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IRC log for #minetest-hub, 2018-06-24

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Time Nick Message
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05:03 ANAND I get this warning everytime I do sudo apt update:
05:03 ANAND The repository 'http://ppa.launchpad.net/minetestdevs/daily-builds/ubuntu bionic Release' does not have a Release file.
05:53 lumberJ looks like there is no package built for bionic
05:56 lumberJ they do support ubuntu 12.10 just in case you are interested in that though :P
05:56 lumberJ oh wait. 12.04 even
06:04 ANAND Thank you so much for the heads-up, lumberJ... ;)
06:04 lumberJ never know when that might be useful
06:04 lumberJ :D
06:04 ANAND hehehe
06:04 lumberJ i would probably just compile 5.0.0
06:05 lumberJ once you do it it once its not really a big deal to keep it up to date
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09:22 CWz i wonder if "invalid multibyte string" can be considered a minetest meme
09:26 red-001 I suppose so
09:27 ANAND <invalid UTF-8 wstring> too :)
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10:41 IcyDiamond Hi
10:42 Gael-de-Sailly joined #minetest-hub
10:42 entuland hi IcyDiamond
10:58 IcyDiamond What's up
11:14 Krock joined #minetest-hub
11:17 IcyDiamond Hey Krock
11:18 Krock hi IcyDiamond
11:22 IcyDiamond Is there a place where I could get development android builds
11:23 IcyDiamond 5.0-dev
11:24 Krock forums..
11:25 IcyDiamond Right
11:25 IcyDiamond Let's see
11:25 Krock alright. so I reproduced the same error two times. Now it's gone without actually fixing the error source. nice.
11:34 rubenwardy CTF now has 6 maps
11:35 rubenwardy 🎉
11:39 Krock yay.
11:41 red-001 Krock, what error?
11:41 Krock red-001, an rtt assertion. uninitialized float variable
11:43 red-001 #7272 seems to also happen when toggling free move
11:58 paramat joined #minetest-hub
12:09 Krock red-001, found the issue.
12:10 Krock I'll push a fix for both as soon I've tested paramat's PR
12:11 red-001 both?
12:11 Krock yes
12:11 red-001 as in also
12:11 red-001 #7272
12:11 Krock rtt assertion and toggle crash
12:12 red-001 ah
12:12 Krock but with the other destructor issues I have yet no plan how to fix them
12:14 red-001 what was the issue?
12:14 Krock m_player_settings callbacks are not removed from g_settings after Player is destructed
12:15 Krock whereas g_settings will survive this destruction process without any change. Leave a world, rejoin the next and BOOM
12:15 red-001 werid it seemed to happen randomly
12:55 longerstaff13-m Afternoon
13:35 Krock red-001, could you please mark the free_move crash as solved  unless you can reproduce it with the current HEAD?
13:36 red-001 I don't think I got around to making an issue for it before you fixed it
13:38 Krock oh lol. both issues are apparently not posted in the issue yet. I thought they were but actually I found your on this channel :3
13:38 Krock I really hoped to decrease the error count a bit
13:38 Krock s/error/crash/
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13:47 rubenwardy what's the best way to generate a straightish 'spine'
13:48 rubenwardy like the crossing in ATLA, 1sec
13:49 rubenwardy https://vignette.wikia.nocookie.net/avatar/images/b/bf/Serpent%27s_Pass.png/revision/latest?cb=20140413234449
13:50 Krock Some mountain bending
13:51 rubenwardy lol
13:51 IcyDiamond I added a manual grindstone
13:52 IcyDiamond You must punch it to pulverize smth
13:52 IcyDiamond XD
13:52 IcyDiamond Takes quite a few punches
13:52 IcyDiamond On pur
13:52 IcyDiamond Purpose
13:56 IcyDiamond I like to call it the mouse killer because you essentially have to spam your mouse to use it
13:56 IcyDiamond XD
13:58 IcyDiamond I haven't had any segfaults in debug mode it seems
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15:02 Sokomine IcyDiamond: my cottages mod also comes with a handmill
15:09 * rubenwardy is buying merch to give out at the next freenode conference
15:09 rubenwardy anyone got any creative suggestions?
