 |
IhrFussel |
Can it be that you removed some legacy code in 0.4.17.1?? Cause suddenly mods crash (homedecor/handlers/water_partlicles.lua) that use nil in set_int() meta |
09:49 |
IhrFussel |
I didn't change code in that mod for 1+ year |
09:50 |
IhrFussel |
particles.lua* |
09:51 |
IhrFussel |
That issue crashed my server A LOT while I was asleep |
09:53 |
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09:54 |
IhrFussel |
0.4.17-dev from Dec worked fine so the change must've been after that |
09:56 |
IhrFussel |
Or should I say 0.4 backport from Dec* |
10:02 |
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10:03 |
IhrFussel |
Is nil only disallowed now in set_int()? Or set_string() too?? Cause the hopper mod for example also uses nil in set_string() |
10:13 |
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10:13 |
tenplus1 |
o/ folks |
10:13 |
IhrFussel |
You broke at least 2 mods on my server with this change btw |
10:13 |
tenplus1 |
? |
10:13 |
IhrFussel |
set_int(var,nil) now crashes the server |
10:13 |
tenplus1 |
hi raven |
10:14 |
Raven262 |
Hi ten |
10:14 |
tenplus1 |
IhrFussel: what mod has changed ? |
10:14 |
IhrFussel |
The engine now disallows "nil" to be used in meta:set_int() |
10:14 |
tenplus1 |
that sucks |
10:15 |
IhrFussel |
So 0.4.17.1 is kinda a breaking change from 0.4.16 |
10:15 |
tenplus1 |
dammit, something as simple as a nil value |
10:16 |
IhrFussel |
I don't even know if it's enough to just replace "nil" with "0" in the code...not sure if the code later expects a nil value or 0 |
10:19 |
tenplus1 |
all changes, no matter how small must be stated for modders and server owners |
10:20 |
tenplus1 |
I get a feeling many mods will need tweaked |
10:22 |
IhrFussel |
This seems to be the breaking commit https://github.com/minetest/minetest/commit/858c41b8428fa78039f66b829c0cf8fc92a83212#diff-915276e66558743ea62f125b20152ba8 |
10:23 |
tenplus1 |
hrmmm |
10:28 |
IhrFussel |
How can set_int(field, 0) throw a "number expected, got string" error??? |
10:29 |
tenplus1 |
if you're giving it 0 then it shoudlnt |
10:29 |
tenplus1 |
something isnt right with that commit, if it's causing issue I would revert |
10:29 |
IhrFussel |
Oh wait that was my fault I think...I copy-pasted "" instead of 0, all is fine |
10:29 |
tenplus1 |
ahaha |
10:32 |
IhrFussel |
I think the devs should add a "only numbers are accepted" here in doc -> * `set_int(name, value)` |
10:34 |
lumberJ |
morning tenplus1 |
10:35 |
tenplus1 |
hi lumberj |
10:42 |
IhrFussel |
Looks like set_string(name, nil) is fine (tested with hoppers) |
10:42 |
IhrFussel |
(eject button) |
10:42 |
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Krock joined #minetest-hub |
10:42 |
Krock |
hi tenplus1 |
10:42 |
tenplus1 |
hey krock |
10:43 |
* tenplus1 |
does some meta:set_int() testing |
10:43 |
IhrFussel |
Why is nil as string allowed then? Does lua convert it to a string internally? hi Krock |
10:43 |
Krock |
!c 5.8 / 0.6 |
10:43 |
MinetestBot |
9.666666666666666 |
10:43 |
Krock |
IhrFussel: it isn't |
10:44 |
IhrFussel |
meta:set_string(name nil) works but meta:set_int(name, nil) crashes |
10:44 |
IhrFussel |
name, nil* |
10:44 |
Krock |
G++ with (hacky) optimizations is 9.6 times faster than without. impressive |
10:44 |
Krock |
set_string(x, nil) should crash tii |
10:44 |
Krock |
*too |
10:45 |
Krock |
IhrFussel: update your Minetest server version |
10:45 |
IhrFussel |
From what I see...it doesn't |
10:45 |
IhrFussel |
I just updated to 0.4.17.1 |
10:45 |
Krock |
then it'll crash |
10:45 |
IhrFussel |
That's where the crashes cause of set_int() started |
10:46 |
IhrFussel |
hopper/init.lua meta:set_string("eject", nil) << no crash |
10:46 |
IhrFussel |
If you intended to break set_string(name, nil) too then even more mods are broken now |
