Time |
Nick |
Message |
00:17 |
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00:33 |
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02:56 |
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04:18 |
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05:03 |
ANAND |
I get this warning everytime I do sudo apt update: |
05:03 |
ANAND |
The repository 'http://ppa.launchpad.net/minetestdevs/daily-builds/ubuntu bionic Release' does not have a Release file. |
05:53 |
lumberJ |
looks like there is no package built for bionic |
05:56 |
lumberJ |
they do support ubuntu 12.10 just in case you are interested in that though :P |
05:56 |
lumberJ |
oh wait. 12.04 even |
06:04 |
ANAND |
Thank you so much for the heads-up, lumberJ... ;) |
06:04 |
lumberJ |
never know when that might be useful |
06:04 |
lumberJ |
:D |
06:04 |
ANAND |
hehehe |
06:04 |
lumberJ |
i would probably just compile 5.0.0 |
06:05 |
lumberJ |
once you do it it once its not really a big deal to keep it up to date |
07:18 |
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08:21 |
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08:30 |
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09:00 |
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09:21 |
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CWz joined #minetest-hub |
09:22 |
CWz |
i wonder if "invalid multibyte string" can be considered a minetest meme |
09:26 |
red-001 |
I suppose so |
09:27 |
ANAND |
<invalid UTF-8 wstring> too :) |
09:55 |
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10:10 |
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Fixer joined #minetest-hub |
10:14 |
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10:25 |
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entuland joined #minetest-hub |
10:41 |
IcyDiamond |
Hi |
10:42 |
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10:42 |
entuland |
hi IcyDiamond |
10:58 |
IcyDiamond |
What's up |
11:14 |
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Krock joined #minetest-hub |
11:17 |
IcyDiamond |
Hey Krock |
11:18 |
Krock |
hi IcyDiamond |
11:22 |
IcyDiamond |
Is there a place where I could get development android builds |
11:23 |
IcyDiamond |
5.0-dev |
11:24 |
Krock |
forums.. |
11:25 |
IcyDiamond |
Right |
11:25 |
IcyDiamond |
Let's see |
11:25 |
Krock |
alright. so I reproduced the same error two times. Now it's gone without actually fixing the error source. nice. |
11:34 |
rubenwardy |
CTF now has 6 maps |
11:35 |
rubenwardy |
🎉 |
11:39 |
Krock |
yay. |
11:41 |
red-001 |
Krock, what error? |
11:41 |
Krock |
red-001, an rtt assertion. uninitialized float variable |
11:43 |
red-001 |
#7272 seems to also happen when toggling free move |
11:58 |
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paramat joined #minetest-hub |
12:09 |
Krock |
red-001, found the issue. |
12:10 |
Krock |
I'll push a fix for both as soon I've tested paramat's PR |
12:11 |
red-001 |
both? |
12:11 |
Krock |
yes |
12:11 |
red-001 |
as in also |
12:11 |
red-001 |
#7272 |
12:11 |
Krock |
rtt assertion and toggle crash |
12:12 |
red-001 |
ah |
12:12 |
Krock |
but with the other destructor issues I have yet no plan how to fix them |
12:14 |
red-001 |
what was the issue? |
12:14 |
Krock |
m_player_settings callbacks are not removed from g_settings after Player is destructed |
12:15 |
Krock |
whereas g_settings will survive this destruction process without any change. Leave a world, rejoin the next and BOOM |
12:15 |
red-001 |
werid it seemed to happen randomly |
12:55 |
longerstaff13-m |
Afternoon |
13:35 |
Krock |
red-001, could you please mark the free_move crash as solved unless you can reproduce it with the current HEAD? |
13:36 |
red-001 |
I don't think I got around to making an issue for it before you fixed it |
13:38 |
Krock |
oh lol. both issues are apparently not posted in the issue yet. I thought they were but actually I found your on this channel :3 |
13:38 |
Krock |
I really hoped to decrease the error count a bit |
13:38 |
Krock |
s/error/crash/ |
13:47 |
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entuland_ joined #minetest-hub |
13:47 |
rubenwardy |
what's the best way to generate a straightish 'spine' |
13:48 |
rubenwardy |
like the crossing in ATLA, 1sec |
13:49 |
rubenwardy |
https://vignette.wikia.nocookie.net/avatar/images/b/bf/Serpent%27s_Pass.png/revision/latest?cb=20140413234449 |
13:50 |
Krock |
Some mountain bending |
13:51 |
rubenwardy |
lol |
13:51 |
IcyDiamond |
I added a manual grindstone |