15:09 rubenwardy Got stickers
15:09 rubenwardy would like something more interesting than pens
15:09 rubenwardy preferably cheaper too
15:13 Krock rubenwardy, what? a new conference is already rolling in soon?
15:13 rubenwardy 3-4th of November
15:13 rubenwardy it's anually
15:13 rubenwardy *annual
15:14 Krock paper with an isometric voxel grid to draw something 3d-like
15:15 Krock Mese blocks :3
15:15 rubenwardy interesting
15:15 rubenwardy well, it
15:15 Krock mese blocks which can be folded and glued together :3
15:15 rubenwardy well, it's important to note that people won't know what Minetest is
15:15 rubenwardy so references like that are probably a bad idea
15:15 rubenwardy saying that
15:15 rubenwardy 1 person last year knew the project
15:16 Krock so isn't the target to show them what a voxel game is?
15:16 Krock picking 3d aspects would be the best way I believe
15:16 rubenwardy lol
15:16 rubenwardy it's a developer conference
15:16 rubenwardy and users of free software
15:17 rubenwardy so the aim is to both recruit new contributors and users
15:18 Krock uh well. demonstrations by playing it directly would be an option but that was already the case last time?
15:18 rubenwardy yeah
15:19 Krock meanwhile playing Jeija's round Minetest world video in a loop in the background. basically as interest-bait.
15:19 rubenwardy also note that the conference is mostly adults
15:19 rubenwardy 20-40 probably
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15:41 paramat 3D printing MT logos is not offtopic :)
15:44 tumeninodes joined #minetest-hub
15:44 rdococ Are there any 'writable book item' mods with books that you don't need to place to read or write to?
15:44 tumeninodes wooden blocks with the MT logo on them you can throw at people
15:45 tumeninodes basically anything useful you can throw the logo on..., hats, socks..., thongs
15:45 entuland make them out of steel at the very least
15:46 entuland or marshmallow, if you love them
15:46 paramat maybe since we're at 5.0.0 and MT is 'finished' the test is over and we can call it MineOk or MineNotBad ..
15:47 Krock MineTested
15:47 rdococ MineGood
15:47 tumeninodes MeinDOne
15:47 entuland MineMine
15:49 tumeninodes just call it "MINE!... don't touch it" :D
15:51 tumeninodes A good way to obtain new contributors... is with a knock to the back of the head, and then a few hours in a dark, wet basement, with a dripping-water sound in the background and the faint playing of Mr Roger's "Won't you be my neighbor" echoing in the distance
15:51 rdococ Ooh, you could have a Minesweeper game
15:52 red-001 MineCrash
15:52 rdococ Using private metadata that determines if a square is a mine or not, so that players don't know
15:52 red-001 MeineTest
15:52 rdococ In fact, you could do Minesweeper within a LuaC with touchscreens or even just lightstone and buttons
15:57 tumeninodes But seriously..., when people show some interest in contributing...., just lie to them and tell them how great an magical it is here :D And for the love of God.. don't give them any links to the community portals. That'll just scare them off.
15:59 rdococ What's so bad about it?
15:59 Fixer "MineTested" looool
15:59 Fixer MineGold
16:00 red-001 FeatureNotFound
16:02 Fixer MineTestedSoNowMakeMinetestGameGreatAgain
16:02 Fixer 5.0
16:02 IcyDiamond Sokomine: cool
16:03 rdococ "Make America Great For Once"
16:07 rdococ I had an idea for a visual programming language using inventory lists, but I have no idea as to what language that should be.
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16:14 Fixer updating my mods folder via script, sooo... Award for FOSS terrorism of the month goes to Tenplus1
16:14 Fixer he also shares the first place with VanessaE
16:16 longerstaff13 o/
16:24 Fixer so, of 360 mods I have: tenplus1, vanessae, sapier quit github
16:26 * rubenwardy would, but Shara would probably hit me
16:28 rdococ I'm partially on github but I copied my mods to gitlab, but I don't know how mirrors work so they're effectively two different copies
16:31 Sokomine Fixer: i was kind of glad that sapier switched. it's at least a sign of life
16:32 Sokomine i intend to switch eventually as well
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16:51 red-001 FOSS terrorists are surely the mildest terrorists ever
16:53 rdococ What is a FOSS terrorist?