10:48 |
Krock |
why the heck |
10:49 |
Shara |
Broke at least one of my mods thanks |
10:49 |
Krock |
np |
10:50 |
Shara |
Just nice if modders get told these things |
10:50 |
Krock |
https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_metadata.cpp#L115 |
10:50 |
Krock |
it's supposed to crash |
10:50 |
Shara |
Well it didn't before |
10:51 |
Krock |
oh wait. that's the name field. 1 is the meta ref |
10:51 |
tenplus1 |
setting to nil should remove the value from meta without crash |
10:51 |
IhrFussel |
Krock, where is luaL_checkstring() defined? It seems to accept "nil" |
10:52 |
Krock |
I see what's going on. `nil` is not a valid number anyway. For compat reasons, I think `nil` can still be used in set_string to erase the value |
10:52 |
Krock |
it'll read an empty string there because no data is available |
10:52 |
IhrFussel |
Our point is that "nil" worked in set_int() before and 0.4.17.1 was not supposed to be a breaking change |
10:53 |
Shara |
^ |
10:53 |
tenplus1 |
exactly, how many mods will this affect... we're all gonna have to waste time testing everything to see |
10:53 |
Shara |
Very annoying, and more so since it wasn't announced |
10:53 |
Krock |
> nodeupate lets 5.0.0 crash. nobody says a word |
10:53 |
Krock |
> set_int does not accept non-integer values anymore. everybody cries |
10:54 |
Krock |
* nodeupdate() |
10:54 |
IhrFussel |
I think there is a big difference between stable and dev |
10:54 |
Shara |
5.0 is meant to break compat and wasn't released yet. Of course people are going to care more about things breaking in stable. |
10:54 |
Krock |
it's meant to break the *network* compat |
10:54 |
Krock |
yet it seems to be fine to remove legacy API |
10:54 |
Shara |
It has other issues, like with player models, yes? |
10:55 |
Shara |
Not sure what mods will need to account for things there |
10:55 |
Krock |
no it doesn't? that feature has been integrated well now |
10:55 |
Shara |
But difference is stable vs dev |
10:55 |
IhrFussel |
But fact is that you now broke quite a few mods on servers and some servers will crash in the next time cause of that |
10:55 |
tenplus1 |
now I'm definitely not upgrading Xanadu to 0.4.17-1... |
10:56 |
Krock |
s/\-/\./ |
10:56 |
IhrFussel |
homedecor is on MANY servers |
10:57 |
IhrFussel |
And has this problem... if the server admin is away/doesn't know how to update then that server will have lots of crashes |
10:57 |
IhrFussel |
Mine crashed EIGHT times last night |
10:57 |
Krock |
then it's a fortune that it's hosted on git and the bug is fixed already |
10:58 |
Krock |
if the server admin doesn't know how to update they wouldn't have a new Minetest version anyway |
10:58 |
IhrFussel |
That might be true for homedecor, but there are more mods...some of them long abandoned |
10:58 |
Krock |
time for the trash bin or a proper reviving then |
10:58 |
IhrFussel |
Not sure if MT always allowed nil in set_int() before |
10:59 |
Shara |
Krock: not all server owners have a clue about code but will now need to fix mods themselves or drop mods |
10:59 |
Shara |
I know you don't give a damn about servers crashing, but don't act like it's not an issue for people |
11:01 |
IhrFussel |
I mean each server crash can be a "risk" to the data (correct me if I'm wrong), so crashes should be as little as possible |
11:03 |
Fixer |
one more retro game works perfect with intel hd2500 - project igi, I love its AI |
11:03 |
IhrFussel |
few as possible* |
11:03 |
Fixer |
*works after fixes via dgvoodoo |
11:10 |
longerstaff13 |
o/ |
11:11 |
tenplus1 |
hi longer |
11:13 |
Fixer |
\o |
11:14 |
tenplus1 |
hi fixer |
11:14 |
Fixer |
hi |
11:16 |
tenplus1 |
Mobs Redo API updated with drop checks, also added fence tops to stop wandering animals :D |
11:24 |