13:52 |
IcyDiamond |
You must punch it to pulverize smth |
13:52 |
IcyDiamond |
XD |
13:52 |
IcyDiamond |
Takes quite a few punches |
13:52 |
IcyDiamond |
On pur |
13:52 |
IcyDiamond |
Purpose |
13:56 |
IcyDiamond |
I like to call it the mouse killer because you essentially have to spam your mouse to use it |
13:56 |
IcyDiamond |
XD |
13:58 |
IcyDiamond |
I haven't had any segfaults in debug mode it seems |
14:20 |
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ANAND joined #minetest-hub |
14:44 |
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Ruslan1 joined #minetest-hub |
15:02 |
Sokomine |
IcyDiamond: my cottages mod also comes with a handmill |
15:09 |
* rubenwardy |
is buying merch to give out at the next freenode conference |
15:09 |
rubenwardy |
anyone got any creative suggestions? |
15:09 |
rubenwardy |
Got stickers |
15:09 |
rubenwardy |
would like something more interesting than pens |
15:09 |
rubenwardy |
preferably cheaper too |
15:13 |
Krock |
rubenwardy, what? a new conference is already rolling in soon? |
15:13 |
rubenwardy |
3-4th of November |
15:13 |
rubenwardy |
it's anually |
15:13 |
rubenwardy |
*annual |
15:14 |
Krock |
paper with an isometric voxel grid to draw something 3d-like |
15:15 |
Krock |
Mese blocks :3 |
15:15 |
rubenwardy |
interesting |
15:15 |
rubenwardy |
well, it |
15:15 |
Krock |
mese blocks which can be folded and glued together :3 |
15:15 |
rubenwardy |
well, it's important to note that people won't know what Minetest is |
15:15 |
rubenwardy |
so references like that are probably a bad idea |
15:15 |
rubenwardy |
saying that |
15:15 |
rubenwardy |
1 person last year knew the project |
15:16 |
Krock |
so isn't the target to show them what a voxel game is? |
15:16 |
Krock |
picking 3d aspects would be the best way I believe |
15:16 |
rubenwardy |
lol |
15:16 |
rubenwardy |
it's a developer conference |
15:16 |
rubenwardy |
and users of free software |
15:17 |
rubenwardy |
so the aim is to both recruit new contributors and users |
15:18 |
Krock |
uh well. demonstrations by playing it directly would be an option but that was already the case last time? |
15:18 |
rubenwardy |
yeah |
15:19 |
Krock |
meanwhile playing Jeija's round Minetest world video in a loop in the background. basically as interest-bait. |
15:19 |
rubenwardy |
also note that the conference is mostly adults |
15:19 |
rubenwardy |
20-40 probably |
15:20 |
|
ANAND joined #minetest-hub |
15:41 |
paramat |
3D printing MT logos is not offtopic :) |
15:44 |
|
tumeninodes joined #minetest-hub |
15:44 |
rdococ |
Are there any 'writable book item' mods with books that you don't need to place to read or write to? |
15:44 |
tumeninodes |
wooden blocks with the MT logo on them you can throw at people |
15:45 |
tumeninodes |
basically anything useful you can throw the logo on..., hats, socks..., thongs |
15:45 |
entuland |
make them out of steel at the very least |
15:46 |
entuland |
or marshmallow, if you love them |
15:46 |
paramat |
maybe since we're at 5.0.0 and MT is 'finished' the test is over and we can call it MineOk or MineNotBad .. |
15:47 |
Krock |
MineTested |
15:47 |
rdococ |
MineGood |
15:47 |
tumeninodes |
MeinDOne |
15:47 |
entuland |
MineMine |
15:49 |
tumeninodes |
just call it "MINE!... don't touch it" :D |
15:51 |
tumeninodes |
A good way to obtain new contributors... is with a knock to the back of the head, and then a few hours in a dark, wet basement, with a dripping-water sound in the background and the faint playing of Mr Roger's "Won't you be my neighbor" echoing in the distance |
15:51 |
rdococ |
Ooh, you could have a Minesweeper game |
15:52 |
red-001 |
MineCrash |
15:52 |
rdococ |
Using private metadata that determines if a square is a mine or not, so that players don't know |
15:52 |
red-001 |
MeineTest |
15:52 |
rdococ |
In fact, you could do Minesweeper within a LuaC with touchscreens or even just lightstone and buttons |
15:57 |
tumeninodes |
But seriously..., when people show some interest in contributing...., just lie to them and tell them how great an magical it is here :D And for the love of God.. don't give them any links to the community portals. That'll just scare them off. |
15:59 |
rdococ |
What's so bad about it? |
15:59 |
Fixer |
"MineTested" looool |
15:59 |
Fixer |
MineGold |
16:00 |
red-001 |
FeatureNotFound |
16:02 |
Fixer |
MineTestedSoNowMakeMinetestGameGreatAgain |
16:02 |
Fixer |
5.0 |
16:02 |
IcyDiamond |
Sokomine: cool |
16:03 |
rdococ |
"Make America Great For Once" |