16:54 Calinou thank nrzkt for the expression :P
16:55 rdococ Are they terrorists that happen to support FOSS, or are they a derogatory term used to refer to FOSS advocates in general?
16:56 red-001 yes
16:57 rdococ Inclusive OR?
16:58 tumeninodes I'm too lazy to be scared by MS... so I will remain a github until the shit hits the fan. Meanwhile, trying out alternatives to see which is best for me.
16:58 Calinou the latter :P
16:59 rdococ I eventually want to move to the specific instance of gitlab that IcyDiamond uses
16:59 tumeninodes But, I honestly feel, where ever MT/MTG decides to move too (if that happens) is where I will go to, and I will just get used to it.
17:00 tumeninodes which ever one become the one most migrated too... either Apple or Sony will be looking at, just to be a thorn in MS' ass
17:02 tumeninodes It's too bad Canonical would not have had the means to outbid MS for Github though, that would have been nice
17:02 tumeninodes but then everything would be switched to unfortunate orange and discontinued brown as a colour scheme :/
17:03 rubenwardy canonical like to break repos which are 3 months old
17:03 rubenwardy so maybe not the best choice
17:04 Sokomine tumeninodes: bet ms can do worse than a not so nice color scheme
17:04 tumeninodes REDHAT but they are nowhere near that league
17:04 rdococ Github with Microtransactions... the horror
17:04 tumeninodes Sokomine, haha I am sure they can
17:05 tumeninodes could be worse than MS... could've been ..... Oracle
17:06 * tumeninodes just had a massive shiver spasm run up his spine
17:06 tumeninodes afk
17:09 Krock rdococ, 0.13$ per commit
17:09 * rdococ reverts all of his commits
17:09 rdococ Yay, MS gave me money!
17:10 rdococ Oops, my mouth slipped and fell on the Y word.
17:14 rdococ Anyway, does anyone have an idea for a programming language in which programs are inventory lists?
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17:34 rubenwardy any mapgen or worldedit pros able to help with my problem?
17:34 rubenwardy what's the best way to generate a straightish 'spine'
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17:34 rubenwardy https://vignette.wikia.nocookie.net/avatar/images/b/bf/Serpent%27s_Pass.png/revision/latest?cb=20140413234449
17:36 twoelk rdococ: something like chef? https://en.wikipedia.org/wiki/Esoteric_programming_language#Chef
17:36 Krock custom Lua mod, using perlin noise and division of the value by distance to that axis
17:37 Krock maybe complicated but would do the job too :)
17:37 rubenwardy sure
17:37 rubenwardy :'(
17:38 twoelk nicer chef program example here https://de.wikipedia.org/wiki/Chef_(Programmiersprache)
17:39 Krock worldedit doesn't generate natural looking shapes
17:39 rdococ https://esolangs.org/wiki/Chef
17:41 rdococ I'm thinking it should be stack-based with post-fix operators e.g. "2 3 *".
17:45 rdococ I like PostScript, it's an interesting stack-based language
17:47 Krock rdococ, RPN languages are easy. write a compiler for them!
17:48 rdococ Meh.
17:48 rubenwardy Krock: like this? https://i.rubenwardy.com/xQEMZ.png
17:49 Krock rubenwardy, about like this. take the perlin noise as factor for the height
17:52 rubenwardy https://i.rubenwardy.com/Wh1wz.png
17:52 rubenwardy better?
17:53 Krock yes!
17:54 Krock the distance however needs + 0.5 or similar to not have too large values caused by division by zero
17:54 Krock the distance could also be limited to a certain minimal value, so the ridge can get wider
17:56 Krock looks already pretty much to what you wanted, eh?
17:56 rdococ rubenwardy: Woah, what is that?