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11:29 |
twoelk |
hmm, can birds, bats and dragons sit on fences? :D |
11:29 |
tenplus1 |
lol |
11:30 |
twoelk |
oh, wait, bats should be hanging from fences - I guess |
11:31 |
* Fuchs |
imagines a 2 tonnes dragon sitting cat-like on a wooden fence |
11:31 |
tenplus1 |
pete's dragon :D |
11:32 |
Shara |
MT needs this |
11:33 |
IhrFussel |
Please can I FIX the error messages that popup whenever the server tries to render an old spider model (spider.x)? |
11:33 |
tenplus1 |
lol |
11:33 |
IhrFussel |
It's 3 or 4 lines every time |
11:34 |
tenplus1 |
are you using mobs_monsters latest ? |
11:34 |
IhrFussel |
Client tries to* |
11:34 |
tenplus1 |
it uses temp entities for old spider models and switches them to new without errors |
11:34 |
tenplus1 |
been using it in xanadu for 2 weeks and no issue |
11:34 |
IhrFussel |
I only replaced the spider with the new one but yes I use spider.b3d now and when the server tries to load spider.x staticdata the error appears |
11:35 |
IhrFussel |
Ah I see...will have to look into that then |
11:37 |
tenplus1 |
you could enable "remove_far_mobs = true" so that any monsters outwith loaded blocks are deleted |
11:37 |
tenplus1 |
unless tamed |
11:41 |
IhrFussel |
Or maybe I could check the model in on_activate() and return if it's the old one? Not sure if that could work |
11:42 |
tenplus1 |
turn on the remove far mobs |
11:42 |
tenplus1 |
then it'll remove all the old spiders in unloaded areas and only spawn new one's |
11:42 |
tenplus1 |
dunno why you;re getting errors |
11:42 |
IhrFussel |
Cause the model data is stored in the staticdata |
11:43 |
tenplus1 |
and the new model overrides it so it shouldnt cause error |
11:43 |
IhrFussel |
But I only replaced spider.lua + model + textures |
11:46 |
IhrFussel |
I added in mob_activate() if mesh == "spider.x" then self.object:remove() return end |
11:47 |
tenplus1 |
if self.mesh |
11:48 |
IhrFussel |
Should work local mesh = self.base_mesh |
11:49 |
tenplus1 |
ah yes, thought you were putting the check ritght at the start |
11:49 |
IhrFussel |
Oops...I typed spider.x not mobs_spider.x ugh |
11:51 |
IhrFussel |
Seems to work :D |
11:52 |
tenplus1 |
I'd still enable "remove_far_mobs" switch and maybe set server logging to error |
12:06 |
tenplus1 |
would be nice if we had a temporary switch for entities where it would simply delete it completely when a map area is unloaded so it doesnt have to save staticdata |
12:28 |
Krock |
> tries cooking gold lumps. LV furnace doesn't turn on. cable & energy status ok |
12:28 |
Krock |
> it's sulfur |
12:30 |
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12:31 |
tenplus1 |
hi DI3HARD139 |
12:52 |
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13:13 |
IhrFussel |
tenplus1, the client would still complain then... now I delete the mob before it even appears on the map |
13:26 |
Krock |
Shara: since API changes and crashes are your concern: How about brigading https://github.com/minetest/minetest/pull/7567 before it's merged? |
13:30 |
Shara |
Krock: hardly seems to be only my concern, and it would hardly be brigading for me to comment (you might want to check what that generally means) |
13:30 |
IhrFussel |
What we mean is that there is no need to change 0.4.X API functions in a way so that it breaks certain mods ... that is not what you told us when you talked about backporting |
13:31 |
Shara |
I also don't really know enough to comment on this in any informed way, but if it's going to break mods for no good reason, then it's a bad thing to do |
13:32 |
IhrFussel |
But since it only affects set_int() the damage is not as huge as if set_string() would crash too... in my case it was "only" 2 mods that needed to be adjusted |
13:32 |
Shara |