16:07 |
rdococ |
I had an idea for a visual programming language using inventory lists, but I have no idea as to what language that should be. |
16:12 |
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DI3HARD139 joined #minetest-hub |
16:14 |
Fixer |
updating my mods folder via script, sooo... Award for FOSS terrorism of the month goes to Tenplus1 |
16:14 |
Fixer |
he also shares the first place with VanessaE |
16:16 |
longerstaff13 |
o/ |
16:24 |
Fixer |
so, of 360 mods I have: tenplus1, vanessae, sapier quit github |
16:26 |
* rubenwardy |
would, but Shara would probably hit me |
16:28 |
rdococ |
I'm partially on github but I copied my mods to gitlab, but I don't know how mirrors work so they're effectively two different copies |
16:31 |
Sokomine |
Fixer: i was kind of glad that sapier switched. it's at least a sign of life |
16:32 |
Sokomine |
i intend to switch eventually as well |
16:45 |
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Darcidride_ joined #minetest-hub |
16:51 |
red-001 |
FOSS terrorists are surely the mildest terrorists ever |
16:53 |
rdococ |
What is a FOSS terrorist? |
16:54 |
Calinou |
thank nrzkt for the expression :P |
16:55 |
rdococ |
Are they terrorists that happen to support FOSS, or are they a derogatory term used to refer to FOSS advocates in general? |
16:56 |
red-001 |
yes |
16:57 |
rdococ |
Inclusive OR? |
16:58 |
tumeninodes |
I'm too lazy to be scared by MS... so I will remain a github until the shit hits the fan. Meanwhile, trying out alternatives to see which is best for me. |
16:58 |
Calinou |
the latter :P |
16:59 |
rdococ |
I eventually want to move to the specific instance of gitlab that IcyDiamond uses |
16:59 |
tumeninodes |
But, I honestly feel, where ever MT/MTG decides to move too (if that happens) is where I will go to, and I will just get used to it. |
17:00 |
tumeninodes |
which ever one become the one most migrated too... either Apple or Sony will be looking at, just to be a thorn in MS' ass |
17:02 |
tumeninodes |
It's too bad Canonical would not have had the means to outbid MS for Github though, that would have been nice |
17:02 |
tumeninodes |
but then everything would be switched to unfortunate orange and discontinued brown as a colour scheme :/ |
17:03 |
rubenwardy |
canonical like to break repos which are 3 months old |
17:03 |
rubenwardy |
so maybe not the best choice |
17:04 |
Sokomine |
tumeninodes: bet ms can do worse than a not so nice color scheme |
17:04 |
tumeninodes |
REDHAT but they are nowhere near that league |
17:04 |
rdococ |
Github with Microtransactions... the horror |
17:04 |
tumeninodes |
Sokomine, haha I am sure they can |
17:05 |
tumeninodes |
could be worse than MS... could've been ..... Oracle |
17:06 |
* tumeninodes |
just had a massive shiver spasm run up his spine |
17:06 |
tumeninodes |
afk |
17:09 |
Krock |
rdococ, 0.13$ per commit |
17:09 |
* rdococ |
reverts all of his commits |
17:09 |
rdococ |
Yay, MS gave me money! |
17:10 |
rdococ |
Oops, my mouth slipped and fell on the Y word. |
17:14 |
rdococ |
Anyway, does anyone have an idea for a programming language in which programs are inventory lists? |
17:27 |
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paramat joined #minetest-hub |
17:34 |
rubenwardy |
any mapgen or worldedit pros able to help with my problem? |
17:34 |
rubenwardy |
what's the best way to generate a straightish 'spine' |
17:34 |
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twoelk joined #minetest-hub |
17:34 |
rubenwardy |
https://vignette.wikia.nocookie.net/avatar/images/b/bf/Serpent%27s_Pass.png/revision/latest?cb=20140413234449 |
17:36 |
twoelk |
rdococ: something like chef? https://en.wikipedia.org/wiki/Esoteric_programming_language#Chef |
17:36 |
Krock |
custom Lua mod, using perlin noise and division of the value by distance to that axis |
17:37 |
Krock |
maybe complicated but would do the job too :) |
17:37 |
rubenwardy |
sure |
17:37 |
rubenwardy |
:'( |
17:38 |
twoelk |
nicer chef program example here https://de.wikipedia.org/wiki/Chef_(Programmiersprache) |
17:39 |
Krock |
worldedit doesn't generate natural looking shapes |
17:39 |
rdococ |
https://esolangs.org/wiki/Chef |
17:41 |
rdococ |
I'm thinking it should be stack-based with post-fix operators e.g. "2 3 *". |
17:45 |
rdococ |
I like PostScript, it's an interesting stack-based language |
17:47 |
Krock |
rdococ, RPN languages are easy. write a compiler for them! |
17:48 |
rdococ |
Meh. |
17:48 |
rubenwardy |