17:56 rubenwardy yeah
17:56 rubenwardy thanks
17:56 rubenwardy easier than I thought
17:56 Krock that's ATLA 2.0
17:56 rdococ I've never seen a "yeah thanks" before :O
17:56 Krock np. glad I could help
17:57 rdococ jk
17:58 rubenwardy wonder how to round the tops
17:58 rubenwardy and also get rid of negatives
17:59 Krock latter is noise_value + 1, former is limiting the by-distance-divisor
18:03 rubenwardy https://i.rubenwardy.com/ngUBZ.png
18:04 Krock noice. I smell a repetitive noise pattern there
18:04 rdococ It reminds me of 2D platformers for some reason
18:05 rubenwardy https://gist.github.com/rubenwardy/130f6ca239c1756d8b5a0354cdfc07c7
18:06 rubenwardy mapgen is black magic to me
18:07 * paramat likes black magic
18:08 rubenwardy I'm lazy so I'm purposely cache thrasing in that code XD
18:08 rubenwardy I also have no idea what I'm doing with noises
18:08 rdococ I use purple magic. It's like black magic, but darker.
18:13 Krock looks good. if the inner middle part also should be a little higher, consider math.max(..., 0.4) because x = 2, 1 and 0 would always have the same values
18:14 Krock or 0.8 to have the 1 0 and -1 the same values
18:15 rubenwardy looks like I need to RTFM on noises, because there's issues on chunk boundaries
18:15 rubenwardy *block
18:16 Krock permapdims3d may vary in size
18:17 Krock so consider not caching nobj_terrain or cache it together with permapdims3d to update the noise map when it's larger
18:18 Krock I find it funny how get2dMap_flat is only mentioned in another function because the deprecated names were replaced with the new ones, but not the explanation text behind
18:24 rubenwardy any idea how to stop the repeating?
18:27 Krock I don't know yet. check whether permapdims3d is always the same - if not, re-initialize nobj_terrain
18:29 rubenwardy yeah, it's always 80
18:29 rubenwardy 8*16
18:29 rubenwardy err
18:29 rubenwardy 5*16
18:29 rubenwardy because chunks
18:33 paramat you could commision me with a donation :)
18:36 Krock pay to ridge
18:36 rdococ Hm. I want to modify the luacontroller so that its code runs in a coroutine, allowing it to yield. If the code is already yielded and an event of any kind is sent to the luacontroller, its coroutine would be resumed. Only problem I can see with this is that you can't save coroutine states across server restarts.
18:37 rubenwardy aah
18:38 rubenwardy I know why!
18:38 rubenwardy the min pos is reading from y instead of z when its 2d
18:38 rubenwardy which means that all chunks have the same y pos
18:38 rubenwardy this also causes the weird boundaries
18:39 Krock oh right
18:39 Krock the z coordinate is silently ignored
18:40 rubenwardy yeah
18:53 rdococ I found a library that allows for the serialization of coroutines, but it doesn't seem to have full support for LuaJIT. Ah well, from the code for the luacontroller it appears as if it disables JIT anyway.
19:20 paramat joined #minetest-hub
19:26 tumeninodes heh, rubenwardy is making mg_roller_coaster
19:26 rubenwardy Lol
19:26 rubenwardy Map for CTF actually
19:26 tumeninodes or... mg_WEEEEEEE
19:26 Krock issue # 1: tracks are missing. please add carts into new spawned player inventories
19:27 tumeninodes haha
19:27 tumeninodes I thought it was for the Build The Wall Game
19:29 tumeninodes crafting recipe for tracks will begin with melting sand in a furnace to makes glass..., then break glass and discard, then dig for iron ore and gather planks... etc.
19:29 Krock Scenario: You're a stereotyped Mexican and must cross the Great Wall to get to the States. Go.
19:29 tumeninodes and that is exactly the way it will read in the dev wiki XD
19:30 tumeninodes haha, now why would that not be a good game Krock? It would be... UUUUUUUGE!
19:30 Krock YUUUGE task
19:30 tumeninodes Ooooooo.... sombraro mod
19:32 tumeninodes I foresee players cheating with the handholds mod
19:33 tumeninodes ... even though there are several doors nearby
19:33 Krock "cheating with the handholds mod" - i sleep.