I've adjusted the only mod of mine that I know would crash... just got to hope people do update |
13:34 |
Shara |
Also updated it in ContentDB (hopefully anyone else needing to change this will remember that...) |
13:36 |
Shara |
Krock: If that PR is going to break mods or is at risk of doing so, you could probably get more feedback there from server owners by explaining the issues. |
13:41 |
Shara |
Like is it a bad thing that nothing happened previously and the error prevents something worse? Or is it just an error for the sake of an error for no real reason? It's hard to give a real opinion without knowing this. |
13:42 |
Krock |
any change in the existing modding API is surely going to break a mod which uses exactly that API with exact these arguments |
13:42 |
Krock |
it's always that way |
13:43 |
Krock |
the concern in this example is wrong usage of the API functions. Modders don't know why it's not working because nothing happens, nothing is returned or logged |
13:52 |
Shara |
So surely a warning would be best as you suggest? Or is there some reason more is needed? |
13:53 |
Shara |
It really depends on what can break because the mod was wrong |
14:28 |
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14:37 |
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15:05 |
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15:24 |
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15:24 |
IhrFussel |
Bad news: Map stalling seems to happen still on my server after updating |
15:25 |
tenplus1 |
updating to 0.4.17-1 ? |
15:27 |
Krock |
s/\-/\./ |
15:28 |
xerox123 |
how do you inspect an item in your hand? |
15:30 |
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15:30 |
Krock |
SSM or CSM? |
15:30 |
xerox123 |
server |
15:31 |
xerox123 |
or a CSM would be handy, actually |
15:31 |
Krock |
get_wielded_item or something like that |
15:31 |
Krock |
then you can get the definition of the item when you've got an ItemStack |
15:33 |
tenplus1 |
any reason an item with drop="" set would drop the actual item ?!?!?!?! |
15:33 |
sfan5 |
something overriding item dropping and doesn't handle the default case correctly |
15:33 |
Krock |
yes, on_dig callbacks |
15:35 |
tenplus1 |
in singleplayer when a falling tnt_burning drops onto something it cant land on (torch, carpet etc). it shouldnt drop as item... and that's what happens |
15:35 |
tenplus1 |
but somehow on xanadu it drops as tnt_burning node even when drop="" is set |
15:35 |
tenplus1 |
and no override |
15:35 |
Krock |
"drop" is not the same as falling |
15:35 |
Krock |
they might behave differently |
15:36 |
tenplus1 |
falling node scrolls through item drops and drop what's tehre |
15:36 |
tenplus1 |
if drops="" then it has none and shouldnt drop |
15:40 |
tenplus1 |
https://pastebin.com/CYnV8MuF <-- line 243 |
15:40 |
tenplus1 |
self.node = "tnt:tnt_burning" |
15:40 |
tenplus1 |
and drops="" for that node, triple checked |
15:42 |
IhrFussel |
If the map stalling doesn't affect the other server functions what would be the most likely problem? Server network issues? |
15:43 |
tenplus1 |
what's the server name ??? |
15:49 |
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15:54 |
tenplus1 |
IhrFussel: the map does load intermittantly... |
15:57 |
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16:06 |
IhrFussel |
The map loading speed does vary quite a bit but the server lag is low |
16:08 |
IhrFussel |
And at times map suddenly stops loading for everyone |
16:08 |
IhrFussel |
For 30+ secs |
16:11 |
twoelk |
maybe massiv writing to file? |
16:12 |
tenplus1 |
does something write to file for achievements and player stats every now and then ? |
16:14 |
IhrFussel |
iostat shows minetestserver max at 10% and that is very rare |
16:14 |
IhrFussel |
iotop* |
16:17 |
IhrFussel |