Krock: like this? https://i.rubenwardy.com/xQEMZ.png |
17:49 |
Krock |
rubenwardy, about like this. take the perlin noise as factor for the height |
17:52 |
rubenwardy |
https://i.rubenwardy.com/Wh1wz.png |
17:52 |
rubenwardy |
better? |
17:53 |
Krock |
yes! |
17:54 |
Krock |
the distance however needs + 0.5 or similar to not have too large values caused by division by zero |
17:54 |
Krock |
the distance could also be limited to a certain minimal value, so the ridge can get wider |
17:56 |
Krock |
looks already pretty much to what you wanted, eh? |
17:56 |
rdococ |
rubenwardy: Woah, what is that? |
17:56 |
rubenwardy |
yeah |
17:56 |
rubenwardy |
thanks |
17:56 |
rubenwardy |
easier than I thought |
17:56 |
Krock |
that's ATLA 2.0 |
17:56 |
rdococ |
I've never seen a "yeah thanks" before :O |
17:56 |
Krock |
np. glad I could help |
17:57 |
rdococ |
jk |
17:58 |
rubenwardy |
wonder how to round the tops |
17:58 |
rubenwardy |
and also get rid of negatives |
17:59 |
Krock |
latter is noise_value + 1, former is limiting the by-distance-divisor |
18:03 |
rubenwardy |
https://i.rubenwardy.com/ngUBZ.png |
18:04 |
Krock |
noice. I smell a repetitive noise pattern there |
18:04 |
rdococ |
It reminds me of 2D platformers for some reason |
18:05 |
rubenwardy |
https://gist.github.com/rubenwardy/130f6ca239c1756d8b5a0354cdfc07c7 |
18:06 |
rubenwardy |
mapgen is black magic to me |
18:07 |
* paramat |
likes black magic |
18:08 |
rubenwardy |
I'm lazy so I'm purposely cache thrasing in that code XD |
18:08 |
rubenwardy |
I also have no idea what I'm doing with noises |
18:08 |
rdococ |
I use purple magic. It's like black magic, but darker. |
18:13 |
Krock |
looks good. if the inner middle part also should be a little higher, consider math.max(..., 0.4) because x = 2, 1 and 0 would always have the same values |
18:14 |
Krock |
or 0.8 to have the 1 0 and -1 the same values |
18:15 |
rubenwardy |
looks like I need to RTFM on noises, because there's issues on chunk boundaries |
18:15 |
rubenwardy |
*block |
18:16 |
Krock |
permapdims3d may vary in size |
18:17 |
Krock |
so consider not caching nobj_terrain or cache it together with permapdims3d to update the noise map when it's larger |
18:18 |
Krock |
I find it funny how get2dMap_flat is only mentioned in another function because the deprecated names were replaced with the new ones, but not the explanation text behind |
18:24 |
rubenwardy |
any idea how to stop the repeating? |
18:27 |
Krock |
I don't know yet. check whether permapdims3d is always the same - if not, re-initialize nobj_terrain |
18:29 |
rubenwardy |
yeah, it's always 80 |
18:29 |
rubenwardy |
8*16 |
18:29 |
rubenwardy |
err |
18:29 |
rubenwardy |
5*16 |
18:29 |
rubenwardy |
because chunks |
18:33 |
paramat |
you could commision me with a donation :) |
18:36 |
Krock |
pay to ridge |
18:36 |
rdococ |
Hm. I want to modify the luacontroller so that its code runs in a coroutine, allowing it to yield. If the code is already yielded and an event of any kind is sent to the luacontroller, its coroutine would be resumed. Only problem I can see with this is that you can't save coroutine states across server restarts. |
18:37 |
rubenwardy |
aah |
18:38 |
rubenwardy |
I know why! |
18:38 |
rubenwardy |
the min pos is reading from y instead of z when its 2d |
18:38 |
rubenwardy |
which means that all chunks have the same y pos |
18:38 |
rubenwardy |
this also causes the weird boundaries |
18:39 |
Krock |
oh right |
18:39 |
Krock |
the z coordinate is silently ignored |
18:40 |
rubenwardy |
yeah |
18:53 |
rdococ |
I found a library that allows for the serialization of coroutines, but it doesn't seem to have full support for LuaJIT. Ah well, from the code for the luacontroller it appears as if it disables JIT anyway. |
19:20 |
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paramat joined #minetest-hub |
19:26 |
tumeninodes |
heh, rubenwardy is making mg_roller_coaster |
19:26 |
rubenwardy |
Lol |
19:26 |
rubenwardy |
Map for CTF actually |
19:26 |
tumeninodes |
or... mg_WEEEEEEE |
19:26 |
Krock |
issue # 1: tracks are missing. please add carts into new spawned player inventories |
19:27 |
tumeninodes |
haha |
19:27 |
tumeninodes |
I thought it was for the Build The Wall Game |
19:29 |
tumeninodes |
crafting recipe for tracks will begin with melting sand in a furnace to makes glass..., then break glass and discard, then dig for iron ore and gather planks... etc. |
19:29 |
Krock |
Scenario: You're a stereotyped Mexican and must cross the Great Wall to get to the States. Go. |