19:33 Krock "using CSM to expoit teleporting" - REAL SHIT
19:33 tumeninodes haha
19:33 Krock ^ now imagine the meme around it
19:33 * tumeninodes has no imagination..., and no hope
19:35 tumeninodes hey, I just want to remind everyone..., editing lua tables sucks
19:35 tumeninodes like..., really bad
19:37 tumeninodes if MTG trees had ever been left to me..., they would just be a stump with one leaf atop it
19:38 tumeninodes the leaf would have a chance to be on any side though..., just to keep them interesting
19:39 rubenwardy For decorations? Definitely
19:39 rubenwardy For definitions? Usually better than XML
19:40 tumeninodes XML has caused hand cramps and pain too
19:45 ircSparky if you set a node's "on_dig" will it be invincible unless you specifically have the node deleted inside the function?
19:47 Krock ircSparky, yes. https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L606
19:47 ircSparky ok thanks
19:47 Krock !next
19:47 MinetestBot Another satisfied customer. Next!
20:06 red-001 tumeninodes, build a wall?
20:06 garywhite joined #minetest-hub
20:07 red-001 hi garywhite
20:07 garywhite hi
20:07 tumeninodes rubenwardy is doing it...., It's gonna be the most amazing wall. It's gonna be great
20:07 tumeninodes and it's gonna have a roller coaster on top
20:07 tumeninodes so it's gonna make money too
20:08 red-001 will he build a wall and make it pay for itself?
20:08 tumeninodes and create jobs
20:08 VanessaE and microsoft is gonna pay for it?
20:08 tumeninodes ^ see "roller coaster"
20:09 red-001 in4b: trump reads this and tweets out about "building a wall and making the wall pay for the wall"
20:09 tumeninodes they can buy it if they like... $150 Q (not quid) "Quadrillion"
20:10 tumeninodes a roller coaster atop... which is powered via solar..., which people have to pay tickets. If you can get through the rise without yacking..., you're in
20:10 rdococ We must build a wall and make Microsoft pay for it!
20:10 tumeninodes s > d
20:11 rdococ Mexicans say they'll agree to paying for the wall if it keeps Trump out!
20:11 red-001 can we build a door?
20:11 tumeninodes gates, oprah, and a few others celebs could have paid for the wall a few times over and enough left over to payoff all the debt
20:11 red-001 and lock the wall up
20:12 tumeninodes there's always been doors... but people don;t seem to like using them... they'd rather find their own way around
20:12 rdococ The wall has crossed the US border without a passport! Separate it from its children!
20:12 tumeninodes sigh
20:13 tumeninodes people are funny
20:13 red-001 I mean blame whoever brought up this meme
20:13 tumeninodes follow the bandwagon
20:13 rdococ red-001: Or do what the Republican party does: blame the Democrats.
20:14 tumeninodes no rules for everyone..., no need to strive for better or work harder cuz all get the same
20:14 red-001 rdococ, what's why you need more parties
20:14 red-001 the blame game is much more fun
20:14 rdococ red-001: Party at my house on February 31st at 12:60 AM
20:14 tumeninodes yiu will never get any further cuz you work and they take your pay to give it to others just because its a nice thing to do
20:15 tumeninodes no doors or locks allowed on your homes or cars... why would you want those> 0_o
20:15 rdococ tumeninodes: There's the 'commons' mod, but that only applies to chests.
20:15 tumeninodes ha
20:16 red-001 I think someone should make a communism mod
20:16 rdococ red-001: https://forum.minetest.net/viewtopic.php?t=17710
20:16 rdococ Someone beat you to it.
20:16 red-001 it's just takes all your stuff, gives it to one guy and tells you that you should be happy
20:16 * tumeninodes tries to stay out of political discussion because he is an in-between, and hates extremists of all flavours
20:17 rdococ red-001: Well, not necessarily. Actual flavors of communism don't care about your personal property, nobody wants your toothbrush - they're more against commercial property, which some of them seem to confusingly call private property.
20:17 red-001 US politics tend to lean strongly to the right
20:18 tumeninodes many communists today love to scream in your face, call you a Nazi, believe no one should "own" anything... while they record you with their $1200 IPhone :/
20:19 rdococ tumeninodes: Where are you getting this information?
20:19 red-001 rdococ, and somehow self-professed communist states were all autocracies
20:20 rdococ Screw it, you're doing a gish gallop. I'm not talking about this anymore.