It's definitely not I/O that was at 2-5% when it stalled |
16:19 |
IhrFussel |
@devs: Could a malicious client cause such stalls? |
16:22 |
IhrFussel |
The map seems to start loading for everyone again when a certain player logs off/loses connection ... could be a coincidence though |
16:24 |
tenplus1 |
something causing inventory issues also |
16:24 |
tenplus1 |
shift clicking and nothing happening, moving manually and not happening |
16:25 |
IhrFussel |
Works for me |
16:26 |
tenplus1 |
not for me... anyhoo I've acrued enough goodies for today :) got my cave base all setup and armored to the teeth :DDD fun server |
16:26 |
tenplus1 |
laters all o/// |
16:26 |
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16:26 |
IhrFussel |
OMG! |
16:26 |
IhrFussel |
It most likely IS a client |
16:27 |
IhrFussel |
It happened again...as soon as someone with a random name left the map loaded again |
16:27 |
twoelk |
some time ago I thought maybe a slow client can lag the total server - similar to media load on join |
16:28 |
twoelk |
random name? not a bot triggering mapgen? |
16:29 |
twoelk |
gtg |
16:29 |
IhrFussel |
"Truman338" |
16:29 |
twoelk |
o/ |
16:30 |
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16:31 |
IhrFussel |
PROTOCOL VERSION: 27 (Truman338) |
16:31 |
Krock |
ancient |
16:32 |
IhrFussel |
But can a "misconfigured" client cause such a huge server issue where map doesn't get send anymore to other clients? |
16:34 |
IhrFussel |
I mean *something* blocks map data |
16:34 |
xerox123 |
is there a way to remove all the guest accounts from the player database> |
16:34 |
xerox123 |
?* |
16:35 |
Krock |
xerox123: SQL query |
16:36 |
xerox123 |
I'm using files |
16:36 |
xerox123 |
should have mentioned |
16:37 |
Krock |
migrate, then SQL query |
16:39 |
IhrFussel |
WHAT THE HECK! I can confirm now that certain mobile users cause it! |
16:39 |
IhrFussel |
It happened again and didn't stop until I kicked the mobile user |
16:40 |
xerox123 |
migrating... |
16:41 |
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16:41 |
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16:42 |
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16:53 |
rubenwardy |
Increase the minimum protocol version, ihrfussel |
16:53 |
rubenwardy |
And make sure your settings are goof |
16:54 |
rubenwardy |
Like, limit blocks per client to something reasonable |
16:54 |
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16:55 |
IhrFussel |
It#s set to 20 and still happens |
16:56 |
IhrFussel |
I will make a video of it the next time it happens...it will show how no map loads until I kick the suspicious user |
16:57 |
IhrFussel |
Both users that caused it so far have a client with prot version 27 |
17:05 |
IhrFussel |
rubenwardy, let me guess, that is no .conf setting and I have to recompile for that? |
17:05 |
rubenwardy |
That's a conf setting |
17:06 |
IhrFussel |
I can't find it in the doc... I searched for "min_", "protocol" |
17:07 |
IhrFussel |
Oops wait |
17:09 |
xerox123 |
Krock: migrate complete :D |
17:09 |
IhrFussel |
Nope, can't find it in conf.example |
17:09 |
xerox123 |
0_0 ACTION[Main]: Successfully migrated 15159 players |
17:09 |
Krock |
xerox123: wow, that took a long time |
17:10 |
xerox123 |
yup... |
17:10 |
Krock |
there's no minimal proto version setting |
17:10 |
Krock |
only a strict one |
17:10 |
Krock |
you'd have to change src/network/networkprotocol.h to increase the minimal version |
17:14 |
xerox123 |
installed sqlitebrowser, found the playername table |
17:14 |
Krock |
merging https://github.com/minetest-mods/moreblocks/pull/117 in 10 minutes, Calinou |
17:15 |
Calinou |
Krock: looks good to me |
17:16 |
Krock |
good :) |
17:26 |
xerox123 |
0 rows returned in 6ms from: SELECT `_rowid_`,* FROM `main`.`player` WHERE `name` LIKE '[A-Z][a-z]{3,}[1-9][0-9]{2,3}' |