19:29 |
tumeninodes |
and that is exactly the way it will read in the dev wiki XD |
19:30 |
tumeninodes |
haha, now why would that not be a good game Krock? It would be... UUUUUUUGE! |
19:30 |
Krock |
YUUUGE task |
19:30 |
tumeninodes |
Ooooooo.... sombraro mod |
19:32 |
tumeninodes |
I foresee players cheating with the handholds mod |
19:33 |
tumeninodes |
... even though there are several doors nearby |
19:33 |
Krock |
"cheating with the handholds mod" - i sleep. |
19:33 |
Krock |
"using CSM to expoit teleporting" - REAL SHIT |
19:33 |
tumeninodes |
haha |
19:33 |
Krock |
^ now imagine the meme around it |
19:33 |
* tumeninodes |
has no imagination..., and no hope |
19:35 |
tumeninodes |
hey, I just want to remind everyone..., editing lua tables sucks |
19:35 |
tumeninodes |
like..., really bad |
19:37 |
tumeninodes |
if MTG trees had ever been left to me..., they would just be a stump with one leaf atop it |
19:38 |
tumeninodes |
the leaf would have a chance to be on any side though..., just to keep them interesting |
19:39 |
rubenwardy |
For decorations? Definitely |
19:39 |
rubenwardy |
For definitions? Usually better than XML |
19:40 |
tumeninodes |
XML has caused hand cramps and pain too |
19:45 |
ircSparky |
if you set a node's "on_dig" will it be invincible unless you specifically have the node deleted inside the function? |
19:47 |
Krock |
ircSparky, yes. https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L606 |
19:47 |
ircSparky |
ok thanks |
19:47 |
Krock |
!next |
19:47 |
MinetestBot |
Another satisfied customer. Next! |
20:06 |
red-001 |
tumeninodes, build a wall? |
20:06 |
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20:07 |
red-001 |
hi garywhite |
20:07 |
garywhite |
hi |
20:07 |
tumeninodes |
rubenwardy is doing it...., It's gonna be the most amazing wall. It's gonna be great |
20:07 |
tumeninodes |
and it's gonna have a roller coaster on top |
20:07 |
tumeninodes |
so it's gonna make money too |
20:08 |
red-001 |
will he build a wall and make it pay for itself? |
20:08 |
tumeninodes |
and create jobs |
20:08 |
VanessaE |
and microsoft is gonna pay for it? |
20:08 |
tumeninodes |
^ see "roller coaster" |
20:09 |
red-001 |
in4b: trump reads this and tweets out about "building a wall and making the wall pay for the wall" |
20:09 |
tumeninodes |
they can buy it if they like... $150 Q (not quid) "Quadrillion" |
20:10 |
tumeninodes |
a roller coaster atop... which is powered via solar..., which people have to pay tickets. If you can get through the rise without yacking..., you're in |
20:10 |
rdococ |
We must build a wall and make Microsoft pay for it! |
20:10 |
tumeninodes |
s > d |
20:11 |
rdococ |
Mexicans say they'll agree to paying for the wall if it keeps Trump out! |
20:11 |
red-001 |
can we build a door? |
20:11 |
tumeninodes |
gates, oprah, and a few others celebs could have paid for the wall a few times over and enough left over to payoff all the debt |
20:11 |
red-001 |
and lock the wall up |
20:12 |
tumeninodes |
there's always been doors... but people don;t seem to like using them... they'd rather find their own way around |
20:12 |
rdococ |
The wall has crossed the US border without a passport! Separate it from its children! |
20:12 |
tumeninodes |
sigh |
20:13 |
tumeninodes |
people are funny |
20:13 |
red-001 |
I mean blame whoever brought up this meme |
20:13 |
tumeninodes |
follow the bandwagon |
20:13 |
rdococ |
red-001: Or do what the Republican party does: blame the Democrats. |
20:14 |
tumeninodes |
no rules for everyone..., no need to strive for better or work harder cuz all get the same |
20:14 |
red-001 |
rdococ, what's why you need more parties |
20:14 |
red-001 |
the blame game is much more fun |
20:14 |
rdococ |
red-001: Party at my house on February 31st at 12:60 AM |
20:14 |
tumeninodes |
yiu will never get any further cuz you work and they take your pay to give it to others just because its a nice thing to do |
20:15 |
tumeninodes |
no doors or locks allowed on your homes or cars... why would you want those> 0_o |
20:15 |
rdococ |
tumeninodes: There's the 'commons' mod, but that only applies to chests. |
20:15 |
tumeninodes |
ha |
20:16 |
red-001 |
I think someone should make a communism mod |
20:16 |
rdococ |
red-001: https://forum.minetest.net/viewtopic.php?t=17710 |
20:16 |
rdococ |
Someone beat you to it. |
20:16 |
red-001 |
it's just takes all your stuff, gives it to one guy and tells you that you should be happy |
20:16 |
* tumeninodes |