20:20 red-001 fair enough
20:21 tumeninodes in Boston, when I have had it happen to me quite a few times due to being in the wrong place at the wrong time...
20:21 * tumeninodes don't play that shit
20:22 rdococ tumeninodes: I only call people on the far right fascists, and even then they also have to be racist, sexist, homophobic or something similar.
20:23 rdococ Of course, you could have someone who happens to be racist and left-wing, but fascism itself is an authoritarian, right-wing system.
20:23 red-001 I suppose a country declaring itself to be a state that follows some political ideology is a massive red flag
20:23 red-001 if you excuse the pun
20:23 rdococ Har har.
20:24 tumeninodes I am neither of those, yet I do believe people need to abide by laws, or face consequences..., plain and simple
20:24 paramat nuff offtopic thanks :)
20:24 rdococ Wait, one more line!
20:24 tumeninodes thank you! :D
20:24 rdococ ...aw
20:24 rubenwardy #minetest-chat
20:24 tumeninodes it's scary and lonely there
20:25 tumeninodes besides I'm all set with ridiculics
20:26 rdococ Is it okay to go over the limit temporarily to stop the spreading of misinformation that is "communists are necessarily bad"?
20:28 tumeninodes so, I just converted this https://0bin.net/paste/jz7Yxyrtx+QZMLaO#daNtWm2B4fO3mi20d-1oEy8GzWEk14Td4uct/ArbPpl  to this https://0bin.net/paste/HSxD+t6XadDxgUcW#sANrUuktpgN7ouKt8aSm39icI+IfzZbE+74O3Q8wUkX
20:28 Fixer finally PROPER RTT measurement in minetest
20:28 tumeninodes if anyone wants to have a quick look and may have suggestions to better it?
20:28 * Fixer slaps Calinou with outdated carbon repo
20:29 tumeninodes sorry I am too impatient to wait for shortened urls XD
20:33 paramat looking ..
20:34 tumeninodes I am about to test it in-game
20:34 paramat B and C are not force-placed?
20:35 tumeninodes oh... wwwwoops
20:37 tumeninodes thank you, not sure how I forgot that
20:37 paramat 161 and 328 need another indent
20:38 Fixer lol, did I missed some sort of disaster with HOMETOWN?
20:38 paramat the top layer of nodes above the tree is unused and should be removed for faster mapgen
20:39 CWz joined #minetest-hub
20:39 paramat and the 'from sapling' version should not have any force-placed nodes sorry if i was unclear on that. the 'from sapling' version only exists to not grief anything due to force-placement
20:40 tumeninodes ahhhh, ok. that makes sense (from saplings)
20:40 paramat otherwise, lovely tables =)
20:41 tumeninodes you mean I should remove all the top/empty layers in each block?
20:41 paramat yes
20:41 tumeninodes ok got it... and thank you
20:41 paramat and make size.y = 14
20:41 tumeninodes my fingers are exhausted
20:41 paramat not surprised, big table
20:41 tumeninodes yep, 14 it is
20:42 tumeninodes my eyes are X too
20:42 paramat oh except, just 1 trunk node should be force-placed in the 'from sapling' version, the node that needs to replace the sapling
20:43 tumeninodes so probably "T"
20:43 tumeninodes that is the main trunk node
20:44 paramat yes
20:44 paramat the 2nd one from the base
20:45 paramat and centre column of 5th slice
20:46 paramat where you have 2 'M's next to each other note that sometimes the upper one will not be placed but the lower one will, leaving it floating
20:46 paramat so a single 'M' is better
20:47 paramat (that is, where 2 'M's are vertically stacked)
20:47 tumeninodes I wondered about that...