17:31 |
xerox123 |
oh, I got it :D |
17:32 |
xerox123 |
stackoverflow saved my ass once again; SELECT `_rowid_`,* FROM `main`.`player` WHERE `name` REGEXP '^[A-Z][a-z]{3,}[1-9][0-9]{2,3}$' |
17:39 |
Krock |
also clean up the auth |
17:39 |
Krock |
sed will help you there |
17:40 |
Krock |
or SQL again if you're using sauth |
17:51 |
Krock |
seems legit. it's however difficult to find out what part of the server code causes the stalls |
17:51 |
Krock |
so it's limited to version 27? |
17:52 |
Krock |
or could it apply to 28,29 etc too? |
17:53 |
IhrFussel |
So far all clients that make the map load again after leaving use version 27 |
17:54 |
IhrFussel |
But how is this even possible? That a client can tell the server to not send any map data to clients? |
17:58 |
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17:58 |
Krock |
IhrFussel: could you please check whether all v27 client can cause this and whether there are v26, v28 or v29 clients around |
17:59 |
Krock |
so we can at least reduce the possible causes a bit |
17:59 |
IhrFussel |
Almost all clients that connect to my server right now use version 27 |
18:00 |
Krock |
ah, unfortunate :/ |
18:01 |
IhrFussel |
My current guess is *one* specific app causing this |
18:03 |
Krock |
additional server load could be caused by instantly marking any received mapblocks as "not sent" |
18:04 |
Krock |
but that shouldn't stall the entire server |
18:05 |
IhrFussel |
Only map loading is blocked...entities even load |
18:05 |
IhrFussel |
They load in void |
18:06 |
Krock |
because they're handled differently |
18:13 |
IhrFussel |
I guess for now I have to kick version 27 player after joining and tell them to use another app |
18:13 |
xerox123 |
https://paste.ubuntu.com/p/b4nhRSYNvd/ how do I exempt "xerox123" from this? |
18:16 |
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18:16 |
Krock |
L57 if core.check_player_privs(name, { server=true }) then return end |
18:16 |
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18:17 |
Krock |
untested |
18:18 |
Krock |
or if minetest.get_auth_handler().get_auth(name) then return end |
18:18 |
Krock |
^ xerox123 |
18:18 |
Krock |
first is for the server admin (ofc), latter generally for nicks that are already registered |
18:19 |
xerox123 |
figured it out as you were saying that, L14, make it [A-Z][a-z] |
18:19 |
Krock |
I'd apply the latter one to be more general |
18:19 |
Krock |
also thought about that, but it might keep off other users from logging in |
18:20 |
Krock |
such as somebody043 (wasn't deleted in the SQL query) |
18:20 |
xerox123 |
hmm true, one second |
18:22 |
xerox123 |
something like this? https://paste.ubuntu.com/p/CSXDjwWcdj/ |
18:22 |
Krock |
that's not how Lua works |
18:23 |
Krock |
replace xerox123 with name |
18:23 |
Krock |
unless you wanted to check whether your own account (would be "xerox123" in that case) exists |
18:27 |
xerox123 |
yay? https://paste.ubuntu.com/p/Vp43gRMJrK/ |
18:27 |
* xerox123 |
hides from judgemental Krock looks |
18:27 |
Krock |
ready for production server |
18:28 |
xerox123 |
yay |
18:30 |
xerox123 |
yay works |
18:30 |
xerox123 |
just timetime for dinner |
18:30 |
xerox123 |
just in time* |
18:32 |
Krock |
!next |
18:32 |
MinetestBot |
Another satisfied customer. Next! |
19:05 |
BillyS |
!meep |
19:05 |
BillyS |
Aww, cmon |
19:38 |
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19:57 |
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19:57 |
* paramat |
arrives through the parachute |
19:58 |
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20:28 |
Sokomine |
paramat: are your zeppelins equipped with one? |
20:41 |
paramat |
not paranormally |
21:03 |
Sokomine |
:-) |
22:26 |
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