tries to stay out of political discussion because he is an in-between, and hates extremists of all flavours |
20:17 |
rdococ |
red-001: Well, not necessarily. Actual flavors of communism don't care about your personal property, nobody wants your toothbrush - they're more against commercial property, which some of them seem to confusingly call private property. |
20:17 |
red-001 |
US politics tend to lean strongly to the right |
20:18 |
tumeninodes |
many communists today love to scream in your face, call you a Nazi, believe no one should "own" anything... while they record you with their $1200 IPhone :/ |
20:19 |
rdococ |
tumeninodes: Where are you getting this information? |
20:19 |
red-001 |
rdococ, and somehow self-professed communist states were all autocracies |
20:20 |
rdococ |
Screw it, you're doing a gish gallop. I'm not talking about this anymore. |
20:20 |
red-001 |
fair enough |
20:21 |
tumeninodes |
in Boston, when I have had it happen to me quite a few times due to being in the wrong place at the wrong time... |
20:21 |
* tumeninodes |
don't play that shit |
20:22 |
rdococ |
tumeninodes: I only call people on the far right fascists, and even then they also have to be racist, sexist, homophobic or something similar. |
20:23 |
rdococ |
Of course, you could have someone who happens to be racist and left-wing, but fascism itself is an authoritarian, right-wing system. |
20:23 |
red-001 |
I suppose a country declaring itself to be a state that follows some political ideology is a massive red flag |
20:23 |
red-001 |
if you excuse the pun |
20:23 |
rdococ |
Har har. |
20:24 |
tumeninodes |
I am neither of those, yet I do believe people need to abide by laws, or face consequences..., plain and simple |
20:24 |
paramat |
nuff offtopic thanks :) |
20:24 |
rdococ |
Wait, one more line! |
20:24 |
tumeninodes |
thank you! :D |
20:24 |
rdococ |
...aw |
20:24 |
rubenwardy |
#minetest-chat |
20:24 |
tumeninodes |
it's scary and lonely there |
20:25 |
tumeninodes |
besides I'm all set with ridiculics |
20:26 |
rdococ |
Is it okay to go over the limit temporarily to stop the spreading of misinformation that is "communists are necessarily bad"? |
20:28 |
tumeninodes |
so, I just converted this https://0bin.net/paste/jz7Yxyrtx+QZMLaO#daNtWm2B4fO3mi20d-1oEy8GzWEk14Td4uct/ArbPpl to this https://0bin.net/paste/HSxD+t6XadDxgUcW#sANrUuktpgN7ouKt8aSm39icI+IfzZbE+74O3Q8wUkX |
20:28 |
Fixer |
finally PROPER RTT measurement in minetest |
20:28 |
tumeninodes |
if anyone wants to have a quick look and may have suggestions to better it? |
20:28 |
* Fixer |
slaps Calinou with outdated carbon repo |
20:29 |
tumeninodes |
sorry I am too impatient to wait for shortened urls XD |
20:33 |
paramat |
looking .. |
20:34 |
tumeninodes |
I am about to test it in-game |
20:34 |
paramat |
B and C are not force-placed? |
20:35 |
tumeninodes |
oh... wwwwoops |
20:37 |
tumeninodes |
thank you, not sure how I forgot that |
20:37 |
paramat |
161 and 328 need another indent |
20:38 |
Fixer |
lol, did I missed some sort of disaster with HOMETOWN? |
20:38 |
paramat |
the top layer of nodes above the tree is unused and should be removed for faster mapgen |
20:39 |
|
CWz joined #minetest-hub |
20:39 |
paramat |
and the 'from sapling' version should not have any force-placed nodes sorry if i was unclear on that. the 'from sapling' version only exists to not grief anything due to force-placement |
20:40 |
tumeninodes |
ahhhh, ok. that makes sense (from saplings) |
20:40 |
paramat |
otherwise, lovely tables =) |
20:41 |
tumeninodes |
you mean I should remove all the top/empty layers in each block? |
20:41 |
paramat |
yes |
20:41 |
tumeninodes |
ok got it... and thank you |
20:41 |
paramat |
and make size.y = 14 |
20:41 |
tumeninodes |
my fingers are exhausted |
20:41 |
paramat |
not surprised, big table |
20:41 |
tumeninodes |
yep, 14 it is |
20:42 |
tumeninodes |
my eyes are X too |
20:42 |
paramat |
oh except, just 1 trunk node should be force-placed in the 'from sapling' version, the node that needs to replace the sapling |
20:43 |
tumeninodes |
so probably "T" |
20:43 |
tumeninodes |
that is the main trunk node |
20:44 |
paramat |
yes |
20:44 |
paramat |
the 2nd one from the base |
20:45 |
paramat |
and centre column of 5th slice |
20:46 |
paramat |
where you have 2 'M's next to each other note that sometimes the upper one will not be placed but the lower one will, leaving it floating |
20:46 |
paramat |
so a single 'M' is better |
20:47 |
paramat |
(that is, where 2 'M's are vertically stacked) |