20:47 Fixer RIP my base https://forum.minetest.net/viewtopic.php?f=10&amp;t=16699&amp;start=4125#p322282
20:48 Krock Fixer, record your homes
20:53 tumeninodes I think I got everything https://0bin.net/paste/7s5ismZVBIV7OAGW#5iAu131Uv6IHBCuk9tM+HWxxrs83YOoHIHtuM4oz1rE
20:53 tumeninodes brb need to grab foods
20:57 paramat oops, only remove 1 line of '_'s from each slice, you have removed all empty lines
20:58 paramat each slice must have 14 lines
21:00 paramat only the middle 3 slices are correct, where you removed just the top layer of nodes above the tree
21:00 paramat bbl
21:01 tumeninodes doh... :P
21:09 tumeninodes !tell paramat https://0bin.net/paste/WOQe0Qi6PBe33S3w#slsvif8nk6S73sfI69tRsEd4N4fnXe5n9FKyM3S3mxw
21:09 MinetestBot tumeninodes: I'll pass that on when paramat is around
21:09 tumeninodes thank you MinetestBot, you're too kind
21:38 ircSparky ok so, im changing up the lockpicks mod. I made it so picks just clear out the owner when successful. I have a function make_pickable that overwrites the node's "locked" group, and puts the lockpicking code in the on_dig.
21:38 ircSparky now
21:39 ircSparky I set locked chest, steel door, and steel trapdoor do all the same locked group
21:39 ircSparky 3
21:39 ircSparky which is the easiest
21:40 ircSparky the pick im using has its locked max level set to [3]=2.00
21:40 ircSparky but the chest is the fastest to pick, then the trapdoor, and the steel door dosnt pick at all
21:41 ircSparky im wuite stumped, since the steel trapdoor and the normal trapdoor have the same cracky and level (1 cracky, 2 level)
21:41 ircSparky would anyone know what the problem might be?
21:45 Fixer lol https://i.imgur.com/QDxTFwV.jpg
21:52 ircSparky http://i0.kym-cdn.com/entries/icons/original/000/022/900/704.jpg
21:53 tumeninodes Fixer, wth is that? Looks like some kid's toybox exploded
21:53 Fixer creative server
21:54 tumeninodes thatsssssss..., pret-ty creative
21:54 tumeninodes I'm thinking Drop Dead Fred may live there
21:55 ircSparky any building made with nyan rainbows or diamond blocks are good, even if they are s****y
21:56 tumeninodes https://www.youtube.com/watch?v=eJNNuuCa_5U
21:56 tumeninodes !title
21:56 MinetestBot tumeninodes: Drop Dead Fred - Trailer - YouTube
22:02 ircSparky hm, also just found out that an open steel door works
22:10 ircSparky but still not on a closed one
22:11 paramat joined #minetest-hub
22:24 tumeninodes https://imgur.com/a/RM46AcP
22:24 tumeninodes !title
22:24 MinetestBot tumeninodes: Nice spread - Album on Imgur
22:24 tumeninodes heh awesome title XP
22:28 paramat looks good
22:28 tumeninodes generation/biome parameter tweak will be made. but now working on 2 other versions of the willow for a fairly balanced variety, then the madness begins
22:29 tumeninodes thank you. though I am not so happy with the way they look in large, crowded clusters
22:29 tumeninodes turns out looking like a wall
22:29 tumeninodes thank you for the help too
22:30 tumeninodes schematics make so much more sense now
22:30 paramat for the 'from sapling' table: 'U' should not force-place. add another node that is like 'T' but force-places, and place it in the 5th slice, centre of 2nd line, that's where the sapling will be
22:31 tumeninodes just add it as a newly labeled node? like "X" or something?
22:31 paramat yeah
22:32 tumeninodes ok.
22:32 tumeninodes you mentioned that earlier but I misunderstood, I thought it was in reference to something else
22:34 tumeninodes the X will go into only the main tree correct? not into the from sapling
22:35 paramat it's for the 'from sapling' version
22:36 tumeninodes oh,,, erp right
22:38 tumeninodes ahhh, so when you said "U should not be force_placed", you meant for the from sapling
22:39 tumeninodes takes me a little time, but I get there :D
22:41 tumeninodes https://0bin.net/paste/e4X1yNSWRdqxpMm2#C+FBTlUHMRqko57lsEiMAzhm6J2nDICGLR55Z+ScMPr
22:43 tumeninodes next up... emergent willow :D
22:44 tumeninodes I thought about calling it "Big Ass Willow" but... "game" and "kids" :/
22:44 rubenwardy I hate it when "kids" get in the way of fun
22:44 tumeninodes right
22:44 rubenwardy "kids" ruin the "game"
22:44 tumeninodes stupid kids..., stupid little hobbits
22:45 tumeninodes nasty
22:45 twoelk left #minetest-hub
22:45 tumeninodes can't wait for those last couple lines to pop up somewhere :D
22:46 paramat yes, all i wrote above was for 'from sapling'
22:47 tumeninodes phew
22:47 paramat latest table is correct! =)
22:47 tumeninodes "\o/"
22:47 tumeninodes *\o/* pom-poms
22:48 tumeninodes or sparklers. I have scribbled all the notes down too
22:50 tumeninodes I'm talking a break though to give my hands a break... maybe if I have someone drive over them with a car, or something they'll feel better
22:50 rdococ rubenwardy: Fake "kids", as opposed to real kids that make games more fun
22:51 tumeninodes or a coupe whacks with a hammer
22:51 tumeninodes *l
22:51 tumeninodes no, real kids can be pretty annoying too :D
22:52 tumeninodes afk
22:53 rdococ tumeninodes was once a real kid :O
23:05 Shara No way. I don't believe that.
23:10 tumeninodes Don't believe it, it's a lie
23:12 tumeninodes paramat, is this really required? I don;t think it is <local _ = { name = "air", prob = 0 }>
23:14 tumeninodes it's not in any of the other sets
23:26 paramat it is, in saveschems it's defined once at the start of the file
23:26 paramat i mean, it is needed
23:28 paramat it's only defined once because it never changes throughout the file
23:30 tumeninodes right, so it is not needed within this set. I already removed those 2 lines, and been walking, flying and climbing around some willow trees :D
23:31 paramat ok i assume you added your willows to the saveschems file, so that's fine
23:31 tumeninodes yes
23:33 tumeninodes I'm gonna throw my pile of crap up on github during the week anyway, so people can look at the mess if they like haha
23:34 tumeninodes definitely gonna thin the generation a bit though, they do not look too awesome in huge bunches
23:35 paramat i suggest moving the upper y slice prob down a little as i suspect it ruins the rounded top of the tree
23:36 paramat and maybe add a 3rd prob slice for more height variation
23:37 * paramat apologises to your fingers
23:37 tumeninodes {ypos=11, prob=191} seem good?
23:38 tumeninodes yeh I can try adding another prob slice to see how it looks
23:41 tumeninodes originally I had tried a single node in the center tops, as well as tried it with the next layer down as a 3x3 cross but when generated they looked odd
23:42 tumeninodes kind of a quirky tree to mimic
23:42 paramat sorry, my message was badly worded, i mean move the upper prob slice down to like ypos = 4 or 5
23:42 tumeninodes oh haha... ok
23:43 tumeninodes I should probably keep those slices with the center of the trunk
23:43 paramat however importantly all prob slices must be above the force-placed node that replaces the sapling, to avoid moving or deleting that
23:43 tumeninodes yep
23:44 paramat yes they are best placed roughly in the middle third of the height
23:45 tumeninodes hmmmm, my bad though, the middle area is where I placed the bulk of the branch nodes
23:45 * paramat has obviously spent too much time working on lua table schems
23:45 tumeninodes but I need to make sure to have tree nodes close to the low drop leaves or they will decay after gen
23:46 paramat yeah, need careful placement
23:46 paramat just below those branches is good
23:47 paramat decay radius can be set
23:47 tumeninodes hrmm... so my slices can be like 5 and 6 with diff probs, there are only two free spots between the roots and branches, and then I can pick the least impacting one above the branches
23:47 tumeninodes can that be set per tree? 0_o
23:47 paramat only per schematic
23:48 tumeninodes ... meaning per each tree instance or the overall schematic table as a whole?
23:50 BillyS Uhhh
23:50 BillyS 2018-06-24 19:49:28: ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 500)
23:50 BillyS Any ideas?
23:51 Fixer maybe sfan5 knows
23:51 Fixer good night
23:51 BillyS night
23:54 paramat the slices to which probs are applied are fixed per schematic (multiple trees)
23:58 tumeninodes ok. And yeh, much better output after those last few changes :)

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