20:47 |
tumeninodes |
I wondered about that... |
20:47 |
Fixer |
RIP my base https://forum.minetest.net/viewtopic.php?f=10&t=16699&start=4125#p322282 |
20:48 |
Krock |
Fixer, record your homes |
20:53 |
tumeninodes |
I think I got everything https://0bin.net/paste/7s5ismZVBIV7OAGW#5iAu131Uv6IHBCuk9tM+HWxxrs83YOoHIHtuM4oz1rE |
20:53 |
tumeninodes |
brb need to grab foods |
20:57 |
paramat |
oops, only remove 1 line of '_'s from each slice, you have removed all empty lines |
20:58 |
paramat |
each slice must have 14 lines |
21:00 |
paramat |
only the middle 3 slices are correct, where you removed just the top layer of nodes above the tree |
21:00 |
paramat |
bbl |
21:01 |
tumeninodes |
doh... :P |
21:09 |
tumeninodes |
!tell paramat https://0bin.net/paste/WOQe0Qi6PBe33S3w#slsvif8nk6S73sfI69tRsEd4N4fnXe5n9FKyM3S3mxw |
21:09 |
MinetestBot |
tumeninodes: I'll pass that on when paramat is around |
21:09 |
tumeninodes |
thank you MinetestBot, you're too kind |
21:38 |
ircSparky |
ok so, im changing up the lockpicks mod. I made it so picks just clear out the owner when successful. I have a function make_pickable that overwrites the node's "locked" group, and puts the lockpicking code in the on_dig. |
21:38 |
ircSparky |
now |
21:39 |
ircSparky |
I set locked chest, steel door, and steel trapdoor do all the same locked group |
21:39 |
ircSparky |
3 |
21:39 |
ircSparky |
which is the easiest |
21:40 |
ircSparky |
the pick im using has its locked max level set to [3]=2.00 |
21:40 |
ircSparky |
but the chest is the fastest to pick, then the trapdoor, and the steel door dosnt pick at all |
21:41 |
ircSparky |
im wuite stumped, since the steel trapdoor and the normal trapdoor have the same cracky and level (1 cracky, 2 level) |
21:41 |
ircSparky |
would anyone know what the problem might be? |
21:45 |
Fixer |
lol https://i.imgur.com/QDxTFwV.jpg |
21:52 |
ircSparky |
http://i0.kym-cdn.com/entries/icons/original/000/022/900/704.jpg |
21:53 |
tumeninodes |
Fixer, wth is that? Looks like some kid's toybox exploded |
21:53 |
Fixer |
creative server |
21:54 |
tumeninodes |
thatsssssss..., pret-ty creative |
21:54 |
tumeninodes |
I'm thinking Drop Dead Fred may live there |
21:55 |
ircSparky |
any building made with nyan rainbows or diamond blocks are good, even if they are s****y |
21:56 |
tumeninodes |
https://www.youtube.com/watch?v=eJNNuuCa_5U |
21:56 |
tumeninodes |
!title |
21:56 |
MinetestBot |
tumeninodes: Drop Dead Fred - Trailer - YouTube |
22:02 |
ircSparky |
hm, also just found out that an open steel door works |
22:10 |
ircSparky |
but still not on a closed one |
22:11 |
|
paramat joined #minetest-hub |
22:24 |
tumeninodes |
https://imgur.com/a/RM46AcP |
22:24 |
tumeninodes |
!title |
22:24 |
MinetestBot |
tumeninodes: Nice spread - Album on Imgur |
22:24 |
tumeninodes |
heh awesome title XP |
22:28 |
paramat |
looks good |
22:28 |
tumeninodes |
generation/biome parameter tweak will be made. but now working on 2 other versions of the willow for a fairly balanced variety, then the madness begins |
22:29 |
tumeninodes |
thank you. though I am not so happy with the way they look in large, crowded clusters |
22:29 |
tumeninodes |
turns out looking like a wall |
22:29 |
tumeninodes |
thank you for the help too |
22:30 |
tumeninodes |
schematics make so much more sense now |
22:30 |
paramat |
for the 'from sapling' table: 'U' should not force-place. add another node that is like 'T' but force-places, and place it in the 5th slice, centre of 2nd line, that's where the sapling will be |
22:31 |
tumeninodes |
just add it as a newly labeled node? like "X" or something? |
22:31 |
paramat |
yeah |
22:32 |
tumeninodes |
ok. |
22:32 |
tumeninodes |
you mentioned that earlier but I misunderstood, I thought it was in reference to something else |
22:34 |
tumeninodes |
the X will go into only the main tree correct? not into the from sapling |
22:35 |
paramat |
it's for the 'from sapling' version |
22:36 |
tumeninodes |
oh,,, erp right |
22:38 |
tumeninodes |
ahhh, so when you said "U should not be force_placed", you meant for the from sapling |
22:39 |
tumeninodes |
takes me a little time, but I get there :D |
22:41 |
tumeninodes |
https://0bin.net/paste/e4X1yNSWRdqxpMm2#C+FBTlUHMRqko57lsEiMAzhm6J2nDICGLR55Z+ScMPr |
22:43 |
tumeninodes |
next up... emergent willow :D |
22:44 |
tumeninodes |
I thought about calling it "Big Ass Willow" but... "game" and "kids" :/ |
22:44 |
rubenwardy |
I hate it when "kids" get in the way of fun |
22:44 |
tumeninodes |
right |
22:44 |
rubenwardy |
"kids" ruin the "game" |
22:44 |
tumeninodes |
stupid kids..., stupid little hobbits |
22:45 |
tumeninodes |
nasty |
22:45 |
|
twoelk left #minetest-hub |
22:45 |
tumeninodes |
can't wait for those last couple lines to pop up somewhere :D |
22:46 |
paramat |
yes, all i wrote above was for 'from sapling' |
22:47 |
tumeninodes |
phew |
22:47 |
paramat |
latest table is correct! =) |
22:47 |
tumeninodes |
"\o/" |
22:47 |
tumeninodes |
*\o/* pom-poms |
22:48 |
tumeninodes |
or sparklers. I have scribbled all the notes down too |
22:50 |
tumeninodes |
I'm talking a break though to give my hands a break... maybe if I have someone drive over them with a car, or something they'll feel better |
22:50 |
rdococ |
rubenwardy: Fake "kids", as opposed to real kids that make games more fun |
22:51 |
tumeninodes |
or a coupe whacks with a hammer |
22:51 |
tumeninodes |
*l |
22:51 |
tumeninodes |
no, real kids can be pretty annoying too :D |
22:52 |
tumeninodes |
afk |
22:53 |
rdococ |
tumeninodes was once a real kid :O |
23:05 |
Shara |
No way. I don't believe that. |
23:10 |
tumeninodes |
Don't believe it, it's a lie |
23:12 |
tumeninodes |
paramat, is this really required? I don;t think it is <local _ = { name = "air", prob = 0 }> |
23:14 |
tumeninodes |
it's not in any of the other sets |
23:26 |
paramat |
it is, in saveschems it's defined once at the start of the file |
23:26 |
paramat |
i mean, it is needed |
23:28 |
paramat |
it's only defined once because it never changes throughout the file |
23:30 |
tumeninodes |
right, so it is not needed within this set. I already removed those 2 lines, and been walking, flying and climbing around some willow trees :D |
23:31 |
paramat |
ok i assume you added your willows to the saveschems file, so that's fine |
23:31 |
tumeninodes |
yes |
23:33 |
tumeninodes |
I'm gonna throw my pile of crap up on github during the week anyway, so people can look at the mess if they like haha |
23:34 |
tumeninodes |
definitely gonna thin the generation a bit though, they do not look too awesome in huge bunches |
23:35 |
paramat |
i suggest moving the upper y slice prob down a little as i suspect it ruins the rounded top of the tree |
23:36 |
paramat |
and maybe add a 3rd prob slice for more height variation |
23:37 |
* paramat |
apologises to your fingers |
23:37 |
tumeninodes |
{ypos=11, prob=191} seem good? |
23:38 |
tumeninodes |
yeh I can try adding another prob slice to see how it looks |
23:41 |
tumeninodes |
originally I had tried a single node in the center tops, as well as tried it with the next layer down as a 3x3 cross but when generated they looked odd |
23:42 |
tumeninodes |
kind of a quirky tree to mimic |
23:42 |
paramat |
sorry, my message was badly worded, i mean move the upper prob slice down to like ypos = 4 or 5 |
23:42 |
tumeninodes |
oh haha... ok |
23:43 |
tumeninodes |
I should probably keep those slices with the center of the trunk |
23:43 |
paramat |
however importantly all prob slices must be above the force-placed node that replaces the sapling, to avoid moving or deleting that |
23:43 |
tumeninodes |
yep |
23:44 |
paramat |
yes they are best placed roughly in the middle third of the height |
23:45 |
tumeninodes |
hmmmm, my bad though, the middle area is where I placed the bulk of the branch nodes |
23:45 |
* paramat |
has obviously spent too much time working on lua table schems |
23:45 |
tumeninodes |
but I need to make sure to have tree nodes close to the low drop leaves or they will decay after gen |
23:46 |
paramat |
yeah, need careful placement |
23:46 |
paramat |
just below those branches is good |
23:47 |
paramat |
decay radius can be set |
23:47 |
tumeninodes |
hrmm... so my slices can be like 5 and 6 with diff probs, there are only two free spots between the roots and branches, and then I can pick the least impacting one above the branches |
23:47 |
tumeninodes |
can that be set per tree? 0_o |
23:47 |
paramat |
only per schematic |
23:48 |
tumeninodes |
... meaning per each tree instance or the overall schematic table as a whole? |
23:50 |
BillyS |
Uhhh |
23:50 |
BillyS |
2018-06-24 19:49:28: ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 500) |
23:50 |
BillyS |
Any ideas? |
23:51 |
Fixer |
maybe sfan5 knows |
23:51 |
Fixer |
good night |
23:51 |
BillyS |
night |
23:54 |
paramat |
the slices to which probs are applied are fixed per schematic (multiple trees) |
23:58 |
tumeninodes |
ok. And yeh, much better output after those last few changes :) |